Headlander

Last updated
Headlander
Headlander cover.png
Developer(s) Double Fine Productions
Publisher(s) Adult Swim Games
Director(s) Lee Petty
Designer(s) Gabe Cinquepalmi
Programmer(s) Kee Chi
Artist(s) Christopher Lam
Geoff Soulis
Writer(s) Lee Petty
Composer(s) David Earl
Platform(s) Microsoft Windows, macOS, PlayStation 4, Xbox One
ReleaseJuly 26, 2016 [1]
Genre(s) Metroidvania
Mode(s) Single-player

Headlander is a 2016 Metroidvania-style video game developed by Double Fine Productions and published by Adult Swim Games.

Contents

Gameplay

Headlander takes place in a futuristic setting inspired by 1970s science fiction televisions shows and movies such as Logan's Run . [2] In this future, humanity has opted to upload their consciousnesses to a world-encompassing cloud storage, forgoing their bodies but able to occupy the minds of robots as to carry out necessary tasks or otherwise enjoy corporeal pleasures. However, an artificial intelligence named Methuselah has taken control of the robots, trapping the human consciousnesses inside them, and enslaved them for some nefarious purpose. The last human is awoken from cryogenic storage to deal with Methuselah, but only their head has managed to survive the process and is suffering from amnesia. [1] [3] [4]

Headlander plays out as a 2.5D Metroidvania-style game. The character's head, equipped in a special helmet that allows the head to fly around, can also use its tractor beam to take the heads off the robots and use their bodies as needed. Robots have specialized functions, so the player may be required to find the right type of robots and maneuver it through the game world to complete a task, such as using a security robot to open a door. The helmet includes a laser system that can be used to damage robots and protect itself, and can gain additional powerups that grant access to other areas of the game world. At times, the player is limited to using only the helmet and needs to fight through sections that are similar to bullet hell games. At other times, the player can also opt to use a robot body to engage in combat, which can include both ranged and melee fights, depending on what type of robot they choose. [2] [1]

Development

Headlander was announced at the 2015 PAX Prime expo. [2] Double Fine Productions is handling development duties for the game, with Lee Petty overseeing its team, while Adult Swim Games will distribute the title. [5] The game was released on July 26, 2016 for Microsoft Windows and PlayStation 4. [1] On November 17, 2016, Headlander was released for Xbox One. [6]

Reception

Headlander received "generally favorable" reviews for PlayStation 4 and "mixed or average" reviews for PC according to aggregate review website Metacritic. [7] [8]

IGN gave the game an 8.2 out of 10, writing, "Headlander is an unexpectedly great take on Metroidviania-style action. Some of the objective design renders its flashier, body-endangering powers moot, but the quick and complex moment-to-moment gameplay carries it splendidly. It’s difficult but fair, and fast-paced but satisfying through to the end." PC Gamer called Headlander's tone "inconsistent" and noted that the title played things safe, sticking to tropes in its genre, but heavily praised its aesthetics, writing, "its gorgeously kitschy world of thrumming synths and dazzling colour makes for an unforgettable adventure". Destructoid reviewed the game negatively, lamenting the lack of depth in the aesthetics, combat, exploration, themes, and plot, writing, "Headlander knows what it is but doesn’t know what it wants to be." Game Informer wrote, "Headlander doesn’t forge a bold new path, but it’s a lot of fun to live in its strange world for a while. Its various elements are well trod – ‘70s aesthetic, Metroid-style exploration, big questions about the nature of identity and consciousness – but they’ve been arranged in a fascinating way that feels fresh." GameSpot similarly appreciated the game's visuals, aesthetics, characters, score, and movement while criticizing the repetitive dialogue, minor technical issues, bosses, and combat. GamesRadar+ praised the title's take on the Metroidvania formula and its pacing while taking issue with the backtracking and finicky combat. Push Square called the game "one of the best games that Double Fine has ever produced", writing, "Everything about it is so finely tuned, from its gunplay to its platforming to its puzzles, and it doesn't just stay true to classic Metroidvanias – it also builds upon the foundations that they laid. The story is well told, the characters are entertaining, the environments are fleshed out, and the humour is as brilliant as always."

