Fatal Frame: Maiden of Black Water | |
---|---|
![]() European Wii U cover art featuring protagonists Yuri Kozukata (left) and Miu Hinasaki (right) | |
Developer(s) | Koei Tecmo [lower-alpha 1] |
Publisher(s) |
|
Director(s) | Makoto Shibata |
Producer(s) |
|
Designer(s) |
|
Writer(s) |
|
Composer(s) | Ayako Toyoda |
Series | Fatal Frame |
Platform(s) | |
Release | Wii UNintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox Series X/S
|
Genre(s) | Survival horror |
Mode(s) | Single-player |
Fatal Frame: Maiden of Black Water [lower-alpha 2] is a survival horror video game developed by Koei Tecmo. The fifth main entry in the Fatal Frame series, it was originally published by Nintendo for the Wii U in Japan in September 2014 and worldwide in October 2015. A remaster for eighth and ninth generation consoles and Windows, this time published by Koei Tecmo, was released worldwide in October 2021.
As with previous games in the series, players navigate areas filled with hostile ghosts which must be fought by taking photographs using the Camera Obscura, which is directly controlled using the Wii U GamePad. A post-endgame story featuring Ayane, a character from the company's Dead or Alive series, also features altered gameplay mechanics. The story, which is set on the fictional Hikami Mountain, focuses on three protagonists who are drawn into supernatural events revolving the area, including an ancient ritual to seal away the Black Water, a malevolent force corrupting the surrounding spirits that is tied to the fate of the titular shrine maiden Ose Kurosawa.
Planning for the game began in 2011, during production of the Wii remake of Fatal Frame II: Crimson Butterfly . Series co-creator Keisuke Kikuchi proposed the project when he saw that the Wii U GamePad could be used as the Camera Obscura. Kikuchi and fellow co-creator Makoto Shibata returned to their respective posts of producer and director, together with staff from Mask of the Lunar Eclipse and developers new to the series. The cast underwent several revisions during development, while the staff experimented with the capacities of the new hardware. Japanese singer Tsuki Amano returned from earlier entries to perform the theme song. Upon its original release, the game received mixed reviews. Reviewers greatly praised its use of the Wii U GamePad and dark atmosphere, while opinions were mixed on its story, pacing and controls. The remaster also received mixed reviews, though the Nintendo Switch version received considerably more praise than the other ports.
Fatal Frame: Maiden of Black Water is a survival horror video game that puts the player in control of three different characters traversing a number of environments across Hikami Mountain from a third-person perspective, including ruined buildings and dark forests. Characters navigate environments using an interactive map, and can either walk or perform a sprint. During exploration, the characters are confronted by hostile ghosts that attack and damage them through touch. If a ghost grabs the character, they can either dodge or break free from their grip. [1] [2] [3]
The only means of defense and attack for the characters is the Camera Obscura, an antique camera that is used from a first-person perspective. The camera is controlled using the Wii U GamePad, with shots of varying proximity and angles affecting how much damage the ghost takes. The most damaging is a "fatal frame", which hits a ghost's weak spot. During combat, after a shot is taken, fragments of a ghost will appear around them. [1] [2]
Aside from the Camera Obscura, other factors are present in play. The characters can glimpse pieces of a ghost's past upon defeating them or when they launch a special attack. Characters can also concentrate on items in the environment related to missing people, generating a shade that leads them to the person's location. A wetness meter tracks how damp the character gets when navigating environments. The amount of wetness has positive and negative effects on the character: being wet increases the damage done by the Camera Obscura while increasing the number of ghosts present in an area and attacks causing more damage. In addition, characters can be inflicted with a status ailment from dark-colored ghosts or from a special attack: this ailment decreases vision and defense, and deteriorating health. The ailment is only lifted by defeating all the enemies in the area or using an item to remove all wetness. [4] [5]
In addition to the three main characters' story arcs, a special episode features Dead or Alive protagonist Ayane. Unlike the other characters, she does not have access to a Camera Obscura, so she must avoid ghosts. If she begins running or gets close to a ghost, they will attack. Ayane can use a special "script of hiding" to make herself temporarily invisible, and when she is caught, she can use a special item to throw back and stun them so she can escape. [4] [6]
Maiden of Black Water takes place on the fictional Hikami Mountain, a place infamous for suicides and spiritual happenings connected with local bodies of water. In the past, resident shrine maidens would use their mind-reading abilities to help guide people to a peaceful death. In time, they would grow too emotional to perform their abilities, and they would be sacrificed as an Eternal Flower to keep a malevolent otherworldly power called the Black Water at bay. The story follows three different protagonists: Yuri Kozukata, who can to bring people back from the shadow world into the real world due to her descent from the Hikami shrine maidens; Ren Hojo, an author and friend of Yuri who goes to the mountain to research his new book; and Miu Hinasaki, the daughter of first Fatal Frame protagonist Miku Hinasaki.
