Final Fantasy XII: Revenant Wings

Last updated
Final Fantasy XII: Revenant Wings
Final Fantasy XII - Revenant Wings Coverart.png
North American cover art for Revenant Wings
Developer(s) Think & Feel [1]
Square Enix
Publisher(s) Square Enix
Director(s) Motomu Toriyama
Producer(s) Yasuhito Watanabe
Eisuke Yokoyama
Artist(s) Toshitaka Matsuda
Isamu Kamikokuryo
Ryoma Itō
Writer(s) Motomu Toriyama
Takanari Ishiyama
Composer(s) Hitoshi Sakimoto
Kenichiro Fukui
Series Final Fantasy
Ivalice Alliance
Platform(s) Nintendo DS
  • JP: April 26, 2007
  • NA: November 20, 2007 [2]
  • PAL: February 15, 2008 [3]
Genre(s) Tactical role-playing
Mode(s) Single-player

Final Fantasy XII: Revenant Wings [lower-alpha 1] is a real-time tactical role-playing game developed by Think & Feel and Square Enix who also published the game for the Nintendo DS. It is a sequel to the 2006 PlayStation 2 role-playing video game Final Fantasy XII .

Real-time strategy (RTS) is a sub-genre of strategy video games in which the game does not progress incrementally in turns. This is distinguished from turn-based strategy (TBS), in which all players take turns when playing.

Tactical role-playing games are a genre of video game which incorporates elements of traditional role-playing video games with that of tactical games, emphasizing tactics rather than high-level strategy. The format of a tactical RPG video game is much like a traditional tabletop role-playing game in its appearance, pacing and rule structure. Likewise, early tabletop role-playing games are descended from skirmish wargames like Chainmail, which were primarily concerned with combat.

Square Enix Japanese video game developer, publisher, and distribution company

Square Enix Holdings Co., Ltd. is a Japanese video game developer, publisher, and distribution company known for its Final Fantasy, Dragon Quest, and Kingdom Hearts role-playing video game franchises, among numerous others. Several of them have sold over 10 million copies worldwide, with the Final Fantasy franchise alone selling over 115 million. The Square Enix headquarters are in the Shinjuku Eastside Square Building in Shinjuku, Tokyo. The company employs over 4300 employees worldwide.


One year after the events of Final Fantasy XII, the protagonist Vaan is a sky pirate, possessing his own airship. He is joined in a quest by his friend and navigator Penelo, other returning characters from the original title, along with new characters such as Llyud, a member of the Aegyl race who have wings protruding from their backs. [4] Their treasure-hunting adventures take them to the purvama (floating continent) of Lemurés and the ground below, where the story begins.

Revenant Wings is the first title announced in the Ivalice Alliance series of video games. The North American release of the game was rebalanced to be more difficult than the Japanese version, and was released on November 20, 2007. [5]

Ivalice fictional place in Final Fantasy Tactics

Ivalice is a fictional universe setting primarily appearing in the Final Fantasy video game series. The world was co-created by Yasumi Matsuno and Hiroyuki Ito, and has since been expanded upon by several games as the Ivalice Alliance series. Ivalice is described as a complex world with a very long history, and the stories of Final Fantasy Tactics, Vagrant Story and Final Fantasy XII all take place in it.


After completing a prologue sequence, the player starts the game with an airship, named after their clan (with a default name of Galbana, or Beiluge(ベイルージュ) in the Japanese version). The airship is used as a base where the player can check on their current mission and view other tasks, customize equipment in the synthesis shop, or travel between the four islands of Lemurés. The airship's interior can also be customized by the player. [6]

A prologue or prolog from Greek πρόλογος prologos, from πρό pro, "before" and λόγος logos, "word" is an opening to a story that establishes the context and gives background details, often some earlier story that ties into the main one, and other miscellaneous information. The Ancient Greek prólogos included the modern meaning of prologue, but was of wider significance, more like the meaning of preface. The importance, therefore, of the prologue in Greek drama was very great; it sometimes almost took the place of a romance, to which, or to an episode in which, the play itself succeeded.

