MT Framework

Last updated
MT Framework
Developer(s) Capcom
Platform Microsoft Windows, Xbox 360, PlayStation 3, Xbox One, PlayStation 4, Nintendo Switch, Wii U, Wii, Nintendo 3DS, PlayStation Vita, iOS, Android
License Proprietary

MT Framework is a game engine created by Capcom. "MT" stands for "Multi-Thread", "Meta Tools" and "Multi-Target". While initially MT Framework was intended to power 2006's Dead Rising and Lost Planet: Extreme Condition only, Capcom later decided for their internal development divisions to adopt it as their default engine. As a result, the vast majority of their internally developed video games for the PlayStation 3 and Xbox 360 platforms were created on it, including four new titles and three remastered ports of past titles in the Resident Evil series. [1] The visuals of the first games built with the engine were well received, and MT Framework has also won a CEDEC award. [2]

Contents

Throughout the years MT Framework received various updates, most significant of which was a major revision called MT Framework 2.0, introduced with Lost Planet 2 in 2010. Additionally, two offshoots of the engine have been made; MT Framework Lite targets the Wii and PlayStation 3 consoles, and MT Framework Mobile powers games for the Nintendo 3DS, PlayStation Vita, Android and iOS.

As of 2014, Capcom's stance on the future of the engine is that while it will continue to be used to create games for the seventh generation of video game consoles, smartphones and handhelds, Panta Rhei and the RE Engine, which was used to develop Resident Evil 7: Biohazard , are intended to be MT Framework's successors for developing games for the eighth generation of video game consoles.

History

Background

Before the creation of MT Framework, Capcom's internal development teams were each using engines and tools of their own design, a process that was deemed inefficient. Thus, the decision to build an engine that would support the needs of all of Capcom's developers was made. [3] At first MT Framework was being developed to be used in Dead Rising and Lost Planet: Extreme Condition only. Capcom evaluated the Unreal Engine 3 engine for adoption as their internal engine, but decided against it due to some performance limitations and difficulties of getting technical support from its American developer, Epic Games, in Japan. As such, the decision to further develop MT Framework and extend its internal use was made. [4]

MT Framework 1.x

Development of MT Framework had begun in September 2004 based on the Onimusha 3 engine. The engine was built to use PC development tools and initially target the Xbox 360 system because of its similarity to the PC platform. In 2004 the project had started by just one programmer but in the following years and as they added support for more platforms more people joined in. [4] Because of its PC development tools, video games can be programmed first on the PC, and then adjusted to run on console hardware. [5] MT framework supports multithreading techniques to take advantage of the multicore CPUs that are being used in the Xbox 360 and PlayStation 3 consoles, as well as modern PCs. [6]

For Lost Planet: Extreme Condition and its use of MT Framework, Capcom highlighted the following features supported by the engine: a light motion blur effect called "2.5D motion blur" (based on the "Stupid OpenGL Shader Tricks" presentation by Simon Green at the Game Developers Conference 2003) [7] is supported to help smooth 30 fps games; Light-Space Perspective Shadow Maps, [8] a form of shadow mapping, is used for the rendering of the shadows and a technique called Percentage Closer Filtering to smooth them; normal mapping, HDR rendering, soft particles, variable amounts of MSAA, and a technique with which particles can be rendered at 1/4th of the full resolution for the benefit of performance; basic physics handling by the integrated Havok middleware, and a custom physics engine to handle character-local physics calculations such as cloth physics and inverse kinematics. [4]

The first significant update to the engine was the release of the PC version of Lost Planet: Extreme Condition, which was the second PC game to support DirectX 10 and the first with a DirectX 10 demo. [9] [10] Ambient occlusion and parallax occlusion mapping support was added to the engine, and under DirectX 10 improved soft shadow rendering, and by the use of vertex shaders, less artifact-prone motion blur, fur shading and improved depth of field with a bokeh-like appearance. [11] [12] [13] The two games on PC that followed Lost Planet: Extreme Condition - Devil May Cry 4 and Resident Evil 5 - also featured DirectX 10 support, but Capcom decided against using it to improve upon the visuals, [14] [15] thus making them look largely the same as when running under DirectX 9. [16] [17] However, Resident Evil 5 under DirectX 10, [18] was the first video game to be presented fully in stereoscopic 3D, including all of its cutscenes, and the first to be rated as "3D Vision Ready" by Nvidia. [19] Later re-releases of the two games on PC removed DirectX 10 support. [20] [21]

