Dead or Alive | |
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Developer(s) | Team Ninja |
Publisher(s) | |
Director(s) |
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Producer(s) |
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Designer(s) |
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Writer(s) | "Asamin" |
Composer(s) | Makoto Hosoi |
Series | Dead or Alive |
Platform(s) | |
Release | Arcade
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Genre(s) | Fighting |
Mode(s) | Single-player, multiplayer |
Arcade system | Sega Model 2 |
Dead or Alive [lower-alpha 1] is a 1996 fighting game by Tecmo and the first entry in Team Ninja's long-running Dead or Alive series. It was released first in Arcades, followed by home ports for the Sega Saturn in Japan, and later for the PlayStation in all regions. An enhanced version was included in Dead or Alive Ultimate for the Xbox.
Capitalizing on the success of Sega's Virtua Fighter fighting game series at the time, Dead or Alive takes influence from Virtua Fighter while adding unique gameplay elements of its own. Dead or Alive was well-praised for its fighting system and advanced graphics. The game also attracted attention for its presentation, which was more provocative than other mainstream 3D fighting games at the time.
Dead or Alive was a commercial success, helping Tecmo overcome their financial problems. The success of the game helped turn the series into a franchise, including several sequels and numerous spinoffs. The game was followed by Dead or Alive 2 in 1999.
The gameplay of Dead or Alive borrows from Virtua Fighter , but makes some key changes that changes the way Dead or Alive is played in comparison to Virtua Fighter.
Dead or Alive's defining features are its speed and countering system. The game puts an emphasis on speed and relies more on simplistic commands and reaction time rather than long combo strings. Unlike other fighting games of the time, in place of a "guard" button, Dead or Alive uses a "hold" button, which causes the fighter to grab their opponent's limbs if they are attacking at the time. [1] This countering system was the first in the fighting genre to utilize different commands that correspond to each type of attack. There are two kinds of holds, an Offensive Hold and a Defensive Hold; the latter are executed by holding back or forward on the directional pad along with the guard input to either force away or counter-damage an opponent.
The outer edges of the fighting arena, called "danger zones", are set with explosives which deal a high amount of damage to any fighter who comes in contact with them. [1] They can also send an affected character in the air so the opposing player can execute a juggling air combo. However, this can be avoided with a defensive roll.
Added in the PlayStation and Arcade++ versions are Kasumi's half-sister Ayane and Tina's father Bass Armstrong.
^a Boss character
^b Unlockable and playable only in the Console versions
^c Unlockable in the PlayStation version
A massive corporation known as DOATEC (Dead or Alive Tournament Executive Committee), host a fighting competition called the Dead or Alive World Combat Championship, where fighters from all over the world can compete for the title as world champion and a vast amount of money. A runaway kunoichi known as Kasumi, enters the Dead or Alive tournament to seek revenge against her uncle Raidou, who was responsible for crippling her older brother, Hayate.
Kasumi's brother, Hayate, was next in line to succeed their father, Shiden, as the 18th leader of the Mugen Tenshin Ninja Clan. After Hayate was crippled by Raidou, Shiden was left bitter from what Raidou did to his son, and Shiden refused to discuss the details surrounding the attack. Shiden ordered his daughter, Kasumi, to take her brother's place as the next leader of their clan. However, Kasumi abandoned the village. Learning that her evil uncle was her brother's attacker, Kasumi tracks him down to the Dead or Alive tournament where she enters to defeat him.
Kasumi eventually defeats and kills Raidou, but her decision to leave her village without permission violates the strict laws of the ninja society and is punishable by death. As a result, she becomes a hunted fugitive.
During the mid 1990s, Japanese gaming company Tecmo was in financial trouble. Seeing how popular Sega's Virtua Fighter series was in Japan at the time, the management asked Tomonobu Itagaki to create a game similar to Virtua Fighter. [2] Itagaki was a fan of Virtua Fighter, but he wanted Dead or Alive to stand out among the competition. This included an emphasis on being fast-paced and a strong emphasis on being provocative, as Itagaki believed entertainment needed both violence and sexuality to truly be entertainment. [3] All the animations in the game were created using motion capture. [4]
The original game, which runs on the Sega Model 2 arcade board, the same arcade board that Virtua Fighter 2 ran on, had polygonal modeled backgrounds. [5] Dead or Alive was unveiled alongside Jaleco's Super GT 24h at the February 1996 AOU show as part of Sega's announcement that they were licensing their Model 2 hardware to third-party companies. [6] It was released in November 1996. [7]
In comparison to other 3D fighters, such as Tekken (which gained a substantial market base in Japan and North America), DOA introduced a countering system unique to the genre and an added emphasis on speed, as well as a rich graphics engine that lacked many jaggies and incorporated very smooth surfaces.
