Final Fantasy IV: The After Years

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Final Fantasy IV: The After Years
FF4TA-Logo.png
Game logo designed by Yoshitaka Amano
Developer(s) Matrix Software
Square Enix
Publisher(s) Square Enix   Blue pencil.svg
Director(s) Toshio Akiyama
Producer(s) Takashi Tokita
Designer(s) Takashi Tokita
Artist(s) Akira Oguro
Writer(s) Takashi Tokita
Ichiro Tezuka
Composer(s) Junya Nakano
Series Final Fantasy
Platform(s) WiiWare, PlayStation Portable, iOS, Android, Microsoft Windows
Release
Genre(s) Role-playing game
Mode(s) Single-player, multiplayer

Final Fantasy IV: The After Years is an episodic role-playing video game co-developed by Matrix Software and Square Enix, as the sequel to the 1991 title Final Fantasy IV . Originally released in Japan as a mobile game in 2008, an enhanced WiiWare port of the title was released in North America, Europe and Japan in 2009. [4] [5] [6] In 2011, the game was bundled with Final Fantasy IV as the PlayStation Portable compilation Final Fantasy IV: The Complete Collection , which also included a new game; Final Fantasy IV: Interlude, which served as a bridge between the original game and The After Years. Using the same style as the Nintendo DS version of Final Fantasy IV, this game was remade for the Android and iOS platforms. [7]

An episodic video game is a video game of a shorter length that is commercially released as an installment to a continuous and larger series. Episodic games differ from conventional video games in that they often contain less content but are developed on a more frequent basis.

A role-playing video game is a video game genre where the player controls the actions of a character immersed in some well-defined world. Many role-playing video games have origins in tabletop role-playing games and use much of the same terminology, settings and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replayability and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences.

Video game electronic game that involves interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a two- or three-dimensional video display device such as a TV screen, virtual reality headset or computer monitor. Since the 1980s, video games have become an increasingly important part of the entertainment industry, and whether they are also a form of art is a matter of dispute.

Contents

Its initial mobile release in 2008 for Japanese feature phone users were under the title Final Fantasy IV the After: Tsuki no Kikan [8] . The Japanese WiiWare port and PlayStation Portable compilation Final Fantasy IV: The Complete Collection later adapted the Western title, renaming the game to Final Fantasy IV the After Years: Tsuki no Kikan [9] .

Set 17 years after Final Fantasy IV, The After Years follows the original cast and their descendants in episodic tales as a new villain appears, setting into action a mysterious chain of events that threatens the fate of the Blue Planet. [4] Largely utilizing assets, locations, and mechanics from its predecessor, the title nevertheless incorporates higher quality character graphics and several new gameplay systems. [10] [11]

Gameplay

A battle from the WiiWare version of the game, showcasing the "Age of the Moon" system with four party members. The text colors of the abilities shown in the lower part of the screenshot indicate their effectiveness: white abilities remain unchanged, red abilities are weaker and green abilities are stronger than normal. Final Fantasy IV The After Years gameplay.png
A battle from the WiiWare version of the game, showcasing the "Age of the Moon" system with four party members. The text colors of the abilities shown in the lower part of the screenshot indicate their effectiveness: white abilities remain unchanged, red abilities are weaker and green abilities are stronger than normal.

Final Fantasy IV: The After Years uses most of the gameplay features of Final Fantasy IV, including random encounters and the Active Time Battle (ATB) system, which originated with Final Fantasy IV. It also retains a number of the graphical enhancements from the WonderSwan Color and Game Boy Advance versions of Final Fantasy IV , while further improving the quality of character sprites to a level comparable with those of Final Fantasy VI . [10]

A random encounter is a feature commonly used in various role-playing games whereby combat encounters with non-player character (NPC) enemies or other dangers occur sporadically and at random, usually without the enemy being physically detected beforehand. In general, random encounters are used to simulate the challenges associated with being in a hazardous environment—such as a monster-infested wilderness or dungeon—with uncertain frequency of occurrence and makeup. Frequent random encounters are common in Japanese role-playing games like Dragon Quest,, Pokémon, and the Final Fantasy series.

WonderSwan handheld video game console by Bandai

The WonderSwan is a handheld game console released in Japan by Bandai. It was developed by Gunpei Yokoi's company Koto Laboratory and Bandai, and was the last piece of hardware Yokoi developed before his death in 1997. Released in 1999 in the fifth generation of video game consoles, the WonderSwan and its two later models, the WonderSwan Color and SwanCrystal were officially supported until being discontinued by Bandai in 2003. During its lifespan, no variation of the WonderSwan was released outside of Japan.

