Danganronpa S: Ultimate Summer Camp | |
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Developer(s) | Spike Chunsoft |
Publisher(s) | Spike Chunsoft [a] |
Director(s) | Shun Sasaki |
Designer(s) |
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Programmer(s) | Cheng-Yen Hsieh [3] |
Artist(s) |
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Composer(s) | Masafumi Takada |
Series | Danganronpa |
Platform(s) | |
Release | Switch
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Genre(s) | Role-playing, board game |
Mode(s) | Single-player |
Danganronpa S: Ultimate Summer Camp [b] is a role-playing video game with board game elements, developed and published by Spike Chunsoft for the Nintendo Switch in late 2021, with Android, iOS, PlayStation 4, and Windows versions released in 2022. The game, a spin-off installment in the Danganronpa visual novel series, is an expanded version of two side-modes from Danganronpa V3: Killing Harmony (2017), and was released digitally as a standalone game and physically through the game compilation Danganronpa Decadence, as a part of celebrations for the 10th anniversary of the Danganronpa series.
The game is set on the tropical resort known as Jabberwock Island, and follows a group of 62 students and related persons as they search for hope over the course of a 50-day-long summer test program. The game, directed by Shun Sasaki, was released in November 2021 in Japan and a month later in the west. Upon launch, Ultimate Summer Camp was met with mixed reception from critics, who mainly criticized the gameplay loop and inclusion of microtransactions, while appreciating how the game could potentially be enjoyed by Danganronpa fans for its character interactions and fan service.
Danganronpa S: Ultimate Summer Camp is an expanded version of the Ultimate Talent Development Plan and Despair Dungeon: Monokuma's Test role-playing post-game side modes from Danganronpa V3: Killing Harmony . [4] In Ultimate Summer Camp's Development mode, players level-up different Danganronpa characters in a square-divided board game-like setting, which is traversed over the course of 50 turns, with each turn representing an in-game day. [5] The board has a total of six different islands, which are unlocked through defeating the prior island's boss, with later islands allowing players to more easily develop their character. [6] The squares, or tiles, are divided into different types, which'll have unique results, including giving players statistic increases or items, among other effects. [4] To more easily traverse the board, players can take the use of cards, which are obtained through "Card Squares" and allow players to move a certain amount of squares. Cards can also have different effects, such as giving the playing character a temporary statistic increase. [7]
Throughout the development mode, players encounter enemies, defeating which will award them with experience points, as well as "Jabbercoins", the game's currency, which can be used at shops to buy equipment or other items. The combat system in Ultimate Summer Camp is similar to that of other turn-based role-playing games: players can perform both normal and special/elemental attacks, with special attacks taking up skill points, limiting the number of times they can be used. Special attacks are unlocked through the use of "Talent Fragments", which can be obtained via stepping on certain squares or by viewing certain scenes. [4] Each character also has an "Awaken" bar, which effects the power of attacks if used. [7] If a battle is lost, players are sent back to the beginning of the board. [8]
In the game's dungeon crawler-styled Battle mode, players form teams of up to four using their developed characters to fight floors of enemies in a 200-story tall "Tower of Despair". Each 10th floor in the mode features a boss, defeating which will give players access to the next 10 floors. [7] Clearing certain floors in the Battle mode will give players perks in the Development mode, allowing for faster progression. [9]
The game features a total of 62 different playable characters, all with four different rarity types, in addition to 9 "Hype Cards" each, which will give enhancements to the respective character if unlocked. [5] [10] Characters are unlocked through three different kinds of luck-based gashapon vending machines, using special coins that can be acquired in the Battle mode or by completing certain milestones and achievements. [11] Players can also unlock characters via microtransactions in the Nintendo Switch eShop. [12]
