Final Fantasy Tactics

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Final Fantasy Tactics
Fftbox.jpg
North American boxart
Developer(s) Squaresoft
Publisher(s)
Director(s) Yasumi Matsuno
Producer(s) Hironobu Sakaguchi
Designer(s) Hiroyuki Ito
Artist(s) Hiroshi Minagawa
Akihiko Yoshida
Hideo Minaba
Writer(s) Yasumi Matsuno
Composer(s) Hitoshi Sakimoto
Masaharu Iwata [1]
Series Final Fantasy Tactics
Platform(s) PlayStation
Release
  • JP: June 20, 1997
  • NA: January 28, 1998
Genre(s) Tactical role-playing game
Mode(s) Single-player

Final Fantasy Tactics(ファイナルファンタジータクティクス,Fainaru Fantajī Takutikusu) is a tactical role-playing game developed and published by Squaresoft (later changed to Square and now Square Enix) for the Sony PlayStation video game console. It is the first game of the Final Fantasy Tactics series and was released in Japan in June 1997 and in the United States in January 1998. The game combines thematic elements of the Final Fantasy video game series with a game engine and battle system unlike those previously seen in the franchise. In contrast to other 32-bit era Final Fantasy titles, Final Fantasy Tactics uses a 3D, isometric, rotatable playing field, with bitmap sprite characters. [2]

Tactical role-playing games are a genre of video game which incorporates elements of traditional role-playing video games with that of tactical games, emphasizing tactics rather than high-level strategy. In Japan, these games are known as "Simulation RPGs". The format of a tactical RPG video game is much like a traditional tabletop role-playing game in its appearance, pacing and rule structure. Likewise, early tabletop role-playing games are descended from skirmish wargames like Chainmail, which were primarily concerned with combat.

Square Enix Japanese video game developer, publisher, and distribution company

Square Enix Holdings Co., Ltd. is a Japanese video game developer, publisher, and distribution company known for its Final Fantasy, Dragon Quest, and Kingdom Hearts role-playing video game franchises, among numerous others. Several of them have sold over 10 million copies worldwide, with the Final Fantasy franchise alone selling over 115 million. The Square Enix headquarters are in the Shinjuku Eastside Square Building in Shinjuku, Tokyo. The company employs over 4300 employees worldwide.

Sony Japanese multinational conglomerate corporation

Sony Corporation is a Japanese multinational conglomerate corporation headquartered in Kōnan, Minato, Tokyo. Its diversified business includes consumer and professional electronics, gaming, entertainment and financial services. The company owns the largest music entertainment business in the world, the largest video game console business and one of the largest video game publishing businesses, and is one of the leading manufacturers of electronic products for the consumer and professional markets, and a leading player in the film and television entertainment industry. Sony was ranked 97th on the 2018 Fortune Global 500 list.

Contents

Final Fantasy Tactics is set in a fictional medieval-inspired kingdom called Ivalice, created by Yasumi Matsuno. The game's story follows Ramza Beoulve, a highborn cadet who finds himself thrust into the middle of an intricate military conflict known as The Lion War, where two opposing noble factions are coveting the throne of the kingdom. As the story progresses, Ramza and his allies discover a sinister plot behind the war.

Ivalice fictional place in Final Fantasy Tactics

Ivalice is a fictional universe setting primarily appearing in the Final Fantasy video game series. The world was co-created by Yasumi Matsuno and Hiroyuki Ito, and has since been expanded upon by several games as the Ivalice Alliance series. Ivalice is described as a complex world with a very long history, and the stories of Final Fantasy Tactics, Vagrant Story and Final Fantasy XII all take place in it.

Yasumi Matsuno is a Japanese video game designer. Formally an employee at Quest Corporation and Square, Matsuno is best known for his work in the tactical role-playing game genre, specifically the Ogre Battle and Final Fantasy Tactics series, in addition to Vagrant Story and Final Fantasy XII.

A spin-off title, Final Fantasy Tactics Advance , was released for the Nintendo Game Boy Advance in 2003 and a sequel to that title, Final Fantasy Tactics A2: Grimoire of the Rift , was released in 2007 for the Nintendo DS. Various other games have also utilized the Ivalice setting, including Vagrant Story for the PlayStation and Final Fantasy XII for the PlayStation 2. An enhanced port of Final Fantasy Tactics, Final Fantasy Tactics: The War of the Lions , was released in 2007 as part of Square Enix's Ivalice Alliance project. [3] Overall, the game received positive reviews from gaming magazines and websites and has become a cult classic since its release.