Among the ghosts they encounter are Shiragiku, a young shrine maiden whose sacrifice has preserved her as a wandering spirit; and Kyozo Kururugi, a man who initially went to die on the mountain but developed an insane fear of the shrine maidens due to their mind-reading powers, killing many maidens and priests before committing suicide and becoming a hostile ghost. Many of those Kururugi slew became ghosts in their own right. The central story revolves around Ose Kurosawa, whose near-death experience had left her with powerful sixth sense abilities. Because of this, she became a shrine maiden and is chosen as an Eternal Flower. Before the ritual, Kunihiko Asou, creator of the Camera Obscura, took her photograph. They fell in love, and when the time came for the ritual, Ose's feelings for Kunihiko and the pain of the shrine maidens murdered by Kururugi caused the ritual to fail. The Black Water was unleashed and Ose became a hostile spirit that corrupted the mountain and its ghosts.
Miu, who initially goes there to help Yuri, sees a vision of her mother on the mountain. Later venturing there on her own, she learns that her father was Miku's dead brother Mafuyu. Miku goes to see her brother one last time, two endings play out. In the "Bad" ending, Miku goes into the afterlife to be with Mafuyu, leaving Miu all alone. In the "Good" ending, Miu saves Miku from the mountain's power.
Ren, while helping Yuri and Miu, regularly crosses paths with Shiragiku and learns that recurring dreams he has been having are the inherited memories of his ancestor Asou. Depending on his actions, he either unites or breaks up with Ose as Asou's present-day avatar, or puts Shiragiku to rest and returns to the living world.
Yuri's search through the mountain leads to her encountering many of the powerful ghosts and using her Camera Obscura to lay them to rest. Learning of Ose's history, she heads to a final confrontation with her. Depending on where she sees Ose, two endings play out. In the "Bad" ending, Yuri commits suicide with Ose and the curse goes on claiming more victims. In the "Good" ending, Yuri frees Ose from her duty, allowing her and the other spirits to pass on, while Yuri returns to the world of the living with Hisoka by her side. If the player gets the "Good" ending, a post-credits scene plays where Rui wakes up to find Ren in front of her, before he tells her he will remain by her side forever.
