|Final Fantasy X-2|
|Developer(s)||Square Product Development Division 1|
Final Fantasy X-2is a role-playing video game developed and published by Square for the PlayStation 2. As a direct sequel to 2001's Final Fantasy X , the story follows Yuna as she seeks for her lost love Tidus and tries to resolve political conflicts in Spira before it can lead to war.
A role-playing video game is a video game genre where the player controls the actions of a character immersed in some well-defined world. Many role-playing video games have origins in tabletop role-playing games and use much of the same terminology, settings and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replayability and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences.
Square Co., Ltd. was a Japanese video game company founded in September 1986 by Masafumi Miyamoto. It merged with Enix in 2003 to form Square Enix. The company also used SquareSoft as a brand name to refer to their games, and the term is occasionally used to refer to the company itself. In addition, "Square Soft, Inc" was the name of the company's American arm before the merger, after which it was renamed to "Square Enix, Inc".
The PlayStation 2 is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on March 4, 2000, in North America on October 26, 2000, and in Europe and Australia in November 2000, and is the successor to the PlayStation, as well as the second video game console in the PlayStation brand. As a sixth-generation console, the PS2 competed with Sega's Dreamcast, Nintendo's GameCube, and Microsoft's Xbox.
Final Fantasy X-2 set several precedents in the Final Fantasy series aside from being the first direct sequel in video game form and the second sequel in the franchise, after the anime Final Fantasy: Legend of the Crystals . It was the first game in the series to feature only three player characters, an all-female main cast, and early access to most of the game's locations. Additionally, it featured a variation of the character classes system—one of the series' classic gameplay concepts—and is one of the few games in the series to feature multiple endings. Finally, it was the first numbered game in the series that did not have musical contributions from longtime composer Nobuo Uematsu.
Final Fantasy is a Japanese science fantasy media franchise created by Hironobu Sakaguchi, and developed and owned by Square Enix. The franchise centers on a series of fantasy and science fantasy role-playing video games (RPGs/JRPGs). The first game in the series was released in 1987, with 14 other main-numbered entries being released since then. The franchise has since branched into other video game genres such as tactical role-playing, action role-playing, massively multiplayer online role-playing, racing, third-person shooter, fighting, and rhythm, as well as branching into other media, including CGI films, anime, manga, and novels.
Anime is hand-drawn and computer animation originating from or associated with Japan.
Final Fantasy: Legend of the Crystals is an anime OVA based on the Final Fantasy series of role-playing video games. It was released in Japan in 1994 and distributed by Urban Vision in 1997 in North America on VHS. Urban Vision have since lost the distribution license and to date the series hasn't been released in any other format, such as DVD, following its initial video release.
The game was positively received by critics and was commercially successful, selling over 5.4 million copies and winning a number of awards, It was the final Final Fantasy game to be released by Square before merging with Enix in April 2003. The game was re-released as a high-definition remaster for the PlayStation 3 and PlayStation Vita in 2013, together with Final Fantasy X, as Final Fantasy X/X-2 HD Remaster . Final Fantasy X/X-2 HD Remaster was later released for PlayStation 4 in 2015, Microsoft Windows in 2016 and for Xbox One and Nintendo Switch in 2019.
The PlayStation 3 is a home video game console developed by Sony Computer Entertainment. It is the successor to PlayStation 2, and is part of the PlayStation brand of consoles. It was first released on November 11, 2006, in Japan, November 17, 2006, in North America, and March 23, 2007, in Europe and Australia. The PlayStation 3 competed mainly against consoles such as Microsoft's Xbox 360 and Nintendo's Wii as part of the seventh generation of video game consoles.
The PlayStation Vita is a handheld video game console developed and released by Sony Computer Entertainment. It is the successor to the PlayStation Portable as part of the PlayStation brand of gaming devices. It was released in Japan on December 17, 2011, with releases in North America, Europe, and other worldwide regions starting on February 22, 2012. It primarily competed with the Nintendo 3DS as part of the eighth generation of video game consoles.
Final Fantasy X/X-2 HD Remaster is a high-definition remaster of the role-playing video games Final Fantasy X and Final Fantasy X-2, originally developed by Square on the PlayStation 2 in the early 2000s. It also features story content previously only found in the International versions, and a new audio drama set a year after the events of X-2. The collection saw graphical and musical revisions and is based on the international versions of both games, making certain content accessible to players outside of Japan for the first time.
Though a direct sequel to Final Fantasy X, Final Fantasy X-2 does not duplicate its predecessor's gameplay; instead, it innovates on traditional elements. Like pre-Final Fantasy X installments, characters "level up" after a certain number of battles, by gaining pre-determined stat bonuses. The conditional turn-based battle system in Final Fantasy X has been replaced by a faster-paced variation of the Final Fantasy series' traditional active time battle (ATB) system, which was originally designed by Hiroyuki Ito and first featured in Final Fantasy IV . Whenever a random enemy is encountered, the ATB system is used. Under this enhanced version of the ATB, playable characters may interrupt an enemy while they are preparing to take action, instead of waiting for an enemy's turn to finish before attacking. Furthermore, it is possible for both characters and enemies to chain attacks together for greater damage.
