Characters of Final Fantasy VI

Last updated

Square's role-playing video game Final Fantasy VI (released as Final Fantasy III in North America) features fourteen permanent player characters, the largest number of any game in the main Final Fantasy series, as well as a number of characters who are only briefly controlled by the player.

Square Co., Ltd. was a Japanese video game company founded in September 1986 by Masafumi Miyamoto. It merged with Enix in 2003 to form Square Enix. The company also used SquareSoft as a brand name to refer to their games, and the term is occasionally used to refer to the company itself. In addition, "Square Soft, Inc" was the name of the company's American arm before the merger, after which it was renamed to "Square Enix, Inc".

A role-playing video game is a video game genre where the player controls the actions of a character immersed in some well-defined world. Many role-playing video games have origins in tabletop role-playing games and use much of the same terminology, settings and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replayability and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences.

<i>Final Fantasy VI</i> 1994 video game

Final Fantasy VI, also known as Final Fantasy III from its marketing for its initial North American release in 1994, is a role-playing video game developed and published by Japanese company Square for the Super Nintendo Entertainment System. Final Fantasy VI, being the sixth game in the series proper, was the first to be directed by someone other than producer and series creator Hironobu Sakaguchi; the role was filled instead by Yoshinori Kitase and Hiroyuki Ito. Yoshitaka Amano, long-time collaborator to the Final Fantasy series, returned as the character designer and contributed widely to visual concept design, while series-regular, composer Nobuo Uematsu, wrote the game's score, which has been released on several soundtrack albums. Set in a fantasy world with a technology level equivalent to that of the Second Industrial Revolution, the game's story follows an expanding cast that includes fourteen permanent playable characters. The drama includes and extends past depicting a rebellion against an evil military dictatorship, pursuit of a magical arms-race, use of chemical weapons in warfare, depiction of violent, apocalyptic confrontations with Divinities, several personal redemption arcs, teenage pregnancy, and the continuous renewal of hope and life itself.


Concept and creation

Final Fantasy VI was the first game of the series to feature character designers other than Yoshitaka Amano. While Amano drew most of the character artworks, monster designer and graphic director Tetsuya Nomura created the original designs and many story episodes for Shadow and Setzer Gabbiani, [1] and field graphic designer Kaori Tanaka created the original designs of Edgar Roni Figaro and Sabin Rene Figaro. [2] Co-director Kitase wanted to create as many characters that can stand up to be main characters and that the story did not revolve around one character, so each character can have something to bring to the table. [3]

Yoshitaka Amano artist, character designer, and illustrator

Yoshitaka Amano is a Japanese artist, character designer, illustrator and a theatre and film scenic designer and costume designer. He first came into prominence in the late 1960s working on the anime adaptation of Speed Racer. Amano later became the creator of iconic and influential characters such as Gatchaman, Tekkaman: The Space Knight, Hutch the Honeybee and Casshan. In 1982 he went independent and became a freelance artist, finding success as an illustrator for numerous authors, and worked on best-selling novel series, such as The Guin Saga and Vampire Hunter D. He is also known for his commissioned illustrations for the popular video-game franchise Final Fantasy.

Tetsuya Nomura is a Japanese video game artist, designer and director working for Square Enix. He designed characters for the Final Fantasy series, debuting with Final Fantasy VI and continuing with various later installments. Additionally, Nomura has led the development of the Kingdom Hearts series since its debut in 2002 and was the director for the CGI film Final Fantasy VII: Advent Children.

Kaori Tanaka, also known by her pen name, Soraya Saga, is a freelance Japanese illustrator, designer, and video game story writer.

Main playable characters

Terra Branford

Terra Branford, known as Tina Branford(ティナ・ブランフォード,Tina Buranfōdo) in Japanese media, is the first introduced character, a mentally-enslaved Imperial super-soldier gifted with devastating magic.

Locke Cole

Locke Cole(ロック・コール,Rokku Kōru, also romanized as Lock Cole) is a thief, though he personally prefers to identify himself as a "treasure hunter." [4] [5] He bears a personal vendetta against the Empire for assaulting his hometown, killing his amnesiac love interest Rachel in the course of the attack. [6] Her last word is Locke's name. [7] Driven by the conviction that failing Rachel led to her death, Locke seeks to protect both Terra and Celes as he fights with the Returners against the Empire; [8] Locke is equally compelled to seek a means of restoring Rachel's life, as his drive to right his greatest wrong took him to the depths of the Phoenix Cave to acquire the "rebirth" power of the esper Phoenix to save his lost love. The Phoenix Cave itself is a difficult dungeon requiring two parties to traverse and featuring lots of enemies that are vulnerable to light attacks such as Holy. The player will also find that some of the treasure chests are empty, though Locke will give the contents to the party once the dungeon is cleared. In the end, Rachel urges him to move on to find someone new to protect, and gives Celes her blessing to watch over him before departing for the afterlife. [9] He is also featured in the rhythm game Theatrhythm Final Fantasy as a subcharacter representing Final Fantasy VI. [10]

<i>Theatrhythm Final Fantasy</i> 2012 video game

Theatrhythm Final Fantasy is a rhythm video game, developed by indieszero and published by Square Enix for Nintendo 3DS and iOS. Based on the Final Fantasy video game franchise, the game involves using the touch screen in time to various pieces of music from the series. The game was released in Japan in February 2012, and in North America, Australia and Europe in July 2012. An iOS version was released in December 2012. A sequel, Theatrhythm Final Fantasy: Curtain Call, was released in 2014. A third game based on the Dragon Quest series, Theatrhythm Dragon Quest, was released in 2015. An arcade game, Theatrhythm Final Fantasy: All-Star Carnival, was released in 2016.

Locke also appears in Dissidia Final Fantasy NT , voiced by Yūki Ono in Japanese and Jonathan von Mering in English. [11]

<i>Dissidia Final Fantasy NT</i> fighting game with action role-playing elements

Dissidia Final Fantasy NT is a fighting game with action role-playing elements developed by Koei Tecmo's Team Ninja and published by Square Enix for the PlayStation 4. The game is a follow-up to Dissidia Final Fantasy and Dissidia 012 Final Fantasy, released for PlayStation Portable, and similarly allows players to battle one another using many characters from the Final Fantasy series. The game is a console port of the 2015 Japanese arcade game Dissidia Final Fantasy, and it was released worldwide on January 2018. From March 12, 2019, the game is also available in a free-to-play version for PlayStation 4 and Microsoft Windows players.

Yūki Ono is a Japanese voice actor and singer who dubs in anime shows and video games. He was represented by Atomic Monkey and is now a freelancer. His major roles are: Josuke Higashikata in JoJo's Bizarre Adventure: Diamond Is Unbreakable, Taiga Kagami in Kuroko's Basketball, Zenkichi Hitoyoshi in Medaka Box, Kaname Tsukahara in Kimi to Boku, Masayuki Hori in Monthly Girls' Nozaki-kun and Ishisaki Jun in Ace of Diamond.