MT Framework 2.x

A major update to the engine called MT Framework 2.0 began development in January 2008 and made its debut with the release of Lost Planet 2 in 2010. According to Capcom, several parts of the engine were re-written from scratch and as a result it performs better on the PlayStation 3 hardware, compared to the previous version of the engine which was first built with the Xbox 360 in mind. Capcom highlighted the interactivity between characters and vegetation in Lost Planet 2 as one of the significant improvements made possible with the new engine, but also noted because the game began development on the previous version of the engine it doesn't fully represent the capabilities of the new iteration. Capcom further commented that MT Framework 2.0 is able to hide the specifics of the hardware and the supported shader models from programmers, enabling them to write more platform-agnostic code than before, and reducing their burden. In Capcom's 2011 annual report, it was confirmed that 80% of MT Framework's development process is common between the Xbox 360, PlayStation 3 and PC platforms, something which reduced development costs. [22] Lastly, Capcom made possible for the first time for external contract studios that would partner with them, to use the engine. [23] The first externally developed game to use MT Framework 2 was Marvel vs. Capcom 3: Fate of Two Worlds . [24]

The PC version of Lost Planet 2 released some months after the console versions in 2010, added support for DirectX 11 features such as tessellation, displacement mapping and the use of DirectCompute for soft body simulation and wave simulation. [25] Later MT Framework 2.0 games released on PC were DirectX 9 only.

Another significant update was made for Dragon's Dogma , released in 2012. Previous MT Framework games were "stage-based" with each stage divided by a loading screen. Because Dragon's Dogma's levels are tens to hundreds times larger than in previous MT titles, and the structure of the game is open world, the only way they could make it work on the engine was by adapting it to be able to move in and out of memory portions of the game world as needed. Another improvement is that the engine moved from using a forward renderer to a hybrid one that makes use of deferred lighting (also known as Light Pre-Pass). [26] This made it possible to support a 24-hour cycle and weather variation and an "infinite" number of lights. Other changes include support for real-time variation of a character model and FXAA. [27] Building on top of Dragon's Dogma's updated technology, Resident Evil 6 added SSAO, [28] and improved hair rendering (based on the "Light Scattering from Human Hair Fibers" paper presented at SIGGRAPH 2003) [29] along with facial expressions and eye movement. [26] Monster Hunter: World , released in 2018, can output in HDR. [30]

MT Framework Lite and MT Framework Mobile

In late October 2009, it was reported that Capcom was bringing MT Framework to Wii to reduce the development time and costs of developing Wii games. [31] Sengoku BASARA 3 was confirmed as the first game running on MT Framework Lite, a special version of the engine targeting the Nintendo Wii and PlayStation 3 hardware. At E3 2010, Super Street Fighter IV: 3D Edition and Resident Evil: Revelations were announced as upcoming games for the Nintendo 3DS, and in late September 2010, the two games along with Resident Evil: The Mercenaries 3D and Mega Man Legends 3 were revealed to be running on MT Framework Mobile, a new version of the engine, based on MT Framework 2.0, specifically designed for the Nintendo 3DS. [32] [33] Capcom noted that thanks to MT Framework Mobile, Resident Evil: Revelations features a graphics rendering pipeline that is almost identical to that of Resident Evil 5, supporting HDR rendering, self shadowing, normal mapping, color correction, gamma correction, depth of field, motion blur and anti-aliasing on the Nintendo 3DS hardware. [24] In late January 2011, Capcom demonstrated the intro of Lost Planet 2 running on MT Framework Mobile on the "Next Generation Portable", later renamed to PlayStation Vita. [34] The Vita version of Ultimate Marvel vs. Capcom 3 was the first MT Framework Mobile game to be released on the hardware. MT Framework Mobile's support for iOS was later also announced, [35] and the first game to use the engine on the iPhone was the port of Phoenix Wright: Ace Attorney - Dual Destinies , released in 2014.

Future

In a 2014 interview with Masaru Ijuin, an engineer behind MT Framework and the upcoming proprietary Capcom engine Panta Rhei, it was detailed that Capcom plans to move to the new engine starting with Deep Down but will continue the use of MT Framework for games developed for the seventh generation of consoles as well as MT Framework Mobile for handhelds and smartphones. [36] He stated that "creators will have to start back at square one when they learn how [to] develop games using Panta Rhei" but the overall efficiency of development would increase more than it would if they had merely updated MT Framework. In June 2016, Resident Evil 7: Biohazard was announced and revealed to be running on a new proprietary engine by Capcom named RE Engine. RE Engine was said that it, too, will power multiple upcoming Capcom games. [37] However Capcom chose MT Framework to build 2018's Monster Hunter: World, despite the game targeting PlayStation 4, Xbox One, and modern PCs, as they felt the existence of custom toolsets built into the engine from previous Monster Hunter titles, would benefit its development. [38]

Games using MT Framework

Main engine (MTFW)