An attribute is a piece of data that describes to what extent a fictional character in a role-playing game possesses a specific natural, in-born characteristic common to all characters in the game. That piece of data is usually an abstract number or, in some cases, a set of dice. Some games use different terms to refer to an attribute, such as statistic, (primary) characteristic or ability. A number of role-playing games like Fate do not use attributes at all.
Hiroyuki Ito, is a Japanese game producer, director and designer who works for Square Enix. He is known as the director of Final Fantasy VI (1994), Final Fantasy IX (2000) and Final Fantasy XII (2006) and as the creator of the Active Time Battle (ATB) system in the Final Fantasy series.
Final Fantasy IV, known as Final Fantasy II for its initial North American release, is a role-playing video game developed and published by Square for the Super Nintendo Entertainment System. Released in 1991, it is the fourth main installment of the Final Fantasy series. The game's story follows Cecil, a dark knight, as he tries to prevent the sorcerer Golbez from seizing powerful crystals and destroying the world. He is joined on this quest by a frequently changing group of allies. Final Fantasy IV introduced innovations that became staples of the Final Fantasy series and role-playing games in general. Its "Active Time Battle" system was used in five subsequent Final Fantasy games, and unlike prior games in the series, IV gave each character their own unchangeable character class.
Another departure from the gameplay of Final Fantasy X is in its world navigation system: players can visit almost every location in Spira from early in the game,transported via the airship Celsius. This is a deviation from the overall Final Fantasy series, where the most efficient means of transportation is typically not obtained until late in the game.
An airship or dirigible balloon is a type of aerostat or lighter-than-air aircraft that can navigate through the air under its own power. Aerostats gain their lift from large gasbags filled with a lifting gas that is less dense than the surrounding air.
These two changes allow players to choose a less linear storyline. Unlike Final Fantasy X, in which a player's course through the game's world was largely straightforward, Final Fantasy X-2 is almost entirely free form. The game consists of five chapters, with each location featuring one scenario per chapter. Put together, the five scenarios in one locale form a subplot of the game, called an "Episode". Only a few scenarios per chapter are integral to the game's central plot, and are marked on the world navigation system as "Hotspots" ("Active Links" in the Japanese version).By accessing only Hotspots, a player can quickly proceed through the game's story without participating in sidequests.
A quest, or mission, is a task in video games that a player-controlled character, party, or group of characters may complete in order to gain a reward. Quests are most commonly seen in role-playing games and massively multiplayer online games. Rewards may include loot such as items or in-game currency, access to new level locations or areas, an increase in the character's experience in order to learn new skills and abilities, or any combination of the above.
The game keeps track of the player's completed percentage of the storyline, increased by viewing the scenarios comprising each Episode. If 100% of the game is completed, an additional ending will be unlocked. The game features a fork in its plot, allowing the player to make a choice that changes what scenes they see and the number of percentage points they acquire afterward. It is impossible to see all of the game's content on a single playthrough, due to this fork in the storyline, although it is possible to achieve 100% storyline completion in a single playthrough. However, a 100% storyline completion can only be achieved through one of the two possible storylines. When the game is completed for the first time, it unlocks a New Game Plus option that allows the player to restart the game with all of the items, Garment Grids, dresspheres and storyline completion percentage achieved previously. However, all character levels are set back to one.
The field-map navigation system is largely unchanged from Final Fantasy X; it is still dominantly three dimensional with mostly continuous locations. A few upgrades have been implemented, providing the player with extended interaction with the environment through jumping, climbing and rotating camera angles.
The game's sidequests include minor tasks and quests, optional bosses and dungeons, and the most minigames of any Final Fantasy at the time of its release.These minigames include Gunner's Gauntlet (a third-person/first-person shooter game) and Sphere Break (a mathematical coin game involving addition and multiplication), as well as the fictional underwater sport blitzball originally featured in Final Fantasy X with a different control scheme. Director Motomu Toriyama has explained that one of the concepts at issue during development was providing a large variety of minigames, such that "if you bought Final Fantasy X-2 you wouldn't need any other game".
Final Fantasy X-2 reintroduces the series' classic character class system (seen previously in Final Fantasy III , Final Fantasy V and Final Fantasy Tactics ) through the inclusion of dresspheres. Because the party never grows beyond three characters, switching characters during battle is unnecessary. Instead, the player can switch character classes, providing access to different abilities. The playable characters are allowed to equip one dressphere at a time, each providing different battle functions and abilities. Characters can learn new skills for each dressphere with the use of Ability Points (AP). AP is obtained by defeating enemies and by the use of items and abilities for that sphere. Abilities to be learned are chosen in the main menu. During battle, AP is given to that ability until it is learned. Each character can access as many as six dresspheres at a time, depending on the specific properties of the Garment Grid they are wearing. The Garment Grid is a placard featuring a geometric shape connected by nodes. These nodes are slots that can be filled with dresspheres, allowing characters to change character classes during their turn in battle. Most Garment Grids possess Gates that when passed through grant the user a complimentary buff.