Battle system

Revenant Wings is a real-time strategy game, but with elements reminiscent of the turn-based Final Fantasy Tactics and Tactics Advance. [7] It can be played entirely with the Nintendo DS stylus. Battles are initiated when the player begins a mission or chooses to fight a melee battle in a particular area. The characters attack automatically once the enemy is within range. The player is given the option to give commands to the characters by tapping on them with the stylus. Possible commands include changing the character's target, setting their gambit, or using various abilities. [8]

<i>Final Fantasy Tactics</i> 1997 video game

Final Fantasy Tactics is a tactical role-playing game developed and published by Squaresoft for the Sony PlayStation video game console. It is the first game of the Final Fantasy Tactics series and was released in Japan in June 1997 and in the United States in January 1998. The game combines thematic elements of the Final Fantasy video game series with a game engine and battle system unlike those previously seen in the franchise. In contrast to other 32-bit era Final Fantasy titles, Final Fantasy Tactics uses a 3D, isometric, rotatable playing field, with bitmap sprite characters.

<i>Final Fantasy Tactics Advance</i> video game

Final Fantasy Tactics Advance is a tactical role-playing game developed and published by Square for the Nintendo Game Boy Advance. A spin-off of the Final Fantasy series, the game shares several traits with 1997's Final Fantasy Tactics, although it is not a direct sequel. The player assembles a clan of characters, and controls their actions over grid-like battlefields. Players are mostly free to decide the classes, abilities, and statistics of their characters.

Stylus (computing) pen used for computers

In computing, a stylus is a small pen-shaped instrument that is used to input commands to a computer screen, mobile device or graphics tablet. With touchscreen devices, a user places a stylus on the surface of the screen to draw or make selections by tapping the stylus on the screen. In this manner, the stylus can be used instead of a mouse or trackpad as a pointing device, a technique commonly called pen computing.

Each character is distinguished according to three types: melee, ranged and flying. Melee characters attack at a close range, and ranged from afar, while flying are able to travel unbound to terrain. The types oppose each other in the manner where melee wins over ranged, ranged wins over flying and flying wins over melee. [9]


Summoning magic returns from Final Fantasy XII in Revenant Wings and has a larger role; director Motomu Toriyama stated that Revenant Wings has more summons, or Espers, than any previous Final Fantasy game. [4] Summon abilities are learned via the new Ring of Pacts system, which is used to allow the summoning of Espers. Each slot in the Ring of Pacts is placed with an Auracite to create a pact with the Esper. [9] The number of summons available to the player is fifty-one, and they are classified in different categories, with each character able to summon a large number depending on the party's combined capacity. [10]

Summoning Espers to aid in battle is accomplished by using a Summon Gate located in the play field area. The ability to summon the different creatures depend on the Affinity of the player characters. Additionally, two Espers per character are automatically summoned at the beginning of each battle where Espers are allowed. Espers can be linked to battle groups using a system reminiscent of the earlier Square game Bahamut Lagoon . Summons are ranked from 1 to 3, with Rank 1 and 2 able to manifest in large numbers, as opposed to Rank 3 which summons only one entity. Before the battle begins, players can select up to five Espers to possibly summon through Esper Gates in the upcoming battle (Esper Troupes); one Rank 3 Esper, two Rank 2 Espers, and two Rank 1 Espers. Summons are also differentiated by varying elements, which are fire, water, earth, and lightning. Recovery and non-elemental are two other types. [9]

Unlike previous installments, the elements in this game works in circular way: Water defeats Fire (although some Water espers are weak against Fire too); Fire defeats Earth; Earth defeats Thunder; and Thunder defeats Water (although some Thunder espers are weak against Water too).

The Espers from Final Fantasy XII are mostly back (with the exception of Adrammelech and Zeromus), and they are containable through the story event although most of them are containable via Side Missions. Some of the Espers elements are also being changed, like Shemhazai represents Thunder with her main attack Thundaja; Zalera who is Non-Elemental Esper with Holyja; Chaos who is Fire Elemental with Flare; and Cúchulaiin whose element was Poison, become Water Esper and he is the only Final Fantasy XII Esper who is not rank III Esper but rank 2 instead. Mateus, Belias, and Hashmal's attack are being changed into Blizzaja, Firaja, and Stoneja respectively.

Some of the most recurring Espers of Final Fantasy series also return as Rank III Espers with the main 4 elements as following: Ifrit, a Fire type Melee Esper with Hellfire (creates 4 columns of fire around his vicinity which inflicts Slow on enemies); Shiva, a Water type Ranged Esper with Diamond Dust (summons a dome of snowy blizzard on targeted enemies which inflicts Stop); Ramuh, a Thunder type Flying Esper with Judgment Bolt (casts a single large thunderbolt with smaller bolts on targeted enemies which inflicts Silence); and Titan, an Earth type Melee Esper with Gaia's Wrath (smashes the ground with super strength that damages the enemies around his vicinity with giant rocks which inflicts Immobilize).