In media, a spin-off is a radio program, television program, video game, film, or any narrative work, derived from already existing works that focus on more details and different aspects from the original work.

<i>Final Fantasy Tactics Advance</i> video game

Final Fantasy Tactics Advance is a tactical role-playing game developed and published by Square for the Nintendo Game Boy Advance. A spin-off of the Final Fantasy series, the game shares several traits with 1997's Final Fantasy Tactics, although it is not a direct sequel. The player assembles a clan of characters, and controls their actions over grid-like battlefields. Players are mostly free to decide the classes, abilities, and statistics of their characters.

Nintendo Japanese video game company

Nintendo Co., Ltd. is a Japanese multinational consumer electronics and video game company headquartered in Kyoto. Nintendo is one of the world's largest video game companies by market capitalization, creating some of the best-known and top-selling video game franchises, such as Mario, The Legend of Zelda, and Pokémon.

Gameplay

The gameplay of Final Fantasy Tactics differs in several key areas from other titles in the Final Fantasy series. Instead of a generic battle screen, with the player's characters on one side and the enemies on the other, encounters take place on three-dimensional, isometric fields. Characters move on a battlefield composed of square tiles; movement and action ranges are determined by the character's statistics and job class. [4] Battles are turn-based; a unit may act when its CT (Charge Time) reaches 100. [4] Charge time is increased once every CT unit (a measure of time in battles) by an amount equal to the unit's speed statistic. [4] When CT reaches 100 or greater, the unit may act. During battle, whenever a unit performs an action successfully, it gains Experience Points (EXP) and Job Points (JP). [5]

An experience point is a unit of measurement used in tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's progression through the game. Experience points are generally awarded for the completion of missions, overcoming obstacles and opponents, and for successful role-playing.

An example of the isometric battlefields found in the game. The blue panels on the ground mark where the Wizard (with straw hat and "AT" icon) can move to. BattleGrid.jpg
An example of the isometric battlefields found in the game. The blue panels on the ground mark where the Wizard (with straw hat and "AT" icon) can move to.

Another difference is the manner in which random battles are encountered. Like other Final Fantasy games, random battles occur on the world map. However, in Final Fantasy Tactics, random battles only occur in pre-set locations, marked in green on the world map. [6] Passing over one of these spots may result in a random encounter. Another major aspect of battles is magical attacks. Certain magical attacks cause area of effect damage, and many of the more powerful magical attacks require several turns of charging. [7] Hit Points of enemy units are also visible to the player (except in the case of certain bosses), allowing the player to know exactly how much damage they still have to inflict on a particular unit. [5]

Movement on the world map is limited to predefined paths connecting the towns and battle points. [6] When the character icon is over a town, a menu can be opened with several options: "Bar" for taking sidequest job offers, "Shop" for buying supplies and equipment, and "Soldier Office" for recruiting new characters. [6] Later in the game, some towns contain "Fur Shops" for obtaining items by way of poaching monsters. [6]

Poaching illegal taking of wild plants or animals

Poaching has been defined as the illegal hunting or capturing of wild animals, usually associated with land use rights.

Final Fantasy Tactics offers a wide selection of Job Classes. This particular character is currently a Wizard. JobClasses.jpg
Final Fantasy Tactics offers a wide selection of Job Classes. This particular character is currently a Wizard.

Like several installments in the series, Final Fantasy Tactics features a character class system, which allows players to customize characters into various roles. The game makes extensive use of most of the original character classes seen in earlier Final Fantasy games, including Summoners, Wizards (Black Mages), Priests (White Mages), Monks, Lancers (Dragoons), and Thieves. [8] New recruits start out as either a Squire or a Chemist, the base classes for warrior and magician jobs, respectively. The game features twenty jobs accessible by normal characters. [8]

Throughout the game, unique characters also join the party. As well, some characters join as "guests", which are computer-controlled characters that fight on your side. Many of the unique characters have custom classes that replace the base squire class. It's also possible to recruit monsters into the party. Monsters have unique abilities, but cannot change jobs. Monsters can be captured from battles or bred from existing monsters.

