Phoenix Wright: Ace Attorney

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Phoenix Wright: Ace Attorney
Phoenix Wright - Ace Attorney Coverart.png
North American Nintendo DS box art featuring (clockwise from upper left) the judge, Miles Edgeworth, Phoenix Wright, and Maya Fey
Developer(s) Capcom Production Studio 4 [1]
Publisher(s) Capcom
Director(s) Shu Takumi
Producer(s)
Programmer(s) Noriyuki Otani
Artist(s)
  • Kumiko Suekane
  • Tatsuro Iwamoto
Writer(s) Shu Takumi
Composer(s)
  • Masakazu Sugimori
  • Naoto Tanaka (DS)
Series Ace Attorney
Platform(s) Game Boy Advance, Nintendo DS, Windows, Wii, iOS
ReleaseGame Boy Advance
  • JP: October 12, 2001
Nintendo DS
  • JP: September 15, 2005
  • NA: October 11, 2005 [2]
  • EU: March 16, 2006
Windows
  • JP: December 23, 2005 [3]
Wii
Episodes 1-4
  • JP: December 15, 2009
  • NA: January 11, 2010
  • PAL: January 15, 2010
Episode 5
  • JP: March 16, 2010
  • NA: May 24, 2010
  • PAL: May 2010
iOS
  • JP: December 21, 2009
  • NA: May 24, 2010
Genre(s) Visual Novel, Adventure
Mode(s) Single-player

Phoenix Wright: Ace Attorney [lower-alpha 1] is a visual novel adventure game developed and published by Capcom. It was released in 2001 for the Game Boy Advance in Japan and has been ported to multiple platforms. The 2005 Nintendo DS version, titled Gyakuten Saiban Yomigaeru Gyakuten in Japan, introduced an English language option, and was the first time the game was released in North America and Europe. It is the first entry in the Ace Attorney series; several sequels and spin-offs were produced, while this game has seen further ports and remasters for computers, game consoles, and mobile devices.

Contents

The story follows Phoenix "Nick" Wright, a rookie defense attorney who attempts to have his clients declared "not guilty". Among other characters are Phoenix's boss, Mia Fey; his assistant and Mia's sister, Maya; and prosecutor Miles Edgeworth. The player controls Phoenix through two sets of sections: investigations and courtroom trials. During investigations they gather information and evidence. During trials they cross-examine witnesses, and answer questions from the judge, the prosecutor, and the witnesses. The story is split into five cases. The fifth was introduced in the Nintendo DS version to take advantage of gameplay elements using the handheld's touchscreen not available in the original Game Boy Advance version.

A team of seven developed the game over the course of ten months. Written and directed by Shu Takumi, it was originally planned as a Game Boy Color game about a private investigator. The game was designed to be simple; Takumi wanted it easy enough that even his mother could play. While the original version of the game takes place in Japan, the localization is set in the United States; this became an issue when localizing later games, where the Japanese setting was more obvious.

Generally, the game has been positively received by critics who praised its premise, writing, characters and presentation. The game has been a commercial success both in Japan and internationally. The release sales in North America broke expectations, and as a result the software became difficult to find in stores shortly after its release. Other media based on the game have been produced. It has been credited with helping to popularize visual novels in the Western world, and has been cited as one of the greatest games ever made. A manga series premiered in 2006, a film adaptation of the game, titled Ace Attorney , premiered in 2012, and an anime series adaptation aired in 2016.

A high-definition version of the first three Ace Attorney games, Phoenix Wright: Ace Attorney Trilogy HD, [lower-alpha 2] was released for iOS and Android in Japan on February 7, 2012, and for iOS in the West on May 30, 2013. [4] [5] [6] Another collection of the first three games, Phoenix Wright: Ace Attorney Trilogy , [lower-alpha 3] was released for the Nintendo 3DS in Japan on April 17, 2014, [7] [8] [9] [10] [11] in North America on December 9, 2014, and in Europe on December 11, 2014. [12] It was also released for Nintendo Switch, PlayStation 4, and Xbox One on February 21, 2019, in Japan, and on April 9, 2019, internationally; a Windows version was released internationally on the same date. [13] [14]

Gameplay

A cross-examination in the DS version of the game, showing the witness on the top screen. The player can move between statements, press the witness for details, or present evidence that contradicts the testimony. Phoenix Wright Ace Attorney cross-examination.png
A cross-examination in the DS version of the game, showing the witness on the top screen. The player can move between statements, press the witness for details, or present evidence that contradicts the testimony.