Other famous Espers including Bahamut, who is Non-Elemental with Megaflare; bombards the targeted enemies with huge explosion which inflicts Disable; Leviathan, Water type Esper with Tidal Wave; creates huge tidal wave in front of him without any debuff; Tiamat, Thunder type Esper without special attack; along with Odin and Gilgamesh who are Non-Elemental Summon.


An element of alchemy and synthesizing is used in the game, where the player obtains recipes and materials necessary for the synthesis process. Only leader characters can obtain the materials, of which can be synthesized into weapons and armor and the stats of being dependent on the materials' grade. [9]



A few locations in the Ivalice of Final Fantasy XII and Final Fantasy Tactics Advance return in Revenant Wings, along with a new setting: Lemurés, described in the official website as a legendary purvama (floating continent) raised into the skies by the god Feolthanos long before the events of the game. Because of the effect of Cloudstones or "Auraliths", magical stones used to erect barriers, this purvama is shielded from the rest of the world. In time, the "Legend of the Floating Land" became an ambition for sky pirates who seek the island and what riches are on it. The ruins of Lemurés are where the Aegyl reside; the Aegyl are a human-like race with wings sprouting from their backs and a life-span of forty years. Due to being shielded within Lemurés, the Aegyl have no knowledge of the outside world but what they learn from intruding sky pirates.

The magicite in Lemurés are known as Auracite. Fragments of Auralith, Auracites are used in the Ring of Pacts to summon beasts known as the Yarhi, referred by others of Ivalice as Espers. [9] However, extended use of Auracite can purge the user of his or her anima, which becomes a new Yarhi and continues the cycle until the user becomes a soulless shell.


Ryoma Ito's design for Vaan Vaan RW.JPG
Ryoma Itō's design for Vaan

Revenant Wings added four additional main playable characters to the six in Final Fantasy XII: Kytes and Filo, two orphans from Rabanastre; Llyud, a resident of Lemures; and Ba'Gamnan, a sinister bounty hunter who has a grudge against Vaan and company for having involved themselves in his affairs during the first game. Kytes and Filo appeared as a NPCs in XII, while Ba'Gamnan had been a recurring antagonist. All three characters gain larger roles in this game. [11] Some NPC from Final Fantasy XII appear again in this game, for example: Tomaj, who builds the Sky Saloon to be a bazaar area to craft weapons, and trade items while also get his role back as a Side Mission Quest provider; Nono, a male moogle who is Balthier's companion as Strahl's mechanic; and Larsa, the young emperor who is a guest character in previous game, but returned as NPC and appeared about half end of the game to support Vaan's group by providing Leviathan, along with providing information.

Summon designs have also been changed. The lizard design of Salamander, for example, was changed to be boar-like to ensure the designs would come out well and distinguishable within the DS' graphical capabilities. Each summon has three Ranks, [10] and the designs of each Rank are so that there are relations between one Rank and another. [11]


Revenant Wings begins a year after the events of Final Fantasy XII, with Vaan flying his own airship with Penelo after Balthier and Fran "stole" the Strahl. The foursome is revisited in Bervenia and decide to accompany each other inside to obtain the Cache of Glabados. [12]

While obtaining a treasure, two strange crystals, the building begins to collapse on itself. In the ensuing chaos, Vaan loses his airship and are forced to flee the site on Balthier's airship. Balthier soon drops Vaan and Penelo back in Rabanastre where they, along with Kytes and Filo, witness a strange object flying overhead: a derelict airship. After sneaking aboard the airship and defeating the Bangaa headhunter Ba'Gamnan, Vaan and company christen the airship whatever the player decides (default Galbana) and find themselves on the purvama Lemurés by accident. While looking around the unknown ruins, they meet Llyud of the Aegyl race and learn his people are locked in battle with sky pirates who are raiding the island for treasure. Lemurés is said to possess summoning crystals called Auracite. Deciding to aid the Aegyl in defending Lemurés, Vaan's group learns the pirates were recruited by the mysterious Judge of Wings, who seeks out the three Auraliths, grand masses of Auracite that protect Lemurés from the outside world.

