Dead or Alive 3 | |
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Developer(s) | Team Ninja |
Publisher(s) | |
Director(s) |
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Producer(s) |
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Designer(s) | Katsunori Ehara |
Programmer(s) |
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Writer(s) | Hiroaki Matsui |
Composer(s) |
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Series | Dead or Alive |
Platform(s) | Xbox |
Release | |
Genre(s) | Fighting |
Mode(s) | Single-player, multiplayer |
Dead or Alive 3 [lower-alpha 1] is a 2001 fighting game developed by Team Ninja and published by Tecmo for the Xbox console as one of its launch titles. It is the third main entry in the Dead or Alive fighting series following Dead or Alive 2 (1999), improving upon the gameplay and graphics in beautiful detail compared to that of its predecessors.
The game's story focuses on DOATEC's attempt to create the ultimate human weapon through their Omega Project by capturing and transforming the Mugen Tenshin Ninja Clan's Hajin Mon leader, Genra, into an evil superhuman called Omega. The ninjas enter the third Dead or Alive tournament to defeat Omega.
Dead or Alive 3 was critically acclaimed and a commercial success upon release, selling over 1 million units worldwide in the first five months after its release, [1] and went on to sell over 2 million units, [2] [3] becoming the best selling game in the franchise and one of the top 10 best selling Xbox games. The game won several awards and was nominated for many others. The European and Japanese versions were released months later, featuring additional content and gameplay updates that are not featured in the North American version. Dead or Alive 3 later became backwards compatible on Xbox 360. In 2021, all versions of Dead or Alive 3 were made available to download from Xbox Live worldwide, and were later made backward compatible on Xbox One and Xbox Series X/S. [4] Dead or Alive 3 was followed by Dead or Alive Ultimate in 2004 and then its sequel Dead or Alive 4 in 2005.
The basic gameplay controls remain essentially unchanged from Dead or Alive 2 . Some tweaks have been added to the game system in the form of increased counter periods, unrestricted 3D-axis movement, and less emphasis on juggling combos. All these gameplay enhancements make the game suitable for beginners, and makes the artificial intelligence a bit more forgiving. Move properties for character attacks are updated. The game incorporated less damage percentiles in counter hold maneuvers, making players rely more on blows and throws to defeat opponents. Fighters who are caught in hazardous falls can now be knocked out if they have very low health.
The game adds a new feature in its Sparring mode called "Exercise", an automatic command tutorial that teaches players how to perform attacks. One Command is displayed onscreen at a time during gameplay and changes after being successfully performed, therefore players can easily practice learning character moves while commands are displayed at the same time.
The Tag team system, introduced in the previous game, was also updated. Tag Battle matches are made available to select in the game's Time Attack and Survival modes. A new mechanic called "Attack Change" was added, allowing the character tagging in to attack while switching in. The Tag Throws command was made a bit easier to activate.
Compared to previous entries in the series, the game takes advantage of the Xbox system's power to push the range of the graphics and environment sizes farther than the Dead or Alive 2 games. The game has less unlockable content compared to DOA2: Hardcore. The game also utilizes the Xbox controller's pressure sensitive analog face buttons to allow shortcuts in performing certain moves, making the controls lenient to allow players new to the series to adapt to gameplay, players have the option to turn the analog buttons on or off.
Months after the initial North American release of the game, the European and Japanese versions featured many gameplay changes such as 50 new attacks for characters, an improved and more challenging artificial intelligence, tweaked move properties for attacks, more unlockable content, much better sidestepping movements that allows players to dodge most attacks, and the controller's analog sticks can be used when the analog button setting is turned off.
Dead or Alive 3 features a total of 18 fighters, including 17 playable characters and the boss character Omega. The characters returning from the previous installments are Ayane, Bass Armstrong, Bayman, Ein (unlockable), Gen Fu, Helena Douglas, Jann Lee, Kasumi, Leifang, Leon, Ryu Hayabusa, Tina Armstrong, and Zack. Playable newcomers are Chinese drunken fighter Brad Wong, British assassin Christie, Japanese ninja Hayate (appeared in the roster of the previous title as "Ein"), and German-Japanese karateka Hitomi.
