|Dissidia Final Fantasy NT|
|Platform(s)||Arcade, PlayStation 4|
|Genre(s)||Action role-playing, fighting|
Dissidia Final Fantasy NTis a fighting game with action role-playing elements developed by Koei Tecmo's Team Ninja and published by Square Enix for the PlayStation 4. The game is a follow-up to Dissidia Final Fantasy and Dissidia 012 Final Fantasy , released for PlayStation Portable, and similarly allows players to battle one another using many characters from the Final Fantasy series. The game is a console port of the 2015 Japanese arcade game Dissidia Final Fantasy, and it released worldwide in January 2018.
A fighting game is a video game genre based around interpersonal combat between a limited amount of characters in which they fight until they defeat their opponents or the timer expires. The fight matches typically consist of several rounds and take place in an arena, while each character has differing abilities but each is relatively viable to choose. Players must master techniques such as blocking, counter-attacking, and chaining attacks together into "combos". Starting in the early 1990s, most fighting games allowed the player to execute special attacks by performing specific input combinations. The fighting game genre is related to but distinct from beat 'em ups, which involve large numbers of enemies against the human player.
Koei Tecmo Holdings Co., Ltd., is a Japanese video game holding company created in 2009 by the merger of Koei and Tecmo. It was founded as Tecmo Koei Holdings. Koei Tecmo Holdings owns several companies, the biggest one of those being its flagship game developer and publisher Koei Tecmo Games that was founded in 1978 as Koei.
Team Ninja is a Japanese video game developer and a division of Koei Tecmo, founded in 1995. It was formerly led by Tomonobu Itagaki, later by Yosuke Hayashi, and is best known for the Ninja Gaiden action-adventure game series and the Dead or Alive fighting game series.
Dissidia Final Fantasy NT's battle system was redesigned from the ground up, though some elements from the previous titles have been retained. Characters are divided into four combat classes: power-based Vanguards, agility-based Assassins, range-based Marksmen, and unique trait-based Specialists. Characters can perform Brave attacks, which increase the player's Bravery level based on the amount of damage done. If an opponent is attacked while their Bravery is at zero, a Bravery Break will be triggered, giving the player a substantial Bravery boost. Players can also perform HP attacks that will do direct damage to an opponent based on their current Bravery level. Using HP attacks will reset the player's Bravery back to zero, forcing them to perform more Brave attacks before they can directly attack their opponent again. The previous games' EX Mode has been tweaked, with players able to equip one HP attack and two EX Skills per character in battle.
Unlike past Dissidia titles, NT places a focus on three-on-three combat, with players actively controlling one character while the in-game AI controls the other two. Each character has its own HP meter, along with a Party HP meter, Stamina meter and Summon meter for the whole team. When a character is defeated, a segment will be removed from their team's Party HP meter; when the meter is depleted, the team loses the battle. Energy from the Stamina meter is expended when the player performs a dash or dodge in order to limit overuse; the meter will quickly recharge if the player remains on the ground for a short time. Players can use their shield or dodge to defend themselves, though the shield will deteriorate over time. Players can also fill their Summon gauge by attacking foes or destroying Summoning Crystals. By filling their team's Summon gauge, players can perform summons to call one of seven creatures such as Ifrit or Bahamut to attack their enemies, as well as grant passive buffs to the player's team.
In addition to Standard Battles, NT features a second battle type in the form of Core Battles. These involve each team being given a large crystal to protect, which their opponent must attempt to destroy; the team whose crystal is destroyed first loses the battle. The game features several types of single-player arcade ladders, in which a player's team must defeat a series of increasingly-difficult AI opponents. These will sometimes conclude with a Bonus Battle, in which the player's team must defeat one of the game's seven Summons in battle for additional points. The game also supports online multiplayer battles, with players able to form teams of three to battle opposing teams.
By participating in online and offline battles, players will earn experience points to increase their Player Level and individual character levels. As characters level up, they will receive rewards such as new HP attacks and chat messages. Increasing the Player Level will grant additional rewards such as new EX Skills, Summons, and Memoria Tokens, the latter of which must be acquired to progress in the game's Story Mode. Players will also earn Gil that can be spent in the in-game shop to purchase new character costumes, weapons and battle music.