The initial inspiration for the game came to series co-creator and producer Keisuke Kikuchi after the Wii U's introduction to the industry: similar to his reaction to the Wii for Mask of the Lunar Eclipse , Kikuchi saw multiple gameplay possibilities in the Wii U's gamepad, especially the gamepad becoming the game's Camera Obscura. He was the first to propose the concept to Nintendo, with it becoming a joint production between Koei Tecmo and Nintendo SPD as with Mask of the Lunar Eclipse. [7] : 163–166 The staff included Kikuchi, series co-creator and director Makoto Shibata; and Toshiharu Izuno and Tohru Osawa from Nintendo, who had previously worked on Mask of the Lunar Eclipse. [7] : 163–166 [8] Planning began in 2011, during development of the Wii remake of Fatal Frame II: Crimson Butterfly . [7] : 170–171 The key themes are water and the fear of being wet, with the game's key color being black. [7] : 163–166 [8] [9] These themes were inspired by Shibata's memories of visiting Los Angeles in 2008; compared to the damp summer atmosphere and accompanying supernatural feeling he experienced in Japan, he felt he could not find any ghosts in the local dry American summer. This experience emphasized his view of dampness as an important part of ghost encounters. As with previous games, he made it thinking that it might be the final entry in the series. [7] : 170–171 [10] Maiden of Black Water features a theme song performed by Tsuki Amano, "In This Cage"; Amano had contributed theme songs to the series since Crimson Butterfly. In addition, it features a second theme song by Japanese singer AuJu titled "Higanbana". This too tied in with the wish to create something new for the series, along with showing its status as a high-end game with the inclusion of two theme songs. [9]
The team used traditional Japanese horror as an aesthetic starting point as with earlier Fatal Frame titles, with the main purpose being to make it as frightening for players as possible. In aid of this, the flashback videos and core concept of rescuing people from supernatural hot spots was brought in, although several proposed elements related to this were cut. The main cast went through revisions, although a male character was decided upon early on. Yuri was created relatively quickly, but the team had trouble deciding who the third character would be. An initial idea of having Miku Hinasaki as a playable character was dropped as her story arc had been resolved in earlier games. Instead, the character of Miu was created, with Kikuchi initially thinking her name was a typing error with Miku's name before reading the full story draft. Ren was initially going to record events on the mountain to offer a different perspective. The relationship between Ren and his assistant Rui Kagamiya was modeled after that between the character Kogoro Akechi and his live-in assistant Yoshio Kobayashi. The female characters' clothing was designed to make them look "sexy" when it got wet. [7] : 163–166 [8] The story and characters combined elements from four previous proposals for games in the series. Maiden of Black Water features the largest number of storylines up to that point, but due to the amount of narrative he wanted to include, Shibata ended up neglecting other elements such as Mount Hikami's history of suicides. The mountain setting was also taken from one of these scrapped storylines. [7] : 170–171 Mount Hikami was originally suggested by Nintendo, based around multiple real locations in Japan, particularly Mount Osore and the Tōjinbō sea cliffs. [10]
As it was the first game on a new console, the development team comprised people new to the series, including designers Akira Ohtani and Yuki Sakamoto. [7] While the use of the Wii U gamepad became central to gameplay, several other elements were considered by the developers but did not make it into the final game. These included combat, puzzle and navigation mechanics involving the analogue sticks to promote higher immersion; and using the gamepad's microphone to blow on objects within the game environment. [10] Alongside making a game for dedicated series players, they also added adjustments for new players, partly due to the underway multimedia developments. These changes included adding helpful gameplay features and creating more conversation cutscenes to make the story easier to understand. The pace of gameplay was also made similar to an action game as opposed to previous entries. [7] : 163–166 [8] [10] A mechanic being tested in the game was the necessity to keep dry, initially inspired by the sweating mechanic from Dead or Alive 5 . While this was toned down, dampness being tied to the character's well-being remained in the game as both a story and gameplay concept. This aspect was suggested by Ohtani. [7] : 163–166