When the group confronts the Judge of Wings at the site of the first auralith, the Judge of Wings destroys the auralith, leading Vaan and his friends to have visions of Balthier confronting the Judge of Wings and losing, after which they hear sky pirates are gathering at the Skysea, and they go there to find Rikken, a friend of Vaan's. He says he may know something about the Judge of Wings, but to get answers, Vaan must compete in Rikken's tournament.

After saving Rikken, it is revealed Rikken knows nothing about the Judge, but Tomaj discovers there is an auracite shrine beneath the Skysea. When venturing there, the group encounters Ba'Gamnan who kidnaps Filo, taking her deeper within the shrine. When the group catches up with him, Rikken agrees to help rescue Filo, and once she is rescued, the party moves on to confront the esper Belias, the Gigas, that was summoned by the Judge of Wings. Once defeated, the Judge summons the massive esper Bahamut, who destroys the Skysea, and the party becomes island-trapped.

While stranded, the group meets Velis, a man who was at Nalbina and got lost while searching for his lover, Mydia. After a lot of character development, it is discovered Velis is, in fact, dead, and actually an esper who you later must battle when the Judge of Wings comes and controls him. After Velis is defeated (as the esper Odin), it is discovered the Judge of Wings is Mydia, but she then flees the island. Tomaj runs to the group, tells them the airship is fixed, and that he has spotted the Strahl, Balthier's ship.

When the group finds the ship, they find Fran, who says Balthier is within a mountain on the island they are now on. Once inside, the group discovers an auralith, and the group plus Fran must defeat Mydia and the esper Mateus while protecting Balthier. Once defeated, Mydia flees without destroying the auralith, but Balthier then turns on the group and destroys the auralith, which sends the party into an illusion.

While within the illusion, the team discovers the Aegyl are so emotionless because they are deprieved of anima, which is harvested by their god, Feolthanos, and stored in the auraliths. It is discovered this illusion is the world of the espers, and they find Velis, who makes everything clear: Mydia is a body, stripped of its anima, controlled by Feolthanos to reap anima for him, and if the auraliths are destroyed, the Aegyl's anima will return and as such, they must destroy the auraliths.

Once awoken from the illusion, Vaan confronts Balthier, who already knew these newly discovered facts, and Balthier and Fran join the team. The group then finds the Leviathan, the ship of Queen Ashe and Judge Magister Basch, who join the team as they venture through Ivalice, Emperor Larsa also joining. Mydia, as it turns out, is a Feol Viera, more commonly known as an Exiled, of which have white skin and shorter ears and hair as compared to the normal Viera who are darker-skinned and longer-haired. While in Roda Volcano, the team battles Mydia and the esper Chaos, and, as Mydia takes her dying breath, requests the team go to Feolthanos' palace above Lemurés and kill him. Her anima guides them up as they prepare to open the final chapter of their story.

Above Lemurés, the team battles reincarnations of dead Aegyl, and then battle the reincarnated form of Mydia's anima, while discovering Feolthanos, the god, is, himself, the last auralith. When the team ventures all the way to the seat of Feolthanos' power, they battle him and the anima-stripped Aegyl he commands. When he is almost defeated, he summons Bahamut to do battle with the team. After his giant shrine is destroyed, there is a one-on-one battle between Vaan and Feolthanos in which Feolthanos is apparently stronger, but as Vaan begins to lose, his friends come to back him up: first Ashe and Basch, Balthier and Fran, then Filo and Kytes, Llyud, and finally Penelo---the only battle in the game where every group leader is involved. In the end, Llyud deals the final blow to Feolthanos, releasing all the remaining stored anima.

After the end of the battle with Feolthanos, the game ends, and the characters going their separate ways as the credits roll is shown. If 100% game completion is reached then you are treated to an extended ending which shows Vaan and Penelo leaving together as a couple on a new adventure only to be interrupted by Filo, Kytes and Tomaj with some Yarhi and Cuit Sith in tow.