^a Unplayable boss
^b Unlockable character
^c Unplayable in Story Mode
The hero ninja, Ryu Hayabusa, put a stop to the evil doings of Tengu during the last tournament, but it was too late to stop him from triggering a massive worldwide collapse. A dense cloud covered the entire planet in a shroud of darkness and fear. DOATEC has gone astray, turning into the hunting grounds for power-hungry scam artists.
This is when DOATEC's development department (a fortress for state-of-the-art military technology) witnesses the success of a genius. Following Project Alpha and Project Epsilon, the ever ambitious scientist, Dr. Victor Donovan completes the Omega Project, producing a new superhuman: Genra. The man, who was once leader of the Hajin Mon ninjas of the Mugen Tenshin Ninja Clan, is no longer human, but a force of singular and unprecedented capabilities known as Omega. To test the subject Omega's skills, DOATEC announced the third Dead or Alive World Combat Championship.
The ninjas Hayate, Ayane, and Ryu Hayabusa enter the third tournament to defeat Genra. Bayman, the assassin who was once hired by Victor Donovan to kill Fame Douglas during the first tournament, enters the third tournament to get revenge on Donovan after he sent a mysterious sniper to kill him. Bayman easily quashed the sniper, but the feeble attempt on his life left Bayman in anger and in retaliation against Donovan. Helena Douglas, daughter of Fame Douglas was captured by the anti-Douglas faction of DOATEC led by Donovan. Whether Helena likes it or not, she is dragged into the intertwined conspiracies within the huge DOATEC organization. Donovan challenges Helena to win the third tournament. If she wins, she will regain her freedom and learn the truth behind DOATEC. To prevent Helena from winning, Donovan hires a British assassin named Christie to keep an eye on her, and kill her if necessary.
As the tournament is underway, Kasumi, who is hunted and forced to defend herself from multiple attempts on her life by highly skilled ninja assassins, due to her status as a runaway ninja, desires to see her brother Hayate again. She cross paths with her half-sister Ayane, who states that she can see Hayate if she wants as she's more focused on defeating Genra. Kasumi meets with Hayate, who's torn between the ninja code and his love for his sister. He decides to save Kasumi by pretending he didn't meet with her. Afterwards, an argument is made between the ninjas on who should defeat Genra. Hayabusa is prepared to bring down Genra, but Hayate states to Hayabusa that he does not know Genra like he does since he and Genra are from the same clan. Hayate also states that since he is the new leader of the Mugen Tenshin, he should defeat Genra instead. Later, both Ayane and Hayate argue on who should defeat Genra. Ayane, as a Hajin Mon ninja and Genra's foster-daughter, feels that fate commands her to put Genra out of his misery and that it is her duty to defeat him. Eventually, Hajin Mon's Ayane wins the third Dead or Alive tournament and kills Genra.
After the success of Dead or Alive 2, Tecmo was working on continuing the series when Microsoft approached them, offering a deal to develop the next Dead or Alive as an exclusive title for the recently announced Xbox. The Xbox was still in development, and Microsoft was in need of exclusive, high-profile games to show off the technical capability of their product. This deal also fit in with series creator Tomonobu Itagaki's design philosophy of always targeting the most powerful console available for the development of Dead or Alive games. Itagaki accepted the offer as he noted how the specs of Xbox were much higher and more powerful than other systems such as the PlayStation 2 and Dreamcast. Itagaki and Team Ninja noted how developing solely for one home console was easier and how the Xbox's developing environment was as convenient as the Dreamcast's, and was much more convenient than the PlayStation 2's. [5] [6] [7]
In 2001, the release of Dead or Alive 3 was announced in Japan, but the game was first released in the US, in order to coincide with the American Xbox launch. An updated version of Dead or Alive 3 was then released for the Japanese and European Xbox launches several months later.