As with equipped items, Garment Grids often provide characters with a variety of enhancements and extra abilities. The game features diverse Garment Grids and dresspheres which can be discovered as the game progresses. While normal dresspheres can be used by all three playable characters, each character can acquire a dressphere that only they can use. These dresspheres can only be activated after a character has changed into all of the classes designated to her Garment Grid in a single battle. When a character activates one of these dresspheres, the other characters are replaced by two controllable support units.
Like the preceding game, Final Fantasy X-2 is set in the fictional world of Spira, consisting of one large landmass divided into three subcontinents, surrounded by small tropical islands. It features diverse climates, ranging from the tropical Besaid and Kilika islands, to the temperate Mi'ihen region, to the frigid Macalania and Mt. Gagazet areas. Although predominantly populated by humans, Spira features a variety of races. Among them are the Al Bhed, a technologically advanced but previously disenfranchised sub-group of humans with distinctive green eyes and unique language.The Guado are less human in appearance, with elongated fingers and other arboreal features. Still less human are the lion-like Ronso and the frog-like Hypello. A subset of Spira's sentient races are the "unsent", the strong-willed spirits of the dead that remain in corporeal form. In Spira, the dead who are not sent to the Farplane by a summoner come to envy the living and transform into "fiends", the monsters that are encountered throughout the game; however, unsent with strong attachments to the world of the living may retain their human form. While the setting of the original Final Fantasy X was decidedly somber, in Final Fantasy X-2, the main characters were fitted with a jovial Charlie's Angels -like motif. Whereas Final Fantasy X drew heavily on ancient Japanese culture and Asian settings, Final Fantasy X-2 incorporated a number of elements from modern Japanese pop culture.
Aesthetically, the world of Spira is essentially unchanged in the two years since Final Fantasy X, and many locations return from the game. There are, however, major changes in the ideology of Spira's people. After Sin's defeat came the arrival of an era known as "the Eternal Calm". The priests of the Yevon religion chose to expose the truth about the order,leaving the population to decide for themselves how to live in a world without that religion and without Sin. Advanced technology and the Al Bhed are now embraced by the population as a whole, which has begun to pursue leisures such as attending musical concerts and participating in the sport of blitzball. Others have become hunters of ancient treasures, ranging from coins and machinery to spheres in forgotten caves and ruins. Those who pursue the latter are known as "sphere hunters", of which many groups have formed.
In the absence of Yevon, new groups have formed. Young people were especially quick to abandon Yevon and embrace machinery, while many of the older generation felt that cultural changes were happening too quickly. The most influential of the new groups are the progressive Youth League, led by Mevyn Nooj and seeking a break from the past, the New Yevon Party, led by a former priest named "Trema" until his disappearance and later by Praetor Baralai, which seeks more gradual change, and the neutral Machina League, led by Gippal. By the start of the game, there are rising tensions between the Youth League and New Yevon factions. Both groups have sought out High Summoner Yuna's support, who has instead joined a sphere hunter group with her cousin in hopes of finding a way to bring back Tidus, her lost love who vanished during the ending of Final Fantasy X.
The three main playable characters of Final Fantasy X-2 are Yuna, Rikku and Paine, whose team is abbreviated in-game as "YRP" ("YuRiPa" in the original Japanese version). Yuna and Rikku reprise their roles from Final Fantasy X, and, though their personalities are much the same as before, Square decided that their appearances would be heavily altered to give a greater impression of activity. Furthermore, it was decided that the pervading cultural changes occurring in Final Fantasy X's world as they and others began trying to live positively would be reflected in the new clothing of these two characters. The character of Paine is a new creation designed for inclusion in Final Fantasy X-2, to accommodate the game's intended action-adventure style revolving around a trio of female characters. Her personality is far more cynical and emotionally distant than that of her teammates, and she keeps her past a secret from them for much of the game.
Several other major and supporting characters from Final Fantasy X appear in the game. Additionally, other new characters are introduced in Final Fantasy X-2, such as the faction leaders and the Leblanc Syndicate, a group of sphere hunters who serve as the Gullwings' rivals for much of the game. The game's main antagonist is Shuyin, another new character.
Two years after Sin's defeat, Yuna, Rikku and Paine recover Yuna's stolen Garment Grid from the Leblanc Syndicate in the first of several encounters in which they vie for spheres. The game is punctuated by a narration of Yuna addressing Tidus, as though she is recounting the events of the game to him as they occur.Meanwhile, the Gullwings discover an ancient sphere containing images of an enormous machina weapon called "Vegnagun" that was secretly buried beneath Bevelle. The weapon has enough power to threaten all of Spira, The Gullwings then join forces with the Leblanc Syndicate to investigate the underground areas of the city in an attempt to destroy the machine before it can be used by either side in the upcoming conflict. However, discovering a large tunnel recently dug into the floor of the weapon's chamber, they realize that Vegnagun has apparently moved to the Farplane, located at Spira's core.