Game Boy Advance handheld video game console

The Game Boy Advance (GBA) is a 32-bit handheld video game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in Australia and Europe on June 22, 2001, and in mainland China on June 8, 2004 as iQue Game Boy Advance. The GBA was part of the sixth generation. The original model was not backlit and Nintendo addressed that with the release of the redesigned Game Boy Advance SP in 2003. Another redesign, the Game Boy Micro, was released in 2005.

The battle system uses a new feature called the "Age of the Moon", reflecting the game's lunar phases changing with each rest at an inn, or over a set period of in-game time. The altering phases change physical and magical attack powers for both player characters and enemies. Certain rare monsters also only appear during certain lunar phases. [11] The game also introduces a new type of combination attack known as a "Band" ability. Similar to the Double and Triple Techs of Chrono Trigger , these allow two or more characters to coordinate separate commands into a single new attack at the cost of MP from all involved. Band abilities are extremely powerful, and there are over 70 different combinations in all. [11]

Lunar phase appearance of the illuminated (sunlit) portion of the Moon as seen by an observer

The lunar phase or phase of the Moon is the shape of the directly sunlit portion of the Moon as viewed from Earth. The lunar phases gradually and cyclically change over the period of a synodic month, as the orbital positions of the Moon around Earth and of Earth around the Sun shift.

<i>Chrono Trigger</i> Role-playing video game

Chrono Trigger is a role-playing video game developed and published by Square for the Super Nintendo Entertainment System in 1995. Chrono Trigger's development team included three designers that Square dubbed the "Dream Team": Hironobu Sakaguchi, the creator of Square's successful Final Fantasy series; Yuji Horii, a freelance designer and creator of Enix's popular Dragon Quest series; and Akira Toriyama, a manga artist famed for his work with Dragon Quest and Dragon Ball. In addition, Kazuhiko Aoki produced the game, Masato Kato wrote most of the story, while composer Yasunori Mitsuda wrote most of the soundtrack before falling ill and deferring the remaining tracks to Final Fantasy series-composer Nobuo Uematsu. The game's story follows a group of adventurers who travel through time to prevent a global catastrophe.

Plot

Setting

Following the events of the original Final Fantasy IV, the second moon leaves the Blue Planet's orbit, and a period of peace begins as Damcyan, Eblan, and the Village of Mist are rebuilt, while the Kingdom of Baron comes under the rule of Cecil and his wife, Rosa. However, seventeen years later, the second moon reappears, much closer to the planet than it was the first time, and the unchanging Crystals begin to emit a soft light. The meaning behind these events, however, remains unknown. [4]

Most of the cast from the original game return, with many of Final Fantasy IV's NPCs now playable. A number of entirely new characters are also introduced. [10] Among these new additions are Ceodore Harvey, Prince of Baron and son to Cecil and Rosa; the "Hooded Man", a wandering swordsman enshrouded in purple robes who seems strangely familiar with Cecil's previous adventure; the "Mysterious Woman", a female antagonist able to summon Eidolons, who attacks the kingdoms in search of the Crystals, [4] and the "Man in Black", a man with powerful black magic who refuses to reveal his past. The storyline of the game unfolds through episodic chapters, released roughly once a month, each primarily focused on a specific character. These chapters utilize foreshadowing, cliffhangers, flashbacks, and a nonlinear narrative structure to build the world setting and both explore and expand upon the mysterious events befalling the Blue Planet. The final chapter, which is considerably longer than all others, draws all of the chapters together, linking them up into one unifying narrative.

Synopsis

The story begins as characters from the original game begin to notice the re-appearance of the second moon. This is of great concern to Cecil and Rosa who remember their previous ordeal. Meanwhile, Ceodore sets out with Biggs and Wedge, members of the Red Wings, as part of his initiation into the famous air force. Ceodore is a nervous young man who is afraid he will never step out of the shadow of his famous parents. As his test begins, he descends into a cave to obtain the Knight's Emblem, which turns out to be a rat's tail. Wedge and Biggs explain that the purpose of the test was to show him that he already had what it takes to be a Red Wing, he just needed to prove it to himself. As the Red Wings set off, the game cuts to Baron, where Cecil, Rosa, and Cid are defending the city from an onslaught of monsters. After surviving several waves of attacks they meet the Mysterious Woman. Cecil asks Cid to take Rosa to safety as he confronts the intruder. The woman summons Bahamut and defeats Cecil.

