Final Fantasy III | |
---|---|
Developer(s) | Square |
Publisher(s) | Square |
Director(s) | Hironobu Sakaguchi |
Producer(s) | Masafumi Miyamoto |
Designer(s) | |
Programmer(s) | Nasir Gebelli |
Artist(s) | Yoshitaka Amano |
Writer(s) | |
Composer(s) | Nobuo Uematsu |
Series | Final Fantasy |
Platform(s) | |
Release | |
Genre(s) | Role-playing |
Mode(s) | Single-player, multiplayer (remake only) |
Final Fantasy III [lower-alpha 1] is a role-playing video game developed and published by Square for the Family Computer. The third installment in the Final Fantasy series, it is the first numbered Final Fantasy game to feature the job-change system. The story revolves around four orphaned youths drawn to a crystal of light. The crystal grants them some of its power, and instructs them to go forth and restore balance to the world. Not knowing what to make of the crystal's pronouncements, but nonetheless recognizing the importance of its words, the four inform their adoptive families of their mission and set out to explore and bring back balance to the world.
The game was originally released in Japan on April 27, 1990. The original Famicom version sold 1.4 million copies in Japan. It had not been released outside Japan until a remake, also called Final Fantasy III, was developed by Matrix Software for the Nintendo DS on August 24, 2006. At that time, it was the only Final Fantasy game not previously released in North America or Europe. [5] There had been earlier plans to remake the game for Bandai's WonderSwan Color handheld, as had been done with the first, second, and fourth installments of the series, but the game faced several delays and was eventually canceled after the premature cancellation of the platform. The Nintendo DS version of the game was positively received, selling nearly 2 million copies worldwide.
It was also released for many other systems: the Japanese Famicom version via the Virtual Console on July 21, 2009 (Wii) and January 8, 2014 (Wii U), an iOS port of the Nintendo DS remake on March 24, 2011, an Android port on March 12, 2012, a PlayStation Portable port in late September 2012 (downloadable-only format outside Japan via PlayStation Network) and a Windows port via Steam in 2014. An updated release based on the Famicom version of Final Fantasy III was released as part of the Final Fantasy Pixel Remaster collection, marking the first time the original version of Final Fantasy III was released outside of Japan. This version was released in July 2021 for Windows, Android and iOS, in April 2023 for PlayStation 4 and Nintendo Switch, and in September 2024 for Xbox Series X/S.
The gameplay of Final Fantasy III combines elements of the first two Final Fantasy games with new features. The turn-based combat system remains in place from the first two games, but hit points are now shown above the target following attacks or healing actions, rather than captioned as in the previous two games. Auto-targeting for physical attacks after a friendly or enemy unit is killed is also featured for the first time. Unlike subsequent games in the series, magical attacks are not auto-targeted in the same fashion. [6]
The experience point system featured in Final Fantasy makes a return following its absence from the second game. The character class system featured in the first game also reappears, with some modifications. Whereas in the original game the player chooses each character's class alignment at the start of the game and is then locked into that class for the duration of the game, Final Fantasy III introduces the "job system" for which the series would later become famous. Jobs are presented as interchangeable classes: in the Famicom version of the game, all four characters begin as "Onion Knights", with a variety of additional jobs becoming available as the game progresses. Any playable character has access to every currently available job and can change from job to job at will. [7] Switching jobs consumes "capacity points" which are awarded to the entire party following every battle, much like gil. Different weapons, pieces of armor, and magic spells are utilized by each job. A character's level of proficiency at a particular job increases the longer the character remains with that job. Higher job levels increase the battle statistics of the character and reduce the cost in capacity points to switch to that job. [6]
Final Fantasy III is the first game in the series to feature special battle commands such as "Steal" or "Jump", each of which is associated with a particular job ("Steal" is the Thief's specialty, while "Jump" is the Dragoon's forte). Certain jobs also feature innate, non-battle abilities, such as the Thief's ability to open passages that would otherwise require a special key item. [8] It is also the first game in the series to feature summoned creatures, which are called forth with the "Summon" skill. [7]
One thousand years before the events in the game, on a floating continent hovering high above the surface of an unnamed planet, a technologically advanced civilization sought to harness the power of the four elemental crystals of light. They did not realize that they could not control such fundamental forces of nature. This power of light would have consumed the world itself had the light crystals not had their natural counterparts: the four dark elemental crystals. Disturbed by the sudden interruption of the careful balance between light and dark, four warriors were granted the power of the dark crystals to recapture the power of the light crystals. These so-called Dark Warriors succeeded in their quest, and restored harmony to the world. But their victory came too late to save the doomed civilization, whose culture was reduced to ruin, though their floating continent remained. On that continent, the circle of Gulgans, a race of blind soothsayers and fortune-tellers, predicted that these events will ultimately repeat. [9]
Final Fantasy III focuses around four orphans from the remote village of Ur (while in the remakes players only begin as Luneth, slowly picking up the other three characters as they progress; a change from the original and from other early Final Fantasy titles), each starting off as an Onion Knight in the original game.
