Ultimate Marvel vs. Capcom 3

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Ultimate Marvel vs. Capcom 3
UMvC3 Cover.jpg
Front cover art, designed by Shinkiro, featuring several playable characters from the game.
Developer(s) Capcom
Eighting
Publisher(s) Capcom
Director(s) Hiroyuki Nara
Go Usuma
Producer(s) Ryota Niitsuma
Artist(s) Takuro Fuse
Composer(s) Hideyuki Fukasawa
Series Marvel vs. Capcom
Engine MT Framework
Platform(s) PlayStation 3
Xbox 360
PlayStation Vita
PlayStation 4
Microsoft Windows
Xbox One
ReleasePlayStation 3, Xbox 360
  • NA: November 15, 2011
  • JP: November 17, 2011
  • EU: November 18, 2011
PlayStation Vita
PlayStation 4
  • WW: December 3, 2016
Microsoft Windows, Xbox One
  • WW: March 7, 2017
Genre(s) Fighting
Mode(s) Single-player
Multiplayer

Ultimate Marvel vs. Capcom 3 [lower-alpha 2] is a crossover fighting game developed by Capcom in collaboration with Eighting. It is an updated version of Marvel vs. Capcom 3: Fate of Two Worlds . The game features characters from both Capcom's video game franchises and comic book series published by Marvel Comics. The game was released in November 2011 for the PlayStation 3 and Xbox 360, and was featured as a launch title for the PlayStation Vita in 2012. The game was later ported to PlayStation 4 in December 2016, and Xbox One and Microsoft Windows in March 2017.

A fighting game is a video game genre in which the player controls an on-screen character and engages in close combat with an opponent, which can be either an AI or controlled by another player. The fight matches typically consist of several rounds and take place in an arena, while each character has differing abilities but each is relatively viable to choose. Players must master techniques such as blocking, counter-attacking, and chaining attacks together into "combos". Starting in the early 1990s, most fighting games allowed the player to execute special attacks by performing specific input combinations. The fighting game genre is related to but distinct from beat 'em ups, which involve large numbers of enemies against the human player.

Capcom Japanese developer and publisher of video games

Capcom Co., Ltd. is a Japanese video game developer and publisher known for creating numerous multi-million selling game franchises, including Street Fighter, Mega Man, Resident Evil, Devil May Cry, Monster Hunter, Sengoku BASARA, Ace Attorney, Onimusha, Breath of Fire, Ōkami, as well as games based on the Disney animated properties. Established in 1979, it has become an international enterprise with subsidiaries in North America, Europe, and Japan.

Eighting Co., Ltd. is a Japanese video game developer and publisher. It is known for its shoot 'em ups and its licensed fighting games.

Contents

In Ultimate Marvel vs. Capcom 3, players select a team of three characters to engage in combat and attempt to knock out their opponents. As an update, the game utilizes largely identical gameplay mechanics to the original. However, both the aerial combat and X-Factor systems, introduced in Fate of Two Worlds, have received adjustments. In addition to gameplay modifications and new playable characters, the game features several aesthetic changes.

After the events of the 2011 Tōhoku earthquake and tsunami disrupted the development schedule for downloadable content for Fate of Two Worlds, the additional content was created into a standalone title, Ultimate Marvel vs. Capcom 3, for a discounted retail price. The game received generally positive reviews upon release; critics praised the expanded character roster and improved online experience, but criticized the lack of new features and game modes. A sequel, titled Marvel vs. Capcom: Infinite , was released in September 2017.

2011 Tōhoku earthquake and tsunami magnitude 9.0 - 9.1 (Mw) undersea megathrust earthquake off the coast of Japan that occurred at 14:46 JST (05:46 UTC) on 11 March 2011

The 2011 earthquake off the Pacific coast of Tōhoku was a magnitude 9.0–9.1 (Mw) undersea megathrust earthquake off the coast of Japan that occurred at 14:46 JST on Friday 11 March 2011, with the epicentre approximately 70 kilometres (43 mi) east of the Oshika Peninsula of Tōhoku and the hypocenter at an underwater depth of approximately 29 km (18 mi). The earthquake is often referred to in Japan as the Great East Japan Earthquake and is also known as the 2011 Tōhoku earthquake, the Great Sendai Earthquake, the Great Tōhoku Earthquake, and the 3.11 earthquake.

