Opera House (Final Fantasy VI)

Last updated

Opera House
Final Fantasy VI Opera House scene.png
Celes sings during the opera segment of the level in Final Fantasy VI Advance , with lyrics shown on screen.
Created by Square
Genre Fantasy
In-universe information
Type Opera house
LocationJidoor

The Opera House is a level in the 1994 role-playing video game Final Fantasy VI developed by Square. Taking place partway through the game, it occurs when the game's characters require an airship, the only one of its kind, owned by the adventurer and gambler Setzer. The character Celes, a former Imperial general, is a near-double of a famous opera diva named Maria, who Setzer is planning to kidnap during a performance. The characters plan for Celes to switch places with Maria, causing her to be kidnapped in Maria's place and allowing the others to sneak aboard the airship and convince Setzer to let them use it. During the opera, "Maria and Draco", Celes "sings" the song "Aria di Mezzo Carattere" in a cutscene, before the opera is attacked by the villainous monster Ultros. The party rushes across the rafters in order to stop Ultros from dropping a stage weight on Celes, upon which time they battle and defeat Ultros, preserving the ruse. The opera scene is considered one of the most iconic and memorable cutscenes in gaming history, and has been noted by critics for its unconventional artistic nature and emotions evoked despite the limited hardware. [1]

Contents

Development

When the opera scene was originally conceived, it was summed up as only a single sentence by Hironobu Sakaguchi - "an event to be held at the opera". It was inspired by The Man Who Knew Too Much by Alfred Hitchcock, which also included a suspenseful back-and-forth between events on stage and behind the scenes. Nobuo Uematsu worked on the musical composition of the scene, including "Aria Di Mezzo Carattere", while Hideo Minaba worked on the graphics. While Sakaguchi recommended that Yoshinori Kitase watch an opera as reference for the scene, he ultimately did not see one and supervised creation of the scene entirely from imagination. [2] The lyrics were written by Kitase as a "love letter" to his future wife, who he was dating at the time. [3] Much later, Kitase ended up watching one of Uematsu's orchestral concerts in the Royal Albert Hall, where The Man Who Knew Too Much was filmed. [2]

In Final Fantasy VI's Pixel Remaster version, the opera scene was modified, receiving 3D backgrounds and sung vocals in seven languages. This was explained as a "half-joking" suggestion from Uematsu, who believed it would be impossible or too difficult. Upon being consulted, Kitase told the producer of the remaster to do anything Uematsu said, causing the change to be implemented. The singer was purposely chosen to sound more like a musical singer than an opera one, on account of Celes having been caught up in the performance. Uematsu stated that he was "overflowed with tears" upon hearing the final versions of the vocals, regardless of the language. [3]

Reception

Kirk Hamilton of Kotaku described the Opera House level as "awkward but charming", relying heavily on the player's imagination to fill in the gaps. Calling the level's narrative setup "far-fetched", he stated that it was nevertheless sold when the screen faded to black and a character began "singing" in MIDI. Despite having the immediate reaction to "crack up laughing", he nevertheless said that "when Celes walked to the edge of the tower and threw the flowers off the edge, I can’t pretend I didn’t feel something". Comparing the opera scene to similar musical interludes in Dragon Age: Inquisition and The Witcher 3 , he noted that the Opera House's level of abstraction avoided the uncanny valley, causing him to never be "distracted by whether or not this was believable". He criticized a timed section in the latter part of the Opera House as one of the level's worst aspects, as it would send the player back to the last save point if done incorrectly. [1]

Zachary Ryan of IGN called the opera scene one of the most unforgettable moments in gaming, noting its importance to the narrative and unconventional usage of the game's mechanics, but ultimately calling it so important because it made the player feel. Stating that it was "one of the most believable and gut-punchingly real moments the medium had yet delivered", he described the scene as "love, loss and song all compressed into a 16-bit cartridge and relayed through your TV's crummy speakers". [4] Joe Juba of Game Informer said that the industry still remembers the Opera House with "clarity and fondness", describing it as having laid the groundwork for more cinematic future Final Fantasy games. [2] He noted that the scene eclipsed other parts of the game due to its sheer popularity. [5] David Lozada of GameRevolution expressed his opinion that the lines of Celes while singing in the Opera House demonstrate a pivotal moment of character development, from being a "soulless weapon" to being able to express emotion and be truly human. [6]

Legacy

The 2015 video game Undertale parodies the opera scene [7] with a performance from the robotic character Mettaton, during which the lyrics threaten the protagonist with impending death.