The game was directed and its story written by Motomu Toriyama, who also directed Final Fantasy X-2 and Final Fantasy XIII . [13] According to Toriyama, the game is aimed at Nintendo DS owners who are not experienced with Final Fantasy games, and will remove "overly complicated elements from the battle system...that will allow [the player] to defeat the enemies with minimal controls." [14]

The game features a sprite-based graphics engine with 3D backgrounds and character designs by Ryoma Itō ( Final Fantasy Tactics Advance ). Producer Eisuke Yokoyama cited Warcraft and Age of Empires as sources of inspiration and expressed a desire to "extract the pure 'fun' of those games" and bring it to Final Fantasy. [15] Itō based some of his designs on those of Final Fantasy XII character designer Akihiko Yoshida. Itō "traded secrets" with him, with the confidence he gained from Final Fantasy XII creator Yasumi Matsuno's praise on his tampering with Final Fantasy Tactics Advance's Moogle designs. [11]

For the North American localization, Revenant Wings was rebalanced to make it more difficult because the North American market is judged as "more familiar" with the real-time strategy genre. [15] They also added a dungeon and a boss from Final Fantasy XII.


Revenant Wings was scored by Final Fantasy XII composer Hitoshi Sakimoto, joined by Kenichiro Fukui, who had arranged the English version of "Kiss Me Good-Bye". Most of the music for the game is arrangements from the previous title. While the Nintendo DS has more technical limitations than the PlayStation 2, Sakimoto considers it not particularly noticeable in practice. [16]

Unlike in Final Fantasy XII, the music is entirely dynamic and context-dependent. Each track possesses different parts, ranging from musical themes of peaceful moments to frantic battle cries, which are activated when the actions of the players require it and are looped until the context is changed again. [17]


Aggregate scores
GameRankings 80% [18]
Metacritic 81/100 [19]
Review scores
PublicationScore B+
EGM 8 of 10
Famitsu 32 of 40
GameSpot 8.5 of 10
IGN 8.3 of 10
Nintendo Power 7.5 of 10
X-Play 4/5

As of August 8, 2008, Revenant Wings has sold 1.04 million units worldwide, with 540,000 units sold in Japan, 220,000 units in North America, and 280,000 in Europe. [20] It was the best-selling Japanese console game in the week of its release, then the second best-selling in the following week. [21]

The Japanese version of the game scored 32/40 in the Japanese gaming magazine Famitsu . [22] The game also received praise from reviewers of Dengeki DS & Wii Style . Praise was given to the mission-based storyline and battles for being "simple and more involved". The large number of characters who can enter the fray at one given time gives a sense of involvement for the player as if they were "close to the action", and the game's difficulty may appeal even to those who "do not normally play role-playing games". The only criticism found was with the usage of the stylus, as its usage in selecting areas on the battlefield can be difficult. [23]

The North American version of the game scored mainly positive reviews. Nintendo Power gave it a 7.5/10, IGN gave it an 8.3/10, 1up gave it a B+, [24] GameSpot and GameZone both gave it an 8.5/10, and X-Play gave it a 4/5.

Electronic Gaming Monthly also gave it generally favorable reviews, with staff giving it scores of 8, 7.5, and 6 (all out of 10). The reviewers praised the game's combination of role-playing and strategy, but criticized the screen size relative to the amount of action. [25] IGN named it Nintendo DS Game of the Month for November 2007. [26]


  1. Japanese:ファイナルファンタジーXII レヴァナント・ウイング Hepburn:Fainaru Fantajī Revananto Uingu ?

Related Research Articles

<i>Final Fantasy IV</i> video game

Final Fantasy IV, known as Final Fantasy II for its initial North American release, is a role-playing video game developed and published by Square for the Super Nintendo Entertainment System. Released in 1991, it is the fourth main installment of the Final Fantasy series. The game's story follows Cecil, a dark knight, as he tries to prevent the sorcerer Golbez from seizing powerful crystals and destroying the world. He is joined on this quest by a frequently changing group of allies. Final Fantasy IV introduced innovations that became staples of the Final Fantasy series and role-playing games in general. Its "Active Time Battle" system was used in five subsequent Final Fantasy games, and unlike prior games in the series, IV gave each character their own unchangeable character class.

<i>Final Fantasy VI</i> 1994 video game

Final Fantasy VI, also known as Final Fantasy III from its marketing for initial North American release in 1994, is a role-playing video game developed and published by Japanese company Square for the Super Nintendo Entertainment System. Final Fantasy VI, being the sixth game in the series proper, was the first to be directed by someone other than producer and series creator Hironobu Sakaguchi; the role was filled instead by Yoshinori Kitase and Hiroyuki Ito. Yoshitaka Amano, long-time collaborator to the Final Fantasy series, returned as the character designer and contributed widely to visual concept design, while series-regular, composer Nobuo Uematsu, wrote the game's score, which has been released on several soundtrack albums. Set in a fantasy world with a technology level equivalent to that of the Second Industrial Revolution, the game's story follows an expanding cast that includes fourteen permanent playable characters. The drama includes and extends past depicting a rebellion against an evil military dictatorship, pursuit of a magical arms-race, use of chemical weapons in warfare, depiction of violent, apocalyptic confrontations with Divinities, several personal redemption arcs, teenage pregnancy, and the continuous renewal of hope and life itself.