The capacities of the Wii U meant that more experimentation with graphics could be done. During the making of the game, the team watched a lot of scary online videos, along with studying lighting and the appearance of being wet. [8] In addition, the flashback cutscenes were made to look grainy and low-quality compared to the present-day cutscenes. While they had initially been visually similar to rest of the game, part of the series' appeal was the fear evoked by unseen objects, so they added distortions. [8] [9] The graphics engine used technology from Dead or Alive 5, with one of the main points of aesthetic similarity was the sexy look of the female characters. To achieve this look, Kikuchi's team collaborated closely with the Dead or Alive development team. The inclusion of Ayane in the game was suggested by Izuno after Ayane's image was used in the initial proposal for Maiden of Black Water. Seeing as her dark character seemed suited to the series, he asked for her inclusion. Team Ninja co-founder Yosuke Hayashi was also keen to see her included. The main idea was that included a popular character from another Koei Tecmo franchise might help broaden the series' fanbase. In bringing her into the game, they attempted to preserve as much of her sex appeal as possible, such as how much her breasts would jiggle. During this process, they frequently received advice from Team Ninja. [7] : 163–166 [8] The shift onto more powerful hardware also enabled the team to incorporate more graphic scenes, which contributed to it receiving a higher CERO rating than previous titles. [9]
The game was first announced in April 2014, alongside multiple media expansions to the franchise, including a Japanese live-action film and an original novel and comic. [11] Its title and release date were revealed during a special Niconico livestream in July. [12] The digital version's large size required the purchasing of an additional external drive for those who did not own a Deluxe Wii U. [13] It was initially claimed by Koei Tecmo's European branch that the game would not be released outside Japan. [14] Its release in Western territories was initially hinted at by Tomonobu Itagaki, who said through his Facebook account that Kikuchi would release the game in North America. [15]
During a Nintendo Direct presentation in April 2015, a Western release for the game was confirmed in both Europe and North America, with two titles: Fatal Frame: Maiden of Black Water for North America and Project Zero: Maiden of Black Water for Europe. Maiden of Black Water was released in Europe on October 30 and in North America on October 22. [16] [17] In Australia, the game released a day after the European version on October 31. [18] The localization was suggested to have been due to fan requests. [19]
In Europe and Australia, the game was exclusively available as a Limited Edition version at retail, as well as a digital version on the Nintendo eShop. While the retail version contained the complete game, the digital version was offered in a free-to-start manner, in which players could experience the game's prologue and first two chapters for free, after which they are given the choice whether or not to pay for unlocking the remaining ones. [18] [20] In North America, only the digital version was available on the Nintendo eShop. [21] This announcement triggered a fan campaign spearheaded by Operation Rainfall to request a physical release for North America. [19] The Western release included Nintendo-themed costumes based on popular characters Princess Zelda and Samus Aran. These costumes replaced lingerie and swimsuit outfits featured in the Japanese release. [22]
During E3 2021, it was announced that the game would be ported to Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S in 2021. The new versions of the game feature remastered visuals, new costumes, and additional photo features. [23] The bikinis from the Japanese Wii U version and their western Nintendo counterparts are omitted. [24] [25]
Aggregator | Score |
---|---|
Metacritic | (WIIU) 67/100 [26] (NS) 73/100 [27] (PC) 69/100 [28] (PS4) 71/100 [29] (PS5) 63/100 [30] (XSXS) 60/100 [31] |
Publication | Score |
---|---|
Eurogamer | (WIIU) Avoid [32] |
Famitsu | (WIIU) 33/40 [33] |
Game Informer | (WIIU) 5.5/10 [34] |
GameRevolution | (WIIU) ![]() ![]() ![]() ![]() ![]() |
GameSpot | (WIIU) 5/10 [36] |
IGN | (WIIU) 7/10 [37] |
Nintendo World Report | (WIIU) 8.5/10 [38] |
VideoGamer.com | (WIIU) 7/10 [39] |
Fatal Frame: Maiden of Black Water received "mixed or average" reviews, according to review aggregator Metacritic. [26] [27] [28] [29] [30] [31]
Game Informer writer Tim Turi called the main cast "wooden", referred to the large supporting cast as "vapid", and said that the drawn-out structure of the game harmed the initial premise while also relying too heavily on written documents in the environment for storytelling. [34] GameSpot 's Alexa Ray Corriea was unimpressed by the story, saying that early story revelations and backtracking hurt the pacing and dramatic value, while the main characters were underdeveloped. She also felt that the game's darker themes were treated as window dressing rather than used to the full. [36] Daniel Krupa of IGN praised the atmosphere and the disturbing nature of the backstory, and the way the three main characters' roles were balanced out. [37] Nintendo World Report's Andrew Brown cited the main cast as being more "down to earth and relatable" than those from previous games in the series, and said that it was easy for players to sympathize with the ghosts encountered. [38] Ryan Bates of Game Revolution , while enjoying the creepy atmosphere, found the number of characters introduced early on confusing. [35] VideoGamer.com's Tom Orry praised the character and enemy design, while faulting the English dub and feeling that the female characters' revealing outfits clashed with the game's atmosphere. [39] Eurogamer 's Aoife Wilson was highly critical, calling the story "half-baked" and generally faulting the characters in comparison to previous games in the series. [32] Famitsu similarly criticized the attire of female characters disrupting the atmosphere. [33] Dengeki, while again faulting the female characters' clothing, praised the game's use of Japanese horror elements to disturbing effect. [3]
