Dissidia Final Fantasy NT

Last updated

Dissidia Final Fantasy NT
Dissidia Final Fantasy NT cover art.jpg
Developer(s) Team Ninja
Publisher(s)
Director(s) Takeo Kujiraoka
Producer(s)
  • Ichiro Hazama
  • Yosuke Hayashi
Writer(s)
Composer(s)
Series Final Fantasy
Platform(s) Arcade, PlayStation 4
ReleaseArcade
  • JP: November 26, 2015
PlayStation 4
  • JP: January 11, 2018
  • WW: January 30, 2018
Genre(s) Action role-playing, fighting
Mode(s) Single-player, multiplayer

Dissidia Final Fantasy NT [lower-alpha 1] is a fighting game with action role-playing elements developed by Koei Tecmo's Team Ninja and published by Square Enix for the PlayStation 4. [1] The game is a follow-up to Dissidia Final Fantasy and Dissidia 012 Final Fantasy , released for PlayStation Portable, and similarly allows players to battle one another using many characters from the Final Fantasy series. [2] The game is a console port of the 2015 Japanese arcade game Dissidia Final Fantasy, [3] and it released worldwide in January 2018. [4] [5]

A fighting game is a video game genre based around interpersonal combat between a limited amount of characters in which they fight until they defeat their opponents or the timer expires. The fight matches typically consist of several rounds and take place in an arena, while each character has differing abilities but each is relatively viable to choose. Players must master techniques such as blocking, counter-attacking, and chaining attacks together into "combos". Starting in the early 1990s, most fighting games allowed the player to execute special attacks by performing specific input combinations. The fighting game genre is related to but distinct from beat 'em ups, which involve large numbers of enemies against the human player.

Koei Tecmo Japanese video game holding company

Koei Tecmo Holdings Co., Ltd., is a Japanese video game holding company created in 2009 by the merger of Koei and Tecmo. It was founded as Tecmo Koei Holdings. Koei Tecmo Holdings owns several companies, the biggest one of those being its flagship game developer and publisher Koei Tecmo Games that was founded in 1978 as Koei.

Team Ninja

Team Ninja is a Japanese video game developer and a division of Koei Tecmo, founded in 1995. It was formerly led by Tomonobu Itagaki, later by Yosuke Hayashi, and is best known for the Ninja Gaiden action-adventure game series and the Dead or Alive fighting game series.

Contents

Gameplay

Dissidia Final Fantasy NT's battle system was redesigned from the ground up, though some elements from the previous titles have been retained. Characters are divided into four combat classes: power-based Vanguards, agility-based Assassins, range-based Marksmen, and unique trait-based Specialists. Characters can perform Brave attacks, which increase the player's Bravery level based on the amount of damage done. If an opponent is attacked while their Bravery is at zero, a Bravery Break will be triggered, giving the player a substantial Bravery boost. Players can also perform HP attacks that will do direct damage to an opponent based on their current Bravery level. Using HP attacks will reset the player's Bravery back to zero, forcing them to perform more Brave attacks before they can directly attack their opponent again. The previous games' EX Mode has been tweaked, with players able to equip one HP attack and two EX Skills per character in battle.

Unlike past Dissidia titles, NT places a focus on three-on-three combat, with players actively controlling one character while the in-game AI controls the other two. Each character has its own HP meter, along with a Party HP meter, Stamina meter and Summon meter for the whole team. When a character is defeated, a segment will be removed from their team's Party HP meter; when the meter is depleted, the team loses the battle. Energy from the Stamina meter is expended when the player performs a dash or dodge in order to limit overuse; the meter will quickly recharge if the player remains on the ground for a short time. Players can use their shield or dodge to defend themselves, though the shield will deteriorate over time. Players can also fill their Summon gauge by attacking foes or destroying Summoning Crystals. By filling their team's Summon gauge, players can perform summons to call one of seven creatures such as Ifrit or Bahamut to attack their enemies, as well as grant passive buffs to the player's team. [6]

In addition to Standard Battles, NT features a second battle type in the form of Core Battles. These involve each team being given a large crystal to protect, which their opponent must attempt to destroy; the team whose crystal is destroyed first loses the battle. The game features several types of single-player arcade ladders, in which a player's team must defeat a series of increasingly-difficult AI opponents. These will sometimes conclude with a Bonus Battle, in which the player's team must defeat one of the game's seven Summons in battle for additional points. The game also supports online multiplayer battles, with players able to form teams of three to battle opposing teams.

