Alexander O. Smith | |
---|---|
Education | |
Occupation(s) | Translator, author |
Years active | 1997–present |
Notable work | Vagrant Story , Phoenix Wright: Ace Attorney , Final Fantasy XII |
Alexander O. Smith is a professional Japanese to English translator and author. While his output covers many areas such as adaptation of Japanese novels, manga, song lyrics, anime scripts, and various academic works, he is best known for his software localizations of Japanese video games including Vagrant Story , Phoenix Wright: Ace Attorney , and Final Fantasy XII . He currently resides in Kamakura, Japan, where he operates his own contract localization business, Kajiya Productions, and is co-founder of a translation and publishing company, Bento Books.
Smith first gained an interest in Japanese after attending an exchange program in northern China. [1] He obtained a Bachelor of Arts degree in Japanese from Dartmouth College/Keio University in 1995, and a Master of Arts degree in Classical Japanese Literature from Harvard University in 1998. [2] Just before graduation, he interned at Sega, during which he was asked to perform voice-over for Winter Heat. [3] His first work in translation was as a subtitler for Japanese television dramas. [4] Smith joined Square after earning his master's degree, working as part of Richard Honeywood's nascent localization team. On his first project, Final Fantasy VIII , he and the other translators were not given access to the game files; they were instead forced to hack in their new dialogue using GameSharks during testing. [5] In 1999, he worked as the main English translator for Yasumi Matsuno's Vagrant Story . Reviewers noted the high quality of the English script, in which Smith utilized various archaic English idioms and slang that distinguished the game from its straightforward Japanese counterpart. [6] [7] His last major work as a Square employee was on Final Fantasy X , for which he was awarded "Best Localization" of 2001 by RPGamer. [8]
Smith left Square in 2002 to found Kajiya Productions—a freelance translation and localization company—with Joseph Reeder, his co-translator on Final Fantasy XII, though he would continue to collaborate on Square and Square Enix titles. [1] [9] By working as a contractor, he found that he had better access to the development team to aid in his translation process, free from the fetters of corporate communication protocols. [1] In 2005, during the protracted development of Final Fantasy XII , Capcom hired Smith to work on the localization of Phoenix Wright: Ace Attorney . He found director Shu Takumi's writing to be very funny and clever, which drew him to the challenge of translating Takumi's jokes and wordplay. [10] Smith joined the Final Fantasy XII project after Yasumi Matsuno, the original director, had left and was not able to collaborate on the script with him directly, unlike with Vagrant Story. Principal voice recording took place over eight weeks, with months of translation work both before and after that. [11] Smith worked with Matsuno again on the 2011 PlayStation Portable remake of Tactics Ogre: Let Us Cling Together (titled Wheel of Fortune ), which received a brand new translation. [12] In 2011, Smith co-founded a book translation and publishing company called Bento Books with his friend Tony Gonzalez and his Kajiya Productions partner Joseph Reeder. The company's first major work was Math Girls , a mathematics-themed young adult novel by Hiroshi Yuki. [12]
In addition to translation, Smith has composed English lyrics for a number of Nobuo Uematsu's vocal tracks, including "Melodies of Life" from Final Fantasy IX , "Otherworld" from Final Fantasy X, and "Eternity" from Blue Dragon . He also arranged lyrics for "The Skies Above" and "Otherworld" on The Skies Above , the second album from Uematsu's band, The Black Mages, and performed the spoken word intro to "Maybe I'm a Lion" as well. [5]
With his translations, Smith goes to great lengths to preserve the experience of the original text as much as possible, especially if it has a distinct feel. For The Devotion of Suspect X , he mirrored Higashino's "sparse, methodical tone of Japanese" by using more elevated and formal language. [9] He draws on his academic background in classical Japanese literature to inform some of these translations. [1] When it comes to the question of leaving Japan-specific terms untranslated, Smith is careful to either translate around it or provide a concise description of the term. He only resorts to leaving a word in Japanese in rare, plot-critical cases, such as with a kotatsu used as a murder weapon in The Devotion of Suspect X, stating "Nothing kills the flow of a text more than a long-winded explanation of something which would have come second nature to a reader of the original [Japanese]". [9] For less "literary" mediums like manga and games, Smith feels more free to maximize the audience's enjoyment if a strict literal translation that adheres to the original sentence structure would impede that enjoyment. [9]
