Danganronpa | |
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Genre(s) | Adventure, murder mystery, visual novel, shooter |
Developer(s) | |
Publisher(s) |
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Creator(s) | Kazutaka Kodaka |
Platform(s) | PlayStation Portable, Android, iOS, PlayStation Vita, Windows, OS X, Linux, PlayStation 4, Nintendo Switch, Xbox One |
First release | Danganronpa: Trigger Happy Havoc 25 November 2010 |
Latest release | Danganronpa S: Ultimate Summer Camp 4 November 2021 |
Danganronpa (Japanese: ダンガンロンパ) is a Japanese video game franchise created by Kazutaka Kodaka and developed and owned by Spike Chunsoft (formerly Spike). The series primarily surrounds various groups of apparent high-school students who are forced into murdering each other by a robotic teddy bear named Monokuma. Gameplay features a mix of adventure, visual novel, detective and dating simulator elements. The first game, Danganronpa: Trigger Happy Havoc , was released for the PlayStation Portable in 2010.
The original scenario was written by Kodaka, who aimed to create a twisted adventure game. The original concept was rejected for being too gruesome, but it was later approved after retooling. The series has morphed into a franchise that includes manga, anime, and novels. The franchise became one of Spike's most successful works since they previously outsourced their works.
The series received many positive reviews from critics, praising the series' characters, tone, and atmosphere. Rui Komatsuzaki's character designs became popular for cosplay. Kodaka's work also inspired staff members from the studio Pierrot in the making of an anime titled Akudama Drive . By 2021, the Danganronpa series reached 5 million copies sold worldwide. [2]
The series revolves around an elite high school, Hope's Peak Academy (希望ヶ峰学園, Kibōgamine Gakuen, lit.Kibogamine Academy), which, every year, scouts "Ultimate" students (超高校級, chō-kōkō-kyū, lit. Super High School Level), talented high school students who are at the top of their field, along with one "Ultimate Lucky Student" who is chosen by lottery. The three games, Danganronpa: Trigger Happy Havoc (2010), Danganronpa 2: Goodbye Despair (2012), and Danganronpa V3: Killing Harmony (2017) have similar premises. Sixteen talented students who stand out in different fields are trapped by a bear-like machine, Monokuma. The cast is trapped for the rest of their lives in an establishment and the only way to return home is by killing another person and avoiding being found guilty during the class trials. [3] The video games's narratives are connected by related media, expanding the story between titles. [4]
The first game was ported to iOS and Android in August 2012, with new features such as retina display support, touch screen controls, and a new image gallery. [5] [6] Two smartphone games, Danganronpa: Monokuma no Gyakushū (ダンガンロンパ モノクマの逆襲, lit. Danganronpa: Monokuma Strikes Back) and Alter Ego (アルターエゴ, Arutāego), were released for Android devices on April 27, 2012, and iOS devices on May 23, 2012. [7] Following the Japanese release of Danganronpa 1-2 Reload, a PlayStation Vita port of the game and its sequel, Danganronpa 2: Goodbye Despair , NIS America released the Vita version of Trigger Happy Havoc in North America and Europe in February 2014. [8] [9] Spike Chunsoft later released the game on Steam in February 2016. [10] NIS America also released Danganronpa 1-2 Reload for PlayStation 4 in North America and Europe in March 2017, [11] and Japan on May 18, 2017. [12] Another compilation for the Nintendo Switch titled Danganronpa Decadence was released in 2021. Besides the trilogy, the compilation offered a new title called Danganronpa S: Ultimate Summer Camp , expanded from the two extra modes of Danganronpa V3. [13]
The spin-off, Danganronpa Another Episode: Ultra Despair Girls , takes place between the events of the first two games, [14] follows series protagonist Makoto Naegi's younger sister, Komaru Naegi, accompanied by Toko Fukawa, as both of them trek through a city overrun by murderous Monokumas, and fighting against a group of children calling themselves the Warriors of Hope. This game was also adapted into the manga Genocider Mode .
Gameplay in the main Danganronpa games is split into various chapters which each consist of three sections: Daily Life, Deadly Life, and Class Trial. Daily Life follows a standard visual novel style as players explore the school grounds, converse with characters, and progress the story. During designated "Free Time" sections, players can interact with a character of their choice, learning more about them through intimacy events and earning new skills that can help them in the Class Trial. Deadly Life is the post-murder investigation part of the story, in which players search for clues and gather evidence for the Class Trial. [15] The Class Trial is the main section of the series, in which the students attempt to determine the culprit. This involves various types of mini-games, the most common of which is the Nonstop Debate. Here, the characters discuss the case in real-time, and the player must spot contradictions in their statements and shoot them using "Truth Bullets" containing the corresponding evidence. These sections are broken up by assorted minigames including spelling out clues, rhythmically fighting against suspects, and piecing together comic books depicting the case. [15]
The spin-offs Danganronpa Another Episode: Ultra Despair Girls and Danganronpa: Unlimited Battle use different types of gameplay. The former is a third-person shooter in which the protagonist, Komaru Naegi, uses a megaphone to issue commands at most of the electronic objects in-game, including Monokuma Robots and switches. [16] Unlimited Battle is an action game where players use touchscreen controls to fling a team of four of the Danganronpa characters at enemies. [17]
"It was originally a basic visual novel, but visual novel games are not that popular in Japan anymore, either. So we figured that if DanganRonpa were to be just a visual novel, it would not be as popular we wanted it to be, these days. So that's why, to show that the game is really interesting, we decided to add a lot of different features -- after the scenario was written."