The European and Japanese versions of Dead or Alive 3 feature more content such as extra costumes, new attacks for characters, and a new cinematic introduction for the game. Because of its early release, the North American version does not feature any of the above. In January 2002, Microsoft released the Xbox Exhibition Volume 1 disc containing booster content for Dead or Alive 3, and in June 2002, Official Xbox Magazine provided a 'Booster Disc' for Dead or Alive 3, both releases included the new cinematic introduction and all of the extra costumes released on the EU and JP versions of the game, but they did not however contain the extra fighting moves or general game balancing tweaks that the other versions brought. Both releases also contained a playable demo for those who didn't have the game. Only Time Attack mode is playable in the demo and only Hitomi, Zack, Tina, Bass, Jann Lee, Leifang, Christie, and Helena are playable while the other game modes, characters, and game settings are locked down. The booster content continued to be provided with the Official Xbox Magazine demo disc from June 2002 to September 2002; each disc featured the same content but gave magazine buyers multiple times to acquire it. The Platinum Collection edition of the game was released in 2003.
In addition to the original soundtrack in the game, three songs by the American rock band Aerosmith also appear in Dead or Alive 3 and can also be played in the game's settings menu. "Nine Lives" was the opening theme, and "Home Tonight" was played over the credits. "Amazing" was not used in the actual game, but was a music sample under the settings menu.
An Arcade Stick for Dead or Alive 3 made by Japanese video game peripheral manufacturer, Hori, was released exclusively for the Xbox on February 22, 2002, in order to coincide with the Dead or Alive 3 and Xbox launch in Japan.
A soundtrack CD for the game, titled Dead or Alive 3 Original Sound Trax (KWCD-1006), was released by Wake Up in 2002. A guide book titled Dead or Alive 3: Prima's Official Strategy Guide by Prima Games was published in North America on November 5, 2001. Three more guide books were published in Japan in early 2002: Dead or Alive 3 Guide Book (デッド オア アライブ3 ガイドブック) by Famitsu / Enterbrain, Dead or Alive 3 Kōshiki Kōryaku Guide (デッド オア アライブ3 公式攻略ガイド) by Kodansha, and Dead or Alive 3 Perfect Guide (デッド オア アライブ3 パーフェクトガイド) by SoftBank. [8]
Dead or Alive 3 later became backwards compatible on the Xbox 360. On November 10, 2021, Dead or Alive 3 became available to download on Xbox Live worldwide. As of November 15, 2021, Dead or Alive 3 is now backward compatible on the Xbox One and Xbox Series X/S. [4]
The European and Japanese versions of Dead or Alive 3, which features more content, can be downloaded from Xbox Live on American Xbox platforms by purchasing the game in the Xbox Store first, then changing the region in the Xbox settings to either United Kingdom or Japan, and restarting the console before downloading. The console can be switched back to the American region after the download is complete.
Aggregator | Score |
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GameRankings | 86.19% [9] |
Metacritic | 87/100 [10] |
Publication | Score |
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1Up.com | B− [11] |
AllGame | [12] |
Edge | 7/10 [13] [14] |
Electronic Gaming Monthly | 8/10 [15] |
Eurogamer | 6/10 [16] |
Famitsu | 37/40 [17] |
Game Informer | 9.25/10 [18] |
GamePro | [19] |
GameRevolution | B [20] |
GameSpot | 7.9/10 [21] |
GameSpy | [22] |
GameZone | 8.5/10 [23] |
IGN | 9.4/10 [24] |
Next Generation | [25] |
Official Xbox Magazine (US) | 9.5/10 [26] |
The Cincinnati Enquirer | [27] |
Maxim | [28] |
Publication | Award |
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Academy of Interactive Arts & Sciences (2002) | Console Fighting Game of the Year [29] |
National Academy of Video Game Trade Reviewers (NAVGTR) | Outstanding Fighting Game Sequel [30] |
The Electric Playground | Best Console Fighting Game [31] |
IGN | Best Fighting Game of 2001 [32] Xbox: Best Graphics of 2001 [33] |
GameSpot | Best Graphics, Technical [34] |
Upon its release, Dead or Alive 3 was "critically acclaimed", receiving generally favorable reviews, scoring 86.19% and 87/100, according to the review aggregation websites GameRankings and Metacritic. [10] In Japan, Famitsu gave it a high score of 37 out of 40. [17]
