Spencer Mansion | |
---|---|
Resident Evil location | |
First appearance | Resident Evil (1996) |
Last appearance | Resident Evil: Welcome to Raccoon City (2021) |
Created by | Capcom |
Genre | Survival horror |
In-universe information | |
Other name(s) | Arklay Research Facility |
Type | Mansion |
Location | Arklay Mountains |
Spencer Mansion is a fictional mansion featured in the Resident Evil franchise, and the primary setting of the 1996 survival horror video game Resident Evil and its 2002 remake. Constructed by Oswell E. Spencer, the owner and co-founder of the Umbrella Corporation, within the Arklay Mountains, it was designed by architect George Trevor. Its construction was meant as a cover for a secret bioweapon laboratory known as the Arklay Research Facility. It is later encountered by the STARS Alpha team, including Jill Valentine, Chris Redfield, Barry Burton, and Albert Wesker. Despite realizing Wesker is an Umbrella agent, they can defeat the Tyrant he sends after them, detonating and destroying the facility and mansion for good. [1] A similar mansion is later raided by Chris and Jill in the events preceding Resident Evil 5, where they confront Wesker after he kills Spencer.
Spencer Mansion was praised by critics as an iconic video game location, its design responsible for popularizing the survival horror genre in general. Its unusual puzzle-based design, which was designed more as a security system than a residence, became a mainstay of the series going forward, and it is known as one of the most famous examples of "evil" architecture in video games.
The mansion appears in both the original Resident Evil and its ports, as well as the 2002 remake of the game. The remake both extends the mansion and gives it a full graphical overhaul with significantly more realistic pre-rendered graphics. [2] A near-duplicate of the original mansion appears in full 3D in Resident Evil 5 's Lost in Nightmares DLC as Spencer's actual residence, albeit significantly more limited in scope. [3]
In George A. Romero's Resident Evil script, the Spencer Mansion was named the Arkley Mansion.
In the 2021 reboot Resident Evil: Welcome to Raccoon City , which follows the games' storyline more closely than the previous film series, Spencer Mansion appears as a setting, although it is investigated at the same time as the events of Resident Evil 2 , rather than two months before that, as in the game. [4]
Director Shinji Mikami's original idea for Resident Evil was a haunted house filled with evil spirits. However, due to his fear of ghosts, he changed the enemies to zombies, envisioning a scenario where the protagonist would be able to use skill and ingenuity to survive. In order to make players feel trapped, he surrounded the mansion with a thick, dark forest that made players relieved to get back indoors. The mansion's fixed camera angles were purposely given blind spots to increase tension. [2]
Mike Mahardy of Game Informer called Spencer Mansion "iconic" and "a memory that can't be easily forgotten". Describing it as standing in stark contrast to its wooded surroundings, he noted that its layout initially seems simple, but slowly becomes more complex as the player explores. Its routes soon overwhelm the player, causing them to rack their brain to connect the different, interlocking passageways. Saying that "every shortcut and stairway burns itself onto your mental map", he described the mansion as compelling the player to create a "mental dictionary", granting them a "sense of ownership that few games have approached today". Calling the mansion's puzzles "clever", and its inhabitants "adrenaline-pumping", he nevertheless singled out its sense of isolation as what made it a memorable setting. [5]
Ewan Wilson of GamesRadar+ described the mansion as "the most famous haunted house in video games" and called it "a building born bad", noting that it was constructed for malicious purposes rather than simply becoming haunted over time. Calling it "a materialist spin on old genre tropes", he emphasized the fact that its monsters were created by "hard science". Giving an overview of the mansion's "surreal and labyrinthine" layout, he singled out its crushing ceiling trap as its most memorable early moment. Comparing it to Star Wars' trash compactor scene, he called it the first sign that the building itself wanted to murder the player. He also pointed out the mansion's similarities to the Overlook Hotel from The Shining , calling it "uncanny". [6]
Ed Smith of Kill Screen criticized the 2002 remake's more detailed mansion, calling it dim, dark, and more boring in comparison to the mansion's original appearance. Calling Spencer Mansion's original design "leaner" and more fantastical, he remarked that it "wasted" less space. [7] Jamie O'Neill of Push Square called the mansion an "achievement in visual design", saying that it became an "archetypal structure" for future survival horror games. [8] Andy Kelly of PC Gamer called "that creepy, puzzle-filled mansion" one of gaming's best horror settings. [2]
The reappearance of the mansion in Resident Evil 5 was called "almost a parody" by Samuel Claiborn of IGN, citing its "geeky, self-referential humor". He recommended the DLC to "die-hard fans", saying normal players may not enjoy it as much. [3]
Resident Evil, known as Biohazard in Japan, is a Japanese horror game series and media franchise created by Capcom. It consists of survival horror, third-person shooter and first-person shooter games, with players typically surviving in environments inhabited by zombies and other mutated creatures. The franchise has expanded into other media, including a live-action film series, animated films, television series, comic books, novels, audiobooks, and merchandise. Resident Evil is the highest-grossing horror franchise.
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Resident Evil is a 1996 survival horror game developed and published by Capcom for the PlayStation. It is the first game in Capcom's Resident Evil franchise. Players control Chris Redfield and Jill Valentine, members of the elite task force S.T.A.R.S., who must escape a mansion infested with zombies and other monsters.
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Resident Evil 5 is a 2009 third-person shooter video game developed and published by Capcom. It is a major installment in the Resident Evil series, and was announced in 2005—the same year its predecessor Resident Evil 4 was released. Resident Evil 5 was released for the PlayStation 3 and Xbox 360 consoles in March 2009 and for Windows in September 2009. It was re-released for PlayStation 4 and Xbox One in June 2016. The plot involves an investigation of a terrorist threat by Bioterrorism Security Assessment Alliance agents Chris Redfield and Sheva Alomar in Kijuju, a fictional region of West Africa. Chris learns that he must confront his past in the form of an old enemy, Albert Wesker, and his former partner, Jill Valentine.
Shinji Mikami is a Japanese video game designer, director, and producer. Starting his career at Capcom in 1990, he has worked on many of the company's most successful games. He directed the first installment of the Resident Evil series in 1996 and the first installment of the Dino Crisis series in 1999, both survival horror games. He returned to Resident Evil to direct the remake of the first game in 2002 and the third-person shooter Resident Evil 4 in 2005. In 2006, he directed his final Capcom game God Hand, a beat 'em up action game. Mikami founded PlatinumGames and directed the third-person shooter Vanquish in 2010. The same year, he founded his own studio Tango Gameworks which has since been acquired by the American company ZeniMax Media. Under his studio, he directed the third-person horror game The Evil Within in 2014. He has also served the roles of producer and executive producer for many games.
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