Characters of Final Fantasy XII

Last updated
Promotional image of the six playable characters, including one guest character. Top from left: Larsa, Ashe, Basch, Balthier and Fran. Bottom from left: Vaan and Penelo. Ff12cast.png
Promotional image of the six playable characters, including one guest character. Top from left: Larsa, Ashe, Basch, Balthier and Fran. Bottom from left: Vaan and Penelo.

Final Fantasy XII , a role-playing video game released by Square Enix in 2006, revolves around the attempt to liberate the kingdom of Dalmasca from the Archadian Empire. The story is told through the eyes of Vaan, an orphan who wishes to be a sky pirate, and the cadre of other characters he encounters throughout the adventure. The visuals of the characters were designed by Akihiko Yoshida, while their stories were created by Daisuke Watanabe. The characters were designed to look and behave unlike any that had existed in the Final Fantasy series. Their stories were written to create a script where neither side was truly right or wrong, but instead just had different opinions and interpretations of the events occurring in the game.

<i>Final Fantasy XII</i> video game

Final Fantasy XII is a fantasy role-playing video game developed and published by Square Enix for the PlayStation 2 home video console. A part of the Final Fantasy series, the game was released in 2006. It introduced several innovations to the series: an open world; a seamless battle system; a controllable camera; a customizable "gambit" system, which lets the player control the artificial intelligence (AI) of characters in battle; a "license" system, which determines what abilities and equipment can be used by characters; and a hunting side quest, which allows the player to find and defeat increasingly difficult monsters in the game's open world. Final Fantasy XII also includes elements from previous games in the series, such as Chocobos and Moogles.

A role-playing video game is a video game genre where the player controls the actions of a character immersed in some well-defined world. Many role-playing video games have origins in tabletop role-playing games and use much of the same terminology, settings and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replayability and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences.

Square Enix Japanese video game company

Square Enix Holdings Co., Ltd. is a Japanese video game developer, publisher, and distribution company known for its Final Fantasy, Dragon Quest, and Kingdom Hearts role-playing video game franchises, among numerous others. Several of them have sold over 10 million copies worldwide, with the Final Fantasy franchise alone selling 144 million, the Dragon Quest franchise selling 78 million and the Kingdom Hearts franchise selling 30 million. The Square Enix headquarters are in the Shinjuku Eastside Square Building in Shinjuku, Tokyo. The company employs over 4300 employees worldwide.


There are a total of six main playable characters in Final Fantasy XII; Vaan, an energetic orphan of Rabanastre who dreams of becoming a sky pirate; Ashe, a determined princess of Dalmasca who lost her husband in the Archadian invasion; Basch, a disgraced knight of Dalmasca charged with treason for slaying the king; Balthier, a gentlemanly sky pirate who pilots his airship, the Strahl; Fran, Balthier's partner and a viera exile whose knowledge extends to legends and myths; and Penelo, Vaan's childhood friend who accompanies him in journeys to keep an eye over him. [1] There is also a number of "Guest" characters, who temporarily join the main party at various points in the plotline, such as Larsa, the young prince of Archadia, Vossler, a member of the resistance against the Archadian Empire, and Reddas, a disillusioned former Magistrate of Archadia. Other major characters who influence the plot of the game but are not playable characters include Vayne, the eldest prince of Archadia and main antagonist of the story, Gabranth, the twin brother of Basch, and Cid, a brilliant scientist and father to Balthier.

The characters in the game have been the basis of several pieces of merchandise produced by Square Enix, such as statues, action figures, and jewelry. They have been subject to mixed reviews; some reviews have applauded the characters' dialogue and relationships to each other, while others dismissed the story and characters as uninteresting. Critiques of the voice acting for the characters has also been mixed, with different reviews either praising or criticizing both the acting and the technical quality of the recordings.

Cast creation and influences

Final Fantasy XII's characters were designed by Akihiko Yoshida. It was his first involvement in a main-series Final Fantasy game, though he worked as the character designer for Final Fantasy Tactics and Vagrant Story , both of which were set in the same game world as XII, Ivalice. Comments have been made about the similarity between Yoshida's creations and those of Tetsuya Nomura, the character designer for Final Fantasy VII , VIII , X , and XIII . Yoshida feels this connection is sparked by the style of color used by both artists, which involves a color consistency between the characters and the environments. [2] In an interview included in a bonus disc of the collector's edition of the game, he states that he created the design of the characters after reading all of the design documents on their history and beliefs. He tried to create designs and clothing that did not exist anywhere in real life and had never been seen before, designing for example the armor for the Judges on a combination of historical armor, mountain bike gear, and futuristic ideas. [3]

Akihiko Yoshida is a Japanese game artist. Yoshida was born in 1967 and joined Square Co. in 1995, before the company merged with Enix. He then left Square Enix in September 2013 and became freelance. On October 2014, he became the company director of CyDesignation, a subsidiary of Cygames. He is well known for his work on the Final Fantasy series. He is a frequent collaborator of game designer Yasumi Matsuno.

<i>Final Fantasy Tactics</i> 1997 video game

Final Fantasy Tactics is a tactical role-playing game developed and published by Squaresoft for the Sony PlayStation video game console. It is the first game of the Final Fantasy Tactics series and was released in Japan in June 1997 and in the United States in January 1998. The game combines thematic elements of the Final Fantasy video game series with a game engine and battle system unlike those previously seen in the franchise. In contrast to other 32-bit era Final Fantasy titles, Final Fantasy Tactics uses a 3D, isometric, rotatable playing field, with bitmap sprite characters.

<i>Vagrant Story</i> video game

Vagrant Story is an action role-playing game developed and published by Square for the PlayStation video game console. The game was released in 2000, and has been re-released through the PlayStation Network for the PlayStation 3, PlayStation Portable and PlayStation Vita consoles. Vagrant Story was primarily developed by the team responsible for Final Fantasy Tactics, with Yasumi Matsuno serving as producer, writer and director.

The story of the characters was created by scenario writer Daisuke Watanabe. In the bonus disc interview, he states that he endeavored to create characters that were neither fully good nor evil, adding flaws such as selfishness to the heroes and virtues such as kindness to the villains, in an attempt to make them more realistic. He also said he tried to create a scenario in which neither side was truly right or wrong, but instead just had different interpretations of the events in the game. [3] He tried to convey the emotions of the characters through their lines, the acting of the voice actors, and in the facial expressions of the in-game models. Alexander O. Smith, the English translator for the game, included accents to the characters for the English version of the game to add a layer of depth to the game by having characters from different areas of Ivalice sound different. He based these accents off the extensive notes made by game designer Yasumi Matsuno on the backgrounds of the characters. Smith chose voice actors for the project who had stage and film acting experience, in an attempt to avoid the common problem of "flat" reading he felt was prevalent in video game voice acting. [3]

Alexander O. Smith is a professional English–Japanese translator and author. While his output covers many areas such as adaptation of Japanese novels, manga, song lyrics, anime scripts, and various academic works, he is best known for his software localizations of Japanese video games including Vagrant Story, Phoenix Wright: Ace Attorney, and Final Fantasy XII. He currently resides in Kamakura, Japan, where he operates his own contract localization business, Kajiya Productions, and is co-founder of a translation and publishing company, Bento Books.

Yasumi Matsuno is a Japanese video game designer. Formally an employee at Quest Corporation and Square, Matsuno is best known for his work in the tactical role-playing game genre, specifically the Ogre Battle and Final Fantasy Tactics series, in addition to Vagrant Story and Final Fantasy XII.

The designers have stated that non-human characters and races feature a prominent role in the game, [4] which was influenced by an interest in history among the developers. [2] Comparing the non-human races in Final Fantasy IX with those of XII, the developers have stated that the former were modeled after humans, while the latter were fundamentally different in terms of biological characteristics. [5] These non-human races include Bangaa, Viera, Seeq, and Moogles. In the game, humans are referred to as Humes. Some of the races in the game that first appeared in Final Fantasy Tactics Advance , such as Bangaa, were originally designed for Final Fantasy XII. [5]

<i>Final Fantasy IX</i> 2000 video game

Final Fantasy IX is a 2000 role-playing video game developed and published by Squaresoft for the PlayStation video game console. It is the ninth game in the main Final Fantasy series and the last to debut on the original PlayStation. The plot centers on the consequences of a war between nations in a medieval fantasy world called Gaia. Players follow bandit Zidane Tribal, who kidnaps Alexandrian princess Garnet Til Alexandros XVII as part of a gambit by the neighboring nation of Lindblum. He joins Garnet and a growing cast of characters on a quest to take down her mother, Queen Brahne of Alexandria, who started the war. The plot shifts when the player learns that Brahne is a pawn of a more menacing threat, Kuja, who shares a mysterious history with Zidane spanning two worlds.

<i>Final Fantasy Tactics Advance</i> video game

Final Fantasy Tactics Advance is a tactical role-playing game developed and published by Square for the Nintendo Game Boy Advance. A spin-off of the Final Fantasy series, the game shares several traits with 1997's Final Fantasy Tactics, although it is not a direct sequel. The player assembles a clan of characters, and controls their actions over grid-like battlefields. Players are mostly free to decide the classes, abilities, and statistics of their characters.

