Lisette Titre-Montgomery | |
---|---|
Born | June 21, 1977 |
Nationality | American nationality |
Occupation(s) | Art Director, CEO and Co-Founder of Cornerstone Studios |
Notable work | Art Director of Psychonauts2 |
Website | lisettetitre |
Lisette Titre-Montgomery (born 1977) [1] is an American video game artist and designer. She has worked at Backbone Entertainment, EA Games, Ubisoft, Double Fine Productions, and more. She is current Co-Founder of Cornerstone Interactive Studios.
Lisette has been both a gamer and an artist from a young age. [2] After seeing Toy Story , she was inspired to study computer animation. [2] Titre-Montgomery graduated with a degree in computer animation from Miami International University of Art and Design in 2000. [3] [4]
Titre's first animation job was working in 2001 as a character modeler for the game, Freekstyle . [5] Working on Freekstyle helped her land a job as a senior character and special effects artist at EA Games around 2005. [5] She worked on Tiger Woods PGA Tour 2006 & 2007 as her first games at EA. [5] Other games she helped developed were The Simpsons Game , The Godfather II and Dante's Inferno . [5] In 2011, she left EA Games and went on to become the Lead artist at Backbone Entertainment. [3] At Backbone, she worked on Zombie Apocalypse: Never Die Alone, Midway Arcade Origins, [3] Dance Central 3. Titre-Montgomery returned to EA Games in 2013, where she worked on The Sims 4 . [3] She was featured on the cover of Black Enterprise in 2011. [1]
Around 2015, Titre-Montgomery started working as the Art Lead of the South Park Fractured But Whole team at Ubisoft. [6] [5] In 2017, Titre-Montgomery became Art Director at Double Fine Productions, where she led the Psychonauts 2 [5] art team to create an award winning game.
She is currently Co-Founder of Cornerstone Interactive Studios, a new AAA/III narrative driven game development studio. [7]
During Titre's career, they were able to work with the nonprofit, Blacks in Gaming, in the outreach program. They were part of a speaking group that would go and talk to high school and middle school students about tech. They also spoke about what it means to be a minority in the gaming industry. [2] Titre-Montgomery feels that learning with games is a way to get kids interested in STEM careers. [8]
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