Danganronpa: Unlimited Battle

Last updated

Danganronpa: Unlimited Battle
Danganronpa Unlimited Battle Title Screen.jpg
Title screen featuring (from left to right) Hajime Hinata, Monokuma, and Makoto Naegi
Developer(s) Spike Chunsoft
Publisher(s) Spike Chunsoft
Series Danganronpa
Platform(s) Android, iOS
ReleaseiOS
  • JP: January 7, 2015
Android
  • JP: April 17, 2015
Genre(s) Action
Mode(s) Single-player, multiplayer

Danganronpa: Unlimited Battle [a] is a 2015 action video game developed and published by Spike Chunsoft. A part of the Danganronpa series, it was released in Japan for Android and iOS before ceasing operations later in 2015. The gameplay involved using the touchscreen to shoot the characters from the player's team, as with billiards, towards enemies in a confined arena-like area. The game was free to play and was supported by microtransactions.

Contents

Video game journalists questioned the choice to use the Danganronpa series to create a touchscreen-based action game, but still felt that it should be given a chance; one noted however that the game retained the style of the previous games in the series, and one called it unusually good for its genre. Over 700,000 players had registered for the game.

Gameplay

The player shoots their characters towards enemies in a billiards-like fashion. Danganronpa Unlimited Battle gameplay.png
The player shoots their characters towards enemies in a billiards-like fashion.

Contrary to the visual novels Danganronpa: Trigger Happy Havoc and Danganronpa 2: Goodbye Despair , Unlimited Battle is a co-operative action video game, [1] possible to be played by one to four players at a time, [2] and had no plot. The player would choose three Danganronpa characters, recreated in a chibi art style, [2] [3] and be accompanied by a fourth character from another player's game in a confined arena-like area together with a number of enemy characters. The game is split into missions, each including a number of such arenas, followed by a boss battle. When the player finished certain missions and other tasks, they were rewarded with the in-game currency Monokuma Coins. [3] By spending such coins, the player could receive continues, gashapon-like unlockable content, refill their in-game stamina, [4] and buy cards that were not otherwise available through playing the game. [3]

Using touch controls, the player aims with one of their characters and shoot them towards enemies like billiards, with the character bouncing off upon contact with enemies or walls until it runs out of momentum. After the player's turn is over, the enemies do the same thing, and attack the player's characters. With a certain number of turns passed, the player can choose to activate their characters' individual special attacks. [3]

Defeated enemies would drop two types of items: cards, which either unlocked new characters or allowed the player to boost their characters' stats when increasing their level; and bullets, which could be used on cards that had been increased to their maximum level, to transform them into higher-ranking cards. The player could also find other power-up items scattered in the arenas, which could be used to increase the speed or strength of their characters, recover health points, or make aiming easier. [3]

Release and reception

The game was announced in December 2014 by developer Spike Chunsoft, [5] and received a promotional video on December 24, 2014. [6] It was released on January 7, 2015 for iOS, [7] and on April 17, 2015 for Android. [8] By May 2015, over 700,000 user accounts for the game had been registered. [9] Upon release, the game was free to play and had in-app purchases, which allowed the player to buy Monocoins. [1] In September 2015, Spike Chunsoft announced that microtransactions would be stopped on October 13, 2015, and that the game would end service a month later, on November 13. [10]

Richard Eisenbeis at Kotaku found the game fun, requiring skill and strategy, something he noted was unusual for its genre; he did however think that it felt repetitive. [3] Sinan Kubba of Joystiq questioned why Spike Chunsoft would choose a series known for "story of entrapment and murder mystery" as the base for a touchscreen action game, but ultimately felt the game should be given a chance based on the pedigree of the prior games in the series. [2] Pocket Gamer 's Chris Priestman echoed these sentiments, stating that it might be the oddest game in the series yet, and called the game's action "madcap" and "explosive". [11] Alex Carlson at Hardcore Gamer said that the game looked simple, but still thought that it retained the series' "twisted style" and "bizarre charm". [12]

Notes

  1. Japanese: ダンガンロンパ-Unlimited Battle-

Related Research Articles

<i>Mystery Dungeon: Shiren the Wanderer</i> 1995 video game

Mystery Dungeon: Shiren the Wanderer, originally released in Japan as Fushigi no Dungeon 2: Fūrai no Shiren, is a roguelike video game developed and published by Chunsoft. It is the second entry in the Mystery Dungeon series, following 1993's Torneko no Daibōken. It was originally released for the Super Famicom in 1995 in Japan. Sega published a Nintendo DS remake in 2006 in Japan and in 2008 internationally. The remake was later ported to iOS and Android and published by Spike Chunsoft in 2019.