In battle, JP are rewarded for every successful action. JP are used to learn new abilities within each job class. [8] Accumulating enough JP results in a job level up; new jobs are unlocked by attaining a certain level in the current job class (for instance, to become a Priest or Wizard, the unit must first attain Job Level 2 as a Chemist), which also allows the character to gain more JP in that class in battles. [8] Once all the abilities of a job class have been learned, the class is "Mastered". A soldier in a specific Job always has its innate skill equipped (Wizards always have "Black Magic," Knights always have "Battle Skill") but a second job-skill slot and several other ability slots (Reaction, Support, and Movement) can be filled with any skill the particular soldier has learned from any job class. This deep level of customization and flexibility grants nigh-infinite replayability, contributing to the game's unusually enduring popularity. [8]

Plot

Setting

The story takes place in the kingdom of Ivalice, located in a peninsula surrounded by sea on the north, west and south, with a headland south of the landmass. Its geography features ranging landscapes, from plains to mountains ranges to deserts and forests. It is heavily populated by human beings, although intelligent monsters can be found living in less populated areas. Magic is predominant in the land, although ruins and artifacts indicated that past populace had relied on machinery, such as airships and robots. [9]

Ivalice is a kingdom of seven territories; Fovoham, Gallione, Limberry, Lionel, Zeltennia, the Holy Territory of Murond (Mullonde in later versions), and the Royal Capital of Lesalie (Lesalia in later versions), [10] Ivalice's neighbors are the kingdom of Ordalia in the east and Romanda, a military nation to the north, across the Rhana Strait. While the three nations share common royal bloodlines, major wars have taken place between them. An influential religious institution known as the Glabados Church heads the dominant faith, centering around a religious figure known as Saint Ajora. [11]

The story takes place after Ivalice ended its war with the two nations in what is known as the Fifty Years War, and is facing economic problems and political strife. [12] Adding to its problems is the recent death of the king, whose heir is only an infant. [13] A regent is needed to rule in place of the prince, and the kingdom is split between Prince Goltana, represented by the Black Lion, and Prince Larg, symbolized by the White Lion. The conflict leads to what is known in the game as the Lion War. Behind this backdrop is a revelation by the game's historian Alazlam J. Durai, who seeks to reveal the story of an unknown character whose role in the Lion War was major but was covered up by the kingdom's church. [14] The setting is based around this character, named by default as Ramza, and revolves around his early life and the future conflicts he faced while the events that changed the kingdom unfold.

Characters

Central to the plot of the game are two main characters, Ramza Beoulve and Delita Heiral. The two characters are childhood friends, and while both are born of differing social classes; Ramza a noble and Delita a commoner, both disregarded this fact and grew up together believing in justice and honor, as taught by Ramza's father Barbaneth (called Balbanes in earlier version). However, as the story progresses, the two characters faced many conflicts that changed their viewpoint on life; Delita seeks to manipulate the upper class to achieve his dreams, while Ramza believes in justice and honor regardless of name and class. [15] [16]

The game's plot is then portrayed through the eyes of Ramza Beoulve, who is the player character of the story. His exploits in the war introduced him to a number of characters; each with their own roles and agenda concerning the war and the fictional world, Ivalice, that they inhabit. The most prominent factions at the beginning of the story are those of Prince Goltana and Prince Larg, both are nobles seeking to obtain control of the throne by being the guardian to the monarch's young heir and were thus engaged in a war. The story progresses to include characters from the Glabados Church, which have been controlling Ivalice silently and engineering the war in question. [17]

As the game progresses, players are able to recruit generic player characters and customize them using the Job system of the Final Fantasy series. Several battles also feature "Guest" characters that are controlled via the game's A.I., which may be recruited later in the game according to the story proper. Aside from original characters, the developers have also incorporated cameo roles from other Square games. The characters were designed by Akihiko Yoshida, who was also in charge of the illustration and character designs of games such as Tactics Ogre , Final Fantasy Tactics Advance, Final Fantasy XII, and Vagrant Story. [18] [19]

Story

Final Fantasy Tactics begins with Ivalice just recovering from the Fifty Year War against Ordalia. [20] The power vacuum caused by the death of its ruler, King Omdoria, soon sparks another conflict. Princess Ovelia and the younger Prince Orinas are both candidates to the throne, with the former supported by Prince Goltana of the Black Lion, [21] and the latter by Queen Ruvelia and her brother, Prince Larg of the White Lion. [22] This erupts into a full-scale war known as the "Lion War", with either side using whatever means possible to secure their place in the throne. This includes bearing an illegitimate child, [23] killing other possible heirs, [24] betrayal, [25] assassination [26] and false identities. [27]

Throughout the game, nobles regard commoners and peasants as animals, [28] and many commoners try to take revenge on the nobles, who abandoned them after the war. [29] Most joined the so-called Corpse Brigade (a.k.a. Death Corps) to fight against the nobles' soldiers, and many die in vain. [30] Ramza, part of the noble Beoulve family of knights, and Delita, his childhood friend who was an ordinary commoner, are witnesses to this phenomenon. Events such as meeting an arrogant noble named Argath (a.k.a. Algus), as well as the negligent killing of Delita's sister Tietra (a.k.a. Teta) during an uprising, cause Delita and Ramza to abandon their ties to the nobility, both going separate ways. [31]