Downloadable content (DLC) is additional content created for a released video game. It is distributed through the Internet by the game's official publisher. Downloadable content can be of several types, ranging from aesthetic outfit changes to a new, extensive storyline, similar to an expansion pack. As such, DLC may add new game modes, objects, levels, challenges, or other features to a complete, already-released game. It is a form of video game monetization, enabling a publisher to gain additional revenue from a title after it has been purchased by offering DLC at low costs, frequently using a type of microtransaction system for payment.

<i>Marvel vs. Capcom: Infinite</i> video game

Marvel vs. Capcom: Infinite is a fighting video game developed and published by Capcom. It is the sixth main entry in the Marvel vs. Capcom series of crossover games. Like previous installments, players control characters from both the Marvel Comics and Capcom universes to compete in tag team battles. Infinite features two-on-two fights, as opposed to the three-on-three format used in its preceding titles. The series' character assist moves have been removed; instead, the game incorporates a tag-based combo system, which allows players to instantly switch between their two characters to form continuous combos. It also introduces a new gameplay mechanic in the form of the Infinity Stones, which temporarily bestow players with unique abilities and stat boosts depending on the type of stone selected.

Gameplay

Doctor Strange attacks Nemesis T-Type on the S.H.I.E.L.D. Air Show stage. Ultimate Marvel vs. Capcom 3 features a new HUD designed to give the player's current character and X-Factor ability more visual prominence. UMvC3 screenshot.png
Doctor Strange attacks Nemesis T-Type on the S.H.I.E.L.D. Air Show stage. Ultimate Marvel vs. Capcom 3 features a new HUD designed to give the player's current character and X-Factor ability more visual prominence.

Ultimate Marvel vs. Capcom 3 is an updated version of Marvel vs. Capcom 3: Fate of Two Worlds , an arcade-style fighting game, and changes little from the basic gameplay of the original. [3] Players select teams of three different characters to engage in one-on-one combat. [3] The game utilizes the same tag team-based fighting mechanics as its predecessors; players may choose to swap between their characters at any point during a match. [4] Players must use the various attacks in their arsenal, such as character assists, special moves, and hyper combos, to exhaust their opponent's life gauge and defeat the entire enemy team, or have the most cumulative health when time runs out. [3] [4] [5] While the core mechanics remain the same, a number of aesthetic changes have been made in Ultimate Marvel vs. Capcom 3, with a stronger emphasis on the comic book motif. [6] [7] The HUD, character selection, and stage selection screens have been redesigned. [8] In addition, many returning characters receive balancing changes, which include new moves and animation tweaks. [7] [9]

<i>Marvel vs. Capcom 3: Fate of Two Worlds</i> video game

Marvel vs. Capcom 3: Fate of Two Worlds is a crossover fighting video game developed by Capcom in collaboration with Eighting. The game features characters from both Capcom's video game franchises and comic book series published by Marvel Comics. It was released for the PlayStation 3 and Xbox 360 consoles in February 2011. It is the sequel to 2000's Marvel vs. Capcom 2: New Age of Heroes, the fifth installment of the Marvel vs. Capcom franchise, and the first to use three-dimensional character models instead of two-dimensional sprites.

Arcade game coin-operated entertainment machine

An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are video games, pinball machines, electro-mechanical games, redemption games or merchandisers. While exact dates are debated, the golden age of arcade video games is usually defined as a period beginning sometime in the late 1970s and ending sometime in the mid-1980s. Excluding a brief resurgence in the early 1990s, the arcade industry subsequently declined in the Western hemisphere as competing home video game consoles such as the Sony PlayStation and Microsoft Xbox increased in their graphics and game-play capability and decreased in cost.