Related Research Articles

<i>Final Fantasy VI</i> 1994 video game

Final Fantasy VI, also known as Final Fantasy III from its initial North American release, is a 1994 role-playing video game developed and published by Square for the Super Nintendo Entertainment System. It is the sixth main entry in the Final Fantasy series, the final to feature 2D sprite based graphics, and the first to be directed by someone other than series creator Hironobu Sakaguchi; the role was instead filled by Yoshinori Kitase and Hiroyuki Ito. Long-time collaborator Yoshitaka Amano returned as character designer and concept artist, while composer Nobuo Uematsu returned to compose the game's score, which has been released on several soundtrack albums.

<i>Final Fantasy VII</i> 1997 video game

Final Fantasy VII is a 1997 role-playing video game developed by Square for the PlayStation console and the seventh main installment in the Final Fantasy series. Square published the game in Japan, and it was released in other regions by Sony Computer Entertainment, becoming the first game in the main series to have a PAL release. The game's story follows Cloud Strife, a mercenary who joins an eco-terrorist organization to stop a world-controlling megacorporation from using the planet's life essence as an energy source. Events send Cloud and his allies in pursuit of Sephiroth, a superhuman who seeks to wound the planet and harness its healing power to be reborn as a god. During their journey, Cloud bonds with his party members, including Aerith Gainsborough, who holds the secret to saving their world.

<i>Final Fantasy VIII</i> 1999 video game

Final Fantasy VIII is a 1999 role-playing video game developed and published by Square for the PlayStation console. It is the eighth main installment in the Final Fantasy series. Set on an unnamed fantasy world with science fiction elements, the game follows a group of young mercenaries, led by Squall Leonhart, as they are drawn into a conflict sparked by a sorceress named Edea Kramer who seized control of a powerful military state. During the quest to defeat the sorceress and the forces manipulating her, Squall struggles with his role as leader and develops a romance with one of his comrades, Rinoa Heartilly.

<i>Final Fantasy IX</i> 2000 video game

Final Fantasy IX is a 2000 role-playing video game developed and published by Square for the PlayStation video game console. It is the ninth game in the main Final Fantasy series. The plot focuses on a war between nations in a medieval fantasy world called Gaia. Players follow a thief named Zidane Tribal who kidnaps princess Garnet Til Alexandros XVII as part of a ploy by the neighboring nation of Lindblum. He joins Garnet and a growing cast of characters on a quest to take down her mother, Queen Brahne of Alexandria, who started the war.

<i>Final Fantasy X</i> 2001 video game

Final Fantasy X is a role-playing video game developed and published by Square as the tenth main entry in the Final Fantasy series. Originally released in 2001 for PlayStation 2, the game was re-released as Final Fantasy X/X-2 HD Remaster for PlayStation 3 and PlayStation Vita in 2013, for PlayStation 4 in 2015, Windows in 2016, and for Nintendo Switch and Xbox One in 2019. The game marks the Final Fantasy series transition from entirely pre-rendered backdrops to fully three-dimensional areas, and is also the first in the series to feature voice acting. Final Fantasy X replaces the Active Time Battle (ATB) system with the "Conditional Turn-Based Battle" (CTB) system, and uses a new leveling system called the "Sphere Grid".

<i>Final Fantasy V</i> 1992 video game

Final Fantasy V is a fantasy role-playing video game developed and published by Square in 1992. It is the fifth main installment of the Final Fantasy series. The game first appeared only in Japan on Nintendo's Super Famicom. It has been ported with minor differences to Sony's PlayStation and Nintendo's Game Boy Advance. An original video animation produced in 1994 called Final Fantasy: Legend of the Crystals serves as a sequel to the events depicted in the game. It was released for the PlayStation Network on April 6, 2011, in Japan. An enhanced port of the game, with new high-resolution graphics and a touch-based interface, was released for iPhone and iPad on March 28, 2013, for Android on September 25 the same year and for Windows on September 24, 2015. A more enhanced re-release of the game as part of the Final Fantasy Pixel Remaster series, was released on November 10, 2021 for Android, iOS, and Windows, and for Nintendo Switch and PlayStation 4 on April 19, 2023.

<span class="mw-page-title-main">Nobuo Uematsu</span> Japanese composer and keyboardist (born 1959)

Nobuo Uematsu is a Japanese composer and keyboardist best known for his contributions to the Final Fantasy video game series by Square Enix. A self-taught musician, he began playing the piano at the age of twelve, with English singer-songwriter Elton John as one of his biggest influences.