Xande (ザンデ, Zande) is the antagonist the party seeks to stop for most of the game, though he is eventually revealed to merely be a pawn of the Cloud of Darkness (暗闇の雲, Kurayami no Kumo): a malevolent and vicious deity who wishes to push the world into a state of chaos and destruction by upsetting the equilibrium between light and darkness, allowing the Void to consume the world. Appearing in a female-like form, the Cloud of Darkness refers to herself in first-person plural because her two tentacles have minds of their own.
On the Floating Continent, an earthquake reveals a cave within a crystal of light. Upon investigating it, four orphans receive its power and are instructed to restore balance in the world.
Following an earthquake, a hidden cavern in Altar Cave opens. Four orphans find a crystal of light inside it, which shares with them its power and instructs them to restore balance in the world. On their journey, they gain power from other elemental crystals and assist various townsfolk. After building an airship that can reach high altitudes, the mechanic Cid informs the party of their past on the surface below. Piloting the airship, the party discovers the world below the Floating Continent. There, they encounter Xande, a warlock and one of three apprentices, along with Doga and Unei, of the legendary Archmage Noah. Xande works to steal the remaining crystals and bring further chaos to the land. Reaching the Crystal Tower, the party discovers the Cloud of Darkness to be the catalyst. She attempts to recreate what occurred one-thousand years ago, the Flood of Light, to bring the world into the void.
Although she initially defeats the Light Warriors, they are resurrected with Doga and Unei’s help. Then, with help from the Dark Warriors, they defeat the Cloud of Darkness, restoring the crystals and balance to the world.
Director and story writer Hironobu Sakaguchi, designer Hiromichi Tanaka, character designer Yoshitaka Amano, scenario writer Kenji Terada, and music composer Nobuo Uematsu returned from the two previous Final Fantasy games to contribute to the development of Final Fantasy III. [1] [10] As with the previous two installments of the series, Final Fantasy III was programmed for the Famicom by Nasir Gebelli. It was the last original Final Fantasy title on which Gebelli worked. [11] Midway through the development of the game, Gebelli was forced to return to Sacramento, California from Japan due to an expired work visa. The rest of the development staff followed him to Sacramento with necessary materials and equipment and finished production of the game there. [12] The completed game was one of the largest ever released for the Famicom, published on a 512 KB cartridge, the second-highest capacity available for the console. [13] Like many console role-playing games of the era, Final Fantasy III is noted for its difficulty. [13]
Square developed and released Final Fantasy III during the same period that Nintendo released its 16-bit Super Famicom console, intended as the successor to the original 8-bit Famicom. Designer Hiromichi Tanaka said that the original game was never released outside Japan because Square was focused on developing for Nintendo's new console:
Nowadays we know that when you've got a platform like PlayStation, you'll have PlayStation 2 and then PlayStation 3, and where you've got Xbox, you move on to Xbox 360 - you can sort of assume what's going to happen in the future. But back then, that was the first time that we'd seen a new generation of consoles, and it was really difficult to predict what was going to happen. At that time, then, we were working so hard to catch up on the new technology that we didn't have enough manpower to work on an English version of Final Fantasy III.