While at Spike, Kodaka proposed an idea to the company that was known as Distrust. [19] The concept was similar to that of Danganronpa, a battle royale style death game in a closed environment between high school students, but the idea was too gruesome and was consequently scrapped. After tweaking the concept, Kodaka successfully pitched it to the company and the game went into production, becoming Danganronpa. [19] The word "Danganronpa" originated from character designer Rui Komatsuzaki which was first written in kanji but it was later taken to katakana for the logo. [20] Kodaka cites David Lynch as a major inspiration when making the games. He stated "As opposed to being about death, these are games about playing for your life, since killing is much less purposeful without a motive to justify it. This is something you can really see with all his titles.". [21]
The first game in the series, titled Danganronpa: Kibō no Gakuen to Zetsubō no Kōkōsei , was produced by Yoshinori Terasawa, who was inspired by movies such as Saw and Cube . The game uses a distinct "pop art" style featuring fluorescent pink blood. The game's scenario was written by Kodaka, with character designs by Rui Komatsuzaki. In February 2014, Kodaka revealed on his Twitter account that the story of Danganronpa was inspired by the Sega Dreamcast game Illbleed , as he loved how "crazy" it was. [22] The game was originally conceived as a basic visual novel but, as visual novels were growing less popular, new gameplay elements were added to make it stand out. [23] Due to budget issues, some lines were not given voice acting which left voice actress Megumi Ogata with the desire to make some important lines in retrospective. She felt a similar feeling with the anime adaptation as she felt it was too trimmed. Kodaka claimed some lines were not befitting to protagonist Makoto Naegi such as when the player is exploring an area. As a result, he also felt they would have added more fitting lines if Spike had the budget for the game. [24]
The game was originally released on PlayStation Portable in Japan on 25 November 2010, and was later ported to iOS and Android devices on 20 August 2012. Prior to the game's release, the company released various promotional material, including a playable demo and trailers, which depicted a different victim from the final game. [25] Two smartphone applications, Danganronpa: Monokuma no Gyakushū (ダンガンロンパ モノクマの逆襲, lit. Danganronpa: Monokuma Strikes Back) and Alter Ego (アルターエゴ, Arutāego), were released for Android devices on 27 April 2012 and iOS devices on 23 May 2012. [26]
After the making of the first Danganronpa game, there were no plans for a sequel. However, the team split up into different groups to make other projects. Initially reluctant, Kodaka was attracted by the idea of creating the novels Danganronpa Zero. Terasawa approached Kodaka with the idea of a sequel in a few months. Kodaka wrote both Zero and Goodbye Despair at the same time. In retrospect, Kodaka considers the novels as needing more structuring work when comparing it with the game. He wrote elements he was doubtful from the first game into the novel as well as more hints towards Goodbye Despair. As a result, Kodaka recommends gamers first read Zero before playing the sequel. [27] A sequel, Danganronpa 2: Goodbye Despair , was released for PSP in Japan on 26 July 2012, featuring various gameplay additions.
On 10 October 2013, Spike Chunsoft released Danganronpa 1・2 Reload (ダンガンロンパ1・2 Reload), a compilation of the first two games, for the PlayStation Vita. Along with higher resolution graphics and touch-screen controls, the compilation added an additional 'School Mode' to the first game, based on the second game's 'Island Mode'. On 6 July 2013, NIS America announced they would be releasing the Vita version of the first game in English under the name Danganronpa: Trigger Happy Havoc , featuring both English and Japanese audio. [28] This version was released in North America on 11 February 2014, and in Europe and Australia on 14 February 2014. The Vita version of the second game, titled Danganronpa 2: Goodbye Despair , was released in North America and Europe in September 2014. [29] Both games were later ported to Steam in 2015 and were released for PlayStation 4 in 2017. [30]
On 9 September 2013, Spike Chunsoft announced a spin-off title of the series, Danganronpa Another Episode: Ultra Despair Girls , which was released on Vita on 25 September 2014 and was released in North America and Europe in September 2015. [31] A free-to-play spin-off game, Danganronpa: Unlimited Battle , was released for iOS in Japan on 7 January 2015. [32] In March 2015, writer Kodaka Kazutaka revealed that Danganronpa 3 was in early development. [33] [34] The game was revealed in September 2015 as Danganronpa V3: Killing Harmony for PlayStation 4 and Vita, which was later released in 2017. [35] A Steam port of Danganronpa V3: Killing Harmony was also in 2017. The game was developed at the same time as the production of the anime series Danganronpa 3: The End of Hope's Peak High School , which Terasawa and Kodaka described as being difficult; they still try to develop both projects without making any compromises, as such an opportunity does not arise often. The "V3" in the game's title was chosen to differentiate it from the anime. Terasawa and Kodaka described the game's production level as being much higher than that of previous games in the series. [36] With Killing Harmony completed, Kodaka claimed that he would take a break from the franchise in a similar fashion to the Back to the Future film series, which consists of three installments. [37]
A free virtual reality technical demo based on the first game, titled Cyber Danganronpa VR: The Class Trial , was released for PlayStation Plus users in Japan for the PlayStation VR on 13 October 2016. [38] [39] A crossover prequel with Otogirisō to the first game, titled Kirigiri Sou , was released for PC users in Japan on 25 November 2016. In 2017, Spike Chunsoft started hiring staff for a new Danganronpa game. [40] In July 2020, it was announced that the franchise's publishing rights outside of Japan will be transferred from NIS America to Spike Chunsoft. [41]
