Final Fantasy Artniks

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Final Fantasy Artniks

Finalfantasyartniks.jpg

Game logo
Publisher(s) Square Enix
Director(s) Kazunari Itakura
Producer(s) Ichiro Hazama
Series Final Fantasy
Platform(s) Mobile phones, GREE
Release
  • JP: November 30, 2012
Genre(s) Social role-playing video game
Mode(s) Multiplayer

Final Fantasy Artniks is a Japanese video game developed by Square Enix and the GREE social network. It is the second Final Fantasy social game and the second game developed with GREE.

Video game electronic game that involves interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a two- or three-dimensional video display device such as a TV screen, virtual reality headset or computer monitor. Since the 1980s, video games have become an increasingly important part of the entertainment industry, and whether they are also a form of art is a matter of dispute.

Square Enix Japanese video game developer, publisher, and distribution company

Square Enix Holdings Co., Ltd. is a Japanese video game developer, publisher, and distribution company known for its Final Fantasy, Dragon Quest, and Kingdom Hearts role-playing video game franchises, among numerous others. Several of them have sold over 10 million copies worldwide, with the Final Fantasy franchise alone selling over 115 million. The Square Enix headquarters are in the Shinjuku Eastside Square Building in Shinjuku, Tokyo. The company employs over 4300 employees worldwide.

GREE is a Japanese social networking service founded by Yoshikazu Tanaka and operated by GREE, Inc..

Contents

The game is a card game using art assets, characters and battle systems from previous Final Fantasy titles. Players either fight series of battles against enemies and bosses for rewards and rankings, or engage other players.

Card game game using playing cards as the primary device

A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific. Countless card games exist, including families of related games. A small number of card games played with traditional decks have formally standardized rules, but most are folk games whose rules vary by region, culture, and person. Games using playing cards exploit the fact that cards are individually identifiable from one side only, so that each player knows only the cards he holds and not those held by anyone else. For this reason card games are often characterized as games of chance or “imperfect information”—as distinct from games of strategy or “perfect information,” where the current position is fully visible to all players throughout the game.

The game was released on November 30, 2012, and in just over a month, one million players had joined. Square Enix reported in 2013 that social games like Artniks were producing "acceptable profits".

On June 30, 2014, Square Enix and GREE announced a sequel to the game, titled Final Fantasy Artniks Dive, scheduled to be released later in the near future. [1]

Both titles have since been terminated.

Gameplay

Players begin by choosing a main card. They also utilize equipment cards that enhance all characters in play. [2] Ability cards are also used to make attacks stronger and hit points higher. [3] Defeating enemies and completing quests fills a meter that when full makes players enter "Burst Mode", releasing treasure chests. [2] [3] Boss combat uses Final Fantasy's active time battle system. [3] Player versus player combat is also possible, and involves eleven cards instead of the five used in boss battles. [3] Winners get points toward the games leaderboard, and also "Mog Medals" that are used to access a mini-game. [2]

Features

Characters, monsters and items from all the main Final Fantasy games appear, as well as Final Fantasy Tactics , Final Fantasy Crystal Chronicles , Dissidia Final Fantasy , Final Fantasy Type-0 , and others. [4] Well known events from previous Final Fantasy titles are occasionally encountered. The game receives updates periodically in the form of "Most Wanted" villains for players to share information about to find and defeat to earn rewards. [4] The first update featured Kefka Palazzo from Final Fantasy VI and the second being Sephiroth from Final Fantasy VII . [4]

<i>Final Fantasy Tactics</i> 1997 video game

Final Fantasy Tactics is a tactical role-playing game developed and published by Squaresoft for the Sony PlayStation video game console. It is the first game of the Final Fantasy Tactics series and was released in Japan in June 1997 and in the United States in January 1998. The game combines thematic elements of the Final Fantasy video game series with a game engine and battle system unlike those previously seen in the franchise. In contrast to other 32-bit era Final Fantasy titles, Final Fantasy Tactics uses a 3D, isometric, rotatable playing field, with bitmap sprite characters.

<i>Final Fantasy Crystal Chronicles</i> 2003 video game

Final Fantasy Crystal Chronicles is an action role-playing game developed by The Game Designers Studio and published for the GameCube by Nintendo in 2003 in Japan; and 2004 in North America, Europe and Australia. A remastered version for Nintendo Switch and PlayStation 4 will be released in 2019. A spin-off of the Final Fantasy series, Crystal Chronicles was the first title released for a Nintendo console since Final Fantasy VI in 1994.