TitleFirst release dateEngine typePlatform(s)Notes
Dead Rising 2006/08/08MT Framework 1.x Xbox 360, PlayStation 4, Xbox One and Microsoft Windows Original Xbox 360 release uses MT Framework 1.0 [23]
Lost Planet: Extreme Condition 2006/12/21MT Framework 1.xXbox 360, Microsoft Windows and PlayStation 3 Xbox 360 version uses MT Framework 1.1, Windows version uses MT Framework 1.2 [23]
Devil May Cry 4 2008/01/31MT Framework 1.xPlayStation 3, Xbox 360 and Microsoft WindowsUses MT Framework 1.3 [23]
Resident Evil 5 2009/03/05MT Framework 1.xPlayStation 3, Xbox 360, Microsoft Windows, PlayStation 4, Xbox One and Nintendo Switch Uses MT Framework 1.4 [23]

The PlayStation 4 and Xbox One releases of the game features some minor graphical improvements and thus might be using an updated version of the engine [39]

Lost Planet 2 2010/05/11MT Framework 2.xPlayStation 3, Xbox 360 and Microsoft WindowsUses MT Framework 2.0 [23]
Marvel vs. Capcom 3: Fate of Two Worlds 2011/02/15MT Framework 2.xPlayStation 3 and Xbox 360Uses MT Framework 2.1 [24]
Resident Evil Code: Veronica X HD 2011/09/27MT Framework 2.xPlayStation 3 and Xbox 360The logo of MT Framework is displayed when the game is started
Ultimate Marvel vs. Capcom 3
(Home console versions)
2011/11/15MT Framework 2.xPlayStation 3, Xbox 360, PlayStation 4, Microsoft Windows and Xbox OneThe box art mentions MT Framework, unlike the PlayStation Vita version which mentions MT Framework Mobile
Dragon's Dogma 2012/05/22MT Framework 2.xPlayStation 3, Xbox 360, Microsoft Windows, PlayStation 4, Xbox One and Nintendo Switch [27]
Jojo's Bizarre Adventure HD ver. 2012/08/21MT Framework 2.xPlayStation 3 and Xbox 360The credits list the "MT Framework Development Team" for providing development support
Resident Evil 6 2012/10/02MT Framework 2.xPlayStation 3, Xbox 360, Microsoft Windows, PlayStation 4, Xbox One and Nintendo Switch [26] [28]
E.X. Troopers
(PlayStation 3 version)
2012/11/22MT Framework 2.xPlayStation 3The box art mentions MT Framework, unlike the Nintendo 3DS version which mentions MT Framework Lite
Resident Evil: Revelations
(Home console versions)
2013/05/21MT Framework 2.xMicrosoft Windows, PlayStation 3, Wii U, Xbox 360, PlayStation 4, Xbox One and Nintendo SwitchThe box art mentions MT Framework.
Sengoku BASARA 4 2014/01/23MT Framework 2.x PlayStation 3 Confirmed on box art. [40] [41]
Resident Evil HD Remaster 2014/11/27MT Framework 2.xMicrosoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One and Nintendo SwitchConfirmed on box art
Resident Evil: Revelations 2 2015/02/24MT Framework 2.xMicrosoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One and Nintendo SwitchThe credits list the "MT Framework Development Team" for providing development support, unlike the PlayStation Vita version which mentions MT Framework Mobile.
Devil May Cry 4: Special Edition 2015/06/18MT Framework 2.xPlayStation 4, Xbox One and Microsoft WindowsConfirmed on the Japanese box art.
Sengoku BASARA 4 Sumeragi 2015/07/23MT Framework 2.x PlayStation 3 and PlayStation 4 Confirmed on box art.
Dragon's Dogma Online 2015/08/31MT Framework 2.xMicrosoft Windows, PlayStation 3 and PlayStation 4 [42]
Resident Evil Zero HD Remaster 2016/01/19MT Framework 2.xMicrosoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One and Nintendo SwitchConfirmed on box art
Sengoku BASARA Sanada Yukimura-Den 2016/08/25MT Framework 2.x PlayStation 3 and PlayStation 4 Confirmed on box art.
Ultra Street Fighter II: The Final Challengers 2017/05/26MT Framework 2.xNintendo Switch [43]
Monster Hunter Generations Ultimate 2017/08/25MT Framework 2.xNintendo SwitchThe box art mentions MT Framework, unlike the Nintendo 3DS version which mentions MT Framework Mobile
Monster Hunter: World 2018/01/26MT Framework 3.0PlayStation 4, Xbox One and Microsoft Windows [44]
Mega Man X Legacy Collection 2018/07/24MT Framework 2.xNintendo Switch, PlayStation 4, Xbox One and Microsoft WindowsConfirmed on box art
Mega Man X Legacy Collection 2 2018/07/24MT Framework 2.xNintendo Switch, PlayStation 4, Xbox One and Microsoft WindowsConfirmed on box art
Capcom Beat 'Em Up Bundle 2018/09/18MT Framework 2.xNintendo Switch, PlayStation 4, Xbox One and Microsoft WindowsConfirmed on box art
Mega Man 11 2018/10/02MT Framework 2.xNintendo Switch, PlayStation 4, Xbox One and Microsoft Windows [45]
Mega Man Zero/ZX Legacy Collection 2020/02/25MT Framework 2.xNintendo Switch, PlayStation 4, Xbox One and Microsoft WindowsConfirmed on box art
Monster Hunter Stories 2: Wings of Ruin 2021/07/09MT Framework 2.xNintendo Switch and Microsoft WindowsConfirmed on box art
The Great Ace Attorney Chronicles 2021/07/27MT Framework 2.xNintendo Switch, PlayStation 4, and Microsoft WindowsConfirmed on box art
Capcom Fighting Collection 2022/06/24MT Framework 2.xNintendo Switch, PlayStation 4, Xbox One, and Microsoft WindowsConfirmed on box art

