Final Fantasy II

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Final Fantasy II
Ff2cover.jpg
Developer(s) Square
Publisher(s) Square
Director(s) Hironobu Sakaguchi
Producer(s) Masafumi Miyamoto
Designer(s)
Programmer(s) Nasir Gebelli
Artist(s) Yoshitaka Amano
Writer(s)
Composer(s) Nobuo Uematsu
Series Final Fantasy
Platform(s)
Release
Genre(s) Role-playing
Mode(s) Single-player

Final Fantasy II [lower-alpha 1] is a fantasy role-playing video game developed and published by Square (now Square Enix) in 1988 for the Family Computer as the second installment of the Final Fantasy series. The game has received numerous enhanced remakes for the WonderSwan Color, the PlayStation, the Game Boy Advance, the PlayStation Portable, and multiple mobile and smartphone types. As neither this game nor Final Fantasy III were initially released outside Japan, Final Fantasy IV was originally released in North America as Final Fantasy II, so as not to confuse players. The most recent releases of the game are enhanced versions for the iOS and Android, which were released worldwide in 2010 and 2012, respectively.

A role-playing video game is a video game genre where the player controls the actions of a character immersed in some well-defined world. Many role-playing video games have origins in tabletop role-playing games and use much of the same terminology, settings and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replayability and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences.

Square Co., Ltd. was a Japanese video game company founded in September 1986 by Masafumi Miyamoto. It merged with Enix in 2003 to form Square Enix. The company also used SquareSoft as a brand name to refer to their games, and the term is occasionally used to refer to the company itself. In addition, "Square Soft, Inc" was the name of the company's American arm before the merger, after which it was renamed to "Square Enix, Inc".

Square Enix Japanese video game developer, publisher, and distribution company

Square Enix Holdings Co., Ltd. is a Japanese video game developer, publisher, and distribution company known for its Final Fantasy, Dragon Quest, and Kingdom Hearts role-playing video game franchises, among numerous others. Several of them have sold over 10 million copies worldwide, with the Final Fantasy franchise alone selling over 115 million. The Square Enix headquarters are in the Shinjuku Eastside Square Building in Shinjuku, Tokyo. The company employs over 4300 employees worldwide.

Contents

The game's story centers on four youths whose parents were killed during an army invasion by the empire of Palamecia, who are using hellspawn to conquer the world. Three of the four main characters join a rebellion against the empire, embarking on missions to gain new magic and weapons, destroy enemy superweapons, and rescue leading members of the resistance. The Game Boy Advance remake adds a bonus story after the game is completed.

Final Fantasy II introduced many elements that would later become staples of the Final Fantasy franchise, including chocobos and the recurring character Cid. It also eliminated the traditional experience point leveling system of the previous and later games in the series, instead introducing an activity-based progression system where the characters' statistics increase according to how they are used or acquired. Despite being a sequel to Final Fantasy , the game includes no characters or locations from the first game. Final Fantasy II received little attention at the time from non-Japanese reviewers, though its remakes have garnered favorable reviews.

Chocobo

The Chocobo is a fictional species from the Final Fantasy video game series made by Square and Square Enix. The creature is generally a flightless bird, though certain highly specialized breeds in some titles retain the ability to fly. It bears a resemblance to casuariiformes and ratites, capable of being ridden and otherwise used by player characters during gameplay. Chocobos first appeared in Final Fantasy II and have been featured in almost all subsequent Final Fantasy games, as well as making cameo appearances in numerous other games. A spin-off Chocobo series featuring chocobos has also been created.

An experience point is a unit of measurement used in tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's progression through the game. Experience points are generally awarded for the completion of missions, overcoming obstacles and opponents, and for successful role-playing.

<i>Final Fantasy</i> (video game) 1987 video game

Final Fantasy is a fantasy role-playing video game developed and published by Square in 1987. It is the first game in Square's Final Fantasy series, created by Hironobu Sakaguchi. Originally released for the NES, Final Fantasy was remade for several video game consoles and is frequently packaged with Final Fantasy II in video game collections. The story follows four youths called the Light Warriors, who each carry one of their world's four elemental orbs which have been darkened by the four Elemental Fiends. Together, they quest to defeat these evil forces, restore light to the orbs, and save their world.

Gameplay

Final Fantasy II features gameplay similar to that of its predecessor, Final Fantasy. The player can freely roam an overworld containing several towns and dungeons. A menu-based system allows the player to outfit each character with equipment and up to two—often disposable—items for battle. Magic spells are assigned to the character from the item menu, and certain spells, such as "Cure", can be used outside of battle. [3] The player can also save their progress on the overworld. Weapons, armor, items, and magic spells can be purchased at shops, and townspeople provide useful information for the player's progression through the game. One new feature is the "Word Memory" system: when in conversation with non-player characters (NPCs), the player can "ask" about and "memorize" special keywords or phrases, which can later be repeated to other NPCs to gain more information or unlock new actions. Similarly, there exist a handful of special items that can be shown to NPCs during conversation or used on certain objects, which have the same effect. [4] Characters and monsters are no longer separated into separate windows in the battle screen as they were in the first Final Fantasy, and players can see their current and total hit points below the battle. Players can also fight with less than four characters in their party, which was not possible in the first game. Final Fantasy II introduced the chocobo, the signature Final Fantasy mascot, which lets characters ride to a location at great speed without being attacked by enemies. The recurring character Cid was also introduced in II; a character of the same name has appeared in every main-series game since. [5]

An overworld is, in a broad sense, an area within a video game that interconnects all its levels or locations. They are mostly common in role-playing games, though this does not exclude other video game genres.