<i>Final Fantasy V</i> video game

Final Fantasy V is a medieval-fantasy role-playing video game developed and published by Square in 1992 as a part of the Final Fantasy series. The game first appeared only in Japan on Nintendo's Super Famicom. It has been ported with minor differences to Sony's PlayStation and Nintendo's Game Boy Advance. An original video animation produced in 1994 called Final Fantasy: Legend of the Crystals serves as a sequel to the events depicted in the game. It was released for the PlayStation Network on April 6, 2011, in Japan. An enhanced port of the game, with new high-resolution graphics and a touch-based interface, was released for iPhone and iPad on March 28, 2013, and for Android on September 25, 2013.

<i>Final Fantasy III</i> video game

Final Fantasy III is a role-playing video game developed and published by Square for the Family Computer. The third installment in the Final Fantasy series, it was released in 1990. It is the first numbered Final Fantasy game to feature the job-change system. The story revolves around four orphaned youths drawn to a crystal of light. The crystal grants them some of its power, and instructs them to go forth and restore balance to the world. Not knowing what to make of the crystal's pronouncements, but nonetheless recognizing the importance of its words, the four inform their adoptive families of their mission and set out to explore and bring back balance to the world.

Akihiko Yoshida is a Japanese game artist. Yoshida was born in 1967 and joined Square Co. in 1995, before the company merged with Enix. He then left Square Enix in September 2013 and became freelance. On October 2014, he became the company director of CyDesignation, a subsidiary of Cygames. He is well known for his work on the Final Fantasy series. He is a frequent collaborator of game designer Yasumi Matsuno.

<i>Final Fantasy XII</i> video game

Final Fantasy XII is a fantasy role-playing video game developed and published by Square Enix for the PlayStation 2 home video console. A part of the Final Fantasy series, the game was released in 2006. It introduced several innovations to the series: an open world, a seamless battle system, a controllable camera, a customizable "gambit" system, which lets the player control the artificial intelligence (AI) of characters in battle, a "license" system, which determines what abilities and equipment can be used by characters, and a hunting side quest, which allows the player to find and defeat increasingly difficult monsters in the game's open world. Final Fantasy XII also includes elements from previous games in the series, such as Chocobos and Moogles.

Vaan fictional character

Vaan is a fictional character in the Final Fantasy series from Square Enix. Created by Yasumi Matsuno and designed by Akihiko Yoshida, he first appeared in Itadaki Street Special and then appeared in Final Fantasy XII as the protagonist. Final Fantasy XII establishes Vaan as an orphaned teenager from Rabanastre who dreams of becoming a sky pirate. He and his best friend Penelo join Dalmasca Princess Ashe in her fight against the tyranny of the Archadian Empire. Vaan also takes a more active role in the sequel Final Fantasy XII: Revenant Wings and has also been featured in few Final Fantasy crossover games.

Square's role-playing video game Final Fantasy VI features fourteen permanent player characters, the largest number of any game in the main Final Fantasy series, as well as a number of characters who are only briefly controlled by the player.


Balthier is a 22-year-old fictional character in the Final Fantasy series, and a protagonist in Final Fantasy XII. He was designed by Akihiko Yoshida, was voiced by Gideon Emery and Hiroaki Hirata in the English and Japanese versions respectively, and is one of the most positively received characters of the game, compared by some to the likes of James Bond and Han Solo.

Characters of <i>Final Fantasy XII</i> Wikimedia list article

Final Fantasy XII, a role-playing video game released by Square Enix in 2006, revolves around the attempt to liberate the kingdom of Dalmasca from the Archadian Empire. The story is told through the eyes of Vaan, an orphan who wishes to be a sky pirate, and the cadre of other characters he encounters throughout the adventure. The visuals of the characters were designed by Akihiko Yoshida, while their stories were created by Yasumi Matsuno. The characters were designed to look and behave unlike any that had existed in the Final Fantasy series. Their stories were written to create a script where neither side was truly right or wrong, but instead just had different opinions and interpretations of the events occurring in the game.