MT Framework Lite (MTFL) and MT Framework Mobile (MTFM)

TitleFirst release dateEngine typePlatform(s)Source
Resident Evil: The Darkside Chronicles 2009/11/17MT Framework Lite Wii, PlayStation 3 [ citation needed ]
Sengoku BASARA 3 (Japan)/Sengoku BASARA Samurai Heroes (North America and Europe) 2010/07/29MT Framework Lite PlayStation 3, Wii Confirmed on box art. [24]
Super Street Fighter IV: 3D Edition 2011/02/26MT Framework Mobile Nintendo 3DS [24] [46]
Resident Evil: The Mercenaries 3D 2011/06/02MT Framework MobileNintendo 3DS [24]
Nazo Waku Yakata2011/08/04MT Framework MobileNintendo 3DS [47]
Sengoku BASARA 3 Utage 2011/11/10MT Framework Lite PlayStation 3, Wii Confirmed on box art. [24]
Monster Hunter 3 Ultimate 2011/12/10MT Framework MobileNintendo 3DS, Wii UConfirmed on box art
Ultimate Marvel vs. Capcom 3
(PlayStation Vita version)
2011/12/17MT Framework Mobile PlayStation Vita Confirmed on box art
Resident Evil: Revelations 2012/01/26MT Framework MobileNintendo 3DS [24]
E.X. Troopers
(Nintendo 3DS version)
2012/11/22MT Framework Lite?Nintendo 3DSBox art mentions MT Framework Lite instead of Mobile. It could be a mistake.
Phoenix Wright: Ace Attorney - Dual Destinies 2013/07/25MT Framework MobileNintendo 3DS, iOS and Android MT Framework Mobile confirmed on box art of the Nintendo 3DS version. Furthermore, in the credits of both versions the "MT Framework Development Team" is listed, with the iOS version crediting additional staff that worked on that version.
Monster Hunter 4 2013/09/14MT Framework MobileNintendo 3DSConfirmed on box art
Monster Hunter 4 Ultimate2014/10/11MT Framework MobileNintendo 3DSConfirmed on box art
The Great Ace Attorney: Adventures 2015/07/09MT Framework MobileNintendo 3DS, Android and iOSConfirmed on box art
Resident Evil: Revelations 2 2015/08/18MT Framework MobilePlayStation VitaThe game shows the MT Framework Mobile logo when it starts.
Monster Hunter Generations 2015/11/28MT Framework MobileNintendo 3DSConfirmed on box art
Phoenix Wright: Ace Attorney − Spirit of Justice 2016/06/09MT Framework MobileNintendo 3DS, Android and iOSConfirmed on box art
Monster Hunter Stories 2016/10/08MT Framework MobileNintendo 3DS, Android and iOSConfirmed on box art
Monster Hunter XX 2017/03/18MT Framework MobileNintendo 3DSConfirmed on box art
The Great Ace Attorney 2: Resolve 2017/08/03MT Framework MobileNintendo 3DS, Android and iOSConfirmed on box art

Related Research Articles

<span class="mw-page-title-main">Capcom</span> Japanese video game company

Capcom Co., Ltd. is a Japanese video game company. It has created a number of multi-million-selling game franchises, with its most commercially successful being Resident Evil, Monster Hunter, Street Fighter, Mega Man, Devil May Cry, Dead Rising, Ace Attorney, and Marvel vs. Capcom. Established in 1979, it has become an international enterprise with subsidiaries in East Asia, Europe, and North America.

<span class="mw-page-title-main">GameCube</span> Nintendo video game console

The GameCube is a home video game console developed and marketed by Nintendo. It was released in Japan on 14 September 2001, in North America on 18 November 2001, in Europe on 3 May 2002, and in Australia on 17 May 2002. It is the successor to the Nintendo 64 (N64) and the predecessor to the Wii. As a sixth-generation console, the GameCube primarily competed with the PlayStation 2 and Xbox.