Basch was initially meant to be the main character of the story, but the focus was eventually shifted to Vaan and Penelo when the two characters were created later in development. [6] The development team explained that their previous game, Vagrant Story, which featured a "strong man in his prime" as the protagonist had been unsuccessful and unpopular; the change regarding Final Fantasy XII from a "big and tough" protagonist to a more effeminate one was thus decided after targeting demographics were considered. [6] The game's art director Hideo Minaba has said that Vaan is not comparable to any previous protagonist of the series, which he explained as partially a result of the game using a different character designer than previous ones. [2] The geography of Ivalice, particularly Dalmasca, had an influence in the character's initial designs. When asked about the characters' revealing clothing, Yoshida commented that "Dalmasca is supposed to have a hot climate", and that the idea of the characters revealing skin was his. [5]

Playable characters


Vaan(ヴァン,Van) is the main protagonist in Final Fantasy XII. He is a 17-year-old orphaned Hume street urchin who lost his parents in a plague when he was 12 years old. [7] His only brother, Reks, died two years before the start of the game, during the Archadian invasion of Dalmasca. He makes a living as Migelo's assistant, running various errands for him, while at the same time pickpocketing from Archadian soldiers while claiming to take back what is Dalmasca's. [8] He is a cheerful and energetic boy. Vaan dreams of someday becoming a sky pirate in command of his own airship. [9] He trains to meet this goal by killing large dire rats in the sewers of Rabanastre on a daily basis, for which Dalan gave him the nickname "Vaan Ratsbane." [10] Despite nominally being the main protagonist (as the player starts the game controlling him), the majority of the game focuses on the events and conflicts of the world as a whole and of Ashe, rather than Vaan's individual problems, with his character instead used as a narrative device to allow the player to follow the events as an outside observer. [11] During the course of the game, Vaan comes to understand he has spent his time running from his problems and blaming the Archadian empire for them, rather than moving on with his life after his brother and parents' deaths. [12] Vaan ends the game as a sky pirate, traveling the world along with Penelo.

During the events of Revenant Wings, Vaan becomes captain of the Airship Galbana and uses it to travel to Lemures, meeting old friends while making new ones. He is given the title of the "leading man" formerly held by Balthier, and other characters suggest a teacher/student relationship between them, though Balthier denies this. [13] In the aftermath, Vaan and Penelo, now a couple, take their leave from Rabanastre to have their own adventure, sporting a shirt over his outfit by the time of Final Fantasy Tactics A2 . [14]

Although Basch was originally intended to be the rugged main character, Vaan was added at the last minute during development of the game to have a more effeminate leading role after "taking into consideration the target demographic". With the casting of Kouhei Takeda for the voice acting and motion capture, however, Vaan became a little less feminine and more "active, upbeat, bright and positive" than planned. [2] [6] He was designed by character designer Akihiko Yoshida to look Asian. [5] Vaan was voiced in Final Fantasy XII by Bobby Edner in English and by Kouhei Takeda in Japanese. Vaan also made appearances in other video games; despite having been created for Final Fantasy XII, Vaan was first introduced in the 2004 crossover board game Itadaki Street Special for the PlayStation 2. [15] He also appears in Itadaki Street Portable for the PlayStation Portable. [16] He also appears in the PSP game Dissidia 012 Final Fantasy , where, as in Final Fantasy XII he is voiced by Bobby Edner in the English version; however, Takeda was unable to reprise his role as Vaan and he was replaced by Kensho Ono in the Japanese version.


Ashelia B'nargin Dalmasca(アーシェ・バナルガン・ダルマスカ,Āshe Banarugan Darumasuka) or Ashe, is a 19-year-old Hume princess, fighting to liberate her kingdom, Dalmasca, from the Archadian Empire. The only living child of King Raminas and the sole heir to the throne, [17] she married Rasler Heios Nabradia shortly before Archadia's invasion of Dalmasca. Her husband died in the battle to protect Nalbina Fortress directly following their marriage, (on the border of fellow Nabradia, Rasler's home state), making Ashe a young widow. While many believed their marriage was driven by politics, she spent the two years following his death in mourning and continued to wear her wedding ring. [18]

She was thought to have committed suicide, but took on the alias, Amalia(アマリア,Amaria), to serve as the leader of the Resistance before joining the group. [19] Her desire for revenge against Archadia, for the horrors its army committed on her people, was manipulated by the Occuria to reinforce their rule over Ivalice. Along the course of the story, the Occuria created an image of the late Rasler to lead Ashe wherever they needed her to go. In their encounter, the Occuria offered her nethicite to rule as another Dynast-King, and conquer Ivalice in their stead. [20] At the final moment, however, Ashe rejected Occuria's offer to use the nethicite. [21] Ashe acknowledges Larsa's intention to stop the war and finally makes her way to Vayne in the Sky Fortress Bahamut to end it. A year after the Bahamut's crash, Ashe is crowned Queen of Dalmasca and eventually rejoins her friends in protecting the peace from the mysterious Judge of Wings in Revenant Wings. [22] She is also featured in the rhythm game Theatrhythm Final Fantasy as a subcharacter representing Final Fantasy XII. [23]

Akihiko Yoshida has stated that Ashe's physical features were designed with the intent of making her look vaguely French, stating that "the base of her bone structure is a French person's. We were given orders from the start to not make her look like an Asian. But we modified her a bit to look more like a Japanese for the sake of the Japanese audience, and also since a character that looks completely French makes some of the CG expressions difficult." [5] Ashe was voiced by Kari Wahlgren in English and by Mie Sonozaki in Japanese. Despite having been created for Final Fantasy XII, she was first introduced in the 2004 crossover board game Itadaki Street Special. [15] She also appears in Itadaki Street Portable , and was set to appear in Fortress , as revealed in concept art for the game. [16] [24]

Basch fon Ronsenburg

Basch fon Ronsenburg(バッシュ・フォン・ローゼンバーグ,Basshu fon Rōzenbāgu) is a 36-year-old Captain in the Order of Knights of Dalmasca. He and his twin brother Noah are natives of the Republic of Landis, which was conquered by the Archadians long before the events of the game. When Landis was overthrown, Basch fled to Dalmasca and Noah to Archadia, and the brothers lost contact. Basch joined the Dalmascan army, eventually rising to become one of its most respected officers. When Archadia attacked Nalbina Fortress, Basch and Ashe's husband, Lord Rasler Heios, led the defense. [25] However, the Archadian forces overwhelmed their troops and Lord Rasler was mortally wounded by an archer. Basch carried Rasler's body from the battlefield and went into hiding with the surviving commanders of the Dalmascan military. Shortly after the Archadians moved in to occupy Rabanastre, he and Captain Azelas led an assault on Nalbina Fortress in an attempt to save the king, only to be captured by Imperial forces. His brother Noah, now called Gabranth and in the employ of Archadia, posed as Basch and slew the Dalmascan king and Vaan's older brother, Reks, who witnessed the crime. Basch was denounced by the Dalmascans as a traitor and reportedly executed by Marquis Ondore. [26] In reality, he was imprisoned in the Nalbina Dungeons by Vayne to ensuring Ondore's loyalty to the Empire—if Ondore betrayed the Archadians, Vayne could destroy his credibility by revealing that Basch was still alive. [27]

During their attempt to escape Nalbina Dungeon, Vaan, Balthier, and Fran discovered Basch chained in a cage suspended from the ceiling. Though all three were initially suspicious of him (especially Vaan, who blamed him for Reks's death), Basch protested his innocence and told them about his twin. The party decided his story was plausible and released him. [28] After being freed, he made it his mission to protect Ashe and support the resistance. [29] When he and his brother were reunited, Gabranth was deeply puzzled by Basch's continued ability to hold his head high in spite of his past failures. Basch explained that his vow to defend Ashe had given him purpose and a renewed sense of honor. [30] After the final battle against Vayne, as Noah was dying, he asked Basch to take his place as Larsa's protector. [31] Because it was still widely believed that Basch was dead, he adopted his brother's name and title when he entered Larsa's service. In Revenant Wings, Basch is sent by Larsa to be the Empire's representative in dealing with the Judge of Wings. [22] Basch was voiced by Keith Ferguson in English and by Rikiya Koyama in Japanese. He also appears in Itadaki Street Portable. [16]


Penelo(パンネロ,Pannero) is a 17-year-old (16-year-old in the Japanese version) Hume orphan and Vaan's childhood friend, being the voice of reason to keep him out of trouble. She dreams of being a dancer, and learned martial arts from her older brothers. [32] Five years before the Archadian invasion, a plague struck Rabanastre, killing Vaan's parents, and as a result Vaan and Reks were adopted into Penelo's household. [7] The Archadian invasion claimed the lives of Penelo's family members as well as Reks, leaving her and Vaan as orphans. Migelo, a friend to Penelo's parents, took them under his care and gave them work at his sundry shop.