Celes Chere

Celes Chere(セリス・シェール,Serisu Shēru) is a former general of the Empire, genetically and artificially enhanced into a Magitek Knight following a magic infusion. [12] First encountered in the dungeons below South Figaro, Celes is rescued by Locke before her impending execution over protesting the poisoning of Doma Castle. Later in the journey, Celes is used as a body double for the opera diva Maria to fool Setzer into providing transport in his airship to the Empire's capital of Vector. Within Vector's Magitek Research Facility, Kefka and an elite contingent of Magitek-armored troops attack the party – prompting Celes to warp herself and the antagonizers away, saving her friends. Kefka's claims of Celes operating as a double-agent create a schism with her and Locke, though their mutual trust is restored at the conclusion of the events on Crescent Island. On the Floating Continent Celes again rejects the Empire's plans, denying Gestahl's lust for power and impaling Kefka with her blade after being ordered to slay her comrades for amnesty. Regardless, Kefka succeeds in ravaging the surface of the planet by loosing the divine power of the Warring Triad.

Celes is the initial character in the World of Ruin, awakening a full year after the global devastation caused by Kefka's actions. Having been nursed back to health by Cid, the player has the chance to return the favor, either resulting in his death (which leads to a scene of attempted suicide and the discovery of Locke's bandana upon an injured seagull) or his survival (prompting reaffirmation in the belief her friends remain alive). Each outcome results in her departing the island aboard a home-made wooden raft. Over the remaining course of the game, Locke and Celes gradually develop a relationship.

She is also featured in the rhythm game Theatrhythm Final Fantasy as a subcharacter representing Final Fantasy VI. Her theme, "Celes's Theme", is also featured in the game.

Co-director Kitase revealed that Celes is his favorite character in the game. [3]

Celes also appears in World of Final Fantasy where she is voiced by Houko Kuwashima in Japanese and Christina Rose in English.

Edgar Figaro

Edgar Roni Figaro(エドガー・ロニ・フィガロ,Edogā Roni Figaro) is the young king of Figaro. Years before the game's events, neither he nor his twin brother, Sabin, bear any desire for the crown. Edgar determines the succession with the flip of a double-sided coin to grant his brother's deeper wish for a free life, relegating himself to the burden of rule. [13] [14] Edgar later reveals the facts of this rigged gamble to Sabin. As Figaro's monarch, Edgar publicly maintains a strong alliance with the Gesthalian Empire, but secretly provides support and aid to the Returners, a rebel group seeking the liberation of conquered city-states. He fancies himself a ladies' man, earning a reputation as a die-hard womanizer. [15] While attempting to arrange a meeting between Terra and the Returners' leadership, the Empire's court mage, Kefka, makes a surprise inspection of Figaro, seeking Terra. With Kefka's subsequent torching of Figaro, the alliance between the two nations is broken. Edgar helps Terra make contact with the Returners, reuniting with Sabin along the way, and later helps the party reach the western portion of the northern continent after the Narshe assault by means of Figaro Castle's submerging capability.

During the World of Ruin, he appears disguised as a mercenary thief-for-hire named Gerad (an anagram of Edgar) in order to get back into the sunken wreck of his castle. [16] Thereafter he returns to the player's control.

Edgar also appears in World of Final Fantasy where he is voiced by Shin-ichiro Miki in Japanese and Ray Chase in English.

Sabin Figaro

Sabin Rene Figaro, whose name is Macias "Mash" Rene Figaro(マシアス『マッシュ』・レネ・フィガロ,Mashiasu "Masshu" Rene Figaro) in the Japanese version, is the younger twin brother of Edgar. [17] Disgusted by the cold arbitration of his royal succession, Sabin leaves his heritage behind after winning a rigged coin toss to determine whether he or Edgar would not inherit Figaro's throne. He initially trains under the world-famous martial arts master Duncan Harcourt together with Duncan's son, Vargas. As the years of training wear on, Vargas grows increasingly jealous of Sabin's martial prowess, apparently slaying Duncan in a wrathful fit and fleeing to the mountains, with Sabin in pursuit. [18] It is during these events that the Returners, accompanied by Sabin's brother Edgar, encounter him. With Vargas' defeat, Sabin is prompted to join the cause against the Empire, and after a period of separation where he meets Shadow, Cyan and Gau following the Imperial siege of Doma, he participates in the defense of Narshe.

After the world's devastation, Sabin is the first ally Celes is led to encounter, found supporting the crumbling wreck of a mansion in Tzen after an attack by Kefka's 'Light of Judgment.' In this event, Celes has a tight time frame to rescue a child still inside the mansion, so the player will have to judge whether or not a battle is worth fighting, especially since some of the enemies can inflict the Condemned status, and often cannot be killed in one hit. Sabin later finds Duncan alive and well in the World of Ruin, somewhere east of Narshe, having survived Vargas' attack. From him, Sabin learns his final martial technique, the Phantom Rush.

Professional wrestler Chris Sabin adopted his ring name from Sabin's character. [19]

Cyan Garamonde

Cyan Garamonde, whose name in the original version is Cayenne Garamonde(カイエン・ガラモンド,Kaien Garamondo), is a retainer to the king of Doma, a nation at war with the Empire. [20] Stalwart in the defense of his home against the Empire's assault, he flies into a murderous rage after Kefka poisons Doma's water supply, which kills virtually everyone in the castle, including his wife and child. Launching a suicidal attack on the Imperial siege encampment, Cyan is assisted and rescued by Sabin. [21] [22] Shortly thereafter he encounters the spirits of his deceased loved ones aboard the Phantom Train, sending him into a depressed spiral that persists until the game's second half. Cyan later grows close to Gau after finding him on the Veldt, taking a protective, almost fatherly role over the abandoned child.

During the World of Ruin, Cyan sequesters himself atop Mt. Zozo, writing pseudo-love letters under the guise of a deceased Imperial soldier to Lola, a woman in Miranda. This same soldier had previously requested Cyan and company write to Lola on his behalf upon meeting him in Mobliz before the planet's destruction. [23] Later, the player has the chance to bring Cyan to the aging ruins of Doma Castle, wherein monsters named after the Three Stooges (called the Three Dream Stooges) invade his soul, with the rest of the party in hot pursuit. Cyan's soul is represented as a four-stage dungeon: the first stage is a rather disorienting area where one party member must find the other two team members and then tackle the Three Stooges. The second stage of the dungeon is based loosely on the Phantom Train, and the third stage loosely based on the Narshe mines. The last stage is based on Doma Castle itself, with a similar layout, allowing the party to view some of Cyan's fondest memories (such as teaching his son Owain how to use a sword) and containing the dungeon's final boss: a composite demon that feeds on Cyan's depression. This could imply that the party is traveling through Cyan's memories themselves. The party cannot backtrack to a previous stage upon clearing one. Upon clearing the whole dungeon, Cyan faces his guilt and overcomes it, restoring his faith in himself and his ability to live life. Cyan speaks in a style resembling Shakespearean English, often using words and phrases such as "thou art" and "shalt not" and so on. Likewise, Cyan makes frequent use of the archaic copula verb "gozaru" in the Japanese version, a common feature of the faux-historic dialect used by samurai and ninja in other contemporary Japanese media.