<i>Resident Evil 2</i> 1998 video game

Resident Evil 2 is a 1998 survival horror video game developed and published by Capcom for the PlayStation. The player controls rookie cop Leon S. Kennedy and college student Claire Redfield, who must escape Raccoon City after its citizens are transformed into zombies by a biological weapon two months after the events of the original Resident Evil. The gameplay focuses on exploration, puzzles, and combat; the main difference from its predecessor are the branching paths, with each player character having unique storylines, partners and obstacles.

<i>Devil May Cry 4</i> 2008 video game

Devil May Cry 4 is a 2008 action-adventure game developed and published by Capcom. It was released for the PlayStation 3, Xbox 360, and Microsoft Windows platforms. It is the fourth installment in the Devil May Cry series and is written by Bingo Morihashi and directed by Hideaki Itsuno. The story follows Nero, a young man possessing demonic powers who is on a mission to stop the series' main character, Dante, after he assassinates the leader of the Order of the Sword. The player assumes the role of both Nero and Dante as they fight enemies using their demonic powers and a variety of weapons.

<i>Dino Crisis</i> (video game) 1999 survival horror video game

Dino Crisis is a survival horror video game developed and published by Capcom originally for the PlayStation console in 1999. It is the first installment in the Dino Crisis series and was developed by the same team behind Capcom's Resident Evil series, including director Shinji Mikami, and shares many similarities with it. The story follows Regina, a special operations agent sent with a team to investigate a secluded island research facility. Finding the place overrun with dinosaurs, Regina must fight through the facility to discover its secrets and ultimately escape alive with her team.

<i>Resident Evil 5</i> 2009 video game

Resident Evil 5 is a 2009 third-person shooter video game developed and published by Capcom. It is a major installment in the Resident Evil series, and was announced in 2005—the same year its predecessor Resident Evil 4 was released. Resident Evil 5 was released for the PlayStation 3 and Xbox 360 consoles in March 2009 and for Microsoft Windows in September 2009. It was re-released for PlayStation 4 and Xbox One in June 2016. The plot involves an investigation of a terrorist threat by Bioterrorism Security Assessment Alliance agents Chris Redfield and Sheva Alomar in Kijuju, a fictional region of West Africa. Chris learns that he must confront his past in the form of an old enemy, Albert Wesker, and his former partner, Jill Valentine.

<span class="mw-page-title-main">Shinji Mikami</span> Japanese video game designer, director and producer

Shinji Mikami is a Japanese video game designer, director, and producer. Starting his career at Capcom in 1990, he has worked on many of the company's most successful games. He directed the first installment of the Resident Evil series in 1996 and the first installment of the Dino Crisis series in 1999, both survival horror games. He returned to Resident Evil to direct the remake of the first game in 2002 and the third-person shooter Resident Evil 4 in 2005. In 2006, he directed his final Capcom game God Hand, a beat 'em up action game. Mikami worked at PlatinumGames to direct the third-person shooter Vanquish in 2010. The same year, he founded his own studio Tango Gameworks which has since been acquired by the American company ZeniMax Media. Under his studio, he directed the third-person horror game The Evil Within in 2014. He has also served the roles of producer and executive producer for many games.

<span class="mw-page-title-main">Capcom Five</span> Five Capcom video games for GameCube

The Capcom Five are five video games that were unveiled by Capcom in late 2002 and published from March 2003. At a time when Nintendo's GameCube console had failed to capture market share, Capcom announced five new GameCube titles with the apparent goal of boosting hardware sales and demonstrating third-party developer support. Capcom USA followed up with confirmation that they would be exclusive to the GameCube. The five games were P.N.03, a futuristic third-person shooter; Viewtiful Joe, a side-scrolling action-platformer; Dead Phoenix, a shoot 'em up; Resident Evil 4, a survival horror third-person shooter; and Killer7, an action-adventure game with first-person shooter elements. Though not directly related to each other, they were all overseen by Resident Evil director Shinji Mikami and, except Killer7, developed by Capcom's Production Studio 4. Capcom USA later clarified that only Resident Evil 4 was intended to be exclusive; the initial announcement was due to a miscommunication with their parent company.

<i>Lost Planet: Extreme Condition</i> 2006 video game

Lost Planet: Extreme Condition is a third-person shooter video game developed and published by Capcom for Xbox 360, Microsoft Windows and PlayStation 3. The game was released in Japan in December 2006 and worldwide in January 2007. Originally intended to be an Xbox 360 exclusive, it was later ported and released for Microsoft Windows in June 2007 and PlayStation 3 in February 2008.