— Hiromichi Tanaka [13]
Square planned to localize and release the game outside Japan; however, plans to localize the game were scrapped. [14]
The music of the Final Fantasy III was composed by regular series composer Nobuo Uematsu. Final Fantasy III Original Sound Version, a compilation album of almost all of the music in the game, was released by Square/NTT Publishing in 1991, and subsequently re-released by NTT Publishing in 1994 and 2004. [15] A vocal arrangement album entitled Final Fantasy III Yūkyū no Kaze Densetsu, or literally Final Fantasy III Legend of the Eternal Wind, contains a selection of musical tracks from the game, performed by Nobuo Uematsu and Dido, a duo composed of Michiaki Kato and Sizzle Ohtaka. The album was released by Data M in 1990 and by Polystar in 1994. [16]
Selected tracks the game were featured in various Final Fantasy arranged music compilation albums, including Final Fantasy: Pray and Final Fantasy: Love Will Grow (with lyrical renditions performed by singer Risa Ohki), [17] [18] and the second and third albums from Uematsu's progressive metal group, The Black Mages. [19] [20] Several tracks from the game were subsequently remixed and featured in later Square or Square Enix titles, including Chocobo Racing [21] and Final Fantasy Fables: Chocobo's Dungeon . [22] Several pieces from the soundtrack remain popular today, and have been performed numerous times in Final Fantasy orchestral concert series such as the Tour de Japon: Music from Final Fantasy concert series and the Distant Worlds - Music from Final Fantasy series. [23] [24]
Bandai unveiled their WonderSwan Color handheld system in 2000 and had immediately headed up a deal with Square to release enhanced remakes of their first three Final Fantasy titles on the new console. [25] Although Final Fantasy and Final Fantasy II were both released within a year of the announcement, Final Fantasy III was ultimately delayed from its late 2001 release date, even after Bandai picked up the game's publishing rights. [26] While a port of Final Fantasy IV was eventually released for the WonderSwan Color, Square remained silent regarding Final Fantasy III. Although the game was never formally cancelled, the official website was taken offline once production of the WonderSwan Color consoles ceased in 2002. [27]
In 2007, Hiromichi Tanaka explained in an interview that the WonderSwan Color remake had been abandoned because the size and structure of the coding of the original Famicom game was too difficult to recreate on the WonderSwan Color:
When we developed FF3, the volume of content in the game was so huge that the cartridge was completely full, and when new platforms emerged, there simply wasn't enough storage space available for an update of FF3, because that would have required new graphics, music and other content. There was also a difficulty with how much manpower it would take to remake all of that content.
— Hiromichi Tanaka [13]
There are two distinct Final Fantasy III versions: the original 2D Famicom version, and a completely remade 3D version.
Title | Release | Country | System | Developer | Publisher | Notes |
---|---|---|---|---|---|---|
Final Fantasy III | 1990 | Japan | Family Computer | Square | Square | The original version. |
Final Fantasy III | 2009 | Japan | Wii Virtual Console | Square Enix | Virtual Console release of the original Famicom version. | |
Final Fantasy III | 2014 | Japan | Wii U Virtual Console | Square Enix | Virtual Console release of the original Famicom version. | |
Final Fantasy III | 2014 | Japan | Nintendo 3DS Virtual Console | Square Enix | Virtual Console release of the original Famicom version. | |
Final Fantasy III | 2016 | Japan | Nintendo Classic Mini: Family Computer | Nintendo | Nintendo | Emulated release of the original Famicom version. |
Final Fantasy III | 2021 2023 2024 | worldwide | Android iOS Windows (via Steam) Nintendo Switch PlayStation 4 Xbox Series X/S | Square Enix | Square Enix | 2D remaster based on the original game. |
Title | Release | Country | System | Developer | Publisher | Notes |
---|---|---|---|---|---|---|