Disagreements between Spira's factions are soon punctuated further after the disappearance of Baralai, Nooj, and Gippal—the leaders of New Yevon, the Youth League and the Machine Faction respectively. Returning to the underground areas of Bevelle, the Gullwings discover the missing faction leaders discussing Vegnagun and learn that the machine's AI allows it to detect hostility and to respond by activating itself and fleeing.The player then learns that Paine had once been friends with all three men. Two years earlier in a cave beneath Mushroom Rock Road called "the Den of Woe," just before the failed Operation Mi'ihen, the squad's final exercise was conducted. Within the cave, the various squad candidates were swarmed by pyreflies and driven to kill one another. The only survivors were Paine, Baralai, Gippal, and Nooj. Before the four survivors could leave the cave, the spirit of Shuyin—requiring a host in order to interact with the world physically —had possessed Nooj, and later forced him to shoot his comrades.
Shuyin possesses Baralai's body, pursuing Vegnagun to the Farplane. Nooj and Gippal follow in pursuit, asking Yuna to keep things under control on the surface.Yuna falls into the Farplane and meets Shuyin, who mistakes her for a woman named "Lenne". Shuyin expresses his anger that Spira's citizens have not yet come to understand the heartache that war can cause, and plans to use Vegnagun to destroy all of Spira.
The player learns that 1000 years before the game, Shuyin was a famous blitzball player in the high-tech metropolis of Zanarkand, and the lover of a popular songstress and summoner—Lenne. Before he could use Vegnagun, Lenne begged him to stop. Shuyin yielded, but a group of Bevelle soldiers arrived a moment later and shot the couple.The Gullwings organize a concert to which everyone in Spira is invited, supporters of the Youth League and New Yevon alike. Additionally, the Songstress dressphere worn by Yuna is revealed to hold Lenne's memories, resulting in a sphere screen projecting them to everyone in attendance during the concert. Witnessing images of Shuyin and Lenne's last moments, Spira's citizens begin to understand the unproductive nature of their disagreements.
Although the factional fighting has ceased, Shuyin has nearly carried out his plan to destroy Spira with Vegnagun. Joining forces with the Leblanc Syndicate once again, the Gullwings make their way to the Farplane and find Gippal and Nooj already battling Vegnagun. Subsequently, the fayth once located in Bevelle appears before Yuna and thanks her as well. He then asks her if she would like to see "him" again. If the player replies with "Yes", and a sufficient percentage of the game's optional storyline has been completed, the fayth locates Tidus's scattered pyreflies and sends them to Besaid, where they reform; thus, when Yuna returns home, she is reunited with Tidus. Players who achieve 100% completion in addition to reviving Tidus will see an additional reunion scene in Zanarkand where the pair discuss whether he is truly real or still a dream.
Development of Final Fantasy X-2 began in late 2001 in response to the success of Final Fantasy X, particularly fan reaction to the Eternal Calm video included in the Japanese version of Final Fantasy X International.It was released in Japan shortly before the merger between Square and Enix. The game's eventual name, X-2, was initially not liked by the production team, but it was eventually accepted since the story was a direct continuation of X and thus could not be the next numbered title in the series. Kazushige Nojima, the previous game's writer, was also skeptical about the creation of a sequel. Something he was particularly averse to originally was the happy ending, which he felt was wrong for the story. The production team was one third the size of the previous installment. This was because the team was already familiar with the material and it allowed them to give a hand-crafted feel to the game. In designing the game, a significant number of character models, enemies, and location designs from Final Fantasy X were reused. Character designer Tetsuya Nomura has explained that this allowed the game to be developed in one year and at half the normal scope Final Fantasy titles are normally produced. Maya and Softimage 3D were the two main programs used to create the graphics.
Producer Yoshinori Kitase and director Motomu Toriyama have explained that the objective in mind when designing Final Fantasy X-2 was to embrace the concept of change as the game's theme and establish a more upbeat atmosphere than its predecessor.The reuse of the engine and locations from the original game meant that the team could spend most of their time focusing on the gameplay systems and plot. To portray the drastic change in Spira, the developers excluded summons, redesigned towns, and included vehicles. The low-flying vehicles were added to allow the player quicker access and mobility to the areas that were already available in the previous title.
The ending of Final Fantasy X meant that the Aeon summoning system from the game could not be used in the sequel, necessitating the team to make a new gameplay system.Because of the emphasis on a more optimistic setting, the game's dressphere system (inspired by the magical girl subgenre of anime and manga) was implemented, and the atmosphere of J-pop introduced right from the game's opening sequence. Additional allusions to popular culture in general were featured, such as the style of Charlie's Angels. The dressphere system, along with having a lead cast of three non-"macho" girls were intended to keep the tone of the game light and lively. Lulu was excluded from the lead cast because, in addition to being married, her presence would have given her an "older sister" role to Yuna, rather than letting Yuna take the lead on discovering herself on her own. Though work on the opening song and motion capture began early in development, the opening sequence was actually the last portion of the game to be completed.