<i>Dissidia Final Fantasy</i> video game

Dissidia Final Fantasy is a fighting game with action RPG elements developed and published by Square Enix for the PlayStation Portable as part of the campaign for the Final Fantasy series' 20th anniversary. It was released in Japan on December 18, 2008, in North America on August 25, 2009, in Australia on September 3, 2009 and in Europe on September 4, 2009. It was then re-released as an international version in Japan, based on the North American port, as Dissidia Final Fantasy: Universal Tuning, on November 1, 2009.

Development

The game was first revealed under the temporary title of "Final Fantasy X GREE" on October 23, 2012. [2] [5] Theatrhythm Final Fantasy producer Ichiro Hazama collaborated with Kazunari Itakura to create the game. [3] It was the second social game released under the Final Fantasy title and the second collaboration with the Japanese social network GREE. [6] In an interview with Famitsu, Yuichi Itakura explained that the graphics were not remade to have a similar aesthetic like Dissidia or Theatrythm, but were kept similar to their original appearances to appeal to players sense of nostalgia and make the game feel more like a collectible card game. [7] Those the registered early for the games release received a free "summon ticket" reward and signing up for "The World Ends With You Live Remix" as well gave access to two extremely rare Aerith and Bahamut cards. [8] The game was released in Japan on November 30, 2012.

<i>Theatrhythm Final Fantasy</i> 2012 video game

Theatrhythm Final Fantasy is a rhythm video game, developed by indieszero and published by Square Enix for Nintendo 3DS and iOS. Based on the Final Fantasy video game franchise, the game involves using the touch screen in time to various pieces of music from the series. The game was released in Japan in February 2012, and in North America, Australia and Europe in July 2012. An iOS version was released in December 2012. A sequel, Theatrhythm Final Fantasy: Curtain Call, was released in 2014. A third game based on the Dragon Quest series, Theatrhythm Dragon Quest, was released in 2015. An arcade game, Theatrhythm Final Fantasy: All-Star Carnival, was released in 2016.

<i>Famitsu</i> periodical literature

Famitsu, formerly Famicom Tsūshin, is a line of Japanese video game magazines published by Enterbrain, Inc. and Tokuma. Famitsu is published in both weekly and monthly formats as well as in the form of special topical issues devoted to only one console, video game company, or other theme. Shūkan Famitsū, the original Famitsū publication, is considered the most widely read and respected video game news magazine in Japan. From October 28, 2011 Enterbrain began releasing the digital version of the magazine exclusively on BookWalker weekly.

Reception

Famitsu featured Artniks on the cover of "Famitsu GREE" magazine on January 31, 2013, and carried rare character game card "Seifer Almasy". [9] Square Enix revealed on January 11, 2013 that Artniks had reached over one million players in a little over a month, becoming their fourth game to reach one million. [4] [10] In February 2013 Square Enix revealed that Artniks, like their other social gaming offerings, was producing "acceptable profits". [11]

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References

  1. Corriea, Alexa Ray (2014-06-30). "Final Fantasy Artniks Dive is a new free-to-play RPG designed for mobile". Polygon . Retrieved 2014-06-30.
  2. 1 2 3 4 Spencer (December 3, 2012). "How To Play Final Fantasy Artniks, The New Final Fantasy Crossover Game". Siliconera. Retrieved March 31, 2013.
  3. 1 2 3 4 5 Spencer (November 5, 2012). "Final Fantasy X GREE Explodes With Treasures In Burst Mode". Siliconera. Retrieved March 31, 2013.
  4. 1 2 3 4 Spencer (January 11, 2013). "Final Fantasy Artniks Has 1 Million Users, I Wonder How Many Killed Sephiroth". Siliconera. Retrieved March 31, 2013.
  5. Spencer (October 23, 2012). "The World Ends With You Live Remix Set For Winter Release [Update: Screenshots]". Siliconera. Retrieved March 31, 2013.
  6. Spencer (October 31, 2012). "Final Fantasy VII Advent Children Director Making Final Fantasy X GREE". Siliconera. Retrieved March 31, 2013.
  7. "『ファイナルファンタジー × GREE(仮題)』開発スタッフインタビュー――『FF』の新たな挑戦とは!?". Famitsu. November 5, 2012. Retrieved March 31, 2013.
  8. Spencer (October 24, 2012). "Final Fantasy X GREE Brings Together Even More Final Fantasies Than Dissidia". Siliconera. Retrieved March 31, 2013.
  9. Spencer (December 24, 2012). "Famitsu Giving Away Seifer Almasy Card For Final Fantasy Artniks". Siliconera. Retrieved March 31, 2013.
  10. Martin Gaston (February 5, 2013). "Square Enix stung by 'increasingly difficult' console market". GameSpot . Archived from the original on February 13, 2013. Retrieved March 31, 2013.
  11. Sinan Kubba (February 5, 2013). "Square Enix posts $61 million nine-month net loss, net sales up". joystiq. Archived from the original on March 7, 2016. Retrieved March 31, 2013.