Meanwhile, the airship carrying Ceodore also encounters monsters. The airship crashes killing everyone but Ceodore. Realizing he is now the last of the Red Wings, he sets out on the long journey home. However, he is attacked by a group of monsters, and is about to be killed when he is rescued by a Hooded Man. As the two head toward Mysidia, the game intercuts to Mt. Ordeals, where Kain is heading out toward Baron. Along the way, he gathers the Crystals of Air, Earth, Fire and Water at the request of the Mysterious Woman. Eventually, he kidnaps Rosa as well, stating that he is planning to kill Cecil so he can have Rosa for himself. Meanwhile, Ceodore, the Hooded Man, and Edward intercept Kain in front of Cecil's throneroom. At this point, it is revealed that the Hooded Man is in fact the real Kain, and the Kain that has taken the crystals and Rosa is Kain's "dark half." After their duel, the true Kain wins and becomes a Holy Dragoon. Kain, Ceodore, Rosa and Edward continue on their way to meet Cecil as the first episode ends.

The second episode begins with Rydia, Luca and Edge on board an airship in the subterranean world. The Man in Black mysteriously appears from nowhere and takes control of the airship, directing it toward Baron. As the party approaches the castle, they witness meteors from the second moon bombard the world. They return to Baron Castle to find it sealed by a magical force field. The four travel the world searching for their lost friends, encountering the Mysterious Woman again, and helping Rydia search for her missing Eidolons. After breaking the Mysterious Woman's control over Titan, Shiva, Ramuh, and Ifrit, the party are able to enter Baron Castle and find Cecil threatening Ceodore, Rosa and Kain. After freeing Cecil from the Mysterious Woman's control, the Man in Black reveals himself to be Golbez, Cecil's brother. By this stage, the second moon is getting closer to the Blue Planet and the party realize they have to find a way to stop it. Boarding the Lunar Whale they land on the second moon and descend into its depths. During the descent, the party encounters several bosses from the other Final Fantasy games. Eventually, they encounter Cecil's evil side, the Dark Knight. Once the Dark Knight is defeated, Cecil returns to the Light.

Once the party reach the lowermost depths of the second moon, they discover that the Mysterious Woman is not a single individual, but an entire race of identical women called "Maenads". Each Maenad was part of a group of beings created to retrieve the crystals. Venturing further, they encounter an entity known as The Creator. He reveals that his race died out due to a failure to evolve. The Creator decided that the universe should not be allowed to be overrun with inferior species, so he created the crystals and sent them to various life-sustaining worlds as a way to monitor the progress of life on each planet. He determined if the world did not evolve to its fullest potential it must be destroyed, which is what is currently happening to the Blue Planet. After the party defeats the Creator, the moon starts to break apart. As they escape, the party pauses to rescue a child Maenad, and the other Maenads turn on their "father" and defeat the Creator so the party can escape with her. As the Creator dies, he thanks the party for defeating him, indicating he may have felt some regret for his actions. Once the party returns to the Planet, they return to their various homes to resume their lives. Rydia adopts the child Maenad and names her Cuore, and Cecil informs Ceodore that he shall serve in the Red Wings under the command of Kain. Cecil also orders all of Baron's airships to be disarmed and instead be used to help the other kingdoms rebuild after the devastation caused by the second moon.

Development

First announced shortly before the release of the enhanced remake of Final Fantasy IV for the Nintendo DS, executive producer Takashi Tokita stated that while directing the remake, there was talk of creating an after story, as well as discussion about working on a new mobile title. Tokita, who had grown attached to the characters, having also previously worked as scenario writer for the original game, decided that releasing the sequel in mobile format would be a good idea, as it would allow players to access the game only a short while after completing the DS remake. By releasing it in episodic format, he also hoped that players would anticipate future chapters in much the same way as an anime or manga series, rather than tiring of the game after completing it all at once. [12]

Although the look and feel of the game has remained largely unchanged from that of the original Final Fantasy IV, new gameplay elements were incorporated, and Kazuko Shibuya, 2D sprite artist for the first six Final Fantasy games, returned to create new, higher quality character graphics. Yoshitaka Amano also returned as image illustrator, with character designs by Akira Oguro, a previous colleague of Tokita's and storyboard artist for Square Enix. Much of Nobuo Uematsu's original musical for Final Fantasy IV is also included, although new compositions are also used. [13]