Saved game piece of digitally stored information about the progress of a player in an electronic game

A saved game is a piece of digitally stored information about the progress of a player in a video game.

A non-player character (NPC), also known as a non-playable character, is any character in a game which is not controlled by a player. In video games, this usually means a character controlled by the computer via algorithmic, predetermined or responsive behavior, but not necessarily true artificial intelligence. In traditional tabletop role-playing games, the term applies to characters controlled by the gamemaster or referee, rather than another player.

The ill-fated opening battle in the Famicom version Final Fantasy II JAP Battle.png
The ill-fated opening battle in the Famicom version

On the overworld and within dungeons, random encounters with enemies can be fought to improve each character's attributes. [6] Unlike the original Final Fantasy, players could not upgrade their characters' classes. The game is also one of the few games in the series to not use experience-based levels. Instead, each character participating in battle develops depending on what actions they take. For instance, characters who frequently use a particular type of weapon will become more adept at wielding a weapon of that type, and will also increase in physical strength and accuracy. Attributes include hit points, magic points, magic power, stamina, strength, spirit, agility, intelligence, and evasion. Players can also increase their ability to wield certain types of weapon, and repeated use in combat causes the ability to level up. [5] [6] Hit points (HP) and magic points (MP) increase with their use; a character who takes a heavy amount of damage in a battle might earn an increase in maximum HP, while a character who uses a lot of MP during battle might increase their maximum MP. [6] This experience system had several unintended consequences that allowed characters to gain much more experience than intended, such as players having their characters attack each other and repeatedly cast spells, thus causing their HP and abilities to grow extensively. [5] Final Fantasy II uses the same turn-based battle system seen in the original Final Fantasy, with battle parties consisting of up to four characters at a time. The game introduces a "back row" in battle, within which characters or enemies are immune to most physical attacks, but can be harmed with bows and magical attacks. [3]

A random encounter is a feature commonly used in various role-playing games whereby combat encounters with non-player character (NPC) enemies or other dangers occur sporadically and at random, usually without the enemy being physically detected beforehand. In general, random encounters are used to simulate the challenges associated with being in a hazardous environment—such as a monster-infested wilderness or dungeon—with uncertain frequency of occurrence and makeup. Frequent random encounters are common in Japanese role-playing games like Dragon Quest,, Pokémon, and the Final Fantasy series.

Statistic (role-playing games) piece of data representing a particular aspect of a fictional character

A statistic in role-playing games is a piece of data that represents a particular aspect of a fictional character. That piece of data is usually a (unitless) integer or, in some cases, a set of dice.

A turn-based strategy (TBS) game is a strategy game where players take turns when playing. This is distinguished from real-time strategy (RTS), in which all players play simultaneously.

Plot

Characters

Yoshitaka Amano's artwork of the main characters Leon, Firion, Maria, and Guy Final Fantasy II party.jpg
Yoshitaka Amano's artwork of the main characters Leon, Firion, Maria, and Guy

Final Fantasy II features four playable characters as well as several secondary characters who are only briefly controlled by the player. Primary characters include Firion(フリオニール,Furionīru, "Frioniel" in the Japanese release and English NES prototype), a resident of the country of Fynn and the main protagonist; Maria(マリア), a soft-spoken archer and dedicated enemy of the Empire; Guy(ガイ,Gai, "Gus" in the remake for the PlayStation), a simple monk who communicates with animals; and Leon(レオンハルト,Reonharuto, "Leonhart" in the Japanese release and English NES prototype), a conflicted dark knight who is missing for most of the game. [5] [7] Five playable characters temporarily join the party to assist Firion, Maria, and Guy in their missions for the rebellion. These are Gordon(ゴードン,Gōdon), the prince of Kas'ion and a member of the rebellion; Josef(ヨーゼフ,Yōzefu), a villager in the town of Salamand; Leila(レイラ,Reira, "Reila" in the Japanese release and English NES prototype), a pirate; Minwu(ミンウ,Min'u, "Mindu" in the PlayStation remake and "Ming-Wu" in the Japanese release and English NES prototype), who is a White Mage with the rebellion, and Ricard Highwind(リチャード・ハイウインド,Richādo Haiuindo, "Gareth" in the PlayStation remake, Edward in the English NES prototype and "Richard" in the Japanese release), who is the first dragoon to appear in the series. [5]

Rebellion act of rebelling; aim: resistance, generally seeks to evade an oppressive power; refusal of obedience or order; open resistance against the orders of an established authority; defiance of authority or control

Rebellion, uprising, or insurrection is a refusal of obedience or order. It refers to the open resistance against the orders of an established authority. The term comes from the Latin verb rebellō, "I renew war" (from re- + bellō. The rebel is the individual that partakes in rebellion or rebellious activities, particularly when armed. Thus, the term rebellion also refers to the ensemble of rebels in a state of revolt.

