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Jake Rodkin | |
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Born | Petaluma, California, U.S. |
Occupation(s) | Game designer, graphic designer |
Jake Rodkin is an American video game designer, writer, graphic designer, and podcaster. He was the co-project leader of Tales of Monkey Island and the co-project leader and co-writer of The Walking Dead , [1] Poker Night at the Inventory , and Puzzle Agent 2 . [2] He was also the director of the fifth episode of Sam & Max: The Devil's Playhouse , and designer and writer of Firewatch .
Rodkin co-founded the video game developer Campo Santo with Sean Vanaman, Nels Anderson and Olly Moss, and joined Valve when Campo Santo was acquired by the company in 2018. Outside the video game industry, Rodkin also co-founded the Idle Thumbs podcast network and its flagship podcast, which he co-hosted alongside Chris Remo, Nick Breckon and Sean Vanaman.
Jake Rodkin began his career writing for the gaming websites The International House of Mojo and Adventure Gamers, and co-founded Idle Thumbs. [3] He joined Telltale Games as a graphic designer. He eventually became a game designer, director, writer, and project leader at Telltale. In September 2013, he and Sean Vanaman left Telltale and joined with Olly Moss and Mark of the Ninja lead designer Nels Anderson to found their own studio, Campo Santo. [4] In April 2018, Rodkin joined Valve when the company acquired Campo Santo. [5] Rodkin is also part of Skunkape Games, a studio currently developing remasters of Telltale's Sam & Max games. [6]
The re-issue of the comic collection Sam & Max: Surfin' the Highway , which Jake Rodkin co-designed with franchise creator Steve Purcell, was nominated for the Eisner Award for "Best Graphic Album-Reprint" in 2009. [7]
Tales of Monkey Island, for which Jake Rodkin was the season co-director, was nominated for "best artistic design" and won for the award for "biggest surprise" at IGN's Best of E3 2009 Awards. [8] After release, it won the PC Gamer 2009 adventure game of the year, [9] was nominated for the IGN best adventure game of the year for PC and Wii, [10] [11] won the Adventure Gamers Best Adventure of 2009, [12] and was named the "Best Series Revival" by OC Weekly. [13]
Puzzle Agent 2, which was co-written by Jake Rodkin, was nominated for IGN's Best of E3 2011 Awards for "Best iPhone/iPad Game". [14]
The 2012 episodic game series The Walking Dead, in which Jake Rodkin was the season co-designer, won over 80 game of the year awards. [15]
Rodkin won Writing in a Drama at the 2017 National Academy of Video Game Trade Reviewers Awards for his work on Firewatch. [16]
Year | Title | Role | Developer |
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2006 | CSI: 3 Dimensions of Murder | Graphic design | Telltale Games |
Bone: The Great Cow Race | |||
2007 | Sam & Max Save the World | ||
CSI: Hard Evidence | |||
2008 | Sam & Max: Beyond Time and Space | ||
Strong Bad's Cool Game for Attractive People | |||
2009 | Wallace & Gromit's Grand Adventures | ||
Tales of Monkey Island | Co-project leader | ||
2010 | Nelson Tethers: Puzzle Agent | Writer | |
Sam & Max: The Devil's Playhouse | Graphic design, director of "The City that Dares Not Sleep" | ||
2011 | Hector: Badge of Carnage | Additional art | |
Jurassic Park: The Game | Artist (user interface) | ||
Puzzle Agent 2 | Co-writer, co-project leader | ||
2012 | The Walking Dead | Co-project leader | |
2016 | Firewatch | Director | Campo Santo |
2020 | Half-Life: Alyx | Unspecified role | Valve Corporation |
Sam & Max Save the World Remastered | Interface design | Skunkape Games |
Sam & Max is an American media franchise about Sam and Max, a pair of anthropomorphic vigilante private investigators. The characters, who occupy a universe that parodies American popular culture, were created by Steve Purcell in his youth, and later debuted in a 1987 comic book series. The characters have since been the subject of a graphic adventure video game developed by LucasArts, a television series produced for Fox in cooperation with Nelvana Limited, and a series of episodic adventure games developed by Telltale Games. In addition, a variety of machinima and a webcomic have been produced for the series.
Sam & Max Hit the Road is a graphic adventure video game released by LucasArts during the company's adventure games era. The game was originally released for MS-DOS in 1993 and for Mac OS in 1995. A 2002 re-release included compatibility with Windows. The game is based on the comic characters of Sam and Max, the "Freelance Police", an anthropomorphic dog and "hyperkinetic rabbity thing". The characters, created by Steve Purcell, originally debuted in a 1987 comic book series. Based on the 1989 Sam & Max comic On the Road, the duo take the case of a missing bigfoot from a nearby carnival, traveling to many American culture tourist sites to solve the mystery.
From the late 1980s to the early 2000s, LucasArts was well known for their point-and-click graphic adventure games, nearly all of which received high scoring reviews at the time of their release. Their style tended towards the humorous, often irreverent or slapstick humor, with the exceptions of Loom and The Dig. Their game design philosophy was that the player should never die or reach a complete dead-end, although there were exceptions.
Steven Ross Purcell is an American cartoonist, animator, game designer and voice actor. He is the creator of the media franchise Sam & Max, for which Purcell received an Eisner Award in 2007. The series has grown to incorporate an animated television series and several video games.
Telltale Incorporated was an American video game developer based in San Rafael, California. The company was founded in July 2004 by former LucasArts developers Kevin Bruner, Dan Connors and Troy Molander, following LucasArts' decision to leave the adventure game genre. Telltale established itself to focus on adventure games using a novel episodic release schedule over digital distribution, creating its own game engine, the Telltale Tool, to support this. It closed in October 2018 after filing for bankruptcy protection.