Set long after the events of the previous two Dissidia titles, but before the arcade version, the dimension of World B is revitalized for a conflict between Materia(マーテリアMāteria), the goddess of protection, and Spiritus(スピリタスSupiritasu), the god of destruction, who respectively summon the warriors of Cosmos and Chaos as their champions. Unlike their prior involvements, the summoned warriors retain their memories of both the previous war and their original worlds, which are used to expand World B, while the mystical energy created from their battles maintains it.
Suspicious of the gods' unfamiliarity with their world and each other, Materia's warriors immediately separate to investigate the reason behind the new conflict.They learn from the world's summons that both gods were created from Cosmos's desire to protect the world. They also discover a separate threat in the form of "planesgorgers"—manifestations of Shinryu, the draconic being responsible for creating the previous cycle of war between Cosmos and Chaos—which threaten to absorb the world's energy and eradicate the world. When the world becomes overwhelmed with planesgorgers, the two sides form a truce to vanquish Shinryu himself, leading to a deliberate clash that lures him out. The warriors destroy Shinryu and return to their respective worlds, leaving behind duplicates of themselves with their memories of World B so that they may continue fighting on the gods' behalf.
The arcade version featured fourteen characters at launch, including thirteen main heroes from the previous Dissidia titles and a new hero from Final Fantasy XIV . However, new characters have continued to be added to the roster as post-launch updates, including characters from spin-off titles such as Final Fantasy Tactics and Final Fantasy Type-0 .NT includes every character available in the arcade version at the time of its release, for a total of twenty-eight. The developers are targeting a total roster of 50 characters, including all characters from the previous Dissidia titles. Future updates will come to the arcade version first before releasing on PlayStation 4 as DLC after a short window of exclusivity.
Final Fantasy XIV is a massively multiplayer online role-playing game (MMORPG) developed and published by Square Enix. Directed and produced by Naoki Yoshida, it was released worldwide for Microsoft Windows and PlayStation 3 in August 2013, with clients for PlayStation 4 and macOS following later. The game, known as Final Fantasy XIV: A Realm Reborn, is a replacement for the 2010 version of Final Fantasy XIV, which was shut down after negative reception at its launch. Final Fantasy XIV takes place in the fictional land of Eorzea, five years after the events of the original release. At the conclusion of the original game, the primal dragon Bahamut escapes from its lunar prison to initiate the Seventh Umbral Calamity, an apocalyptic event which destroys much of Eorzea. Through the gods' blessing, the player character escapes the devastation by time traveling five years into the future. As Eorzea recovers and rebuilds, the player must deal with the impending threat of invasion by the Garlean Empire from the north.
In media, a spin-off is a radio program, television program, video game, film, or any narrative work, derived from already existing works that focus on more details and different aspects from the original work.
Final Fantasy Tactics is a tactical role-playing game developed and published by Squaresoft for the Sony PlayStation video game console. It is the first game of the Final Fantasy Tactics series and was released in Japan in June 1997 and in the United States in January 1998. The game combines thematic elements of the Final Fantasy video game series with a game engine and battle system unlike those previously seen in the franchise. In contrast to other 32-bit era Final Fantasy titles, Final Fantasy Tactics uses a 3D, isometric, rotatable playing field, with bitmap sprite characters.
New characters to the franchise are listed below in bold.
|Final Fantasy Game||Characters|
|Final Fantasy||Warrior of Light, Garland a|
|Final Fantasy II||Firion, The Emperor a|
|Final Fantasy III||Onion Knight, Cloud of Darkness a|
|Final Fantasy IV||Cecil Harvey, Kain Highwind a , Golbez a|
|Final Fantasy V||Bartz Klauser, Exdeath a|
|Final Fantasy VI||Terra Branford, Kefka Palazzo a , Locke Cole a b|
|Final Fantasy VII||Cloud Strife, Sephiroth a|
|Final Fantasy VIII||Squall Leonhart, Ultimecia a , Rinoa Heartilly a b|
|Final Fantasy IX||Zidane Tribal, Kuja a|
|Final Fantasy X||Tidus, Jecht a , Yuna a b|
|Final Fantasy XI||Shantotto, Kam'lanaut a b|
|Final Fantasy XII||Vaan, Vayne Carudas Solidor a b|
|Final Fantasy XIII||Lightning, Snow Villiers a b|
|Final Fantasy XIV||Y'shtola Rhul|
|Final Fantasy XV||Noctis Lucis Caelum a|
|Final Fantasy Tactics||Ramza Beoulve a|
|Final Fantasy Type-0||Ace a|
^a : Post-release character (arcade).