<i>Lost Planet 2</i> 2010 third-person shooter video game

Lost Planet 2 is a third-person shooter video game developed and published by Capcom and Beeline Interactive, Inc. The game is the sequel to Lost Planet: Extreme Condition, taking place ten years after the events of the first game, on the same planet. The game was developed for BlackBerry, PlayStation 3, Xbox 360 and Microsoft Windows. Originally set to be released in early 2010, Capcom delayed the game's consoles release to May 11, 2010 in North America and Europe, May 13 in Australia and May 20 for Japan, while the BlackBerry version was released worldwide on April 28 and the Microsoft Windows version was released in October that year. The title sold more than 1.5 million copies worldwide.

<span class="mw-page-title-main">Xbox (console)</span> Video game console by Microsoft

The Xbox is a home video game console manufactured by Microsoft that is the first installment in the Xbox series of video game consoles. It was released as Microsoft's first foray into the gaming console market on November 15, 2001, in North America, followed by Australia, Europe and Japan in 2002. It is classified as a sixth-generation console, competing with Sony's PlayStation 2 and Nintendo's GameCube. It was also the first major console produced by an American company since the release of the Atari Jaguar in 1993.

Lost Planet is a video game series of third-person shooters published by Capcom. The series follows a number of protagonists on E.D.N III, a planet in the process of an ice age, as they survive and fight the environment, various alien creatures and those planning to colonize the planet.

<i>Resident Evil: Revelations</i> 2012 video game

Resident Evil: Revelations is a 2012 survival horror video game developed and published by Capcom originally for the Nintendo 3DS handheld game console. Set shortly after the events of Resident Evil 4, the game follows counter-terrorism agents Jill Valentine and Chris Redfield as they try to uncover the truth behind a bioterrorist organization that plans to infect the Earth's oceans with a virus. The game features a single-player mode where the player must complete a series of episodes that involve solving puzzles and defeating enemies, and a multiplayer mode where players may fight their way through altered single-player scenarios.

<i>Dragons Dogma</i> 2012 video game

Dragon's Dogma is a 2012 action role-playing hack and slash video game by Capcom. First released for PlayStation 3 and Xbox 360, an enhanced version subtitled Dark Arisen was later released for Windows, PlayStation 4, Xbox One, and Nintendo Switch. Set in Gransys, a high fantasy world inspired by Sicily, the player takes on the role of a human protagonist dubbed the Arisen on a quest to defeat the dragon Grigori, a being said to herald the world's end, while uncovering a deeper conspiracy along the way.

<i>Sonic Generations</i> 2011 video game

Sonic Generations is a 2011 platform game developed by Sonic Team and published by Sega for the PlayStation 3, Xbox 360, Windows, and Nintendo 3DS. Produced in commemoration of the 20th anniversary of the Sonic the Hedgehog series, the game follows Sonic and his sidekick Tails as they form an alliance with their modern selves. It features two gameplay styles: "Classic", which plays from a side-scrolling perspective like that of the original Sega Genesis Sonic games, and "Modern", 3D levels similar to those in Sonic Unleashed (2008) and Sonic Colors (2010).

<i>Resident Evil</i> (2002 video game) Survival horror game

Resident Evil is a survival horror video game developed and published by Capcom. Released for the GameCube video game console in 2002, it is a remake of the 1996 PlayStation game Resident Evil, the first installment in the Resident Evil video game series. The story takes place in 1998 near the fictional Midwestern town of Raccoon City where a series of bizarre murders have taken place. The player takes on the role of either Chris Redfield or Jill Valentine, S.T.A.R.S. officers sent in by the city and the R.P.D. to investigate the murders.

Panta Rhei is a video game engine developed by Capcom, for use with 8th generation consoles PlayStation 4, Xbox One; as a replacement for its previous MT Framework engine.

<span class="mw-page-title-main">Cross-platform play</span> Ability of players using different video game systems to play with each other simultaneously

In video games with online gaming functionality, also called cross-compatible play, cross-platform play, crossplay, or cross-play describes the ability of players using different video game hardware to play with each other simultaneously. It is commonly applied to the ability for players using a game on a specific video game console to play alongside a player on a different hardware platform such as another console or a computer. A related concept is cross-save, where the player's progress in a game is stored in separate servers, and can be continued in the game but on a different hardware platform.

<i>Resident Evil 7: Biohazard</i> 2017 video game

Resident Evil 7: Biohazard is a 2017 survival horror game developed and published by Capcom. The player controls Ethan Winters as he searches for his long-missing wife in a derelict plantation occupied by an infected family, solving puzzles and fighting enemies. Resident Evil 7 diverges from the more action-oriented Resident Evil 5 and Resident Evil 6, returning to the franchise's survival horror roots, emphasizing exploration. It is the first main Resident Evil game to use a first-person view.

