Resident Evil 6 | |
---|---|
Developer(s) | Capcom [lower-alpha 1] |
Publisher(s) | Capcom |
Director(s) | Eiichiro Sasaki |
Producer(s) | Yoshiaki Hirabayashi |
Designer(s) | Jiro Taoka |
Programmer(s) | Soji Seta |
Artist(s) | Tomonori Takano |
Writer(s) | Shōtarō Suga |
Composer(s) | Akihiko Narita Akiyuki Morimoto Kōta Suzuki |
Series | Resident Evil |
Engine | MT Framework |
Platform(s) | |
Release | |
Genre(s) | Third-person shooter [2] [3] [4] |
Mode(s) | Single-player, multiplayer |
Resident Evil 6 [lower-alpha 2] is a 2012 third-person shooter video game developed and published by Capcom. A major installment in the Resident Evil series, Resident Evil 6 was released for the PlayStation 3 and Xbox 360 in October 2012, and for Windows in March 2013. It was re-released with all downloadable content for the PlayStation 4 and Xbox One in March 2016, and for the Nintendo Switch in October 2019. Players control Leon S. Kennedy, Chris Redfield, Jake Muller and Ada Wong as they confront the force behind a worldwide bio-terrorist attack. The story is centred around their four interwoven campaigns, and every campaign features a unique style in both tone and gameplay.
Resident Evil 6 was conceptualized in 2009 and entered full development the following year under Resident Evil 4 producer Hiroyuki Kobayashi. It had a development staff of more than 600, making it Capcom's largest production. Resident Evil 6 received mixed reviews from critics, who praised the graphics, artificial intelligence and controls, but criticized the execution of the interwoven campaigns and departure from the survival horror roots of the franchise in favor of a more action-oriented style. Despite these criticisms, the game sold 10.9 million units by December 2022. Resident Evil 7: Biohazard , released in 2017, switched to a first-person perspective and returned to the survival horror genre.
Resident Evil 6 allows players to select between four scenarios with interwoven storylines centered on Division of Security Operations (DSO) agent Leon S. Kennedy, Bioterrorism Security Assessment Alliance (BSAA) Captain Chris Redfield, mercenary Jake Muller and spy Ada Wong. [5] In the Leon, Chris and Jake scenarios, players have the option of controlling either them or their respective partners, United States Secret Service agent Helena Harper, BSAA sniper Piers Nivans and DSO agent Sherry Birkin. The character not selected by the player is controlled by either artificial intelligence (AI) or another player via local or online multiplayer. Ada's scenario can be played with or without a partner and a second player who joins will control the non-canonical character Agent. In addition, each scenario features a different play-style; for example, some player-characters are more vulnerable to attacks whereas others are more resilient. [6] Each central character has unique abilities, which vary from faster reload times and carrying more ammunition. [5] Resident Evil 6 presents new gameplay mechanics such as rolling in any direction and running while shooting and sliding. [7] The game also features a four-player co-operative mode. [8] When playing in single player mode, the player can allow another player to join in online at any time. [9] While performing certain actions, quick time events may occur, in which the player must follow onscreen prompts by pressing buttons or manipulating joysticks within a limited amount of time. [6]
A new feature comes in the form of tablets; players may consume them in order to recover health, and more can be produced by mixing herbs. [5] If one player runs out of health, that player will have a short time to try to defend themselves while their partners attempt to revive them. If any non-AI players are killed, gameplay will resume at the last checkpoint. The game features several primary enemies, including zombies and the newly introduced J'avo. Unlike zombies, J'avo are able to interact with each other to plan an attack, use weapons and heal themselves. [10] Also some J'avo are susceptible to various mutations that increase their prowess in battle, the type of mutation sometimes depends on location of the injury. There are a total of 15 different mutations within the game. [11] Certain enemies drop skill points when killed, which can be picked up and spent on upgrades such as increased weapon effectiveness or specific ammunition drops. The campaigns feature a "Lone Wolf" ability which allows the player to remove their artificial intelligence companion character. [12] Players can equip three of these upgrades which apply to all campaigns. [13] The game also features a stamina bar; which depletes once the player performs melee attacks, or uses a "quickshot"—which involves shooting a zombie with a headshot instantly. [14] Resident Evil 6 is twice as long as Resident Evil 5 . [15]