After the mobile release, staff involved in the development of the game hinted that the title could get a release outside Japan. [14] A rating by the ESRB for a Wii game titled Final Fantasy IV: The After Years was discovered in late February 2009, leading to speculation regarding a North American localization of the game distributed via WiiWare. [15] This was officially confirmed at the 2009 Game Developers Conference. [5] Square Enix also trademarked The After Years in Europe, hinting at a release in that territory as well. [16] This was confirmed with the opening of the official site, which provided a PEGI rating for the title. [17]

The WiiWare port of the game features several graphical enhancements over the mobile version, including larger screen resolution, clearer menu screens and fonts, and improved character portraits. The English localization follows the precedents set by the DS remake of Final Fantasy IV, featuring similar writing and making use of the same translations of names and terminology. A few edits have been made to the English version, including the modification of Ceodore's official character artwork to Westernize his face, as well as alterations to several female characters in order to make their clothing less revealing.

Releases

Originally released to the Japanese mobile phone market as Final Fantasy IV the After: Tsuki no Kikan, the first two installments of the episodic game, "Prologue" and "Ceodore's Tale", were published simultaneously for each individual platform. A series of eight supplemental tales were then released in intervals of about four weeks. These were followed by a semifinal installment, "Shūketsu Hen 'Tsuki no Inryoku'" (lit. "Gathering Tale: Gravitation of the Moon"), which required that the player has completed the supplemental "Kain's Tale". The game's finale was released in two parts as "Shūshō Zenpen 'Shingetsu'" (lit. "Last Chapter Part One 'The True Moon'") and "Shūshō Kōhen 'Hoshikui'" (lit. "Last Chapter Part Two 'The Planet Eater'").

An enhanced port of the game was published through the WiiWare service in 2009. Although it retained the episodic format used in the mobile version, the release structure was modified. The player purchases the main story consisting of the "Prologue", "Ceodore's Tale" and "Kain's Tale", while the additional supplemental installments were subsequently released as add-ons. The penultimate episode and the two-part finale were combined into a single final installment called "The Crystals: The Planet Eater". In both versions, the player is able to save their settings as well as their characters' status and equipment at the end of gameplay, and can also further explore each tale to discover new items and complete special tasks. The complete game was bundled with Final Fantasy IV and a new scenario (Final Fantasy IV: Interlude) as the PlayStation Portable compilation Final Fantasy IV: The Complete Collection , released in 2011. A 3D remake in the same vein as the 3D remake of Final Fantasy IV was released for iOS and Android on November 24, 2013. A Steam version for Windows has been released on May 12, 2015. [18]