Penelo is usually trying to keep Vaan out of trouble, but she could not stop Vaan from intruding into the palace grounds. [33] She encountered Vaan, who was arrested along with Balthier and Fran. This encounter forced her into a series of events, when she was kidnapped by Bangaa headhunter Ba'gamnan and held as hostage in exchange for Balthier. When she managed to escape, she met with Larsa Solidor, one of the sons of Archadian Emperor Gramis, who took care of her and convinced her he wished to make peace with Dalmasca. When she is finally reunited with Vaan, she made him promise not to leave her side, and ever since traveled with Vaan, furthering their relationship as sky pirate and partner. [34] [35]

A year after the Bahamut, during the game epilogue, Penelo serves as Vaan's navigator from their adventure in Revenant Wings. In the backstory of Final Fantasy XII, she has terrible cooking skills, despite being the motherly figure to the other orphans, and in the sequel, she is trying her best to improve her skills by running a diner on the Galbana. [32] Her relationship with Vaan was also explored, and there had been a conflict when Penelo cared deeply for a Dalmascan knight who appeared in Lemures, much to Vaan's chagrin. [22] By the events of Final Fantasy Tactics A2 , Penelo gains much reputation as a Sky Pirate. [14] She was voiced by Catherine Taber in English and by Marina Kozawa in Japanese. Penelo also appears in Itadaki Street Portable. [16]


Balthier, known as Balflear(バルフレア,Barufurea) in the original Japanese language version, is a 22-year-old Hume sky pirate and owner of the airship Strahl (German for "streak" or "beam" [of light]). He and his Viera companion, Fran, prefer to remain outside politics, making their living off of whomever has the most for the taking. [36] They are inadvertently drawn into the war, however, when they attempt to steal the Goddess's Magicite—later revealed to be the Dusk Shard—from the Dalmascan Royal Palace. Vaan gets to the magicite first, and when Balthier and Fran confront him, the three of them are caught up in the chaos of a rebel assault on the palace.

Balthier is Archadian by birth (as evidenced by his English accent, which is used by Archadian characters in the game), and eventually reveals he is Ffamran mied Bunansa(ファムラン・ミド・ブナンザ,Famuran Mido Bunanza), [37] the son of Imperial magicite researcher Dr. Cid (Cidolfus Demen Bunansa). Balthier received many privileges as Cid's son, including being made an Imperial Judge, but eventually cut ties with his father when Cid became consumed by his experimentation with nethicite. [38] He left the service of the empire, stole an Archadian airship, and took a new name. Balthier is now a renowned career criminal with a sizable bounty on his head, and must be careful to avoid the attention of both the law and the bounty hunters seeking the reward for his capture. He originally joins the resistance in the hope of reacquiring the Dusk Shard, but when he learns it is actually a piece of nethicite, he sees too much of his father's obsession in his own quest and decides to abandon the search. [39] After the party defeats Dr. Cid at the Pharos, Balthier makes peace with his father and helps the group to destroy the Sky Fortress Bahamut as penance for Cid's deeds.

Balthier says that he is to be the "leading man" of the story many times throughout the game, and insists that this makes him invincible, since the hero always emerges in one piece. [40] He and Fran are feared dead after they go down with the Sky Fortress Bahamut, but later reappear to retrieve the Strahl from Vaan and Penelo and leave a note for Ashe. [41]

Both he and Fran intend on finding the Cache of Glabados, which is resolved in Revenant Wings when it turned out to be tied to Eternal. Balthier was at first intent to take Lemures' treasure, the Auracite, but knew the truth behind it and attempted to destroy the Auralith, eventually rejoining Vaan's group to fight the Judge of Wings, letting Vaan be the "leading man" while he himself leaves the limelight. [22] Balthier was voiced by Gideon Emery in English and by Hiroaki Hirata in Japanese. He made a crossover appearance in Final Fantasy Tactics: The War of the Lions . He also appears in Itadaki Street Portable. [16]


Fran(フラン,Furan) is a Viera warrior, mechanic to the Strahl, and Balthier's copilot. Like all Viera, she is exceptionally sensitive to the magical Mist that permeates Ivalice, and is affected by it on three separate occasions: in the Tomb of Raithwall, when Judge Ghis heats the Dawn Shard in his airship's engine, and when she is in the presence of the Sun-Cryst. When the party reaches Giruvegan, she can detect the Mist nearby has cooled and is less intense. [42] She is the oldest of all the characters, Viera being very long-lived, but still appears youthful.

Fran once lived with her sisters Jote and Mjrn in Eruyt Village, the secluded Viera settlement in Golmore Jungle, but became restless and desired to see the outside world. This was a major source of conflict between her and the other viera, especially her elder sister Jote, who served as the village matriarch. [43] Fran argued that although all Viera begin their lives in the forest, they are not necessarily bound to remain there to the end. [44] When the party encounters an impassable Viera barrier on the path through Golmore, Fran is forced to return to the village and ask for help. She learns from Jote that their youngest sister Mjrn has run off to the nearby magicite mines. When Fran finds her and brings her back, Mjrn reveals she wishes to leave Golmore, but Fran advises her against doing so, relating how her own independence has cost her her family and the ability to commune with the Wood. [45] Fran accepts that she is now part of the Hume world, and asks for a confirmation from Jote that the Wood accepts her before she leaves. Jote replies that The Wood misses her child and is jealous of the hume that has taken her away. Fran smiles for the first time in the game, knowing her sister is lying and still cares for her, as she leaves The Wood for good. [46] In Revenant Wings, Balthier and Fran are searching for the Cache of Glabados. [22] Fran was voiced by Nicole Fantl in English and by Rika Fukami in Japanese. She also appears in Itadaki Street Portable. [16]

Larsa Solidor

Larsa Ferrinas Solidor(ラーサー・ファルナス・ソリドール,Rāsā Farunasu Soridōru) is a 12-year-old Hume, the fourth and youngest son of Emperor Gramis of Archadia, and brother of Vayne. [47] He is by far and quite obviously the Emperor's favorite, and Gramis works tirelessly to ensure that Larsa remains pure and free from the stain of politics and war. Though only twelve years old, Larsa is idealistic and believes that the strife within Ivalice can be quelled without war. [48] Larsa possesses a great deal of respect for House Solidor and the men of his family, especially his older brother. [49] The Senate, however, fears Vayne's growing power and the perceived threat to their own, and thus plot from the beginning of the game to place Larsa on the throne with the hopes of easily manipulating him from behind the scenes. [50]

During the course of the game, however, Larsa proves himself to be more capable than the Senate believes. He travels with Vaan and company under the alias "Lamont" during their trip to the Lhusu Mines to rescue Penelo. However, his knowledge of nethicite exposes him. [51] Larsa helps Vaan and company escape from the Leviathan and later joins the party again at Jahara, urging Ashe to use her influence on the Resistance to prevent an aggravation between the warring countries. He leaves the party at Mt. Bur-Omisace, after learning from Al-Cid Margrace that his father had been murdered, attempting to reason with Vayne. [52] However, seeing Vayne wouldn't listen to reason, Larsa aided Vaan and company in battling Vayne. After his brother is defeated, Larsa takes his place in the Archadian throne and settles into peace agreements with Basch as his protector. In Revenant Wings, Larsa journeys to the Dalmascan Estersand with Basch, joining the Galbana's crew with intent to stop the Judge of Wings who is creating Anti-Archadian propaganda with her actions. [22] Larsa was voiced by Johnny McKeown in English and by Yuka Imai in Japanese.

Vossler Azelas

Vossler York Azelas(ウォースラ・ヨーク・アズラス,Wōsura Yōku Azurasu), a 38-year-old Hume, is a former Dalmascan Knight and a close colleague of Basch. Vossler fought alongside Basch, during the counter-attack at Nalbina Fortress. Like Reks, he too was tricked into thinking Basch was responsible for killing King Raminas. After the battle, he fled underground, and joined the Resistance, alongside Princess Ashe. For the next two years, he protected the Princess, as well as trying to restore their lost Kingdom. During the events of Final Fantasy XII, he reunites with Basch, after the captain escaped Nalbina Dungeon with Vaan. Skeptical of the traitor, Vossler eventually learns to trust his friend once again. [53] [54] They meet up on the Leviathan, when they are on their way to rescue Ashe. Vossler dons an Archadian judge armor to fool the guards and enable them to rescue the Princess, and escape to Bhujerba where they plan to keep the Princess safe.

However, the Princess decides to take matters in her own hands and travel to the Tomb of Raithwall to obtain the treasure of the Dynast-King. Vossler catches up, after being left behind, at the Ogir-Yensa Sandsea, while on their way to the Tomb. He offers to protect Princess Ashe once again, despite objecting to Balthier and Fran's invading the royal tomb. [55] However, once the party gets the treasure, the Dawn Shard, from the tomb, they are taken aboard the Leviathan once again. Here, Vossler reveals that he, embittered by their "profitless battle", has made a deal with the Archadian Empire so that Dalmasca's sovereignty could be restored. [56] After he was defeated he tells Basch that it's up to him to protect the Princess now. As Ashe and the others escape in an airship, the nethicite explosion from the Leviathan annihilates the fleet, Vossler is presumably alive because the Shiva was seen able to escape the explosion, albeit badly damaged. Vossler was voiced by Nolan North in English and by Masaki Terasoma in Japanese.