<span class="mw-page-title-main">RE Engine</span> Video game engine

RE Engine, also known as Reach for the Moon Engine, is a video game engine created by Capcom. Originally designed for Resident Evil 7: Biohazard, it has since been used in a variety of the company's games, such as Devil May Cry 5, Monster Hunter Rise and Street Fighter 6. The engine is a successor to MT Framework, Capcom's previous engine.

References

  1. Eddie Makuch (May 9, 2014). "Capcom lists its six "powerful" franchises -- Can you guess what they are?". GameSpot . CBS Interactive . Retrieved 26 June 2016.
  2. "MT Framework Multiplatform Game Development Environment Created by Capcom Receives Award". Capcom . September 11, 2008. Retrieved 26 June 2016.
  3. Christian Nutt (August 15, 2008). "Co-Op Creators: Resident Evil 5's Anpo and Takeuchi Tag-Team Interview". Gamasutra . UBM TechWeb . Retrieved 23 June 2016.
  4. 1 2 3 "西川善司の3Dゲームファンのための「ロスト プラネット」グラフィックス講座。 Xbox 360グラフィックスここに極まる! 日本発の次世代技術の秘密とは?". GAME Watch (in Japanese). Impress Watch Corporation. January 31, 2007. Retrieved 23 June 2016.
  5. Christian Nutt (December 12, 2007). "The Devil Laughs: A Chat With Capcom Producer Hiroyuki Kobayashi". Gamasutra . UBM TechWeb . Retrieved 23 June 2016.
  6. Garret Romaine (September 28, 2009). "Sponsored Feature: Resident Evil 5 Takes Full Advantage of Intel Core i7 Processors". Gamasutra . UBM TechWeb . Retrieved 23 June 2016.
  7. Simon Green (2003). "Stupid OpenGL Shader Tricks" (PDF).
  8. Michael Wimmer; Daniel Scherzer; Werner Purgathofer (2004). "Light Space Perspective Shadow Maps" (PDF). In H. W. Jensen; A. Keller (eds.). Eurographics Symposium on Rendering. The Eurographics Association.
  9. "NVIDIA® And Capcom Introduce Lost Planet - The First Directx 10 Game Demo - NVIDIA". nvidia.com. Retrieved 25 June 2016.
  10. "DirectX 10 Benchmarking - Lost Planet: Extreme Condition - Legit Reviews". legitreviews.com. 15 May 2007. Retrieved 25 June 2016.
  11. "カプコン開発陣が明かす「ロスト プラネット」映像表現の内幕。独創的なビジュアルを生み出した技術と開発の手法に迫る". impress.co.jp (in Japanese). Retrieved 25 June 2016.
  12. "Beyond3D - CEDEC 2007: Capcom on Lost Planet Part II". beyond3d.com. Archived from the original on 9 August 2016. Retrieved 23 June 2016.
  13. "3D Performance with Lost Planet Demo: DirectX 10 Benchmarks". archive.org. 31 July 2012. Archived from the original on July 31, 2012. Retrieved 23 June 2016.{{cite web}}: CS1 maint: unfit URL (link)
  14. "Interview about Devil May Cry 4 - Devil May Cry 4, interview, DMC4, dmc4, capcom - PC Games Hardware". pcgameshardware.com. Retrieved 25 June 2016.
  15. "Capcom Producer Masachika Kawata about Resident Evil 5 - Resident Evil, Capcom, Kawata, Producer, Interview - PC Games Hardware". pcgameshardware.com. Retrieved 25 June 2016.
  16. "Devil May Cry 4 Performance - Introduction". legionhardware.com. Archived from the original on 20 August 2016. Retrieved 25 June 2016.
  17. "Resident Evil 5: PC vs. Xbox 360 and DirectX 9 vs. DirectX 10 - graphics comparison [Top article of July 2009] - Resident Evil 5, DirectX 10, DirectX 9, PC, Xbox 360, graphics, comparison - PC Games Hardware". pcgameshardware.com. Retrieved 25 June 2016.
  18. "Image Quality: DirectX 9 Versus DirectX 10 - Resident Evil 5: Demo Performance Analyzed". tomshardware.co.uk. 14 September 2009. Retrieved 25 June 2016.
  19. "Resident Evil 5". gamesindustry.biz. Retrieved 23 June 2016.
  20. "Devil May Cry 4 Special Edition versus Devil May Cry 4 - DirectX 10 Comparison Screenshots". dsogaming.com. 27 June 2015. Retrieved 25 June 2016.
  21. "Resident Evil 5 Steam edition "ripped out" code needed for splitscreen mod". eurogamer.net. Retrieved 25 June 2016.