For Final Fantasy X-2, regular series composer Nobuo Uematsu was replaced by Noriko Matsueda and Takahito Eguchi of The Bouncer fame.Among the game's more notable tracks are two vocalized songs: the J-pop-style "Real Emotion" and a more slowly-paced ballad, "1000 Words". The Japanese versions of the songs are sung by Kumi Koda, a Japanese music artist who also performed motion capture for the "Real Emotion" opening full motion video and provided the voice of Lenne in the Japanese version of the game. The English versions of the songs are sung by Jade Villalon of Sweetbox. She released extended versions of the songs she sang as bonus tracks on the Japanese release of her album, Adagio. Koda also released her own English versions of the songs on her CD single Come with Me . While similar, the lyrics of Koda Kumi's versions differ from those sung by Jade Villalon.
As with Final Fantasy X, an expanded international version was produced for Final Fantasy X-2. This version of the game, titled Final Fantasy X-2 International + Last Mission, introduces two new dresspheres, an additional "Last Mission" at a location called "Yadonoki Tower," and the option to capture numerous monsters and characters including Tidus, Auron and Seymour from Final Fantasy X—as well as several supporting characters from both games—during battle.This version was never released outside Japan, although the English voices were used for the main story in the International version (not in the Last Mission). Due to this change, parts of the Japanese subtitles were changed or altered to fit the voice-overs. This was detailed in the official strategy book for the International version (see below). In 2005, a compilation featuring Final Fantasy X and Final Fantasy X-2 was released in Japan under the title Final Fantasy X/X-2 Ultimate Box.
Several action figures, books and soundtracks were released by Square Enix. Among the books that were published were three Ultimania guidebooks, a series of artbooks/strategy guides published by Square Enix in Japan. They feature original artwork from Final Fantasy X-2, offer gameplay walkthroughs, expand upon many aspects of the game's storyline, and feature several interviews with the game's developers.There are three books in the series: Final Fantasy X-2 Ultimania, Final Fantasy X-2 Ultimania Ω, and Final Fantasy X-2: International+Last Mission Ultimania. A similar three-book series was produced for Final Fantasy X.
Gaming peripheral company Hori produced PlayStation 2 controllers modeled after the Tiny Bee guns Yuna uses in Final Fantasy X-2. These controllers were released only in Japan. They were re-released in a new silver box to coincide with the release of Final Fantasy X-2: International+Last Mission.They also released a vertical stand for the console with a Final Fantasy X-2 logo that lights up in blue color when plugged into a powered console.
On September 13, 2011, Square Enix announced that Final Fantasy X would be re-released in high-definition for the PlayStation 3 and PlayStation Vita, in celebration of the game's 10 year anniversary. Yet rumors spread that it would also include its sequel Final Fantasy X-2In January 2012, production of the game had started. Producer Yoshinori Kitase was once again involved in the production of the game, wishing to work on its quality, but with no confirmation of the inclusion of the sequel. On February 18, 2013 the first footage of the PlayStation Vita version of Final Fantasy X HD was released, showing off HD models of Tidus, Yuna, Bahamut and Yojimbo. On 19 March, it was confirmed that the PS3 version of the game would also include its sequel X-2, and that it would also be remastered in HD and would be based on the International version. Final Fantasy X-2 Last Mission was later announced to be remastered in HD and included as well. The HD remastered games for the PS3 was released under the title Final Fantasy X/X-2 HD Remaster . The two games were sold separately on PlayStation Vita in Japan with Final Fantasy X HD Remaster to include Final Fantasy X HD Remaster and Final Fantasy X Eternal Calm HD Remaster and Final Fantasy X-2 HD Remaster to include Final Fantasy X-2 HD Remaster and Final Fantasy X-2 Last Mission HD Remaster. They were sold together with a voucher to download Final Fantasy X-2 HD Remaster for free in regions outside Japan as well as in Japan. Square Enix launched an official website for the two HD remastered titles in March 2013. In 2014, it was announced that the remaster would be released for the PlayStation 4 in early 2015. It was later released for Windows in May 2016.
Final Fantasy X-2 received generally positive reception, according to review aggregator Metacritic.
The game sold over 1.94 million copies in Japan in 2003 as the highest-selling game of the year.Within nine months of its Japanese release, it sold more than a million copies in North America (within two months of its release there), and nearly four million copies worldwide. It went on to sell 2.11 million units in Japan, 1.85 million units in the United States, and more than 100,000 units in the United Kingdom. International + Last Mission sold over 288,000 copies in Japan over the course of 2004. As of March 2013, the game has sold over 5.4 million copies worldwide on PS2. In October 2013, Square Enix announced Final Fantasy X and its sequel Final Fantasy X-2 have together sold over 14 million copies worldwide on PlayStation 2.
It was voted as the 32nd best game of all time by readers of the Japanese video game magazine Famitsu ,which also gave it a 34 out of 40. The English release of Final Fantasy X-2 won the Seventh Annual Academy of Interactive Arts & Sciences award in 2004 for "Outstanding Achievement in Character Performance" in recognition of the character Rikku.
Multimedia website IGN felt that the game's shift in tone is "part of what makes [it] so intriguing," labeling the storyline "a deep political drama" that "always manages to keep from taking things too seriously."They also commented that the game "treats its history with intelligence" and "its returning characters...just as clever". Further positive reaction came from RPGamer, with one staff reviewer summarizing X-2 as "a light-hearted fun game" that "may ... be the most enjoyable thing to come from the series in several years", while another regarded its battle system as innovative and "very simple to navigate".