Related Research Articles

Metroid is an action-adventure game franchise created by Nintendo. The player controls the bounty hunter Samus Aran, who protects the galaxy from Space Pirates and other malevolent forces and their attempts to harness the power of the parasitic Metroid creatures.

<i>Metroid Prime</i> 2002 video game

Metroid Prime is a 2002 action-adventure game developed by Retro Studios and published by Nintendo for the GameCube. Metroid Prime is the fifth main Metroid game and the first to use 3D computer graphics and a first-person perspective. It was released in North America in November 2002, and in Japan and Europe the following year. Along with the Game Boy Advance game Metroid Fusion, Prime marked the return of the Metroid series after an eight-year hiatus following Super Metroid (1994).

<i>Super Metroid</i> 1994 video game

Super Metroid is a 1994 action-adventure game developed by Nintendo and Intelligent Systems and published by Nintendo for the Super Nintendo Entertainment System. It is the third installment in the Metroid series, following the events of the Game Boy game Metroid II: Return of Samus (1991). Players control bounty hunter Samus Aran, who travels to planet Zebes to retrieve an infant Metroid creature stolen by the Space Pirate leader Ridley.

<i>Cave Story</i> 2004 video game

Cave Story is a 2004 Metroidvania platform-adventure video game for Microsoft Windows. It was developed over five years by Japanese independent developer Daisuke "Pixel" Amaya in his free time. Cave Story features 2D platform mechanics and is reminiscent of the games Amaya played in his youth, such as Metroid and Castlevania. After its initial self-published release, the game slowly gained popularity on the internet. It received widespread critical acclaim for many polished aspects of its design, such as its compelling characters, setting, story, and gameplay. Cave Story is considered by many as the quintessential indie game because of its one-person development team and influence on the video gaming world.

Kotaku is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier.

<i>Metroid Dread</i> 2021 video game

Metroid Dread is a 2021 action-adventure game developed by MercurySteam and Nintendo and published by Nintendo for the Nintendo Switch. It was released on October 8, 2021. Set after the events of Metroid Fusion (2002), players control bounty hunter Samus Aran as she investigates the source of a mysterious transmission on the planet ZDR. It retains the side-scrolling gameplay of previous 2D Metroid games and incorporates stealth elements.

<i>Shadow Complex</i> 2009 platform-adventure Metroidvania video game

Shadow Complex is a platform-adventure Metroidvania video game developed by Chair Entertainment in association with Epic Games and published by Microsoft Game Studios for the Xbox 360 in 2009.

<i>Metroid: Other M</i> 2010 video game

Metroid: Other M is an action-adventure game developed by Team Ninja and Nintendo SPD and published by Nintendo for the Wii on August 31, 2010. It is part of the Metroid series, and takes place between the events of Super Metroid and Metroid Fusion. The player controls intergalactic bounty hunter Samus Aran, who investigates a derelict space station with a Galactic Federation platoon, including her former commanding officer, Adam Malkovich.

<i>Axiom Verge</i> 2015 video game

Axiom Verge is a metroidvania video game by American indie developer Thomas Happ. The game was originally released in March 2015 in North America and April 2015 in Europe and Australia for PlayStation 4. It was released in May 2015 for Linux, OS X, and Windows. A PlayStation Vita version was released in April 2016. The Wii U and Xbox One versions were released in North America and Europe in September 2016. A Nintendo Switch version was released in October 2017.

<i>Ori and the Blind Forest</i> 2015 video game

Ori and the Blind Forest is a platform-adventure Metroidvania video game developed by Moon Studios and published by Microsoft Studios. The game was released for Windows and Xbox One in March 2015, and for Nintendo Switch in September 2019. Players assume control of Ori, a small white spirit, and Sein, the "light and eyes" of the Forest's Spirit Tree. Players are tasked to move between platforms and solve puzzles. The game features a save system called "Soul Links", which allows players to save their progress at will with limited resources, and an upgrade system that allows players to strengthen Ori's skills and abilities.