The game begins with Komaru Naegi, who has been invited to a test program hosted by the prestigious Hope's Peak Academy high school for soon-to-be graduates, as well as preschoolers of the Hope's Peak Elementary, some students from the school's reserve course, and certain family members of the students, the last of which applying to Komaru. After all participants introduce each other inside the academy, the hosts of the program are revealed to be a quintet of anthropomorphic bear cubs and the children of series mascot Monokuma, named the Monokubs. The Monokubs reveal that the test program is intended to cultivate the talents of the participants, and that it will take place in a virtual recreation of the popular resort, Jabberwock Island. [13]
After everyone has been successfully transported to the virtual Jabberwock Island, the Monokubs explains that if the students want to leave the island, they must first unlock everyone's "Hope Fragments", acquired through a participant finding their true hope and potential. [14] Furthermore, the Monokubs demonstrate how they have full control over the world with magical wands by summoning a beach house. This leads to the mischievous and cynical Monokuma, who was also invited to the program, to steal one of the wands and summon a horde of enemies. Together, the participants manage to defeat some of the monsters, finding out in the process that their bodies have been powered-up for the virtual world. Although the Monokubs manage to get the wand back from Monokuma, the island is still overrun by monsters, which the participants are tasked with defeating over the course of the summer. [13] In the following months, as the characters go about their daily life, they learn that the Monokubs, too, have Hope Fragments, meaning that the characters have to assist them in finding hope as well. [15]
Once all Hope Fragments have been acquired, the Monokubs hold a graduation ceremony, though it is interrupted by the students of Hope's Peak Elementary, who, together with Monokid of the Monokubs, betray the rest of the group and attempt to prolong the training camp. One of the preschoolers, Monaca Towa, uses a special megaphone to destroy the Monokubs, hoping to get their wands. Monokuma ends up getting the wands instead, and using them, he resets the entire simulation, destroying all the Hope Fragments in the process, and attempts to force the participants into a mutual killing game after erasing select memories. One participant, Makoto Naegi, somehow maintains his memory, and begins to formulate a plan to stop Monokuma using Monaca's megaphone. Makoto ends up facing off against Monokuma at the central island, although Makoto loses, and has his memory erased. Makoto is then saved by the other participants, who were able to regain their memories after hearing Monokuma's conversation with Makoto. Together, they manage to defeat Monokuma and reacquire their Hope Fragments. With this, the participants are able to successfully return to the real world, ending the program, as well as their time at Hope's Peak. [16]
Danganronpa S: Ultimate Summer Camp was developed by the Japanese development company Spike Chunsoft, as a way to celebrate the Danganronpa series' 10th anniversary. The game was directed by Shun Sasaki, [17] who had previously also served as the director for Danganronpa V3, with music done by series composer Masafumi Takada and writing by the same people who made the "Free Time" interactions in V3. [18] [19] The game's art was directed by Akira Ohyama, [20] although Rui Komatsuzaki, the Danganronpa character designer, illustrated the game's promotional art. [21] The art of the game's Hype Cards was done in collaboration with several guest artists. [22] For the game, all included characters had to be given new sprites with swimsuits, a process which Sasaki described as lengthy and, in some cases, difficult. [17] [19]
The plan to port the Danganronpa series to the Nintendo Switch was first conceptualized around the same time as the mobile releases for Danganronpa: Trigger Happy Havoc and 2: Goodbye Despair in 2020. According to Sasaki, he had wanted to create an all-star styled Danganronpa game, and felt that expanding upon the extra modes from Danganronpa V3 would fit that theme the best. The game was decided to take place at the fictitious tropical resort Jabberwock Island, the same setting as the second game, as Ultimate Summer Camp aims to make players enjoy the world of Danganronpa, which Sasaki felt was better accomplished by a tropical island, because of it being a more familiar location to players, as compared to other Danganronpa settings. [17] Early in development, the game featured a fully 2D art style, although this was later changed to instead use pre-rendered 3D assets, which allowed pixel art to be more easily blended with the boards. [19]