Phoenix Wright: Ace Attorney is a visual novel adventure game [15] where the player takes the role of Phoenix Wright, a rookie defense attorney, and attempts to defend their clients in five cases. These cases are played in a specific order. After finishing them, the player can re-play them in any order. [16] Each case begins with an opening cinematic cutscene often depicting a murder; [17] shortly thereafter, the player is given the job of defending the prime suspect in the case. [16] The gameplay is divided into two sections, investigations and courtroom trials. [18]

During investigations, which usually take place before or between trial sessions, the player gathers information and evidence by talking to characters such as their client, witnesses, and the police. [18] The player can move a cursor to examine various things in the environment. [19] By using a menu the player can move to different locations, examine evidence, and present evidence to other characters. [18] By showing certain pieces of evidence to some witnesses, the player can access new information. [20]

In the game's fifth case, created for the DS version and used in all subsequent releases, the player is able to examine evidence more closely, rotating it to view it from all sides, and zooming in or out on it using touchscreen controls; they are also able to move a cursor to investigate specific parts of the evidence. The fifth case also features forensics tests the player can use at crime scenes to find clues. The player can spray luminol by tapping areas they want to examine on the touch screen allowing them to see otherwise invisible blood stains. They can touch the touch screen to apply aluminum flake powder to search for finger prints. After applying it, they can blow into the microphone to reveal the prints. [21] Once the player has gathered enough evidence, the investigation section ends. [22]

During the courtroom trials, the player aims to prove their clients' innocence; to do so, they cross-examine witnesses. [18] During these cross-examinations, the player aims to uncover lies and inconsistencies in the witnesses' testimony. They are able to go back and forth between the different statements in the testimony and can press the witness for more details about a statement. When the player finds an inconsistency, they can present a piece of evidence that contradicts the statement. [23] In the Nintendo DS version, the player can choose to press and present by using vocal commands. [18] In the Wii version, players have the option to present evidence by swinging the Wii Remote. [24] At certain points, the player has to answer questions from the judge, the witnesses, or the prosecutor through a multiple-choice answer selection, or by presenting evidence that supports Wright's claims. [18] A number of exclamation marks are shown on the screen; if the player presents an incorrect piece of evidence, one of them disappears. If they all disappear, the client is found guilty and the player must restart. [25] When the player solves a case, they unlock a new one to play. [26]

Plot

Phoenix Wright, a newly hired defense attorney at the Fey & Co. law firm, agrees to represent his childhood friend Larry Butz who has been charged with the murder of his girlfriend. With the help of his boss and mentor, Mia Fey, Phoenix proves that Frank Sahwit, the prosecution's star witness, is the real murderer.

Mia is killed in her office shortly thereafter, and her younger sister Maya, a spirit medium in training, is arrested after the police find her name written on a note in Mia's blood. Phoenix takes her case, facing off against Miles Edgeworth, a skilled prosecutor Phoenix knows from childhood. Phoenix manages to identify Redd White, a professional blackmailer, as the real killer, but finds himself charged with the murder after White pulls strings at the Prosecutor's Office. Representing himself, Phoenix works with Maya, who uses her medium powers to channel Mia's spirit, and the two expose White in court and get justice for Mia. In gratitude, Maya becomes Phoenix's assistant as he takes over the law firm. His reputation established, Phoenix takes on another case, this time defending Will Powers, the lead actor in the Steel Samurai children's TV show, against accusations that he killed his co-star Jack Hammer. It is revealed that Dee Vasquez, the show's producer, committed the murder in self-defense after Hammer tried to kill her (following years of Vasquez blackmailing him into doing cheap work) and frame Powers for her murder out of jealousy.

On Christmas, Edgeworth is arrested for the murder of attorney Robert Hammond. After relenting for Phoenix's help after an initial refusal, Wright faces Edgeworth's mentor Manfred von Karma, who has not lost a single case in his forty-year career. Phoenix discovers that former bailiff Yanni Yogi shot Hammond with a gun provided by von Karma. Fifteen years earlier, Edgeworth's defense attorney father Gregory ruined von Karma's spotless record when he convinced a judge to penalize Karma for misconduct. Unable to deal with a blemish on his legacy, Karma murdered Gregory in cold blood, deceiving Miles into believing he was responsible. At the same time, Yogi was publicly blamed and convinced by Hammond, his attorney, to fake insanity, which got him acquitted of all charges at the cost of his social standing, leaving the case unsolved till that very day. Von Karma suffers a breakdown in court and confesses to the cover-up and Gregory's murder, and Edgeworth is released. Following the trial, Phoenix explains that Edgeworth motivated him to become an attorney after he defended Phoenix from a false theft accusation as children, to which Larry admits he was the true culprit. Edgeworth, however, decided to become von Karma's pupil following his father's murder after being motivated by his hatred of criminals. Edgeworth decides to rethink whether or not he should resume his previous duties. Meanwhile, Maya returns to her home village to finish her spirit medium training.

In a fifth case added for the Nintendo DS and subsequent releases, Phoenix is hired by teenager Ema Skye to defend her sister Lana, the head of the prosecutor's office, who is accused of murdering detective Bruce Goodman. Together with Ema, Phoenix traces the origins of the murder to an incident two years prior, when serial killer Joe Darke allegedly murdered prosecutor Neil Marshall while trying to escape custody, but also discovers a piece of evidence that implicates Ema as Marshall's killer. Police Chief Damon Gant attempts to force Phoenix into exposing Ema's guilt, but Phoenix figures out that he actually murdered Marshall and tampered with the evidence to frame Ema so that he could blackmail Lana into doing his bidding for the past two years; Gant subsequently confesses that he killed Goodman after he requested that the Joe Darke case be reopened, and forced Lana to take the fall. Though Lana is cleared of murder charges, she agrees to resign from her post and face judgment as Gant's accomplice. With Ema being sent to Europe to continue training as a forensic investigator, Phoenix looks forward to continuing his career defending the innocent. There is also a bad ending where Ema is implicated as Marshall's murderer, Lana is found guilty, and the truth about the incident is never revealed.