Anthony Chau of IGN gave Dead or Alive 3 a 9.4 out of 10, stating that it "represents the new standard of excellence that only the Xbox can deliver", praising the game for its great attention to detail and its vast improvements on its predecessor. Chau also stated how Team Ninja "didn't stop setting standards in just the graphics as they combined this level of visual quality with subtle but innovative 3D gameplay mechanics incorporating a new standard of strategy never experienced in a 3D fighting game before". [24] GameSpot 's Greg Kasavin also praised the graphics, saying the game "looks absolutely stunning" and was the "best-looking home fighting game ever released", but opined that "once you get past its graphics, you'll find that Dead or Alive 3 doesn't offer much of anything that hasn't been done in other 3D fighting games". [21] The staff of 1Up.com agreed with this sentiment saying: "There is very little here that we would describe as new, original or subtle; where Soul Calibur painted a fighting masterpiece, DOA3 portrays something more akin to the latest Bruckheimer production. Check it out, but expect a few pangs of disappointment". [11] NextGen disagreed with Gamespot and 1Up.com and gave the game 5 out of 5 stars, stating that the game was "Quite possibly the best 3D fighting game ever made, both in graphics and gameplay" and "It's fast, it's deep, and it's so beautiful it almost hurts". [25] ActionTrip rated it 94 out of 100, stating how Dead or Alive 3 truly excels in its variety of fighting styles and different moves and that "any self-respecting beat-em-up fan should own this game". [35] John Valor of Cloudchaser praised Dead or Alive 3's full utilization of the Xbox controller with such ease, calling it "an incredible achievement". [36] The Electric Playground called Dead or Alive 3 "The true King of Fighters", and "a perfect showcase for what kind of games the Xbox is able to deliver". Justin Leeper of Game Informer called it "a masterpiece in both form and function". [18] GameShark stated "Is Dead or Alive 3 a great game? Yes. Is it the best fighter ever? No, but hey, it's light years better than Tekken Tag and a hell of a lot more fun than Virtua Fighter 3." [37] Newsweek's N'Gai Croal called Dead or Alive 3 the future of fighting games. [38] Official Xbox Magazine gave the game a 9.5 out of 10, calling it a "Glorious looking, fast moving fighter with all the right moves" and "The most technologically advanced fighting game ever made". [39]
Dead or Alive 3 was awarded "Console Fighting Game of the Year" by the Academy of Interactive Arts & Sciences; it was also a nominee for the "Outstanding Achievement in Animation" award, which ultimately went to Oddworld: Munch's Oddysee . [29] The game was also awarded "Outstanding Fighting Game Sequel" and nominated for "Outstanding Animation in a Game Engine" by the inaugural National Academy of Video Game Trade Reviewers (NAVGTR). [30] The game was also awarded "Best Console Fighting Game" and was nominated for "Best Graphics in a Console Game", "Best Multiplayer Console Game", and "Xbox Game of the Year" by The Electric Playground. [31] IGN awarded it "Best Fighting Game of 2001" in their Best of 2001 Awards, [32] "Best Xbox Graphics of 2001" in the IGN Reader's Choice Awards", [33] and the game was a runner-up for IGN's "Best Xbox Game of 2001". [40] The game won GameSpot's annual "Best Graphics, Technical" prize among console games, [34] but also received a nomination in the "Most Disappointing Game" category, [41] and was a runner-up for the "Best Xbox Game" category. [42] The game was also nominated for "Xbox Game of the Year" at the Golden Joystick Awards. [43]
Dead or Alive 3 became the best-selling installment in the series. In 2002, Tecmo announced the game had reached sales of over 1 million units worldwide in the first five months after its release. [1] [5] The game topped the Japanese charts on release, coming in number 1 during Week 8 in 2002. [44] The game sold over 1.5 million units by early 2003, [45] and went on to sell over 2 million units worldwide. [2] [3] By July 2006, it had sold 950,000 units and earned $36 million in the U.S. alone. NextGen ranked it as the 59th highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country. Combined sales of Dead or Alive fighting games released in the 2000s reached 1.3 million units in the U.S. by July 2006. [46] The game became the third best-selling launch title next to Microsoft's Halo: Combat Evolved and Project Gotham Racing and the first third-party Xbox game to garner Platinum status. [47] [48]
Dead or Alive 3 is notable for being one of the titles that were quintessential in helping build the Xbox brand. It demonstrated how powerful the Xbox was, what the platform was capable of delivering, and was the first fighting game for the platform. GamesRadar+ included it among the Xbox games "that shaped the generation", [49] and later included it in their list of the "best original Xbox games". [50]
In 2002, Dead or Alive 3 became the first fighting game to receive an award from the National Academy of Video Game Trade Reviewers (NAVGTR) during the academy's inaugural award show, and the first fighting game to be included in the Xbox Championship tournaments. [51] [52] Dead or Alive 3's popularity led to the creation of the largest and oldest Dead or Alive community website, Free Step Dodge , while the sidestepping mechanic in the European and Japanese versions of the game inspired the naming of the community site.