Ramza joins a mercenary group, [32] led by Gafgarion, who protects Princess Ovelia from being hunted by both sides. Delita joins Prince Goltana's forces to rise up through the ranks and gain control over his own destiny. [33] Ramza and Delita are reunited when Gafgarion attempts to take Ovelia to Prince Larg, though this proves futile. Agrias suggests visiting Cardinal Delacroix (a.k.a. Draclau) of the Glabados Church to protect Ovelia, while Delita continues to work in the shadows, working with multiple sides to realize his ambitions. [34] Along the way to Lionel Castle, Ramza meets Mustadio, a machinist in possession of a holy relic called the Zodiac Stone. Hunted by a trading company for the power it contains, [35] Mustadio also seeks Delacroix’s intervention.

However, soon after the encounter with Cardinal Delacroix, Ramza discovers that an elaborate plot was set by the Glabados Church. In their desire to control Ivalice, the Church, particularly the High Confessor Marcel Funebris (a.k.a. High Priest Marge Funeral), uses the legend of the so-called holy Zodiac Braves to gather the Zodiac Stones, [36] and fuels the Lion War between Larg and Goltana. [37] To stave off Ramza's interference, Delacroix uses the stone to transform into a legendary Lucavi demon, [38] and Ramza has no choice but to slay him/it. As a result, Ramza is regarded a heretic of the Church, and he is approached by the Confessor Zalmour (a.k.a. Heretic Examiner Zalmo) at Lesalia Imperial Capital. [39]

While noble in name, the Beoulve family is susceptible to corruption, due to ambition. Dycedarg, the eldest sibling, conspires with Larg and the Church to ensure that the Beoulve family remains in power. However, his younger brother Zalbag is unaware of his dealings. [40] Alma, Ramza's younger sister, remains in church, unaffected by the situation until Ramza is branded a heretic in front of her. [41] Ramza seeks to rescue her after her capture while helping Ramza escape the Confessors/Heresy Examiners. Only Ramza and Alma share their father's sense of justice.

Ramza is chased throughout the story by the Knights Templar (a.k.a. Shrine Knights), the soldiers of the Church who are hunting the Zodiac Stones, although he gains allies, either by saving their lives, [42] or by showing them the truth. [43] Some individuals with knowledge of the Zodiac Stones attempt to conspire with the Knights Templar for its power, though most fail. [44] [45] Ramza also acquires proof of the Church's lies about Saint Ajora, a central figure in the religion, [46] and attempts to use it along with the Zodiac Stone to reveal the organization's plot. [47]

During the course of the story, the two sides face off in a major battle that sees the deaths of many soldiers, including their leaders Larg and Goltana. Ramza manages to stop the bloodshed from continuing and rescues the general, Count Cidolfus Orlandeau (a.k.a. Cidolfas Orlandu), though the Church succeeds in eliminating the two Lions to secure its power over Ivalice. Deeper into the story, Ramza discovers that the Knights Templar are in reality possessed by the Lucavi, who are the real conspirators behind the Church's plot. [48] The Lucavi are seeking to resurrect their leader Ultima (a.k.a. Altima), who in the past was Saint Ajora, and they need much bloodshed and a suitable body to complete the resurrection. Alma is to serve as the host for Ultima's incarnation. [49] [50] While racing off to find her, Ramza encounters Dycedarg - now a Lucavi demon - and witnesses Zalbag's death. Zalbag is then risen and converted into an undead servant, and frequently begs for death during the encounter.

At the end of the story, though Ultima is resurrected, Ramza and his allies succeed in destroying her. Their final fates are unknown, although Orran Durai (a.k.a. Olan), a witness who had many encounters with Ramza, does witness Ramza and Alma riding away from the kingdom on Chocobos at the end of the game. In the epilogue, Delita marries Ovelia and becomes the King of Ivalice. [51] However, he fails to find true satisfaction as even Ovelia distrusts him, leading her to stab Delita. Ovelia in turn is stabbed by the agonizing Delita and dies. Delita then sorrowfully cries out to Ramza, asking if what they have done was worth what they received (vilification for Ramza, and ostracization for Delita). [52] Orran attempts to reveal the Church's evil plot with the "Durai Report." However, his papers are confiscated and he is burned at the stake for heresy. [53] The story ends many centuries later with the historian Arazlam J. Durai (a.k.a. Alazlam) intent on revealing the truth of the Lion War and the Durai Report. [54] [55]

