Other names | GoldSource, Half-Life Engine |
---|---|
Developer(s) | Valve, id Software |
Initial release | November 19, 1998 |
Written in | C, C++, Assembly language |
Predecessor | Quake engine |
Successor | Source Engine |
License | Proprietary |
GoldSrc (pronounced "Gold Source"), sometimes called the Half-Lifeengine, is a proprietary game engine developed by Valve. At its core, GoldSrc is a heavily modified version of id Software's Quake engine. It made its debut in 1998 with Half-Life and powered future games developed by or with oversight from Valve, including Half-Life's expansions, Day of Defeat and games in the Counter-Strike series.
GoldSrc was succeeded by the Source engine with the releases of Half-Life: Source , Half-Life 2 , and Counter-Strike: Source in 2004.
The basis of GoldSrc is the engine used in the video game Quake , albeit with heavy modification by Valve. While the engine served as the basis for GoldSrc, Gabe Newell said that a majority of the code used in the engine was created by Valve. GoldSrc's artificial intelligence systems, for example, were essentially made from scratch. [1] The engine also uses some code from other games in the Quake series, including QuakeWorld and Quake II. [2]
In 1997, Valve hired Ben Morris and acquired Worldcraft, a tool for creating custom Quake maps. [3] [ better source needed ] The tool was renamed Valve Hammer Editor and became the official mapping tool for GoldSrc. The engine supports skeletal animation, which allowed for more realistic body kinematics and facial expression animations than most other engines at the time of release. [4]
The GoldSrc engine initially had no real name and was simply called the Half-Life engine. When the need arose for Valve to work on the engine without risking introducing bugs into Half-Life's codebase, Valve forked the code, creating two main engine branches: one gold master branch, "GoldSrc", and the other "Src". Internally, any games using the original branch were referred to as "Goldsource" to differentiate it from the second branch, while the "Src" branch evolved into the Source engine. [5]
Valve released versions of the GoldSrc engine for OS X and Linux in 2013, eventually porting all of their first-party games using the engine to the platforms by the end of the year. [6] [7]
Half-Life was Valve's debut title and the first to use GoldSrc. It received critical acclaim, winning over fifty PC Game of the Year awards. [8] The game was followed up with two expansions, Half-Life: Opposing Force and Half-Life: Blue Shift , both of which ran GoldSrc and were developed by Gearbox Software. [9] [10] Half-Life: Decay , an expansion pack for Half-Life only released on PlayStation 2, was released in 2001 alongside Half-Life's debut on the platform. [11] Unlike other games in the series, it never received an official version for Windows, however an unofficial version of the game was released by independent developers in 2008. [12] [13] [14] Half-Life: Decay was the final iteration in the Half-Life series to run on GoldSrc, with all future entries in the series using the Source and Source 2 engines. [15] [16]
Valve developed several games using the GoldSrc engine, many of which were based on original user-made modifications. Valve's Team Fortress Classic , released in 1999, was developed primarily by two of the developers of the Quake mod Team Fortress . [17] Counter-Strike and Day of Defeat were also originally Half-Life modifications that Valve purchased the rights to and re-released as standalone titles. [18] [19] Counter-Strike evolved into its own series with the debut of the Japanese arcade game Counter-Strike Neo in 2003 [20] and Valve's own follow-up in 2004, Counter-Strike: Condition Zero , both of which run on the GoldSrc engine. [21] [22] Although Valve's further installments in the series starting with Counter-Strike: Source use the newer Source engine instead, Counter-Strike Online and Counter-Strike Nexon , two spinoff titles released by Nexon in 2008 and 2014 respectively, use GoldSrc as their basis.
The GoldSrc engine was also used for a variety of third-party games and modifications not directly developed by Valve. Rewolf Software used the engine for the game Gunman Chronicles in 2000, and the PC version of James Bond 007: Nightfire was developed by Gearbox Software using a modified version of GoldSrc in 2002. [23] [24] [25]
Unofficial, community-made modifications of GoldSrc have also been produced. Notable games include Natural Selection , Cry of Fear and Sven Co-op , with Valve's Team Fortress Classic, Counter-Strike, and Day of Defeat all being based on GoldSrc mods of the same names. Sven Co-op have since been released for free as a standalone game on Steam, which use a licensed derivative of the engine with their own customizations.