^b : Downloadable content (console).
The original arcade title was announced during the Japan Amusement Expo (JAEPO) trade show in Chiba, Japan on February 14, 2015.In a press conference on April 10, 2015, Sony Computer Entertainment president Atsushi Morita revealed that the game was developed with the core technology of the PlayStation 4. Square Enix said that they wanted to release it for arcades first, while a console version would not be available until at least a year after the launch of the arcade version. Director Takeo Kujiraoka hinted at the possibility of adding Noctis Lucis Caelum to the cast once Final Fantasy XV was released; Noctis was officially revealed at Sony's Tokyo Game Show conference on September 19, 2017. Kujiraoka also mentioned the possibility of the game becoming an eSport and being released outside of Japan. A console version was discussed as being in development, but required features such as a story mode and further gameplay refinement before release. In June 2017, the PlayStation 4 port was formally announced, alongside a release in North America and Europe. The scenario for Dissidia NT was written Kazushige Nojima—who also acted as a supervisor for the game—based on a draft by Dissidia and Final Fantasy XV writer Saori Itamuro.
The original arcade version, called Dissidia Final Fantasy, sold over 3,000 arcade cabinets and generated strong revenue in Japan during the fiscal year 2015.The game was included at the Evo 2017 eSports event.
The PlayStation 4 version, Dissidia Final Fantasy NT, sold 105,667 copies within its first week on sale in Japan, making it the best-selling game of the week in the country.It sold 134,100 units in Japan by January 28, 2018. The game was well received by Famitsu on their issue 1521, scoring 9/9/9/8 [35/40].
In the company's 2018 third-quarter results presentation, Square Enix stated the game's sales were below expectations, adding that they hoped future promotions will be able to grow the game,along with new updates and additional content.
The game was nominated for "Costume Design" at the National Academy of Video Game Trade Reviewers Awards.
Tecmo Co., Ltd., was a Japanese video game corporation founded in 1967. It had its headquarters in Kudankita, Chiyoda, Tokyo. Its subsidiary, Tecmo Inc, was located in Torrance, California.
Vaan is a fictional character in the Final Fantasy series from Square Enix. Created by Yasumi Matsuno and designed by Akihiko Yoshida, he first appeared in Itadaki Street Special and then appeared in Final Fantasy XII as the protagonist. Final Fantasy XII establishes Vaan as an orphaned teenager from Rabanastre who dreams of becoming a sky pirate. He and his best friend Penelo join Dalmasca Princess Ashe in her fight against the tyranny of the Archadian Empire. Vaan also takes a more active role in the sequel Final Fantasy XII: Revenant Wings and has also been featured in few Final Fantasy crossover games.
Final Fantasy XV is an action role-playing game developed and published by Square Enix as part of the long-running Final Fantasy series. It was released for the PlayStation 4 and Xbox One in 2016, and for Microsoft Windows in 2018. The game features an open world environment and action-based battle system, incorporating quick-switching weapons, elemental magic, and other features such as vehicle travel and camping. The base campaign was later expanded with downloadable content (DLC), adding further gameplay options such as additional playable characters and multiplayer.
Dissidia Final Fantasy is a fighting game with action RPG elements developed and published by Square Enix for the PlayStation Portable as part of the campaign for the Final Fantasy series' 20th anniversary. It was released in Japan on December 18, 2008, in North America on August 25, 2009, in Australia on September 3, 2009 and in Europe on September 4, 2009. It was then re-released as an international version in Japan, based on the North American port, as Dissidia Final Fantasy: Universal Tuning, on November 1, 2009.