Reddas(レダス,Redasu) is a 33-year-old Hume sky pirate from Balfonheim. In truth, he was originally the missing Judge Magister Foris Zecht(フォーリス・ゼクト,Fōrisu Zekuto) of Archadia. [57] In the war with Nabradia, he was responsible for the Midlight Shard destroying the kingdom under orders from Cid without being told what the effect would be. Filled with guilt, he abandoned his post and took on the name "Reddas", arriving in Balfonheim where he cleaned up the town and became a patron to pirates. [58] He was eventually approached by Ondore who asked that he retrieve deifacted nethicite, the shards of the Sun-Cryst, from Doctor Cid. Later, he accompanied Ashe to the Pharos at Ridorana to find the Sun-Cryst. When Cid activated the Sun-Cryst, Reddas sacrificed himself by using the Sword of Kings to destroy the crystal, unleashing an explosion which vaporized him and most of the upper Pharos. [59] Reddas was voiced by Phil LaMarr in English and by Takayuki Sugo in Japanese.

Major characters

Vayne Solidor

Vayne Carudas Solidor(ヴェイン・カルダス・ソリドール,Vein Karudasu Soridōru) is the third son of Emperor Gramis and Larsa's older brother, as well as the main antagonist of Final Fantasy XII. He is the 27-year-old Hume Consul of the Archadian-occupied Dalmasca, Commandant of the Archadian Empire's Western Armada and a member of House Solidor, whose members had led the Empire for four generations. [60] This in effect makes him a "Prince", though as he claims the democratic nature of the Empire makes him no more eligible for the throne than anyone. [61]

However, while he cares for the welfare of the people and of his family, Vayne is willing to use any means necessary to maintain order and retain power. He ensures the complete subjugation of Nabradia and Dalmasca and exterminates their royal families in order to acquire their deifacted nethicite. He confronts Dalmasca's resistance movement with absolute ruthlessness, accepting no surrender. He even goes so far as to murder his own ailing father and frame the Imperial senators, to put an end to their scheming against himself and Larsa, and to level cities in nethicite testing experiments. [62] Vayne's ultimate goal is to free humanity from the control of the Occurians, a race of god-like beings that have for centuries secretly meddled with the course of human history. [63]

During the battle over Rabanastre at the end of the game, Vayne commands the Sky Fortress Bahamut, and when confronted by the team, uses the nethicite to become "Vayne Novus" before being mortally wounded by Vaan. [64] Venat, however, awards Vayne for helping it by giving him the power of an Occurian, causing Vayne to become the monstrous "Undying" and grafting pieces of the Bahamut's superstructure onto his body. [65] In the ensuing battle, Vayne is finally killed by Vaan. Vayne is voiced in English by Elijah Alexander and by Nobuo Tobita in Japanese. placed Vayne Solidor as #5 on their "Top 10 Final Fantasy Villains" list. Vayne appears as a playable character in Dissidia Final Fantasy NT via downloadable content. [66]


Gabranth(ガブラス,Gaburasu), also known as Noah fon Ronsenburg(ノア・フォン・ローゼンバーグ,Noa fon Rōzenbāgu), is a 36-year-old Hume Judge Magister of Archadia, as well as the secondary antagonist of Final Fantasy XII. He is Basch's twin brother, and in the introduction to the game is responsible for the deaths of Reks and King Raminas, which are blamed on Basch. [67] After the fall of Landis years prior to the start of the game, Basch left for Dalmasca, leaving behind Noah and their mother, who was suffering from an illness at the time. Noah, however, remained with their mother and moved with her to her home country of Archadia, where he took on his mother's surname of Gabranth. After his mother died of her illness, Gabranth began to hate Basch for abandoning his homeland and family. Noticed by Emperor Gramis, Gabranth joined the Archadian Judges with the Emperor's backing and rose to become a Judge Magister, the position that he holds at the beginning of the game. [68]

During the game, at the Emperor's behest, he acts as an informant on Vayne and is selected as Larsa's protector. [69] Gabranth loathes himself for the framing of his brother and the horrible tasks Vayne and the Empire have commanded him to do, such as killing Drace to prove his loyalty to Vayne after his rise to power. [70] [71] He accompanies Bergan and Zargabaath to Mt. Bur-Omisace where Larsa agrees to return with him, to avoid any trouble. Gabranth later was sent to Pharos to "test" Ashe if she would take revenge, attacking the group in rage when they refused to exact vengeance for the wrongs against them as he had; he leaves after his defeat and the arrival of Cid. [67] At the end of the game, after a discussion and fight with Basch, Gabranth decides to make up for his wrongs by protecting Larsa and helping the Resistance kill Vayne. He is fatally injured by Vayne in the process. He dies after the battle, requesting that Basch replace him as the protector of the new Emperor Larsa. [31] Basch agrees, and is later shown serving as "Gabranth" and Larsa's protector. Gabranth is one of the villains and the sole character representing Final Fantasy XII in Dissidia: Final Fantasy , where, as in Final Fantasy XII, he is voiced by Akio Ōtsuka in the Japanese version; in the English version of XII he was voiced by Michael E. Rodgers, but in Dissidia he is instead voiced by Keith Ferguson, the voice for his twin brother Basch in XII.

Cid Bunansa

Cidolfus Demen Bunansa(シドルファス・デム・ブナンザ,Shidorufasu Demu Bunanza), also referred to as Doctor Cid, is a fifty-eight-year-old Archadian Hume scientist who is the head of the Draklor Laboratory in Archades. [38] He is one of the main antagonists of Final Fantasy XII. He is the man responsible for discovering the technology behind airships, as well as for the creation of manufacted, or artificial, nethicite. [72] Cid is revealed during the game to be Balthier's father, whose ambitions drove Balthier away; this incident was the result of Cid going to Giruvegan to study more of the nethicite, only to return as a maniacal shell of his former self. [38] During the game, Cid seems to talk to himself multiple times, but it is revealed that he is instead talking to Venat, a renegade Occurian; Occurians have the ability to make themselves seen and heard only by whom they wish. Under Venat's guidance, Cid helped Vayne encourage the war to gain shards of the Sun-Cryst in order to help him create manufacted nethicite.

Cid is confronted by Vaan, Balthier and company at the Draklor Laboratory, which results in a fight that Cid loses. Cid survives the encounter and flees. Cid goes to the Pharos lighthouse to invoke the Sun-Cryst's full power, revealing himself to the main characters there once Gabranth is defeated. Enraged, Gabranth tries to attack Cid, who teleports out of the way as Venat throws the judge against a wall. Cid fights Vaan, Balthier and the rest of the party once again, and again loses. Cid dies after the battle, dissolving into energy absorbed by the Sun-Cryst before it is destroyed and fully activates his final airship, the Bahamut. [73] A character named Cid appears or is mentioned in every main Final Fantasy. He made his debut appearance in Final Fantasy II, though this appearance is the first Final Fantasy game to feature a Cid character as a villain. Cid was voiced by John Rafter Lee in English and by Chikao Ōtsuka in Japanese.

Halim Ondore IV

Halim Ondore IV(ハルム・オンドール4世,Harumu Ondōru Yonsei) is the Hume Marquis of the Skycity of Bhujerba, the most recent in a line of nobles that ruled Bhujerba for generations. [74] Ondore is also Ashe's uncle, serving as the preacher to her wedding and Rasler's funeral soon after. At the opening of the game, Ondore appears to have yielded to Archadian rule, though he secretly supports the resistance movement. He is being blackmailed by Vayne who forced him to announce the execution of Basch and the death of Ashe in an attempt to keep the resistance from trusting him or accepting his support. [26] [75] During the game, once the Archadian 8th Fleet was destroyed, Ondore openly announces his support of the rebel forces and enlists Rozarria's aid for a large assault against the Archadian Empire. Ondore is the narrator character in the story, as his memoirs are read during certain points of the game. [26] He is voiced by Tom Kane in English and by Akio Nojima in Japanese.

Al-Cid Margrace

Al-Cid Margrace(アルシド・マルガラス,Arushido Marugarasu) is a member of the Rozarrian ruling family, the House of Margrace. [76] Al-Cid is seen during the game attempting to keep Rozarria and Archadia from fighting a costly war, as well as informing the main characters of political developments in Archadia. Although he succeeds in keeping the two countries from fighting for most of the game, Rozarria does join the resistance in a strike against Vayne at the end of the game. Al-Cid made an appearance in Final Fantasy Tactics A2: Grimoire of the Rift when Vaan requests his aid. After Vaan and Penelo join Luso's party, Al-Cid requests membership as well to lie low from his duties as royalty. [77] Al-Cid was initially given only a small role in the original storyline, but Norio Wakamoto, his Japanese voice actor, had "voiced Al-Cid in such an interesting way" that the developers decided to expand on Al-Cid's role. [78] He was voiced in English by David Rasner.