A Nintendo 64 port was rumored, [8] but did not come to fruition. Dead or Alive was instead ported to the Sega Saturn exclusively for the Japanese market in 1997. Acclaim intended to bring the Saturn version to the UK by Christmas 1997, [9] [10] but plans were shelved for unknown reasons. When ported to the Saturn, the developers used Gouraud shading (a feature not available on Model 2) for the character models to compensate for the Saturn not being able to generate as many polygons as the Model 2 hardware. [11] The Saturn conversion uses bitmaps and parallax scrolling in the same fashion as the Saturn version of Virtua Fighter 2. It also includes a new rendered intro and tournament and training modes. [10]
In 1998, Tecmo released Dead or Alive for the PlayStation in all regions. It was the first game designed for Sega arcade hardware to be ported to the PlayStation. [11] This version included two new characters, a different graphics engine, a slightly revamped fighting engine, new alternate costumes, and new background music. [12] Most of the PlayStation version's development team had worked on the original arcade version. [12] Also in 1998, [13] Tecmo also released an upgrade titled Dead or Alive++ for the arcades in Japan which was based on the PlayStation version. [14] This version was based on the PlayStation version with a slightly updated gameplay that was later expanded for the sequel, Dead or Alive 2 .
Aggregator | Score |
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GameRankings | 82% (SAT) [15] 84% (PS1) [16] |
Metacritic | 84/100 (PS1) [17] |
Publication | Score |
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AllGame | (ARC) [18] (SAT) [19] (PS1) [20] |
Computer and Video Games | (SAT) [9] (PS1) [21] |
Electronic Gaming Monthly | 7.625/40 (PS1) [22] [23] |
Famitsu | 31/40 (PS1) [24] |
Game Informer | 7.75/10 (PS1) [25] |
GameFan | 280/300 (SAT) [26] |
GameSpot | 6.8/10 (SAT) [27] 7.3/10 (PS1) [28] |
IGN | 8.5/10 (PS1) [29] |
Next Generation | (ARC, SAT) [30] [31] |
Consoles + | 95% (SAT) [32] |
Sega Saturn Magazine | 94% (SAT) [33] |
In Japan, Game Machine listed Dead or Alive on their January 1, 1997 issue as being the most-popular arcade game for the previous two weeks. [34] Game Machine also listed Dead or Alive++ on their November 15, 1998 issue as being the eleventh most-popular arcade game for the previous two weeks. [35]
Although it was not widely distributed in U.S. arcades, Dead or Alive was a commercial success, [11] helping Tecmo pull in a profit of 9.2 million dollars in 1996 and saving the company from bankruptcy. [36] The Sega Saturn version would top the Japanese charts on release, coming in number 1 during Week 41 in 1997. [37] It would go on to sell more than 161,000 copies in Japan. [38]
Upon the game's release in arcades, a Next Generation reviewer commented, "A fighting game that mimics Virtua Fighter 2 in its look and feel to a frightening degree ... Dead or Alive boasts smooth control, crisp polygonal graphics, and an attitude that may enable this game to stand on its own despite its familiar origins." He identified the variety of characters and the danger zones as the game's standout features, and said the tough AI forces players to learn more complex moves and strategies. [30]
The home versions were successful critically as well. Due to the Saturn version's planned (and eventually aborted) releases in the U.S. and UK, it saw a considerable number of reviews in those two countries. Sega Saturn Magazine described Dead or Alive as "An incredible beat 'em up both technically and visually, even getting close to beating Sega's own-brand VF [Virtua Fighter] games." [33] Computer and Video Games called it "an essential buy for import Saturn gamers", [9] while Next Generation commented, "Dead or Alive is such a polished game that it's surprising to realize this is Tecmo's first 3D fighter." [31] GamePro lauded it for its vast number of moves and throws, and its fast and intense fights. [39]
Praise for the game typically focused on its "hold" mechanic. [9] [23] [28] [29] [31] [33] [39] Next Generation said this mechanic adds a unique tone to the game and blurs the line between offense and defense during fights, replacing the usual fighting game scenario of one character attacking and the other defending with more of a "push-and-pull" struggle for dominance. [31] Electronic Gaming Monthly editor-in-chief John Davison commented that the requisite "use of a character's weight and inertia blazes a trail for other games to follow." One of his co-reviewers, Dan Hsu, said the system of holds and reversals is the best part of the game. [23] GameSpot noted that using holds, "you can counter holds and attacks and then reverse counters on top of that, so you sometimes can get an awesome Jackie Chan-style grappling match that goes back and forth three or four times till someone messes up and pays the consequences." [28] GamePro, in their review of the PlayStation version, was one of the few to challenge the mechanic's value, arguing that adding an element of aggression to a defensive tactic reduces the gameplay's depth, making Dead or Alive a game for beginners who cannot handle the complexity of other fighting games. [40]