Smith considers his treatment of Vagrant Story and Final Fantasy XII among his best translations. [9] He looks to Vagrant Story as a title that demands to be in English and thought of his work as revealing the inner English game that always existed underneath. Smith was able to speak directly with Matsuno to improve the script translation, marking the first of their many collaborations. [1] For Final Fantasy XII, his role entailed rebuilding the world to make sense for an English-speaking audience. He chose to portray the Archadian Imperials with a British accent to distinguish them from the American-accented Resistance members. [13] For both of these titles, Smith relied on Matsuno's dense notes on the world's backstory to capture subtle and implied connections and preserve the rich texture of the game. [1]
Smith compares translating lip synced dialogue to writing entirely in haiku. [1] The 7% of Final Fantasy XII's script that was voiced took more time to translate than the remaining 93%. [13] In his role as voice producer, Smith searched for character actors like John DiMaggio and British stage actors for the judges. [11] He was pleased by the performance of Johnny McKeown, the child actor who portrayed Larsa, a precocious prince. [5] Smith was able to rewrite the script based on the actors he had cast for each character. [1] He also made a key change to one of the final lines of Final Fantasy X with scenario writer Kazushige Nojima's approval. In the original Japanese, the main character's love interest, Yuna, tells the main character " arigatō " just before he fades away. Although the word literally means "thank you", Smith chose to elaborate on the connotations of the word and the tone of the scene, settling on "I love you"—the first time the phrase has appeared in a Final Fantasy game. [14] [15]
Title | Year [lower-alpha 1] | Platform(s) | Notes [lower-alpha 2] | Ref. |
---|---|---|---|---|
Winter Heat | 1997 | Sega Saturn | Cast & narration | [3] |
Final Fantasy VIII | 1999 | PlayStation | [5] | |
Final Fantasy Anthology | 1999 | PlayStation | Translation support | |
Chocobo's Dungeon 2 | 1999 | PlayStation | ||
Koudelka | 1999 | PlayStation | Editor | |
Front Mission 3 | 2000 | PlayStation | ||
The Misadventures of Tron Bonne | 2000 | PlayStation | Editor | [5] |
Vagrant Story | 2000 | PlayStation | [9] | |
Legend of Mana | 2000 | PlayStation | Special thanks | |
Parasite Eve II | 2000 | PlayStation | ||
Final Fantasy IX | 2000 | PlayStation | Lyricist, "Melodies of Life" | |
Bloody Roar 3 | 2001 | GameCube, PlayStation 2, Xbox | ||
Mega Man Battle Network | 2001 | Game Boy Advance | ||
Final Fantasy X | 2001 | PlayStation 2 | Also lyricist, "Otherworld" | [8] |
Mega Man Battle Network 2 | 2002 | Game Boy Advance | ||
Breath of Fire: Dragon Quarter | 2003 | PlayStation 2 | ||
Everblue 2 | 2003 | PlayStation 2 | Editor | |
Final Fantasy Tactics Advance | 2003 | Game Boy Advance | [1] | |
Final Fantasy XI | 2003 | Microsoft Windows, PlayStation 2, Xbox 360 | ||
Fire Emblem | 2003 | Game Boy Advance | ||
Final Fantasy X-2 | 2003 | PlayStation 2 | Editor, US recording producer | [12] |
Final Fantasy Crystal Chronicles | 2004 | GameCube | Special thanks | |
Star Ocean: Till the End of Time | 2004 | PlayStation 2 | ||
Phoenix Wright: Ace Attorney | 2005 | Nintendo DS | ||
Final Fantasy XII | 2006 | PlayStation 2 | Also US recording producer | [13] |
Blue Dragon | 2007 | Xbox 360 | Lyricist, "Eternity" | |
Apollo Justice: Ace Attorney | 2008 | Nintendo DS | ||
Final Fantasy Tactics A2: Grimoire of the Rift | 2008 | Nintendo DS | ||
Valkyria Chronicles | 2008 | PlayStation 3 | English ADR writer | |
MadWorld | 2009 | Wii | Scenario translator | |
Mario & Sonic at the Olympic Winter Games | 2009 | Wii, Nintendo DS | ||
Gyromancer | 2009 | Microsoft Windows, Xbox 360 | Also editor | |
Vanquish | 2010 | PlayStation 3, Xbox 360 | Editor | |
Tactics Ogre: Let Us Cling Together | 2011 | PlayStation Portable | [12] | |
Final Fantasy V | 2011 | PlayStation Network | Translation support | |
Rhythm Thief & the Emperor's Treasure | 2012 | Nintendo 3DS | ||
Crimson Shroud | 2012 | Nintendo 3DS | ||
Anarchy Reigns | 2013 | PlayStation 3, Xbox 360 | ||
The Wonderful 101 | 2013 | Wii U | ||
Final Fantasy XII The Zodiac Age | 2017 | PlayStation 4, Microsoft Windows | [16] | |
428: Shibuya Scramble | 2018 | Microsoft Windows, PlayStation 4 | Editor | |
Ori and the Will of the Wisps | 2020 | Microsoft Windows, Xbox One | Writer | |