<i>Final Fantasy III</i> 1990 video game

Final Fantasy III is a role-playing video game developed and published by Square for the Family Computer. The third installment in the Final Fantasy series, it is the first numbered Final Fantasy game to feature the job-change system. The story revolves around four orphaned youths drawn to a crystal of light. The crystal grants them some of its power, and instructs them to go forth and restore balance to the world. Not knowing what to make of the crystal's pronouncements, but nonetheless recognizing the importance of its words, the four inform their adoptive families of their mission and set out to explore and bring back balance to the world.

<span class="mw-page-title-main">Celes Chere</span> Fictional character in Final Fantasy VI

Celes Chere is a character and protagonist in the video game Final Fantasy VI. She was created by Yoshinori Kitase and was his favorite character in the game. She struggles with allegiances between the Empire and the rebel group, the Returners before ultimately siding with the latter. She appears in other Final Fantasy titles, including the Theatrhythm series and World of Final Fantasy.

<span class="mw-page-title-main">Kefka Palazzo</span> Antagonist in Final Fantasy VI

Kefka Palazzo is a video game character and the main antagonist in the 1994 Square role-playing video game Final Fantasy VI. Yoshitaka Amano created his visual design and director Yoshinori Kitase wrote his scenes. He is one of the most well-known and well-received villains in the Final Fantasy series. His popularity led to featured roles in the fighting game Dissidia Final Fantasy and its sequels. He also appears as an enemy boss character in games including Theatrhythm Final Fantasy, Final Fantasy Artniks, Final Fantasy XIV: Stormblood, and Final Fantasy All the Bravest.

<span class="mw-page-title-main">World of Ruin</span> Video game location

The World of Ruin is the name given to the unnamed fictional world of the 1994 Square role-playing video game Final Fantasy VI, after it is devastated in a doomsday event caused by the villain Kefka. Before this event, it is known as the World of Balance. Despite the protagonists' attempts to stop Kefka from moving the statues of the Warring Triad, three gods who sealed away their power to maintain balance in the world, Kefka succeeds and disrupts the balance of magic in a sudden plot twist, plunging the world into a dark age. The remainder of the game takes place in the World of Ruin, in which the character Celes leads a group of her former comrades to defeat Kefka, who has become a god, once and for all. Despite Kefka's defeat, the world remains broken by the disruption. The twist leading to the World of Ruin, and the ensuing events within it, have been called a memorable moment in gaming history by critics due to their unexpected nature, in which the villain ultimately triumphs in his plans on some level, and part of why Final Fantasy VI is regarded as a classic. Steve Watts of GameSpot retrospectively described the World of Ruin as an apt metaphor for the COVID-19 pandemic, a real-life event that also caused mass death.

The music of the video game Final Fantasy VI was composed by regular series composer Nobuo Uematsu. The Final Fantasy VI Original Sound Version, a compilation of all the music in the game, was released in Japan by NTT Publishing in 1994 and re-released by Square Enix in 2004. The album was released by Square Co./NTT Publishing in North America in 1994 under the name Kefka's Domain. Selected tracks from the official soundtrack were later released as part of the Music From FFV and FFVI Video Games album that was included with the release of Final Fantasy Anthology, and two EPs were produced containing character theme tracks entitled Final Fantasy VI Stars Vol. 1 and Vol. 2. A special orchestral arrangement of selected tracks from the game, arranged by Shiro Sagisu and Tsuneyoshi Saito, and performed by the Milan Symphony Orchestra, was released under the title Final Fantasy VI Grand Finale by NTT Publishing in 1994 and 2004, and a collection of piano arrangements, arranged by Shirou Satou and performed by Reiko Nomura, was released under the title Piano Collections Final Fantasy VI by Square/NTT Publishing in 1994 and by NTT Publishing in 2001. Additionally, a single containing unused and remixed tracks from the game was released as Final Fantasy VI Special Tracks by NTT Publishing in 1994.

<span class="mw-page-title-main">Yoshinori Kitase</span> Japanese game director (born 1966)

Yoshinori Kitase is a Japanese game director and producer working for Square Enix. He is known as the director of Final Fantasy VI, Chrono Trigger, Final Fantasy VII, Final Fantasy VIII and Final Fantasy X, and the producer of the Final Fantasy X and Final Fantasy XIII series.

Square's role-playing video game Final Fantasy VI, which was released as Final Fantasy III in North America, features fourteen permanent player characters, the largest number of any game in the main Final Fantasy series, as well as several characters who are briefly controlled by the player.

