Half-Life 2: Episode Three

Last updated
Half-Life 2: Episode Three
Half-Life 2 Episode 3 concept art.png
Concept art depicting the Borealis
Developer(s) Valve Corporation
Publisher(s) Valve Corporation
Writer(s) Marc Laidlaw
Series Half-Life
Engine Source
ReleaseCanceled
Genre(s) First-person shooter
Mode(s) Single-player

Half-Life 2: Episode Three is a canceled first-person shooter game developed by Valve. It was planned as the last in a trilogy of episodic games continuing the story of Half-Life 2 (2004). Valve announced Episode Three in May 2006, with a release planned for 2007. Following the cliffhanger ending of Episode Two (2007), it was widely anticipated. Marc Laidlaw, the writer for the Half-Life series, said he intended Episode Three to end the Half-Life 2 story arc.

Contents

Valve released little information on Episode Three over the following years, and in 2011 Wired described it as vaporware. Valve eventually canceled it, citing a lack of direction and the limitations of the episodic format. They delayed development of a new Half-Life until their new game engine, Source 2, was complete.

Laidlaw left Valve in 2016. In 2017, he released a short story that journalists speculated was a summary of the Episode Three plot. It followed the Half-Life protagonist, Gordon Freeman, as he journeyed to the Arctic and boarded the Borealis, an experimental vessel created by Aperture Science. After Laidlaw posted the story, fans launched several projects attempting to recreate Episode Three. After canceling several further Half-Life games, Valve released a virtual reality game, Half-Life: Alyx, in 2020.

Premise

Episode Three was to be the last in a trilogy of episodic games that would continue the story of the 2004 first-person shooter game Half-Life 2 . [1] Episode One was released in 2006, followed by Episode Two in 2007. [2] [3]

Valve's president, Gabe Newell, said he considered the trilogy the equivalent of Half-Life 3. [4] According to Newell, whereas the original Half-Life (1998) saw the G-Man transform the protagonist, Gordon Freeman, into his tool, and Half-Life 2 saw Freeman being used by G-Man, the episodes would see G-Man lose control. [4]

Marc Laidlaw, the writer for the Half-Life series, later said he had intended Episode Three to end the Half-Life 2 story arc, at which point he would "step away from it and leave it to the next generation". He planned an ending similar to previous games, with the player character, Gordon Freeman, left in "an indeterminate space, on hold ... So one cliffhanger after another ... I expected every installment would end without resolution, for ever and ever." [5]

Development

Valve president Gabe Newell in 2018 The International 2018 (43263984845) (cropped).jpg
Valve president Gabe Newell in 2018

Valve announced Episode Three in May 2006, planning to release it by Christmas 2007. [1] Concept art surfaced in 2008. [6] [7] [8] Valve released little information in the following years; though Valve still discussed Half-Life, there was no clarity on whether further games were coming. [9]

In 2009, reports surfaced that Valve was working with sign language and on a deaf character. Newell said that Gordon's companion, Alyx Vance, had programmed her pet robot, Dog, to use sign language, inspired by a deaf person she had a crush on. [10]

In March 2010, Newell spoke of "broadening the emotional palette" of the Half-Life series, and said the next game may return to "genuinely scaring the player". [11] In 2011, he said: "We went through the episodes phase, and now we're going towards shorter and even shorter cycles ... For me, 'entertainment as a service' is a clear distillation of the episodic content model." [12] That year, Wired described Episode Three as vaporware. [13] In 2017, Business Insider described it as "the world's most anticipated game", but that it had become a "farce". [14]

Valve eventually abandoned episodic development as they wanted to create more ambitious games. According to the level designer Dario Casali, "We found ourselves creeping ever forward towards, 'Well, let's just keep putting more and more, and more, and more stuff in this game because we want to make it as good as we can,' and then we realized these episodes are turning more into sequels." [15] The designer Robin Walker said Valve used Half-Life games to "solve some interesting collision of technology and art that had reared itself". Working on Episode Three, they failed to find a unifying idea that provided a sense of "wonderment, or opening, or expansion". [16] Additionally, Valve had started developing a new game engine, Source 2. As developing Half-Life 2 and the original Source engine simultaneously had created problems, Valve delayed development of a new Half-Life until Source 2 was complete. [15]