Development

The game was written and directed by Shu Takumi. Ghost Trick event 4 - cropped.jpg
The game was written and directed by Shu Takumi.

It took a team of seven people ten months to develop Phoenix Wright: Ace Attorney. [27] It was directed by Shu Takumi and produced by Atsushi Inaba, [28] [29] with music by Masakazu Sugimori. [30] Kumiko Suekane designed the characters, with art by Tatsuro Iwamoto. [31] [32] [33] In 2000, after Takumi had finished his work on Dino Crisis 2 , his boss, Shinji Mikami, gave him six months to create any type of game he wanted. Takumi had originally joined Capcom wanting to make mystery and adventure games and felt this was a big chance to make his mark as a creator. [27] Takumi said that he initially received criticism for Ace Attorney's concept for its relation to law and a perceived requirement of legal knowledge, but he said that the main point of Ace Attorney was the "fun from solving puzzles and...calling witnesses out in their lies and evidence." [34]

At first, the game was planned to be released for the Game Boy Color, but after the development team saw the Game Boy Advance system's screen and footage of Mega Man Battle Network , Takumi felt it would be perfect for Phoenix Wright: Ace Attorney. [35] The game was designed to be simple, as Takumi wanted it to be easy enough for even his mother to play. [33] As it was less common at the time to use professional voice actors, the development team provided the game's voice clips; each staff member recorded every sample needed for the game, and then the best ones were used. Takumi used his privilege as the director to cast himself as Phoenix, while Sugimori voiced von Karma and Iwamoto voiced Edgeworth. [28] [36]

The game was originally going to be a detective game, with Phoenix as a private investigator who finds a body at his client's office and is arrested. As the lawyer who is assigned to his case is useless, Phoenix takes up his own defense. One staff member suggested that Phoenix should be a hamster; while this didn't happen, this early version of Phoenix did have a pet hamster. It was decided early during development to refer to the game as Surviban: Attorney Detective Naruhodo-kun, with "surviban" being a portmanteau of "survival" and the Japanese word "saiban" (裁判, "court" or "trial"). Among other names considered were Boogie-Woogie Innocence and Bingo Bengo, with "bingo" referring to answering correctly and "bengo" (弁護) being Japanese for legal representation. Takumi soon realized that finding and taking apart contradictions was not related to detective work. He felt the main setting of the game should be courtrooms. At one point the game was in danger of being cancelled when two staff members left the company, but Takumi's division leader and Inaba enlisted a member of the Resident Evil development team to help them part-time. [32]

Takumi cited Japanese mystery author Edogawa Ranpo as an inspiration, particularly The Psychological Test, a short story which involves a crime that "unravels due to the criminal's contradictory testimony." It had a big impact on him, and was a major influence on the game. He was also inspired by stories from another Japanese author, Shinichi Hoshi, stating that he was pursuing his "element of surprise and unexpectedness." [37]

Writing

Takumi felt the best way to write a mystery with a good climax is to reveal various clues, then pull them together into one conclusion, and not have multiple possible endings. He said the biggest challenge with this is making the gameplay and story work together. The goal is to make the player feel they have driven the story forward themselves, with their own choices, even though the game is linear. [38] While writing the episodes, Takumi ranked the importance of each. The first episode was the most important, to make sure the player likes the game; the second episode was the second most important, to solidify the player's interest, and the finale was the third most important. [33] In general, each scenario was finished before anything else was done. Then characters were designed based on the scenarios, and Takumi adjusted the dialogue as needed to make sure it fit the designs. [28] At this point, the scenes that were to have specific cut-in illustrations made for them were decided. Takumi drew rough sketches of them and also drew the storyboards for the episodes' openings, [32] which consisted of a series of detailed drawings showing what is happening. [39]

In Takumi's first draft of the story, the second episode, "Turnabout Sisters", was the first episode of the game. The development team decided because of its length, among other factors, it did not work well easing players into the game. As a result, he wrote a shorter episode, "The First Turnabout", which was used as the game's first episode. He wanted players to focus on the thrill of "nailing the culprit", especially for the first episode. For this reason, the culprit in the first episode is shown in its opening. This was the most direct way Takumi could think of doing it. Takumi said it was a challenge to write the episode. In addition to keeping it short, he had to set up the world of Ace Attorney and the types of characters players would meet. [32] The third episode was written for the sake of the character Miles Edgeworth, and the theme of the fourth episode was "rekindling the relationship". In it, Takumi tried to portray an intensively strong friendship between Phoenix and Edgeworth. He did wonder if that was what people got from it, saying that some people interpreted the bond between Phoenix and Edgeworth as "intensively passionate". Because of these two episodes, Takumi considered Edgeworth to be the game's protagonist in a way. The classroom trial in the game's fourth episode is based on real events: when Takumi was in second grade, he had found a 5 yen coin and put it in his pocket; his teacher accused him of stealing it from another student and made him apologize to her. [33]