The Xash3D project and forks use Quake engine source code in part, as well as the Half-Life SDK, to recreate GoldSrc and run its various mods on different platforms. [26] [27] [28] [29] The FreeHL and FreeCS ports also utilize QuakeWorld code as well as clean-room reverse engineering. [30]
Year | Title | Developer(s) | Publisher(s) |
---|---|---|---|
1998 | Half-Life | Valve | Sierra Entertainment, Valve (digital) |
1999 | Half-Life: Opposing Force | Gearbox, Valve | |
Team Fortress Classic | Valve | Valve, Sierra Entertainment (digital) | |
Sven Co-op | Sven Co-op team | Sven Co-op team | |
2000 | Counter-Strike | Valve | Sierra Entertainment |
Gunman Chronicles | Rewolf Entertainment | Sierra Entertainment | |
Ricochet | Valve | Valve | |
2001 | Deathmatch Classic | ||
Half-Life: Blue Shift | Gearbox, Valve | Sierra Entertainment, Valve (digital) | |
Half-Life: Decay | Gearbox | Sierra Entertainment | |
2002 | James Bond 007: Nightfire | Eurocom, Gearbox | Electronic Arts |
2003 | Day of Defeat | Valve | Activision, Valve (digital) |
Counter-Strike Neo | Namco | Namco | |
2004 | Counter-Strike: Condition Zero | Valve, Ritual Entertainment, Gearbox, Turtle Rock Studios | Sierra Entertainment, Valve (digital) |
2008 | Counter-Strike Online | Valve, Nexon | Nexon |
2012 | Cry of Fear | Team Psykskallar | Team Psykskallar |
2014 | Counter-Strike Nexon | Valve, Nexon | Nexon |
Counter-Strike is a tactical first-person shooter game developed by Valve. It was initially developed and released as a Half-Life modification by Minh "Gooseman" Le and Jess Cliffe in 1999, before Le and Cliffe were hired and the game's intellectual property acquired. Counter-Strike was released by Valve for Microsoft Windows in November 2000, and is the first installment in the Counter-Strike series. Several remakes and ports were released on Xbox, as well as OS X and Linux.
Half-Life is a 1998 first-person shooter game developed by Valve Corporation and published by Sierra Studios for Windows. It was Valve's debut product and the first game in the Half-Life series. The player assumes the role of Gordon Freeman, a scientist who must escape from the Black Mesa Research Facility after it is overrun by alien creatures following a disastrous scientific experiment. The gameplay consists of combat, exploration and puzzles.
Team Fortress Classic is a first-person shooter game developed by Valve and published by Sierra Studios. It was originally released in April 1999 for Windows, and is based on Team Fortress, a mod for the 1996 game Quake. The game puts two teams against each other in online multiplayer matches; each member plays as one of nine classes, each with different skills. The scenarios include capture the flag, territorial control, and escorting a "VIP" player.
Video game modding is the process of alteration by players or fans of one or more aspects of a video game, such as how it looks or behaves, and is a sub-discipline of general modding. Mods may range from small changes and tweaks to complete overhauls, and can extend the replay value and interest of the game.
Day of Defeat is a team-based multiplayer first-person shooter video game set in the European theatre of World War II on the Western front. Originally a modification of the 1998 game Half-Life, the rights of the modification were purchased by Valve and released as a full retail title in 2003.
Source is a 3D game engine developed by Valve. It debuted as the successor to GoldSrc in 2004 with the releases of Half-Life: Source, Counter-Strike: Source, and Half-Life 2. Other notable third-party games using Source include Vampire: The Masquerade – Bloodlines, Dear Esther, and The Stanley Parable. Valve released incremental updates to the engine during its lifetime. Source was succeeded in 2015 by the release of Source 2.