As part of the 10th anniversary celebration, enhanced ports of Danganronpa: Trigger Happy Havoc and Danganronpa 2: Goodbye Despair , titled Danganronpa: Trigger Happy Havoc Anniversary Edition and Danganronpa 2: Goodbye Despair Anniversary Edition respectively, were released on smartphone on November 25, followed by Nintendo Switch in December 2021. Danganronpa: Trigger Happy Havoc Anniversary Edition was also ported to Xbox One and Microsoft Store on January 17. [42] These version contains a gallery where players can listen to character voices, as well as view character expressions, in-game illustrations, and character references. On Nintendo Switch, the publisher also released Anniversary Edition of Danganronpa V3: Killing Harmony , as well as Danganronpa S: Ultimate Summer Camp, a brand new exclusive game for the Switch. Danganronpa: Trigger Happy Havoc Anniversary Edition, Danganronpa 2: Goodbye Despair Anniversary Edition, Danganronpa V3: Killing Harmony Anniversary Edition, and Danganronpa S: Ultimate Summer Camp were also collected and sold as a bundle titled "Danganronpa Decadence on the Nintendo Switch. [43]
According to Kodaka, the first two games focus prominently on the ideas of hope and despair. The cast from the first game suffers the latter theme when being forced to kill each other in Monokuma's battle royale. Kodaka stated that the games were intended "to portray the disparity faced when someone has killed another person while at the same time portraying the hope of one day achieving salvation." Although the game shares traits with Koushun Takami's 1999 novel Battle Royale , Kodaka aimed to provide different ideas when writing the script. Originally, the idea was to use adults as protagonists but he instead found high school characters as more suitable leads due to their immaturity through the usage of character development and how would they react to a killing game. [44] Voice actress Megumi Ogata who voices Makoto Naegi also commented on these themes; Ogata felt Makoto embodies the philosophy of hope as he brings this to the narrative and the setting. [45]
Analyzing these themes further, Ogata said Danganronpa often touches on the conflicting elements of despair and hope. The characters experience despair while they are trapped in the school and Makoto provides more emotional support to the cast across the story, giving the actress a far more optimistic message that the students are going to survive. [46] In Goodbye Despair a new character named Nagito Komaeda was introduced with the same Lucky Talent as Makoto. However, the staff considered them opposites based on their ideals of hope. In contrast to Makoto's heroic ideals of obtaining hope, Nagito instead embraces the idea of despair, believing that from any corrupted work the cast can find salvation. [47] [48] The anime End of Hope's Peak Academy introduces a rival to Makoto named Kyosuke Munakata who shares similar ideals but is corrupted due to his friends' death, and thus contradicts Makoto's ideals. Across the story, Makoto carries the "burdens of hope" in the face of persistent obstacles, allowing him to redeem Kyosuke. [49]
For the third and latest game, Danganronpa V3: Killing Harmony , Kodaka decided to focus on a new theme: lies. Dishonesty is represented through mysteries and surprises the player gets while playing the game. Kodaka claims that games would understand the ideals of lies when presented with the culprits. He was inspired by a mafia-like game where the answers are not provided to the player, and thus wanted Danganronpa to go through this style in terms of writing. This mostly manifested in the new gameplay elements in Killing Harmony as the player can enter hidden routes throughout the class trial by lying at a specific juncture. However, Kodaka had mixed feelings about it, finding that it would come across as forced storytelling. Kodaka also refrained from expanding the theme of romance in the game, as he felt the cast would look weak if this was implemented. [50]
The games were localized by NIS America. Due to the poor popularity of outsourced games by the Western studio-like DmC: Devil May Cry or Dead Rising , Spike wanted the Danganronpa to remain true to its Japanese release, with Spike Chunsoft CEO Mitsutoshi Sakurai saying that Western fans seemed to embrace Japanese games like the Final Fantasy series. [51] Due to delays with it being made, fan translations of the first game were present on the internet before NIS America handled the project. Minor changes were made to the characters' names but the team felt that the team aimed the project to be as faithful and accessible to the Western gamers. Spike's single request to NIS America was keeping the Monokuma's names intact. Due to the premise involving mystery, NIS America was keeping clues and at the same making the Class Trials as challenging as the original ones from Japan. While the English cast did not cause difficulties, Toko Fukawa's English voice actress was the most challenging to find as the character has a speech impediment. Monokuma was kept intact to make him look funny and at the same time threatening, something the team enjoyed. [52]