Takumi spent little time writing a backstory for Phoenix before writing the game's story, and instead made up dialogue and developed Phoenix's personality as he went along. He said Phoenix is himself in everything but name, with dialogue similar to what Takumi would have said in each situation in the games. He attributed this to being a first-time writer who did not think about developing characterization before writing the story. [38] Takumi did not write a backstory for Dick Gumshoe. His character and personality just "fell into place" after Takumi decided the character would end his sentences with "pal". Other aspects of the character came about organically as he wrote the story. For instance, at one point Edgeworth says he will cut Gumshoe's salary; this became part of Gumshoe's backstory. [33] Takumi came up with the partner character Maya thinking it would be more fun for players to have another character with them, providing advice, rather than investigating on their own. [38] Originally, she was going to be a lawyer-in-training, preparing to take the bar exam. [33]

Larry Butz, the game's first defendant, was particularly difficult for Takumi to write. He re-wrote the character several times. Originally, he was going to be an "average Joe" type of character, who only appeared in the game's fourth episode. [33] After his inclusion in the first episode, however, Suekane and Iwamoto told Takumi to give the character "some oomph". [32] Takumi then wrote him as a "prickly tough-guy" who had the habit of telling people he was going to kill them. Some of the higher-ups at Capcom did not like this, so Takumi changed him to a character who laments his lot in life, saying "I'm going to die!" or that the situation is killing him. [32] The third episode's culprit was originally going to be male, until Suekane pointed out that all the game's villains were men. The development team debated what to do with the now female character. Some staff members thought it would be odd to have a female character be the director of an action show, and some wondered what to do with the director role if she could not fill it. In the end, Takumi changed the scriptwriter character to a director, and made the culprit a "strong, glamorous, fashionable, and cool-headed" producer. [33]

Nintendo DS version

The game's fifth episode, "Rise from the Ashes", was not included in the original version of the game; it was created four years later as part of the Nintendo DS version of the game. [33] Minae Matsukawa produced the fifth episode, under supervision of Inaba and Mikami. [40] Naoto Tanaka composed new music pieces for "Rise from the Ashes". [41] The idea to include the use of the Nintendo DS system's microphone came from American Capcom staff members. The Japanese staff did not like the idea of adding unnecessary features, but Takumi thought it was important to make the American audience happy, so it was included as an optional feature. [42] "Rise from the Ashes" utilizes technical improvements from the Nintendo DS that were not possible in the original game. [43] Atop that, most of the game's soundtrack was also enhanced on the Nintendo DS version, with an extra audio track that would complement most of the game's melodies.

Release

The game was originally released for the Game Boy Advance on October 12, 2001, in Japan. [44] The Nintendo DS port, which was titled Gyakuten Saiban: Yomigaeru Gyakuten (逆転裁判 蘇る逆転, "Turnabout Trial: Revived Turnabout"), was released in Japan on September 15, 2005, and included a new episode and an English language option. [45] The hope was the English language option would be a selling point in Japan, and that Japanese people studying English would play the game. [46] North American and European releases followed on October 11, 2005, and March 31, 2006, respectively. [47] [48] A PC port of the Game Boy Advance version, developed by Daletto, was released in Japan in an episodic format, beginning on March 18, 2008. [49] Yomigaeru Gyakuten was later released on Wii via WiiWare in Japan on December 15, 2009, [50] in North America on January 11, 2010, and in Europe on January 15, 2010. [24] The fifth episode was released separately on WiiWare, on March 16, 2010, in Japan, in May 2010 in Europe, and on May 24, 2010, in North America. [51] [52] An iOS version of Yomigaeru Gyakuten was released in Japan on December 21, 2009, [53] and in the West on May 24, 2010. [54]

Localization

The localization of the game was outsourced to Bowne Global, and handled by writer Alexander O. Smith, who was unfamiliar with the Ace Attorney series before working on it, and editor Steve Anderson. While the Japanese version of the game takes place in Japan, the localized version is set in the United States. Normally the setting would be left vague while cultural differences the target audience would not understand would be adapted. Because one of the episodes involves time zones, however, they had to specify where the game takes place and chose California without thinking a lot about it. This became an issue in later games, where the Japanese setting was more obvious. [55] Bowne Global staff handled all the voice roles in the localized version; Takumi had wanted to do the English voice for Phoenix, but Ben Judd handled it. [28] [56]

Smith faced several problems related to the game's use of puns. In the Japanese version, each character has a name that relies on Japanese wordplay. While Smith and Anderson had a lot of freedom when it came to localizing the names of minor characters, they had to discuss the names of the main cast with Capcom. Smith came up with a list of first and last names for Phoenix. The first suggestion was "Roger Wright"; "Phoenix" was also on the list, but further down. Smith felt that "Wright" had to be the character's surname, because Phoenix's surname in the Japanese version—"Naruhodō", meaning "I see" or "I understand"—was used many times in the game's text as a joke. The reason for the suggested first name "Roger" was alliteration; and "Roger" was a good source for jokes. A staff member of the development team, however, thought that "Roger Wright" was too similar to "Roger Rabbit". Other suggested first names included "Pierce", "Xavier", "Marcus", and "Zane". In the end, "Phoenix" was chosen for its heroic sound. [55]