Counter-Strike: Source is a tactical first-person shooter video game developed by Valve and Turtle Rock Studios. Released in October 2004 for Windows, it is a remake of Counter-Strike (2000) using the Source game engine. As in the original, Counter-Strike: Source pits a team of counter-terrorists against a team of terrorists in a series of rounds. Each round is won either by completing an objective or by eliminating all members of the enemy team. The game was initially bundled with all retail and digital copies of Half-Life 2, before being released standalone.
Counter-Strike: Condition Zero is a first-person shooter video game developed by Ritual Entertainment, Turtle Rock Studios, and Valve, and published by Sierra Entertainment and Valve. The follow-up to Counter-Strike (2000), it was released in March 2004 for Windows. Condition Zero utilizes the GoldSrc engine and has a multiplayer mode, which features updated character models, textures, maps and other graphical tweaks. It also includes two single-player campaigns; Tour of Duty and Condition Zero: Deleted Scenes.
Minh Le, also known by his online nickname Gooseman, is a Vietnamese Canadian video game programmer who co-created the Half-Life mod Counter-Strike with Jess Cliffe in 1999 and started the Counter-Strike series. He was later employed by Valve, the developers of Half-Life, and worked for 8 years in Korea on the multiplayer first-person shooter Tactical Intervention. He is a contractor on the multiplayer survival first-person shooter Rust. In the small-team games that he has worked on, Le has been a programmer, modeler, and designer.
The Quake engine, is the game engine developed by id Software to power their 1996 video game Quake. It featured true 3D real-time rendering. Since 1999, it has been licensed under the terms of GNU General Public License v2.0 or later.
The Quake II engine, is a game engine developed by id Software for use in their 1997 first-person shooter Quake II. It is the successor to the Quake engine. Since its release, the Quake II engine has been licensed for use in several other games.
Half-Life is a series of first-person shooter games created by Valve. The games combine shooting combat, puzzles and storytelling, and are played entirely from the first-person perspective.
Sven Co-op is a co-op variation of the 1998 first-person shooter Half-Life. The game, initially released as a mod in January 1999, and created by Daniel "Sven Viking" Fearon, enables players to play together on online servers to complete levels, many of which are based on the Half-Life universe but include other genres. In addition to the cooperative gameplay, Sven Co-op includes improvements from the original Half-Life, including improved artificial intelligence for both enemy and allied non-player characters.
Black Mesa is a 2020 first-person shooter video game developed and published by Crowbar Collective. It is a fan-made remake of Half-Life (1998) made in the Source game engine. Originally published as a free mod in September 2012, Black Mesa was approved for commercial release by Valve, the developers of Half-Life. The first commercial version was published as an early-access release in May 2015, followed by a full release in March 2020, for Windows and Linux.
Counter-Strike (CS) is a series of multiplayer tactical first-person shooter video games in which teams of terrorists battle to perpetrate an act of terror while counter-terrorists try to prevent it. The series began on Windows in 1999 with the release of the first game, Counter-Strike. It was initially released as a modification ("mod") for Half-Life that was designed by Minh "Gooseman" Le and Jess "Cliffe" Cliffe before the rights to the mod's intellectual property were acquired by Valve, the developers of Half-Life, who then turned Counter-Strike into a retail product released in 2000.
Based on id Software's open stance towards game modifications, their Quake series became a popular subject for player mods beginning with Quake in 1996. Spurred by user-created hacked content on their previous games and the company's desire to encourage the hacker ethic, Id included dedicated modification tools into Quake, including the QuakeC programming language and a level editor. As a game that popularized online first-person shooter multiplayer, early games were team- and strategy-based and led to prominent mods like Team Fortress, whose developers were later hired by Valve to create a dedicated version for the company. Id's openness and modding tools led to a "Quake movie" community, which altered gameplay data to add camera angles in post-production, a practice that became known as machinima.
Half-Life: C.A.G.E.D. is a game modification of Half-Life by Cayle George and Future Games Select released on September 21, 2017. Made using the GoldSrc engine, the mod includes a single-player campaign in which the player must escape from a closely guarded prison.
The first Valve game to be released through Activision will be Day of Defeat, a Half-Life-powered first-person shooter set in World War II.