Resident Evil 4 HD Project

Last updated
Resident Evil 4 HD Project
RE4 HD Project logo.png
Developer(s) Albert Marin, Cris Morales
Platform(s) Microsoft Windows
ReleaseFebruary 2, 2022
Genre(s) Graphical mod

Resident Evil 4 HD Project is a mod for the Steam version of the survival horror video game Resident Evil 4 . Created by a duo of modders, Albert Marin and Cris Morales, [1] its purpose is to update the original remaster to the most thorough level possible and provide a "definitive graphical experience". While in the planning stages since 2008, its development started shortly after the game's PC release in 2014 and continued for the next seven years. It was fully released on February 2, 2022. [2] [3] The mod received unanimous positive reception from critics due to its extreme accuracy and attention to detail.

Contents

Background and development

The mod's development took approximately 13,000 hours, and donations covered the approximately $15,000 expenses. [4] It "remasters visuals across all gameplay sections, all cinematics", as well as the game's Separate Ways minigame, which was available "on every official Resident Evil 4 release except the original GameCube one and the Oculus Quest 2 port". [2]

In addition to texture improvements, many item models, the game's level geometry and lighting were also changed. [5] Previous ports of the game from GameCube to other systems had caused bugs resulting in missing sounds and visual effects, which were carried over to the HD version. The mod restores these missing effects, such as depth of field. [6]

The developers of the mod were stated to be "unfazed" by rumors that Capcom was remaking Resident Evil 4, with Albert stating that "Capcom's latest remakes are way different from the original versions", and calling the original game still worthy of a remaster. [7]

The mod was developed with no input from Capcom, although early in development the team was sent a planning document by a Capcom employee who was interested in the project. [8] While not acknowledging it, the company did not attempt to hinder the development of the mod and allowed the developers to pin a post in the game's Steam forums. [9]

After completing the HD Project, Marin stated that he had been hired by Nightdive Studios as a result of his experience remastering games, and that it was his first job in the video game industry. [10]

Reception

Alice O'Connor of Rock Paper Shotgun called Resident Evil 4 HD Project "one of the most impressive mods going", calling the "care and attention to detail" of the mod "stunning", as well as saying that it surpassed Capcom's official remaster and Resident Evil 4 VR . Remarking that it was "astonishing", she noted the fact that the textures were recreated precisely and said that it put Grand Theft Auto: The Trilogy – The Definitive Edition "to shame". She pointed out that one of the most impressive aspects was that many original textures were located by the modders in real life and re-photographed for perfect accuracy. [5]

Robert Zak of PC Gamer called the original remaster of Resident Evil 4 not the best representation of the game possible, noting that the textures were only "marginally cleaner" than that of the original GameCube version. Saying that HD Project was "finally about to put that right", he also stated that "may my eyes be blinded" if it was not one of the best mods on PC. [11] Shaun Prescott of the same publication described the mod as "a long, labor-intensive tribute to the classic game, born of the creators' frustration at Capcom's light-of-touch handling of the PC version". [6]

Related Research Articles

<span class="mw-page-title-main">Video game remake</span> Closely adapted game

A video game remake is a video game closely adapted from an earlier title, usually for the purpose of modernizing a game with updated graphics for newer hardware and gameplay for contemporary audiences. Typically, a remake of such game software shares essentially the same title, fundamental gameplay concepts, and core story elements of the original game, although some aspects of the original game may have been changed for the remake.

<span class="mw-page-title-main">Albert Wesker</span> Resident Evil character

Albert Wesker is a character in Resident Evil, a survival horror video game series created by the Japanese company Capcom. He was first introduced in the original Resident Evil (1996) as the captain of the Raccoon Police Department's Special Tactics And Rescue Service (S.T.A.R.S.) unit. Wesker has been one of the series' main antagonists as a member of Umbrella Corporation, manipulating story events behind-the-scenes. To further his own plans, Wesker betrays his allies, fakes his death, gains superhuman abilities, and works with both Umbrella's mysterious rival company and their successors in the field of biological weapons development until his ultimate defeat by Chris Redfield in Resident Evil 5 (2009).

<i>Resident Evil 4</i> 2005 video game

Resident Evil 4 is a survival horror game by Capcom, originally released for the GameCube in 2005. Players control the special agent Leon S. Kennedy on a mission to rescue the US president's daughter, Ashley Graham, who has been kidnapped by a religious cult in rural Spain. Leon fights hordes of enemies infected by a mind-controlling parasite and reunites with the spy Ada Wong. In a departure from the fixed camera angles and slower gameplay of previous Resident Evil games, Resident Evil 4 features a dynamic camera system and action-oriented gameplay.