As the game's dialogue consists of a lot of wordplay and misunderstandings, Smith would analyze scenes before writing them: he would determine what the scenes were trying to accomplish, and where their beats were. After he had the structure of a scene in his head, he would write it. At times he was able to make use of the original Japanese dialogue, but most of the time he had to come up with new ideas himself. At several points, the English wordplay was inspired by the wordplay in the Japanese version. At others it was not possible to have wordplay in the same places as in the Japanese version, so Smith would change the structure of the scene slightly. Sometimes Smith came up with a joke or funny line and changed the scene to make the joke work. About half the jokes were rewritten based on the characters present in the scene, rather than using translations of the Japanese jokes. [55]

Reception

Most versions of the game have received "generally favorable reviews" according to the review aggregator Metacritic, with aggregate scores ranging from the high 70s to the low 80s out of 100; [57] [58] an exception is the Wii version, which holds an aggregate score of 67/100, indicating "mixed or average reviews". [59]

Famitsu praised the idea of making a game based around trials. They felt this was innovative, and found it exhilarating and fun to uncover witnesses' lies. [44] Michael Cole of Nintendo World Report said the game's design and interface would make it a good choice for non-gamers as well. [18] Craig Harris of IGN felt the main issues with the game were its linearity, and how the puzzles are simple because the player can stop witness testimony at any time. [62] Cole, too, felt the game was very linear, and that it was unclear how to proceed at certain points. He said that because of how story-driven it is, the game has low replay value; he still felt that players might want to replay it after a few years. [18]

Thomas Bowskill of Nintendo Life said the game had changed his idea of what can make for a great game, and called it a "masterpiece". Bowskill appreciated the 2D presentation of the investigations, saying they suited the gameplay well and that it might have been difficult to find clues if 3D graphics had been used instead. Bowskill called the investigation sections "tedious" and "boring" at times, but said they were outweighed by the "feeling of accomplishment" from solving the cases. [16]

Carrie Gouskos of GameSpot said the game revitalized the adventure game genre. [17] Gouskos appreciated the game's presentation, calling it "unique and outstanding". She noted the music and sound effects work well with the drama. The cross-examination graphics, showing the two opposing lawyers along with the sound effect of a sword being unsheathed, she added, created an atmosphere similar to that of a fighting game. [17] Harris also likened the style to that of a fighting game. [62] Gouskos said the graphics, while simple, work well to show each character's mood and personality. [17] Harris agreed the visuals were well-drawn and called the soundtrack "nicely rendered", but felt the character animation was very limited. [62] Cole felt the graphics, while dated, have "visual flair". He appreciated the opening cinematics for the cases, which he thought were both stylish and ambiguous, and the character animations, which he called "priceless". [18] Nadia Oxford at USgamer said that early Ace Attorney games, despite the "tinny" sound of the Game Boy Advance versions, had spawned some of the most iconic music themes in video games; she noted "The Detective That Came From the Wild West", Jake Marshall's theme, as a particularly good track. [41]

Bowskill found the mood of the game to be hilarious, saying the game never gets stale; he attributed this to the diversity of its characters. [16] Gouskos called the game's characters cohesive, over-the-top, and quirky. [17] Harris called the story interesting and well written, citing the characters, situations, and dialogue. [61] [62] Cole was impressed by the mysteries and their resolutions, calling them "novel, unpredictable and plausible". He also appreciated the character development arcs through the game, which he felt provided pacing and made the cases cohesive. He called the English localization "top-notch", and appreciated its humor. [18] According to Fintan Monaghan of The Escapist , the game is a critique of the Japanese legal system, which has a 99% criminal conviction rate. [64]

Spencer McIlvaine of Nintendo Life was disappointed in the Wii version that had only a single use for the motion controller, and how the low-resolution graphics in handheld versions of the game were used. [24] Dan Whitehead of Eurogamer also thought the motion controls were a minor addition. He was disappointed in how little effort Capcom had put into the port compared to LucasArts' remake of The Secret of Monkey Island . [60] IGN's Craig Harris called it "incredibly lazy", wishing it had included improved art and sharper text. [63]