Short story by Laidlaw

Marc Laidlaw, the writer of the Half-Life games until 2016 Marc Laidlaw 2011.jpg
Marc Laidlaw, the writer of the Half-Life games until 2016

Laidlaw left Valve in 2016. He said later that he had tired of the first-person shooter genre and had become "less interested in trying to solve the story problems inherent in a Half-Life style of narrative". [17] In 2017, Laidlaw posted a short story titled "Epistle 3" on his website. [14] The story features characters with names similar to Half-Life characters, such as "Gertie Fremont" for Gordon Freeman. [18] Laidlaw described it as a "snapshot of a dream I had many years ago". [14]

Substituting the characters with their Half-Life counterparts, "Epistle 3" has Freeman and the Lambda Resistance travel to the Arctic to board the Borealis, a ship with extradimensional technology that allows it to erratically travel through time and space, where they confront a myriad of alternative versions of themselves from different timelines. [18] The group seizes control of the Borealis and sets it on a collision course with the heart of the Combine empire. They rig it to self-destruct upon impact, annihilating the Combine's home planet and crippling their forces, but the explosion is not sufficient to destroy the Combine or their Dyson Sphere. Alyx is abducted by the G-Man. Just before the Borealis explodes, Gordon is rescued by the Vortigaunts and transported into the far future, with most of the Resistance dead and the success of their uprising left uncertain. [19] [18]

Journalists interpreted the story as a synopsis of what could have been the plot for Episode Three, or for Borealis, another canceled project led by Laidlaw. [20] Walker denied that the story had been Valve's plan for Episode Three, and said that it was likely just one of many ideas by Laidlaw. [21] In a 2023 interview, Laidlaw said the story was not representative of Episode Three, as "all the real story development can only happen in the crucible of developing the game". He said he regretted publishing it, as it had created problems for his former colleagues at Valve, and that he had been "deranged" and "completely out of touch" at the time. [22]

Legacy

Laidlaw's "Epistle 3" story triggered a backlash from fans who took it as evidence that Valve had abandoned the Half-Life series. Some review bombed Valve's game Dota 2 on Steam. [23] Project Borealis, a fangame based on "Epistle 3", was announced in November 2018. [24] [25] [26] The team decided to switch to Unreal Engine due to the lack of updates to Source. [27] Another team began development of Boreal Alyph, which did not follow "Epistle 3" as closely. They stated their commitment to using the Source engine, describing it as a "constant fight" to modernize the graphics due to the engine's lack of user-friendliness or documentation. [27]

After canceling several further Half-Life games, Valve released a VR game, Half-Life: Alyx, in 2020. [28] Walker said the team saw VR as a way to return to the series. [29] Phil Iwaunik of PCGamesN wrote in 2021 that the cancelation of Episode Three may have benefited the legacy of Half-Life 2, citing the lack of cultural impact of Alyx and the "mystery, speculation and melancholy" of an unfinished sequel. [30]

Related Research Articles

<i>Half-Life</i> (video game) 1998 video game

Half-Life is a 1998 first-person shooter game developed by Valve Corporation and published by Sierra Studios for Windows. It was Valve's debut product and the first game in the Half-Life series. The player assumes the role of Gordon Freeman, a scientist who must escape from the Black Mesa Research Facility after it is overrun by alien creatures following a disastrous scientific experiment. The gameplay consists of combat, exploration and puzzles.

<span class="mw-page-title-main">Valve Corporation</span> American video game company

Valve Corporation, also known as Valve Software, is an American video game developer, publisher, and digital distribution company headquartered in Bellevue, Washington. It is the developer of the software distribution platform Steam and the game franchises Half-Life, Counter-Strike, Portal, Day of Defeat, Team Fortress, Left 4 Dead and Dota.

<i>Half-Life 2</i> 2004 video game

Half-Life 2 is a 2004 first-person shooter (FPS) game developed and published by Valve Corporation. It was published for Windows on Valve's digital distribution service, Steam. Like the original Half-Life (1998), Half-Life 2 combines shooting, puzzles, and storytelling, and adds features such as vehicles and physics-based gameplay. The player controls Gordon Freeman, who joins a resistance to liberate Earth from the Combine, an interplanetary alien empire.