Firion and the Emperor of Palamecia(パラメキア皇帝,Paramekia Kōtei) (named Mateus(マティウス,Matiusu) in Kenji Terada's novelization of the game) are the respective hero and villain representing Final Fantasy II in Dissidia Final Fantasy , Dissidia 012 Final Fantasy and Dissidia Final Fantasy NT , fighting games featuring characters from across the series. Firion is voiced by Hikaru Midorikawa in the Japanese versions and by Johnny Yong Bosch in the English versions; Mateus is voiced by Kenyu Horiuchi in the Japanese versions and Christopher Corey Smith in the English versions. In the PlayStation's opening FMV of Final Fantasy II, Firion is also voiced by Yukimasa Obi, while Maria is played by Noriko Shitaya, Guy by Kenta Miyake, and Leon by Takayuki Yamaguchi.

<i>Dissidia Final Fantasy</i> video game

Dissidia Final Fantasy is a fighting game with action RPG elements developed and published by Square Enix for the PlayStation Portable as part of the campaign for the Final Fantasy series' 20th anniversary. It was released in Japan on December 18, 2008, in North America on August 25, 2009, in Australia on September 3, 2009 and in Europe on September 4, 2009. It was then re-released as an international version in Japan, based on the North American port, as Dissidia Final Fantasy: Universal Tuning, on November 1, 2009.

<i>Dissidia 012 Final Fantasy</i> video game

Dissidia 012 Final Fantasy is a 2011 fighting game published by Square Enix for the PlayStation Portable as part of the Final Fantasy series. It was developed by the company's 1st Production Department and released in Japan on March 3, 2011. The game is both a prequel and remake of Dissidia Final Fantasy, revealing what occurred before the events of its predecessor, and was released on March 22, 2011 in North America.

<i>Dissidia Final Fantasy NT</i> fighting game with action role-playing elements

Dissidia Final Fantasy NT is a fighting game with action role-playing elements developed by Koei Tecmo's Team Ninja and published by Square Enix for the PlayStation 4. The game is a follow-up to Dissidia Final Fantasy and Dissidia 012 Final Fantasy, released for PlayStation Portable, and similarly allows players to battle one another using many characters from the Final Fantasy series. The game is a console port of the 2015 Japanese arcade game Dissidia Final Fantasy, and it released worldwide in January 2018.

Story

Final Fantasy II begins as Firion, Maria, Guy and Leon are attacked by Palamecian Black Knight soldiers and left for dead. Firion, Maria, and Guy are rescued by Princess Hilda, who has established a rebel base in the town of Altair after her kingdom of Fynn was invaded by the Emperor. Hilda denies their request to join the rebel army because they are too young and inexperienced. The three set off for Fynn in search of Leon; there they find a dying Prince Scott of Kas'ion, Hilda's fiancé, who informs them that a former nobleman of Kas'ion, Borghen, betrayed the rebellion and became a General in the Imperial army. The party returns to Altair to inform Hilda. She allows the group to join the rebellion and asks them to journey north to find mythril, a metal which could be used to create powerful weapons. The party makes its way north to the occupied village of Salamand, saves the villagers forced to work in the nearby mines, kills Borghen, and retrieves the mythril.

For their next mission, the party is sent to the city of Bafsk to prevent the construction of a large airship known as the Dreadnought; however, it takes off just as they arrive. After retrieving the Sunfire, a weapon which can blow up the Dreadnought, they watch helplessly as an airship with Hilda on board is captured by the Dreadnought. When the Dreadnought lands to stock up on supplies, the party rescues Hilda and throws the Sunfire into the airship's engine. Before escaping from the explosion, the party encounters a dark knight whom Maria thinks she recognizes as Leon.

On his deathbed, the King of Fynn tasks the party to seek the help of the seemingly extinct dragoons of Deist. In Deist, the party finds only a mother with her son, learning that all but one of the Dragoons are dead, partly as a result of Imperial poison. After placing an egg of the last wyvern in a cavern, the party returns to Altair and rescues Hilda from the Empire a second time, before successfully reclaiming Fynn from the Imperial forces. They then travel west in search of a powerful magic item, joining forces with the last surviving dragoon on the way. The party returns to Fynn and sees that many towns have been destroyed by a cyclone summoned by the Emperor. The party calls upon the newly born last wyvern to take them to a castle inside the cyclone, where they confront and kill the Emperor. Back at Fynn, everyone celebrates the Empire's defeat, but a mortally wounded Fynn soldier arrives and reveals that Leon has taken the throne and plans to destroy the Rebels with the Imperial army.