Final Fantasy III | 2006 2006 2007 2007 | Japan NA AUS EUR | Nintendo DS | Matrix Software (Japan), Square Enix | Square Enix | A complete 3D remake of the original game. |
Final Fantasy III | 2011 | worldwide | iOS | Square Enix | Square Enix | Port of Nintendo DS version. |
Final Fantasy III | 2012 | worldwide | Android | Matrix Software (Japan) Square Enix | Square Enix | Port of iOS version. |
Final Fantasy III | 2012 2012 2012 | Japan NA PAL | PlayStation Portable PlayStation Store | Matrix Software (Japan) Square Enix | Square Enix | Port of iOS version. |
Final Fantasy III | 2013 | worldwide | Ouya | Square Enix | Port of Android version. | |
Final Fantasy III | 2013 | worldwide | Windows Phone | Square Enix | Port of Android version. | |
Final Fantasy III | 2014 | worldwide | Windows (via Steam) | Matrix Software (Japan) Square Enix | Square Enix | Port of Android version. |
Aggregator | Score |
---|---|
Metacritic | PC (Pixel Remaster): 79/100 [28] |
Publication | Score |
---|---|
Famitsu | FC: 36/40 [29] [30] |
Hardcore Gamer | 8/10 (Pixel Remaster) [31] |
RPGFan | 8/10 (Pixel Remaster) [32] |
TouchArcade | iOS (Pixel Remaster): [33] |
RPGSite | 7/10 (Pixel Remaster) [34] |
Siliconera | 7/10 (Pixel Remaster) [35] |
Upon release, Famicom Tsūshin (now Famitsu) gave the Famicom version a score of 36 out of 40, based on a panel of four reviewers giving it ratings of 9, 9, 10 and 8 out of 10. This made it one of their three highest-rated games of 1990, along with Dragon Quest IV and F-Zero , both of which scored 37 out of 40. It was also one of the magazine's six highest-rated games up until 1990, along with Dragon Quest II , Dragon Quest III and Zelda II: The Adventure of Link . [36]
In Famicom Tsūshin's 1990 Game of the Year awards, Final Fantasy III was voted the runner-up for the Grand Prize, with 37,101 points, behind Dragon Quest IV. [37] In 2006, readers of the Japanese gaming magazine Famitsu voted the original Final Fantasy III the eighth best video game of all-time, above Dragon Quest IV. [38] As of March 2003, the original Famicom game had shipped 1.4 million copies in Japan. [39]
From 1991 to 1992, Kadokawa Shoten's Famicom gaming magazine, Maru Katsu Famicom (マル勝ファミコン) published Legend of the Eternal Wind, from Final Fantasy III (悠久の風伝説 ファイナルファンタジーIIIより, Yūkyū no Kaze Densetsu Fainaru Fantajī Surī-yori), a manga serialization of Final Fantasy III illustrated by Yu Kinutani. Based on the original story by Kenji Terada, the manga chronicles the events that take place throughout the course of the game. It was subsequently collected into three tankōbon under Kadokawa Shoten's Dragon Comics imprint: Legend of the Eternal Wind 1, 2, and 3. [40]
The Onion Knight and the Cloud of Darkness are the respective hero and villainess representing Final Fantasy III in Dissidia Final Fantasy , where they are voiced by Jun Fukuyama and Masako Ikeda, respectively, in the Japanese version, and by Aaron Spann and Laura Bailey, respectively, in English. [41] The characters reprise their roles in the sequels, Dissidia 012 and Dissidia NT . [42]
Final Fantasy is a fantasy anthology media franchise created by Hironobu Sakaguchi which is owned, developed, and published by Square Enix. The franchise centers on a series of fantasy role-playing video games. The first game in the series was released in 1987, with 16 numbered main entries having been released to date.
Square Co., Ltd., also known under its international brand name SquareSoft, was a Japanese video game developer and publisher. It was founded in 1986 by Masafumi Miyamoto, who spun off part of his father's electronics company Den-Yu-Sha(電友社). Among its early employees were designers Hironobu Sakaguchi, Hiromichi Tanaka, Akitoshi Kawazu and Koichi Ishii, artist Kazuko Shibuya, programmer Nasir Gebelli, and composer Nobuo Uematsu. Initially focusing on action games, the team saw popular success with the role-playing video game Final Fantasy in 1987, which would lead to the franchise of the same name being one of its tentpole franchises. Later notable staff included directors Yoshinori Kitase and Takashi Tokita, designer and writer Yasumi Matsuno, artists Tetsuya Nomura and Yusuke Naora, and composers Yoko Shimomura and Masashi Hamauzu.