<span class="mw-page-title-main">Metroidvania</span> Video game genre

Metroidvania is a sub-genre of action-adventure games and/or platformers focused on guided non-linearity and utility-gated exploration and progression. The term is a portmanteau of the names of the video game series Metroid and Castlevania, based on the template from Metroid (1986), Castlevania II (1987), Super Metroid (1994), and Castlevania: Symphony of the Night (1997).

AM2R is an action-adventure game developed by Argentinian programmer Milton Guasti and released on August 6, 2016, Metroid's 30th anniversary. It was originally released for Windows. It is an unofficial remake of the 1991 Game Boy game Metroid II: Return of Samus in the style of Metroid: Zero Mission (2004). As in the original Metroid II, players control bounty hunter Samus Aran, who aims to eradicate the parasitic Metroids. AM2R adds several features, including new graphics and music, new areas and bosses, altered controls, and a map system.

<i>Hollow Knight</i> 2017 video game

Hollow Knight is a 2017 Metroidvania video game developed and published by independent developer Team Cherry. The player controls the Knight, an insectoid warrior exploring Hallownest, a fallen kingdom plagued by a supernatural disease. The game is set in diverse subterranean locations, featuring friendly and hostile insectoid characters and numerous bosses. Players have the opportunity to unlock abilities as they explore, along with pieces of lore and flavour text that are spread throughout the kingdom.

<i>Star Wars Jedi: Fallen Order</i> 2019 video game

Star Wars Jedi: Fallen Order is a 2019 action-adventure game developed by Respawn Entertainment and published by Electronic Arts. The story is set in the Star Wars universe, five years after Star Wars: Episode III – Revenge of the Sith. It follows Jedi Padawan Cal Kestis, who becomes a target of the Galactic Empire and is hunted throughout the galaxy by the Imperial Inquisitors while attempting to complete his training, reconcile with his troubled past, and rebuild the fallen Jedi Order. The player can use Kestis' lightsaber and Force powers to defeat enemies, including stormtroopers, wild beasts and bounty hunters. The game adopts a Metroidvania style of level design where new areas are accessed as Cal unlocks skills and abilities.

<i>Rad</i> (video game) 2019 video game

Rad is a roguelike video game developed by Double Fine and published by Bandai Namco Entertainment. It was released for Microsoft Windows, Nintendo Switch, PlayStation 4, and Xbox One in August 2019 and for Amazon Luna in May 2021.

<i>Axiom Verge 2</i> 2021 video game

Axiom Verge 2 is a Metroidvania video game by American indie developer Thomas Happ Games. It is the sequel to Axiom Verge and was released on August 11, 2021, for Nintendo Switch, PlayStation 4 and Windows. The game was later released on Steam and PlayStation 5 in August 2022. It was also ported to Xbox One in July 2023.

<i>Unsighted</i> 2021 video game

Unsighted is a 2021 indie video game developed by Studio Pixel Punk and published by Humble Games for the Nintendo Switch, Windows, Xbox Series X/S, Xbox One and PS4. The game is a Metroidvania adventure game in which the player and all non-player characters exist within a time limit, with the player required to find and allocate 'meteor dust' to characters to maintain their survival. The game was designed by Brazilian developers Fernanda Dias and Tiani Pixel, who cited the Metroid and Legend of Zelda series as influential to the design of the game. Upon release, Unsighted received generally favorable reviews, with critics praising the innovation of the game's use of time as a narrative and gameplay mechanic, its visual presentation, and combat.

<i>Supraland</i> 2019 video game

Supraland is a Metroidvania-styled video game developed by Supra Games. The game was originally self-published for PC and left early access on April 5, 2019. Ports for the eighth generation of video game consoles, with Humble Games as publisher, were released on October 22, 2020. Players assume control of a toy figurine and explore a series of themed areas within a child's sandbox.