Goodbye Despair was more challenging to localize than the original game due to how much longer the narrative is. The original team tried to work together again on the project to keep themselves familiar with the concepts of the series. In regards to changes NIS America made, Spike Chunsoft was supportive of the ideas they provided. The producer and assistant producers were in direct contact with the original creators of the series, making the interaction between the team to be done quickly. Sonia Nevermind's traits were altered due to how in the Japanese version she was using terms from the 1980s and 1990s in Japan. The team was concerned if her catchphrases should be kept intact for the Western version. Fuyuhiko was also challenging to dub as a result of his initial harsh personality. The casting was made with the help of Bang Zoom!. Similarly, Nagito Komaeda was difficult to dub as a result of his multi-faced personality. Since in the Japanese version both Makoto Naegi and Nagito were voiced by Megumi Ogata, in the English version they decided to also use the same actor: Bryce Papenbrook. [53]
The first Danganronpa has received two manga adaptations. The first adaptation, illustrated by Saku Toutani, was published in Enterbrain's Famitsu Comic Clear web magazine between June 24, 2011, and October 18, 2013, and is told from the perspective of the other students. [54] The second, illustrated by Samurai Takashi and based on Danganronpa: The Animation, began serialization in Kadokawa Shoten's Shōnen Ace magazine from July 2013. An official fanbook and comic anthologies based on both the game and the anime have also been published. [55] A mini light novel written by Ryohgo Narita, titled Danganronpa IF: The Button of Hope and the Tragic Warriors of Despair (ダンガンロンパIF 希望の脱出装置と絶望の残念無双, Danganronpa IF: Kibō no Dasshutsusōchi to Zetsubō no Zan'nen Musō), is unlockable in Danganronpa 2: Goodbye Despair after clearing the game once. The story takes place in an alternate universe where Makoto manages to find an alleged escape switch. [56]
The prequel, Danganronpa Zero , takes place in Hope's Peak Academy shortly before the events of "The Tragedy", following an anterograde amnesiac protagonist, Ryoko Otonashi, while detective Kyoko Kirigiri searches for its perpetrator, the mysterious Izuru Kamukura. The light novel series Danganronpa: Kirigiri , which takes place before the events of the first game, follows a young Kyoko Kirigiri and her assistant Yui Samidare over the course of several years as they set out to become private detectives, rising through the ranks of the Detective Shelf Collection (探偵図書館, Tantei Toshokan). [57] [58]
Kirigiri Sou , which takes place before the first game and after the events of the light novel series Danganronpa: Kirigiri , follows college student Kouhei Matsudaira and Kyoko Kirigiri, as both of them investigate a mysterious mansion ruled by the influence of a plant hybrid doppelgänger of Kyoko (known as Kyoka) created by Santa Shikiba and her "siblings", the Rhinogradentia.
The light novel trilogy Danganronpa: Togami , which takes place before and during "The Tragedy", follows Byakuya Togami and his secretary and biographer Blue Ink after he is stranded naked in Prague with her by the Ultimate Despair organization, as the Ultimate Imposter takes over the Togami Conglomerate and announces worldwide that lest he (the real Byakuya) be assassinated within the following 24 hours, the Ultimate Despair group will "end the world." The second volume also focuses on a younger Byakuya and the Imposter as they compete against fifteen of their siblings in the Togami family competition for the position of Togami heir, which quickly devolves into a killing game. The manga series Danganronpa Gaiden: Killer Killer, which takes place between the events of the first two games, follows rookie and veteran Future Foundation agents Misaki Asano and Takumi Hijirihara, the latter of whom leads a secret parallel life as a vigilante serial killer obsessed with Mukuro Ikusaba, who only kills other murderers.
A short story booklet titled Danganronpa: Makoto Naegi Secret File – The Worst Day Ever (ダンガンロンパ Makoto Naegi Secret File 苗木誠、人生最悪の日, Naegi Makoto, Jinsei Saiaku no Hi), written by Kazutaka Kodaka, was included with special editions of the first Japanese Blu-ray and DVD release of Danganronpa: The Animation, serving as an origin story relating how Makoto came to be selected as the "Ultimate Lucky Student" of Hope's Peak Academy. [59]
Alongside the next anime, a manga spin-off illustrated by Mitomo Sasako, titled Killer Killer , began serialization in Kodansha's Bessatsu Shōnen Magazine from March 9, 2016. Initially released as Killer Killer, in its third chapter, published on May 9, 2016, the manga series was revealed to be a side-story of Danganronpa 3. [60] The series focuses on Misaki Asano, a young woman assigned to the Future Foundation's sixth branch. She specializes in murder investigations, and is teamed up with fellow investigator Takumi Hijirihara, who, following "The Tragedy", has secretly become a serial killer, known as the "Killer Killer", obsessed with killing other serial killers the pair are tasked with apprehending. Two comic anthologies were released on September 9, 2016, [61] and another was released on October 25, 2016, by Kadokawa Shoten. [62]
In December 2012, Kadokawa Shoten's Newtype magazine announced that there would be an anime television series adaptation of the first game, titled Danganronpa: The Animation , produced by Lerche and directed by Seiji Kishi. [63] The series aired between 4 July 2013 and 26 September 2013 on MBS' Anime-ism programming block. The final Blu-ray/DVD volume, released on 26 February 2014, features an extended final episode. [64] Funimation simulcast the series as it aired and released it on Blu-ray/DVD in North America on 10 November 2015, while Manga Entertainment released the series in the UK on 9 November 2015. [65] [66] The anime is licensed by Muse Communication in Southeast Asia and aired on Animax Asia in Japanese audio with English subtitles. [67]
