Erik Wolpaw | |
---|---|
Born | United States |
Nationality | American |
Occupation | Video game writer |
Erik Wolpaw is an American video game writer. He and Chet Faliszek wrote the pioneering video game website Old Man Murray. He subsequently worked for game developers Double Fine Productions and Valve, and is known for his work on video games including Half-Life 2 , Psychonauts , Portal , Portal 2 and Half-Life: Alyx .
As a high-school student, Wolpaw wrote two games for the Atari 8-bit computers published as type-in programs in Antic magazine in 1983 and 1984. [1] From 1997 to 2002, Wolpaw and Chet Faliszek wrote the video game-oriented website Old Man Murray. The site was highly influential in video game writing and game journalism. [2] [3] He also wrote for GameSpot. [4]
He subsequently worked at Double Fine Productions as a writer for Psychonauts . In 2006, he won the Game Developers Choice Award for Best Writing for his story and dialogue contributions to Psychonauts. [5] In 2004, Wolpaw joined Valve, where he and Faliszek wrote for games such as Half-Life 2: Episode One , Half-Life 2: Episode Two , Portal and Portal 2 . He left Valve in February 2017 to write for Psychonauts 2 , [6] though he ended up not working on it. [7] [8] In January 2019, he confirmed that he had returned to Valve as a part-time contractor on Artifact [9] and Half-Life: Alyx . [10]
In 2004, Wolpaw was diagnosed with ulcerative colitis. Expecting his condition to require a departure from the company, he spoke with managing director Gabe Newell, who surprised him by offering an extended leave with pay. "Your job is to get better," Newell said. "That is your job description at Valve. So go home to your wife and come back when you are better." [11]
Year | Title | Credits |
---|---|---|
2005 | Psychonauts | Co-writer |
2006 | Half-Life 2: Episode One | Writer |
2007 | Half-Life 2: Episode Two | Writer |
2007 | Portal | Writer |
2008 | Left 4 Dead | Co-writer |
2011 | Portal 2 | Writer |
2018 | Artifact | Writer |
2020 | Half-Life: Alyx | Co-writer |
2022 | Aperture Desk Job | Writer |
Valve Corporation, also known as Valve Software, is an American video game developer, publisher, and digital distribution company headquartered in Bellevue, Washington. It is the developer of the software distribution platform Steam and the game franchises Half-Life, Counter-Strike, Portal, Day of Defeat, Team Fortress, Left 4 Dead and Dota.
Alyx Vance is a fictional character from Valve's Half-Life video game series. She is introduced as a non-playable, supporting character in Half-Life 2 (2004), accompanying the player's character, Gordon Freeman, throughout much of the game. She subsequently appears in a similar capacity in Half-Life 2: Episode One (2006) and Episode Two (2007), and as the titular protagonist of the VR game Half-Life: Alyx (2020).
Half-Life 2: Episode One is a 2006 first-person shooter game developed and published by Valve for Windows. It continues the story of Half-Life 2 (2004); as scientist Gordon Freeman, players must escape City 17 with Gordon's companion Alyx Vance. Like previous Half-Life games, Episode One combines shooting, puzzles and storytelling.
Geoff Keighley is a Canadian video game journalist and television presenter, best known for his role as the host of several video game industry conferences & presentations. He is the executive producer and host of The Game Awards since its inception in 2014, having previously served as the executive producer of the Spike Video Game Awards. He also hosts and produces Summer Game Fest, and has hosted live events for trades fairs GamesCom and the now-defunct E3.
Half-Life 2: Episode Two is a 2007 first-person shooter game developed and published by Valve. Following Episode One (2006), it is the second of two shorter episodic games that continue the story of Half-Life 2 (2004). Players control Gordon Freeman, who travels through the mountains surrounding City 17 to a resistance base with his ally Alyx Vance. Like previous games in the series, Episode Two combines shooting, puzzle-solving and narrative elements, but adds expansive environments and less linear sequences.
Portal is a 2007 puzzle-platform game developed and published by Valve. It was released in a bundle, The Orange Box, for Windows, Xbox 360 and PlayStation 3, and has been since ported to other systems, including Mac OS X, Linux, Android, and Nintendo Switch.
Half-Life is a series of first-person shooter (FPS) games created by Valve. The games combine shooting combat, puzzles and storytelling.
Jay Pinkerton is a Canadian humourist known for co-writing, with Erik Wolpaw, the story of Valve's video game Portal 2. A former editor of both Cracked.com and Cracked magazine, PlayStation World magazine referred to him as a "one-man gag machine". Prior to joining Cracked, Pinkerton served as the managing editor of NationalLampoon.com, the website of the national comedy and film brand.