In 2008, CinemaBlend ranked Dead or Alive 3 as the 8th best fighting game of all time. [53] In 2011, Complex ranked the game as the 15th best fighting game of all time. [54] In 2016, Twinfinite ranked it 11th best fighting game of all time. [55] In 2022, Game Rant ranked it the "Best Xbox Fighting Game To Hold Up Well". [56]
Tomonobu Itagaki is a Japanese video game designer best known for creating the Dead or Alive series and also reviving the Ninja Gaiden franchise in 2004. In 2009, he was chosen by IGN as one of the top 100 game creators of all time.
Ninja Gaiden is a media franchise based on action video games by Tecmo featuring the ninja Ryu Hayabusa as its protagonist. The series was originally known as Ninja Ryukenden in Japan. The word "gaiden" in the North American Ninja Gaiden title means "side story" in Japanese. The original arcade version, first two Nintendo Entertainment System games and Game Boy game were released as Shadow Warriors in PAL regions. As of 2008, the series has shipped over 7.7 million copies.
Dead or Alive is a Japanese media franchise centered on a series of fighting games developed by Team Ninja and published by Koei Tecmo. The gameplay of the series is primarily composed of fast-paced hand-to-hand combat in a 3-Dimensional playing field that began with the first game released in 1996, followed by five main sequels, numerous updates, spin-offs, printed media, a film adaptation, and merchandise.
Kasumi is a fictional character and the protagonist of the Dead or Alive fighting game series by Team Ninja and Tecmo. Kasumi serves as the main protagonist of the Dead or Alive franchise since its premiere in 1996. She was a main character in the first, second, and fifth games of the series and in the film adaptation, DOA: Dead or Alive.
Dead or Alive Ultimate is a compilation of fighting games developed by Team Ninja and released by Tecmo for the Xbox in 2004. It is a collection of the two previous games in the series, 1996's Dead or Alive and 1999's Dead or Alive 2. It marks the first game in the series to be a compilation. DOA Ultimate contains a high-resolution edition of the Sega Saturn version of Dead or Alive, and an enhanced remake of Dead or Alive 2 which utilizes a new graphics engine and offers Dead or Alive 3 game mechanics, new game content, and the inclusion of Hitomi as a playable character. The game offered online multiplayer capabilities, making the compilation among the first fighting games to offer online play.
Dead or Alive 2 is a 1999 fighting game developed by Team Ninja and published by Tecmo. It debuted in arcades in 1999 and was later ported to the Dreamcast and PlayStation 2 home systems in 2000. It is the second main entry in the Dead or Alive fighting series. Several enhanced editions of the game were released, including the updates Dead or Alive 2 Millennium and Dead or Alive 2 Hardcore.
The following is a list of characters from the Dead or Alive video game series, created by Tecmo and Team Ninja.
Team Ninja is a Japanese video game developer, and a division of Koei Tecmo, founded in 1995 as Tecmo Creative #3, and was a division of Tecmo. It was founded by Tomonobu Itagaki, and the team is best known for franchises such as Ninja Gaiden, Dead or Alive and Nioh.