During development, Spike Chunsoft spent much time attempting to balance the gameplay between the game's different modes. One part of the balancing was making it so that different characters and their rarities did not affect core gameplay too much, since what characters players unlock heavily relies on luck. According to Sasaki, the balancing was not finished until much later in development, as it was improved bit by bit as new features were implemented. The game's microtransactions were supposedly added as a means to prevent frustration from players who were unable to get their preferred characters. [23]
The game was first announced by Spike Chunsoft in a Nintendo Direct presentation in July 2021, along with the compilation game Danganronpa Decadence, consisting of the Danganronpa trilogy, as well as Ultimate Summer Camp. [24] Both games later released on November 4, 2021, in Japan and Taiwan, [25] [26] with a North American and European release following on December 3. [27] A physical collector's edition of Decadence was also released, and was published by Spike Chunsoft in Japan and North America, [28] and by Numskull Games in Europe. [1] Android, iOS, PlayStation 4, and Windows versions were released on July 21, 2022. [29]
Aggregator | Score |
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Metacritic | 54/100 [30] |
Publication | Score |
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Hardcore Gamer | 3/5 [31] |
IGN | 6/10 [32] |
Nintendo Life | [6] |
Nintendo World Report | 6/10 [5] |
RPGFan | 65/100 [7] |
Danganronpa S: Ultimate Summer Camp was met with mixed reviews from critics, with review aggregation site Metacritic calculating a normalized rating of 54/100, based upon 9 reviews. [30]
The game's core gameplay and loop has been criticized by reviewers for being repetitive, as well as how grinding quickly becomes necessary for players to progress. [31] [33] Stuart Gipp of Nintendo Life described the game as a "total grindfest", commenting that the gameplay of the Development mode hardly changes with new playthroughs, ultimately concluding that the game repeats itself too much. [6] Alana Hagues, writing for RPGFan, criticized the game for being luck-based, using getting the correct cards or landing on the more beneficial squares as examples. [7] In a review for Anime News Network, Lauren Orsini expressed how she had hoped for more unique content within the game, but still generally enjoyed how the game could be played for a long time before completion. [34]
Critics have been more positive to the interactions between characters, and have written that the game could be more enjoyable for Danganronpa fans, as compared to newcomers of the series. [7] [35] Biagio Etna, reviewing the game for IGN Italy , wrote that he found it "undoubtedly pleasant" to see characters from the different entries interact, but criticized the presence of characters from the spin-off game Another Episode: Ultra Despair Girls , as the game was not included in the Danganronpa Decadence collection. [32] Rolling Uchizawa at Famitsu expressed that, due to the game's premise relying on players knowing of the characters, it could potentially be hard to enjoy for non-fans of the series. [36] In an impressions article for Destructoid , Eric van Allen referred to the game as being focused on fan service, and wrote that, while some of it is "really good", it ended up falling victim to the gameplay, which he felt was lacking. [37]
The game's use of microtransactions has been a key point of disliking in reviews. [12] [34] Gipp condemned the existence of in-game purchases, and voiced further disapproval on the matter due to the game not being free-to-play. [6] Hagues wrote that "something about [the] system rubbed [her] the wrong way", but still felt that directly purchasing characters was more favorable than buying coins for use in the vending machines. [7] Electronic Gaming Monthly 's Mollie Patterson, in a review of Danganronpa Decadence, took a more neutral stance towards the microtransactions, writing that she never felt the need to take use of them. [38]
Mystery Dungeon: Shiren the Wanderer, originally released in Japan as Fushigi no Dungeon 2: Fūrai no Shiren, is a roguelike video game developed and published by Chunsoft. It is the second entry in the Mystery Dungeon series, following 1993's Torneko no Daibōken. It was originally released for the Super Famicom in 1995 in Japan. Sega published a Nintendo DS remake in 2006 in Japan and in 2008 internationally. The remake was later ported to iOS and Android and published by Spike Chunsoft in 2019.
Danganronpa: Trigger Happy Havoc is a visual novel adventure game developed and published by Spike. The first installment in the Danganronpa series, it was originally released for the PlayStation Portable in Japan in November 2010. It was ported to Android and iOS in August 2012. NIS America localized and published the game internationally on PlayStation consoles.