Portal 2 is a 2011 puzzle-platform game developed by Valve for Windows, Mac OS X, Linux, PlayStation 3, and Xbox 360. The digital PC version is distributed online by Valve's Steam service, while all retail editions were distributed by Electronic Arts. A port for the Nintendo Switch was included as part of Portal: Companion Collection.
GLaDOS is a fictional character from the video game series Portal. The character was created by Erik Wolpaw and Kim Swift and voiced by Ellen McLain. GLaDOS is depicted in the series as an artificially superintelligent computer system responsible for testing and maintenance in the Aperture Science Computer-Aided Enrichment Center in all titles. While GLaDOS initially appears in the first game to simply be a voice that guides the player, her words and actions become increasingly malicious as she makes her intentions clear. The second game, as well as the Valve-created comic Lab Rat, reveals that she was mistreated by the scientists and used a neurotoxin to kill the scientists in the laboratory before the events of the first Portal. She is apparently destroyed at the end of the first game but returns in the sequel, in which she is supplanted by her former intelligence dampener and temporarily stuck on a potato battery, while her past as the human Caroline is also explored.
Old Man Murray (OMM) is a UGO Networks computer game commentary and reviews site, known for its highly irreverent and satiric tone. Founded in 1997, it was written and edited by Chet Faliszek and Erik Wolpaw. Old Man Murray was critical of games that received strong reviews elsewhere, Common targets of OMM news updates included John Romero and American McGee. Old Man Murray was a significant early influence in both the world of game development and internet comedy, and is often considered to have "helped birth online games journalism".
Chet Faliszek is an American video game writer who has worked for companies like Valve and Bossa Studios, having been involved in the story writing for series such as Half-Life, Portal, and Left 4 Dead.
Chell is the silent protagonist in the Portal video game series developed by Valve. She appears in both Portal and Portal 2 as the main player character and as a supporting character in some other video games. Not much is known about Chell but some posit she is the daughter of an employee at Aperture Science Laboratories, the main setting of the games.
Portal is a series of first-person puzzle-platform video games developed by Valve. Set in the Half-Life universe, the two main games in the series, Portal (2007) and Portal 2 (2011), center on a woman, Chell, forced to undergo a series of tests within the Aperture Science Enrichment Center by a malicious artificial intelligence, GLaDOS, that controls the facility. Most of the tests involve using the "Aperture Science Handheld Portal Device" – nicknamed the portal gun – that creates a human-sized wormhole-like connection between two flat surfaces. The player-character or objects in the game world may move through portals while conserving their momentum. This allows complex "flinging" maneuvers to be used to cross wide gaps or perform other feats to reach the exit for each test chamber. A number of other mechanics, such as lasers, light bridges, high energy pellets, buttons, cubes, tractor funnels and turrets, exist to aid or hinder the player's goal to reach the exit.
Kelly Bailey is a Canadian-American composer, musician, programmer and sound designer. He was the senior game designer of sound and music at Valve until he left in 2011 with Mike Dussault to concentrate on their project, Sunspark Labs LLC. Valve composer Mike Morasky mentioned in February 2014 that Bailey had returned to Valve, but in a February 2016 article on Forbes it was reported that Bailey has founded his own company, IndiMo Labs, and that he is no longer with Valve.
Kimberly Swift is an American video game designer best known for her work at Valve with games such as Portal and Left 4 Dead. Swift was featured by Fortune as one of "30 Under 30" influential figures in the video game industry. She is described in Mental Floss as one of the most recognized women in the industry.
Bossa Studios Limited is a British video game developer based in London. It is known for its comedic, physics-based games Surgeon Simulator and I Am Bread.
Campo Santo Productions LLC is an American video game developer based in Bellevue, Washington. Founded in September 2013 by Sean Vanaman, Jake Rodkin, Nels Anderson, and Olly Moss, the studio is best known for its debut game released in 2016, Firewatch. The company was acquired by Valve in April 2018.
Source 2 is a video game engine developed by Valve. The engine was announced in 2015 as the successor to the original Source engine, with the first game to use it, Dota 2, being ported from Source that same year. Other Valve games, such as Artifact, Dota Underlords, Half-Life: Alyx, and Counter-Strike 2, have been produced with the engine.
Half-Life: Alyx is a 2020 virtual reality (VR) first-person shooter game developed and published by Valve. It was released for Windows and Linux, with support for most PC-compatible VR headsets. Set five years before Half-Life 2 (2004), players control Alyx Vance on a mission to seize a superweapon belonging to the alien Combine. Like previous Half-Life games, Alyx incorporates combat, puzzles and exploration. Players use VR to interact with the environment and fight enemies, using "gravity gloves" to snatch objects from a distance, similarly to the gravity gun from Half-Life 2.