Tidus is a fictional video game character in Square Enix's Final Fantasy series. He was introduced as the protagonist of the role-playing video game, Final Fantasy X, in 2001 as a 17-year-old expert in the fictional sport of blitzball from the city of Zanarkand. After a mysterious creature named Sin attacks his hometown, Tidus is apparently transported to the world of Spira. Shortly after his arrival he meets Yuna, a new summoner, and her guardians. The summoner will soon set out on a pilgrimage to destroy the creature which attacked Tidus' city; by joining them, Tidus hopes to find his way home. He has appeared in other video games, including the Final Fantasy X sequel Final Fantasy X-2, the Kingdom Hearts series, and several Square Enix crossover games.
Dissidia 012 Final Fantasy is a 2011 fighting game published by Square Enix for the PlayStation Portable as part of the Final Fantasy series. It was developed by the company's 1st Production Department and released in Japan on March 3, 2011. The game is both a prequel and remake of Dissidia Final Fantasy, revealing what occurred before the events of its predecessor, and was released on March 22, 2011 in North America.
Theatrhythm Final Fantasy is a rhythm video game, developed by indieszero and published by Square Enix for Nintendo 3DS and iOS. Based on the Final Fantasy video game franchise, the game involves using the touch screen in time to various pieces of music from the series. The game was released in Japan in February 2012, and in North America, Australia and Europe in July 2012. An iOS version was released in December 2012. A sequel, Theatrhythm Final Fantasy: Curtain Call, was released in 2014. A third game based on the Dragon Quest series, Theatrhythm Dragon Quest, was released in 2015. An arcade game, Theatrhythm Final Fantasy: All-Star Carnival, was released in 2016.
Toukiden: The Age of Demons is an action role-playing game developed by Omega Force for the PlayStation Portable and PlayStation Vita. It was released on June 27, 2013 in Japan. Tecmo Koei Games showcased the PlayStation Vita version of the game at E3 2013, and released the game within North America on February 11, 2014 exclusively on PlayStation Vita. A sequel titled Toukiden 2 was released in 2016 on the PlayStation 3, PlayStation 4 and PlayStation Vita.
Final Fantasy is a fantasy role-playing video game developed and published by Square in 1987. It is the first game in Square's Final Fantasy series, created by Hironobu Sakaguchi. Originally released for the NES, Final Fantasy was remade for several video game consoles and is frequently packaged with Final Fantasy II in video game collections. The story follows four youths called the Light Warriors, who each carry one of their world's four elemental orbs which have been darkened by the four Elemental Fiends. Together, they quest to defeat these evil forces, restore light to the orbs, and save their world.
Final Fantasy Artniks is a Japanese video game developed by Square Enix and the GREE social network. It is the second Final Fantasy social game and the second game developed with GREE.
Dead or Alive 5 Ultimate is a fighting game in the Dead or Alive series, developed by Team Ninja, and released by Tecmo Koei for the PlayStation 3 and Xbox 360 in September 2013. It was followed by an arcade edition later in 2013. It is the first arcade game to be released by Koei Tecmo since Dead or Alive 2 Millenium in 2000.
Final Fantasy X/X-2 HD Remaster is a high-definition remaster of the role-playing video games Final Fantasy X and Final Fantasy X-2, originally developed by Square on the PlayStation 2 in the early 2000s. It also features story content previously only found in the International versions, and a new audio drama set a year after the events of X-2. The collection saw graphical and musical revisions and is based on the international versions of both games, making certain content accessible to players outside of Japan for the first time.
Dead or Alive 5 Last Round is a 2015 fighting game developed by Team Ninja and published by Koei Tecmo for the PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Microsoft Windows, and Arcade. It is the third updated version of 2012's Dead or Alive 5, following 2013's Dead or Alive 5 Plus and Dead or Alive 5 Ultimate.
Final Fantasy VII Remake is an upcoming action role-playing game developed and published by Square Enix for the PlayStation 4. It is a remake of the 1997 PlayStation game Final Fantasy VII, retelling the original story following mercenary Cloud Strife as he and eco-terrorist group AVALANCHE battle against the corrupt Shinra megacorporation, and the rogue former Shinra soldier Sephiroth. Gameplay is planned to be a fusion of real-time action similar to Dissidia Final Fantasy, and strategic elements, and the game will be released as a multipart series.