The game features two new modes. "Mercenaries" mode involves players fighting for survival against hordes of enemies. In the PC version, the Mercenaries mode features an exclusive sub-mode named "No Mercy", which involves the cast from Left 4 Dead 2 fighting a total number of 300 enemies against a timer. [16] "Agent Hunt" mode allows players to take control of random enemies in other people's online sessions; however, it is only unlocked after the player clears the three main campaigns. The longer the player stays in another online session, the more points they will earn. [17]
On 24 December 2012, Jake Muller (Troy Baker / Daisuke Namikawa), son of late bio-terrorist Albert Wesker, flees local authorities during a bio-terrorist attack in Edonia. He partners with Division of Security Operations (DSO) agent and Raccoon City survivor Sherry Birkin (Eden Riegel / Maaya Sakamoto) and learns that she is to extract him from the country to create a vaccine for the newly emerged C-virus. However, they are relentlessly hunted by Ustanak, a hulking bio-weapon. Meanwhile, a Bio-terrorism Security Assessment Alliance (BSAA) strike team, led by Chris Redfield (Roger Craig Smith / Hiroki Tōchi) and Piers Nivans (Christopher Emerson / Shuhei Sakaguchi), is deployed to eliminate the infected local populace. They are attacked by the leader of Neo-Umbrella, who claims to be Ada Wong (Courtenay Taylor / Junko Minagawa); she kills most of the team using a device that injects them with the C-virus, turning them into monsters, except Chris and Piers. Chris goes into a self-imposed exile, afflicted with post-traumatic amnesia. Meanwhile, Sherry and Jake's extraction by the BSAA is sabotaged, forcing them to crash land into the mountains, where they are captured by "Ada" for six months.
On 29 June 2013, US President Adam Benford (Michael Donovan / Katsuhiko Sasaki) plans to publicly disclose the truth behind the 1998 Raccoon City incident and the government's dealings with Umbrella to prevent further bio-terrorism. However, the venue, located in the American town of Tall Oaks is hit by another attack, infecting the President. The only survivors, DSO agent and Raccoon City survivor Leon S. Kennedy (Matthew Mercer / Toshiyuki Morikawa) and Secret Service agent Helena Harper (Laura Bailey / Mayumi Sako) are forced to kill him. The pair encounters the real Ada Wong (also Taylor), and Leon learns that National Security Advisor Derek Simmons (David Lodge / Takayuki Sugō) is affiliated with Neo-Umbrella andorchestrated the attack. Leon and Helena fake their deaths and pursue Simmons to Lanshiang, China. Meanwhile, Jake and Sherry escape captivity in Lanshiang.
Chris returns to duty in the BSAA with Piers and a new team in a besieged Lanshiang. Chris recovers from his amnesia and recklessly pursues "Ada", resulting in casualties within his squad. Chris and Piers track her down until Leon intervenes. After being informed by Leon, Chris and Piers pursue "Ada" to an aircraft carrier and destroy cruise missiles laden with the C-virus. Leon, Helena, Sherry and Jake confront Simmons over his involvement with the outbreaks, during which Sherry covertly hands Jake's medical data to Leon in case of their captivity. Simmons, infected by a J'avo, admits to assassinating the President to maintain national security. Leon and Helena defeat the mutated Simmons, while Sherry and Jake are captured again. Shortly afterward, a C-virus missile detonates, triggering an outbreak in the city. Leon reveals Jake's true identity to Chris and has him rescue Jake and Sherry in a remote oil platform. With Ada's assistance, Leon and Helena manage to kill a further mutated Simmons.
On the oil platform, Chris and Piers head underground, freeing Jake and Sherry from captivity before preventing a large-scale attack by a massive bioweapon named Haos. Severely injured, Piers injects himself with the C-virus to turn the tide of the battle. They defeat Haos but, aware of his inevitable mutation, Piers sacrifices himself by pushing Chris into an escape pod and using his abilities to destroy the base. Meanwhile, Jake and Sherry escape the facility and kill Ustanak as they ride a rocket-powered lift to the surface.