Development

Final Fantasy Tactics was produced mostly by the team that made Ogre Battle and Tactics Ogre , and was Yasumi Matsuno's first project with Square following his departure from Quest in 1995. [56] In an interview with Akito Inoue, an assistant professor at the International University of Japan, Inoue mentions that Final Fantasy Tactics was made because of how casual gamers are usually put off by games with branching storylines found in other Matsuno's titles such as Tactics Ogre. [57]

Several historical and mythological references were altered by translators: for instance, the Norse World Tree, Yggdrasil, makes an appearance as Yugodorasil; the word "breath" is consistently rendered as "bracelet" in attack names; and Wiegraf's name is nearly homonymous with a character from Beowulf but rendered differently. [58] The in-game tutorial function also shows examples of Engrish - poorly translated English - including lines such as "This was the darkened Items won't appear." [59]

The game also includes references to several Final Fantasy specific characters, places, and situations from earlier games in the Final Fantasy series — Final Fantasy VII 's Cloud Strife is a playable character, and through the "Proposition" system in bars scattered around the world map, treasures and lost areas such as "Matoya Cave" (a reference to the first Final Fantasy ) and various colors of materia can be found. [60] To keep with tradition, Olan's adoptive father, Cidolfas Orlandu, is nicknamed "T.G. Cid", and chocobos are present in the game as well. Additionally, most of the monsters appear in one Final Fantasy game or another, although the Lucavi are entirely new monsters altogether. [61]

Music

Final Fantasy Tactics Original Soundtrack
Final fantasy tactics.jpg
Soundtrack album by
ReleasedJune 21, 1997
Genre Video game soundtrack
LengthTotal: 2:31:03
Disc one: 75:13
Disc two: 75:50
Label DigiCube

The original score for Final Fantasy Tactics was composed, arranged, and produced by Hitoshi Sakimoto and Masaharu Iwata. Matsuno approached his longtime friends Sakimoto and Iwata to compose the music soon after the initial release of Final Fantasy VII in January 1997. [62] Sakimoto composed 47 tracks for the game, and Iwata was left to compose the other 24. The orchestral timbres of the game's music were synthesized, with performance by Katsutoshi Kashiwabara and sound programming by Hidenori Suzuki. The album was first released on two Compact Discs by now-defunct DigiCube on June 21, 1997, bearing the catalog number SSCX-10008, [63] and was re-released by Square Enix on March 24, 2006, with the catalog number SQEX-10066/7. It spans two discs and 71 tracks, covering a duration of 2:31:03.

Some reviewers made comparison with Nobuo Uematsu's Final Fantasy compositions, though the soundtrack received positive reviews from critics. Chudah's Corner summarized its review by stating that the soundtrack is an "astoundingly memorable classic of videogame music". [64] This is also supported by other professional reviews, such as by an RPGFan reviewer that "don't believe that any other soundtrack known to man surpasses it", and a VGM World review who quotes that "the orchestral music is beautiful nonetheless". [65] [66]

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings 83% [67]
Metacritic 83/100 [68]
Review scores
PublicationScore
Edge 9 of 10 [69]
EGM 35.5 of 40 [70]
Famitsu 34 of 40 [71]
GameFan 267 of 300 [72]
GamePro 4.5 of 5 [73]
Game Revolution A [74]
GameSpot 8.9 of 10 [2]
IGN 8.5 of 10 [75]
Jeuxvideo.com 19 of 20 [76]
OPM (US) 4 of 5 [67]
PSX Extreme  [ pl ]9 of 10 [77]
RPGamer10 of 10 [78]
RPGFan84% (PS1) [79] [80]
86% (PSN) [81]
Thunderbolt9 of 10 [82]

Final Fantasy Tactics sold nearly 825,000 copies in Japan in the first half of 1997, and ended the year at almost 1.24 million copies sold. [83] [84] Since then, the total number of copies sold in Japan has reached approximately 1.35 million. [85] In the United States it reached an estimated sale of 750,000 units as of year 2004. [86] As of March 31, 2003, the game had shipped 2.27 million copies worldwide, with 1.36 million of those copies being shipped in Japan and 910,000 abroad. [87] Since its release, rumors were circulated that the game was to be re-released by Sony as a Greatest Hits title, the tentative date being around July 30, 2001. [88] [89] As of August, 2011, the game had sold over 2.4 million copies worldwide. [90]