By participating in online and offline battles, players will earn experience points to increase their Player Level and individual character levels. As characters level up, they will receive rewards such as new HP attacks and chat messages. Increasing the Player Level will grant additional rewards such as new EX Skills, Summons, and Memoria Tokens, the latter of which must be acquired to progress in the game's Story Mode. Players will also earn Gil that can be spent in the in-game shop to purchase new character costumes, weapons and battle music.

Plot

Set long after the events of the previous two Dissidia titles, but before the arcade version, the dimension of World B is revitalized for a conflict between Materia(マーテリア,Māteria), the goddess of protection, and Spiritus(スピリタス,Supiritasu), the god of destruction, who respectively summon the warriors of Cosmos and Chaos as their champions. Unlike their prior involvements, the summoned warriors retain their memories of both the previous war and their original worlds, [7] which are used to expand World B, while the mystical energy created from their battles maintains it. [8] [9]

Suspicious of the gods' unfamiliarity with their world and each other, Materia's warriors immediately separate to investigate the reason behind the new conflict. [10] They learn from the world's summons that both gods were created from Cosmos's desire to protect the world. [11] They also discover a separate threat in the form of "planesgorgers"—manifestations of Shinryu, the draconic being responsible for creating the previous cycle of war between Cosmos and Chaos—which threaten to absorb the world's energy and eradicate the world. [12] When the world becomes overwhelmed with planesgorgers, the two sides form a truce to vanquish Shinryu himself, leading to a deliberate clash that lures him out. [13] The warriors destroy Shinryu and return to their respective worlds, leaving behind duplicates of themselves with their memories of World B so that they may continue fighting on the gods' behalf. [14]

Characters

The arcade version featured fourteen characters at launch, including thirteen main heroes from the previous Dissidia titles and a new hero from Final Fantasy XIV . However, new characters have continued to be added to the roster as post-launch updates, including characters from spin-off titles such as Final Fantasy Tactics and Final Fantasy Type-0 . [15] NT includes every character available in the arcade version at the time of its release, for a total of twenty-eight. The developers are targeting a total roster of 50 characters, including all characters from the previous Dissidia titles. Future updates will come to the arcade version first before releasing on PlayStation 4 as DLC after a short window of exclusivity.

<i>Final Fantasy XIV</i> massively multiplayer online role-playing game

Final Fantasy XIV is a massively multiplayer online role-playing game (MMORPG) developed and published by Square Enix. Directed and produced by Naoki Yoshida, it was released worldwide for Microsoft Windows and PlayStation 3 in August 2013, with clients for PlayStation 4 and macOS following later. The game, known as Final Fantasy XIV: A Realm Reborn, is a replacement for the 2010 version of Final Fantasy XIV, which was shut down after negative reception at its launch. Final Fantasy XIV takes place in the fictional land of Eorzea, five years after the events of the original release. At the conclusion of the original game, the primal dragon Bahamut escapes from its lunar prison to initiate the Seventh Umbral Calamity, an apocalyptic event which destroys much of Eorzea. Through the gods' blessing, the player character escapes the devastation by time traveling five years into the future. As Eorzea recovers and rebuilds, the player must deal with the impending threat of invasion by the Garlean Empire from the north.

In media, a spin-off is a radio program, television program, video game, film, or any narrative work, derived from already existing works that focus on more details and different aspects from the original work.

<i>Final Fantasy Tactics</i> 1997 video game

Final Fantasy Tactics is a tactical role-playing game developed and published by Squaresoft for the Sony PlayStation video game console. It is the first game of the Final Fantasy Tactics series and was released in Japan in June 1997 and in the United States in January 1998. The game combines thematic elements of the Final Fantasy video game series with a game engine and battle system unlike those previously seen in the franchise. In contrast to other 32-bit era Final Fantasy titles, Final Fantasy Tactics uses a 3D, isometric, rotatable playing field, with bitmap sprite characters.