Ada's imposter is revealed to be Carla Radames, a scientist who was forced to transform into an Ada clone by Simmons. Although presumed dead after being shot by one of Simmons' soldiers, Carla attempts a final attack against Ada, after having injected herself with a powerful dose of the C-virus, but is killed. Ada later helps Leon and Helena in their fight against Simmons, and destroys the lab where Carla was developed before accepting a new assignment. Leon and Helena are cleared for duty; Chris remains with the BSAA in command of a new squad after overcoming his guilt; Sherry continues her work as a DSO agent; and Jake begins a new life fighting bioweapons in a developing country, with his identity concealed by the BSAA.
We brought zombies back because they’re popular. Based on feedback from Resident Evil 4 and Resident Evil 5, the fact that there weren't classic zombies in those games and people really wanted them. We tried to respond to the requests and put them in this game.
Producer Hiroyuki Kobayashi speaking in an interview with Siliconera [18]
Resident Evil 6 was conceptualized soon after the release of Resident Evil 5 , and entered full development in 2009. [19] Resident Evil 5 producer Jun Takeuchi said that he considered a "completely new system" for Resident Evil 6, but ruled out his involvement. [20] [21] In March 2009, co-producer Masachika Kawata stated that the new installment was not decided upon, but admitted that it could take Capcom four to eight years to develop. [22] Kawata later claimed that the new game will be drastically different from its predecessors. [23] The game was directed by Eiichiro Sasaki, who also directed the Resident Evil Outbreak series. [24] When development of the game first begun, producer Yoshiaki Hirabayashi wanted to revolve the game around the "ultimate horror entertainment", bearing in mind that the team considered the upcoming Resident Evil 6 to be the flagship title of the horror genre. In a February 2012 interview, Hirabayashi stated that he went to lengths to balance "all of the things people love" about the series, so the team focused to orientate gameplay around horror themes. [25] Each of the four campaigns was designed around a different expression of horror: Leon's story reflecting "gothic, classic Resident Evil-style horror", Chris' story "a horror of the battlefield", Jake's story involving the fear of being stalked, and Ada's story being "a very classic Resident Evil-style" experience. [26] In March 2012, Capcom admitted that it believed the survival-horror market was too small for Resident Evil, and issued a statement that the development team would instead choose to orientate the gameplay around the action genre. [27]
The development of the game was led by Hiroyuki Kobayashi, who was stated by Capcom to be aiming to "deliver the most impressive Resident Evil title ever both in terms of scope and production values". Capcom also asserted that the game was meant to take an approach to "evolve" the series. [28] The staff wanted to give the game a new setting with Sasaki wishing to place it in China. While the country of Edonia was not modelled from any country in Europe, it was given an Eastern European theme. [29] It was Kobayashi's idea to bring back Leon for Resident Evil 6, as well as make him central to the story. [30] According to Famitsu, the character of Jake Muller was designed to be "someone today's young people can empathize with". [31] [32] The game had a development staff of more than 600, making it Capcom's largest production to date. [33] The decision to bring back zombies into Resident Evil 6 was made by Kobayashi, who felt that they were a popular component for the franchise, as well as complying per fans' requests. [18] Hirabayashi admitted that the game had radically changed at the end of the development cycle, due to the new concepts it introduced to the series. [25] On 21 August 2012, Resident Evil 6 went gold and initiated its online service. [34]
An official trailer was released on 19 January 2012. [35] At a Microsoft press briefing at E3 2012, the first gameplay demonstration was shown, depicting Leon and Helena fighting hordes of zombies in China. A playable demo of Resident Evil 6 was scheduled for release on the PlayStation Network and Xbox Live Marketplace on 5 September 2012. [36] Capcom later announced that the demo would become available for both Xbox 360 and PlayStation 3 owners on 18 September 2012. Early access to the demo was included with Dragon's Dogma . [36] As a result of criticism of the first demo, Capcom brought a different version of the demo to the 2012 San Diego Comic-Con, modifying various parts of its gameplay. [37] Originally scheduled to be released on 20 November 2012, the game's release date was pushed forward to 2 October 2012. [38] Prior to the game's launch, several copies of the game were stolen and were sold in Poland. [39]