While being a serious and gloomy character to the story with the deaths of his wife and son, Cyan also gave some light-hearted comedy at times with his relationship with Gau. Cyan also had a predisposition to difficulty with technology.


Shadow(シャドウ,Shadō) is a paid assassin and mercenary, always accompanied by his faithful dog, Interceptor. Although drawn by Yoshitaka Amano, this character's concept was designed by Tetsuya Nomura. [24] During the first half of the game, Shadow operates only on a freelance basis, at times available to the player for a fee and at times appearing in the employ of the Gestahlian Empire. In two instances within the World of Balance, Shadow is forced into the player's party Crescent Island and the Floating Continent. Shadow's fate is determined entirely by player action on the latter area; should the player jump from the World of Balance attempting to escape the Continent's destruction sooner than 00:05 on the clock, Shadow is presumed to have perished during the collapse of the world (the player will be prompted if they want to jump or wait for Shadow). However, if the player waits until 00:05 on the clock, Shadow will accompany the party, jump aboard the Blackjack and be available for permanent recruitment in the World of Ruin.

In the second half of the game, Shadow is, if rescued, found injured within the Cave on the Veldt and is returned to Strago's home in Thamasa to heal. Later on, he may be acquired by betting an item he seeks at the Dragon's Neck Coliseum and winning the ensuing match. Whenever Shadow is placed in the party, his backstory is revealed through dreams and nightmare sequences by using a Tent or resting at an Inn. Shadow's actual name is Clyde and he once lived a life of crime with his partner, Baram ("Billy" in the Japanese version). The pair are infamous in the pre-war period before the game begins as a duo of train robbers known as the Shadow Bandits, but Baram eventually suffers mortal wounds during a failed railway heist. Baram tasks Clyde to finish him off, but Clyde instead panics, fleeing his friend. An indeterminate span of time passes, seeing Clyde collapse from exhaustion upon reaching Thamasa, found by a young woman and her dog. It is heavily implied (and was actually confirmed in a 1995 interview with the game's developers [25] ) that Clyde fathers Relm, another character from the game, with this woman, eventually departing Thamasa under the guise of Shadow to escape his guilt over abandoning Baram.

Gameplay-wise, Shadow avoids engaging in close combat, instead opting to throw ninja weapons at distance. [26] His special ability "Throw" enables him to throw unequipped weapons that may inflict extremely heavy damage on an enemy. Being a Ninja class character, Shadow has high speed and strength but low defense and average magic statistics. His weapons are various daggers and he can also use specialized throwing weapons to attack multiple enemies. If an enemy hits him with a physical attack, there is a chance that Interceptor will block it, absorbing all or most damage. Interceptor's counterattacks ("Wild Fang" and "Takedown") can inflict powerful non-elemental damage on non-floating enemies.

At the game's conclusion, Shadow remains within the crumbling ruin of Kefka's tower, quietly separating from the party and encouraging Interceptor to flee with the others. His final words are directed to Baram: "It looks like I can finally stop running... Come and find me all right?" (Japanese version: "I don't need to run away anymore. Embrace me warmly.") Interceptor is later seen with Relm in Strago's section of the ending. In Final Fantasy VI Advance it is implied that Shadow remained behind in Kefka's tower as it collapsed, allowing himself to die. Despite appearing in only one major role, the character was well received, including being voted at number seven in a popularity poll for Final Fantasy series characters by V Jump in 1995. [27]

Shadow was featured in numerous top lists of the best ninja characters in video gaming, including by The Armchair Empire in 2006, in 2007, and Wild Gunmen in 2010. [28] [29] [30] In addition, his dog, Interceptor, won the Nintendo Power Awards '94 at first place in the category Best Goodie ("the most popular good guy that isn't quite the main hero of the games"). [31] According to Nathan Schlothan of RPGamer, "few RPG dogs are quite as iconic as Interceptor," an "incredibly loyal and friendly dog" that is "the one thing that ties Shadow to the past he has otherwise cast aside" as well as "an invaluable asset in battle." [32]


Gau(ガウ) is a feral child who lives among the animals on the Veldt, having survived in this harsh environment nearly his entire life. His powers of speech are poor, barely capable of communicating with others and often growing frustrated with complex sentences (in the Japanese version this frustration is further exaggerated). Initially encountered by Sabin and Cyan, Gau is tempted into the party with a slab of dried meat and returns the favor by presenting the pair with Mobliz' missing Diving Helm, enabling the trio to survive the underwater current of the Serpent's Trench and eventually reunite with the Returners. He grows close to Cyan very quickly, becoming fast friends with him immediately upon their first meeting, calling him "Mr. Thou." He has a very strange power: he is able to assume the powers and elemental resistances of any monster fought previously with his Rage techniques (for example: the Rhinotaur Rage technique grants him the ability to absorb lightning damage; he also gets a lightning attack from it).

Gau is again encountered on the Veldt in the World of Ruin. In this second part of the game his origins are more thoroughly explored – by taking him and Sabin to the old man in the lone house west of the Veldt where Sabin's subplot first began in the World of Balance, it is learned that this man is, in fact, Gau's father, having tossed him into the wilds shortly after the death of his wife in childbirth and consequently labeling Gau a "demon child". This was mentioned when Sabin first visits the port town of Nikeah, when he talks to a woman who says the man had tossed his own child out of home.

Gau's youthful energy, spirit, and overall positive energy made him the first of the "energetic young boy" characters in the Final Fantasy series, a role succeeded by Zell, Vivi, Hope, and Prompto, and possibly preceded by Palom.

Setzer Gabbiani

Setzer Gabbiani(セッツァー・ギャッビアーニ,Settsā Gyabbiāni) is a gambler who owns the Blackjack, the only known airship in the world. He is first encountered by the party after being tricked into kidnapping Celes Chere instead of Maria, the opera diva with whom he's enraptured. Capitalizing on Setzer's love of gambling and chance, Celes coerces him into a bet using Edgar's double-faced coin, the result of which is his joining the Returners and committing his airship to their service. His ship, however, is torn apart when Kefka unleashes the divine power of the Warring Triad. In the World of Ruin, Setzer is found lamenting the loss of his ship in the pub of Kohlingen. Once reminded of his former bravery, he elects to lead his comrades to the tomb of his long-deceased friend, Daryl. In the depths of the crypt Setzer relives his memories of his and Daryl's romantic rivalry, revealing the restored hulk of her airship, the Falcon, which is turned over to player control.