<i>Otogirisō</i> 1992 video game

Otogirisō is a visual novel game produced and published by Chunsoft. Marketed by the company as a "sound novel" rather than a video game, it is the progenitor of the developer and publisher's sound novel series and of the format of electronic entertainment now usually known generically as a visual novel. Koichi Nakamura conceived the title after showing his work on the Dragon Quest role-playing video games to a girl he was dating. On finding she did not enjoy them, he was encouraged to make a video game that he described as "for people who haven't played games before." Influenced by the early survival horror game Sweet Home, he developed it as a horror-themed interactive story. Released in March 1992, the game sold over 400,000 copies in Japan, including over 300,000 for Super Famicom and 100,000 for PlayStation.

<i>Danganronpa: Trigger Happy Havoc</i> 2010 visual novel

Danganronpa: Trigger Happy Havoc is a visual novel adventure game developed and published by Spike. The first installment in the Danganronpa series, it was originally released for the PlayStation Portable in Japan in November 2010. It was ported to Android and iOS in August 2012. NIS America localized and published the game internationally on PlayStation consoles.

Danganronpa is a Japanese video game franchise created by Kazutaka Kodaka and developed and owned by Spike Chunsoft. The series primarily surrounds various groups of apparent high-school students who are forced into murdering each other by a robotic teddy bear named Monokuma. Gameplay features a mix of adventure, visual novel, detective and dating simulator elements. The first game, Danganronpa: Trigger Happy Havoc, was released for the PlayStation Portable in 2010.

<i>Danganronpa 2: Goodbye Despair</i> 2012 visual novel

Danganronpa 2: Goodbye Despair is a 2012 visual novel developed by Spike Chunsoft. It is the second game in the Danganronpa franchise following Danganronpa: Trigger Happy Havoc (2010). It was first released in Japan for PlayStation Portable in July 2012, and a port for PlayStation Vita was released in Japan in October 2013. NIS America released the game worldwide in September 2014; a port for PC was released in April 2016 and a bundle for PlayStation 4 and Playstation Vita called Danganronpa 1-2 Reload, also containing the first Danganronpa game, was released in March 2017. An enhanced version with the subtitle Anniversary Edition was released for Android and iOS in August 2020, for Nintendo Switch in November 2021, and for Microsoft Windows and Xbox One May 2022.

<i>Danganronpa Another Episode: Ultra Despair Girls</i> 2014 video game

Danganronpa Another Episode: Ultra Despair Girls is an action-adventure video game developed by Spike Chunsoft for PlayStation Vita. The game is the first spin-off of the Danganronpa series of visual novel games, set between the events of Danganronpa: Trigger Happy Havoc and Danganronpa 2: Goodbye Despair. The game was released in Japan on September 25, 2014, and was released by NIS America in North America on September 1, 2015, in Europe on September 4, 2015, and in Australia on September 10, 2015. The game was released on PlayStation 4 and Windows worldwide in June 2017.

<span class="mw-page-title-main">Monokuma</span> Identity in the Danganronpa franchise

Monokuma is a fictional identity adopted by several characters in the Danganronpa series, serving as the mascot and central antagonist of the series. Monokuma first appears in Danganronpa: Trigger Happy Havoc as a disguise used by Junko Enoshima during her killing game in the fictional school of Hope's Peak Academy. Monokuma was created by scenario writer Kazutaka Kodaka and designed by Rui Komatsuzaki. The identity is used primarily as a disguise for the masterminds of each game to conceal their identities while overseeing and organizing killing games, and as such has been voiced by several actors. The character has often appeared in popular culture since its inception, spawning a series of action figures and merchandise. Nobuyo Ōyama and TARAKO voice Monokuma in Japanese, while Brian Beacock provides his voice for the English versions of the games and Greg Ayres provides his voice for the English dub of Danganronpa: The Animation.

<i>Mystery Chronicle: One Way Heroics</i> 2015 video game

Mystery Chronicle: One Way Heroics is a role-playing video game developed by Spike Chunsoft for the PlayStation 4 and PlayStation Vita, released in Japan on July 30, 2015. It is a spin-off of the Mystery Dungeon series, and is based on the indie game One Way Heroics.

<i>Exist Archive</i> 2015 video game

Exist Archive: The Other Side of the Sky is a role-playing video game developed and published by Spike Chunsoft, with assistance from tri-Ace, for the PlayStation Vita and PlayStation 4 video game consoles. It was released in Japan in December 2015 and worldwide in October 2016.

<i>Danganronpa V3: Killing Harmony</i> 2017 visual novel

Danganronpa V3: Killing Harmony is a visual novel developed and published by Spike Chunsoft. The game was released in Japan in January 2017 for PlayStation 4 and PlayStation Vita, and in North America and Europe by NIS America in September 2017. A Windows version was released worldwide on the same date. An enhanced version of V3 with the subtitle Anniversary Edition was released for Nintendo Switch in Japan in November 2021, and worldwide in December 2021. This improved version was also released for Android and iOS in April 2022, and for Windows 10 and Xbox One in September 2022.