The party enters the castle of Palamecia and confronts Leon. However, the Emperor reappears in the throne room in a new demonic form, revealing he has returned from Hell with the intention of destroying the entire world. The party and Leon escape Palamecia Castle with the wyvern, as the castle is replaced with the palace of Hell, Pandaemonium. Leon agrees to help the group seal the Emperor away. The party travels to the Jade Passage, an underground passage to the underworld, and finds the portal to Pandaemonium, where they finally defeat the Emperor. Afterwards, Leon chooses to leave in response to the trouble he caused, though Firion assures him that he'll be welcomed back if and when he returns.

The Dawn of Souls remake of the game for the Game Boy Advance includes an additional mission that takes place after the game, called "Soul of Rebirth". The story of the bonus mission follows several characters who died during the story of the game as they travel through alternate versions of several locations in the game and defeat another version of the Emperor.

Development

During the development of the first installment in the series, Square's management decided to manufacture 400,000 copies of the game to make a sequel possible, [8] then the original NES version successfully shipped 520,000 copies in Japan. [9] As there were no concrete ideas for Final Fantasy II from the start, it was eventually taken in a new direction and included none of the previous game's characters or locations. [5] [8] Hironobu Sakaguchi, who had previously served as the main planner for Final Fantasy, assumed the role of director to accommodate for the larger development team. [1] Using the experience gained from the first installment, which focused more on fitting story ideas into their new gameplay system and game world, the developers fully crafted the story of Final Fantasy II first. The gameplay was then built around the narrative. [10] The experience system was designed to be a more realistic advancement system than that of the first game. Several members of the original staff from the first game reprised their jobs for Final Fantasy II. Sakaguchi again created the plot for the title, with the actual scenario written by Kenji Terada. [1] [11] Nobuo Uematsu composed the music, as he had for the first game, while Yoshitaka Amano was again the concept artist. [5] As with the original, Final Fantasy II was programmed by Nasir Gebelli. [12] Midway through the development of the game, Gebelli was forced to return to Sacramento, California from Japan due to an expired work visa. The rest of the development staff followed him to Sacramento with necessary materials and equipment and finished production of the game there. [13] The game was released one day less than a year after the first game came out. [5]

In April 1989, the game was novelized by its original scenario writer Kenji Terada under the title Final Fantasy II: Muma no Meikyū (lit. "The Labyrinth of Nightmares"). It was published in Japan exclusively by Kadokawa Shoten. [14]

Music

The music for Final Fantasy II was later arranged by Tsuyoshi Sekito for the WonderSwan Color, PlayStation, and Game Boy Advance remakes. Although the two soundtracks were composed separately, the soundtrack to II has only been released as a combined album with the soundtrack to Final Fantasy I. They were first released as All Sounds of Final Fantasy I•II in 1989, which was then republished in 1994. [15] An arranged album of music from the two soundtracks titled Symphonic Suite Final Fantasy was also released in 1989, while Final Fantasy & Final Fantasy II Original Soundtrack, a combined soundtrack album for the PlayStation versions of the games, was released in 2002 and re-released in 2004. [16] [17] The music of Final Fantasy II has also appeared in various official concerts and live albums, such as 20020220 music from Final Fantasy , a live recording of an orchestra performing music from the series including several pieces from the games. [18] Additionally, several songs from the game were performed as part of a medley by the Royal Stockholm Philharmonic Orchestra for the Distant Worlds – Music from Final Fantasy concert tour, [19] while a different medley of songs from the game were performed by the New Japan Philharmonic Orchestra in the Tour de Japon: Music from Final Fantasy concert series. [20]

Versions and re-releases

Final Fantasy has been remade several times for different platforms, and has frequently been packaged with Final Fantasy I in various collections. While all of these remakes retain the same basic story and battle mechanics, various tweaks have been made in different areas, including graphics, sound, and specific game elements.