The "bouncing breast" feature was widely ridiculed for its exaggerated and prolonged animation, which critics regarded as comical and grotesque rather than appealing. [9] [23] [27] [28] [29] [33] Sega Saturn Magazine noted that the breasts "wobble up and down like jellies and seem to operate totally independently to the rest of the girl's body", [33] and Jeff Gerstmann similarly remarked in GameSpot that "They bounce around like gelatin for no apparent reason." He considered it a relief that the feature can be turned off, describing it as "stupid" and "the very definition of overkill." [27] IGN was not as annoyed, but pointed out that the bouncing breasts "don't actually contribute to the gameplay except to add temporary novelty and libido frustration to the typical gamer." [29] Computer and Video Games found humor in how "The slightest movement is enough to set them off, swinging and bouncing around in a most comical fashion!" The reviewer compared it unfavorably to the more realistic breast physics in Fighting Vipers . [9]
A number of reviewers praised the quality of the arcade-to-Saturn conversion, [9] [27] [31] and most applauded this version's high-resolution graphics and detail. [9] [27] [31] [33] [39] However, reviews for the later PlayStation version hailed it as even better, with enhanced graphics and enjoyable new content which adds to the replay value. [23] [28] [29] [40] IGN went so far as to say that "The Model 2 graphics have ported over to the PlayStation better than they've ever been on the Saturn". [29] (Many of the Sega Saturn's killer apps were Model 2 ports, including Virtua Fighter 2).
GamesRadar included Dead or Alive at number 28 in their list of best Sega Saturn games, stating that "the game's high-speed, rock-paper-scissors style of play was a quick hit with arcade players". [41] In 2011, Complex ranked it as the seventh best fighting game of all time. [42]
In 2004, Tecmo released Dead or Alive Ultimate, a package that featured revamps of the first two DOA games, on the Xbox. The remake of the first game was based on the Sega Saturn version, as it was Itagaki's preferred version. [2] It featured smoother graphics, sound updated from stereo to surround, and adds Xbox Live online gaming. Both Dead or Alive 1 Ultimate and Dead or Alive 2 Ultimate were among the first fighting games with online play.
Virtua Fighter is a fighting game created for the Sega Model 1 arcade platform by AM2, a development group within Sega, headed by Yu Suzuki. An early prototype version was location tested in Japan by August 1993, before the complete game was released worldwide in December 1993. It is the first game in the Virtua Fighter series, and the first arcade fighting game to feature fully 3D polygon graphics. The game has been ported to several platforms including the Sega Saturn, Sega 32X, and Microsoft Windows.
Tomonobu Itagaki is a Japanese video game designer best known for creating the Dead or Alive series and also reviving the Ninja Gaiden franchise in 2004. In 2009, he was chosen by IGN as one of the top 100 game creators of all time.
Ninja Gaiden is a media franchise based on action video games by Tecmo featuring the ninja Ryu Hayabusa as its protagonist. The series was originally known as Ninja Ryukenden in Japan. The word "gaiden" in the North American Ninja Gaiden title means "side story" in Japanese. The original arcade version, first two Nintendo Entertainment System games and Game Boy game were released as Shadow Warriors in PAL regions. As of 2008, the series has shipped over 7.7 million copies.
Dead or Alive is a media franchise based on a fighting game series developed by Team Ninja and published by Tecmo. It is primarily composed of fast-paced fighting games that began with the original Dead or Alive in 1996. The series received universal acclaim with the sequels Dead or Alive 2 in 1999 and Dead or Alive 3 in 2001, which are both considered landmark titles in the fighting genre and gaming. Dead or Alive is the creation of Tomonobu Itagaki, who developed the first four installments but has since left the company and is no longer working on the series, which continues without him.
Dead or Alive 3 is a 2001 fighting game developed by Team Ninja and published by Tecmo for the Xbox console as one of its launch titles. It is the third main entry in the Dead or Alive fighting series. Dead or Alive 3 improved upon the gameplay and graphics in beautiful detail compared to that of its predecessors.
Kasumi is a fictional character and the protagonist of the Dead or Alive fighting game series by Team Ninja and Tecmo. Kasumi has served as the lead character of the Dead or Alive franchise since its premiere in 1996. She was a main character in the first, second and fifth games of the series and in the film DOA: Dead or Alive.