The game's stylistic changes from past Final Fantasy titles sparked negative comments, with some perceiving it as a change in the spirit of the franchise. Among these were the game's status as Final Fantasy's first direct sequel and the change from a tragic atmosphere in Final Fantasy X to a dominantly lighthearted tone in Final Fantasy X-2. In their review, gaming website GameSpot commented that "Some of the missions ... come off as downright silly and a bit tacked on". Additionally, they felt that the game's non-linear style makes it "[lack] the singular narrative thrust of Final Fantasy X or other typical RPGs, and the storyline can feel a little nebulous and disjointed as a result". Moreover, GameSpot commented that "trivial minigames have been creeping into the Final Fantasy games at an alarming rate over the last few years, and in this regard, X-2 is definitely the most egregious offender in the series". Despite these comments, they praised the battle system as a "welcome addition", while regarding its voice-overs and localizations as "outstanding".
Another aspect of the game that has attracted criticism is the reuse of graphical designs from Final Fantasy X.One reviewer at RPGamer commented that "there is little question that the graphics in Final Fantasy X-2 could rival just about any other RPG on the market ... [but] one does not get ... [the impression] that the graphics have been improved in any significant way since Final Fantasy X", while GameSpot said "X-2 doesn't look that much better than X did two years ago". Electronic Gaming Monthly regarded this reuse of code as "[tripping up] in the one area where Final Fantasy titles usually shine".
The game's soundtrack was met with mixed feelings, because Final Fantasy X-2's score was the first in the series without input from Nobuo Uematsu, composer of all previous games in the main series, and because of the change to a distinct J-pop atmosphere. While IGN commented that the music provided an "appropriately fitting backdrop" and 1UP.com suggested that it "certainly is in keeping with the new flavor", others, such as Electronic Gaming Monthly, regarded it as "too bubbly." One staff member at RPGamer suggested that "the absence of Uematsu proves deafening," and "the soundtrack that accompanies this nonsensical adventure manages to encapsulate the shallow nature of the game perfectly." Moreover, some reviewers felt that the outfits worn by the main characters are too revealing and aimed at making the game more appealing to Final Fantasy's largely male audience.
Despite the negative comments it has received, Final Fantasy X-2's critical reception has been largely positive, with IGN summarizing it as "a brilliant and addictive romp through Spira that we're certainly glad to experience", and GameSpot commenting that it is "every bit as poignant, endearing, and engrossing as its forebears," with strengths that "ultimately make ... X-2's minor flaws forgivable".
Cloud Strife is a fictional character and the main protagonist of Square's 1997 role-playing video game Final Fantasy VII and several of its sequels and spin-offs. In Final Fantasy VII, Cloud is a mercenary claiming to be formerly of SOLDIER, a group of elite supersoldiers employed by the Shinra Electric Power Company, a megacorporation responsible for draining the life from the planet. Fighting against Shinra in the resistance group AVALANCHE, and driven by a feud with the primary antagonist, Sephiroth, Cloud learns to accept his troubled past and adapts to his role as a leader. Cloud reappears as the protagonist in the 2005 computer-animated sequel film, Final Fantasy VII: Advent Children, in which he fights a new threat to the world while dealing with a sickness that infected his body. He acts in a supporting role in other Compilation of Final Fantasy VII titles and is featured in several other games outside the Final Fantasy VII continuity. Additionally, he has been featured in Nintendo's Super Smash Bros. series, and the Kingdom Hearts series by Square Enix.
Sephiroth is a fictional character and main antagonist in the role-playing video game Final Fantasy VII developed by Square. Character designer Tetsuya Nomura conceived and designed Sephiroth as an antagonist to - and direct physical opposite of - the game's main character, Cloud Strife. The character was voiced in Japanese by voice actor Toshiyuki Morikawa and in English by both Lance Bass in Kingdom Hearts and George Newbern in all his subsequent appearances, he will be voiced by Tyler Hoechlin in Final Fantasy VII Remake.
Mayuko Aoki is a Japanese voice actress who has worked on several anime and video game productions. Mayuko Aoki also sang the FINAL FANTASY X-2 VOCAL COLLECTION / YUNA * 4 tracks*.
Final Fantasy XII is a fantasy role-playing video game developed and published by Square Enix for the PlayStation 2 home video console. A part of the Final Fantasy series, the game was released in 2006. It introduced several innovations to the series: an open world; a seamless battle system; a controllable camera; a customizable "gambit" system, which lets the player control the artificial intelligence (AI) of characters in battle; a "license" system, which determines what abilities and equipment can be used by characters; and a hunting side quest, which allows the player to find and defeat increasingly difficult monsters in the game's open world. Final Fantasy XII also includes elements from previous games in the series, such as Chocobos and Moogles.