Setzer also makes a small appearance in Kingdom Hearts II , as the reigning champion of the false Twilight Town's Struggle tournament, where he fights with Roxas, the first playable character of the game. He is either victorious or defeated, depending on the player's ability, and the plot advances either way. Although originally drawn by Yoshitaka Amano for Final Fantasy VI, Setzer was redesigned by Tetsuya Nomura to fit the style of Kingdom Hearts, and is voiced by Ryōtarō Okiayu in the Japanese version and Crispin Freeman in the English version.

Strago Magus

Strago Magus(ストラゴス・マゴス,Sutoragosu Magosu, Japanese name Stragos Magus) is an elderly gentleman living in the village of Thamasa. [33] He is Relm's grandfather and (together with the other inhabitants of Thamasa) a descendant of the ancient Mage Warriors who fought in the War of the Magi. Through his magical ancestry, Strago is able to learn techniques used by enemies, known as Lore (Blue Magic). He joins the Returners in thanks for saving Relm from a burning building, helping them seek the Espers on Crescent Island. He departs Thamasa with Relm, joining the party permanently, after Kefka's brutal attack on his village. Convinced of the worst for his granddaughter in the World of Ruin, Strago enthralls himself to the Cult of Kefka in a fit of depression, snapping out of his trance only when confronted by Relm. Strago later returns to Thamasa with Relm, confronted by an old friend with whom he once hunted the legendary beast, Hidon, and is compelled to seek out and destroy the monster. Undertaking this side quest enables Strago to learn the ultimate Blue Magic, though contrary to what he says to Relm, he does not have to tackle it alone (he must, however, be in the party during the battle with Hidon).

Relm Arrowny

Relm Arrowny(リルム・アローニィ,Rirumu Arōnii) is a ten-year-old artist from the village of Thamasa, the granddaughter of Strago and the youngest playable character in the game. When the group arrives in Thamasa, she meets them briefly, and they later save her from a burning house. She joins the party after tailing the player in the Esper Cave, despite complaints from Strago, and saves them during a scripted battle against Ultros. In the World of Ruin, Relm is either first found unconscious in the Cave on the Veldt (in the event the player did not wait for Shadow on the Floating Continent) or tasked with a commissioned painting by the grossly-deformed Owzer. Once Relm is recruited in the second half of the game, her presence in the party will snap Strago out of his chanting march at the base of the Cult of Kefka's tower.

Scenes with Relm and Interceptor upon the party's first meeting further imply that she is Shadow's daughter, supporting flashbacks during Shadow's dream sequences. A relic special to Relm, the Memento Ring, directly references her departed mother – Shadow is the only other character capable of equipping this item.


Mog(モグ,Mogu) is a moogle who lives within the caves of Narshe with the rest of his species. He is distinguished from all the other moogles encountered in that he can speak human language, which was taught to him by the Esper, Ramuh, in Mog's dreams. During the game's introductory sequences, he and many other moogles help Terra and Locke escape from Narshe. Later in the story, Mog may be saved from a villainous thief, Lone Wolf, or abandoned for acquisition of an item. Either way, Mog is again encountered in the depths of the moogle's abandoned hollow in the World of Ruin. His class is a "Geomancer" these skills are learned based on the terrain, and activate attacks that incorporate the terrain, such as landslides, sandstorms, avalanches, and so forth.


Gogo(ゴゴ) is the first of two hidden characters in the game, encountered should the party be engulfed entirely by a creature on Triangle Island called the Zone Eater. A self-described "master of simulacrum," Gogo opts to mimic the party's desire to save the world, thus accompanying them.

Gogo's gender is not known. He or she is so shrouded in clothing that even the body's form is indecipherable. It is assumed that Gogo's identity and gender remain vague because, as a mime who copies others, these facts are irrelevant.

A boss named Gogo previously appeared in Final Fantasy V as a boss at the depths of the sunken Waltz Tower, guarding the final crystal shard, which granted the Mime job class.


Umaro(ウーマロ,Ūmaro) is a yeti and the second hidden character in the game. In the World of Balance, references to him are made by citizens of Narshe with dubious sobriety, though he can be seen peering out of a cave above the entrance to the mine shafts. He is encountered much later in the game during the World of Ruin, after the group fights him over a Magicite shard. Should Mog be in the player party, he will convince Umaro to join the group.

Umaro cannot be controlled during battle and he can only equip relics. However, two of these relics, which only he can equip, grant him some powerful special attacks that he may use even in the Tower where the Cult of Kefka resides (everyone else can only use magic unless the "Berserk" spell is cast on them). One of these attacks, granted by the Rage Orb, allows him to fling a party member at an enemy: this doesn't hurt the thrown party member and can even damage an enemy a fair amount. The second attack, granted by the Blizzard Orb, allows him to strike all enemies for ice-based damage. As always, the player has no control over when these attacks are used.

Other major characters

This section covers other characters who either play a major role in the plot, or are briefly controllable by the player (but without the full range of options given to the above fourteen characters).

Kefka Palazzo

Kefka Palazzo(ケフカ·パラッツォ,Kefuka Parattso, Cefca Palazzo in Japanese materials) is a sociopathic nihilist who served the Gestahlian Empire as Court Mage until he used the Warring Triad to devastate the world. He serves as the main antagonist of the game.

Ultros and Typhon

Ultros(オルトロス,Orutorosu), whose name is Orthros in the Japanese version, is a large, talking, purple, carnivorous octopus who appears multiple times as both antagonist and comic relief. [34] Each time he appears to fight the party, he is bent on making a meal out of them, making him the first (and, so far, only) carnivorous antagonist in Final Fantasy history. Typhon(テュポーン,Tyupōn), whose name is Chupon in the original North American Super NES version, is a large, red, two-headed floating monster, who appears as Ultros' "friend" while fighting the party while they are going to the Floating Continent, the final stage of the World of Balance. Typhon doesn't speak often but has a volatile temper, according to Ultros. After the game shifts to the World of Ruin, the two of them end up working as a receptionist and combatant in the Colosseum. Typhon's specific purpose here seems to be discouraging the betting of "useless" items, rather than actually fighting, by snorting the betters out of the arena. Ultros, sometimes under the name Orthros, and Typhon have since appeared in other games: both are optional bosses in Final Fantasy I & II: Dawn of Souls under the names Orthros and Typhon, Ultros is a boss in Final Fantasy IV: The After Years , and as a boss in Chocobo's Dungeon 2 under the name Orthros again. Orthros also makes an appearance in Final Fantasy XII as an elite mark black flan who attacks women, and Typhon appears in Final Fantasy VII as a summon. He also appears, again as a flan named Orthros in Final Fantasy Tactics A2 . Ultros appears in Dissidia: Final Fantasy as a summon, again using the name Ultros. Ultros and Typhon appear in Final Fantasy XIII-2 downloadable content, and again as an optional boss fight in Final Fantasy XIV: A Realm Reborn . Ultros also makes a cameo appearance in the film Kingsglaive: Final Fantasy XV .