Dead or Alive Ultimate is a compilation of fighting games developed by Team Ninja and released by Tecmo for the Xbox in 2004. It is a collection of the two previous games in the series, 1996's Dead or Alive and 1999's Dead or Alive 2. It marks the first game in the series to be a compilation. DOA Ultimate contains a high-resolution edition of the Sega Saturn version of Dead or Alive, and an enhanced remake of Dead or Alive 2 which utilizes a new graphics engine and offers Dead or Alive 3 game mechanics, new game content, and the inclusion of Hitomi as a playable character. The game offered online multiplayer capabilities, making the compilation among the first fighting games to offer online play.
Virtua Fighter 2 is a 1994 fighting video game developed by Sega. It is the sequel to Virtua Fighter (1993), and the second game in the Virtua Fighter series. It was created by Sega's Yu Suzuki-headed AM2 and was released for arcades in 1994. Ports were released for the Sega Saturn in 1995 and Microsoft Windows in 1997.
Dead or Alive 2 is a fighting game developed by Team Ninja and published by Tecmo. It debuted in Arcades in 1999 and was later ported for the Dreamcast and the PlayStation 2 in 2000. It is the second main entry in the Dead or Alive fighting series. Several enhanced editions of the game were released, including the updates Dead or Alive 2 Millennium and Dead or Alive 2 Hardcore.
The following is a list of characters from the Dead or Alive video game series, created by Tecmo and Team Ninja.
Team Ninja is a Japanese video game developer, and a division of Koei Tecmo, founded in 1995 as a part of Tecmo. It was founded by Tomonobu Itagaki, and is best known for franchises such as Ninja Gaiden, Dead or Alive and Nioh.
Dead or Alive 4 is a 2005 fighting game developed by Team Ninja and published by Tecmo for the Xbox 360. It is the fourth main entry in the Dead or Alive fighting series.
Virtua Fighter 3 is the sequel to 1994's Virtua Fighter 2 and the third fighting game in the Virtua Fighter series, developed by Sega AM2 and published by Sega in 1996. It was the first arcade game to run on the Sega Model 3 system board.
Virtua Fighter is a series of fighting games created by Sega-AM2 and designer Yu Suzuki. The original Virtua Fighter was released in December 1993 and has received four main sequels and several spin-offs. The highly influential first Virtua Fighter game is widely recognized as the first 3D fighting game released.
Dead or Alive 5 is a 2012 fighting game developed by Team Ninja and published by Tecmo Koei for the PlayStation 3 and Xbox 360. It is the fifth main entry in the Dead or Alive fighting series and the first to have a multi-platform release since Dead or Alive 2 as well as the series' first installment that was released for the PlayStation 3.
Dead or Alive Paradise is a 2010 video game developed by Project Venus and published by Tecmo Koei for the PlayStation Portable as part of the Dead or Alive series. It is a PSP port of Dead or Alive Xtreme 2 for the Xbox 360, expanding upon the activities available in the original which consisted of mainly beach-related minigames.
Dead or Alive: Dimensions is a fighting game developed by Team Ninja and published by Tecmo Koei for the Nintendo 3DS in 2011. Nintendo released the game in PAL regions. Originally planned as a launch title for the 3DS before being delayed due to 2011 Tōhoku earthquake and tsunami, DOAD makes use of the console's unique features.
Dead or Alive 5 Ultimate is a fighting game in the Dead or Alive series, developed by Team Ninja, and released by Tecmo Koei for the PlayStation 3 and Xbox 360 in September 2013. It was followed by an Arcade edition later in 2013. It is the first arcade game to be released by Koei Tecmo since Dead or Alive 2 Millenium in 2000.
Dead or Alive 5 Last Round is a 2015 fighting game developed by Team Ninja and published by Koei Tecmo for the PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Arcades, and Windows. It is the third and final updated version of 2012's Dead or Alive 5, following 2013's Dead or Alive 5 Plus and Dead or Alive 5 Ultimate. Notable changes from Ultimate include two additional characters and a graphical upgrade for the new generation of consoles. Unlike the original Dead or Alive 5, as a download update for PS3 and Xbox 360, the game can convert either the digital versions of 5 Ultimate or 5 Ultimate: Core Fighters into 5 Last Round. Like 5 Ultimate, a free-to-play version titled Dead or Alive 5 Last Round: Core Fighters, was released alongside the retail game on PlayStation 4, Xbox One, and Windows.
Dead or Alive 6 is a 2019 fighting game developed by Team Ninja and published by Koei Tecmo. It is the sixth main entry in the Dead or Alive fighting series. The game was released for PlayStation 4, Windows, and Xbox One on March 1, 2019, and was also released in the Arcades in Japan on July 18, 2019. Running on a new engine, the game offers new features and introduces new mechanics.
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