Concept artwork of the Occuria, during its initial designs, resembled a recurring Final Fantasy monster called Mindflayers FFXIIConcept-Occuria.png
Concept artwork of the Occuria, during its initial designs, resembled a recurring Final Fantasy monster called Mindflayers

The Occuria (オキューリア,Okyūria) are a small group of immortal beings, often called (by both themselves and others) the Undying(不滅なる神,Fumetsunaru Kami). Referred to as gods by some, but unknown to the major religions in Ivalice, the Occuria race played a vital role in the history of Ivalice such as the creation of the Espers and granting power to King Raithwall to conquer the countries of Ivalice with the Dawn, Dusk, and Midlight shards of nethicite. [79] The Occuria were first designed to be a race of Mindflayers, a type of enemy monster in the game. Earlier concept artwork portrayed these "Mindflayers" as wearing luxurious robes and turbans and lounging in a bar and smoking pipes. The design was changed during development and the Mindflayer was placed as a special monster, retaining the initial design; the Occuria were then given a different design of glowing eyes in a mist-like form. [78]

The Occurian with the greatest influence on the story is Venat(ヴェーネス,Vēnesu), one of the primary antagonists of Final Fantasy XII, who rebels against the other Occuria and tries to give the people of Ivalice the power to not be manipulated by the Occuria; for its defiance it is labeled a heretic. [80] Venat taught Doctor Cid the secrets of nethicite, allowing them to manufacture it themselves; it also convinced Cid and Vayne to seek out the nethicite shards originally cut from the Sun-Cryst by Raithwall. In the game, Venat is seen talking to Cid both while visible and not. Venat's ambitions were ultimately fulfilled when Ashe resisted the Occurians' plans and Reddas destroyed the Sun-Cryst, later sacrificing itself to give Vayne his power while proclaiming they will die together, as it has accomplished everything it set out to do. [65] It was voiced by Anita Carey and Narumi Tsunoda for the English and Japanese versions of the game.

Cultural impact


In conjunction with the game's release, Square Enix has produced a lineup of merchandise including jewelry, action figures and other goods related to the characters. Most of the merchandise are released in Japan. The items produced include Vaan's necklace, Ashe's wedding ring, a Judge Magister-themed lighter and a Magister-themed card case. A plush doll of Nono and four full-colored action figures of Ashe, Balthier, Vaan, and Judge Gabranth have also been displayed in the Square Enix Japan merchandise page, along with a full-sized replica of Judge Gabranth's helmet from the game, a statue of Gabranth, and a statue of Balthier and Fran riding a flying machine through a collapsing building. [81] [82]

Critical reception

The characters in Final Fantasy XII have received mixed opinions from reviewers. Praises were given by Calvin Smith of PSX Extreme, who stated that the characters are "classy and well thought out, an ensemble cast whose players rarely descend into needless melodrama or writhing angst". He also said that the supposed main character's role was changed to become an observer, "a different outlook than in the previous installments". [83]'s Andrew Pfister applauded the character dialogues as being "intelligent, subtle and sharp"; the relationships between characters were lauded as well. Balthier and Fran's relationship was compared to Han Solo and Chewbacca of Star Wars , being "far more interesting than anything Square's put out in the modern FF era". [84] IGN editor Jeremy Dunham praised the game and its writers for "evolving the personalities, histories, and motives of characters you already thought you knew, but didn't" and for "capitaliz[ing] on the opportunity to tell you about them". He also noted the visual and auditory detail of the characters, saying that "each and every model, down to the most obscure NPC, has an immense level of attention paid to them -- from their clothes and facial expressions, to their walking and idle animations" and that the voice acting was "top-notch". [85] GameSpy's Justin Speer also praised the characters, saying that it was hard to "resist being charmed by a few of the characters" and that they "interact with each other in dramatic and interesting ways". [86] The voice acting was praised by Keith Schleicher of Gaming Trend, who said that the characters voices all matched their appearances well. [87]

Other reviewers have criticized the character development. Shane Bettenhausen of Official U.S. PlayStation Magazine found the game's cast "a tad mundane" compared to characters from previous installments. Moreover, they found both Vaan and Ashe uninteresting, making the story lack "the emotional punch". They also criticized the voice acting as uneven and rife with mispronunciations. [88] GameTrailers also criticized the characters, saying that many of the game's "other characters" are "more interesting than the ones you’ll actually control", and that the "characters’ motivations are thin to non-existent". [89] RPGFan editor Stephen Harris, while praising the quality of most of the voice acting and especially Balthier's, criticized Fran's as "monotone and subdued" with an "indecipherable accent". [90] Cortney Stone of RPGamer found fault with the voice acting recording, describing it as "substandard" and said that "it sounds as though a few of the actors were too close to the microphones or the equipment was faulty", though she called "the voice acting itself quite good, with characters of different nations having distinctive accents." [91]

Related Research Articles

<i>Final Fantasy IV</i> video game

Final Fantasy IV, known as Final Fantasy II for its initial North American release, is a role-playing video game developed and published by Square for the Super Nintendo Entertainment System. Released in 1991, it is the fourth main installment of the Final Fantasy series. The game's story follows Cecil, a dark knight, as he tries to prevent the sorcerer Golbez from seizing powerful crystals and destroying the world. He is joined on this quest by a frequently changing group of allies. Final Fantasy IV introduced innovations that became staples of the Final Fantasy series and role-playing games in general. Its "Active Time Battle" system was used in five subsequent Final Fantasy games, and unlike prior games in the series, IV gave each character their own unchangeable character class.

<i>Final Fantasy VIII</i> 1999 role-playing video game

Final Fantasy VIII is a role-playing video game developed and published by Square for the PlayStation console. Released in 1999, it is the eighth main installment in the Final Fantasy series. Set on an unnamed fantasy world with science fiction elements, the game follows a group of young mercenaries, led by Squall Leonhart, as they are drawn into a conflict sparked by Ultimecia, a sorceress from the future who wishes to compress time. During the quest to defeat Ultimecia, Squall struggles with his role as leader and develops a romance with one of his comrades, Rinoa Heartilly.

Vincent Valentine character in Final Fantasy VII

Vincent Valentine is a player character in Square's 1997 role-playing video game Final Fantasy VII. Designed by Tetsuya Nomura, he also appears in various titles from the Compilation of Final Fantasy VII, a metaseries set in the Final Fantasy VII continuity. Specifically, he is the protagonist in the 2006 third-person shooter Dirge of Cerberus: Final Fantasy VII and its mobile phone tie-in Dirge of Cerberus: Lost Episode. Vincent is voiced in Japanese by Shōgo Suzuki and in English by Steven Blum.

Ivalice fictional place in Final Fantasy Tactics

Ivalice is a fictional universe setting primarily appearing in the Final Fantasy video game series. The world was co-created by Yasumi Matsuno and Hiroyuki Ito, and has since been expanded upon by several games as the Ivalice Alliance series. Ivalice is described as a complex world with a very long history, and the stories of Final Fantasy Tactics, Vagrant Story and Final Fantasy XII all take place in it.

Vaan fictional character

Vaan is a fictional character in the Final Fantasy series from Square Enix. Created by Yasumi Matsuno and designed by Akihiko Yoshida, he first appeared in Itadaki Street Special and then appeared in Final Fantasy XII as the protagonist. Final Fantasy XII establishes Vaan as an orphaned teenager from Rabanastre who dreams of becoming a sky pirate. He and his best friend Penelo join Dalmasca Princess Ashe in her fight against the tyranny of the Archadian Empire. Vaan also takes a more active role in the sequel Final Fantasy XII: Revenant Wings and has also been featured in few Final Fantasy crossover games.

Characters of <i>Final Fantasy X</i> and <i>X-2</i> Wikimedia list article

The tenth game of the Final Fantasy series, Square's 2001 best-selling role-playing video game Final Fantasy X features several fictional characters designed by Tetsuya Nomura who wanted the main characters' designs and names to be connected with their personalities and roles in the plot. The game takes place in the fictional universe of Spira that features multiple tribes. The game's sequel released in 2003, Final Fantasy X-2, takes place two years after the events in Final Fantasy X and uses new and returning characters.


Balthier is a 22-year-old fictional character in the Final Fantasy series, and a protagonist in Final Fantasy XII. He was designed by Akihiko Yoshida, was voiced by Gideon Emery and Hiroaki Hirata in the English and Japanese versions respectively, and is one of the most positively received characters of the game, compared by some to the likes of James Bond and Han Solo.

The music of the video game Final Fantasy XII was composed primarily by Hitoshi Sakimoto. Additional music was provided by Masaharu Iwata and Hayato Matsuo, who also orchestrated the opening and ending themes. Former regular series composer Nobuo Uematsu's only work for this game was "Kiss Me Good-Bye", the theme song sung by Angela Aki. The Final Fantasy XII Original Soundtrack was released on four Compact Discs in 2006 by Aniplex. A sampling of tracks from the soundtrack was released as an album entitled Selections from Final Fantasy XII Original Soundtrack, and was released in 2006 by Tofu Records. Additionally, a promotional digital album titled The Best of Final Fantasy XII was released on the Japanese localization of iTunes for download only in 2006. "Kiss Me Good-Bye" was released by Epic Records as a single in 2006, and Symphonic Poem "Hope", the complete music from the game's end credits, was released by Hats Unlimited in 2006. An abridged version of the latter piece, which originally accompanied a promotional video for the game, was included in the official soundtrack album. An album of piano arrangements, titled Piano Collections Final Fantasy XII, was released by Square Enix in 2012.