Leo Cristophe

Leo Cristophe(レオ・クリストフ,Reo Kurisutofu) is one of the three top generals of the Empire, the others being Celes and Kefka. Unlike his compatriots, Leo refused to undergo Magitek infusion. Fiercely loyal and possessed of a strong sense of personal honor, Leo conducts himself with a measure of restraint and ability otherwise absent in the tyrannical ambitions of the Empire. His siege of Doma sought to minimize casualties on both sides of the fighting until Kefka's poisoning of the water supply, and he is the first to espouse the Emperor's later, apparent desires for an end to the war. Leo later leads the Imperial mission to seek a truce with the Espers on Crescent Island, accompanied by both the Returners and the troops loyal to him. This turns out to be a ruse meant not only to lure the Espers into a trap (seeing Kefka reduce them to Magicite to collect for the Empire) but to also eliminate Leo and other Imperial dissidents who might threaten Gestahl's plans. Although more than a match for Kefka's tricks in combat, Leo is eventually – and brutally – cut down after Kefka masquerades as Gestahl, playing on Leo's unswerving loyalty to kill him. He is thereafter buried by the Returners and surviving villagers of Thamasa.

Temporarily controllable only during Kefka's assault, Leo has a special ability called 'Shock' that deals heavy damage to all foes about him by creating a powerful energy field. He is also in possession of powerful equipment and Relics the player is unable to acquire until much later in the game.


Banon(バナン,Banan), known as Bannana in Japan, is the leader of the Returners, a group of rebels that opposes the Empire's harsh oppression. The party first meets him in the Returners' secret base, where he plans to have Terra try and speak with the frozen Esper in Narshe. He later accompanies them to the imperial capital of Vector when Gestahl proposes a truce, which eventually turns out to be a ruse. They have a party and a laugh about it but he is last seen among the ruins of Vector after the Espers destroyed it. His fate after Kefka's rise to power is unknown. Banon is temporarily controllable during a mission to transport him from the Returners' secret base to Narshe. His special command, 'Pray', is a powerful healing ability that targets the entire party and does not use magic points.

Cid Marquez

Cid Del Norte Marquez(シド・デル・ノルテ・マルケズ,Shido Deru Norute Marukezu) is the chief magical researcher of the Empire, and one of the many incarnations of Cid in the series. His pursuits lead to the creation of the Magitek labs and production facilities, together with the development of Magitek armor and soldiers. He is very close to Celes, turning against the Empire upon witnessing her fight against Kefka. In the World of Ruin, he washes up on the same lonely island as Celes, caring for her throughout the duration of her coma. Those others who wash up along with them eventually fall to despair and commit suicide before she awakens. Celes is turned over to the player's control at this point, and Cid's ultimate fate is left to the player's ability to care for him in the sequence that follows. Should Cid die, Celes will discover a letter and the key to Cid's raft after attempting suicide herself. In the event Cid is nursed back to health, he will provide the raft for Celes of his own accord, wishing her farewell.

Emperor Gestahl

Emperor Gestahl(ガストラ,Gasutora, Gastra) is the aging, power-hungry dictator of the militaristic Empire. [35] Obsessed with the legends of magical power dating from the ancient War of the Magi, Gestahl seeks the sealed world of the Espers prior to the game's beginning, affording him the capture of dozens of Espers – Terra's father and Terra herself among them. These enslaved few would form the basis for the Empire's Magitek in the years to come, the fruit of this research enabling Gestahl to crush the city-states on the southern continent and expand northward. Later in the game, his second attempt to enter the Esper world proves largely successful, though the culmination of these events lead to his death at the hands of Kefka and the destruction of the world.

Maduin and Madeline

Maduin(マディン,Madīn), an Esper, and Madeline(マドリーヌ,Madorīnu, Madonna in US SNES version), a human woman, are Terra's parents. They meet after Madeline accidentally stumbles into the Esper world, and Maduin nurses her back to health. Though other Espers do not trust her, Maduin defends her, and they soon conceive Terra. Eventually Gestahl invades the area, captures Maduin, kills Madeline, and takes Terra with him. Maduin is drained of his magic for twenty years before he is finally reduced to Magicite. Maduin would later be referred to by name as an Eidolon used by Eiko Carol in Final Fantasy IX and as a summon in Final Fantasy Tactics Advance , romanized instead as "Madeen". He also appears as an Esper in Final Fantasy Tactics A2 and as a transfiguration of Titan in World of Final Fantasy.

The Warring Triad

The Warring Triad(三闘神,Santōshin), individually known as Fiend(鬼神,Kishin, Doom in US SNES version), Demon(魔神,Majin, Poltergeist in US SNES version), Goddess(女神,Megami), are the beings directly responsible for the War of the Magi and the creation of Espers. After the seemingly endless period of near-apocalyptic destruction their conflict causes, the Triad willfully cease their battle and mutually seal away their abilities, reducing themselves to stone statues. It is the magical balance of these three that maintains harmony throughout the world, though Emperor Gestahl, obsessed with power, seeks the Triad to further his own desires. Gestahl is betrayed and slain by Kefka, who gains control of the Triad and upsets their balance – this singular act virtually annihilates the planet's surface, reducing it to a wasted, chaotic shadow. Drained of their power by Kefka in the time following his ascension, they are awakened as mindless husks that attack the party as the player traverses the mangled spires of Kefka's tower.