Danganronpa is a Japanese video game franchise created by Kazutaka Kodaka and developed and owned by Spike Chunsoft. The series primarily surrounds various groups of apparent high-school students who are forced into murdering each other by a robotic teddy bear named Monokuma. Gameplay features a mix of adventure, visual novel, detective and dating simulator elements. The first game, Danganronpa: Trigger Happy Havoc, was released for the PlayStation Portable in 2010.
Danganronpa 2: Goodbye Despair is a 2012 visual novel developed by Spike Chunsoft. It is the second game in the Danganronpa franchise following Danganronpa: Trigger Happy Havoc (2010). It was first released in Japan for PlayStation Portable in July 2012, and a port for PlayStation Vita was released in Japan in October 2013. NIS America released the game worldwide in September 2014; a port for PC was released in April 2016 and a bundle for PlayStation 4 and Playstation Vita called Danganronpa 1-2 Reload, also containing the first Danganronpa game, was released in March 2017. An enhanced version with the subtitle Anniversary Edition was released for Android and iOS in August 2020, for Nintendo Switch in November 2021, and for Microsoft Windows and Xbox One May 2022.
Danganronpa Another Episode: Ultra Despair Girls is an action-adventure video game developed by Spike Chunsoft for PlayStation Vita. The game is the first spin-off of the Danganronpa series of visual novel games, set between the events of Danganronpa: Trigger Happy Havoc and Danganronpa 2: Goodbye Despair. The game was released in Japan on September 25, 2014, and was released by NIS America in North America on September 1, 2015, in Europe on September 4, 2015, and in Australia on September 10, 2015. The game was released on PlayStation 4 and Windows worldwide in June 2017.
Monokuma is a fictional identity adopted by several characters in the Danganronpa series, serving as the mascot and central antagonist of the series. Monokuma first appears in Danganronpa: Trigger Happy Havoc as a disguise used by Junko Enoshima during her killing game in the fictional school of Hope's Peak Academy. Monokuma was created by scenario writer Kazutaka Kodaka and designed by Rui Komatsuzaki. The identity is used primarily as a disguise for the masterminds of each game to conceal their identities while overseeing and organizing killing games, and as such has been voiced by several actors. The character has often appeared in popular culture since its inception, spawning a series of action figures and merchandise. Nobuyo Ōyama and TARAKO voice Monokuma in Japanese, while Brian Beacock provides his voice for the English versions of the games and Greg Ayres provides his voice for the English dub of Danganronpa: The Animation.
Danganronpa: Unlimited Battle is a 2015 action video game developed and published by Spike Chunsoft. A part of the Danganronpa series, it was released in Japan for Android and iOS before ceasing operations later in 2015. The gameplay involved using the touchscreen to shoot the characters from the player's team, as with billiards, towards enemies in a confined arena-like area. The game was free to play and was supported by microtransactions.
Danganronpa V3: Killing Harmony is a visual novel developed and published by Spike Chunsoft. The game was released in Japan in January 2017 for PlayStation 4 and PlayStation Vita, and in North America and Europe by NIS America in September 2017. A Windows version was released worldwide on the same date. An enhanced version of V3 with the subtitle Anniversary Edition was released for Nintendo Switch in Japan in November 2021, and worldwide in December 2021. This improved version was also released for Android and iOS in April 2022, and for Windows 10 and Xbox One in September 2022.
Spike Chunsoft Co., Ltd. is a Japanese video game development and localization company specializing in role-playing video games, visual novels and adventure games. The company was founded in 1984 as Chunsoft Co., Ltd. and merged with Spike in 2012. It is owned by Dwango.