Chronology of Final Fantasy versions and remakes
TitleReleaseCountrySystemDeveloperPublisherNotes
Final Fantasy II1988Japan Family Computer Square Square The original version
Final Fantasy I・II1994Japan Family Computer Square Square A few graphical updates
Final Fantasy II2001Japan WonderSwan Color Square Square Background images in battle scenes, re-drawn sprites
Final Fantasy Origins2002
2003
2003
Japan
USA
EUR
PlayStation Tose Squaresoft All-new, more detailed graphics, remixed soundtrack, FMV sequences, art galleries, memo save function
Final Fantasy I & II: Dawn of Souls2004Japan
USA
EUR
Game Boy Advance Tose Nintendo Four additional dungeons, updated bestiary, a few tweaks
Final Fantasy II2005Japan Mobile phone Square Enix
Namco Bandai Games
Superior to the 8-bit original but less advanced than recent ports
Final Fantasy II2007
2007
2008
Japan
USA
EUR
PlayStation Portable Tose Square Enix Higher-resolution 2D graphics, FMV sequences, remixed soundtrack,
bonus dungeons and script from Dawn of Souls
Final Fantasy II2009Japan Wii Virtual Console Square Enix Virtual Console release of the original Famicom version
Final Fantasy II2009
2012
Japan
USA
PlayStation Store PSOne Classics Square Co. PlayStation version was released as PSOne Classics
Final Fantasy II2010worldwide iOS Square Enix Square Enix Based on the PSP version
Final Fantasy II2011Japan
EUR
PlayStation Store downloadable PSP games Square Enix PlayStation Portable version was released as downloadable PSP game
Final Fantasy II2012worldwide Android Matrix Software Square Enix Based on the iOS version
Final Fantasy II2012Japan Nintendo 3DS Virtual Console Square Enix Virtual Console release of the original Famicom version
Final Fantasy II2013Japan Wii U Virtual Console Square Enix Virtual Console release of the original Famicom version
Final Fantasy I & II Advance2016Japan Wii U Virtual Console Square Square Enix Virtual Console release of the GBA version.

Unreleased English version

Following the successful North American release of the original Final Fantasy by Nintendo in 1990, Square Soft, Square's North American subsidiary, began work on an English language localization of Final Fantasy II, to be called Final Fantasy II: Dark Shadow Over Palakia. Assigned to the project was Kaoru Moriyama, whose later work included script translations for Final Fantasy IV and Secret of Mana (known as Seiken Densetsu 2 in Japan). Although a beta version was produced, and the game was advertised in several Square Soft trade publications, the long development time, the age of the original Japanese game and the arrival of the Super Nintendo Entertainment System, the NES's successor console, led Square Soft to cancel work on the Final Fantasy II localization in favor of the recently released Final Fantasy IV (which, to avoid confusing North American players, was retitled Final Fantasy II). [5] [21]

Although a prototype cartridge of the English NES Final Fantasy II was produced, the project was, by Moriyama's own admission, still far from complete; "We had so very limited memory capacity we could use for each game, and it was never really "translating" but chopping up the information and cramming them back in... [Additionally] our boss had no understanding in putting in extra work for the English version at that time." [21] In 2003, when the game was finally released to English-speaking audiences as part of Final Fantasy Origins , it was released with new graphics, music, and a brand new translation under the supervision of Akira Kashiwagi. A fan translation of the original game was also created prior to the release of Origins, and makes use of an original translation as the existence of the prototype cartridge was not common knowledge at the time. [21]

Re-releases

In addition to its original Famicom release, Final Fantasy II was re-released on the WonderSwan Color in 2001, and both singularly and as part of a collection with Final Fantasy I for the PlayStation in 2002. It was released on the Game Boy Advance in 2004 as part of Final Fantasy I & II: Dawn of Souls, on the PlayStation Portable in 2007, and for the Japanese Wii Virtual Console on June 16, 2009. [22]

The Final Fantasy I•II collection included the original game with only minor changes. The WonderSwan Color remake of the game was first released on May 3, 2001, and later included as a bundle with a special Final Fantasy II edition of the console. [23] It included completely redone graphics in the manner of the 16-bit generation Final Fantasy games and includes larger character sprites, remixed music by Tsuyoshi Sekito, and full graphical backgrounds in battle mode. [24] The PlayStation version featured even more graphical updates over the WonderSwan version, and the soundtrack was again remixed by Tsuyoshi Sekito to a higher quality so as to utilise the audio capabilities of the PlayStation. Sekito also composed a few new tracks to be used in the new cutscenes. It was published both individually (in Japan only) and alongside Final Fantasy I in a collection entitled Final Fantasy Origins (or Final Fantasy I+II Premium Collection in Japan); this was the first release of the game outside Japan. [25] On December 18, 2012 the port was re-released as part of the Final Fantasy 25th Anniversary Ultimate Box package. [26]

A typical battle scene from the Final Fantasy I & II: Dawn of Souls remake Final fantasy ii GBA.jpg
A typical battle scene from the Final Fantasy I & II: Dawn of Souls remake

Final Fantasy II was again released in a new format in 2004 for the Game Boy Advance as part of Final Fantasy I & II: Dawn of Souls. The primary change for this version was the addition of a bonus storyline entitled Soul of Rebirth accessible to the player after completing the game. [27] In 2004 and 2006, Square Enix released a version of Final Fantasy II for three Japanese mobile phone networks. [28] To celebrate the Final Fantasy series' 20th anniversary, the game was released in Japan for the PlayStation Portable in 2007. [29] The remake features improved graphics, the cutscenes and soundtrack from Final Fantasy Origins, and the bonus quest and dungeons from Final Fantasy I & II: Dawn of Souls. It additionally includes two new dungeons in which more character-specific equipment can be found, alongside powerful enemies and a new boss. [30] The release for the Japanese Virtual Console for the Wii on June 16, 2009, for the Wii U on December 11, 2013, and for the Nintendo 3DS on February 12, 2014, is identical to the original Famicom release, incorporating none of the updates of the later versions. [22] On February 25, 2010, Square Enix released a port of the PSP version modified with touchscreen controls for the iOS platform. [31] Following this, a touchscreen port was brought to Android in 2012 through the Google Play store. [32]