<i>Resident Evil 3</i> (2020 video game) Video game remake

Resident Evil 3 is a 2020 survival horror game developed and published by Capcom. It is a remake of the 1999 game Resident Evil 3: Nemesis. Players control former elite agent Jill Valentine and mercenary Carlos Oliveira as they attempt to find a vaccine and escape from a city during a viral outbreak. The game is played from a third-person perspective and requires the player to solve puzzles and defeat monsters while being pursued by a creature called Nemesis. It was released for PlayStation 4, Windows, and Xbox One in April 2020 and for Amazon Luna, PlayStation 5, and Xbox Series X/S in June 2022, with a Nintendo Switch cloud version also released in November 2022.

<i>Resident Evil Zero</i> 2002 video game

Resident Evil Zero is a survival horror video game developed and published by Capcom for the GameCube in 2002. It is a prequel to Resident Evil (1996), covering the ordeals experienced in the Arklay Mountains by special police force unit, the S.T.A.R.S. Bravo Team. The story follows officer Rebecca Chambers and convict Billy Coen as they explore an abandoned training facility for employees of the pharmaceutical company Umbrella. The gameplay is similar to other Resident Evil games, but adds the ability to switch between characters to solve puzzles and use unique abilities.

<i>Resident Evil</i> (1996 video game) Survival horror game

Resident Evil is a 1996 survival horror game developed and published by Capcom for the PlayStation. It is the first game in Capcom's Resident Evil franchise. Players control Chris Redfield and Jill Valentine, members of the elite task force S.T.A.R.S., who must escape a mansion infested with zombies and other monsters.

<i>Resident Evil – Code: Veronica</i> 2000 video game

Resident Evil – Code: Veronica is a survival horror video game developed and published by Capcom and originally released for the Dreamcast in 2000. It is the fourth main installment in the Resident Evil series and the first to debut on a separate platform from the PlayStation. The story takes place three months after the events of Resident Evil 2 (1998) and the concurrent destruction of Raccoon City as seen in Resident Evil 3: Nemesis (1999). It follows Claire Redfield and her brother Chris Redfield in their efforts to survive a viral outbreak at a remote prison island in the Southern Ocean and a research facility in Antarctica. The game retains the traditional survival horror controls and gameplay of previous installments; however, unlike the pre-rendered backgrounds of previous games, Code: Veronica uses real-time 3D environments and dynamic camera movement.

<span class="mw-page-title-main">Shinji Mikami</span> Japanese video game designer, director and producer

Shinji Mikami is a Japanese video game designer, director, and producer. Starting his career at Capcom in 1990, he has worked on many of the company's most successful games. He directed the first installment of the Resident Evil series in 1996 and the first installment of the Dino Crisis series in 1999, both survival horror games. He returned to Resident Evil to direct the remake of the first game in 2002 and the third-person shooter Resident Evil 4 in 2005. In 2006, he directed his final Capcom game God Hand, a beat 'em up action game. Mikami worked at PlatinumGames to direct the third-person shooter Vanquish in 2010. The same year, he founded his own studio Tango Gameworks which has since been acquired by the American company ZeniMax Media. Under his studio, he directed the third-person horror game The Evil Within in 2014. He has also served the roles of producer and executive producer for many games.

<span class="mw-page-title-main">Capcom Five</span> Five Capcom video games for GameCube

The Capcom Five are five video games that were unveiled by Capcom in late 2002 and published from March 2003. At a time when Nintendo's GameCube console had failed to capture market share, Capcom announced five new GameCube titles with the apparent goal of boosting hardware sales and showing off third-party developer support. Capcom USA followed up with confirmation that they would be exclusive to the GameCube. The five games were P.N.03, a futuristic third-person shooter; Viewtiful Joe, a side-scrolling action-platformer; Dead Phoenix, a shoot 'em up; Resident Evil 4, a survival horror third-person shooter; and Killer7, an action-adventure game with first-person shooter elements. Though not directly related to each other, they were all overseen by Resident Evil director Shinji Mikami and, except Killer7, developed by Capcom's Production Studio 4. Capcom USA later clarified that only Resident Evil 4 was intended to be exclusive; the initial announcement was due to a miscommunication with their parent company.

A fan game is a video game that is created by fans of a certain topic or IP. They are usually based on one, or in some cases several, video game entries or franchises. Many fan games attempt to clone or remake the original game's design, gameplay, and characters, but it is equally common for fans to develop a unique game using another as a template. Though the quality of fan games has always varied, recent advances in computer technology and in available tools, e.g. through open source software, have made creating high-quality games easier. Fan games can be seen as user-generated content, as part of the retrogaming phenomena, and as expression of the remix culture.