Makoto Naegi is a fictional character introduced as the protagonist of the 2010 visual novel adventure game Danganronpa: Trigger Happy Havoc by Spike Chunsoft. A fairly optimistic but otherwise average student who is selected in a raffle to enroll in Hope's Peak Academy as the "Ultimate Lucky Student", Makoto finds himself before a remote-controlled robotic stuffed bear named Monokuma upon entering the academy, who states that he and his fellow students will be imprisoned in the academy for the rest of their lives unless one of them becomes "the blackened" and murders another without being found out by the other students, prompting the character to solve crimes. Makoto returns in the game's sequels and in multiple adaptations featuring him in new story arcs, most notably in Lerche's 2016 anime series Danganronpa 3: The End of Hope's Peak High School, as a member of an organization known as the Future Foundation that seeks to take his life in a new killing game.
Junko Enoshima is a fictional character and the main antagonist of Spike Chunsoft's Danganronpa series. Featured as the mastermind in the series' first two games as the true identity of Monokuma, in the spin-off Danganronpa Another Episode: Ultra Despair Girls in the guises of Shirokuma and Kurokuma, and in the prequel light novel Danganronpa Zero and anime Danganronpa 3: The End of Hope's Peak High School: Despair Arc, serving as the protagonist of the former as the Ultimate Analyst, Ryōko Otonashi. Junko is a student of Hope's Peak Academy and is the Ultimate Fashionista, a charismatic and hyperintelligent model of gyaru fashion who, along with her fraternal twin sister and body double Mukuro Ikusaba, forms the Ultimate Despair, ultimately bringing about the end of civilization through a movement known as "The Tragedy". In Danganronpa: Trigger Happy Havoc, Junko arranges a killing game between her former classmates to test their metrics for hope and despair, counting herself and Mukuro as participants, before having her consciousness converted into an artificial intelligence known as Alter Ego Junko on her death, left to Izuru Kamukura to continue her plans along with his own, in Danganronpa Another Episode: Ultra Despair Girls and Danganronpa 2: Goodbye Despair.
Kyoko Kirigiri is a fictional character from the Spike Chunsoft visual novel action-adventure game series Danganronpa. She was introduced in the 2010 game Danganronpa: Trigger Happy Havoc as a high school student and the "Ultimate ???" of Hope's Peak Academy. Kyoko finds herself sealed within the building alongside her classmates, who are told by a robot named Monokuma that can only leave the school if they commit a murder and successfully evade conviction in the ensuing class trial. By the end of the game, Kyoko is revealed to be the "Ultimate Detective". Despite being initially distant to the cast, Kyoko befriends Makoto Naegi and they join forces to solve class trials and discover the identity of the mastermind behind the killing game. Kyoko Kirigiri reappears in other Danganronpa titles and sequels, most notably in the 2012 sequel Danganronpa 2: Goodbye Despair as a member of the Future Foundation, the 2017 game Danganronpa V3: Killing Harmony as an apparition of the mastermind in the final trial, the 2016 anime series Danganronpa 3: The End of Hope's Peak High School and the spin-off video game Kirigiri Sou as a supporting character, as well in the series of prequel light novels Danganronpa: Kirigiri (2013–2020), which center on her childhood and rise through the Detective Shelf Collection (DSC), as she deals with new cases with her assistant Yui Samidare.
Hajime Hinata, also known as Izuru Kamukura, is a character from the Spike Chunsoft visual novel action-adventure game series Danganronpa. The character has two identities: Izuru first appeared in the 2011 light novel prequel Danganronpa Zero by Kazutaka Kodaka as a mysterious high school student whose actions resulted in genocide, while a computer avatar copy of Hajime appeared as the protagonist of the 2012 video game Danganronpa 2: Goodbye Despair, as a high school student with no memory of his past, forced to investigate murder cases involving high school students who are trapped on a group of tropical islands. The prequel anime Danganronpa 3: The End of Hope's Peak High School further explores the past of the human Hajime and how he volunteered to undergo experimentation to become the silent apathetic superhuman Izuru.
Cyber Danganronpa VR: The Class Trial is a free-to-play virtual reality tech demo in the Danganronpa series, developed and published by Spike Chunsoft for the PlayStation 4 for use with the PlayStation VR virtual reality headset. It was produced by Yoshinori Terasawa at Spike Chunsoft, who was inspired to create the game after playing Bandai Namco Entertainment's Summer Lesson.