Motomu Toriyama video game designer

Motomu Toriyama is a Japanese game director and scenario writer who has been working for Square Enix since 1994. He initially worked on cutscenes in Bahamut Lagoon and Final Fantasy VII. Toriyama started directing with Final Fantasy X-2 and has continued doing so with large-scale projects such as Final Fantasy XIII and its sequels Final Fantasy XIII-2 and Lightning Returns: Final Fantasy XIII. Since 2003, he has been directing his own team of scenario writers at the company. He is currently directing Mobius Final Fantasy and is a member of Square Enix's Business Division 1, and part of the Final Fantasy Committee that is tasked with keeping the franchise's releases and content consistent.

<i>Final Fantasy Fables: Chocobo Tales</i> video game

Final Fantasy Fables: Chocobo Tales, released in Japan as Chocobo to Mahō no Ehon is a Nintendo DS adventure game developed by h.a.n.d. and published by Square Enix. It was released in Japan on December 14, 2006, in North America on April 3, 2007, and in the PAL region in May 2007.

<i>Final Fantasy Tactics A2: Grimoire of the Rift</i> video game

Final Fantasy Tactics A2: Grimoire of the Rift is a tactical role-playing game developed and published by Square Enix for the Nintendo DS handheld game console. Releasing in 2007 in Japan and 2008 in the West, the game is a sequel to Final Fantasy Tactics Advance and forms part of the Ivalice Alliance, a group of games set in the titular fictional universe. The game features cameo appearances from central and supporting characters from Final Fantasy XII, a title set in Ivalice.

<i>Final Fantasy IV</i> (2007 video game) 3D remake of the Final Fantasy IV video game

Final Fantasy IV is a Nintendo DS role-playing video game and an enhanced remake of the 1991 SNES game, Final Fantasy IV, also known as Final Fantasy II in America for the SNES. It was released as part of the Final Fantasy series 20th anniversary celebrations on December 20, 2007 in Japan, on July 22, 2008 in North America, and on September 5, 2008 in Europe.

<i>Final Fantasy IV: The After Years</i> video game

Final Fantasy IV: The After Years is an episodic role-playing video game co-developed by Matrix Software and Square Enix, as the sequel to the 1991 title Final Fantasy IV. Originally released in Japan as a mobile game in 2008, an enhanced WiiWare port of the title was released in North America, Europe and Japan in 2009. In 2011, the game was bundled with Final Fantasy IV as the PlayStation Portable compilation Final Fantasy IV: The Complete Collection, which also included a new game; Final Fantasy IV: Interlude, which served as a bridge between the original game and The After Years. Using the same style as the Nintendo DS version of Final Fantasy IV, this game was remade for the Android and iOS platforms.

<i>Blood of Bahamut</i> video game

Blood of Bahamut is an action role-playing video game developed by Think & Feel and published by Square Enix. It was released for the Nintendo DS in Japan on August 6, 2009.

<i>Fortress</i> (cancelled video game) cancelled video game

Fortress is the code name of a cancelled action role-playing video game that was in development by Grin. Director Ulf Andersson devised the concept for Fortress and preproduction began in the second half of 2008. During development, Square Enix approached the developer and proposed making the game a spin-off of Final Fantasy XII. Grin reconceived the game in the recurring Final Fantasy world of Ivalice, and included elements of Final Fantasy XII such as stylistic motifs and character designs; additional elements included chocobos and other recurring creatures from the Final Fantasy series. It was to be released on the Microsoft Windows, PlayStation 3, and Xbox 360 platforms.

<i>Final Fantasy Explorers</i> video game for the Nintendo 3DS

Final Fantasy Explorers is an action role-playing video game for the Nintendo 3DS. It features character job-oriented combat against classic Final Fantasy monsters and summons. It was released in Japan in December 2014, and in North America and Europe in January 2016.