Dead or Alive 4 is a 2005 fighting game developed by Team Ninja and published by Tecmo for the Xbox 360. It is the fourth main entry in the Dead or Alive fighting series following Dead or Alive 3 (2001).
DOA: Dead or Alive is a 2006 action film based on the fighting video game franchise Dead or Alive developed by Team Ninja and published by Tecmo. It is directed by Corey Yuen and written by J. F. Lawton and Adam and Seth Gross.
Dead or Alive is a 1996 fighting game by Tecmo and the first entry in the Dead or Alive series. Built on the Sega Model 2 hardware, it was released first in arcades in 1996, followed by home ports for the Sega Saturn in Japan during 1997, and for the PlayStation in all regions during 1998.
Ayane is a fictional character in the Dead or Alive and Ninja Gaiden franchises by Team Ninja and Tecmo. She debuted as a hidden unlockable character in the PlayStation version of the fighting game Dead or Alive in 1998, and has appeared in all of its sequels where she served as the protagonist of Dead or Alive 3, and has appeared in all of the series' spin-offs.
Ninja Gaiden 3 is a 2012 action-adventure game developed by Team Ninja and published by Tecmo Koei. It is the sequel to Ninja Gaiden II, and was released worldwide for the PlayStation 3 and the Xbox 360 in March 2012. An updated version, titled Ninja Gaiden 3: Razor's Edge, was released later that year, originally published by Nintendo for the Wii U, and later ported to multiple platforms.
Ninja Gaiden is a 2004 action-adventure game developed by Team Ninja and published by Tecmo for the Xbox. It was released in March 2004. Set in the futuristic version of the 21st century, players control Ryu Hayabusa, a master ninja, in his quest to recover a stolen sword and avenge the slaughter of his clan. It was inspired by Tecmo's Ninja Gaiden series, and is set in the same continuity as Team Ninja's Dead or Alive fighting games.
Dead or Alive 5 is a 2012 fighting game developed by Team Ninja and published by Tecmo Koei for the PlayStation 3 and Xbox 360. It is the fifth main entry in the Dead or Alive fighting series following Dead or Alive 4 (2005) and the first to have a multi-platform release since Dead or Alive 2 (1999), as well as the series' first installment that was released for the PlayStation 3.
Dead or Alive: Dimensions, abbreviated as DOAD, is a 2011 fighting video game developed by Team Ninja and published by Tecmo Koei for the Nintendo 3DS. It is considered a compilation game rather than a truly new entry in the Dead or Alive series, similar to the likes of Tekken Tag Tournament; it offers 26 playable fighters, more than any previous installment in the franchise, and uses a modified engine of Dead or Alive 4. Its plot compiles the stories of the previous four main DOA games with additional details, focusing on Kasumi for 1, Ryu Hayabusa for 2, Ayane for 3, and Helena Douglas for 4.
Dead or Alive 5 Ultimate is a fighting game in the Dead or Alive series, developed by Team Ninja, and released by Tecmo Koei for the PlayStation 3 and Xbox 360 in September 2013. It was followed by an arcade edition later in 2013. It is the first arcade game to be released by Koei Tecmo since Dead or Alive 2 Millenium in 2000.
Dead or Alive 5 Last Round is a 2015 fighting game developed by Team Ninja and published by Koei Tecmo globally for home consoles and computers, and on arcades in Japan only. It is the third and final updated version of 2012's Dead or Alive 5, following Dead or Alive 5 Plus and Dead or Alive 5 Ultimate; notable changes from Ultimate include two additional characters and a graphical upgrade for the new generation of consoles.
Dead or Alive 6, abbreviated as DOA6, is a 2019 fighting video game developed by Team Ninja and published by Koei Tecmo. The game is the sixth main entry in the Dead or Alive fighting series following Dead or Alive 5 (2012) and runs on a new engine, offering new features and introducing new mechanics. It was released for PlayStation 4, Windows, and Xbox One on March 1, 2019, and was later released for arcades in Japan on July 18, 2019.
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