Dead or Alive Xtreme 3 is a sports video game in the Dead or Alive series developed by Team Ninja and published by Koei Tecmo as the second sequel to the beach volleyball spin-off title Dead or Alive Xtreme Beach Volleyball. It was released under two titles for the two different platforms, as Dead or Alive Xtreme 3: Fortune for PlayStation 4 and as Dead or Alive Xtreme 3: Venus for PlayStation Vita. The game was distributed exclusively in Asian territories, where it was released on March 24, 2016, although it does contain an English language option. During Tokyo Game Show 2016, a PC web browser version called Dead or Alive Xtreme Venus Vacation was announced to be released in 2017. A Nintendo Switch port, entitled Dead or Alive Xtreme 3: Scarlet, is set launch in Japan on March 20, 2019.
Tetsuya Nomura is a Japanese video game artist, designer and director working for Square Enix. He designed characters for the Final Fantasy series, debuting with Final Fantasy VI and continuing with various later installments. Additionally, Nomura has helmed the development of the Kingdom Hearts series since its debut in 2002 and was also the director for the CGI film Final Fantasy VII: Advent Children.
Adventures of Mana is an action role-playing video game developed and published by Square Enix. It is a 3D remake of the 1991 Game Boy game Final Fantasy Adventure, the first game in the Mana series. It was released worldwide for Android and iOS on February 4, 2016; a PlayStation Vita version was also released on the same date in Japan, and in June 2016 in North America, South America and Europe. In addition to these releases, Square Enix has said that they are considering developing versions for PlayStation 4 and personal computers.
Noctis Lucis Caelum, "Noct" for short, is a fictional character from Square Enix's Final Fantasy series. He is a playable character and main protagonist of Final Fantasy XV, originally a spin-off titled Final Fantasy Versus XIII. The crown prince and protector of Lucis, Noctis and his allies must defend their country when the empire of Niflheim attacks Lucis in an attempt to take control of its magical Crystal. Alongside Final Fantasy XV, Noctis has appeared in the game's expanded media, including Final Fantasy crossover titles, and other game titles including Puzzle & Dragons and the fighting game Tekken 7.
Chronos Materia is a cancelled role-playing video game by Gust Co. Ltd.. The title was announced in 2013 as a PlayStation Vita exclusive title, but was quietly cancelled in April 2016. The game was intended to be a new IP by Gust, that would have mixed many of the elements of their Atelier and Ar Nosurge series of games with elements of time travel.
Bartz: I even remember what I had for dinner last night and everything from the last time I was here. Before, it was all a blur. / Cloud: I know what you mean.
Materia: The realm feeds off a very specific type of energy—energy born of battle. Despite the best of my efforts, however, I have yet to produce it myself. Thus— / Lightning: Thus you gathered us here completely out of the blue...and against our will. / Materia: Yes. / Lightning: So that we fight each other? / Materia: ...Yes.
Y'shtola: Our memories are the catalyst by which the world expands...and the energy obtained from our clashes maintains it.
Zidane: Materia didn't seem to know too much about us. She didn't even seem to know too much about her world, come to think of it. / Lightning: Nor did the two gods seem to know each other. Maybe Spiritus isn't our enemy after all. / Zidane: Maybe not. We need to find out what we're dealin' with here.
Terra: Just so everyone knows...Materia and Spiritus were created from Cosmos's desire to keep this world safe.
Ramuh: Leeches bleed this world dry, existing only to usher in oblivion. Your efforts cannot hope to sate so ravenous a hunger. /.../ My kind hath dubbed them planesgorgers. They are the manifestations of the dragon that sought to purify you.
Garland: To cast off the chains that bind us to the cycle, we must make our stand! / Warrior of Light: Our common enemy is none other than the planesgorger. Whether we be gods or their champions— /.../ We may have our differences, but in this world, we are one!
Materia: Could these be...memories? / Spiritus: Parting gifts. / Materia: If so, I bequeath the vestiges of my power to each of you. / Spiritus: Yes, let us begin it all anew—begin our own clash!