<span class="mw-page-title-main">Spike Chunsoft</span> Japanese video game development company

Spike Chunsoft Co., Ltd. is a Japanese video game development and localization company specializing in role-playing video games, visual novels and adventure games. The company was founded in 1984 as Chunsoft Co., Ltd. and merged with Spike in 2012. It is owned by Dwango.

<i>Danganronpa 3: The End of Hopes Peak High School</i> Japanese anime television series

Danganronpa 3: The End of Hope's Peak High School is a mystery horror anime television series produced by Lerche, directed by Daiki Fukuoka, and supervised by Seiji Kishi. The anime is the second animated series based on Spike Chunsoft's Danganronpa video game franchise, and serves as a conclusion to the "Hope's Peak Academy" arc established in the previously released games Danganronpa: Trigger Happy Havoc and Danganronpa 2: Goodbye Despair. The series is divided into three parts. Future Arc focuses on Makoto Naegi and his friends and their involvement in a killing game with the Future Foundation; and Despair Arc focuses on Hajime Hinata, a student, and his involvement in experiments on humans. The first two story arcs aired between July and September 2016. They were followed by Hope Arc, the conclusion to both previous arcs, which aired on September 29, 2016.

Makoto Naegi is a fictional character introduced as the protagonist of the 2010 visual novel adventure game Danganronpa: Trigger Happy Havoc by Spike Chunsoft. A fairly optimistic but otherwise average student who is selected in a raffle to enroll in Hope's Peak Academy as the "Ultimate Lucky Student", Makoto finds himself before a remote-controlled robotic stuffed bear named Monokuma upon entering the academy, who states that he and his fellow students will be imprisoned in the academy for the rest of their lives unless one of them becomes "the blackened" and murders another without being found out by the other students, prompting the character to solve crimes. Makoto returns in the game's sequels and in multiple adaptations featuring him in new story arcs, most notably in Lerche's 2016 anime series Danganronpa 3: The End of Hope's Peak High School, as a member of an organization known as the Future Foundation that seeks to take his life in a new killing game.

<span class="mw-page-title-main">Junko Enoshima</span> Fictional character

Junko Enoshima is a fictional character and the main antagonist of Spike Chunsoft's Danganronpa series. Featured as the mastermind in the series' first two games as the true identity of Monokuma, in the spin-off Danganronpa Another Episode: Ultra Despair Girls in the guises of Shirokuma and Kurokuma, and in the prequel light novel Danganronpa Zero and anime Danganronpa 3: The End of Hope's Peak High School: Despair Arc, serving as the protagonist of the former as the Ultimate Analyst, Ryōko Otonashi. Junko is a student of Hope's Peak Academy and is the Ultimate Fashionista, a charismatic and hyperintelligent model of gyaru fashion who, along with her fraternal twin sister and body double Mukuro Ikusaba, forms the Ultimate Despair, ultimately bringing about the end of civilization through a movement known as "The Tragedy". In Danganronpa: Trigger Happy Havoc, Junko arranges a killing game between her former classmates to test their metrics for hope and despair, counting herself and Mukuro as participants, before having her consciousness converted into an artificial intelligence known as Alter Ego Junko on her death, left to Izuru Kamukura to continue her plans along with his own, in Danganronpa Another Episode: Ultra Despair Girls and Danganronpa 2: Goodbye Despair.

<span class="mw-page-title-main">Kyoko Kirigiri</span> Fictional character in the Danganronpa franchise

Kyoko Kirigiri is a fictional character from the Spike Chunsoft visual novel action-adventure game series Danganronpa. She was introduced in the 2010 game Danganronpa: Trigger Happy Havoc as a high school student and the "Ultimate ???" of Hope's Peak Academy. Kyoko finds herself sealed within the building alongside her classmates, who are told by a robot named Monokuma that can only leave the school if they commit a murder and successfully evade conviction in the ensuing class trial. By the end of the game, Kyoko is revealed to be the "Ultimate Detective". Despite being initially distant to the cast, Kyoko befriends Makoto Naegi and they join forces to solve class trials and discover the identity of the mastermind behind the killing game. Kyoko Kirigiri reappears in other Danganronpa titles and sequels, most notably in the 2012 sequel Danganronpa 2: Goodbye Despair as a member of the Future Foundation, the 2017 game Danganronpa V3: Killing Harmony as an apparition of the mastermind in the final trial, the 2016 anime series Danganronpa 3: The End of Hope's Peak High School and the spin-off video game Kirigiri Sou as a supporting character, as well in the series of prequel light novels Danganronpa: Kirigiri (2013–2020), which center on her childhood and rise through the Detective Shelf Collection (DSC), as she deals with new cases with her assistant Yui Samidare.