Tifa Lockhart is a fictional character in Square's role-playing video game Final Fantasy VII. Created and designed by Tetsuya Nomura, she has since appeared in the fighting game Ehrgeiz and made cameo appearances in several other titles, as well as the CGI film sequel to Final Fantasy VII, Advent Children and related games and media in the Compilation of Final Fantasy VII series.
Spira is the fictional world of the Square role-playing video games Final Fantasy X and Final Fantasy X-2. Spira is the first Final Fantasy world to feature consistent, all-encompassing spiritual and mythological influences within the planet's civilizations and their inhabitants' daily lives. The world of Spira itself is very different from the mainly European-style worlds found in previous Final Fantasy games, being much more closely modeled on a setting influenced by the South Pacific, Thailand and Japan, most notably with respect to its vegetation, topography and architecture.
Dirge of Cerberus: Final Fantasy VII is an action role-playing third-person shooter developed and published by Square Enix in 2006 for the PlayStation 2. It is part of the Compilation of Final Fantasy VII metaseries, a multimedia collection set within the universe of the popular 1997 video game Final Fantasy VII. The game is set three years after the events of the original game, and focuses on one of the game's playable characters, Vincent Valentine. In the story, Vincent is targeted by Deepground, a mysterious organization that plans to awaken a creature known as Omega, with the ability to destroy the Planet.
The music of the video game Final Fantasy X was composed by regular series composer Nobuo Uematsu, along with Masashi Hamauzu and Junya Nakano. It was the first title in the main Final Fantasy series in which Uematsu was not the sole composer. The Final Fantasy X Original Soundtrack was released on four Compact Discs in 2001 by DigiCube, and was re-released in 2004 by Square Enix. Prior to the album's North American release, a reduced version entitled Final Fantasy X Original Soundtrack was released on a single disk by Tokyopop in 2002. An EP entitled feel/Go dream: Yuna & Tidus containing additional singles not present in the game was released by DigiCube in 2001. Piano Collections Final Fantasy X, a collection of piano arrangements of the original soundtracks by Masashi Hamauzu and performed by Aki Kuroda, was released by DigiCube in 2002 and re-released by Square EA in 2004. A collection of vocal arrangements of pieces from the game arranged by Katsumi Suyama along with radio drama tracks was released as Final Fantasy X Vocal Collection in 2002 by DigiCube.
The tenth game of the Final Fantasy series, Square's 2001 best-selling role-playing video game Final Fantasy X features several fictional characters designed by Tetsuya Nomura who wanted the main characters' designs and names to be connected with their personalities and roles in the plot. The game takes place in the fictional universe of Spira that features multiple tribes. The game's sequel released in 2003, Final Fantasy X-2, takes place two years after the events in Final Fantasy X and uses new and returning characters.
"Real Emotion/1000 no Kotoba" is a double A-side single by Japanese singer Koda Kumi. The single contains the songs "Real Emotion" and "1000 no Kotoba", which were featured in the game Final Fantasy X-2.
Final Fantasy Type-0 is an action role-playing game developed and published by Square Enix for the PlayStation Portable (PSP). Released in Japan on October 27, 2011, Type-0 is part of the Fabula Nova Crystallis subseries, a set of games sharing a common mythos which includes Final Fantasy XIII and Final Fantasy XV. The gameplay, similar to Crisis Core: Final Fantasy VII, has the player taking control of characters in real-time combat during missions across Orience. The player also engages in large-scale strategy-based battles on the world map, and has access to a multiplayer option during story missions and side quests.
The music of the video game Final Fantasy X-2 was composed by Noriko Matsueda and Takahito Eguchi. Regular series composer Nobuo Uematsu did not contribute any of the music, despite having composed the majority of the soundtrack for the first game, Final Fantasy X. The Final Fantasy X-2 Original Soundtrack was released on two Compact Discs in 2003 by Avex. After the release of Final Fantasy X-2 International + Last Mission, an album entitled Final Fantasy X-2 International + Last Mission Original Soundtrack composed of the songs added to the soundtrack for that game was released in 2003 by Avex. Final Fantasy X-2 Piano Collection, a collection of piano arrangements of the original soundtracks by Noriko Matsueda, Takahito Eguchi, Hiroko Kokubu, Masahiro Sayama, and Febian Reza Pane, was released by Avex in 2004.
Dissidia Final Fantasy is a fighting game with action RPG elements developed and published by Square Enix for the PlayStation Portable as part of the campaign for the Final Fantasy series' 20th anniversary. It was released in Japan on December 18, 2008, in North America on August 25, 2009, in Australia on September 3, 2009 and in Europe on September 4, 2009. It was then re-released as an international version in Japan, based on the North American port, as Dissidia Final Fantasy: Universal Tuning, on November 1, 2009.
Shinji Hashimoto is a Japanese game producer at Square Enix. He currently serves as the Final Fantasy series Brand Manager, as an Executive Officer at Square Enix and the Head of Square Enix's Business Division 3. He is also the co-creator of the Kingdom Hearts series. He served as corporate executive of the company's 1st Production Department during its entire existence.