<span class="mw-page-title-main">Gordon Freeman</span> Video game protagonist of the Half-Life series

Gordon Freeman is the silent protagonist of the Half-Life video game series, created by Gabe Newell and designed by Newell and Marc Laidlaw of Valve. His first appearance is in Half-Life (1998). Gordon Freeman is depicted as a bespectacled white man from Seattle, with brown hair and a signature goatee, who graduated from MIT with a PhD in theoretical physics. He was an employee at the fictional Black Mesa Research Facility. Controlled by the player, Gordon is often tasked with using a wide range of weapons and tools to fight alien creatures such as headcrabs, as well as Combine machines and soldiers. Gordon Freeman's character has been well-received by critics and gamers, and various gaming websites often consider him to be one of the greatest video game characters of all time, including UGO and GameSpot.

Combine (<i>Half-Life</i>) Alien empire from the Half-Life video game series

The Combine are a fictional multidimensional alien empire which serve as the primary antagonistic force in the 2004 video game Half-Life 2 and its subsequent episodes developed and published by Valve Corporation. The Combine consist of organic, synthetic, and heavily mechanized elements. They are encountered throughout Half-Life 2, Half-Life 2: Episode One, and Half-Life 2: Episode Two, as well as Half-Life: Alyx, as hostile non-player characters as the player progresses through the games in an effort to overthrow the Combine occupation of Earth.

Alyx Vance is a fictional character from Valve's Half-Life video game series. She is introduced as a non-playable, supporting character in Half-Life 2 (2004), accompanying the player's character, Gordon Freeman, throughout much of the game. She subsequently appears in a similar capacity in Half-Life 2: Episode One (2006) and Episode Two (2007), and as the titular protagonist of the VR game Half-Life: Alyx (2020).

<span class="mw-page-title-main">Marc Laidlaw</span> American writer

Marc Laidlaw is an American writer. He is a former lead writer for the video game company Valve, where he worked on the Half-Life series before his departure in 2016. Before joining Valve, Laidlaw was a novelist working in the fantasy and horror genres, and in 1996 won the International Horror Guild Award for his novel The 37th Mandala.

<span class="mw-page-title-main">Ravenholm</span> Fictional ghost town in Half-Life 2

Ravenholm is a fictional ghost town in the first-person shooter game Half-Life 2, developed by Valve Corporation and released in 2004. It serves as the primary setting for the game's sixth chapter, "We Don't Go to Ravenholm", which follows the game's protagonist Gordon Freeman as he journeys through the area after escaping from a Combine attack on Black Mesa East in order to reach a nearby Resistance outpost. Ravenholm is a mining town in Eastern Europe which was destroyed by a Combine headcrab bombardment that turned its residents into hostile zombies. The town's sole survivor, Father Grigori, offers his assistance to Freeman throughout the level, culminating in a last stand at the town cemetery.

<i>Half-Life 2: Episode One</i> 2006 video game

Half-Life 2: Episode One is a 2006 first-person shooter game developed and published by Valve for Windows. It continues the story of Half-Life 2 (2004). As the scientist Gordon Freeman, players must escape City 17 with Gordon's companion Alyx Vance. Like previous Half-Life games, Episode One combines shooting, puzzles and storytelling.

<span class="mw-page-title-main">Erik Wolpaw</span> American video game writer

Erik Wolpaw is an American video game writer. He and Chet Faliszek wrote the pioneering video game website Old Man Murray. He subsequently worked for game developers Double Fine Productions and Valve, and is known for his work on video games including Half-Life 2, Psychonauts, Portal, Portal 2 and Half-Life: Alyx.

<i>Half-Life 2: Episode Two</i> 2007 video game

Half-Life 2: Episode Two is a 2007 first-person shooter game developed and published by Valve. Following Episode One (2006), it is the second of two shorter episodic games that continue the story of Half-Life 2 (2004). Players control Gordon Freeman, who travels through the mountains surrounding City 17 to a resistance base with his ally Alyx Vance. Like previous games in the series, Episode Two combines shooting, puzzle-solving and narrative elements, but adds expansive environments and less linear sequences.