Tag team team of multiple wrestlers

Tag team wrestling is a type of professional wrestling in which matches are contested between teams of multiple wrestlers. A tag team may be made up of wrestlers who normally wrestle in singles competition, but more commonly are made of established teams who wrestle regularly as a unit and have a team name and identity.

Ultimate Marvel vs. Capcom 3 uses the same simplified, three-button control scheme of undefined light, medium, and heavy attacks introduced in Fate of Two Worlds. [8] The "exchange button", used to launch opponents into the air and switch between characters while performing air combos, returns. [10] The aerial exchange feature has been altered in Ultimate Marvel vs. Capcom 3; players can either remove meter from their opponent's Hyper Combo gauge, add meter to their own gauge, or simply deal more damage. [10] The "X-Factor" mechanic, which grants increased damage output, speed, and health regeneration for a limited time, also reappears from Fate of Two Worlds. [11] In Ultimate Marvel vs. Capcom 3, the attack and speed boosts for each character while using X-Factor have been adjusted. [11] X-Factor can now be used while in the air, as opposed to the previous game, in which activation was restricted to characters on the ground. [11]

In video games, a combo is a set of actions performed in sequence, usually with strict timing limitations, that yield a significant benefit or advantage. The term originates from fighting games where it is based upon the concept of a striking combination. It has been since applied more generally to a wide variety of genres, such as puzzle games, shoot 'em ups, and sports games. Combos are commonly used as an essential gameplay element, but can also serve as a high score or attack power modifier, or simply as a way to exhibit a flamboyant playing style.

Modes

Ultimate Marvel vs. Capcom 3 includes several game modes from the original, including Arcade Mode, where the player fights against AI-controlled opponents to reach the final boss character, Galactus; Versus Mode, where two players engage in combat; Mission Mode, which includes a series of trials for each playable character; and Training Mode. [12] "Heroes and Heralds" is a free downloadable single-player and multiplayer team-based mode where players earn new abilities with upgrade cards, customize their characters with new powers, and compete in factions as either the heroes defending Earth or as one of Galactus' Heralds. [13] The "ability cards", which feature various characters from the Marvel and Capcom universes, unlock special power-ups, such as invisibility and projectile invincibility, for use during mode-specific combat. Up to three different cards may be equipped at once, with more than 100 cards available to collect. [14] A new offline mode, called "Galactus Mode", allows players to fight as Galactus against AI-controlled opponents. [15]

In computer science, artificial intelligence (AI), sometimes called machine intelligence, is intelligence demonstrated by machines, in contrast to the natural intelligence displayed by humans and animals. Computer science defines AI research as the study of "intelligent agents": any device that perceives its environment and takes actions that maximize its chance of successfully achieving its goals. Colloquially, the term "artificial intelligence" is used to describe machines that mimic "cognitive" functions that humans associate with other human minds, such as "learning" and "problem solving".

Galactus comic book character

Galactus is a fictional character appearing in American comic books published by Marvel Comics. Formerly a mortal man, Galactus is a cosmic entity who originally consumed planets to sustain his life force, and serves a functional role in the upkeep of the primary Marvel continuity. Galactus was created by Stan Lee and Jack Kirby and first appeared in the comic book Fantastic Four #48, published in March 1966.

An optimized netcode is present in the game, providing smoother online play compared to Fate of Two Worlds. [16] A new spectator mode allows up to six players to watch online matches between other players. [17] Rematch features and leaderboard functionality have also been improved to enhance the game's online experience. [17]

Netcode is a blanket term for anything that somehow relates to networking in online games; netcode is a term most commonly used by gamers when discussing synchronization issues between clients and servers. The actual elements of a game engine that can cause so-called "netcode issues" include, among other things, latency, lag compensation or the lack thereof, simulation errors, and network issues between the client and server that are completely out of the game's hands. Netcode as a term tends to be used only in the gaming community, as it is not recognized as an actual computer science term.