The music of the video game Final Fantasy IV was composed by regular series composer Nobuo Uematsu. The Final Fantasy IV Original Sound Version, a compilation of almost all of the music in the game, was released by Square Co./NTT Publishing, and subsequently re-released by NTT Publishing. It was released in North America by Tokyopop as Final Fantasy IV Official Soundtrack: Music from Final Fantasy Chronicles, with one additional track. It has since been re-released multiple times with slight changes as part of the Final Fantasy Finest Box and as Final Fantasy IV DS OST. An arranged album entitled Final Fantasy IV Celtic Moon, containing a selection of musical tracks from the game performed in the style of Celtic music by Máire Breatnach, was released by Square and later re-released by NTT Publishing. Additionally, a collection of piano arrangements composed by Nobuo Uematsu and played by Toshiyuki Mori titled Piano Collections Final Fantasy IV was released by NTT Publishing.

<i>The Last Story</i> 2011 video game

The Last Story is a Japanese action role-playing game, developed by Mistwalker and AQ Interactive for the Wii video game console. Nintendo published the title in all regions except for North America, where it was published by Xseed Games. Initially released in Japan in 2011, the game was released in western territories through 2012. The Last Story takes place upon the island fortress of Lazulis, in a world that is slowly being drained of life by an unknown force. The story focuses on a group of mercenaries looking for work on Lazulis; one of their number, Zael, dreams of becoming a knight. After receiving the mystical "Mark of the Outsider", Zael becomes involved with a noblewoman named Calista in an ongoing war between humans and the beast-like Gurak. During gameplay, the player controls Zael as he and the mercenary group to which he belongs undertake missions on Lazulis. Zael can command the rest of the mercenary squad during missions, and fights in battles that involve action, tactical and stealth elements. Multiple online multiplayer modes were also present.

<i>Final Fantasy X/X-2 HD Remaster</i> Remastered video game

Final Fantasy X/X-2 HD Remaster is a high-definition remaster of the role-playing video games Final Fantasy X (2001) and Final Fantasy X-2 (2003), originally developed by Square on the PlayStation 2 in the early 2000s. It also features story content previously only found in the International versions, and a new audio drama set a year after the events of X-2. The collection saw graphical and musical revisions and is based on the international versions of both games, making certain content accessible to players outside of Japan for the first time.

Tetsuya Nomura is a Japanese video game artist, designer, producer, and director working for Square Enix. He was hired by Square initially as a monster designer for Final Fantasy V (1992), before being shifted towards secondary character designer alongside Yoshitaka Amano for Final Fantasy VI (1994). Final Fantasy VII (1997) had him working in the original story alongside Hironobu Sakaguchi, and marked his debut as the lead character designer, a capacity he would retain for several future installments of the series, as well as other Square Enix titles such as The Bouncer and The World Ends with You.

Final Fantasy is a media franchise created by Hironobu Sakaguchi, and developed and owned by Square Enix. The franchise centers on a series of fantasy and science fantasy role-playing video games (RPGs). The eponymous first game in the series, published in 1987, was conceived by Sakaguchi as his last-ditch effort in the game industry; the game was a success and spawned sequels. While most entries in the series are separate from each other, they have recurring elements carrying over between entries, including plot themes and motifs, gameplay mechanics, and visual elements.

<i>Fantasian</i> 2021 video game

Fantasian is a 2021 role-playing video game by Mistwalker for iOS devices through the Apple Arcade service. It was produced and written by Hironobu Sakaguchi with music by Nobuo Uematsu, best known as the creators behind the Final Fantasy series. The game was released in two parts.

References

  1. 1 2 Hamilton, Kirk (2015-08-31). "I Beat Final Fantasy VI's Opera House And All I Got Was This Lousy Airship". Kotaku. Archived from the original on 2024-02-15. Retrieved 2024-02-15.
  2. 1 2 3 Juba, Joe. "The Best Of An Era: Looking Back On Final Fantasy VI After 25 Years". Game Informer . Archived from the original on 2019-09-26. Retrieved 2024-02-15.
  3. 1 2 Macgregor, Jody (2022-02-27). "Nobuo Uematsu explains the vocals added to Final Fantasy 6 Pixel Remaster's opera scene". PC Gamer . Archived from the original on 2024-02-15. Retrieved 2024-02-15.
  4. Ryan, Zachary. "Top 100 Unforgettable Video Game Moments - The opera scene". IGN . Archived from the original on 2024-02-15. Retrieved 2024-02-15.
  5. Juba, Joe (2011-04-29). "Why We Love Final Fantasy VI". Game Informer . Archived from the original on 2024-02-15. Retrieved 2024-02-15.
  6. Lozada, David (2019-04-03). "Final Fantasy 6's best moments | From the opera house to meeting Kefka". GameRevolution. Archived from the original on 2024-02-15. Retrieved 2024-02-15.
  7. Cobbett, Richard (2015-12-27). "Uncovering the heart of Undertale". Eurogamer . Retrieved 2024-02-15.