  1. "Work" (in Japanese). Think & Feel. 2009-11-06. Archived from the original on 2009-02-08. Retrieved 2010-07-20.
  2. Square Enix staff (2007-07-09). "Square Enix brings together fresh new faces and timeless classics at E3 2007". Square Enix NA. Archived from the original on 2008-05-12. Retrieved 2007-07-10.
  3. Matt Berti (2007-12-05). "A mélange of release dates for Europe". Square Haven. Archived from the original on 2007-12-10. Retrieved 2007-12-05.
  4. 1 2 Gantayat, Anoop (October 30, 2006). "Final Fantasy XII Revenant Wings Update". IGN . News Corporation. Archived from the original on November 19, 2006. Retrieved October 31, 2006.
  5. Jeriaska (2007-07-14). "Square Enix gesticulates in regards to Revenant Wings bonus content". Archived from the original on 2007-10-24. Retrieved 2007-07-15.
  6. soul (April 4, 2007). "New Revenant Wings Scans". Forever Fantasy. Archived from the original on September 27, 2007. Retrieved April 4, 2007.
  7. Sullivan, Meghan (May 1, 2007). "Final Fantasy XII Revenant Wings: Pre-Battle Jitters". IGN . News Corporation. pp. 1–2. Archived from the original on May 12, 2007. Retrieved May 3, 2007.
  8. Xcomp (December 7, 2006). "FFXII: Revenant Wings, Battle System and the Egul Race". GameBrink. Archived from the original on December 13, 2006. Retrieved December 7, 2006.
  9. 1 2 3 4 5 "Final Fantasy XII Revenant Wings" (in Japanese). Square Enix. 2007. Archived from the original on March 24, 2007. Retrieved March 28, 2007.
  10. 1 2 Morcos, Antoine (March 2, 2007). "FFXII : Revenant Wings : les invocations". (in French). PressÉlite. Archived from the original on March 12, 2007. Retrieved March 15, 2007.
  11. 1 2 3 Balistrieri, Emily (March 16, 2007). "Previews: FFXII: Revenant Wings". . Ziff Davis . Retrieved March 30, 2007.
  12. Balthier's note: Something more valuable: the Cache of Glabados. I await in Bervenia.Square Enix (2006-10-31). Final Fantasy XII. PlayStation 2. Square Enix.
  13. Freund, Josh (September 20, 2006). "Final Fantasy XII: Revenant Wings (DS) scan, details - Update #1". GamesAreFun. Archived from the original on October 19, 2006. Retrieved September 21, 2006.
  14. IGN Staff (September 21, 2006). "TGS 2006: Final Fantasy XII Update". IGN . News Corporation. Archived from the original on October 7, 2006. Retrieved September 21, 2006.
  15. 1 2 Harris, Craig (May 16, 2007). "Interview: Final Fantasy XII Revenant Wings". IGN . News Corporation. Archived from the original on May 20, 2007. Retrieved May 17, 2007.
  16. Shea, Cam (February 15, 2007). "Hitoshi Sakimoto AU Interview". IGN . News Corporation. Archived from the original on April 3, 2007. Retrieved July 6, 2007.
  17. Kulata, Kurt (May 16, 2007). "Second thoughts on Final Fantasy XII: Revenant Wings". Siliconera. Archived from the original on August 24, 2007. Retrieved July 6, 2007.
  18. "Final Fantasy XII: Revenant Wings for DS". GameRankings . CBS Interactive. Archived from the original on October 25, 2013. Retrieved March 25, 2014.
  19. "Final Fantasy XII: Revenant Wings for DS Reviews". Metacritic . CBS Interactive. Archived from the original on February 3, 2015. Retrieved March 25, 2014.
  20. "Annual Report 2008" (PDF). August 8, 2008. Archived from the original (PDF) on 2008-12-06. Retrieved 2008-12-20.
  21. "Top 30 Japanese Console Game Chart". The Magic Box. 2007. Archived from the original on July 5, 2007. Retrieved July 6, 2007.
  22. Parkin, Simon (May 28, 2007). "First Impressions - Final Fantasy XII: Revenant Wings". Eurogamer . Eurogamer Network. p. 2. Archived from the original on August 4, 2009. Retrieved July 6, 2007.
  23. Gantayat, Anoop (April 16, 2007). "FFXII: Revenant Wings Reviewed". IGN . News Corporation. Archived from the original on April 21, 2007. Retrieved April 16, 2007.
  24. Parish, Jeremy (2007-11-16). "Final Fantasy XII: Revenant Wings". . Retrieved 2008-08-02.
  25. Electronic Gaming Monthly, Issue 223; HOL. 2007
  26. Harris, Craig (2007-11-30). "Nintendo DS Game of the Month: November 2007". IGN . News Corporation. Archived from the original on 2007-12-01. Retrieved 2007-12-01.