Gameheads is an Oakland, California-based video game design education program for low-income youth and youth of color.
Technology writer Damon Packwood co-founded Gameheads in 2014 to improve diversity in the video games industry and other STEAM fields. [1] Packwood noticed that students in low-income neighborhoods had a lot of focus and interest for video games and DIY (do it yourself) culture, but that the emerging tech diversity movement had not yet extended to video games. [2] [3] While youth of color spend more time playing video games, they make up less than 20% of industry employees. [3]
The Gameheads program was inspired in part by LittleBigPlanet , a game which gives players the ability to design their own levels. Packwood thought it would be interesting if students could use game design to share their experiences. [4]
The organization is based in Oakland, California. [5]
The game design program is for students aged 16–24, covering design, conception, coding, storytelling, writing, and motion capture. The program is a full year, with increased activity during the summer. Whereas the main program is primarily educational, another program, "DevOps", prepares young people for jobs in the San Francisco Bay Area. [3] Industry professionals like designer Tim Schafer act as mentors, and several elements of the programs' design are intended to facilitate getting the students jobs in the games industry. [6]
Students' games often focus on issues that affect them: migration, grief, stereotypes, mental health, motherhood, the Asian-American model minority myth, navigating social spaces, as well as more traditional video game themes. [1] [7] [8] A game featured on NPR's Marketplace called Here's Your Change focuses on gentrification from the perspective of a cashier, communicating the way interactions with customers become more formal and transactional as the buildings get nicer. [7] Throughout the game, the visual and audio design changes along with the neighborhood it is set in. [5]
A video game developer is a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large business with employee responsibilities split between individual disciplines, such as programmers, designers, artists, etc. Most game development companies have video game publisher financial and usually marketing support. Self-funded developers are known as independent or indie developers and usually make indie games.
The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tutorials, lectures, and roundtables by industry professionals on game-related topics covering programming, design, audio, production, business and management, and visual arts.
Cloud is a 2005 puzzle video game developed by a team of students in the University of Southern California's (USC) Interactive Media Program. The team began development of the game for Microsoft Windows in January 2005 with a US$20,000 grant from the USC Game Innovation Lab; the game was released as a free download that October. By July 2006, the hosting website had received 6 million visits, and the game had been downloaded 600,000 times.
Behaviour Interactive Inc. is a Canadian video game developer based in Montreal. The studio is best known for Dead by Daylight.
Xinghan Chen, known professionally as Jenova Chen, is a Chinese video game designer. He is the designer of the award-winning games Cloud, Flow, Flower, and Journey, and is co-founder of Thatgamecompany.
In-game advertising (IGA) is advertising in electronic games. IGA differs from advergames, which refers to games specifically made to advertise a product. The IGA industry is large and growing.
The Lemp Neighborhood Arts Center (LNAC), also known as "The Lemp," is a non-profit performance space, art gallery, and community center located in the historic Benton Park neighborhood of St. Louis, Missouri. Since its founding in March 1994, the organization has been among the forefront of art spaces committed to the DIY ethic in St. Louis and the Midwest, holding the position as one of the oldest all-ages "Do-It-Yourself" music venues in the region and in the United States, alongside ABC No Rio in New York City, 924 Gilman Street in Berkeley, California, and the Ché Café in La Jolla, California.
Kongregate is an American web gaming portal and video game publisher. Its website features over 124,000 online games and 30+ mobile games available to the public. The company also publishes games for PC, mobile, and home consoles. It was purchased by GameStop Corporation in 2010 before being acquired by Modern Times Group MT AB in 2017.
The UCSC Silicon Valley Initiatives are a series of educational and research activities which together increase the presence of the University of California in Silicon Valley. To that end, UC Santa Cruz has set up a 90,000 square-foot satellite campus called the University of Santa Cruz Silicon Valley Campus (SVC), currently located on Bowers street in Santa Clara, California, where it has been since April 2016 The Initiatives, still in the early stages of their development, have had ambitious hopes attached to them by UCSC, among them the possibility of a home for the University's long-planned graduate school of management and the Bio|Info|Nano R&D Institute. It currently houses professional the SVLink incubator-accelerator program, programs and a distance education site for the UCSC Baskin School of Engineering, the UCSC Silicon Valley Extension, the Office of Industry Alliances and Technology Commercialization leadership, and the University of California's online learning program, UC Scout.
The Digital Game Xpo (DGXPO) was the Southeast U.S.'s largest game industry conference. The event was organized and hosted by Wake Technical Community College in Raleigh, North Carolina. The first event was held in 2005 and it was held annually until 2009. The event comprised an expo, career fair, student showcase, and a variety of tutorials, lectures, and roundtables by industry professionals. The expo also held a number of tournaments for popular games of the time like Guitar Hero, Super Smash Bros., and Halo 3.
Improbable Worlds Limited is a multinational technology company founded in 2012 and headquartered in London, England. It makes metaverse infrastructure and applications, as well as simulation software for video games and corporate use. It reported revenues of £78m in fiscal 2022, up 260% over 2021.
The history of video games spans a period of time between the invention of the first electronic games and today, covering many inventions and developments. Video gaming reached mainstream popularity in the 1970s and 1980s, when arcade video games, gaming consoles and home computer games were introduced to the general public. Since then, video gaming has become a popular form of entertainment and a part of modern culture in most parts of the world. The early history of video games, therefore, covers the period of time between the first interactive electronic game with an electronic display in 1947, the first true video games in the early 1950s, and the rise of early arcade video games in the 1970s. During this time there was a wide range of devices and inventions corresponding with large advances in computing technology, and the actual first video game is dependent on the definition of "video game" used.
Curse was a gaming company that managed the video game mod host CurseForge, wiki host Gamepedia, and the Curse Network of gaming community websites.
Jessica Price is an American writer, editor, designer and producer of video and tabletop games; she is known for her work on the Pathfinder Roleplaying Game and Guild Wars 2. She is also known for speaking about sexism in the gaming industry.
Splitgate is a free-to-play multiplayer first-person shooter video game developed and published by 1047 Games. It was released in early access on May 24, 2019, for Linux and Microsoft Windows on Steam, and on Xbox One, and PlayStation 4 on July 27, 2021. A PlayStation 5 and Xbox Series X/S version came in 2022. On August 25, 2021, the developers announced that the game would stay in beta indefinitely and at the same time released Season Zero. The game revolves around Halo-inspired sci-fi combat in battle arenas where players can create wormhole portals between two points on the map that have been compared to those of the Portal series, and fire weapons or travel through those portals.
Sadia Bashir is a Pakistani computer scientist, game developer and entrepreneur. She is the foundress and CEO of PixelArt Games Academy, the first game training academy in Pakistan. Sadia is also the first Pakistani to represent at the Game Developer's Conference.