<i>Half-Life</i> (series) Video game series

Half-Life is a series of first-person shooter (FPS) games created by Valve. The games combine shooting combat, puzzles and storytelling.

This is a list of characters in the Half-Life video game series, which comprises Half-Life, Half-Life 2, Half-Life: Alyx, and their respective expansion packs and episodes.

<i>Black Mesa</i> (video game) 2020 video game

Black Mesa is a 2020 first-person shooter video game developed and published by Crowbar Collective. It is a fan-made remake of Half-Life (1998) made in the Source game engine. Originally published as a free mod in September 2012, Black Mesa was approved for commercial release by Valve, the developers of Half-Life. The first commercial version was published as an early-access release in May 2015, followed by a full release in March 2020, for Windows and Linux.

Kelly Bailey is a Canadian-American composer, musician, programmer and sound designer. He was the senior game designer of sound and music at Valve until he left in 2011 with Mike Dussault to concentrate on their project, Sunspark Labs LLC. Valve composer Mike Morasky mentioned in February 2014 that Bailey had returned to Valve, but in a February 2016 article on Forbes it was reported that Bailey has founded his own company, IndiMo Labs, and that he is no longer with Valve.

<span class="mw-page-title-main">Campo Santo (company)</span> American video game developer

Campo Santo Productions LLC is an American video game developer based in Bellevue, Washington. Founded in September 2013 by Sean Vanaman, Jake Rodkin, Nels Anderson, and Olly Moss, the studio is best known for its debut game released in 2016, Firewatch. The company was acquired by Valve in April 2018.

<span class="mw-page-title-main">Source 2</span> Video game engine

Source 2 is a video game engine developed by Valve. The engine was announced in 2015 as the successor to the original Source engine, with the first game to use it, Dota 2, being ported from Source that same year. Other Valve games such as Artifact, Dota Underlords, Half-Life: Alyx, Counter-Strike 2, and Deadlock have been produced with the engine.

<i>Half-Life: Alyx</i> 2020 video game

Half-Life: Alyx is a 2020 virtual reality (VR) first-person shooter game developed and published by Valve. It was released for Windows and Linux, with support for most PC-compatible VR headsets. Set five years before Half-Life 2 (2004), players control Alyx Vance on a mission to seize a superweapon belonging to the alien Combine. Like previous Half-Life games, Alyx incorporates combat, puzzles and exploration. Players use VR to interact with the environment and fight enemies, using "gravity gloves" to snatch objects from a distance, similarly to the gravity gun from Half-Life 2.

Half-Life is a series of first-person shooter games created and published by Valve. Since the release of the original Half-Life for Windows in 1998, several ports, expansion packs and sequels have been canceled, including projects developed by other studios.