Playable characters

Ultimate Marvel vs. Capcom 3 features the original 36 characters from Marvel vs. Capcom 3: Fate of Two Worlds and introduces 12 new playable fighters. [18] [19] The six new Marvel Comics characters include Doctor Strange, Ghost Rider, Hawkeye, Iron Fist, Nova, and Rocket Raccoon. [20] The six new Capcom characters consist of Firebrand from Ghosts 'n Goblins , Frank West from Dead Rising , Nemesis T-Type from Resident Evil , Phoenix Wright from Ace Attorney , Strider Hiryu from Strider, and Vergil from Devil May Cry . [20] Jill Valentine and Shuma-Gorath, the two characters released as downloadable content (DLC) for the previous game, remained available for download, up until all DLC content for the game was removed from online stores in December 2013; however, they are included with the PlayStation 4, Xbox One, and PC re-releases. [21]

Development

On July 20, 2011, at the San Diego Comic-Con International, Capcom announced that an updated version of Marvel vs. Capcom 3: Fate of Two Worlds was under development. [18] The update, titled Ultimate Marvel vs. Capcom 3, would add new characters, stages, modes, and other enhancements to improve the game's balance and online functionality. [18] According to Capcom, many new features and refinements, such as the addition of a spectator mode and tweaks to X-Factor, were the results of fan feedback. [22] At the 2011 Tokyo Game Show, Capcom video game producer, Yoshinori Ono, would later announce that the game would also be released as a launch title for the PlayStation Vita. [23] The handheld edition promised to contain the same content as the console versions, in addition to touchscreen control support. [23]

After the release of Marvel vs. Capcom 3: Fate of Two Worlds, the game's development team had plans to release more downloadable content. [24] However, after the 2011 Tōhoku earthquake and tsunami, in addition to staff health issues, delayed the development schedule, producer Ryota Niitsuma and his team decided to release the proposed DLC, along with rebalanced gameplay and other additions, as a separate installment. [24] As a result, the makeup of Ultimate Marvel vs. Capcom 3 is split "about half and half" between DLC meant for Fate of Two Worlds and brand new content. [24] [25]

Character selection was a collaborative process between Capcom and Marvel. [26] According to Seth Killian, a former community manager for Capcom, Marvel presented a list of their own characters that they were interested in seeing in Ultimate Marvel vs. Capcom 3. [26] Capcom then provided input regarding moveset possibilities in order to reach a consensus. [26] Each company also had their own set of interests and priorities. [19] Marvel characters, such as Rocket Raccoon and Nova, were chosen to cross-promote upcoming products. [19] On the other hand, Capcom sought to bring more diversity into the cast. [27] For example, Capcom wanted a monster-like character that could fight while in the air, leading to the inclusion of Firebrand. [27]

Release

The reversible cover art, created by Mark Brooks, included in the North American release. UMvC3 Alternate Cover.jpg
The reversible cover art, created by Mark Brooks, included in the North American release.

Ultimate Marvel vs. Capcom 3 was released for the PlayStation 3 and Xbox 360 on November 15, 2011 in North America, November 17 in Japan, and November 18 in Europe. [28] [29] The PlayStation Vita version was released on December 17, 2011 in Japan, and February 22, 2012 in North America and Europe. [30] [31] [32] People who ordered the PlayStation Vita "First Edition" bundle in North America were able to receive an early copy of Ultimate Marvel vs. Capcom 3 on February 15, 2012, one week ahead of the console's official launch date. [1] [2]