The Warring Triad appears in Final Fantasy XIV: A Realm Reborn in the form of statues on the floating continent Azys Lla, virtually identical to the original sprites in appearance. A series of side quests allows players to fight them for powerful weapon rewards. In this appearance, the three deities are given names based on notes from original concept artwork that ended up not being used in Final Fantasy VI. The Fiend is named Sephirot , the Goddess Sophia and the Demon Zurvan

Reception and legacy

In its review of the Game Boy Advance release, IGN says Final Fantasy VI's "cast of characters is huge and varied, and though several of them do draw from traditional RPG archetypes, this was the game that helped define those archetypes in the first place." [36] In the GameSpy review of the Game Boy Advance version, it is said that "the large cast of characters, that is one of this game's hallmarks, is most impressive because of their individuality, both from a story and from a gameplay perspective, as well as the amount of effort that was put into exploring their personalities, motivations, and histories." [37] Nintendo Power described the characters as some of the more memorable Final Fantasy protagonists ever, citing the ending's great character moments. [38]

Several characters from the game have received standalone praise, such as Kefka who has been repeatedly named one of the franchise's greatest villains. In 2008, IGN placed him sixth on their list of the "Top 25 Final Fantasy Characters" with similar sentiments, [39] but also included several other characters from Final Fantasy VI on the list. Ultros, who placed twenty-fourth, was praised for bringing "much needed" comic relief for the title, described as being augmented by Ted Woolsey's translation for the North American localization. [40] Celes placed fourteenth, and was stated as providing one of the greatest memorable scenes and musical pieces in the game through the impromptu opera scene. [41] Setzer placed twelfth, described as having "that most crucial of qualities in a hero, an unshakable sense of humor," as well as introducing the Gambler job class that would appear in later titles in the series. [42] Nintendo Power listed Shadow as one of the best ninjas on Nintendo consoles. [43] In an article on Dissidia Final Fantasy, IGN editor Ryan Clements called Terra one of the most recognizable and well-loved characters to join the army of Cosmos. [44] In another poll the same year, eight of the characters – Locke, Edgar, Celes, Setzer, Terra, Shadow, Sabin, and Relm – were named among the fifteen most popular characters in the Final Fantasy series. [45]

Related Research Articles

Sephiroth (<i>Final Fantasy</i>) character in Final Fantasy

Sephiroth is a fictional character and main antagonist in the role-playing video game Final Fantasy VII developed by Square. Character designer Tetsuya Nomura conceived and designed Sephiroth as an antagonist to - and direct physical opposite of - the game's main character Cloud Strife. The character was voiced by voice actor Toshiyuki Morikawa in Japanese. In English, Sephiroth has been voiced by Lance Bass in Kingdom Hearts and George Newbern in all subsequent appearances, and will be voiced by Tyler Hoechlin in Final Fantasy VII Remake.

Terra Branford

Terra Branford, known as Tina Branford in Japanese media, is a character in the Final Fantasy series of role-playing video games published by Square Enix. Designed by Yoshitaka Amano and Tetsuya Nomura for the main series installment Final Fantasy VI, she also appeared in the spin-off fighting games Dissidia Final Fantasy and Dissidia 012 Final Fantasy, and made small appearances in several other games in and outside the Final Fantasy series.

<i>Final Fantasy XII</i> video game

Final Fantasy XII is a fantasy role-playing video game developed and published by Square Enix for the PlayStation 2 home video console. A part of the Final Fantasy series, the game was released in 2006. It introduced several innovations to the series: an open world; a seamless battle system; a controllable camera; a customizable "gambit" system, which lets the player control the artificial intelligence (AI) of characters in battle; a "license" system, which determines what abilities and equipment can be used by characters; and a hunting side quest, which allows the player to find and defeat increasingly difficult monsters in the game's open world. Final Fantasy XII also includes elements from previous games in the series, such as Chocobos and Moogles.

Celes Chere

Celes Chere is a protagonist in the video game Final Fantasy VI. She was created by Yoshinori Kitase and was his favorite character in the game. She struggles with allegiances between the Empire and the rebel group the Returners before ultimately siding with the latter. She becomes the lead protagonist in the second half of the game after the world is destroyed, a role she got due to Kitase's enjoyment of her character. She appears in other Final Fantasy titles, including the Theatrhythm Final Fantasy series and World of Final Fantasy. She has received generally positive reception, praised by critics for being a good female character. Her attempted suicide, struggles with allegiance, and opera scene are cited as among the most significant aspects of Final Fantasy VI.

Kefka Palazzo

Kefka Palazzo is a character in the Final Fantasy series of video games. Originally designed by Yoshitaka Amano, he appears in the 6th installment of the series - Final Fantasy VI. First introduced as the court jester and army general under Emperor Gestahl, throughout the game he reveals himself to be a nihilistic psychopath after setting in motion events leading to the Apocalypse and pronouncing himself the God of Magic. From that point he acts as the game's primary antagonist.

The music of the video game Final Fantasy VI was composed by regular series composer Nobuo Uematsu. The Final Fantasy VI Original Sound Version, a compilation of all the music in the game, was released in Japan by NTT Publishing in 1994 and re-released by Square Enix in 2004. The album was released by Square Co./NTT Publishing in North America in 1994 under the name Kefka's Domain. Selected tracks from the official soundtrack were later released as part of the Music From FFV and FFVI Video Games album that was included with the release of Final Fantasy Anthology, and two EPs were produced containing character theme tracks entitled Final Fantasy VI Stars Vol. 1 and Vol. 2. A special orchestral arrangement of selected tracks from the game, arranged by Shiro Sagisu and Tsuneyoshi Saito, and performed by the Milan Symphony Orchestra, was released under the title Final Fantasy VI Grand Finale by NTT Publishing in 1994 and 2004, and a collection of piano arrangements, arranged by Shirou Satou and performed by Reiko Nomura, was released under the title Piano Collections Final Fantasy VI by Square/NTT Publishing in 1994 and by NTT Publishing in 2001. Additionally, a single containing unused and remixed tracks from the game was released as Final Fantasy VI Special Tracks by NTT Publishing in 1994.

Characters of <i>Kingdom Hearts</i> Wikimedia list article

Kingdom Hearts is a series of action role-playing games developed and published by Square Enix. It is the result of a collaboration between Square Enix and Disney Interactive Studios. Kingdom Hearts is a crossover of various Disney settings based in a universe made specifically for the series. The series features a mixture of familiar Disney, Final Fantasy, The World Ends with You and Pixar characters, as well as several new characters designed by Tetsuya Nomura. In addition, it has an all-star voice cast which includes many of the Disney characters' official voice actors.

Characters of <i>Final Fantasy XII</i> Wikimedia list article

Final Fantasy XII, a role-playing video game released by Square Enix in 2006, revolves around the attempt to liberate the kingdom of Dalmasca from the Archadian Empire. The story is told through the eyes of Vaan, an orphan who wishes to be a sky pirate, and the cadre of other characters he encounters throughout the adventure. The visuals of the characters were designed by Akihiko Yoshida, while their stories were created by Daisuke Watanabe. The characters were designed to look and behave unlike any that had existed in the Final Fantasy series. Their stories were written to create a script where neither side was truly right or wrong, but instead just had different opinions and interpretations of the events occurring in the game.

<i>Final Fantasy XII: Revenant Wings</i> video game

Final Fantasy XII: Revenant Wings is a real-time tactical role-playing game developed by Think & Feel and Square Enix who also published the game for the Nintendo DS. It is a sequel to the 2006 PlayStation 2 role-playing video game Final Fantasy XII.