New characters to the franchise are listed below in bold.

Final Fantasy GameCharacters
Final Fantasy Warrior of Light, Garland a
Final Fantasy II Firion, The Emperor a
Final Fantasy III Onion Knight, Cloud of Darkness a
Final Fantasy IV Cecil Harvey, Kain Highwind a , Golbez a
Final Fantasy V Bartz Klauser, Exdeath a
Final Fantasy VI Terra Branford, Kefka Palazzo a , Locke Cole a b
Final Fantasy VII Cloud Strife, Sephiroth a
Final Fantasy VIII Squall Leonhart, Ultimecia a , Rinoa Heartilly a b
Final Fantasy IX Zidane Tribal, Kuja a
Final Fantasy X Tidus, Jecht a , Yuna a b
Final Fantasy XI Shantotto, Kam'lanaut a b
Final Fantasy XII Vaan, Vayne Carudas Solidor a b
Final Fantasy XIII Lightning, Snow Villiers a b
Final Fantasy XIV Y'shtola Rhul
Final Fantasy XV Noctis Lucis Caelum a
Final Fantasy Tactics Ramza Beoulve a
Final Fantasy Type-0 Ace a

^a : Post-release character (arcade).
^b : Downloadable content (console).

Development

The original arcade title was announced during the Japan Amusement Expo (JAEPO) trade show in Chiba, Japan on February 14, 2015. [16] In a press conference on April 10, 2015, Sony Computer Entertainment president Atsushi Morita revealed that the game was developed with the core technology of the PlayStation 4. Square Enix said that they wanted to release it for arcades first, while a console version would not be available until at least a year after the launch of the arcade version. [17] Director Takeo Kujiraoka hinted at the possibility of adding Noctis Lucis Caelum to the cast once Final Fantasy XV was released; [18] Noctis was officially revealed at Sony's Tokyo Game Show conference on September 19, 2017. [19] Kujiraoka also mentioned the possibility of the game becoming an eSport and being released outside of Japan. [20] A console version was discussed as being in development, but required features such as a story mode and further gameplay refinement before release. [21] In June 2017, the PlayStation 4 port was formally announced, alongside a release in North America and Europe. [22] [23] [24] The scenario for Dissidia NT was written Kazushige Nojima—who also acted as a supervisor for the game—based on a draft by Dissidia and Final Fantasy XV writer Saori Itamuro. [25]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic 67/100 [26]
Review scores
PublicationScore
Destructoid 7/10 [27]
Edge 5/10 [28]
EGM 7.0/10 [29]
Famitsu 35/40
Game Informer 6/10 [30]
Game Revolution Star full.svgStar full.svgStar full.svgStar empty.svgStar empty.svg [31]
GamesMaster 79%
GameSpot 5/10 [32]
GamesTM 6/10
IGN 6.9/10 [33]

The original arcade version, called Dissidia Final Fantasy, sold over 3,000 arcade cabinets and generated strong revenue in Japan during the fiscal year 2015. [34] The game was included at the Evo 2017 eSports event. [35]

The PlayStation 4 version, Dissidia Final Fantasy NT, sold 105,667 copies within its first week on sale in Japan, making it the best-selling game of the week in the country. [36] It sold 134,100 units in Japan by January 28, 2018. [37] The game was well received by Famitsu on their issue 1521, scoring 9/9/9/8 [35/40]. [38]

In the company's 2018 third-quarter results presentation, Square Enix stated the game's sales were below expectations, adding that they hoped future promotions will be able to grow the game, [39] along with new updates and additional content. [40]

The game was nominated for "Costume Design" at the National Academy of Video Game Trade Reviewers Awards. [41]

Notes

  1. Dishidia Fainaru Fantajī NT(Japanese:ディシディア ファイナルファンタジー NT)



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