Resident Evil 6 was also contained in Biohazard Anniversary Package, a special edition for Resident Evil's seventeenth anniversary released in Japan on 22 March 2013 alongside the PC version. [40] [41] Resident Evil 6 was re-released on PlayStation 4 and Xbox One with graphical enhancements and all DLC on 29 March 2016. [42] It was released on the Nintendo Switch on 29 October 2019. [43]
In response to a public backlash over classifying on-disc content as downloadable content (DLC), Capcom released a patch in December 2012 free of charge. [44] The patch included new camera controls, a new difficulty mode named "No Hope", an option to play Ada's campaign without having to complete the other three, and the addition of an online co-op partner for Ada's campaign simply called "Agent". Unlike any other character in the game, Agent cannot interact with doors and treasure chests; he also disappears when cutscenes are triggered. [45]
On 18 December 2012, a new multiplayer (DLC) was released with three new multiplayer modes: "Predator", "Survivors" and "Onslaught". [46] Predator mode is a series of quick fire rounds with up to six players who take turns as the fearsome Ustanak and have full access to its weapons. The other players in "Predator" mode must avoid capture and being killed by the Ustanak. Human players score points for successful attacks, but also lose points for being caught and/or taken down. This match type is over once all have played as the Ustanak, with the participant with the most points crowned as the winner. Survivors mode is Resident Evil's take on the classic solo and team based deathmatch mode. Survivors is available for 2 to 6 players. Onslaught is a two player mode where each must clear waves of oncoming enemies. The twist comes when a player completes a combo chain as this will send enemies over to their opponent's screen. [47] [48]
On 4 April 2013, a Left 4 Dead 2 crossover DLC was released for the PC version, adding the main characters and two monsters from Left 4 Dead 2 to the PC-exclusive The Mercenaries: No Mercy mode in Resident Evil 6. Various weapons, characters and monsters from Resident Evil 6 have also been added as optionally downloadable replacement skins on the PC version of Left 4 Dead 2. [49] [50]
Aggregator | Score |
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Metacritic | PS3: 74/100 [51] X360: 67/100 [52] PC: 69/100 [53] PS4: 60/100 [54] XONE: 63/100 [55] NS: 69/100 [56] |
Publication | Score |
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1Up.com | C+ [57] |
Destructoid | 3/10 [2] |
Edge | 6/10 [58] |
Eurogamer | 6/10 [59] |
Famitsu | 39/40 [60] |
G4 | [61] |
Game Informer | 8.75/10 [4] |
GameSpot | 4.5/10 [62] |
GamesRadar+ | [3] |
GameTrailers | 8.8/10 [63] |
Giant Bomb | [64] |
IGN | 7.9/10 [65] |
Official Xbox Magazine (UK) | 8/10 [66] |
The Escapist | [67] |
According to review aggregator website Metacritic, Resident Evil 6 received "mixed or average" reviews. [51] [52] [53] The website described the game as "the first game in the main series that failed to receive a positive reception from game critics" and reported that the critics "complained about bloat and inconsistency", and felt that "RE6 was more generic shooter than distinctive survival horror game." [68]
Critics praised the graphics, AI and controls. A reviewer from Game Informer stated that the game did not "hold back" the decadent experience from being an "unhinged flaming rollercoaster ride". [4] A reviewer from the Official Xbox Magazine concluded that the game was an accomplished shooter, and a fittingly "thunderous" send-off for Resident Evil, while also praising the length and variety of the game. [66] GameTrailers noted the shift away from the style and tone of past games in the series, yet still praised the overall direction, stating that despite the "old identity stripped away", the game presented itself as a "massive" action game. [63] Richard George of IGN was favourable toward the technical and artistic design of the game, stating that the game was among Capcom's greatest successes with an "incredibly strong" world, lighting and creature designs. Ryan McCaffrey of IGN also noted the new enemies as "some of the best" designs and concepts in the history of the franchise. [69] Hollander Cooper of GamesRadar praised the improvements to the controls over its predecessor, stating that the game had an emphasis placed on fluidity and movement, although noted that the cover system "never seems to work right". [3] The Escapist also praised the improved AI companion that "does a decent job of backing you up and taking the fight to the enemy rather than just standing by", while, however, disliking the cover system, calling it "the most forgettable new feature of the game". [67] Jose Otero of 1Up.com also praised the improvements to the game's controls but stated: "While building on that game's (Resident Evil 4's) masterful formula of stop-and-pop gunplay is a smart approach, RE6 serves as proof that too many compromises and too much empowerment can ultimately erode what makes Resident Evil, at its core, work." [57]