Corriea praised the graphics and lighting effects, although saying they were "not the sharpest". [36] Brown, while noting some blurry textures and blocky structures, generally cited the lighting and other graphic effects as one of the game's high points. [38] Dengeki also noted the game's graphics, stating that their quality and realistic character movement gave the main characters a high quality feel. [3]
Krupa enjoyed both the use of the Wii U gamepad as the Camera Obscura and combat for most of the game, but found later sections tedious due to repetitive battles. [37] Corriea liked the use of the gamepad despite some control issues, [36] Bates was highly positive about the thrill it brought into battles, [35] while Turi found that the function did not bring long-term enjoyment and that backtracking through environments negatively impacted on the experience. [34] Wilson likewise enjoyed the gamepad's role in the game, while faulting most other aspects including the high amount of health items and character controls. [32] Orry said that the new controls made combat more claustrophobic than in previous games, [39] while Brown enjoyed the immersion the gamepad brought. [38] Famitsu was highly positive about the use of the gamepad, saying that it felt like you were in the midst of battles. [33] These sentiments were echoed by Dengeki, but stated that some combat situations made aiming difficult. [3] Multiple reviewers mentioned and generally faulted the stiff controls and character movement. [33] [34] [35] [36] [37] [38] [39]
During its opening week, the game debuted at #7 in Media Create's sales charts, with opening sales of 27,505 units. [40] The following week, it dropped to #11, selling a further 7,105 units and, at that point, bringing total sales to that point to 34,610. [41] Its total sales in 2014 reached 46,099 units, putting it at #142 in the year's best-selling game titles. [42]
Neil Bolt of the horror magazine Bloody Disgusting , gave the game three and a half stars out of five, and wrote that the key of the game "is patience in lining up and focusing shots to maximize damage" and added that "its claustrophobic encounters (...) add an unnerving edge to what would otherwise be fairly pedestrian combat". Bolt also said that, despite some flaws, the return of the game was a "new experience." [43]
Famitsu's reports of physical video game sales in Japan from October 25 to October 31, 2021, estimated that the game sold 22,196 units on PlayStation 4 and 20,586 units on Switch for a total of 42,782 sales during its debut. [44] In its second week, it sold 9,778 physical copies on the Switch and 4,135 physical copies for the PlayStation 4, bringing its total number of physical sales in Japan to 56,695 copies. [45] In its third week, the PlayStation 4 version sold a further 1,991 copies for a total of 28,332 physical copies sold on PlayStation 4. [46] In Taiwan, the PlayStation 4 version debuted at number 4 while the Switch version debuted at number 5. [47] The following week, the PlayStation 4 version remained at number four on the Taiwanese video game chart. [48] Koei Tecmo announced in January 2022 that the game had passed sales of 340,000 worldwide by December 2021. [49]
Yuri Kozukata became the basis of a DLC costume in the Nintendo Switch version of Nights of Azure 2 [50] and reappeared as a summonable Assist Trophy in Super Smash Bros. Ultimate . [51]
Dynasty Warriors is a series of Japanese hack and slash action video games created by Omega Force and Koei. The series is a spin-off of Koei's turn-based strategy Romance of the Three Kingdoms series, based upon the Chinese novel of the same name, which is a romanticised retelling of the Chinese Three Kingdoms period.
Koei Co., Ltd. was a Japanese video game publisher, developer, and distributor founded in 1978. The company is known for its historical simulation games based on the novel Romance of the Three Kingdoms, as well as simulation games based on pseudo-historical events.
Fatal Frame, titled Zero in Japan and Project Zero in Europe and Australia, is a Japanese survival horror video game series that was created, published and developed by Koei Tecmo. Debuting in 2001 with the first entry in the series for the PlayStation 2, the series consists of five main entries. The series is set in 1980s Japan, with each entry focusing on a location beset by hostile supernatural events. In each scenario, the characters involved in the present investigation use Camera Obscura, objects created by Dr. Kunihiko Asou that can capture and pacify spirits. The series draws on staple elements of Japanese horror, and is noted for its frequent use of female protagonists.
Team Ninja is a Japanese video game developer, and a division of Koei Tecmo, founded in 1995 as a part of Tecmo. It was founded by Tomonobu Itagaki, and is best known for franchises such as Ninja Gaiden, Dead or Alive and Nioh.