Yuna is a fictional character from Square Enix's Final Fantasy series. She was first introduced as the female protagonist and one of the main playable characters of the 2001 role-playing video game Final Fantasy X, appearing as a summoner embarking on a journey to defeat the world-threatening monster Sin alongside her companions, including the male protagonist Tidus. Yuna reappears in Final Fantasy X-2, where she becomes the protagonist, searching for a way to find Tidus two years following his disappearance. Yuna has also been featured in other Square Enix games, notably Dissidia 012 Final Fantasy.
Tidus is a fictional video game character in Square Enix's Final Fantasy series. He was introduced as the protagonist of the role-playing video game, Final Fantasy X, in 2001 as a 17-year-old expert in the fictional sport of blitzball from the city of Zanarkand. After a mysterious creature named Sin attacks his hometown, Tidus is apparently transported to the world of Spira. Shortly after his arrival he meets Yuna, a new summoner, and her guardians. The summoner will soon set out on a pilgrimage to destroy the creature which attacked Tidus' city; by joining them, Tidus hopes to find his way home. He has appeared in other video games, including the Final Fantasy X sequel Final Fantasy X-2, the Kingdom Hearts series, and several Square Enix crossover games.
Tetsuya Nomura is a Japanese video game artist, designer and director working for Square Enix. He designed characters for the Final Fantasy series, debuting with Final Fantasy VI and continuing with various later installments. Additionally, Nomura has led the development of the Kingdom Hearts series since its debut in 2002 and was the director for the CGI film Final Fantasy VII: Advent Children.
Rikku: We're Al Bhed. Can't you tell? Wait, you're not an Al Bhed-hater, are you? / Tidus: I don't even know what an Al Bhed is. / Rikku: Where are you from? / Tidus: Zanarkand. I'm a blitzball player. Star player of the Zanarkand Abes! / Rikku: Did you...hit your head or something? / Tidus: Um, you guys hit me. / Rikku: Oh, right... Do you remember anything before that? / Tidus [voiceover]: So I told her everything there was to tell about Zanarkand; about life there, blitzball, and Sin's attack...and about how Auron and I were engulfed in this light.
Wakka: But you Al Bhed use the forbidden machina! You know what that means? Sin was born because people used machina!
Tidus: What's a "sending"? Are we going somewhere? / Lulu: You truly are clueless. Are you sure it's just your memory that's the problem? ... The dead need guidance. Filled with grief over their own death, they refuse to face their fate. They yearn to live on, and resent those still alive. You see, they envy the living. And in time, that envy turns to anger, even hate. Should these souls remain in Spira, they become fiends that prey on the living. Sad, isn't it? The sending takes them to the Farplane, where they may rest in peace.
Yuna: It all began when I saw this sphere of you.
Nooj: Some advice: That...thing... The colossus you saw is known as Vegnagun. It possesses overwhelming destructive power. It must not be touched!
Baralai: I know why you've come. You're here to destroy the weapon that threatens all of Spira: Vegnagun.
Baralai: The thing's more sensitive than its size would lead one to believe. It detects hostility, and in an instant, springs to life! Should one even think of harming it, it awakens like a frightened child.
Paine: They're old friends. The three of them were candidates for the Crimson Squad. And I was the recorder assigned to their team. Yevon created the Squad and started training members two years ago. It was supposed to be an elite fighting force. The best were to be assigned leadership of Crusader chapters across Spira...
Paine: It was Shuyin. Two years ago, the guys encountered Shuyin's memories and learned of Vegnagun. After we escaped, they said they would uncover the truth behind it. But then...Nooj shot us. We thought he'd betrayed us. But Nooj wasn't Nooj. I understand now: Shuyin was using him the whole time.
Fayth: Yuna. I'm sorry. We weren't strong enough to stop him. We wanted to at least warn someone... but instead, we were dragged into the darkness. We're no better than fiends.
Shuyin: Lenne. We disappeared together, but when I awoke, I was alone. I looked for you for so long. While I wandered, I realized something: Spira hasn't really changed at all. Everyone's still fighting over nothing. Still dying like they used to. A thousand years have passed, and they can't leave the hatred behind. I'm through waiting. I'll fix it. This world continues to fail us, and what's worse, I failed to protect you. Vegnagun will make that all go away. And we'll fade together again, together. Help me do it, Lenne.
Paine: The man she loved, he struggled to save her. He fought till his very last breath for her. I think that Lenne's final words might have been happy ones: "I love you." [...] / Yuna: But wait... Everything is all wrong. He never heard. The one person she wanted to tell...he never heard her words.
Buddy: Lenne, huh? / Shinra: Yeah, the girl from the Songstress dressphere. [...] / Rikku: So, the reason Shuyin keeps calling Yuna "Lenne" is— / Paine: Because of that dressphere?
Tidus: I got a theory. I think the fayth gathered up my thoughts and put 'em together to bring me back. [...] Or maybe I'm still a dream. / Yuna: Wait! So you'll disappear? / Tidus: Cherish me, Yuna. And I'll cherish you. [...] / Yuna: Is that what the fayth told you? / Tidus: Nah, but I like it. [Yuna playfully pushes Tidus into a pond] Tidus: That's not cherishing! / Yuna: You didn't disappear.
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