Developer(s) | NovaLogic, Kyle Freeman |
---|---|
Type | 3D graphics engine |
Website | http://www.novalogic.com/ |
Voxel Space was a voxel raster graphics rendering engine invented by Novalogic developer and vice-president of technology, Kyle Freeman. [1] [2] The company was issued a patent for the technology in early 2000. [3] [4] [5]
The original Voxel Space engine was patented in 1996, and first released in software in the 1992 release Comanche: Maximum Overkill . The engine was then revamped into Voxel Space 2 (which supports the use of polygons as well as voxels, and was used in Comanche 3 and Armored Fist 2 ), [6] and later Voxel Space 32 and used in Armored Fist 3 and Delta Force 2 .
Based on Kyle Freeman's experience with voxels in medical-imaging technologies used in CT scan [7] and MRI scanners, similar technology was used in games such as Outcast . With the advance of computation power in modern computers there do exist browser-based versions of similar technology based on the Voxel Space terrain rendering used in Comanche . [8]
The version of the engine used in the Comanche series utilized ray-tracing every pixel of the volumetric terrain data.[ citation needed ]
The technology was used in a number of commercial game titles. [10]
In 3D computer graphics, a voxel represents a value on a regular grid in three-dimensional space. As with pixels in a 2D bitmap, voxels themselves do not typically have their position explicitly encoded with their values. Instead, rendering systems infer the position of a voxel based upon its position relative to other voxels.
Delta Force is a tactical first-person shooter developed and published by NovaLogic. It was released for the Windows in October 1998. Delta Force was designed to be a military simulation loosely based on the United States' Delta Force special operations army unit.
Comanche is a series of simulation games published by NovaLogic, later THQ Nordic after their acquisition. The goal of each of these games is to fly military missions in a RAH-66 Comanche attack helicopter, which was in development and prototyping at the time of release.
A first-person shooter engine is a video game engine specialized for simulating 3D environments for use in a first-person shooter video game. First-person refers to the view where the players see the world from the eyes of their characters. Shooter refers to games which revolve primarily around wielding firearms and killing other entities in the game world, either non-player characters or other players.
NovaLogic, Inc. was a software developer and publisher established in 1985 and based in Calabasas, California. The company was founded by CEO John A. Garcia. Garcia's background in computer software started in Southern California in the early 1980s, when he worked at Datasoft. The company was known for their Voxel Space engine, which was utilized in franchises such as the Comanche and Delta Force series. In October 2016, NovaLogic's assets were bought out by THQ Nordic and is currently an inactive label for the company.
Delta Force 2 is a tactical first-person shooter video game developed by NovaLogic and released in 1999. It is the second game in the Delta Force series and was followed by Delta Force: Land Warrior one year later. The game was re-released in 2009 on Steam.
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Descent 3 is a first-person shooter video game developed by Outrage Entertainment and published by Interplay Entertainment. It was originally released for Microsoft Windows in North America on June 17, 1999. Descent 3 is the third game in the Descent video game series and a sequel to Descent II. The game takes place in a science fiction setting of the Solar System where the player is cast as Material Defender, a mercenary who must help an organization known as the Red Acropolis Research Team to stop robots infected by an alien virus.
The C4 Engine is a proprietary computer game engine developed by Terathon Software that is used to create 3D games and other types of interactive virtual simulations for PlayStation 5, PlayStation 4, PlayStation 3, Windows, Mac OS X, Linux, and iOS.
Comanche 3 is a video game developed and published by NovaLogic for MS-DOS on May 1, 1997.
Comanche 4 is a video game developed and published by NovaLogic for Windows in 2001.
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Euclideon Pty Ltd is an Australian computer software company known for a middleware 3D graphics engine, called Unlimited Detail. Euclideon is also the parent company and operator of Holoverse, a 'holographic entertainment centre' located on the Gold Coast, in Queensland, Australia. Euclideon claims that Unlimited Detail is based on a point cloud search engine indexing system and that the technology can provide 'unlimited graphics power', proposing it as a replacement for polygon-based rendering.
Armored Fist 3 is a tank simulation video game developed and published by NovaLogic in 1999.
Keen Software House is an independent video game developing company based in Prague, Czech Republic. The company was founded by Marek Rosa in 2010.
Panta Rhei is a video game engine developed by Capcom, for use with 8th generation consoles PlayStation 4, Xbox One; as a replacement for its previous MT Framework engine.
Scaleform GFx is a discontinued game development middleware package, a vector graphics rendering engine used to display Adobe Flash-based user interfaces and HUDs for video games. In March 2011, Autodesk acquired Scaleform Corporation and Scaleform GFx became part of the Autodesk Gameware line of middleware. On July 12, 2018, Autodesk discontinued Scaleform GFx, and it is no longer available for purchase.
Oxide Games is an American video game developer based in Lutherville-Timonium, Maryland. The studio was founded in January 2013 by Brad Wardell and former Firaxis employees Dan Baker, Marc Meyer, Brian Wade, and Tim Kipp.
Armored Fist 2 is a video game developed and published by NovaLogic for MS-DOS in 1997.