A second anime series, titled Danganronpa 3: The End of Hope's Peak High School , aired between July and September 2016. The series is split into two simultaneously airing parts: Side: Future, which serves as a conclusion to the "Hope's Peak Academy" storyline, and Side: Despair, which serves as a prequel to the first two games, Trigger Happy Havoc and Goodbye Despair. Seiji Kishi once again directed the series at Lerche, while Norimitsu Kaihō wrote the screenplay. [68] The Danganronpa development staff have stated that, while difficult to work on both titles simultaneously, they are giving it since the opportunity to do something like it does not come up often. [36] Initially, an anime adaptation of Danganronpa 2 had been planned, but in the end the development staff opted for making an anime that takes place after Danganronpa 2 instead, [36] as Kodaka felt that the Danganronpa 2 characters' story had ended within that game and that he could not write another about what happened to them afterward very easily. [69] While class trials had originally been considered, it was thought that it would have been too painful for the characters to sit through another one, which was what led to the decision to make the conclusion into an anime. [36]
The series was licensed for simulcasting by Funimation. [70] Despite episodes alternating between the Future and Despair arcs when it originally aired, Funimation groups the episodes by arc on its streaming service. [71] An original video animation titled Super Danganronpa 2.5: Komaeda Nagito to Sekai no Hakaisha, was bundled with Danganronpa V3 in Japan on 12 January 2017. [72]
The original soundtracks for both the games and the anime are composed by Masafumi Takada. The soundtrack for Danganronpa: Trigger Happy Havoc was released in Japan by Sound Prestige Records on 14 February 2011, with the ending theme, "Saisei -rebuild-" (再生 -rebuild-, Playback -rebuild-), performed by Megumi Ogata, which is also used as the anime's final ending theme. The soundtrack for Danganronpa 2: Goodbye Despair was released on 31 August 2012. The soundtrack for Danganronpa: The Animation was released by Geneon Universal Entertainment on 28 August 2013. The opening theme for the anime series was "Never Say Never", performed by TKDz2b with Jas Mace, Marchitect and Tribeca, the single of which was included with the first Blu-ray/DVD volume of the anime released on 28 August 2013. The ending theme is "Zetsubōsei: Hero Chiryōyaku" (絶望性:ヒーロー治療薬, Despairity: A Hero's Treatment) by Susumu feat. Soraru, the single of which was released on 4 September 2013. There have also been drama CDs, as well as bonus soundtracks included with limited-edition releases of the games.[ citation needed ]
Monokuma appears in some downloadable content for Spike Chunsoft's role-playing game, Conception II: Children of the Seven Stars . [73] Costumes of Monokuma and Monomi also appear in the Japanese PlayStation 3 and PlayStation Vita versions of Terraria , which are published by Spike Chunsoft in that region. [74] Another Spike game developed for the PlayStation Portable, Gachitora: The Roughneck Teacher in High School, allows a player to wear a Monokuma costume if a Danganronpa save file is present upon playing Gachitora. [75] Downloadable outfits based on Monokuma and Monomi also appeared in the Super Sonico game, Motto! SoniComi. [76] Characters from Danganronpa appear as downloadable content in Fushigi no Chronicle: Furikaerimasen Katsu Madewa . [77] The roguelike rhythm game Crypt of the Necrodancer features remixed music from the Danganronpa series, as well as character skins of Makoto Naegi, Monokuma, Monomi, Hajime Hinata, Junko Enoshima, Chiaki Nanami, Ibuki Mioda and Sayaka Maizono. [78] Costumes of Makoto, Kyoko, Junko, Monokuma, Hajime, Chiaki, Nagito and Mikan, as well as a pet of Monomi appear as part of a crossover in the NetEase survival mobile game Identity V . [79] [80]
The franchise had a theatrical play dubbed Danganronpa The Stage 2016 (ダンガンロンパ THE STAGE 2016.) The play follows Makoto Naegi as he and his classmates must kill each other without being caught by the other students. The play features all the characters from the anime and game. The game is localized to Japan only. A stage play based on the anime Future Arc was made with InnocentSphere's Hideyuki Nishimori directing and writing the scripts. It premiered on 20 July 2018. [81]
Game | Famitsu | Metacritic |
---|---|---|
Danganronpa: Trigger Happy Havoc | (PSP) 36/40 [82] | (PC) 82/100 [83] (Vita) 80/100 [84] |
Danganronpa 2: Goodbye Despair | (PSP) 37/40 [85] | (PC) 83/100 [86] (Vita) 81/100 [87] |
Danganronpa Another Episode: Ultra Despair Girls | (Vita) 35/40 [88] | (Vita) 72/100 [89] (PS4) 67/100 [90] |
Danganronpa V3: Killing Harmony | (PS4) 37/40 [91] (Vita) 37/40 [91] | (PS4) 81/100 [92] (Vita) 80/100 [93] (PC) 80/100 [94] |
Danganronpa 1-2 Reload | (PS4) 83/100 [95] | |
Danganronpa S: Ultimate Summer Camp | (NS) 54/100 [96] |
The series was a commercial success. As of 7 November 2018, the game series had sold over of 930,000 units in Japan. [97] The best-selling Danganronpa game in Japan is Danganronpa: Trigger Happy Havoc , which sold a total of 258,250 units on the PlayStation Portable. [97] In Europe and the United States, combined sales of the first two games on PlayStation Vita, Trigger Happy Havoc and Goodbye Despair, have surpassed 200,000 copies sold as of April 2015. [98] Spike Chunsoft reported in March 2018 that the two games each sold an additional 200,000 units through Steam. [99] By 2021, the series reached 5 million copies sold worldwide. [100]
USGamer claimed that the popularity behind Danganronpa not only comes from the plot and gameplay but also the "zany, multifaceted characters" who are both expressive and distinctive. The tension provoked by the trials was said to be the most important part of the gameplay,, as the player feels confused about what character could have been the murderer of a case. [102] Hardcore Gamer said the game has an "uncanny ability to leave its players slack-jawed at the sights of the unraveling plot points." [103] Destructoid praised its art style and well thought out story. [104] The media focused on the art style and character designs, which they felt helped to easily tell apart characters and enjoy their interactions with leads. [104] [105] [106] [107] [108] A major praise in regards to the narrative are the twists revealed through class trial like Nagito Komaeda's true character in Goodbye Despair or Kaede Akamatsu's last action in Killing Harmony. [109] This also led to articles focused on the game's strongest characters based on intelligence or major role in the series. [110] [111] However, the trials have often received criticism for being easy to solve. [112] [107] The latest game, Killing Harmony, attracted divisive comments from fans due to its ending which involves the characters being aware of their fictional nature and the emotional catharisis they have suffered as a result of the series' popularity. [113] [114] [115]