Final Fantasy Tactics received universal acclaim upon its release, and critical opinion of the game has improved further over time. Magazines such as Electronic Gaming Monthly acknowledged it as "Square's first attempt into the strategy RPG genre"; though being "uneven", it is worthy of being called "a classic". [68] Game Informer called it "the most impressive strategy RPG yet." [91] Gaming websites such as GameSpot lauded the game's battle sequences as challenging, requiring more strategic planning than ordinary RPGs. [2] IGN noted that the plot was the strength of the game, being in-depth and with numerous plot twists. During battle sequences, the story unfolds to create a serious atmosphere of the plot, even with simple and "cute" character design. The spells and summoning visuals were compared with Final Fantasy VII 's detailed graphics. [2] [75]

Criticism is made on gameplay, plot and the localization effort. One of the reviews of RPGFan criticized the difficulty of the game as being inconsistent with each encounter against enemy units. The factors that influence the difficulty of the game include overpowered enemy units or party members, and time had to be taken to level up before any progress can be made. [79] Though in-depth, IGN also noted that the game's plot was confusing at times, and that the item system was repetitive. [75] The game's localization effort was criticized by reviewers as poorly written, being rife with grammatical mistakes that almost stopped players from enjoying the storyline. [2] General RPGFan review noted that the battlefield area was too small, hindering any possibilities for better strategy. The gameplay is summarized by one of the reviews as "strength vs. strength and proper spacing of troops when fighting magic users". [80]

IGN awarded the game the Editor's Choice Award on 1998, praising the in-game graphics as "amazing" and the battle environments with its extra details as being "extremely well designed". [75] GameSpot has named Final Fantasy Tactics as one of its Greatest Games of All Time [92] —the first Final Fantasy game to receive such an honour. However, its legacy remains fairly obscure compared to Final Fantasy VII, also released for the PlayStation that year. The game still entered many "best games of all time" lists, receiving 84th place in the "Top 100 Favorite Games of All Time" poll by Japanese magazine Famitsu during March 2006, [93] 19th in a 2005 list by GameFAQs users, [94] 45th in Game Informer's list, [95] 43rd in Electronic Gaming Monthly's, [96] and 38th in IGN's. [97] Since its release, Final Fantasy Tactics has attracted a cult following. [98] Fan communities dedicated to modding and balancing the game have appeared on the internet. These communities experience member activity as of 2011, fourteen years after Final Fantasy Tactics' original release. [99]

Versions and re-releases

Final Fantasy Tactics saw several re-releases. Final Fantasy Tactics was re-released as part of the Square's Millennium Collection. This series of games was only released in Japan, and each title is bought with a set of related merchandise. Final Fantasy Tactics was sold on June 29, 2000 along with titles such as Saga Frontier, Saga Frontier 2, Brave Fencer Musashi, Front Mission 3, Ehrgeiz and Legend of Mana . [100] [101]

Four years after its release in 1997, Final Fantasy Tactics was selected as part of the Sony Greatest Hits line of rereleases. [102] Games released as Sony Greatest Hits were sold at a lower price. Final Fantasy Tactics also became part of Ultimate Hits, Square Enix's main budget range available in Japan. [103]

A PlayStation Portable version of Final Fantasy Tactics, entitled Final Fantasy Tactics: The War of the Lions was released on May 10, 2007, in Japan; and is now released across all regions. It is the second game announced as part of the Ivalice Alliance. The game features an updated version of Final Fantasy Tactics, along with new features including in-game cutscenes, new characters, and multiplayer capability. The updated mechanics contain a 16:9 widescreen support, new items, new jobs, and cel-shaded full motion videos. The English version contains full voice acting during the cinematic cut scenes, whereas the Japanese version does not. [3]

Legacy

The world of Final Fantasy Tactics has been featured in several other Square video games. After the game's release, the development staff went on to develop Vagrant Story, which featured several subtle references to Final Fantasy Tactics. In an interview with the French video game magazine Joypad, Matsuno stated that both titles are set in the same fictional world of Ivalice. [104] During the development of Vagrant Story, Matsuno and Sakaguchi initiated a sequel to Tactics, which would have used 2D graphics due to issues with 3D development at the time. Due to the team's committent to Vagrant Story, the project was outsourced to an unspecified developer, but was cancelled for unspecified reasons. [105]

Square released Final Fantasy Tactics Advance for the Nintendo Game Boy Advance in 2003. The game setting and engine are similar to the ones of its predecessor, however the characters and plot are notably different; the cast of characters is considerably smaller, and the plot is considerably simpler. [106] Additionally, Final Fantasy Tactics Advance has a shorter main campaign, but more side missions and a secret campaign at the end of the game.