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings 81% (PS) [33]
80% (GBA) [34]
65% (PSP) [35]
75% (iOS) [36]
Metacritic 79/100 (PS) [37]
79/100 (GBA) [38]
63/100 (PSP) [39]
73/100 (iOS) [40]
Review scores
PublicationScore
Famitsu 35/40 (Famicom) [41]
30/40 (WonderSwan) [42]
27/40 (PlayStation) [43]
GameSpot 6/10 (PSP) [44]
GameSpy Star full.svgStar full.svgStar full.svgStar half.svgStar empty.svg (PSP) [45]
IGN 6.1/10 (PSP) [46]
6.8/10 (iOS) [47]
TouchArcade Star full.svgStar full.svgStar full.svgStar full.svgStar empty.svg (iOS) [48]
Award
PublicationAward
Famicom Tsūshin (1989)Best Scenario [49]

According to Square's publicity department, the original Famicom release sold 800,000 copies. [50] As of March 31, 2003, the game, including all re-releases at the time, had shipped 1.28 million copies worldwide, with 1.08 million of those copies being shipped in Japan and 200,000 abroad. [51] Despite having only been released in June of that year, as of September 2007 the PlayStation Portable version had shipped 90,000 copies in Japan and 70,000 in North America. [52] Despite these high sales, the game had sold the fewest copies of any of the first ten main games in the Final Fantasy series. [51]

Upon release, Famicom Tsūshin (now Famitsu) gave the original Famicom version a score of 35 out of 40, based on a panel of four reviewers giving it ratings of 9, 9, 9 and 8 out of 10. This made it one of their three highest-rated games of 1988, along with Dragon Quest III (which scored 38/40) and Super Mario Bros. 3 (which scored 35/40). It was also one of the magazine's five highest-rated games up until 1988, along with Dragon Quest II (which scored 38/40) and Zelda II: The Adventure of Link (which scored 36/40). [41] The 1989 "All Soft Catalog" issue of Famicom Tsūshin included Final Fantasy II in its list of the best games of all time, giving it the Best Scenario award. [49] Retrospectively, G4 described the stat-building system as an "Innovation", noting that "Computer RPGs took the “level” system wholesale from tabletop role-playing games and made it a genre staple, but FF2 eliminated levels altogether," but that what "sounds novel at first wound up being a huge mess". [53]

The game's re-releases have been more heavily reviewed. Famitsu magazine scored the WonderSwan version of the game a 30 out of 40, [42] and GameSpot noted the Dawn of Souls' mostly outdated graphics but praised its length and bonus content. [54] IGN noted the great improvement in the translation of the story over Final Fantasy I and the addition of later Final Fantasy features, such as being able to save anywhere in the overworld map without a tent or cabin. [55] The Dawn of Souls release was named the IGN Game Boy "Game of the Month" for March 2004, and the package was rated 76th in Nintendo Power 's Top 200 Games list. [56] [57] The dialogue system was thought to be time consuming and stilted, but was still a milestone for interactivity. The story was considered to be much more involved and deep than the first Final Fantasy, as it involved romance and the death of characters. The game's plot was thought by some reviewers to mirror elements of Star Wars: A New Hope in its use of an orphan joining a rebellion against an empire that was building a massive ship, with a captive princess inside. [5] GameSpy praised the addition of the ability to save the game at any time, calling the feature crucial for a game on a handheld game console, and in contrast to GameSpot, praised the graphics, saying that while they were primitive, they were "well-suited" to the Game Boy Advance. [58]

The PSP version was met with generally average reviews. GameSpot described the "more intriguing" story and "key words" system as "notable" in "the evolution of the series and genre" but called the level up system "chaotic" and noted that unlike previous versions, this was shipped without a version of Final Fantasy I. [44] IGN described the "dialogue and story" as "much more interesting than" its predecessor and the "proficiency system not unlike what's found in The Elder Scrolls " as a "semi-innovation" for its time, but also complained about the gameplay, saying, "If you're the type of player who puts a higher emphasis on more satisfying gameplay experiences [...] then FF2 definitely isn't the upgrade it appears to be." [46] Both sources praised the graphics, however. [44] [46] GameSpy, however, while echoing similar complaints about the "quirky and sometimes confusing" leveling system and praises for the graphics, also applauded the supposed decrease in difficulty of the game, which in the reviewers' opinion eliminated the necessity to abuse the leveling system in order to progress in the game as the player had to do in the original game. [45]

See also

Notes

  1. Final Fantasy II(ファイナルファンタジーIIFainaru Fantajī Tsū)

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Final Fantasy IV, known as Final Fantasy II for its initial North American release, is a role-playing video game developed and published by Square for the Super Nintendo Entertainment System. Released in 1991, it is the fourth main installment of the Final Fantasy series. The game's story follows Cecil, a dark knight, as he tries to prevent the sorcerer Golbez from seizing powerful crystals and destroying the world. He is joined on this quest by a frequently changing group of allies. Final Fantasy IV introduced innovations that became staples of the Final Fantasy series and role-playing games in general. Its "Active Time Battle" system was used in five subsequent Final Fantasy games, and unlike prior games in the series, IV gave each character their own unchangeable character class.