<i>Haiku the Robot</i> 2022 video game

Haiku the Robot is a 2022 metroidvania game developed and published by Mister Morris Games. It was released on April 28, 2022 for Microsoft Windows and macOS, and for Nintendo Switch on September 9, 2022.

<i>Ghost Song</i> (video game) 2022 video game

Ghost Song is a 2022 video game developed by Old Moon and published by Humble Games for Microsoft Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S.

References

  1. 1 2 3 4 Matulef, Jeffrey (July 13, 2016). "Double Fine's whimsical adventure Headlander due this month on PS4 and PC". Eurogamer . Archived from the original on July 14, 2016. Retrieved July 13, 2016.
  2. 1 2 3 Campbell, Colin (August 28, 2015). "Headlander Preview". Polygon . Archived from the original on July 23, 2016. Retrieved July 13, 2016.
  3. Chalk, Andy (July 13, 2016). "Double Fine's sci-fi side-scroller Headlander gets a release date and a trailer". PC Gamer . Archived from the original on July 16, 2016. Retrieved July 13, 2016.
  4. Dyer, Mitch (August 27, 2015). "HEADLANDER: THE METROID + LOGAN'S RUN COMEDY GAME FROM DOUBLE FINE". IGN . Archived from the original on August 28, 2015. Retrieved August 27, 2015.
  5. Takahashii, Dean (July 15, 2015). "The zany Tim Schafer has gone psycho with five games in the works". VentureBeat . Archived from the original on April 16, 2016. Retrieved July 13, 2016.
  6. Larry Hyrb (November 18, 2016). "Headlander is Now Available for Xbox One". majornelson.com. Microsoft Corporation. Archived from the original on November 29, 2016. Retrieved November 28, 2016.
  7. 1 2 "Headlander for PlayStation 4 Reviews". Metacritic . CBS Interactive. Archived from the original on August 21, 2016. Retrieved August 29, 2016.
  8. 1 2 "Headlander for PC Reviews". Metacritic . CBS Interactive. Archived from the original on August 30, 2016. Retrieved August 29, 2016.
  9. "Headlander Reviews". OpenCritic .
  10. Cosimano, Mike (25 July 2016). "Review: Headlander". Destructoid . Archived from the original on 1 January 2022. Retrieved 31 December 2021.
  11. Cork, Jeff (25 July 2016). "Headlander Review - An Oddly Engaging Adventure". Game Informer . Archived from the original on 1 January 2022. Retrieved 31 December 2021.
  12. Brown, Peter (25 July 2016). "Headlander Review". GameSpot . Archived from the original on 1 January 2022. Retrieved 31 December 2021.
  13. Roberts, David (25 July 2016). "Headlander review". GamesRadar . Archived from the original on 1 January 2022. Retrieved 31 December 2021.
  14. LeClair, Kyle (26 July 2016). "Review: Headlander". Hardcore Gamer. Archived from the original on 1 January 2022. Retrieved 31 December 2021.
  15. Albert, Brian (25 July 2016). "Headlander Review". IGN . Archived from the original on 1 January 2022. Retrieved 31 December 2021.
  16. Schilling, Chris (25 July 2016). "Headlander review". PC Gamer . Archived from the original on 1 January 2022. Retrieved 31 December 2021.
  17. Brooke, Sam (29 July 2016). "Headlander Review (PS4)". Push Square . Archived from the original on 1 January 2022. Retrieved 31 December 2021.
  18. Perez, Daniel (25 July 2016). "Headlander Review: Heads or Tails?". Shacknews . Archived from the original on 1 January 2022. Retrieved 31 December 2021.
  19. Orry, Tom (25 July 2016). "Headlander Review". VideoGamer.com . Archived from the original on 1 January 2022. Retrieved 31 December 2021.