The cast in general was well received with several of them often being the subject of cosplay based on their distinctive designs, with multiple favoriting Junko Enoshima and series' mascot Monokuma. [101] In November 2019, a Monokuma costume created controversy in Austin, Texas, after drag queen Erika Klash was denied entry to a Whataburger while dressed as the character, after performing in-character at the Austin International Drag Festival at the club Elysium for five years. Klash later received an apology from a Whataburger representative over the incident, both in-person and on Twitter. [116] [117] The reveal in the first game of one characters' gender, who had been cross-dressing, received mixed reception from some critics, who called the discovery "a cheap plot device". [118]
The series has won multiple awards, including the first one: GameFan as Game of the Year, Best Sony Portable Exclusive Game, and Best Adventure Game. [119] Game Informer awarded it Best Vita Exclusive, [120] Best New Character (Monokuma) while RPGFan gave it the "Best Story", [121] and "Best Graphic Adventure", [122] while Goodbye Despair received Famitsu 's Game of the Year (Readers), [123] Hardcore Gamer's Best PS Vita Game, [124] "Best New Character" (Monokuma), [125] and "Best Adventure Game", [125] while in the Japan Game Awards it won the "Award of Excellence". [126] In 2017, Famitsu readers voted Danganronpa among the top four adventure games of all time, along with Steins;Gate , 428: Shibuya Scramble and Phoenix Wright: Ace Attorney . [127] Killing Harmony won the Excellence Prize at the Famitsu Awards [128] and the award for "Best Plot Twist" in Game Informer 's 2017 Adventure Game of the Year Awards. [129] In a Famitsu poll celebrating the franchise's tenth anniversary, the series remained more popular within female players than male players. The survey also included the fact that Danganronpa is mostly popular within young adults despite the magazine claiming the game were created to appeal to older gamers. [130]
In 2014, The 19th Animation Kobe committee chose Seiji Kishi to receive their Individual Award for the stretch of his career including Danganronpa: The Animation , Arpeggio of Blue Steel , and Hamatora . [131] GamesRadar writer Kenneth Shepard acclaimed the End of Hope's Peak Academy series, stating that despite the franchise changing media from games, the narrative was appropriate for the television series. He added that he felt that the anime managed to bring closure to Makoto's story arc and felt his story easy for newcomers rather than just returning players. [132] The finale of the series' Hope Arc earned positive reception for how it handled the respective finales of Makoto's and Hajime's/Izuru's journeys, despite lacking the appeal the original games had in the usage of antagonists. [133] [134]
According to Kodaka, Ace Attorney 's success in North America was due to how it distinguished itself from most visual novels with its gameplay mechanics, which Danganronpa later built upon and helped it also find success in North America. [135] He further noted that the team behind the games were surprised by the popularity of the three games, claiming they were not expecting Danganronpa to become popular games. As a result, he found that the franchise was so successful that it approached Atlus's role-playing game series Persona , although Persona still being vastly more popular. [136] Anime director Tomohisa Taguchi was so impressed by Kodaka's work on Danganronpa that he collaborated with him on the anime Akudama Drive . [137]
Danganronpa: Trigger Happy Havoc is a visual novel adventure game developed and published by Spike. The first installment in the Danganronpa series, it was originally released for the PlayStation Portable in Japan in November 2010. It was ported to Android and iOS in August 2012. NIS America localized and published the game internationally on PlayStation consoles.
Danganronpa: The Animation is an anime television series produced by Lerche, based on Spike Chunsoft's 2010 visual novel Danganronpa: Trigger Happy Havoc. The thirteen episode adaptation aired on MBS' Animeism programming block between July and September 2013. The series is licensed by Crunchyroll in the English-speaking regions of North America, Australia and United Kingdom and Muse Communication in Asia-Pacific. The series was succeeded by an anime-original sequel to the game series, Danganronpa 3: The End of Hope's Peak High School, which aired in 2016.
Danganronpa 2: Goodbye Despair is a 2012 visual novel developed by Spike Chunsoft. It is the second game in the Danganronpa franchise following Danganronpa: Trigger Happy Havoc (2010). It was first released in Japan for PlayStation Portable in July 2012, and a port for PlayStation Vita was released in Japan in October 2013. NIS America released the game worldwide in September 2014; a port for PC was released in April 2016 and a bundle for PlayStation 4 and Playstation Vita called Danganronpa 1-2 Reload, also containing the first Danganronpa game, was released in March 2017. An enhanced version with the subtitle Anniversary Edition was released for Android and iOS in August 2020, for Nintendo Switch in November 2021, and for Microsoft Windows and Xbox One May 2022.