Terra (<i>Kingdom Hearts</i>) character of Kingdom Hearts series

Terra is a fictional character from Square Enix's video game franchise Kingdom Hearts, prominently featured in Kingdom Hearts Birth by Sleep as one of the game's three playable protagonists. He appears in-game as a pupil of Master Eraqus who trains alongside his friends Aqua and Ventus to become a master of the Keyblade weapon. Terra's storyline highlights his struggle to tame his inner darkness, a negative attribute that serves as a source of both power and corruption for him. Prior to Birth by Sleep, he had a cameo appearance in a secret ending of Kingdom Hearts II and its re-release Kingdom Hearts II Final Mix; the later game included an optional boss fight against the Lingering Will, a hollow armor containing Terra's mind.

<i>Kingdom Hearts Birth by Sleep</i> 2010 video game

Kingdom Hearts Birth by Sleep is an action role-playing video game developed and published by Square Enix for the PlayStation Portable, serving as the sixth installment in the Kingdom Hearts series. The game was released on UMD in Japan on January 9, 2010, in North America on September 7, 2010 and in the PAL regions on September 10, 2010. An international version of the game titled Kingdom Hearts Birth by Sleep Final Mix was released in Japan in January 2011 featuring the changes made in the non-Japanese versions.

Characters of the <i>Final Fantasy XIII</i> series Wikimedia list article

Final Fantasy XIII - a role-playing game released by Square Enix in 2009 - revolves around the struggles of a group of humans over a predestined fate. The game's two sequels, Final Fantasy XIII-2 and Lightning Returns: Final Fantasy XIII, build on the first game's story and mythos. In video game publications and among the staff at Square Enix, the three games have come to be referred to as the "Lightning Saga", and the core concepts they contain are drawn from the mythos of the Fabula Nova Crystallis subseries. The visuals of the original characters were designed by Tetsuya Nomura and Nao Ikeda, while many later characters were created by other designers, including Hideo Minaba, Yusuke Naora and Toshiyuki Itahana. Their original stories were created by Motomu Toriyama and written up by Daisuke Watanabe.

<i>Final Fantasy All the Bravest</i> Final Fantasy franchise spin-off released on 2013

Final Fantasy All the Bravest is a video game in the Final Fantasy series developed by BitGroove and published by Square Enix released for iOS devices. The game features gameplay, characters, locations and art assets from many different Final Fantasy games.

<i>Final Fantasy Brave Exvius</i>

Final Fantasy Brave Exvius is a free-to-play role-playing game developed by Alim and published by Square Enix for iOS, Android and Amazon Fire devices. A spin-off of the Final Fantasy series, the game marks as the first collaborative effort between Square-Enix and Alim. As of august 2019, the app had been downloaded over 40 million times worldwide, a tactical RPG spin-off titled War of the Visions: Final Fantasy Brave Exvius was announced, to be released in 2019.

<i>World of Final Fantasy</i> 2016 role-playing video game

World of Final Fantasy is a role-playing video game developed by Tose and Square Enix who also published it. It was released worldwide for PlayStation 4 and PlayStation Vita in October 2016, for Microsoft Windows in November 2017, and for Nintendo Switch and Xbox One in November 2018. Returning to a more traditional gameplay style from earlier Final Fantasy titles, it revolves around turn-based battles which utilize the series' recurring Active Time Battle system, augmented with a stacking mechanic where stacking allied characters and monsters affects stats and turn numbers. An enhanced edition, called World of Final Fantasy Maxima, was released on November 6, 2018, and has an avatar change mechanic to transform into a classic Final Fantasy character.

Characters of <i>Final Fantasy XV</i> Wikimedia list article

Final Fantasy XV, an action role-playing video game released in November 2016, is the fifteenth main installment in the Final Fantasy series, and is thematically connected to Fabula Nova Crystallis Final Fantasy, a subseries of games linked by a common mythos which includes Final Fantasy XIII and Final Fantasy Type-0. The world and main characters were created by Tetsuya Nomura, the game's original director. Nomura also designed the main characters, with later revisions and additional characters being designed by Yusuke Naora: other character designers involved with the game included Roberto Ferrari and Yusaku Nakaaki.

Noctis Lucis Caelum main protagonist of Final Fantasy XV

Noctis Lucis Caelum, "Noct" for short, is a fictional character from Square Enix's Final Fantasy series. He is a playable character and main protagonist of Final Fantasy XV, originally a spin-off titled Final Fantasy Versus XIII. The crown prince and protector of Lucis, Noctis and his allies must defend their country when the empire of Niflheim attacks Lucis in an attempt to take control of its magical Crystal. Alongside Final Fantasy XV, Noctis has appeared in the game's expanded media, including Final Fantasy crossover titles, and other game titles including Puzzle & Dragons and the fighting game Tekken 7.

Final Fantasy is a media franchise created by Hironobu Sakaguchi, and developed and owned by Square Enix. The franchise centers on a series of fantasy and science fantasy role-playing video games (RPGs). The eponymous first game in the series, published in 1987, was conceived by Sakaguchi as his last-ditch effort in the game industry; the title was a success and spawned sequels. While most entries in the series are separate from each other, they have recurring elements carrying over between entries: these include plot themes and motifs, gameplay mechanics such as the Active Time Battle (ATB) system, and signature character designs from the likes of Yoshitaka Amano and Tetsuya Nomura.