  22. Tsujimoto, Haruhiro (March 31, 2012). "Annual Report 2012 - Our Strategy for Growth: Armed with "World-Class Development Capabilities" and "Leading Contents", Capcom Aims to Maximize Profits through Opportunities in the Rapidly Changing Game Market" (PDF). Capcom. Retrieved April 15, 2016.
  23. 1 2 3 4 5 6 "Capcom Talks MT Framework 2.0". andriasang.com. Retrieved 23 June 2016.
  24. 1 2 3 4 5 6 7 8 "Capcom on 3DS MT Framework and Resident Evil Revelations". andriasang.com. Retrieved 25 June 2016.
  25. "Lost Planet 2: DX9 vs. DX11 - Page 2". techgage.com. 16 August 2010. Retrieved 23 June 2016.
  26. 1 2 3 株式会社インプレス (7 June 2012). "西川善司の3Dゲームファンのためのグラフィックス講座・E3特別編その1 MTフレームワーク2.0採用の「バイオハザード6」は進化したキャラクター表現に注目!". impress.co.jp (in Japanese). Retrieved 25 June 2016.
  27. 1 2 "How Dragon's Dogma Changed the MT Framework". capcom-unity.com. Retrieved 23 June 2016.
  28. 1 2 "Face-Off: Resident Evil 6". eurogamer.net. Retrieved 24 June 2016.
  29. "Light Scattering from Human Hair Fibers". cornell.edu. Retrieved 25 June 2016.
  30. "Monster Hunter World doesn't run great on any console - report - VG247". vg247.com. 1 February 2018. Retrieved 30 June 2018.
  31. "Capcom Brings MT Framework to Wii". andriasang.com. Retrieved 25 June 2016.
  32. "Capcom Makes Big 3DS Push". andriasang.com. Retrieved 25 June 2016.
  33. "The Mega Man Legends 3 Project: Eguchi's Take on the Bonne Mecha Event". capcom-unity.com. Retrieved 25 June 2016.
  34. "Lost Planet 2, Yakuza demonstrated on NGP". engadget.com. Retrieved 25 June 2016.
  35. "CAPCOM - vol07.Masaru Ijuin (Developer Interview 2011)". capcom.co.jp. Retrieved 26 June 2016.
  36. Ijuin, Masaru (January 6, 2014). "Foundation for game creation at Capcom: "Panta Rhei" development engine for next-gen consoles and the potential it holds". Developer Interviews 2013 (Capcom). Capcom Investor Relations.
  37. "Famitsu Interview Reveals Resident Evil 7 is About 65 Percent Complete!". Play-Asia . June 16, 2016. Archived from the original on June 19, 2016. Retrieved June 27, 2016.
  38. Palumbo, Alessio (9 November 2017). "CAPCOM Explains Why They Chose To Use MT Framework for Monster Hunter: World". wccftech.com. Retrieved 10 February 2018.
  39. Bierton, David (2 July 2016). "Face-Off: Resident Evil 5 Remastered". eurogamer.net. Retrieved 10 February 2018.
  40. Inc., Aetas. "「戦国BASARA4」はプレイヤーが"戦国時代をゼロから創る"――シリーズ「新章」の真意や新要素の魅力を開発陣に聞いてきた". 4gamer.net (in Japanese). Retrieved 25 June 2016.{{cite web}}: |last= has generic name (help)
  41. ""椿姫彩菜のゲームの話"第3回 カプコンの小林裕幸プロデューサーが語る『戦国BASARA』シリーズよもやま話とその未来 - スーパーコアゲーマーがクリエイターに突撃! 椿姫彩菜のゲームの話". famitsu.com. Retrieved 25 June 2016.
  42. Inc., Aetas. "シリーズ初の本格オンラインゲーム「Dragon's Dogma Online」インタビュー。どんな「オープンワールドアクション」を目指しているのか,開発陣に聞いた". 4gamer.net (in Japanese). Retrieved 25 June 2016.{{cite web}}: |last= has generic name (help)
  43. Hulfish, Garrett. "'Ultra Street Fighter 2' has first-person 'Hadoken' mode on Nintendo Switch". Yahoo. Retrieved 18 Feb 2017.
  44. Palumbo, Alessio. "Monster Hunter World Targeting Stable 30FPS, Runs on Capcom's MT Framework Engine". WCCFTech. Retrieved 24 Aug 2017.
  45. De Meo, Francesco. "Mega Man 11 Is Powered By Capcom's MT Framework Engine; Mega Man X9 Discussed". Wccftech. Retrieved 30 August 2018.
  46. Nishimura, Zenji. "西川善司の3Dゲームファンのための「ロスト プラネット 2」グラフィックス講座(後編)" (in Japanese). Impress.co.jp.
  47. Inc., Aetas. ""もっと簡単"で"もっと楽しく","もっと誰でも遊べる"ものを目指して――「謎惑館 ~音の間に間に~」について,ディレクターの中井 実氏にいろいろ聞いてみた". 4gamer.net (in Japanese). Retrieved 25 June 2016.{{cite web}}: |last= has generic name (help)