The game's four campaigns received criticism from reviewers. Simon Parkin from Eurogamer was divided over the campaigns, citing Leon's campaign as the strongest and "the closest we get to the series' survival horror roots", along with Ada's as having "diverse flavour". However, Parkin criticised the other two campaigns, stating that Jake's campaign "rarely delights" while citing that Chris's was a "second-rate third-person sprint" with "idiotic" cutscene dialogue. [59] A reviewer from Edge also felt that the campaigns noticeably contrasted in quality more than others. [58] Similarly, Kevin VanOrd from GameSpot concluded that the game's campaigns were the ultimate test of patience for "even the most dedicated", [62] while Destructoid cited Resident Evil 6 as not only a "step back" for the series due to the game's new and unconventional features, but a "step back for commonplace, unassuming action-shooters". [2]
In an interview with the Official PlayStation Blog, Resident Evil 6 executive producer Hiroyuki Kobayashi responded to fan criticism shortly after release, noting the creative differences with fans. He stated "the fans and us as creators are the two parents [...] and just like real parents, you're not always going to agree on what is best for raising that child," going on to say, "we want to make sure that what we do pleases them but the initial reaction might not always be positive. We do listen to the fans but we can't be beholden to them at every turn or I don't think we'll ever make progress in terms of the series' development". [70] [71]
While Capcom dubbed the game a "dramatic horror", several critics noted its departure from the survival horror genre compared to previous instalments, [2] [3] [62] and listed the genre simply as an action shooter. [2] [3] [4] [62] [72] Resident Evil 7: Biohazard , released in 2017, switched to a first-person perspective and returned to the series' survival horror roots. [73]
In May 2012, Capcom announced they expected the game to sell 7 million copies by the end of the 2012 fiscal year; [74] however, the company lowered their expectations to 6 million due to the game's mixed reception. [75] Capcom announced that it had shipped 4.5 million copies worldwide, setting a new record for the company. [76] In October 2012, the game sold 806,000 copies in the United States. [77] According to Capcom, sales weakened following the strong start, with the company admitting that the game would not meet their goals, and consequently lowered their financial projections for the fiscal year. [78]
In February 2013, Capcom said in a statement that the game suffered from poor sales due to various development challenges and "inadequate organisational collaboration" across the company. [79] [80]
Resident Evil 6 had sold 4.9 million units by March 2013. [81] By October 2013, the game had sold 5.2 million units worldwide, becoming one of Capcom's best-selling games. [82] Resident Evil 6 became Capcom's seventh-best-selling game by December 2023, selling 8.9 million units on PlayStation 3 and Xbox 360 with its original release. PlayStation 4 and Xbox One versions had sold 2.4 million units by December 2023. Total sales are 11.4 million units as of December 2023. [83]
Resident Evil 6 was one of the recipients of the Award for Excellence at the Japan Game Awards 2013. [84] It won the Best Sound Editing: Computer Interactive Entertainment at the 2013 Golden Reel Awards. [85] [86] The game was also nominated for Best Original Score – Video Game at the Hollywood Music in Media Awards. [87]
Resident Evil, known as Biohazard in Japan, is a Japanese horror game series and media franchise created by Capcom. It consists of survival horror, third-person shooter and first-person shooter games, with players typically surviving in environments inhabited by zombies and other mutated creatures. The franchise has expanded into other media, including a live-action film series, animated films, television series, comic books, novels, audiobooks, and merchandise. Resident Evil is the highest-grossing horror franchise.
Resident Evil 2 is a 1998 survival horror video game developed and published by Capcom for the PlayStation. The player controls rookie cop Leon S. Kennedy and college student Claire Redfield, who must escape Raccoon City after its citizens are transformed into zombies by a biological weapon two months after the events of the original Resident Evil. The gameplay focuses on exploration, puzzles, and combat; the main difference from its predecessor are the branching paths, with each player character having unique storylines, partners and obstacles.