Main story
TaleRelease date
FOMA 903i / 703iau Win BrewSoftBank 3GWiiWare
"Prologue: Return of the Moon"
Joshō "Tsuki no Kikan"
(序章 『月の帰還』)
  • JP: February 18, 2008
  • JP: May 15, 2008
  • JP: November 4, 2008
  • NA: June 1, 2009
  • EU: June 5, 2009
  • JP: July 21, 2009
"Ceodore's Tale: The Last of the Red Wings"
Seodoa Hen "Saigo no Akaki Tsubasa"
(セオドア編 『最後の赤き翼』)
"Kain's Tale: Return of the Dragoon"
Kain Hen "Ryūkishi no Kikan"
(カイン編 『竜騎士の帰還』)
  • JP: August 20, 2008
  • JP: October 9, 2008
  • JP: April 1, 2009
Optional scenarios
TaleRelease date
FOMA 903i / 703iau Win BrewSoftBank 3GWiiWare
"Rydia's Tale: The Eidolons Shackled"
Ridia Hen "Tozasareta Genjū-tachi"
(リディア編 『閉ざされた幻獣たち』)
  • JP: March 17, 2008
  • JP: June 5, 2008
  • JP: December 1, 2008
  • NA: June 1, 2009
  • EU: June 5, 2009
  • JP: July 28, 2009
"Yang's Tale: The Master of Fabul"
Yan Hen "Fabūru no Shifu"
(ヤン編 『ファブールの師父』)
  • JP: April 9, 2008
  • JP: June 26, 2008
  • JP: December 17, 2008
  • NA: July 6, 2009
  • EU: July 10, 2009
  • JP: August 4, 2009
"Palom's Tale: The Mage's Voyage"
Paromu Hen "Madōshi, Mori to Mizu no Miyako e"
(パロム編 『魔道士、森と水の都へ』)
  • JP: May 1, 2008
  • JP: July 17, 2008
  • JP: January 7, 2009
  • NA: July 6, 2009
  • EU: July 10, 2009
  • JP: August 18, 2009
"Edge's Tale: The Pulse of Babil"
Ejji Hen "Babuiru no Kodō"
(エッジ編 『バブイルの鼓動』)
  • JP: May 28, 2008
  • JP: August 7, 2008
  • JP: January 28, 2009
  • NA: July 6, 2009
  • EU: July 10, 2009
  • JP: August 25, 2009
"Porom's Tale: The Vanished Lunar Whale"
Poromu Hen "Tsuki e Kieta Madōsen"
(ポロム編 『月へ消えた魔導船』)
  • JP: June 23, 2008
  • JP: August 28, 2008
  • JP: February 18, 2009
  • NA: August 3, 2009
  • EU: August 7, 2009
  • JP: September 1, 2009
"Edward's Tale: Star-Crossed Damcyan"
Girubāto Hen "Hoshi Otsuru Damushian"
(ギルバート編 『星落つるダムシアン』)
  • JP: July 22, 2008
  • JP: September 18, 2008
  • JP: March 11, 2009
  • NA: August 3, 2009
  • EU: August 7, 2009
  • JP: September 8, 2009
"The Lunarians' Tale: The Blue Planet That Was"
Tsuki no Tami Hen "Tsuioku no Aoki Hoshi"
(月の民編 『追憶の青き星』)
  • JP: September 16, 2008
  • JP: November 6, 2008
  • JP: April 22, 2009
  • NA: August 3, 2009
  • EU: August 7, 2009
  • JP: September 15, 2009
Final episode
TaleRelease date
Mobile phonesWiiWareFOMA 903i / 703iau Win BrewSoftBank 3GWiiWare
Shūketsu Hen "Tsuki no Inryoku"
(集結編 『月の引力』)
"The Crystals: The Planet Eater"
Shingetsu Hen: Hoshikui
(真月編 『星喰』)
  • JP: October 15, 2008
  • JP: December 11, 2008
  • JP: May 13, 2009
  • NA: September 7, 2009
  • EU: September 11, 2009
  • JP: September 29, 2009
Shūshō Zenpen "Shingetsu"
(終章・前編 『真月』)
  • JP: November 19, 2008
  • JP: January 15, 2009
  • JP: June 3, 2009
Shūshō Kōhen "Hoshikui"
(終章・後編 『星喰』)
  • JP: December 24, 2008
  • JP: February 12, 2009
  • JP: June 24, 2009

Reception

Reception
Aggregate score
AggregatorScore
Metacritic WII: 69/100 [19]
iOS: 62/100 [20]
Review score
PublicationScore
TouchArcade iOS: Star full.svgStar full.svgStar full.svgStar empty.svgStar empty.svg [21]

On August 1, 2008, Square Enix issued a press release announcing that Final Fantasy IV: The After Years had reached a benchmark of one million downloads (not including downloads of the free prologue chapter) in the first five months following its initial release. [22] As of December 20, 2010, it has exceeded 4.5 million paid downloads. [23]

Reviews of the WiiWare port of the game have been mixed, with an overall score of 69/100 at Metacritic. [19] IGN gave the game an 8 out of 10, calling the story "engrossing but mysterious" and stating that the gameplay, graphics, and presentation, while "dated," are "part of the charm." [24] However, GameSpot gave the game a score of only 5.5 out of 10, saying that it had a "disjointed, poorly constructed narrative" and an excessively high encounter rate, and criticized "recycled" content such as the music, graphics, environments, and story. [25] Jason Schreier of Kotaku also gave the game an extremely negative review, calling it "the worst Final Fantasy game." [26] The After Years was nominated for Game of the Year by Nintendo Power , as well as WiiWare Game of the Year. [27]

See also

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WiiWare was a service that allowed Wii users to download games and applications specifically designed and developed for the Wii video game console made by Nintendo. These games and applications could only be purchased and downloaded from the Wii Shop Channel under the WiiWare section. Once the user had downloaded the game or application, it would appear in their Wii Menu or SD Card Menu as a new channel. WiiWare was a companion to the Virtual Console, which specializes in emulated games originally developed for other systems instead of original games.