Chiaki Nanami is a fictional character from Spike's 2012 visual novel Danganronpa 2: Goodbye Despair. Formally known as the Ultimate Gamer, Chiaki initially appears as an apparent high school student trapped with fifteen other students in the Jabberwock Island chain, where an omnipresent robotic bear named Monokuma forces the student to participate in a killing game in exchange for freedom. She can bond with the protagonist Hajime Hinata in both social life gameplay and the main storyline before her true persona is revealed as the artificial intelligence observer daughter of Chihiro Fujisaki, and the younger sister of Alter Ego and Usami / Monomi. Chiaki makes a cameo appearance in two episodes of the anime series Danganronpa 3: The End of Hope's Peak High School, with an identical character the original Chiaki Nanami, the visual basis for her design, appearing in the prequel Despair Arc who bonds with Hajime.
Ultra Despair Girls: Danganronpa AE − Genocider Mode, is a Japanese manga series based on Spike Chunsoft's 2014 video game, Danganronpa Another Episode: Ultra Despair Girls. It was published by Kadokawa Shoten in the magazine Dengeki Maoh and the webtoon platform Famitsu Comic Clear from January 27, 2015, to October 13, 2017, and has been collected in five tankōbon volumes across two separate runs respectively written and illustrated by Machika Minami and Touya Hajime. Genocider Mode retells the game's events and those of Danganronpa: Trigger Happy Havoc from the perspectives of Toko Fukawa and Genocide Jack/Jill, elaborating upon their relationships with Byakuya Togami, Komaru Naegi, and the Servant.
Master Detective Archives: Rain Code is a 2023 adventure video game developed by Too Kyo Games and co-developed and published by Spike Chunsoft. The game, created by several members who worked on the Danganronpa series including lead designer Kazutaka Kodaka, character designer Rui Komatsuzaki, and composer Masafumi Takada, was first released for the Nintendo Switch on June 30, 2023. An enhanced version was released for PlayStation 5, Windows, and Xbox Series X/S on July 18, 2024 in Japan, and October 1 worldwide. The story centers around Yuma Kokohead, a detective trainee with amnesia, and his shinigami ally Shinigami investigating an isolated, rainy city called Kanai Ward controlled by a corporation known as the Amaterasu Corporation, where the primary enforcers are the Peacekeepers led by director Yomi Hellsmile. His mission in the city is to solve Kanai Ward's Ultimate Secret alongside other Master Detectives who also oppose Amaterasu Corporation, which will help the detectives solve the Great Global Mystery. Finding the truth is made difficult when Yomi Hellsmile constantly sends out his Peacekeepers who interfere with the cases he investigates for their own malevolent reasons, requiring Yuma to use the Mystery Labyrinth summoned by the shinigami and solve the cases there by gathering the evidence needed to prove the culprit's identity.
Danganronpa is an adventure visual novel video game franchise created by Spike Chunsoft. The series follows groups of high school students who are trapped in an enclosed area, with the only way to escape being to murder a fellow student and not be caught in a subsequent investigation and trial. The music of Danganronpa comprises seven soundtrack albums, as well as numerous singles, mini albums, and other music releases. The main composer for the series is Masafumi Takada, who has composed for all of the series' soundtracks and has also released many of them on his label, Sound Prestige Records. Takada has been aided with the franchise's music by various artists, including other composers, lyricists, and singers.
Kaoru Hasegawa is a Japanese game artist and part of Spike Chunsoft's affiliation. Since 1994, he contributes to the company, with the Mystery Dungeon franchise as the main character designer for the Shiren the Wanderer series since its first title in 1995, and as an artist for other video game titles.
Designer: Manabu Sakai, Hung-Chun Lin, Ju-Ching Yu
Lead Programmer: Cheng-Yen Hsieh
Art Director: Akira Ohyama