Final Fantasy II is a 1988 role-playing video game developed and published by Square for the Family Computer as the second installment of the Final Fantasy series. The game has received numerous enhanced remakes for the WonderSwan Color, the PlayStation, the Game Boy Advance, the PlayStation Portable, iOS, Android and Windows. As neither this game nor Final Fantasy III were initially released outside Japan, Final Fantasy IV was originally released in North America as Final Fantasy II, so as not to confuse players. Following enhanced versions for iOS and Android in 2010 and 2012 respectively, the game was re-released again as part of the 2021 Final Fantasy Pixel Remaster series.
Final Fantasy IV, titled Final Fantasy II in its initial North American release, is a 1991 role-playing video game developed and published by Square for the Super Nintendo Entertainment System. The fourth main installment of the Final Fantasy series, the game's story follows Cecil, a dark knight, as he tries to prevent the sorcerer Golbez from seizing powerful crystals and destroying the world. He is joined on this quest by a frequently changing group of allies. Final Fantasy IV introduced innovations that became staples of the Final Fantasy series and role-playing games in general. Its "Active Time Battle" system was used in five subsequent Final Fantasy games, and unlike prior games in the series, IV gave each character their own unchangeable character class — although at a few points in the story, a dark knight will choose the path of a paladin, or a summoner will evolve to a new tier of spellcasting.
Final Fantasy VI, also known as Final Fantasy III from its initial North American release, is a 1994 role-playing video game developed and published by Square for the Super Nintendo Entertainment System. It is the sixth main entry in the Final Fantasy series, the final to feature 2D sprite based graphics, and the first to be directed by someone other than series creator Hironobu Sakaguchi; the role was instead filled by Yoshinori Kitase and Hiroyuki Ito. Long-time collaborator Yoshitaka Amano returned as character designer and concept artist, while composer Nobuo Uematsu returned to compose the game's score, which has been released on several soundtrack albums.
Final Fantasy V is a 1992 role-playing video game developed and published by Square. It is the fifth main installment of the Final Fantasy series. The game first appeared only in Japan on Nintendo's Super Famicom. It has been ported with minor differences to Sony's PlayStation and Nintendo's Game Boy Advance. An original video animation produced in 1994 called Final Fantasy: Legend of the Crystals serves as a sequel to the events depicted in the game. It was released for the PlayStation Network on April 6, 2011, in Japan. An enhanced port of the game, with new high-resolution graphics and a touch-based interface, was released for iPhone and iPad on March 28, 2013, for Android on September 25 the same year and for Windows on September 24, 2015. A more enhanced re-release of the game as part of the Final Fantasy Pixel Remaster series, was released on November 10, 2021 for Android, iOS, and Windows, for Nintendo Switch and PlayStation 4 on April 19, 2023, and for Xbox Series X/S on September 26, 2024.
The Mana series, known in Japan as Seiken Densetsu, is a high fantasy action role-playing game series created by Koichi Ishii, with development formerly from Square, and is currently owned by Square Enix. The series began in 1991 as Final Fantasy Adventure, a Game Boy handheld side story to Square's flagship franchise Final Fantasy. The Final Fantasy elements were subsequently dropped starting with the second installment, Secret of Mana, in order to become its own series. It has grown to include games of various genres within the fictional world of Mana, with recurring stories involving a world tree, its associated holy sword, and the fight against forces that would steal their power. Several character designs, creatures, and musical themes reappear frequently.
Final Fantasy Crystal Chronicles is an action role-playing video game developed by The Game Designers Studio and published by Nintendo for the GameCube. It was released in 2003 in Japan and 2004 in North America, Europe and Australia. A remastered version for Nintendo Switch, PlayStation 4, Android, and iOS was released in August 2020. A spin-off of the Final Fantasy series and beginning of the series of the same name, Crystal Chronicles was the first title in the franchise to be released for a Nintendo home console since Final Fantasy VI in 1994.
Final Fantasy XI, also known as Final Fantasy XI Online, is a massively multiplayer online role-playing game (MMORPG), originally developed and published by Squaresoft and then published by Square Enix as the eleventh main installment of the Final Fantasy series. Designed and produced by Hiromichi Tanaka, it was released in Japan on May 16, 2002, for PlayStation 2 and Microsoft Windows-based personal computers in November of that year. The game was the first MMORPG to offer cross-platform play between PlayStation 2 and PC. It was later released for the Xbox 360 in April 2006. All versions of the game require a monthly subscription to play.