Accolades

The Game Boy Advance release was one of three titles to win the Special Award at the sixth CESA Game Awards. [65] [66] Eurogamer ranked the game as the 18th best video game of 2005. [67] It was also a nominee for GameSpot's 2005 Best Adventure Game award, which went to Fahrenheit . [68] Destructoid named the game the 48th best video game of the 2000s, citing the courtroom gameplay and characters, and calling it "one of the most unique and surprising games" of the decade. They said the third game in the series had the best story, but it relied too heavily on story events in previous Ace Attorney games; meanwhile, they found Phoenix Wright: Ace Attorney to be fresh and have challenging cases, making it the best in the series. [69] Game Informer named it the 178th best video game of all time in 2009. [70] Adventure Gamers named it the 29th best adventure game of all time in 2011, citing its story, characters, and creative gameplay. [71] In 2015, GamesRadar+ named it the 55th best video game of all time, citing its music, story and look, calling it "Shu Takumi's masterpiece". [72] In 2016, Famitsu readers voted Gyakuten Saiban as the second best Game Boy Advance title, behind only Pokémon Ruby and Sapphire. [73] In 2017, Famitsu readers voted Gyakuten Saiban the third best adventure game of all time, behind only Steins;Gate and 428: Shibuya Scramble . [74]

Sales

The Game Boy Advance version was the 163rd best selling video game of the year in Japan in 2001, with 62,169 copies sold. [75] Another 37,143 copies of the budget-priced Game Boy Advance re-release were sold in Japan in 2003, making it the country's 277th best selling game of the year. [76] The Nintendo DS version was the 127th best selling game of the year in Japan in 2005, with 101,902 copies sold. [77] Between 2006 and 2011 the game sold an additional 419,954 copies dropping from the 133rd to the 650th best selling game during that period. [78]

Demand for the North American release of the Nintendo DS version was higher than expected. The game was hard to find in stores shortly after its release; the third printing sold out in around a week. [79] [80] As of February 2007, 100,000 copies had been shipped in North America, which Capcom's vice-president of marketing found surprising. [81]

Legacy

After the release of the game, sequels, spin-offs, and a crossover have been made. The second and third games in the series, Justice for All and Trials and Tribulations , were released in 2002 and 2004. [82] [83] The fourth game, Apollo Justice: Ace Attorney , which features the new protagonist Apollo Justice, was released in 2007. [84] [85] The fifth game, Dual Destinies , was released in 2013, [86] and a sixth game, Spirit of Justice , was released in 2016. [87] Two spin-off games starring Miles Edgeworth, Ace Attorney Investigations and Investigations 2 , were released in 2009 and 2011, [88] [89] [90] and two featuring Phoenix's ancestor Ryunosuke Naruhodo, The Great Ace Attorney: Adventures and The Great Ace Attorney 2: Resolve , were released in 2015 and 2017. [91] A crossover with the Professor Layton series, titled Professor Layton vs. Phoenix Wright: Ace Attorney , was released in 2012. [92] [93]

A manga based on the game, written by Kenji Kuroda and drawn by Kazuo Maekawa, premiered in 2006 in Bessatsu Young Magazine. [94] Kodansha released it in North America in five volumes from June 2011 to July 2012. [95] [96] The third and fourth volumes both ranked No.2 on The New York Times Manga Best Seller List for one week each in 2011 and 2012, respectively. [97] [98] A live action film adaptation of the game, titled Ace Attorney , produced at Toei Company, and directed by Takashi Miike, premiered in Japanese theaters on February 11, 2012. [99] An anime series adaptation based on the original trilogy premiered in April 2016. [100]

Phoenix Wright has been credited with helping to popularise visual novels in the Western world. [101] [102] Vice Magazine credits Phoenix Wright with popularising the visual novel mystery format, [103] and notes that its success anticipated the resurgence of point-and-click adventure games as well as the international success of Japanese visual novels. [104] According to Danganronpa director Kazutaka Kodaka, Phoenix Wright's success in North America was due to how it distinguished itself from most visual novels with its gameplay mechanics, which Danganronpa later built upon and helped it also find success in North America. [102]

Notes

  1. Known in Japan as Gyakuten Saiban (Japanese: 逆転裁判, lit.Turnabout Trial)
  2. Known in Japan as Gyakuten Saiban 123HD: Naruhodō Ryūichi (逆転裁判 123HD 〜成歩堂 龍一編〜, "Turnabout Trial 123HD: Ryūichi Naruhodō")
  3. Known in Japan as Gyakuten Saiban 123: Naruhodō Ryūichi Selection (逆転裁判123 成歩堂セレクション, "Turnabout Trial 123: Ryūichi Naruhodō Selection")

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<i>Phoenix Wright: Ace Attorney – Justice for All</i> 2002 video game

Phoenix Wright: Ace Attorney – Justice for All is a visual novel adventure video game developed and published by Capcom. It was originally released for the Game Boy Advance in 2002 in Japan, and has since been released on multiple platforms. The Nintendo DS version, initially released in 2006 in Japan, was released in English in the West in 2007. The game is the second entry in the Ace Attorney series, following Phoenix Wright: Ace Attorney.

<i>Ace Attorney</i> Japanese media franchise of adventure games by Capcom

Ace Attorney is a visual novel adventure video game franchise developed by Capcom. With storytelling fashioned after legal dramas, the first entry in the series, Phoenix Wright: Ace Attorney, was released in 2001; since then five further main series games, as well as various spin-offs, prequels, and high-definition remasters for newer game consoles have been released. Additionally, the series has been adapted in the form of a live-action film and an anime; it is the base for manga series, drama CDs, musicals and stage plays. The player takes the roles of various defense attorneys, including Phoenix Wright, his mentor Mia Fey, as well as his understudies Apollo Justice and Athena Cykes who investigate cases and defend their clients in court. They find the truth by cross-examining witnesses and finding inconsistencies between the testimonies and the evidence they have collected. The cases last a maximum of three days; the judge determines the outcome based on evidence presented by the defense attorney and the prosecutor.