In 2006, Final Fantasy XII was released, also set in the world of Ivalice. Square Enix announced at the end of the same year the Ivalice Alliance, a new series of games set in the world of Ivalice, during a Tokyo press conference. The first title released was Final Fantasy XII: Revenant Wings . [107] An indirect sequel to Final Fantasy Tactics Advance, titled Final Fantasy Tactics A2: Grimoire of the Rift , was released in Japan in 2007 and in the rest of the world in 2008. It is also one of the titles released under the Ivalice Alliance game series, and takes place in the Ivalice universe. [108] [109] Ramza also appears as a playable character in the fighting game Dissidia Final Fantasy NT . [110]

In 2017, the MMORPG Final Fantasy XIV: A Realm Reborn portrayed a version of the events of Final Fantasy Tactics as a fairy tale, with Ivalice being a mythical realm. It also introduced a version of Ramza and Alma as characters within the setting. [111]

The remixed song from the game, "Ovelia & Delita", was nominated for "Best Game Music Cover/Remix" at the 16th Annual Game Audio Network Guild Awards. [112]

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Final Fantasy VI, also known as Final Fantasy III from its marketing for initial North American release in 1994, is a role-playing video game developed and published by Japanese company Square for the Super Nintendo Entertainment System. Final Fantasy VI, being the sixth game in the series proper, was the first to be directed by someone other than producer and series creator Hironobu Sakaguchi; the role was filled instead by Yoshinori Kitase and Hiroyuki Ito. Yoshitaka Amano, long-time collaborator to the Final Fantasy series, returned as the character designer and contributed widely to visual concept design, while series-regular, composer Nobuo Uematsu, wrote the game's score, which has been released on several soundtrack albums. Set in a fantasy world with a technology level equivalent to that of the Second Industrial Revolution, the game's story follows an expanding cast that includes fourteen permanent playable characters. The drama includes and extends past depicting a rebellion against an evil military dictatorship, pursuit of a magical arms-race, use of chemical weapons in warfare, depiction of violent, apocalyptic confrontations with Divinities, several personal redemption arcs, teenage pregnancy, and the continuous renewal of hope and life itself.

<i>Mana</i> (series) video game series

The Mana series, known in Japan as Seiken Densetsu, is a medieval-fantasy action role-playing game series created by Koichi Ishii, with development formerly from Square, and is currently owned by Square Enix. The series began as a handheld side story to Square's flagship franchise Final Fantasy, though the Final Fantasy elements were subsequently dropped starting with the second installment, Secret of Mana, in order to become its own series. It has grown to include games of various genres within the fictional world of Mana, with recurring stories involving a world tree, its associated holy sword, and the fight against forces that would steal their power. Several character designs, creatures, and musical themes reappear frequently.

Cloud Strife protagonist in Final Fantasy VII

Cloud Strife is a fictional character and the main protagonist of Square's 1997 role-playing video game Final Fantasy VII and several of its sequels and spin-offs. In Final Fantasy VII, Cloud is a mercenary claiming to be formerly of SOLDIER, a group of elite supersoldiers employed by the Shinra Electric Power Company, a megacorporation responsible for draining the life from the planet. Fighting against Shinra in the resistance group AVALANCHE, and driven by a feud with the primary antagonist, Sephiroth, Cloud learns to accept his troubled past and adapts to his role as a leader. Cloud reappears as the protagonist in the 2005 computer-animated sequel film, Final Fantasy VII: Advent Children, in which he fights a new threat to the world while dealing with a sickness that infected his body. He acts in a supporting role in other Compilation of Final Fantasy VII titles, and is featured in several other games outside the Final Fantasy VII continuity. Additionally, he has been featured in Nintendo's Super Smash Bros. series, and the Kingdom Hearts series by Square Enix.

<i>SaGa</i> Wikipedia disambiguation page

SaGa (サガ) is a series of science fiction open world role-playing video games formerly developed by Square, and is currently owned by Square Enix. The series originated on the Game Boy in 1989 as the creation of Akitoshi Kawazu. It has since continued across multiple platforms, from the Super Nintendo Entertainment System to the PlayStation 2. The series is notable for its emphasis on open world exploration, non-linear branching plots, and occasionally unconventional gameplay. This distinguished the series from most of Square's titles. There are currently ten games in the SaGa series, along with several ports and enhanced remakes.