<i>Black Mesa</i> (video game) 2020 video game

Black Mesa is a 2020 first-person shooter game developed and published by Crowbar Collective. It is a third-party remake of Half-Life (1998) made in the Source game engine. Originally published as a free mod in September 2012, Black Mesa was approved for commercial release by Valve, the developers of Half-Life. The first commercial version was published as an early-access release in May 2015, followed by a full release in March 2020 for Linux and Windows.

<i>Resident Evil</i> (2002 video game) 2002 video game

Resident Evil is a survival horror video game developed and published by Capcom. Released for the GameCube video game console in 2002, it is a remake of the 1996 PlayStation game Resident Evil, the first installment in the Resident Evil video game series. The story takes place in 1998 near the fictional Midwestern town of Raccoon City where a series of bizarre murders have taken place. The player takes on the role of either Chris Redfield or Jill Valentine, S.T.A.R.S. agents sent in by the city to investigate the murders.

<span class="mw-page-title-main">RE Engine</span> Video game engine

RE Engine, also known as Reach for the Moon Engine, is a video game engine created by Capcom. Originally designed for Resident Evil 7: Biohazard, it has since been used in a variety of the company's games, such as Devil May Cry 5, Monster Hunter Rise and Street Fighter 6. The engine is a successor to MT Framework, Capcom's previous engine.

Moguri Mod is a fan-made mod for the Steam version of the video game Final Fantasy IX. It uses AI upscaling and hands-on work to remaster the backgrounds, cutscenes and textures of the game, based on the graphics of the original PlayStation version, as well as adding other graphical features and a remastered soundtrack composed by Pontus Hultgren. While the game's official remaster uses a simple upscale and noise removal to make the backgrounds HD, this caused significant loss of detail, whereas Moguri Mod retains the detail using a more advanced algorithm. Originally released in 2018, its most recent version is the 8.3 "Memoria update" released in 2021, which adds a borderless fullscreen mode to the game.

<i>Terra Invicta</i> 2022 video game

Terra Invicta is a science fiction grand strategy video game developed by Pavonis Interactive and published by Hooded Horse for Windows that was released into early access in September 2022.

Skyblivion is an upcoming open world action role-playing video game. It is a fan remake of The Elder Scrolls IV: Oblivion (2006) developed in Bethesda Game Studios' Creation Engine as a total conversion mod for The Elder Scrolls V: Skyrim (2011). It is scheduled to be released in 2025.

References

  1. Scullion, Chris (2022-02-02). "A Resident Evil 4 HD fan mod eight years in development is available now". VGC. Retrieved 2022-02-03.
  2. 1 2 Gerblick, Jordan (2021-12-01). "After 7 long years, this fan-made Resident Evil 4 remaster has a February release date". gamesradar. Retrieved 2021-12-09.
  3. Walker, Ian (2022-02-02). "Resident Evil 4 HD Mod, Out Now After 8 Years In Development, Looks Amazing". Kotaku. Retrieved 2022-02-03.
  4. "By The Numbers | Resident Evil 4 HD Project" . Retrieved 2023-03-26.
  5. 1 2 O'Connor, Alice (2021-12-01). "The amazing Resident Evil 4 HD makeover mod launches in February". Rock, Paper, Shotgun. Retrieved 2021-12-09.
  6. 1 2 Prescott, Shaun (2022-02-01). "Resident Evil 4 HD Project is an impressive fan remaster, and it's out now". PC Gamer. Retrieved 2022-02-04.
  7. O'Connor, Alice (2020-04-27). "Resident Evil 4 HD mod unfazed by rumours Capcom are remaking RE4". Rock, Paper, Shotgun. Retrieved 2021-12-09.
  8. Faulkner, Cameron (2021-03-12). "How modders rebuilt Resident Evil 4's graphics from scratch". The Verge. Retrieved 2021-12-10.
  9. Boudreau, Ian (2020-03-08). "The Resident Evil 4 HD Project is nearly finished". PCGamesN. Retrieved 2021-12-10.
  10. Scullion, Chris (2023-03-22). "The fan who spent 8 years making an HD mod for Resident Evil 4 now has an industry job". VGC. Retrieved 2023-08-01.
  11. Zak, Robert (2021-12-02). "The ultimate Resident Evil 4 HD mod is out in February". PC Gamer. Retrieved 2021-12-09.