Jill Valentine is a character in Resident Evil, a survival horror video game series created by the Japanese company Capcom. She was introduced as one of the two player characters in the original Resident Evil (1996), alongside her partner Chris Redfield, as a member of the Raccoon City Police Department's Special Tactics And Rescue Service (S.T.A.R.S.) unit. Jill and Chris fight against the Umbrella Corporation, a pharmaceutical company whose bioterrorism creates zombies and other bio-organic weapons, and later become founding members of the United Nations' Bioterrorism Security Assessment Alliance (BSAA).
Resident Evil 4 is a 2005 survival horror game developed and published by Capcom for the GameCube. Players control the special agent Leon S. Kennedy on a mission to rescue the US president's daughter, Ashley Graham, who has been kidnapped by a religious cult in rural Spain. Leon fights hordes of enemies infected by a mind-controlling parasite and reunites with the spy Ada Wong. In a departure from the fixed camera angles and slower gameplay of previous Resident Evil games, Resident Evil 4 features a dynamic camera system and action-oriented gameplay.
Leon Scott Kennedy is a character in the Resident Evil survival horror video game series created by the Japanese company Capcom. He was introduced as one of the two player characters in the video game Resident Evil 2 (1998), alongside Claire Redfield. During the events of Resident Evil 2, Leon is a rookie police officer who arrives in the doomed Raccoon City late for his first day on the job and is confronted by a zombie outbreak.
Chris Redfield is a character in the Resident Evil survival horror video game series created by the Japanese company Capcom. He was introduced as one of the two playable characters of the original Resident Evil (1996), alongside his partner Jill Valentine, as a member of the Raccoon Police Department's Special Tactics and Rescue Service (S.T.A.R.S.) unit. Vowing to never let any tragedies like Raccoon City happen again, Chris becomes a founding member of the United Nations' Bioterrorism Security Assessment Alliance (BSAA).
Resident Evil Zero is a survival horror video game developed and published by Capcom for the GameCube in 2002. It is a prequel to Resident Evil (1996), covering the ordeals experienced in the Arklay Mountains by special police force unit, the S.T.A.R.S. Bravo Team. The story takes place in July 1998 and follows officer Rebecca Chambers as well as convict Billy Coen as they explore an abandoned training facility for employees of the pharmaceutical company Umbrella. The gameplay is similar to other Resident Evil games, but adds the ability to switch between characters to solve puzzles and use unique abilities.
Ada Wong is a character in Resident Evil, a survival horror video game series created by the Japanese company Capcom. Ada was first mentioned in the original Resident Evil (1996), before being introduced as a supporting character and antiheroine in Resident Evil 2 (1998). The character was initially conceived as a researcher named Linda for the prototype of the second game, but her name was changed to Ada and she was rewritten as a spy and mercenary for the final build to connect its story to that of the original. Over the course of the series, Ada is often hired to steal biological weapons for various organizations, although she betrays her employers on numerous occasions to save protagonist Leon S. Kennedy from dire situations.
Resident Evil – Code: Veronica is a survival horror video game developed and published by Capcom and originally released for the Dreamcast in 2000. It is the fourth main installment in the Resident Evil series and the first to debut on a separate platform from the PlayStation. The story takes place three months after the events of Resident Evil 2 (1998) and the concurrent destruction of Raccoon City as seen in Resident Evil 3: Nemesis (1999). It follows Claire Redfield and her brother Chris Redfield in their efforts to survive a viral outbreak at a remote prison island in the Southern Ocean and a research facility in Antarctica. The game retains the traditional survival horror controls and gameplay of previous installments; however, unlike the pre-rendered backgrounds of previous games, Code: Veronica uses real-time 3D environments and dynamic camera movement.
