Developer(s) | NovaLogic, Kyle Freeman |
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Type | 3D graphics engine |
Website | www |
Voxel Space was a voxel raster graphics rendering engine invented by NovaLogic developer and vice-president of technology, Kyle Freeman. [1] [2] The company was issued a patent for the technology in early 2000. [3] [4] [5]
The original Voxel Space engine was patented in 1996, and first released in software in the 1992 release Comanche: Maximum Overkill . The engine was then revamped into Voxel Space 2 (which supports the use of polygons as well as voxels, and was used in Comanche 3 and Armored Fist 2 ), [6] and later Voxel Space 32 and used in Armored Fist 3 and Delta Force 2 .
Based on Kyle Freeman's experience with voxels in medical-imaging technologies used in CT scan [7] and MRI scanners, similar technology was used in games such as Outcast . With the advance of computation power in modern computers there do exist browser-based versions of similar technology based on the Voxel Space terrain rendering used in Comanche . [8]
The version of the engine used in the Comanche series utilized ray-tracing every pixel of the volumetric terrain data.[ citation needed ]
The technology was used in a number of commercial game titles: [10]