References

  1. 1 2 "Half-Life 2: Episode One gold, Two dated, Three announced". GameSpot . May 24, 2006. Archived from the original on November 25, 2013. Retrieved May 18, 2007.
  2. "Half-Life: Episode One on Metacritic". Metacritic . Retrieved August 18, 2020.
  3. "Half-Life 2: Episode Two". Metacritic . Archived from the original on February 23, 2010. Retrieved August 18, 2020.
  4. 1 2 Bramwell, Tom (June 6, 2006). "Opening the Valve". Eurogamer . Archived from the original on February 15, 2012. Retrieved August 28, 2017.
  5. "Marc Laidlaw (Valve) - Interview". Arcade Attack. July 17, 2017. Archived from the original on October 12, 2019. Retrieved November 23, 2019.
  6. Ted Backman; Jeremy Bennett; Tristan Reidford (July 9, 2008). "Advisor". Into the Pixel. Archived from the original on October 2, 2012. Retrieved July 14, 2008.
  7. Decker, Logan (July 10, 2008). "The first concept art from Half-Life 2: Episode Three". PC Gamer. Archived from the original on June 16, 2011. Retrieved July 14, 2008.
  8. Chris_D (June 27, 2012). "EXCLUSIVE: Half-Life 2: Episode 3 Concept Art". ValveTime. Archived from the original on August 4, 2012. Retrieved July 29, 2013.
  9. "Whatever happened to Half-Life 3? The complete saga so far". PCGamesN . August 25, 2017. Archived from the original on October 21, 2019. Retrieved August 28, 2017.
  10. McWhertor, Michael (August 7, 2009). "Valve Studying Sign Language For Deaf Half-Life Character". Kotaku . Archived from the original on August 22, 2009. Retrieved August 23, 2009.
  11. Brian Warmoth (March 26, 2010). "Valve Wants Their Next 'Half-Life' To Scare You". Archived from the original on March 29, 2010. Retrieved March 28, 2010.
  12. Rob Crossley (May 9, 2011). "The Valve manifesto". Archived from the original on July 9, 2013. Retrieved July 19, 2020.
  13. Calore, Michael (January 3, 2011). "Vaporware 2010: The Great White Duke". Wired . Archived from the original on July 28, 2013. Retrieved July 30, 2013.
  14. 1 2 3 Gilbert, Ben (25 August 2017). "The world's most anticipated game may never come out — so its writer leaked the story". Business Insider . Archived from the original on August 25, 2017. Retrieved August 26, 2017.
  15. 1 2 Marks, Tom (March 23, 2020). "Valve Explains Why Half-Life 2: Episode 3 Was Never Made". IGN . Archived from the original on March 23, 2020. Retrieved March 23, 2020.
  16. "Why Valve Gave Up On 'Multiple' Half-Life 3s". Kotaku. 23 March 2020. Retrieved 2021-03-13.
  17. Souppouris, Aaron (May 2, 2017). "Valve has no more 'Half-Life' writers left". Engadget . Archived from the original on August 29, 2017. Retrieved August 28, 2017.
  18. 1 2 3 Robertson, Adi (August 25, 2017). "Marc Laidlaw's coded Half-Life 'fanfic' is probably the closest we'll get to Half-Life 3". The Verge. Archived from the original on August 26, 2017. Retrieved August 26, 2017.
  19. Laidlaw, Marc (28 August 2017). "Epistle 3". marclaidlaw.com. Archived from the original on 28 August 2017. Retrieved 25 September 2022.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  20. Machkovech, Sam (July 9, 2020). "Valve secrets spill over—including Half-Life 3—in new Steam documentary app". Ars Technica. Archived from the original on July 19, 2020. Retrieved July 19, 2020.
  21. "Why Valve Gave Up On 'Multiple' Half-Life 3s". Kotaku. 23 March 2020. Archived from the original on March 26, 2020. Retrieved March 26, 2020.
  22. Peel, Jeremy (March 1, 2023). "'The narrative had to be baked into the corridors': Marc Laidlaw on writing Half-Life". Rock, Paper, Shotgun . Archived from the original on March 2, 2023. Retrieved March 3, 2023.
  23. McWhertor, Michael (August 28, 2017). "Steam users are attacking Dota 2 because there's no more Half-Life". Polygon . Archived from the original on August 28, 2017. Retrieved August 28, 2017.
  24. Bailey, Dustin (October 4, 2017). "Project Borealis aims to bring Half-Life 2: Episode 3 to life in Unreal". PCGamesN . Archived from the original on December 28, 2017. Retrieved December 28, 2017.
  25. England, Rachel (December 28, 2017). "'Half-Life 3' fan venture 'Project Borealis' is taking shape". Engadget . Archived from the original on December 29, 2017. Retrieved December 28, 2017.
  26. Peel, Jeremy (November 19, 2018). "Half-Life 3 is now in the hands of its community, in the form of Project Borealis". PCGamesN . Archived from the original on November 19, 2018. Retrieved November 19, 2018.
  27. 1 2 Reeves, Ben. "The Race To Create Half-Life 3". Game Informer. Archived from the original on December 24, 2019. Retrieved 2022-04-15.
  28. McWhertor, Michael (November 21, 2019). "Half-Life: Alyx is Valve's VR-exclusive, full-length prequel to Half-Life 2". Polygon . Retrieved November 21, 2019.
  29. Keighley, Geoff (November 21, 2019). "The Final Hours of Half-Life: Alyx - Behind Closed Doors at Valve Interview". Archived from the original on November 21, 2019. Retrieved November 21, 2019 via YouTube.
  30. Iwaunik, Phil (2021-11-27). "What if: Half-Life 2: Episode 3 came out in 2007?". PCGamesN . Retrieved 2022-04-15.