Danganronpa Another Episode: Ultra Despair Girls is an action-adventure video game developed by Spike Chunsoft for PlayStation Vita. The game is the first spin-off of the Danganronpa series of visual novel games, set between the events of Danganronpa: Trigger Happy Havoc and Danganronpa 2: Goodbye Despair. The game was released in Japan on September 25, 2014, and was released by NIS America in North America on September 1, 2015, in Europe on September 4, 2015, and in Australia on September 10, 2015. The game was released on PlayStation 4 and Windows worldwide in June 2017.
Monokuma is a fictional identity adopted by several characters in the Danganronpa series, serving as the mascot and central antagonist of the series. Monokuma first appears in Danganronpa: Trigger Happy Havoc as a disguise used by Junko Enoshima during her killing game in the fictional school of Hope's Peak Academy. Monokuma was created by scenario writer Kazutaka Kodaka and designed by Rui Komatsuzaki. The identity is used primarily as a disguise for the masterminds of each game to conceal their identities while overseeing and organizing killing games, and as such has been voiced by several actors. The character has often appeared in popular culture since its inception, spawning a series of action figures and merchandise. Nobuyo Ōyama and TARAKO voice Monokuma in Japanese, while Brian Beacock provides his voice for the English versions of the games and Greg Ayres provides his voice for the English dub of Danganronpa: The Animation.
Danganronpa: Unlimited Battle is a 2015 action video game developed and published by Spike Chunsoft. A part of the Danganronpa series, it was released in Japan for Android and iOS before ceasing operations later in 2015. The gameplay involved using the touchscreen to shoot the characters from the player's team, as with billiards, towards enemies in a confined arena-like area. The game was free to play and was supported by microtransactions.
Danganronpa V3: Killing Harmony is a visual novel developed and published by Spike Chunsoft. The game was released in Japan in January 2017 for PlayStation 4 and PlayStation Vita, and in North America and Europe by NIS America in September 2017. A Windows version was released worldwide on the same date. An enhanced version of V3 with the subtitle Anniversary Edition was released for Nintendo Switch in Japan in November 2021, and worldwide in December 2021. This improved version was also released for Android and iOS in April 2022, and for Windows 10 and Xbox One in September 2022.
Danganronpa 3: The End of Hope's Peak High School is a mystery horror anime television series produced by Lerche, directed by Daiki Fukuoka, and supervised by Seiji Kishi. The anime is the second animated series based on Spike Chunsoft's Danganronpa video game franchise, and serves as a conclusion to the "Hope's Peak Academy" arc established in the previously released games Danganronpa: Trigger Happy Havoc and Danganronpa 2: Goodbye Despair. The series is divided into three parts. Future Arc focuses on Makoto Naegi and his friends and their involvement in a killing game with the Future Foundation; and Despair Arc focuses on Hajime Hinata, a student, and his involvement in experiments on humans. The first two story arcs aired between July and September 2016. They were followed by Hope Arc, the conclusion to both previous arcs, which aired on September 29, 2016.
Makoto Naegi is a fictional character introduced as the protagonist of the 2010 visual novel adventure game Danganronpa: Trigger Happy Havoc by Spike Chunsoft. A fairly optimistic but otherwise average student who is selected in a raffle to enroll in Hope's Peak Academy as the "Ultimate Lucky Student", Makoto finds himself before a remote-controlled robotic stuffed bear named Monokuma upon entering the academy, who states that he and his fellow students will be imprisoned in the academy for the rest of their lives unless one of them becomes "the blackened" and murders another without being found out by the other students, prompting the character to solve crimes. Makoto returns in the game's sequels and in multiple adaptations featuring him in new story arcs, most notably in Lerche's 2016 anime series Danganronpa 3: The End of Hope's Peak High School, as a member of an organization known as the Future Foundation that seeks to take his life in a new killing game.
Junko Enoshima is a fictional character and the main antagonist of Spike Chunsoft's Danganronpa series. Featured as the mastermind in the series' first two games as the true identity of Monokuma, in the spin-off Danganronpa Another Episode: Ultra Despair Girls in the guises of Shirokuma and Kurokuma, and in the prequel light novel Danganronpa Zero and anime Danganronpa 3: The End of Hope's Peak High School: Despair Arc, serving as the protagonist of the former as the Ultimate Analyst, Ryōko Otonashi. Junko is a student of Hope's Peak Academy and is the Ultimate Fashionista, a charismatic and hyperintelligent model of gyaru fashion who, along with her fraternal twin sister and body double Mukuro Ikusaba, forms the Ultimate Despair, ultimately bringing about the end of civilization through a movement known as "The Tragedy". In Danganronpa: Trigger Happy Havoc, Junko arranges a killing game between her former classmates to test their metrics for hope and despair, counting herself and Mukuro as participants, before having her consciousness converted into an artificial intelligence known as Alter Ego Junko on her death, left to Izuru Kamukura to continue her plans along with his own, in Danganronpa Another Episode: Ultra Despair Girls and Danganronpa 2: Goodbye Despair.