<i>Final Fantasy Crystal Chronicles: My Life as a King</i> video game

Final Fantasy Crystal Chronicles: My Life as a King, released in Japan as Chiisana Ōsama to Yakusoku no Kuni: Fainaru Fantajī Kurisutaru Kuronikuru(小さな王様と約束の国 ファイナルファンタジー・クリスタルクロニクル, lit. The Little King and the Promised Kingdom: Final Fantasy Crystal Chronicles), is a video game developed for the WiiWare service of the Wii console by Square Enix. Square Enix decided to make a game for the WiiWare service that would be high profile, and it was decided that the game would be a simulation game and, later in development, a Final Fantasy title.

<i>Final Fantasy Crystal Chronicles: My Life as a Darklord</i> video game

Final Fantasy Crystal Chronicles: My Life as a Darklord, released in Japan as Hikari to Yami no Himegimi to Sekaiseifuku no Tō: Fainaru Fantajī Kurisutaru Kuronikuru(光と闇の姫君と世界征服の塔 ファイナルファンタジー・クリスタルクロニクル, lit. "The Princess of Light and Darkness and the Tower of World Conquest: Final Fantasy Crystal Chronicles"), is a tower defense video game developed and published by Square Enix for the Wii and distributed through the WiiWare download service. The game is part of the Final Fantasy Crystal Chronicles series.

<i>Final Fantasy IV: The Complete Collection</i> video game compilation

Final Fantasy IV: The Complete Collection is a compilation consisting of enhanced ports of the role-playing video games Final Fantasy IV and Final Fantasy IV: The After Years, as well as a new scenario called Final Fantasy IV Interlude, which is set between the two games. It was published by Square Enix for the PlayStation Portable in Japan on March 24, 2011; in North America on April 19, 2011; in Europe on April 21, 2011; and in Australia on April 28, 2011. It was also released as digital download.

Tetsuya Nomura is a Japanese video game artist, designer and director working for Square Enix. He designed characters for the Final Fantasy series, debuting with Final Fantasy VI and continuing with various later installments. Additionally, Nomura has lead the development of the Kingdom Hearts series since its debut in 2002 and was also the director for the CGI film Final Fantasy VII: Advent Children.

References

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  2. Yin-Poole, Wesley (26 September 2013). "FF4: The After Years iOS and Android port out this winter". Eurogamer . Gamer Network. Retrieved 29 September 2013.
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  8. Final Fantasy IV the After: Tsuki no Kikan(ファイナルファンタジーIV ジ・アフター -月の帰還-Fainaru Fantajī Fō Ji Afutā -Tsuki no Kikan-)lit. Final Fantasy IV the After: Return of the Moon
  9. Final Fantasy IV the After Years: Tsuki no Kikan(ファイナルファンタジーIV ジ・アフターイヤーズ -月の帰還-, Fainaru Fantajī Fō Ji Afutā Iyāzu -Tsuki no Kikan-)
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  11. 1 2 3 Famitsu Magazine, March 2008 Issue
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  13. Yoshi Sato (1up.com) (2007-12-19). "More Details on Final Fantasy IV's Sequel" . Retrieved 2008-03-20.
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  15. Hatfield, Daemon (2009-02-27). "Final Fantasy IV Sequel Heads to Wii". IGN. Retrieved 2009-02-27.
  16. Spencer (2009-02-23). "FFIV Sequel Coming Here As Final Fantasy IV: The After Years?". Siliconera. Retrieved 2009-03-01.
  17. Official United Kingdom Final Fantasy IV: The After Years site
  18. "FINAL FANTASY IV: THE AFTER YEARS on Steam". store.steampowered.com.
  19. 1 2 "Final Fantasy IV: The After Years for Wii Reviews". Metacritic . CBS Interactive . Retrieved 2018-08-25.
  20. "Final Fantasy IV: The After Years for iPhone/iPad Reviews". Metacritic . CBS Interactive . Retrieved 2018-08-25.
  21. Ford, Eric (2013-11-25). "'Final Fantasy IV: The After Years' Review – More of an Afterthought". TouchArcade . Retrieved 2018-08-25.
  22. Square Enix (2008-08-01). "iモード/EZweb対応の携帯電話向けロールプレイングゲーム「ファイナルファンタジーIV ジ・アフター -月の帰還-」配信開始から5ヶ月間で、有料版100万ダウンロード達成!" (in Japanese). Retrieved 2008-08-03.
  23. Famitsu
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  25. Lark Anderson (2009-06-17). "Final Fantasy IV: The After Years Review for Wii". GameSpot . Retrieved 2009-06-21.
  26. Schreier, Jason. "Forget Mystic Quest. This Is The Worst Final Fantasy Game".
  27. Nintendo Power 250th issue!. South San Francisco, California: Future US. 2010. p. 73.