<i>Final Fantasy XII: Revenant Wings</i> video game

Final Fantasy XII: Revenant Wings is a real-time tactical role-playing game developed by Think & Feel and Square Enix who also published the game for the Nintendo DS. It is a sequel to the 2006 PlayStation 2 role-playing video game Final Fantasy XII.

<i>Final Fantasy Tactics A2: Grimoire of the Rift</i> video game

Final Fantasy Tactics A2: Grimoire of the Rift is a tactical role-playing game developed and published by Square Enix for the Nintendo DS handheld game console. Releasing in 2007 in Japan and 2008 in the West, the game is a sequel to Final Fantasy Tactics Advance and forms part of the Ivalice Alliance, a group of games set in the titular fictional universe. The game features cameo appearances from central and supporting characters from Final Fantasy XII, a title set in Ivalice.

<i>Dissidia Final Fantasy</i> video game

Dissidia Final Fantasy is a fighting game with action RPG elements developed and published by Square Enix for the PlayStation Portable as part of the campaign for the Final Fantasy series' 20th anniversary. It was released in Japan on December 18, 2008, in North America on August 25, 2009, in Australia on September 3, 2009, and in Europe on September 4, 2009. It was then re-released as an international version in Japan, based on the North American port, as Dissidia Final Fantasy: Universal Tuning, on November 1, 2009.

Yuna is a fictional character from Square Enix's Final Fantasy series. She was first introduced as the female protagonist and one of the main playable characters of the 2001 role-playing video game Final Fantasy X, appearing as a summoner embarking on a journey to defeat the world-threatening monster Sin alongside her companions, including the male protagonist Tidus. Yuna reappears in Final Fantasy X-2, where she becomes the protagonist, searching for a way to find Tidus two years following his disappearance. Yuna has also been featured in other Square Enix games, notably Dissidia 012 Final Fantasy.

Tidus Final Fantasy character

Tidus is a fictional video game character in Square Enix's Final Fantasy series. He was introduced as the protagonist of the role-playing video game, Final Fantasy X, in 2001 as a 17-year-old expert in the fictional sport of blitzball from the city of Zanarkand. After a mysterious creature named Sin attacks his hometown, Tidus is apparently transported to the world of Spira. Shortly after his arrival he meets Yuna, a mage and her guardians. The group will soon set out on a pilgrimage to destroy the creature which attacked Tidus' city; by joining them, Tidus hopes to find his way home. He has appeared in other video games, including the Final Fantasy X sequel Final Fantasy X-2, the Kingdom Hearts series, and several Square Enix crossover games.

<i>Fortress</i> (cancelled video game) cancelled video game

Fortress is the code name of a cancelled action role-playing video game that was in development by Grin. Director Ulf Andersson devised the concept for Fortress and preproduction began in the second half of 2008. During development, Square Enix approached the developer and proposed making the game a spin-off of Final Fantasy XII. Grin reconceived the game in the recurring Final Fantasy world of Ivalice, and included elements of Final Fantasy XII such as stylistic motifs and character designs; additional elements included chocobos and other recurring creatures from the Final Fantasy series. It was to be released on the Microsoft Windows, PlayStation 3, and Xbox 360 platforms.

<i>Dissidia 012 Final Fantasy</i> video game

Dissidia 012 Final Fantasy is a 2011 fighting game published by Square Enix for the PlayStation Portable as part of the Final Fantasy series. It was developed by the company's 1st Production Department and released in Japan on March 3, 2011. The game is both a prequel and remake of Dissidia Final Fantasy, revealing what occurred before the events of its predecessor, and was released on March 22, 2011 in North America.

Characters of the <i>Final Fantasy XIII</i> series Wikimedia list article

Final Fantasy XIII - a role-playing game released by Square Enix in 2009 - revolves around the struggles of a group of humans over a predestined fate. The game's two sequels, Final Fantasy XIII-2 and Lightning Returns: Final Fantasy XIII, build on the first game's story and mythos. In video game publications and among the staff at Square Enix, the three games have come to be referred to as the "Lightning Saga", and the core concepts they contain are drawn from the mythos of the Fabula Nova Crystallis subseries. The visuals of the original characters were designed by Tetsuya Nomura and Nao Ikeda, while many later characters were created by other designers, including Hideo Minaba, Yusuke Naora and Toshiyuki Itahana. Their original stories were created by Motomu Toriyama and written up by Daisuke Watanabe.

<i>Crisis Core: Final Fantasy VII</i> video game

Crisis Core: Final Fantasy VII is an action role-playing game developed and published by Square Enix for the PlayStation Portable. First released in 2007, the game is a prequel to the 1997 video game Final Fantasy VII and is a part of the metaseries Compilation of Final Fantasy VII, which includes other products related to the original game.