Fatal Frame is a survival horror video game developed by Tecmo for the PlayStation 2. The first installment in the Fatal Frame / Project Zero series, it was released in 2001 in Japan and 2002 in North America and Europe. An enhanced port for the Xbox was released in 2002 in North America and 2003 in Japan and Europe. The game was published for both systems by Tecmo in Japan and North America. In Europe, the PlayStation 2 version was published by Wanadoo, and the Xbox version by Microsoft. It was re-released in North America on the PlayStation Network in 2013.
Fatal Frame II: Crimson Butterfly is a Japanese survival horror video game developed and published by Tecmo in 2003 for the PlayStation 2. It is the second installment in the Fatal Frame series, and features an independent story with little relation to the first title. The story follows twin sisters Mio and Mayu Amakura as they explore an abandoned village and experience encounters with the paranormal. Their lives quickly become threatened when the village spirits begin to possess Mayu and target them as sacrifices for an ancient ritual. Players must use a camera with powers of exorcism to defeat enemies and uncover the secrets of the village.
Fatal Frame III: The Tormented is a survival horror video game developed by Tecmo for the PlayStation 2. The third entry in the Fatal Frame series, it was published by Tecmo in 2005 in Japan and North America, and by Take-Two Interactive in Europe in 2006. Set after the events of the first two games, the story revolves around three characters who lost loved ones and are drawn into the supernatural Manor of Sleep. The gameplay revolves around exploring the Manor and tackling hostile ghosts using the Camera Obscura. Each character has different strengths and weaknesses, such as stronger attack or stealth elements.
Fatal Frame: Mask of the Lunar Eclipse is a survival horror video game developed by Tecmo, Nintendo SPD and Grasshopper Manufacture. The fourth installment in the Fatal Frame series and the first on a Nintendo console, it was released in 2008 by Nintendo for the Wii in Japan. A remaster for eighth and ninth generation consoles and Windows published by Koei Tecmo was released worldwide in 2023.
Koei Tecmo Holdings Co., Ltd. is a Japanese video game, amusement and anime holding company created in 2009 by the merger of Koei and Tecmo. Koei Tecmo Holdings owns several companies, the biggest one of those being its flagship video game developer and publisher Koei Tecmo Games that was founded in 1978 as Koei.
Champion Jockey: G1 Jockey & Gallop Racer is a 2011 horse racing simulator video game from Tecmo Koei, released for the PlayStation 3, Wii and Xbox 360. The game replicates real-life events such as the Jockey's Cup and the Louisville Derby. The Xbox 360 version was not released in North America. A Nintendo Switch port, titled Champion Jockey Special, was released exclusively in Japan in 2017.
Spirit Camera: The Cursed Memoir is a spin-off game in the Fatal Frame series, co-developed by Tecmo Koei and Nintendo for the Nintendo 3DS. The game comes with an "AR notebook", the titular Diary of Faces, which the player uses in conjunction with the game. It was released in 2012 for Japan on January 12, in North America on April 13, and in Europe on June 29.
Ninja Gaiden 3: Razor's Edge is a 2012 action adventure hack and slash game developed by Team Ninja and published by Nintendo. It was released for the Wii U from November 2012 to May 2013, and subsequently released by Tecmo Koei for the PlayStation 3 and Xbox 360 in April 2013. It is an enhanced port of Ninja Gaiden 3 that includes all downloadable content from the original title, as well as additional enhancements made to improve the game. The game can be considered an equivalent to the Ninja Gaiden Sigma games, as it makes several changes to the original title.
Toukiden: The Age of Demons is an action role-playing game developed by Omega Force for the PlayStation Portable and PlayStation Vita. It was released on June 27, 2013 in Japan. Tecmo Koei Games showcased the PlayStation Vita version of the game at E3 2013, and released the game within North America on February 11, 2014 exclusively on PlayStation Vita. A sequel titled Toukiden 2 was released in 2016 on the PlayStation 3, PlayStation 4 and PlayStation Vita.