Phoenix "Nick" Wright, known as Ryūichi Naruhodō in the original Japanese language versions, is the fictional titular defense attorney and the protagonist in Ace Attorney, a visual novel adventure video game series created by Japanese company Capcom. Introduced in Phoenix Wright: Ace Attorney (2001), Phoenix is a young rookie attorney who the player controls in several cases to protect the clients suspected of murder. Phoenix is the main character in the first three games, accompanied by assistants Maya and Pearl Fey and Ema Skye, mentored by the ghost of Mia Fey, and rivalled by Miles Edgeworth, Franziska von Karma, and Godot. He remains in a less prominent role in the second trilogy starting with a supporting role in Apollo Justice: Ace Attorney (2007) as an older single father to Trucy Wright and mentor to Apollo Justice, before becoming a playable character again as a veteran attorney in subsequent games, mentoring Athena Cykes, rivaled by Simon Blackquill and Nahyuta Sahdmadhi, and reuniting with Maya and Pearl. The character has also appeared in film, anime, and manga adaptations of the series, a Japanese series of musicals and stage plays, as well as several crossover games.

<span class="mw-page-title-main">Maya Fey</span> Fictional spirit medium and legal assistant

Maya Fey, known as Mayoi Ayasato in the original Japanese language versions, is a fictional spirit medium in Ace Attorney, a visual novel adventure video game series created by Japanese company Capcom. Maya is featured as the main support character to the protagonist Phoenix Wright in the first three games of the series and later returns in the sixth game. The character has also appeared in film, anime and manga adaptations of the series, a Japanese series of musicals and stage plays, and crossover video games such as Ultimate Marvel vs. Capcom 3 (2011) Professor Layton vs. Phoenix Wright: Ace Attorney (2012) and Project X Zone 2 (2015).

<i>Phoenix Wright: Ace Attorney – Trials and Tribulations</i> 2004 video game

Phoenix Wright: Ace Attorney – Trials and Tribulations is a visual novel adventure video game developed and published by Capcom. It was originally released for the Game Boy Advance in 2004 in Japan, and has since been released for several platforms, including a Nintendo DS version that was released in 2007 in Japan and North America and in 2008 in Europe. It is the third game in the Ace Attorney series, following Phoenix Wright: Ace Attorney (2001) and Justice for All (2002).

<span class="mw-page-title-main">Franziska von Karma</span> Ace Attorney character

Franziska von Karma, known as Mei Karuma in Japanese, is a character in the Ace Attorney series. She first appeared as the rival prosecutor to protagonist Phoenix Wright in Phoenix Wright: Ace Attorney – Justice for All, replacing former rival Miles Edgeworth due to creator Shu Takumi not wanting Edgeworth to continue losing to Phoenix due to Edgeworth's popularity with fans. She wields a whip against Phoenix, witnesses, the Judge, and others, and believes in aspiring for perfection. She professes a desire to defeat Phoenix, ultimately never doing so due in part to her being shot as part of a conspiracy by one of Phoenix's defendants to weaken efforts to prosecute him. Her revenge is revealed to be a desire to surpass Edgeworth, who had never beaten Phoenix before. She reappears in multiple later titles, at times serving as an ally to Edgeworth.

<i>Ace Attorney Investigations: Miles Edgeworth</i> 2009 video game

Ace Attorney Investigations: Miles Edgeworth is a 2009 adventure video game developed and published by Capcom. It was originally released for the Nintendo DS in Japan in 2009, and internationally in 2010, and later for iOS and Android in 2017. It is the fifth game in the Ace Attorney series, and is set between the events of the third and fourth games, Phoenix Wright: Ace Attorney – Trials and Tribulations and Apollo Justice: Ace Attorney.

<i>Ace Attorney Investigations 2: Prosecutors Gambit</i> 2011 video game

Ace Attorney Investigations 2: Prosecutor's Gambit is an adventure video game developed by Capcom. It was released in Japan for the Nintendo DS in 2011 and for Android and iOS in 2017. It is the sixth entry in the Ace Attorney series, and a sequel to Ace Attorney Investigations: Miles Edgeworth (2009).

Godot (<i>Ace Attorney</i>) Ace Attorney character

Godot is a character in the 2004 video game Phoenix Wright: Ace Attorney - Trials and Tribulations. He is a prosecutor who faces off against protagonist and defense attorney Phoenix Wright, whom he bears a bitterness towards and refers to as "Mr. Trite." He wears a mask with a red visor and drinks coffee abundantly. His true identity is that of Diego Armando, a former lover and co-worker of Mia Fey, who seeks revenge against Phoenix due to his failure to protect her, and against Dahlia Hawthorne for putting him in a coma.