<i>Final Fantasy Crystal Chronicles</i> 2003 video game

Final Fantasy Crystal Chronicles is an action role-playing game developed by The Game Designers Studio and published for the GameCube by Nintendo in 2003 in Japan; and 2004 in North America, Europe and Australia. A remastered version for Nintendo Switch and PlayStation 4 will be released in 2019. A spin-off of the Final Fantasy series, Crystal Chronicles was the first title released for a Nintendo console since Final Fantasy VI in 1994.

<i>Final Fantasy XII</i> video game

Final Fantasy XII is a fantasy role-playing video game developed and published by Square Enix for the PlayStation 2 home video console. A part of the Final Fantasy series, the game was released in 2006. It introduced several innovations to the series: an open world, a seamless battle system, a controllable camera, a customizable "gambit" system, which lets the player control the artificial intelligence (AI) of characters in battle, a "license" system, which determines what abilities and equipment can be used by characters, and a hunting side quest, which allows the player to find and defeat increasingly difficult monsters in the game's open world. Final Fantasy XII also includes elements from previous games in the series, such as Chocobos and Moogles.

Vaan fictional character

Vaan is a fictional character in the Final Fantasy series from Square Enix. Created by Yasumi Matsuno and designed by Akihiko Yoshida, he first appeared in Itadaki Street Special and then appeared in Final Fantasy XII as the protagonist. Final Fantasy XII establishes Vaan as an orphaned teenager from Rabanastre who dreams of becoming a sky pirate. He and his best friend Penelo join Dalmasca Princess Ashe in her fight against the tyranny of the Archadian Empire. Vaan also takes a more active role in the sequel Final Fantasy XII: Revenant Wings and has also been featured in few Final Fantasy crossover games.

Balthier

Balthier is a 22-year-old fictional character in the Final Fantasy series, and a protagonist in Final Fantasy XII. He was designed by Akihiko Yoshida, was voiced by Gideon Emery and Hiroaki Hirata in the English and Japanese versions respectively, and is one of the most positively received characters of the game, compared by some to the likes of James Bond and Han Solo.

The music of the Final Fantasy Tactics series, composed of Final Fantasy Tactics, Final Fantasy Tactics Advance, Final Fantasy Tactics A2: Grimoire of the Rift, and Final Fantasy Tactics: The War of the Lions, was primarily composed by Hitoshi Sakimoto. He was assisted by Masaharu Iwata in composing the music for Final Fantasy Tactics. The Final Fantasy Tactics Original Soundtrack, a compilation of almost all of the music in the game, was released by DigiCube in 1997, and re-released by Square Enix in 2006. No separate soundtrack has been released for Final Fantasy Tactics: The War of the Lions. The soundtrack was well received by critics, who found it to be astounding and one of the best video game music soundtracks in existence at the time of its release.

<i>Final Fantasy Tactics A2: Grimoire of the Rift</i> video game

Final Fantasy Tactics A2: Grimoire of the Rift is a tactical role-playing game developed and published by Square Enix for the Nintendo DS handheld game console. Releasing in 2007 in Japan and 2008 in the West, the game is a sequel to Final Fantasy Tactics Advance and forms part of the Ivalice Alliance, a group of games set in the titular fictional universe. The game features cameo appearances from central and supporting characters from Final Fantasy XII, a title set in Ivalice.

<i>Final Fantasy Tactics: The War of the Lions</i> video game

Final Fantasy Tactics: The War of the Lions is a tactical role-playing game developed and published by Square Enix for the PlayStation Portable (PSP), the game is an updated version of Final Fantasy Tactics made for the PlayStation which was released in 1997.

The music of the video game Final Fantasy VIII was composed by regular series composer Nobuo Uematsu. The Final Fantasy VIII Original Soundtrack, a compilation of all music in the game, was released on four Compact Discs by DigiCube in Japan, and by Square EA in North America. A special orchestral arrangement of selected tracks from the game—arranged by Shirō Hamaguchi—was released under the title Fithos Lusec Wecos Vinosec Final Fantasy VIII, and a collection of piano arrangements—performed by Shinko Ogata—was released under the title Piano Collections Final Fantasy VIII.

The Japanese video game developer and publisher Square Enix has been translating its games for North America since the late 1980s, and the PAL region and Asia since the late 1990s. It has not always released all of its games in all major regions, and continues to selectively release games even today depending on multiple factors such as the viability of platforms or the condition of the game itself. The process of localization has changed during that time from having a one-person team with a short time and tight memory capacities to having a team of translators preparing simultaneous launches in multiple languages.

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