Humanity | 2023 | Microsoft Windows, PlayStation 4, PlayStation 5 | Writer |
Title | Year [lower-alpha 1] | Medium | Original author | Notes | Ref. |
---|---|---|---|---|---|
Guin Saga | 2003–2008 | Novel | Kaoru Kurimoto | Novel series; translated with Elye Alexander | [1] |
Samurai Deeper Kyo | 2004–2007 | Manga | Akimine Kamijyo | Volumes 6–21; translated with Rich Amtower | |
Shaolin Sisters | 2005 | Manga | Narumi Kakinouchi | Volumes 1–5; translated with Rich Amtower | |
Dr. Slump | 2005–2009 | Manga | Akira Toriyama | Translated with Rich Amtower | [1] |
Fullmetal Alchemist | 2005–2007 | Novel | Makoto Inoue | Light novel series; translated with Rich Amtower | |
The Twelve Kingdoms | 2007–2010 | Novel | Fuyumi Ono | Light novel series; translated with Elye Alexander | [1] |
Brave Story | 2007 | Novel | Miyuki Miyabe | ||
Muhyo & Roji's Bureau of Supernatural Investigation | 2007–2010 | Manga | Yoshiyuki Nishi | ||
Cowa! | 2008 | Manga | Akira Toriyama | ||
All You Need Is Kill | 2009 | Novel | Hiroshi Sakurazaka | ||
The Summer of the Ubume | 2009 | Novel | Natsuhiko Kyogoku | Translated with Elye Alexander and Amanda Jun Katsurada | |
The Book of Heroes | 2010 | Novel | Miyuki Miyabe | ||
Harmony | 2010 | Novel | Project Itoh | ||
The Devotion of Suspect X | 2011 | Novel | Keigo Higashino | Translated with Elye Alexander | [9] |
Rocket Girls 2: The Last Planet | 2011 | Novel | Hōsuke Nojiri | ||
ICO: Castle in the Mist | 2011 | Novel | Miyuki Miyabe | ||
10 Billion Days & 100 Billion Nights | 2011 | Novel | Ryu Mitsuse | Translated with Elye Alexander | |
Salvation of a Saint | 2012 | Novel | Keigo Higashino | Translated with Elye Alexander | |
Malice | 2014 | Novel | Keigo Higashino | ||
Journey Under the Midnight Sun | 2015 | Novel | Keigo Higashino | ||
A Midsummer's Equation: a Detective Galileo novel | 2016 | Novel | Keigo Higashino |
Square Co., Ltd. was a Japanese video game development studio and publisher. It was founded in 1986 by Masafumi Miyamoto, who spun off part of his father's electronics company Den-Yu-Sha. Among its early employees were designers Hironobu Sakaguchi, Hiromichi Tanaka, Akitoshi Kawazu and Koichi Ishii, artist Kazuko Shibuya, programmer Nasir Gebelli, and composer Nobuo Uematsu. Initially focusing on action games, the team saw popular success with Final Fantasy in 1987. A role-playing video game, it became the first in a franchise of the same name. Later notable staff included directors Yoshinori Kitase and Takashi Tokita, designer and writer Yasumi Matsuno, artists Tetsuya Nomura and Yusuke Naora, and composers Yoko Shimomura and Masashi Hamauzu.
Final Fantasy Tactics is a tactical role-playing game developed and published by Square for the PlayStation video game console. Released in Japan in June 1997 and in the United States in January 1998 by Sony Computer Entertainment, it is the first game of the Tactics series within the Final Fantasy franchise, and the first entry set in the fictional world later known as Ivalice. The story follows Ramza Beoulve, a highborn cadet placed in the middle of a military conflict known as The Lion War, where two opposing noble factions are coveting the throne of the kingdom.
Vagrant Story is an action role-playing game developed and published by Square for the PlayStation video game console. The game was released in 2000, and has been re-released through the PlayStation Network for the PlayStation 3, PlayStation Portable and PlayStation Vita consoles. Vagrant Story was primarily developed by the team responsible for Final Fantasy Tactics, with Yasumi Matsuno serving as producer, writer and director.
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Tactics Ogre: Let Us Cling Together is a 1995 tactical role-playing game developed and published by Quest Corporation for the Super Famicom. It was later ported to the Sega Saturn (1996) and the PlayStation (1997), the latter released in North America in 1998 by Atlus USA. The second entry in the Ogre Battle series, the story takes place in the war-torn kingdom of Valeria, where protagonist Denim Powell works in a local resistance force against occupying powers, ending up caught in the ethnic conflicts driving the war. Battles are turn-based, taking place on grid-based maps from an overhead perspective with a focus on positioning and using character class abilities.
Akihiko Yoshida is a Japanese video game artist. Yoshida was born in 1967 and joined Square in 1995, before the company merged with Enix. He then left Square Enix in September 2013 and became freelance. In October 2014, he became the company director of CyDesignation, a subsidiary of Cygames. He is well known for his work on the Final Fantasy series. He is a frequent collaborator of game designer Yasumi Matsuno.
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