<i>Cyber Danganronpa VR: The Class Trial</i> 2016 video game

Cyber Danganronpa VR: The Class Trial is a free-to-play virtual reality tech demo in the Danganronpa series, developed and published by Spike Chunsoft for the PlayStation 4 for use with the PlayStation VR virtual reality headset. It was produced by Yoshinori Terasawa at Spike Chunsoft, who was inspired to create the game after playing Bandai Namco Entertainment's Summer Lesson.

Kazutaka Kodaka is a Japanese video game designer, writer and mangaka. His work is known for recurring themes of contrasting hope/despair, luck/talent, truth/lies; mixing tragedy with dark humor, numerous plot-twists etc. He was an employee of Spike Chunsoft and is widely known as the creator and writer of the Danganronpa franchise. He left the company in 2017 and founded Too Kyo Games with other ex-employees.

<i>Kirigiri Sou</i> 2016 video game

Kirigiri Sou is a visual novel game developed by Spike Chunsoft for Microsoft Windows. The game is the second spin-off of the Danganronpa series of visual novel games following Danganronpa Another Episode: Ultra Despair Girls, set between the events of the Danganronpa Kirigiri light novel series and Danganronpa: Trigger Happy Havoc, while also serving as a crossover sequel to the 1992 Chunsoft game Otogirisō. The game was released in Japan on Windows and OS X on November 25, 2016, bundled with the third Blu-ray box set of anime series Danganronpa 3: The End of Hope's Peak High School. It was well-received by critics, who enjoyed its visuals and storyline.

<i>Danganronpa S: Ultimate Summer Camp</i> 2021 video game

Danganronpa S: Ultimate Summer Camp is a role-playing video game with board game elements, developed and published by Spike Chunsoft for the Nintendo Switch in late 2021, with Android, iOS, PlayStation 4, and Windows versions released in 2022. The game, a spin-off installment in the Danganronpa visual novel series, is an expanded version of two side-modes from Danganronpa V3: Killing Harmony (2017), and was released digitally as a standalone game and physically through the game compilation Danganronpa Decadence, as a part of celebrations for the 10th anniversary of the Danganronpa series.

References

  1. 1 2 Spencer (2014-12-18). "Danganronpa Reimagined As A Cooperative Action Game". Siliconera. Archived from the original on 2015-12-08. Retrieved 2015-01-08.
  2. 1 2 3 Kubba, Sinan (2014-12-17). "Danganronpa Unlimited Battle brings tap-heavy havoc to iOS". Joystiq . AOL. Archived from the original on 2015-11-05. Retrieved 2015-01-09.
  3. 1 2 3 4 5 6 Eisenbeis, Richard (2015-02-17). "The New Danganronpa Smartphone Game is Basically Billiards". Kotaku . Gawker Media. Archived from the original on 2016-08-24. Retrieved 2016-09-04.
  4. James, Thomas (2014-12-17). "Danganronpa game announced for iOS". Gematsu. Archived from the original on 2016-05-02. Retrieved 2015-01-09.
  5. Hannley, Steve (2014-12-17). "Spike Chunsoft Announces Danganronpa: Unlimited Battle". Hardcore Gamer. Archived from the original on 2015-02-20. Retrieved 2015-01-09.
  6. "Danganronpa: Unlimited Battle iOS Game Previewed in Video". Anime News Network . 2015-12-24. Archived from the original on 2016-03-06. Retrieved 2015-04-17.
  7. "ダンガンロンパ -Unlimited Battle- まとめ [iPhone/iPod]". Famitsu (in Japanese). Enterbrain. Archived from the original on 2015-10-09. Retrieved 2016-08-03.
  8. "ダンガンロンパ-Unlimited Battle-[Android]". 4Gamer.net (in Japanese). Aetas Inc. Archived from the original on 2015-09-29. Retrieved 2016-08-03.
  9. Spike Chunsoft (2015-05-12). "ダンガンロンパUB公式(ロンリミ) on Twitter" (in Japanese). Twitter. Archived from the original on 2016-08-03. Retrieved 2016-08-03.
  10. Sato (2015-09-14). "Danganronpa's Smartphone Game To End Its Despair This November". Siliconera. Archived from the original on 2016-01-30. Retrieved 2016-08-03.
  11. Priestman, Chris (2015-01-08). "Barmy, action-packed pinball-type game Danganronpa: Unlimited Battles is out in Japan for iOS". Pocket Gamer . Games Press. Archived from the original on 2016-04-11. Retrieved 2015-04-17.
  12. Carlson, Alex (2014-12-23). "Danganronpa: Unlimited Battle Trailer Drops". Hardcore Gamer. Archived from the original on 2016-08-03. Retrieved 2016-08-03.