Project Zero 2: Wii Edition, known in Japan as Zero ~Shinku no Chou~, is a 2012 survival horror video game developed by Tecmo Koei Games and published by Nintendo for the Wii. The game is a remake of Fatal Frame II: Crimson Butterfly (2003), following sisters Mio and Mayu Amakura as they are trapped in a ghost-filled village cursed by a failed ritual. Gameplay follows Mio as she explores the village searching for Mayu, fighting hostile ghosts using the series' recurring Camera Obscura. The game includes new endings, and an arcade minigame.
Hyrule Warriors is a hack and slash video game developed by Omega Force and Team Ninja and published by Nintendo for the Wii U. The game is a collaboration between Koei Tecmo and Nintendo, mixing settings and characters from Nintendo's The Legend of Zelda with the gameplay of Koei's Dynasty Warriors series. Hyrule Warriors was released in Japan in August 2014, and worldwide the following month. It became one of the best-selling games on the Wii U. An updated port, Hyrule Warriors Legends, was released for the Nintendo 3DS in Japan in January 2016 and worldwide in March of the same year. A second enhanced port, Hyrule Warriors: Definitive Edition, was released for the Nintendo Switch in 2018. A successor, Hyrule Warriors: Age of Calamity, was released exclusively for the Nintendo Switch in November 2020.
Dead or Alive Xtreme 3 is a sports video game in the Dead or Alive series developed by Team Ninja and published by Koei Tecmo as the second sequel to the beach volleyball spin-off title Dead or Alive Xtreme Beach Volleyball. It was originally released in 2016, under two titles for the two different platforms, as Dead or Alive Xtreme 3: Fortune for PlayStation 4 and as Dead or Alive Xtreme 3: Venus for PlayStation Vita. The game was distributed in Asian territories, where it does contain an English language option, along with Simplified Chinese, Traditional Chinese and Korean language options. An update for PlayStation 4 and Nintendo Switch ports, entitled Dead or Alive Xtreme 3: Scarlet was released in 2019.
Attack on Titan, known in PAL regions as A.O.T.: Wings of Freedom, is an action hack and slash video game based on the animated series Attack on Titan, which is based on the Hajime Isayama's manga series of the same name, released for PlayStation 3, PlayStation 4, and PlayStation Vita in Japan. It was released on February 18, 2016, in Japan. On April 7, Koei Tecmo announced a Western release in North America and Europe for August 2016. Windows and Xbox One versions were also revealed. On March 20, 2018, Attack on Titan 2, the game's sequel, was released worldwide.
Lucina is a fictional character and one of the protagonists from Intelligent Systems's 2012 role-playing video game Fire Emblem Awakening, part of their overarching Fire Emblem series of video games. Her popularity later led to her inclusion in several other video games, including Intelligent System's 2015 title Code Name: S.T.E.A.M., Nintendo's crossover fighting game Super Smash Bros. for Nintendo 3DS and Wii U and its sequel Super Smash Bros. Ultimate, Capcom's Monster Hunter Frontier G, and Bandai Namco's crossover RPG Project X Zone 2. Lucina would again appear in future Fire Emblem titles as well, including Fire Emblem Fates, Fire Emblem Heroes, Fire Emblem Warriors, and Fire Emblem Engage though in more of a supporting role rather than a protagonist with the latter titles.
Fire Emblem Warriors is a hack and slash action role-playing game developed by Omega Force and Team Ninja, and published by Koei Tecmo in Japan and Nintendo internationally for the Nintendo Switch and New Nintendo 3DS. The game was released in Japan in September 2017, and worldwide the following month. The game is a collaboration between Koei Tecmo's Dynasty Warriors franchise and Nintendo and Intelligent Systems's Fire Emblem series.
Pocky & Rocky, known in Japan as Kiki Kaikai, is a scrolling shooter video game series originating with the 1986 arcade game Kiki Kaikai by Taito. The game was adapted into a series of home console games mainly developed and published by Natsume which were titled Pocky & Rocky in the West. The games follow the adventures of a young Shinto shrine maiden, Pocky, and her tanuki companion, Rocky, as they fight against monsters from Japanese mythology.
※本作には、Wii U版の夕莉「水着」・深羽「グラビア水着」は含まれておりません。