  1. BradyGames, ed. (2006). Final Fantasy XII Official Strategy Guide. Dorling Kindersley. pp. 6–9. ISBN   0-7440-0837-9.
  2. 1 2 3 4 "Final Fantasy XII Q&A". IGN. 2003-11-20. Archived from the original on 2006-08-22. Retrieved 2006-09-02.
  3. 1 2 3 "Final Fantasy XII Developer Interviews". Final Fantasy XII Collector's Edition Bonus DVD (DVD). Tokyo: Square Enix. 2006.
  4. Sugawara, Aki (2003-11-20). "Feature: A Final Fantasy XII Interview". GamePro . Archived from the original on 2010-01-19. Retrieved 2006-12-14.
  5. 1 2 3 4 5 "Q&A: Final Fantasy XII developers". GameSpot. 2003-11-20. Archived from the original on 2007-03-10. Retrieved 2007-04-12.
  6. 1 2 3 "Sortie française de Final Fantasy XII : le Compte rendu" (in French). Final Fantasy Ring. 2007-02-28. Archived from the original on 2007-05-02. Retrieved 2007-04-17.
  7. 1 2 Square Enix (2006-10-31). Final Fantasy XII. PlayStation 2. Square Enix. Vaan: A lot of kids lost their parents in the war. Mine- mine had already died before that. The Plague took them both. Basch: I'm sorry. I didn't know. Vaan: It's okay. It's been five years now. After that, I lived with my friend Penelo and her family.
  8. Square Enix (2006-10-31). Final Fantasy XII. PlayStation 2. Square Enix. Penelo: I thought that this money was the people of Dalmasca’s property. The Imperials stole it from us, so it’s only fair that we take it back. It’s our duty as Dalmascans. Well, wasn’t that what you said?
  9. Square Enix (2006-10-31). Final Fantasy XII. PlayStation 2. Square Enix. Vaan: One of these days I’ll fly an airship of my own. I’ll be a sky pirate, free to go where I will.
  10. Square Enix (2006-10-31). Final Fantasy XII. PlayStation 2. Square Enix. Old Dalan: Now the right takes Vaan Ratsbane to his territorial hunting grounds in the sewerbottom.
  11. Agustin (2006-11-21). "PS2 Review - 'Final Fantasy XII'". Archived from the original on 2011-07-23. Retrieved 2009-09-28.
  12. Square Enix (2006-10-31). Final Fantasy XII. PlayStation 2. Square Enix. Vaan: Hating the Empire, getting revenge. It’s all I ever thought about. But I never did anything about it. I mean, I realized there was nothing I could do. It made me feel hollow, alone. And then I’d miss my brother. I’d say stuff like "I'm gonna be a Sky Pirate"…or some other stupid thing. Just anything to keep my mind off it. I was just—I was running away. I needed to get away from his death. That’s why I followed you. Know what? I’m through with it. I’m through running. I’m ready to find my purpose. To find some real answers—some reasons. If I stick with you, I think I will.
  13. Square Enix (2006-10-31). Final Fantasy XII. PlayStation 2. Square Enix. Reddas: Ha, ha. Fly first, ask questions later. Your apprentice is more pirate than you. / Balthier: I don't have an apprentice.
  14. 1 2 Calonne, Stéphane (2007-08-19). "Final Fantasy Tactics A2 : Vaan et Penelo". Gamekyo. Archived from the original on 2008-07-11. Retrieved 2008-10-01.
  15. 1 2 "ドラゴンクエスト&ファイナルファンタジー in いただきストリート Special" (in Japanese). Square Enix. Archived from the original on 2016-11-07. Retrieved 2009-09-24.
  16. 1 2 3 4 5 6 Calonne, Stéphane (2006-03-24). "Itadaki Street surf sur la vague FFXII" (in French). Gamekyo. Archived from the original on 2011-10-04. Retrieved 2009-09-24.
  17. Square Enix Co.: Final Fantasy XII Australasia instruction manual (2006). Square Enix Co., 12.
  18. Square Enix (2006-10-31). Final Fantasy XII. PlayStation 2.
  19. Square Enix (2006-10-31). Final Fantasy XII. PlayStation 2. Square Enix. Basch: A leader of the Resistance has fallen into Imperial hands. A woman by the name of Amalia.
  20. Square Enix (2006-10-31). Final Fantasy XII. PlayStation 2. Square Enix. Gerun: The Nethicite is ours to give, to chosen bearer or to none. The heretic trespassed and set the rose of knowledge in Man's hand. With imitations they profane, it is anathema to us. We give you now the Stone and task. Administer judgment: destroy them all! / Ashe: Judgment? Destroy them all? The Empire?
  21. Square Enix (2006-10-31). Final Fantasy XII. PlayStation 2. Square Enix. "Rasler": You are our saint, Ashelia B’nargin. You must use the Nethicite. You must be the one to straighten history's weave! / Ashe: I am no false saint for you to use!
  22. 1 2 3 4 5 6 Barba, Rick; Ellis, Elizabeth (2007-11-15). Final Fantasy XII: Revenant Wings Strategy Guide. Brady Games. ISBN   0-7440-0980-4.
  23. "Theatrhythm: Final Fantasy's Second Tier Stars". Siliconera. November 12, 2011. Archived from the original on June 20, 2012. Retrieved July 1, 2012.
  24. Hellstedt, Joakim. "Online Portfolio of Joakim Hellstedt". Archived from the original on 2012-07-15. Retrieved 2013-03-27.
  25. Square Enix (2006-10-31). Final Fantasy XII. PlayStation 2. Square Enix. Raminas: Secure Nalbina with all haste. / Basch: I will go. / Rasler: And I will go at his side.
  26. 1 2 3 Ondore I, to the People of Dalmasca: [...]“Prayer, too, for the noble Princess Ashe, who, wrought with Grief at her Kingdom’s Defeat, has taken her own Life. Know also that Capt. Basch fon Ronsenburg, for Incitement of Sedition and the Assassination of H.R.M. King Raminas, has been found Guilty of High Treason and put to his Death. They who at this late Hour choose still the Sword are cut of the same Cloth as the Capt.: Traitors who would have led Dalmasca to her Ruin.” Dalmasca’s Surrender without Terms was soon to follow. - Memoirs of Mqs Halim Ondore IV. - Chapter 13: The Province of Allies Square Enix (2006-10-31). Final Fantasy XII. PlayStation 2.
  27. Square Enix (2006-10-31). Final Fantasy XII. PlayStation 2. Square Enix. Ondore: So you are the sword he’s strung above my head. Vayne has left not a thing to chance.
  28. Square Enix (2006-10-31). Final Fantasy XII. PlayStation 2. Square Enix. Balthier: A twin brother? Fancy that. Hmm. But still, the pieces fit. I’ll give you that much. And he did look like you.
  29. Square Enix (2006-10-31). Final Fantasy XII. PlayStation 2. Square Enix. Basch: After Vayne’s ruse I had abandoned hope for honor... Yet never did I forget my knightly vows. If I could protect but one person from war’s horror...then I would bear any shame. I would bear it proudly. I could not defend my home. What is shame to me?
  30. Square Enix (2006-10-31). Final Fantasy XII. PlayStation 2. Square Enix. Gabranth: You confound me, brother! You failed Landis, you failed Dalmasca...all you were to protect. Yet you still hold on to your honor. How? / Basch: I had someone more important to defend. And defend her I have. How is it that you have survived? Is it not because you defend Lord Larsa?
  31. 1 2 Square Enix (2006-10-31). Final Fantasy XII. PlayStation 2. Square Enix. Gabranth: Basch. Look after Larsa, will you? If House Solidor should crumble, the Empire would fail, and civil war would take us all.
  32. 1 2 Studio BentStuff, ed. (2006). Final Fantasy XII Scenario Ultimania (in Japanese). Square Enix. ISBN   4-7575-1696-7.
  33. Square Enix (2006-10-31). Final Fantasy XII. PlayStation 2. Square Enix. Penelo: Hey, Vaan. Let me give you these before we go. There are all sorts of monsters out there, so you can never be too careful!
  34. Square Enix (2006-10-31). Final Fantasy XII. PlayStation 2. Square Enix. Penelo: Don’t leave me here. / Vaan: Of course not.
  35. Square Enix (2006-10-31). Final Fantasy XII. PlayStation 2. Square Enix. Penelo: I'll be going too, of course. Every good sky pirate needs a partner, right?
  36. Square Enix (2006-10-31). Final Fantasy XII. PlayStation 2. Balthier: Mmm. I try to steer clear of such things.
  37. Studio BentStuff, ed. (2008). Final Fantasy 20th Anniversary Ultimania: File 1: Character (in Japanese). Square Enix. p. 466. ISBN   978-4-7575-2206-0.
  38. 1 2 3 Square Enix (2006-10-31). Final Fantasy XII. PlayStation 2. Balthier: I left the Judges...and him. Cidolfus Demen Bunansa. Draklor Laboratory’s very own Doctor Cid. That’s when he lost his heart to Nethicite, lost himself. And I suppose that’s when I lost my father.
  39. Square Enix (2006-10-31). Final Fantasy XII. PlayStation 2. Balthier: Funny I went for the Dusk Shard. How could I have known that it was Nethicite? And then, of course, I met you. All that running, and I got nowhere. It’s time to end this—cut my ties to the past.
  40. Square Enix (2006-10-31). Final Fantasy XII. PlayStation 2. Balthier: Princess, no need to worry! I'm the leading man. You know what they say about the leading man: he never dies.
  41. Square Enix (2006-10-31). Final Fantasy XII. PlayStation 2. Balthier: Give this to our Queen for me, would you?
  42. Square Enix (2006-10-31). Final Fantasy XII. PlayStation 2. Square Enix. Fran: Do not worry. I will behave myself. The Mist here is cooled. I sense something like the shadow here.
  43. Square Enix (2009-06-27). Final Fantasy XII. PlayStation 2. Square Enix. Fran: She goes against the laws of the Wood. I threw down these laws. It is better that I do this. Better I than one who must uphold these laws herself.
  44. Square Enix (2006-10-31). Final Fantasy XII. PlayStation 2. Square Enix. Fran: The Viera may begin as part of the Wood, but it is not the only end that we may choose. / Jote: The same words I heard 50 years ago.
  45. Square Enix (2009-06-27). Final Fantasy XII. PlayStation 2. Square Enix. Fran: I have discarded Wood and village. I won my freedom. Yet my past had been cut away forever. No longer can my ears hear the Green Word. This solitude, you want, Mjrn?
  46. Square Enix (2006-10-31). Final Fantasy XII. PlayStation 2. Jote: The Wood longs for you. For the child gone from under her boughs. / Fran: A pleasant lie, that. / Jote: Be cautious. The Wood is jealous of the Humes who have taken you. / Fran: I am as them, now. Am I not?
  47. Square Enix (2006-10-31). Final Fantasy XII. PlayStation 2. Square Enix. Balthier: That’s no “Lamont.” Larsa Ferrinas Solidor. Fourth son to Emperor Gramis…and brother to Vayne.