Kyoko Kirigiri is a fictional character from the Spike Chunsoft visual novel action-adventure game series Danganronpa. She was introduced in the 2010 game Danganronpa: Trigger Happy Havoc as a high school student and the "Ultimate ???" of Hope's Peak Academy. Kyoko finds herself sealed within the building alongside her classmates, who are told by a robot named Monokuma that can only leave the school if they commit a murder and successfully evade conviction in the ensuing class trial. By the end of the game, Kyoko is revealed to be the "Ultimate Detective". Despite being initially distant to the cast, Kyoko befriends Makoto Naegi and they join forces to solve class trials and discover the identity of the mastermind behind the killing game. Kyoko Kirigiri reappears in other Danganronpa titles and sequels, most notably in the 2012 sequel Danganronpa 2: Goodbye Despair as a member of the Future Foundation, the 2017 game Danganronpa V3: Killing Harmony as an apparition of the mastermind in the final trial, the 2016 anime series Danganronpa 3: The End of Hope's Peak High School and the spin-off video game Kirigiri Sou as a supporting character, as well in the series of prequel light novels Danganronpa: Kirigiri (2013–2020), which center on her childhood and rise through the Detective Shelf Collection (DSC), as she deals with new cases with her assistant Yui Samidare.
Nagito Komaeda, also known as The Servant, is a fictional character introduced in the 2012 Spike Chunsoft visual novel action adventure game Danganronpa 2: Goodbye Despair. Nagito is a high school student from Hope's Peak Academy, holding the title of "Ultimate Lucky Student" due to his supernatural luck. He is first seen in the game's beginning when meeting the protagonist Hajime Hinata as they and multiple other students find themselves trapped in a series of tropical islands. Initially presenting a caring personality, Nagito shows his true maniacal and hope-obsessed demeanor when a bear-like robot, Monokuma, orders the students to participate in a killing game if they want to leave the islands, with Nagito violently encouraging the killing game's progress. Under the guise of the Servant, Nagito returns in Danganronpa Another Episode: Ultra Despair Girls as the secondary antagonist.
Danganronpa Kirigiri is a Japanese detective mystery light novel series written by Takekuni Kitayama and illustrated by Rui Komatsuzaki. It was published by Seikaisha from September 13, 2013, to June 17, 2020, and has been collected in seven tankōbon volumes. A prequel to Danganronpa: Trigger Happy Havoc, the series focus on the future "Ultimate Detective" Kyoko Kirigiri over the course of the story as she rises through the ranks of the Detective Shelf Collection (DSC), solving various mysteries alongside her assistant, Yui Samidare.
Chiaki Nanami is a fictional character from Spike's 2012 visual novel Danganronpa 2: Goodbye Despair. Formally known as the Ultimate Gamer, Chiaki initially appears as an apparent high school student trapped with fifteen other students in the Jabberwock Island chain, where an omnipresent robotic bear named Monokuma forces the student to participate in a killing game in exchange for freedom. She can bond with the protagonist Hajime Hinata in both social life gameplay and the main storyline before her true persona is revealed as the artificial intelligence observer daughter of Chihiro Fujisaki, and the younger sister of Alter Ego and Usami / Monomi. Chiaki makes a cameo appearance in two episodes of the anime series Danganronpa 3: The End of Hope's Peak High School, with an identical character the original Chiaki Nanami, the visual basis for her design, appearing in the prequel Despair Arc who bonds with Hajime.
Kazutaka Kodaka is a Japanese video game designer, writer and mangaka. His work is known for recurring themes of contrasting hope/despair, luck/talent, truth/lies; mixing tragedy with dark humor, numerous plot-twists etc. He was an employee of Spike Chunsoft and is widely known as the creator and writer of the Danganronpa franchise. He left the company in 2017 and founded Too Kyo Games with other ex-employees.
Ultra Despair Girls: Danganronpa AE − Genocider Mode, is a Japanese manga series based on Spike Chunsoft's 2014 video game, Danganronpa Another Episode: Ultra Despair Girls. It was published by Kadokawa Shoten in the magazine Dengeki Maoh and the webtoon platform Famitsu Comic Clear from January 27, 2015, to October 13, 2017, and has been collected in five tankōbon volumes across two separate runs respectively written and illustrated by Machika Minami and Touya Hajime. Genocider Mode retells the game's events and those of Danganronpa: Trigger Happy Havoc from the perspectives of Toko Fukawa and Genocide Jack/Jill, elaborating upon their relationships with Byakuya Togami, Komaru Naegi, and the Servant.
Rui Komatsuzaki is a Japanese illustrator and character designer. He is best known for designing and characterizing the cast members from the visual novel adventure games Danganronpa and the anime series Akudama Drive.
Danganronpa S: Ultimate Summer Camp is a role-playing video game with board game elements, developed and published by Spike Chunsoft for the Nintendo Switch in late 2021, with Android, iOS, PlayStation 4, and Windows versions released in 2022. The game, a spin-off installment in the Danganronpa visual novel series, is an expanded version of two side-modes from Danganronpa V3: Killing Harmony (2017), and was released digitally as a standalone game and physically through the game compilation Danganronpa Decadence, as a part of celebrations for the 10th anniversary of the Danganronpa series.
Danganronpa is an adventure visual novel video game franchise created by Spike Chunsoft. The series follows groups of high school students who are trapped in an enclosed area, with the only way to escape being to murder a fellow student and not be caught in a subsequent investigation and trial. The music of Danganronpa comprises seven soundtrack albums, as well as numerous singles, mini albums, and other music releases. The main composer for the series is Masafumi Takada, who has composed for all of the series' soundtracks and has also released many of them on his label, Sound Prestige Records. Takada has been aided with the franchise's music by various artists, including other composers, lyricists, and singers.
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