<i>Final Fantasy VI</i> 1994 video game

Final Fantasy VI, also known as Final Fantasy III from its marketing for initial North American release in 1994, is a role-playing video game developed and published by Japanese company Square for the Super Nintendo Entertainment System. Final Fantasy VI, being the sixth game in the series proper, was the first to be directed by someone other than producer and series creator Hironobu Sakaguchi; the role was filled instead by Yoshinori Kitase and Hiroyuki Ito. Yoshitaka Amano, long-time collaborator to the Final Fantasy series, returned as the character designer and contributed widely to visual concept design, while series-regular, composer Nobuo Uematsu, wrote the game's score, which has been released on several soundtrack albums. Set in a fantasy world with a technology level equivalent to that of the Second Industrial Revolution, the game's story follows an expanding cast that includes fourteen permanent playable characters. The drama includes and extends past depicting a rebellion against an evil military dictatorship, pursuit of a magical arms-race, use of chemical weapons in warfare, depiction of violent, apocalyptic confrontations with Divinities, several personal redemption arcs, teenage pregnancy, and the continuous renewal of hope and life itself.

<i>Final Fantasy V</i> video game

Final Fantasy V is a medieval-fantasy role-playing video game developed and published by Square in 1992 as a part of the Final Fantasy series. The game first appeared only in Japan on Nintendo's Super Famicom. It has been ported with minor differences to Sony's PlayStation and Nintendo's Game Boy Advance. An original video animation produced in 1994 called Final Fantasy: Legend of the Crystals serves as a sequel to the events depicted in the game. It was released for the PlayStation Network on April 6, 2011, in Japan. An enhanced port of the game, with new high-resolution graphics and a touch-based interface, was released for iPhone and iPad on March 28, 2013, and for Android on September 25, 2013.

<i>Final Fantasy III</i> video game

Final Fantasy III is a role-playing video game developed and published by Square in 1990 for the Family Computer as the third installment in the Final Fantasy series and the last main series game for the console. It is the first numbered Final Fantasy game to feature the job-change system. The story revolves around four orphaned youths drawn to a crystal of light. The crystal grants them some of its power, and instructs them to go forth and restore balance to the world. Not knowing what to make of the crystal's pronouncements, but nonetheless recognizing the importance of its words, the four inform their adoptive families of their mission and set out to explore and bring back balance to the world.

<i>Mana</i> (series) video game series

The Mana series, known in Japan as Seiken Densetsu, is a medieval-fantasy action role-playing game series created by Koichi Ishii, with development formerly from Square, and is currently owned by Square Enix. The series began as a handheld side story to Square's flagship franchise Final Fantasy, though the Final Fantasy elements were subsequently dropped starting with the second installment, Secret of Mana, in order to become its own series. It has grown to include games of various genres within the fictional world of Mana, with recurring stories involving a world tree, its associated holy sword, and the fight against forces that would steal their power. Several character designs, creatures, and musical themes reappear frequently.

<i>SaGa</i> Wikipedia disambiguation page

SaGa (サガ) is a series of science fiction open world role-playing video games formerly developed by Square, and is currently owned by Square Enix. The series originated on the Game Boy in 1989 as the creation of Akitoshi Kawazu. It has since continued across multiple platforms, from the Super Nintendo Entertainment System to the PlayStation 2. The series is notable for its emphasis on open world exploration, non-linear branching plots, and occasionally unconventional gameplay. This distinguished the series from most of Square's titles. There are currently ten games in the SaGa series, along with several ports and enhanced remakes.

<i>Sword of Mana</i> 2003 video game

Sword of Mana, originally released in Japan as Shin'yaku Seiken Densetsu, is a 2003 action role-playing game developed by Square Enix and Brownie Brown and published by Square Enix and Nintendo for the Game Boy Advance. It is an enhanced remake of the original Game Boy game Final Fantasy Adventure, which was released as Seiken Densetsu: Final Fantasy Gaiden in Japan and Mystic Quest in Europe. Final Fantasy Adventure is the first game in the Mana series, and Sword of Mana is the fifth released game in the series. Set in a high fantasy universe, the game follows an unnamed hero and heroine as they seek to defeat the Dark Lord and defend the Mana Tree from enemies who wish to misuse its power.