Resident Evil 5 is a 2009 third-person shooter video game developed and published by Capcom. It is a major installment in the Resident Evil series, and was announced in 2005—the same year its predecessor Resident Evil 4 was released. Resident Evil 5 was released for the PlayStation 3 and Xbox 360 consoles in March 2009 and for Windows in September 2009. It was re-released for PlayStation 4 and Xbox One in June 2016. The plot involves an investigation of a terrorist threat by Bioterrorism Security Assessment Alliance agents Chris Redfield and Sheva Alomar in Kijuju, a fictional region of West Africa. Chris learns that he must confront his past in the form of an old enemy, Albert Wesker, and his former partner, Jill Valentine.
Resident Evil: The Darkside Chronicles is an on-rails light gun shooter video game for the Wii developed by Capcom and Cavia as part of the Resident Evil series. The game was released for the Wii on November 17, 2009, in North America. It serves as a prequel to Resident Evil 4, set 2 years before its events. It was released in Europe on November 27, 2009, bundled with the Wii Zapper accessory.
Claire Redfield is a character in Resident Evil, a survival horror video game series created by the Japanese company Capcom. She was first introduced as one of two player characters in Resident Evil 2 (1998) alongside Leon S. Kennedy. The character was initially conceived as a blonde motorcyclist named "Elza Walker" for the prototype of the game, but her name and role were changed for the final build to connect its story to that of the original. During the events of Resident Evil 2, Claire arrives in the Midwestern United States town of Raccoon City, which has been overrun by zombies, to find her missing brother, Chris Redfield.
Resident Evil: Revelations is a 2012 survival horror video game developed and published by Capcom originally for the Nintendo 3DS handheld game console. Set shortly after the events of Resident Evil 4, the game follows counter-terrorism agents Jill Valentine and Chris Redfield as they try to uncover the truth behind a bioterrorist organization that plans to infect the Earth's oceans with a virus. The game features a single-player mode where the player must complete a series of episodes that involve solving puzzles and defeating enemies, and a multiplayer mode where players may fight their way through altered single-player scenarios.
Resident Evil: Damnation, known as Biohazard: Damnation in Japan, is a 2012 Japanese adult animated biopunk action film by Capcom and Sony Pictures Entertainment Japan, and is directed by Makoto Kamiya and produced by Hiroyuki Kobayashi. It features the voices of Matthew Mercer, Dave Wittenberg, Wendee Lee, and Courtenay Taylor.
Resident Evil: Operation Raccoon City is a squad-based third-person shooter video game for Microsoft Windows, PlayStation 3 and Xbox 360, co-developed by Slant Six Games and Capcom. It was released on March 20, 2012 in North America, March 22, 2012 in Australia, March 23, 2012 in Europe and April 26, 2012 in Japan.
Resident Evil is a 2002 survival horror game developed and published by Capcom for the GameCube. It is a remake of the 1996 PlayStation game Resident Evil, the first installment in the Resident Evil video game series. The story takes place in 1998 near the fictional Midwestern town of Raccoon City where a series of bizarre murders have taken place. The player takes on the role of either Chris Redfield or Jill Valentine, S.T.A.R.S. officers sent in by the city and the R.P.D. to investigate the murders.
Resident Evil 2 is a 2019 survival horror game developed and published by Capcom. A remake of the 1998 game Resident Evil 2, it was released for PlayStation 4, Windows, and Xbox One in January 2019 and for Amazon Luna, PlayStation 5, Xbox Series X/S and Nintendo Switch in 2022. Versions for iOS, iPadOS, and macOS are scheduled to be released in December 2024. Players control the rookie police officer Leon S. Kennedy and the college student Claire Redfield as they attempt to escape Raccoon City during a zombie outbreak.
Resident Evil Village is a 2021 survival horror game developed and published by Capcom. It is the sequel to Resident Evil 7: Biohazard (2017) and the tenth main game of the Resident Evil series. Players control Ethan Winters, who searches for his kidnapped daughter in a village filled with mutant creatures. Village maintains survival horror elements from previous games, with players scavenging environments for items and managing resources while adding more action-oriented gameplay, with higher enemy counts and a greater emphasis on combat.
Resident Evil 4 is a 2023 survival horror game developed and published by Capcom. A remake of the 2005 game Resident Evil 4, players control the US agent Leon S. Kennedy, who must save Ashley Graham, the daughter of the United States president, from the mysterious Los Illuminados cult. The remake has an updated plot, new visuals, characters, cast, and altered gameplay.