Romancing SaGa is a 1992 role-playing video game developed and published by Square for the Super Famicom. It is the fourth entry in the SaGa series. It was subsequently released for the WonderSwan Color in 2001 and mobile phones in 2009. A remake for the PlayStation 2, subtitled Minstrel Song in Japan, was released in both Japan and North America in 2005 by Square Enix. A remaster of Minstrel Song was released worldwide in 2022 for Android, iOS, Nintendo Switch, PlayStation 4, PlayStation 5 and Windows.
Akitoshi Kawazu is a Japanese game designer, director, producer and writer. After joining Square in 1985, he went on to become a central developer for the first two Final Fantasy titles, then acted as creator and lead developer for the SaGa series.
Hiromichi Tanaka is a Japanese video game developer, game producer, game director and game designer. He was Senior Vice President of Software Development at Square Enix and the head of the company's Product Development Division-3.
Dissidia Final Fantasy is a fighting game with action role-playing elements developed and published by Square Enix for the PlayStation Portable as part of the campaign for the Final Fantasy series' 20th anniversary. It was released in Japan on December 18, 2008, in North America on August 25, 2009, and in Australia and Europe in September. It was then re-released in Japan, based on the North American version, as Dissidia Final Fantasy: Universal Tuning, on November 1, 2009.
Final Fantasy Dimensions is a role-playing video game developed by Matrix Software and published by Square Enix for mobile devices. Similar to Final Fantasy IV: The After Years, it was initially released as an episodic game, with the first two installments released in September 2010 on the Japanese i-mode distribution service, and in December 2010 for the EZweb distribution service. The game was remade for the iOS and Android platforms and released internationally in August 2012.
Final Fantasy is a 1987 role-playing video game developed and published by Square. It is the first game in Square's Final Fantasy series, created by Hironobu Sakaguchi. Originally released for the NES, Final Fantasy was remade for several video game consoles and is frequently packaged with Final Fantasy II in video game collections. The first Final Fantasy story follows four youths called the Warriors of Light, who each carry one of their world's four elemental crystals which have been darkened by the four Elemental Fiends. Together, they quest to defeat these evil forces, restore light to the crystals, and save their world.
Dissidia Final Fantasy NT is a fighting game with action role-playing elements developed by Koei Tecmo's Team Ninja and published by Square Enix for PlayStation 4 and Windows.
Final Fantasy Type-0 HD is an action role-playing game developed by Square Enix and HexaDrive, and published by Square Enix for PlayStation 4 and Xbox One, and later for Windows via Steam. It was released worldwide in March 2015, while the Steam port was released in August. Type-0 HD is a high-definition remaster of the Japan-exclusive PlayStation Portable game Final Fantasy Type-0, a spin-off from the main Final Fantasy series and part of the Fabula Nova Crystallis subseries, a set of games sharing a common mythos. The story focuses on Class Zero, a group of fourteen students from the Dominion of Rubrum who must fight the neighboring Militesi Empire when they launch an assault on the other Crystal States of Orience. In doing so, the group become entangled in both the efforts to push back and defeat the forces of Militesi, and the secret behind the war and the existence of the crystals.
Final Fantasy III is a Nintendo DS role-playing video game and a remake of the 1990 Family Computer game, Final Fantasy III.
Exdeath is a character introduced in the 1992 Square Enix role-playing video game Final Fantasy V, serving as the game's antagonist. Created by Hironobu Sakaguchi, the warlock Exdeath is a sentient tree that has taken on a humanoid form, seeking to control the power of the Void. Though he is able to obtain it, while fighting the protagonists it consumes him as well, and he re-emerges as a being known as Neo Exdeath. Exdeath has since appeared in various other titles and promotions related to the Final Fantasy franchise, including the Dissida Final Fantasy games, where he is voiced by Gerald C. Rivers in English and Tarō Ishida in Japanese, with Naomi Kusumi later taking over the latter's role after Ishida's death.
[...] So for Final Fantasy II and III, our staff actually brought all the equipment, everything that was necessary to finish those games, to Sacramento, because (Gebelli) couldn't come back to Japan. [...] We finished Final Fantasy II and III in Sacramento, California. [Laughs]