To promote Ultimate Marvel vs. Capcom 3, special retailer-exclusive costume packs were available as pre-order bonuses. If the game was pre-ordered from GameStop, the players received the Femme Fatale Pack (Chun-Li, Morrigan, Storm, X-23). [33] Amazon offered the New Age of Heroes Costume Pack (Akuma, Doctor Doom, Sentinel, Strider Hiryu), while Best Buy gave access to the Villains Costume Pack (C. Viper, M.O.D.O.K., Super-Skrull, Wesker). [33] After the game's launch, several other costume packs became available for purchase on specific dates through the Xbox Live Marketplace and PlayStation Network. [34] The Ancient Warriors Costume Pack, consisting of Arthur, Firebrand, Hulk, and Magneto, was originally planned to be released in December 20, 2011. [34] However, on December 19, 2011, Capcom announced that the pack would be delayed until March 6, 2012, due to existing controversy with Magneto's alternate costume. [35] The costume in question, which was based on Magneto's appearance in Marvel's House of M series, bore similarities to the attire of the King of Spain, Juan Carlos I, and was later removed from the pack. [36]

Prior to the release of Ultimate Marvel vs. Capcom 3, both Capcom and Marvel announced that the game would include reversible packaging. [37] The front cover art featured the work of Capcom illustrator Shinkiro, while the reverse side featured the art of Marvel Comics' Mark Brooks. [37] Brook's alternate cover featured all twelve of the game's new characters in his own comic book style. [38] Both pieces of art were printed on a single reversible cover for the entire first run of Ultimate Marvel vs. Capcom 3 in North America. [38]

On December 13, 2013, Capcom announced that digital versions of Ultimate Marvel vs. Capcom 3 and its DLC would be removed from online platforms towards the end of the month, following the apparent expiration of Capcom's licensing contracts with Marvel Comics. [21] [39] The game was pulled from the PlayStation Network on December 17 and 19 in North America and Europe, respectively, and from the Xbox Live Arcade on December 26. [40]

However, on December 3, 2016, Ultimate Marvel vs. Capcom 3 was re-released digitally for the PlayStation 4, coinciding with the announcement of Marvel vs. Capcom: Infinite ; digital re-releases for Xbox One and Microsoft Windows were released on March 7, 2017. [41] [42] These versions included all previously released downloadable content, including Jill Valentine and Shuma-Gorath, a new gallery mode containing artwork from Marvel vs. Capcom: Official Complete Works, and an improved 1080p resolution at 60 frames per second. [41] Physical copies of the PlayStation 4 and Xbox One versions were made available for a limited time through GameStop and EB Games. [42] The physical editions included updated cover art and a 10-page comic book featuring the artwork of Marvel Comics' Sean Chen and Gerardo Sandoval. [42]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic PS3: 80/100 [43]
X360: 79/100 [44]
VITA: 80/100 [45]
PS4: 77/100 [46]
XONE: 78/100 [47]
Review scores
PublicationScore
1UP.com B+ [48]
G4 4/5 [49] [50]
Game Informer 8/10 [51]
GamePro Star full.svgStar full.svgStar full.svgStar full.svgStar empty.svg [52]
GameSpot 8/10 [53] [54]
GamesRadar+ 7/10 [55]
IGN 8.5/10 [56] [57]
Award
PublicationAward
IGN: Best of 2011Best Fighting Game [58]

Ultimate Marvel vs. Capcom 3 was released to generally favorable reviews, garnering scores of 80/100 and 79/100 from Metacritic for the PlayStation 3 and Xbox 360 versions, respectively. [43] [44] The PlayStation Vita version received a score of 80/100 from Metacritic. [45]

The game received praise for addressing several gameplay issues prevalent in Marvel vs. Capcom 3: Fate of Two Worlds and refining the online experience. Daniel Maniago of G4 praised the game for its "simple, yet deep gameplay", character roster, and improved online features. [49] 1UP.com's Neidel Crisan cited the game as a major improvement over the original. [48] GameSpot's Maxwell McGee stated that Ultimate Marvel vs. Capcom 3 was unquestionably the superior version, highlighting the series' "unique blend of structured insanity". [53]

A common criticism amongst reviewers for Ultimate Marvel vs. Capcom 3 was the lack of additional on-disc content beyond the expanded character roster and gameplay tweaks. While IGN's Steven Hopper praised the inclusion of new characters, he criticized the lack of new features and modes. As a result, he stated that the game's US$40 price tag was "a little hard to swallow". [56] Tim Turi of Game Informer stated that while hardcore fans would appreciate Capcom's balancing tweaks, casual fans who already played Fate of Two Worlds and were only interested in new characters would "likely be left wanting". [51]