<i>Dragon Quest II</i> role-playing video game

Dragon Quest II: Luminaries of the Legendary Line, titled Dragon Warrior II in earlier North American releases, is a role-playing video game (RPG) developed by Chunsoft and published by Enix in 1987 for the Family Computer as a part of the Dragon Quest series. Enix's U.S. subsidiary published the American version, Dragon Warrior II, for the Nintendo Entertainment System in 1990. Dragon Quest II is set one hundred years after the events of the first game.

<i>Dragon Quest IV</i> role-playing video game

Dragon Quest IV: Chapters of the Chosen, originally published as Dragon Warrior IV in North America, is a role-playing video game and the fourth installment of the Dragon Quest video game series developed by Chunsoft and published by Enix. It was originally released for the Famicom on 11 February 1990 in Japan. A North American NES version followed in October 1992, and would be the last Dragon Quest game localized and published by Enix's Enix America Corporation subsidiary prior to its closure in November 1995, as well as the last Dragon Quest game to be localized into English prior to the localization of Dragon Warrior Monsters in December 1999. The game was remade by Heartbeat for the PlayStation, which eventually was available as an Ultimate Hits title. This was followed with a second remake developed by ArtePiazza for the Nintendo DS, released in Japan on 22 November 2007. This remake was released in Australia on 11 September 2008, in Europe on 12 September 2008 and in North America on September 16, 2008. A version based on the Nintendo DS remake for Android and iOS was released in 2014.

<i>Star Ocean</i> (video game) 1996 video game

Star Ocean is an action role-playing video game developed by tri-Ace and published by Enix for the Super Famicom. The first game in the Star Ocean series, it was released only in Japan in July 1996, and was the first game developed by tri-Ace, consisting of staff that had previously left Wolf Team due to being unhappy with the development process for Tales of Phantasia with Namco in 1995. The game required a special compression chip in its cartridge to compress and store all of the game's data due to possessing graphics that pushed the limits of the aging Super Famicom. Additionally, the game had voice acting for the game's intro and voice clips that played during the game's battle gameplay, a rarity for games on the system.

<i>Dragon Quest III</i> role-playing video game

Dragon Quest III: The Seeds of Salvation, originally released as Dragon Warrior III in North America, is a role-playing video game developed by Chunsoft and published by Enix. It is the third installment in the Dragon Quest series and was first released for the Family Computer (Famicom) in Japan and later for the Nintendo Entertainment System (NES) in North America. The game saw an enhanced remake for the Super Famicom in 1996 and the Game Boy Color in 2001, and a port to mobile phones and the Wii in 2009 and 2011. A version of the game for Android and iOS was released in Japan on September 25, 2014, and worldwide as Dragon Quest III: The Seeds of Salvation on December 4, 2014. It was the first time the game was given an official English subtitle.

<i>Final Fantasy Legend II</i> video game

Final Fantasy Legend II, originally released in Japan as Sa・Ga2: Hihō Densetsu, is a role-playing video game developed by Square Co. for the Game Boy handheld console as the second game of their SaGa series. Initially released in December 1990 for Japanese audiences, the game was translated and released in North America in November 1991 by Square America Co, and again in 1998 by Sunsoft. Like its predecessor, the English version was re-branded as a Final Fantasy title due to the series' popularity in the Western territories. The game's development was headed by lead designer Akitoshi Kawazu, who had worked on the previous title, with a music staff consisting of Kenji Ito and Nobuo Uematsu. In 2009, an enhanced remake of the game was announced for the Nintendo DS titled SaGa 2 Hihō Densetsu: Goddess of Destiny, featuring three-dimensional graphics, new story elements, and an arranged soundtrack.

The Chrono series is a video game franchise developed and published by Square, and is currently owned by Square Enix. The series began in 1995 with the time travel role-playing video game Chrono Trigger, which spawned two continuations, Radical Dreamers: Nusumenai Hōseki, and Chrono Cross. A promotional anime called Dimensional Adventure Numa Monjar and two ports of Chrono Trigger were also produced. As of March 31, 2003, Chrono Trigger was Square Enix's 12th best-selling game, with 2.65 million units shipped. Chrono Cross was the 24th, with 1.5 million units. By March 2012, the two games sold over 5.4 million units combined. The games in the series have been called some of the greatest of all time, with most of the praise going towards Chrono Trigger. The series' original soundtracks, composed by Yasunori Mitsuda, have also been praised, with multiple soundtracks being released for them.

<i>Kingdom Hearts</i> video game series

Kingdom Hearts is a series of action role-playing games developed and published by Square Enix. It is a collaboration between Disney Interactive and Square Enix, and is under the direction of Tetsuya Nomura, a longtime Square Enix character designer.

<i>Final Fantasy IV</i> (2007 video game) 3D remake of the Final Fantasy IV video game

Final Fantasy IV is a Nintendo DS role-playing video game and an enhanced remake of the 1991 SNES game, Final Fantasy IV, also known as Final Fantasy II in America for the SNES. It was released as part of the Final Fantasy series 20th anniversary celebrations on December 20, 2007 in Japan, on July 22, 2008 in North America, and on September 5, 2008 in Europe.

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