Sam & Max: Freelance Police was a graphic adventure video game developed by LucasArts from 2002 until its cancellation in 2004, and the final game in the company's adventure game era. Freelance Police was originally intended for release for Windows in early 2004 as a sequel to the 1993 title Sam & Max Hit the Road. The game was based on the characters Sam & Max: an anthropomorphic dog and "hyperkinetic rabbity thing" who debuted in a 1987 comic book series created by Steve Purcell. Freelance Police was announced in August 2002, and showcased at the Electronic Entertainment Expo (E3) in 2003. Like its predecessor, Freelance Police was designed as a point-and-click adventure game, but used a 3D game engine in place of the SCUMM and GrimE engines used in older LucasArts adventure games. The project's development was led by Michael Stemmle, one of the original designers for Sam & Max Hit the Road, while Steve Purcell assisted in developing the game's plot and providing artistic direction.
Sam & Max Save the World is a graphic adventure video game developed by Telltale Games. The game was originally released as Sam & Max: Season One before being renamed in early 2009. Save the World was developed in an episodic fashion, comprising six episodes that were released for Microsoft Windows over the course of late 2006 and early 2007. The episodes were initially distributed online by GameTap and Telltale Games themselves, although the later retail releases of the game were published by The Adventure Company. A Wii port of the game was published in late 2008, and an Xbox Live Arcade version was released in mid-2009. A remaster of the game by Skunkape Games was released in December 2020 for Nintendo Switch and Microsoft Windows, in August 2021 for Xbox One, and in September 2022 for PlayStation 4.
Jared Nathaniel Emerson-Johnson is an American video game music composer, sound designer, voice director and voice actor. Emerson-Johnson is the Music Supervisor and lead composer at Bay Area Sound, an audio production company specializing in sound design, music and voiceover for video games. His work has been predominantly featured in games developed by Telltale.
Tales of Monkey Island is a 2009 graphic adventure video game developed by Telltale Games under license from LucasArts. It is the fifth game in the Monkey Island series, released nearly a decade after the previous installment, Escape from Monkey Island. Developed for Windows and the Wii console, the game was released in five episodic segments, between July and December 2009. In contrast to Telltale's previous episodic adventure games, whose chapters told discrete stories, each chapter of Tales of Monkey Island is part of an ongoing narrative. The game was digitally distributed through WiiWare and Telltale's own website, and later through Steam and Amazon.com. Ports for OS X, the PlayStation Network, and iOS were released several months after the series ended.
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media, such as literature and film, encompassing a wide variety of genres. Most adventure games are designed for a single player, since the emphasis on story and character makes multiplayer design difficult. Colossal Cave Adventure is identified by Rick Adams as the first such adventure game, first released in 1976, while other notable adventure game series include Zork, King's Quest, Monkey Island, Syberia, and Myst.
Poker Night at the Inventory is a poker video game developed by Telltale Games. It features four characters from different franchises: Tycho Brahe from the Penny Arcade webcomic, Max from the Sam & Max franchise, the RED Heavy Weapons Guy from Team Fortress 2, and Strong Bad from the Homestar Runner web series. The game was released on November 22, 2010. A sequel, Poker Night 2, was released in 2013. The game was delisted from Steam on May 23rd, 2019.
The International House of Mojo is a website focused on LucasArts video games. It later expanded to cover studios founded by former LucasArts employees, including Double Fine Productions, Telltale Games, Autumn Moon Entertainment and Crackpot Entertainment. It was founded in 1997 by James Spafford and is among the longest-running "fan sites" on the internet.
Mark Darin is an American video game designer and writer. He was the co-designer of CSI: Hard Evidence, Sam & Max Beyond Time and Space, Strong Bad's Cool Game for Attractive People, Tales of Monkey Island, and Nelson Tethers: Puzzle Agent. He wrote the second episode of The Walking Dead, Starved for Help.
Idle Thumbs is a video game culture website and podcast network founded in 2004.
Oliver Jonathan Moss is an English graphic artist, best known for his reimagining of movie posters. His work has been released by Mondo and is regularly featured in Empire magazine.
Sean Vanaman is an American video game designer, writer, and podcaster. He was the co-project leader and lead writer of The Walking Dead, and Puzzle Agent 2. He also wrote the third episode of Tales of Monkey Island, and was the designer of Wallace & Gromit's Grand Adventures, and the writer of the third episode, Muzzled. He was one of the regular hosts of the Idle Thumbs podcast and is one of the co-founders of Campo Santo, the company that produced Firewatch.
Brendan Q. Ferguson is an American computer game designer, writer, programmer, and voice actor. He was the co-designer and co-writer of Sam & Max Save the World and Sam & Max Beyond Time and Space. He was also the co-designer of Strong Bad's Cool Game for Attractive People.
Chris Remo is an American video game designer, composer, writer, podcaster, and former journalist.
Firewatch is an adventure game developed by Campo Santo and published by the developer in partnership with Panic. The game was released in February 2016 for Linux, OS X, PlayStation 4, Windows, and Xbox One in September 2016, and for Nintendo Switch in December 2018. The story follows a fire lookout named Henry who works in Shoshone National Forest. Henry interacts with his supervisor Delilah using a walkie-talkie, with the player choosing from dialog options to communicate. His exchanges with Delilah inform the process by which their relationship is developed. Over the course of the summer, Henry and Delilah appear to be menaced by unseen forces and have to unravel a years-old mystery.
Campo Santo Productions LLC is an American video game developer based in Bellevue, Washington. Founded in September 2013 by Sean Vanaman, Jake Rodkin, Nels Anderson, and Olly Moss, the studio is best known for its debut game released in 2016, Firewatch. The company was acquired by Valve in April 2018.