  1. Edge Staff (5 August 2013). "The Making Of: Final Fantasy VI". Edge Magazine. Retrieved 9 August 2013.
  2. Reflections With Soraya Saga Part 1 // Siliconera. (4 June 2010). Retrieved on 2011-01-16.
  3. 1 2 Final Fantasy: Kitase's Inside Story from. Retrieved on 16 January 2011.
  4. Arivs: Took you long enough! Busy with all that robbing and plundering, I presume? [...] Locke: I prefer the term "treasure hunting"! Arivs: Ha! Semantic nonsense! Square Enix Final Fantasy VI Advance (in English) 5 February 2007
  5. Studio BentStuff, ed. (31 January 2008). Final Fantasy 20th Anniversary Ultimania (in Japanese). 1: Character. Japan: Square Enix. pp. 152–153. ISBN   978-4-7575-2206-0.
  6. Father: Get out of my house! It's your fault Rachel lost her memory! Locke: Wait! Just let me talk to her...! Rachel: Please, just go away! I don't know who you are, but my parents get upset whenever you come here! Square Enix Final Fantasy VI Advance (in English) 5 February 2007
  7. Locke: A year went by... When I finally returned, I found out that Rachel had been killed in an Imperial attack. Her memory had returned just before she died. The last thing she said name. I never should have left her side. I... I failed her... Square Enix Final Fantasy VI Advance (in English) 5 February 2007
  8. Celes: Why are you helping me? Locke: You remind me a lot of someone... What's it matter, anyway? I'm helping you because I want to! Square Enix Final Fantasy VI Advance (in English) 5 February 2007
  9. Locke: You're all safe! Behold... The legendary treasure that can undo death itself... Player character: Is that... magicite? Locke: It is. Legend has it that the Phoenix turned itself to stone ages ago. Square Enix Final Fantasy VI Advance (in English) 5 February 2007
  10. "Theatrhythm: Final Fantasy's Second Tier Stars". Siliconera. 12 November 2011. Retrieved 1 July 2012.
  12. Celes: I was raised to be an Imperial Magitek knight. When I was still very young, I was artificially infused with magic. Square Enix Final Fantasy VI Advance (in English) 5 February 2007
  13. Sabin: Let's leave this place! Let's forget this crazy kingdom, and live our lives how we want to! You said you didn't want to be a king, right? Edgar: A life of freedom, huh...? Square Enix Final Fantasy VI Advance (in English) 5 February 2007
  14. Edgar: Sabin... Let's settle this with the toss of a coin. Dad gave me this one. If it's heads, you win. Tails, I win. The winner chooses whichever path he regrets, not hard feelings. Okay? Square Enix Final Fantasy VI Advance (in English) 5 February 2007
  15. Locke: Terra... Wait for me... I won't be gone long. ...And watch out for a certain lecherous young king who shall remain nameless. The guy moves in like a hawk! Square Enix Final Fantasy VI Advance (in English) 5 February 2007
  16. Gerad: Look, I'm kind of busy here. I have to get ready. We're leaving for Figaro on the ferry soon. Celes: Don't play dumb with me! Edgar? ...You didn't lose your memory, did you? Gerad: Listen... It grieves me to have to disappoint such a beautiful lady, but I've been Gerad since the day I was born! Square Enix Final Fantasy VI Advance (in English) 5 February 2007
  17. Studio BentStuff, ed. (31 January 2008). Final Fantasy 20th Anniversary Ultimania (in Japanese). 1: Character. Japan: Square Enix. pp. 156–157. ISBN   978-4-7575-2206-0.
  18. Sabin: Why, Vargas? Why did you kill Master Duncan? How could you kill your own father!? Vargas: The fool snubbed me, his only son! He chose you as his successor! Square Enix Final Fantasy VI Advance (in English) 5 February 2007
  19. "IGN: Chris Sabin Interview". Retrieved 22 August 2007.
  20. Studio BentStuff, ed. (31 January 2008). Final Fantasy 20th Anniversary Ultimania (in Japanese). 1: Character. Japan: Square Enix. pp. 160–161. ISBN   978-4-7575-2206-0.
  21. Sabin: The Empire killed everyone in Doma, down to the last child... Cyan: Kefka...poisoned them... Square Enix Final Fantasy VI Advance (in English) 5 February 2007
  22. Cyan: I am in thy debt! Sabin: No need for thanks! I'm Sabin, from the kingdom of Figaro. We should get out of here! Cyan: But I must avenge my family and my countrymen...! Square Enix Final Fantasy VI Advance (in English) 5 February 2007
  23. Cyan: I wondered what had become of that poor girl, always waiting for word of her beloved. I decided to pay a visit to Maranda. I learned that she had long since stopped receiving replies, but still sent a letter each day. I could not bear to stand by and do nothing... Square Enix Final Fantasy VI Advance (in English) 5 February 2007
  24. Inoue, Akito. "元Road of SQUARE データベース" (in Japanese). Critique Of Games. Retrieved 8 February 2007.
  25. Concelmo, Chad (5 December 2011). "The Memory Card .90: In her father's Shadow". Destructoid.
  26. Nintendo Power #65 (November 1994), p.31.
  27. "人気投票" [Popularity Poll]. V Jump (in Japanese). Shueisha. December 1995. p. 184187. Lay summary.
  28. Jeff Nash (6 March 2006). "Top Ten: Best Ninjas". The Armchair Empire. Archived from the original on 17 July 2012.
  29. God Len, (29 March 2007). "TOP TEN: God Len's top ten list of greatest ninja ever!". maint: extra punctuation (link)
  30. "The Top 10 Ninjas In Video Games". Wild Gunmen. 15 September 2010. Archived from the original on 4 July 2015.
  31. "Nintendo Power Awards 1994". Nintendo Power #72 (May 1995). p. 52.Cite magazine requires |magazine= (help); Italic or bold markup not allowed in: |publisher= (help)
  32. "> Feature > An Adventurer's Best Friend". Archived from the original on 15 September 2016. Retrieved 4 April 2015.
  33. Studio BentStuff, ed. (31 January 2008). Final Fantasy 20th Anniversary Ultimania (in Japanese). 1: Character. Japan: Square Enix. pp. 166–167. ISBN   978-4-7575-2206-0.
  34. Nintendo Power , ed. (7 November 2004). Final Fantasy I & II: Dawn of Souls Player's Guide. Nintendo of America. ISBN   978-1-930206-55-7.
  35. Studio BentStuff, ed. (31 January 2008). Final Fantasy 20th Anniversary Ultimania (in Japanese). 1: Character. Japan: Square Enix. p. 176. ISBN   978-4-7575-2206-0.
  36. Dunham, Jeremy (15 February 2007). "Review of Final Fantasy VI Advance". IGN. Retrieved 26 July 2009.
  37. Turner, Benjamin (9 May 2006). "Review of Final Fantasy VI Advance". GameSpot . Archived from the original on 30 October 2013. Retrieved 26 July 2009.
  38. Nintendo Power 250th issue!. South San Francisco, California: Future US. 2010. p. 46.
  39. Smith, Dave (15 May 2008). "Top 25 Final Fantasy Characters – Day IV". IGN. Retrieved 26 July 2009.
  40. Smith, Dave (12 May 2008). "Top 25 Final Fantasy Characters – Day I". IGN. p. 3. Retrieved 26 July 2009.
  41. Smith, Dave (14 May 2008). "Top 25 Final Fantasy Characters – Day III". IGN. p. 2. Retrieved 26 July 2009.
  42. Smith, Dave (14 May 2008). "Top 25 Final Fantasy Characters – Day III". IGN. p. 4. Retrieved 26 July 2009.
  43. Nintendo Power 250th issue!. South San Francisco, California: Future US. 2010. p. 47.
  44. Clements, Ryan (30 July 2009). "Dissidia Final Fantasy: Terra". IGN. Retrieved 6 August 2009.
  45. "人気投票" [Popularity Poll]. V Jump (in Japanese). Shueisha. December 1995. pp. 184–187. Lay summary.