  48. Square Enix (2006-10-31). Final Fantasy XII. PlayStation 2. Square Enix. Larsa: I say we ought leave tomorrow. I was going to wait for my escort, but meeting you presents a great opportunity. This terrible war can be stopped, but I will need your help to do so.
  49. Square Enix (2006-10-31). Final Fantasy XII. PlayStation 2. Square Enix. Larsa: Listen to me. The men of my family, we are taught to place the needs of others before those of our own. I will see that you are kept from harm. It is my duty to House Solidor. / Penelo: But how—how can I trust you? / Larsa: Because I give you my word. My brother would do no less.
  50. Square Enix (2006-10-31). Final Fantasy XII. PlayStation 2. Square Enix. Drace: No matter the result, I am pleased with the young Lord’s progress. I can already see the stunned faces of those mud-witted Senators. The fools think a child Emperor’s strings easy to pull from the shadows…but they will find that Lord Larsa is no puppet.
  51. Square Enix (2006-10-31). Final Fantasy XII. PlayStation 2. Square Enix. Balthier: So where did you hear this fairy tale about "Nethicite"? And where did you get that sample you carry? What do you know about the Draklor Laboratories? Tell me: who are you?
  52. Square Enix (2006-10-31). Final Fantasy XII. PlayStation 2. Square Enix. Al-Cid: The Emperor Gramis is no more. His life was taken. / Larsa: Father!
  53. Square Enix (2006-10-31). Final Fantasy XII. PlayStation 2. Square Enix. Vossler: Your words may convince this child, but they weigh too lightly on the scales for my taste. Our paths will remain separate. [...] I must treat you as I would Ondore—as I would treat any abettor of the Empire.
  54. Square Enix (2006-10-31). Final Fantasy XII. PlayStation 2. Square Enix. Vossler: I would have Basch remain at your side. Doubt him you may, but I measure his loyalty to Dalmasca no less than my own.
  55. Square Enix (2006-10-31). Final Fantasy XII. PlayStation 2. Square Enix. Vossler: It wounds me to look on as they pillage so solemn a place.
  56. Square Enix (2006-10-31). Final Fantasy XII. PlayStation 2. Square Enix. Vossler: If we are to save Dalmasca, we must accept the truth. I will fight this profitless battle no more! / Ghis: Captain Azelas has struck a wise bargain. In return for the Dawn Shard the Empire will…permit Lady Ashe to reclaim her throne, and the Kingdom of Dalmasca will be restored.
  57. Square Enix (2006-10-31). Final Fantasy XII. PlayStation 2. Square Enix. Gabranth: Judge Zecht! / Reddas: It's been too long, Gabranth.
  58. Square Enix (2006-10-31). Final Fantasy XII. PlayStation 2. Square Enix. Reddas: A Judge Magister there was… 2 years past, he took the Midlight Shard and used it not knowing what he did…and Nabudis was blown away. Cid ordered this of him to learn the Nethicite’s true power. That man swore never to let such terrible power be used again. He forsook his Judicer's plate, and his name.
  59. Square Enix (2006-10-31). Final Fantasy XII. PlayStation 2. Square Enix. Reddas: You must quit this place. It's reacting. I have not seen its like before! Nay, never this large. Never such threat impendent. [...] / Vaan: Reddas, no! / Reddas: I, Judge Magister, condemn you to oblivion!
  60. Knight: I give you your new Consul…His Imperial Highness Lord Vayne Solidor…Commandant of the Archadian Empire’s Western Ar— Your Excellency! Square Enix (2006-10-31). Final Fantasy XII. PlayStation 2. Square Enix.
  61. Vayne: Though indeed I am our Emperor’s son, I am no prince. Archadia’s Emperor is freely chosen by Her people. I am but an elected official and nothing more. Square Enix (2006-10-31). Final Fantasy XII. PlayStation 2. Square Enix.
  62. Basch: The capital of Old Nabradia—Lord Rasler’s Fatherland. At the time of the invasion, a division of Imperials entered the city—there was a mighty explosion. Friend and foe died alike. Something was there—one of the Dynast-King’s Relics. The Midlight Shard was in Nabradia. / Balthier: More Nethicite. Well, no wonder they invaded. / Ashe: That ridiculous war, the trap at the treaty-signing—all because Vayne wanted power. He must not be allowed to claim the Nethicite. The Empire must never hold it. / Balthier: Oh? They already do. Square Enix (2006-10-31). Final Fantasy XII. PlayStation 2. Square Enix.
  63. Bergan: No. No, the power of Manufacted Nethicite is the power of Man! A weapon forged by his wisdom…who would challenge the gods themselves! [...]Hark! Ivalice hails her true Dynast-King, Vayne Solidor! He shall defy the will of the gods, and see the reins of History back in the hands of Man! Square Enix (2006-10-31). Final Fantasy XII. PlayStation 2. Square Enix.
  64. Vayne: I bid you welcome to my sky fortress, the Bahamut. I must apologize for my delay in welcoming you aboard my ship. Square Enix (2006-10-31). Final Fantasy XII. PlayStation 2. Square Enix.
  65. 1 2 Vayne: I have failed us both. I am no Dynast-King. You must find another. One who might realize your ambitions. / Venat: They are fulfilled beyond your knowing. The Cryst is sundered, age of Stones complete. From the undying ones the world is freed. You shall not tread this path alone. Together we go. Come. Square Enix (2006-10-31). Final Fantasy XII. PlayStation 2. Square Enix.
  67. 1 2 Gabranth: Yes, it was I who wore Basch’s face- who cut down the Life of Dalmasca. Lady Ashe! Your father's murderer is here! / Ashe: You!? / Vaan: And Reks! / Gabranth: I slew your king. I slew your country. Do these deeds not demand vengeance? Square Enix (2006-10-31). Final Fantasy XII. PlayStation 2. Square Enix.
  68. Studio BentStuff, ed. (2006). Final Fantasy XII Scenario Ultimania (in Japanese). Square Enix. pp. 16–17. ISBN   4-7575-1696-7.
  69. Gramis: Your ruthlessness is not without merit. But it must not become this way with Larsa. You must ensure that it does not. / Gabranth: So then, you ask me to be his sword, to strike where he might not? / Gramis: Rather be his shield. Gabranth, keep your close watch on Vayne. His is the keenest blade of all. Square Enix (2006-10-31). Final Fantasy XII. PlayStation 2. Square Enix.
  70. Drace: Live, Gabranth. Protect the young lord. Protect Larsa… / Gabranth: Forgive me. / Drace: Pray be quick. Square Enix (2006-10-31). Final Fantasy XII. PlayStation 2. Square Enix.
  71. Gabranth: Have you your fill of this? / Basch: I would ask you the same. Let this end, Noah. / Gabranth: I’ve no right to be called by that name. / Basch: Then live. And reclaim it. Square Enix (2006-10-31). Final Fantasy XII. PlayStation 2. Square Enix.
  72. Balthier: Everything he did, he did to get closer to the Nethicite, to understand it. He made airships, weapons… He even made me a Judge. Square Enix (2006-10-31). Final Fantasy XII. PlayStation 2.
  73. Al-Cid: Bahamut, Lord of the Sky. There was a stirring in the Mist near Ridorana, I am told. Bahamut awoke soon after this. / Fran: It is the Mist that came before the Cryst was undone. It breathed life into this Bahamut. If Reddas had not stopped it when he did, how much more mist might it have drunk? All went according to Doctor Cid's designs. / Balthier: Yes, the man's last great accomplishment, I fear. Square Enix (2006-10-31). Final Fantasy XII. PlayStation 2.
  74. Lamont: Halim Ondore IV, the Marquis of Bhujerba. Square Enix (2006-10-31). Final Fantasy XII. PlayStation 2.
  75. Judge: Sentenced to death and yet you live. Why? / Basch: To silence Ondore. Square Enix (2006-10-31). Final Fantasy XII. PlayStation 2.
  76. Larsa: (to Ashe) This is the man I wanted you to meet. Believe it or not, he is a member of the noble House Margrace, rulers of the Rozarrian Empire. Square Enix (2006-10-31). Final Fantasy XII. PlayStation 2.
  77. Al-Cid: Though it shames me to say so, my affairs have not all been in order, of late. In fact, should present trends continue, things could get quite...ugly. I thought to make myself scarce a while and allow the world to order itself anew. But I could not find a suitable place to do so. / Vaan: Wait... You aren't- / Al-Cid: Perhaps, if it was not too much of a burden, I could...join your clan? Square Enix (2008-06-24). Final Fantasy Tactics A2: Grimoire of the Rift. Nintendo DS. Square Enix.
  78. 1 2 Studio BentStuff, ed. (2006). Final Fantasy XII Ultimania Omega (in Japanese). Square Enix. ISBN   4-7575-1821-8.
  79. Occuria: In times that are long passed away, we thought to save this Ivalice…and chose Raithwall the Dynast-King. He took the sword and cut the Cryst. Square Enix (2006-10-31). Final Fantasy XII. PlayStation 2. Square Enix.
  80. Occuria: Venat is a heretic! The Nethicite is ours to give, to chosen bearer or to none. The heretic trespassed and set the rose of knowledge in Man's hand. Square Enix (2006-10-31). Final Fantasy XII. PlayStation 2. Square Enix.
  81. "Square Enix Shop: Merchandise, Final Fantasy, Dragon Quest". Square Enix. Archived from the original on 2011-07-16. Retrieved 2010-09-18.
  82. "Square Enix Official Goods". Square Enix. Archived from the original on 2008-02-09. Retrieved 2007-04-03.
  83. Smith, Cavin (2006-11-27). "Final Fantasy XII". PSX Extreme. Archived from the original on 2007-03-15. Retrieved 2007-04-02.
  84. Pfister, Andrew (2006-10-27). "Final Fantasy XII PS2 Review". . Retrieved 2007-04-02.
  85. Dunham, Jeremy (2006-10-27). "Final Fantasy XII Review". IGN. Archived from the original on 2007-02-28. Retrieved 2009-09-25.
  86. Speer, Justin (2006-10-30). "Final Fantasy XII". GameSpy. Archived from the original on 2009-04-15. Retrieved 2009-09-25.
  87. Schleicher, Keith. "Final Fantasy XII: Return to Ivalice Review". Gaming Trend. Archived from the original on 2008-03-16. Retrieved 2009-09-28.
  88. Bettenhausen, Shane (2006-10-30). "Reviews: Final Fantasy XII". Official U.S. PlayStation Magazine . Retrieved 2007-04-02.
  89. "Final Fantasy XII". GameTrailers. 2006-10-30. Archived from the original on 2008-09-22. Retrieved 2009-09-28.
  90. Harris, Stephen (2006-10-31). "Final Fantasy XII". RPGFan. Archived from the original on 2009-09-01. Retrieved 2009-09-25.
  91. Stone, Cortney. "Final Fantasy XII - Staff Review". RPGamer. Archived from the original on 2009-09-30. Retrieved 2009-09-25.