<i>Professor Layton vs. Phoenix Wright: Ace Attorney</i> 2012 video game

Professor Layton vs. Phoenix Wright: Ace Attorney is a visual novel adventure puzzle video game for the Nintendo 3DS, and was developed by both Capcom and Level-5, the latter publishing it in Japan while Nintendo published it worldwide. The game is a crossover between two game series from both developers, combining the puzzle and exploration elements of Level-5's Professor Layton series, and the general trial mechanics of Capcom's Ace Attorney adventure series, the latter enhanced by the addition of a few new elements, including multiple witnesses, a concept continued with into the prequel series The Great Ace Attorney. Shu Takumi, the series director for the Ace Attorney series, assisted with the scenario designs for the game. The plot focuses on Professor Layton and Phoenix Wright, along with their respective assistants, working together to solve the mystery behind a young girl that they both encounter separately, and a strange world they are brought to through her, with Layton focused on solving puzzles and finding clues to solve the mystery, while Wright focuses on defending people who are put on trial for being "witches".

<span class="mw-page-title-main">Shu Takumi</span> Japanese video game developer, director and writer

Shu Takumi is a Japanese video game designer, director, and writer at Capcom. He is best known for his work on the Ace Attorney series, serving as director and scenario writer for the original trilogy. In addition, he provided the Japanese voice of Phoenix Wright for the first four games. He then served as director and scenario writer for Ghost Trick: Phantom Detective in 2010.

<i>Ace Attorney</i> (film) 2012 Japanese film

Ace Attorney is a 2012 Japanese legal comedy-drama film, directed by Takashi Miike and based on the Capcom video game Phoenix Wright: Ace Attorney. The film stars Hiroki Narimiya, Mirei Kiritani, and Takumi Saitoh. In the film, rookie defense attorney Phoenix Wright takes on a series of court cases, culminating in one that pits him against Manfred von Karma, a prosecutor who has remained undefeated throughout his forty-year career.

Miles Edgeworth, known as Reiji Mitsurugi in original Japanese language versions, is a fictional prosecutor in Ace Attorney, a visual novel adventure video game series created by Japanese company Capcom. Initially introduced as a cold-hearted perfectionist, he appears as the antagonistic rival to main character Phoenix Wright in Phoenix Wright: Ace Attorney (2001). Following the events of the first game, the character has a change of heart and reappears as a friendly rival in most subsequent entries. He was created by Shu Takumi and designed by Tatsurō Iwamoto, being a character more difficult for Takumi to create compared to Phoenix. Edgeworth went on to star in two of his own spin-off games, Ace Attorney Investigations: Miles Edgeworth (2009) and its sequel.

<i>The Great Ace Attorney: Adventures</i> 2015 adventure video game

The Great Ace Attorney: Adventures is an adventure game and the eighth installment in the Ace Attorney series, developed and published by Capcom. It was directed by Shu Takumi and produced by Shintaro Kojima. The game was released for the Nintendo 3DS in Japan in July 2015, with Android and iOS versions following in August 2017. A sequel, The Great Ace Attorney 2: Resolve, was released in Japan in 2017. Both games were released worldwide in July 2021 via The Great Ace Attorney Chronicles, a duology compilation for Nintendo Switch, PlayStation 4, and Windows.

<i>Phoenix Wright: Ace Attorney – Spirit of Justice</i> 2016 video game

Phoenix Wright: Ace Attorney – Spirit of Justice is a visual novel adventure video game developed and published by Capcom, and the sixth main entry in the Ace Attorney series. The game was released for Nintendo 3DS in Japan in June 2016, and in North America and Europe in September that year. Versions for iOS and Android followed a year later in September 2017, and it was released for Nintendo Switch, PlayStation 4, Windows, and Xbox One in January 2024 as part of the Apollo Justice: Ace Attorney Trilogy compilation.

<i>Ace Attorney</i> (TV series) 2016 television series directed by Ayumu Watanabe

Ace Attorney, known in Japan as Gyakuten Saiban: Sono "Shinjitsu", Igiari!, is an anime series produced by A-1 Pictures, based on Capcom's video game series of the same name. It is directed by Ayumu Watanabe and written by Atsuhiro Tomioka, with Ace Attorney creator Shu Takumi serving as a script supervisor. The first season—which adapts the first two games of the franchise, Phoenix Wright: Ace Attorney and Justice for All—aired in Japan from April to September 2016, and was simulcast by Crunchyroll. A second season by CloverWorks aired from October 2018 to March 2019, adapting the third game, Trials and Tribulations.

<i>Phoenix Wright: Ace Attorney Trilogy</i> 2012 compilation video game

Phoenix Wright: Ace Attorney Trilogy is a compilation video game containing remasters of the first three games in the Ace Attorney series, Phoenix Wright: Ace Attorney (2001), Justice for All (2002), and Trials and Tribulations (2004). A compilation sequel, Apollo Justice: Ace Attorney Trilogy, was released in 2024 and compiles the next three mainline games in the series, Apollo Justice: Ace Attorney, Dual Destinies, and Spirit of Justice.

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