Reviewers praised the PlayStation Vita version for its technical performance, despite hardware constraints, and for providing the full console version experience on a portable system. Hopper complimented the graphics, stating that the Vita port matched the visual fidelity of the console versions. [59] Martin Robinson of Eurogamer claimed Ultimate Marvel vs. Capcom 3 was one of the Vita's "finer-looking launch games," praising its detail and faithfulness to the original. [60] However, he criticized the addition of touchscreen controls, stating its implementation fell short of the mark laid down by Super Street Fighter IV: 3D Edition . [60]

Ultimate Marvel vs. Capcom 3 reached number 19 in the United Kingdom PlayStation 3 sales chart and number 24 for the Xbox 360. [61] [62] The game sold approximately 600,000 units worldwide for the PlayStation 3 and Xbox 360 during the first two months of its release. [63] [64] As of March 2015, the game sold 1.2 million units across its various platforms. [65]

Sequel

Following the release of Ultimate Marvel vs. Capcom 3 for the PlayStation Vita in 2012, Marvel's new parent company, The Walt Disney Company, which acquired Marvel in 2009, chose not to renew Capcom's license with the Marvel characters, instead opting to put them in its own self-published Disney Infinity series. As a result, Capcom had to pull both Ultimate Marvel vs. Capcom 3 and Marvel vs. Capcom 2: New Age of Heroes off Xbox Live Arcade and the PlayStation Network in 2013. [66] [67] However, in 2016, Disney decided to cancel its Disney Infinity series, discontinue self-publishing efforts, and switch to a licensing-only model, allowing them to license their characters to third-party game developers, including Capcom. [68] [69] On December 3, 2016, Marvel vs. Capcom: Infinite was officially unveiled during Sony's PlayStation Experience event. [70] The game was released on September 19, 2017 for PlayStation 4, Xbox One and Microsoft Windows. [71] [72]

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References

Notes

  1. The game was available on February 15, 2012 in North America for those who ordered the "First Edition" PlayStation Vita bundle. [1] [2]
  2. Japanese:アルティメット マーヴル VS. カプコン3 Hepburn:Arutimetto Māvuru bāsasu Kapukon Surī ?

Footnotes

  1. 1 2 Yip, Spencer (December 13, 2011). "Get Ultimate Marvel Vs. Capcom 3 For Vita One Week Before Vita Launches". Siliconera. Retrieved June 7, 2015.
  2. 1 2 Yin-Poole, Wesley (December 20, 2011). "Capcom: UMVC3 Vita is a triple-A launch title". Eurogamer . Retrieved June 7, 2015.
  3. 1 2 3 "Ultimate Marvel Vs. Capcom 3". Entertainment Software Rating Board . Retrieved May 22, 2015.
  4. 1 2 Boult, Adam (November 17, 2011). "Ultimate Marvel vs Capcom 3 – review". The Guardian . Retrieved May 22, 2015.
  5. Seid, Kurtis (February 14, 2011). "Marvel vs. Capcom 3: Fate of Two Worlds Primer". GameSpot . Retrieved May 22, 2015.
  6. Hawkins, Matt (November 23, 2011). "Deja Review: Ultimate Marvel Vs. Capcom 3". Joystiq . Retrieved May 22, 2015.
  7. 1 2 Shuman, Sid (August 4, 2011). "EVO: Capcom's Seth Killian on PSN Street Fighter III, Street Fighter X Tekken". PlayStation Blog . Retrieved August 4, 2011.
  8. 1 2 "'Ultimate Marvel vs. Capcom 3' Review". International Business Times . November 17, 2011. Retrieved May 22, 2015.
  9. Torres, Ricardo (July 31, 2011). "Evo 2011: Marvel vs. Capcom 3: Past, Present, and Future". GameSpot . Retrieved August 5, 2011.
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