A killer application (often shortened to killer app) is any software that is so necessary or desirable that it proves the core value of some larger technology, such as its host computer hardware, video game console, software platform, or operating system. [1] Consumers would buy the host platform just to access that application, possibly substantially increasing sales of its host platform. [2] [3]
Although the term was coined in the late 1980s [4] [5] one of the first retroactively recognized examples of a killer application is the VisiCalc spreadsheet, released in 1979 for the Apple II. [6] [7] Because it was not released for other computers for 12 months, people spent US$100(equivalent to $400 in 2023) for the software first, then $2,000 to $10,000 (equivalent to $8,000 to $42,000) on the requisite Apple II. [8] BYTE wrote in 1980, "VisiCalc is the first program available on a microcomputer that has been responsible for sales of entire systems", [9] and Creative Computing 's VisiCalc review is subtitled "reason enough for owning a computer". [10] Others also chose to develop software, such as EasyWriter, for the Apple II first because of its higher sales, helping Apple defeat rivals Commodore International and Tandy Corporation. [8]
The co-creator of WordStar, Seymour Rubinstein, argued that the honor of the first killer app should go to that popular word processor, given that it came out a year before VisiCalc and that it gave a reason for people to buy a computer. [11] However, whereas WordStar could be considered an incremental improvement (albeit a large one) over smart typewriters like the IBM Electronic Selectric Composer, [12] VisiCalc, with its ability to instantly recalculate rows and columns, introduced an entirely new paradigm and capability. [13]
Although released four years after VisiCalc, Lotus 1-2-3 also benefited sales of the IBM PC. [6] Noting that computer purchasers did not want PC compatibility as much as compatibility with certain PC software, InfoWorld suggested "let's tell it like it is. Let's not say 'PC compatible', or even 'MS-DOS compatible'. Instead, let's say '1-2-3 compatible'." [8] [14]
The UNIX Operating System became a killer application[ citation needed ] for the DEC PDP-11 and VAX-11 minicomputers during roughly 1975–1985. Many of the PDP-11 and VAX-11 processors never ran DEC's operating systems (RSTS or VAX/VMS), but instead, they ran UNIX, which was first licensed in 1975. To get a virtual-memory UNIX (BSD 3.0), requires a VAX-11 computer. Many universities wanted a general-purpose timesharing system that would meet the needs of students and researchers. Early versions of UNIX included free compilers for C, Fortran, and Pascal, at a time when offering even one free compiler was unprecedented. From its inception, UNIX drives high-quality typesetting equipment and later PostScript printers using the nroff/troff typesetting language, and this was also unprecedented. UNIX is the first operating system offered in source-license form (a university license cost only $10,000, less than a PDP-11), allowing it to run on an unlimited number of machines, and allowing the machines to interface to any type of hardware because the UNIX I/O system is extensible.[ original research? ]
One mark of a good computer is the appearance of a piece of software specifically written for that machine that does something that, for a while at least, can only be done on that machine.
The earliest recorded use of the term in print is in the May 24, 1988 issue of PC Week : "Everybody has only one killer application. The secretary has a word processor. The manager has a spreadsheet." [15] [16]
The definition of "killer app" came up during the deposition of Bill Gates in the United States v. Microsoft Corp. antitrust case. He had written an email in which he described Internet Explorer as a killer app. In the questioning, he said that the term meant "a popular application," and did not connote an application that would fuel sales of a larger product or one that would supplant its competition, as the Microsoft Computer Dictionary defined it. [17]
Introducing the iPhone in 2007, Steve Jobs said that "the killer app is making calls". [18] Reviewing the iPhone's first decade, David Pierce for Wired wrote that although Jobs prioritized a good experience making calls in the phone's development, other features of the phone soon became more important, such as its data connectivity and ability to install third-party software (which was added later). [19]
The World Wide Web (through the web browsers Mosaic and Netscape Navigator) is the killer app that popularized the Internet, [20] as is the music sharing program Napster. [21]
The term applies to video games that persuade consumers to buy a particular video game console or accessory, by virtue of platform exclusivity. Such a game is also called a "system seller".
The Nintendo 64 (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. The successor to the Super Nintendo Entertainment System, it was the last major home console to use a ROM cartridge as its primary storage format. As a fifth-generation console, the Nintendo 64 primarily competed with Sony's PlayStation and the Sega Saturn.
The Dreamcast is the final home video game console manufactured by Sega. It was released on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, Nintendo's GameCube, and Microsoft's Xbox. The Dreamcast's 2001 discontinuation ended Sega's 18 years in the console market.
The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on minicomputers and mainframes. Spacewar! was developed by Massachusetts Institute of Technology (MIT) student hobbyists in 1962 as one of the first such games on a video display. The first consumer video game hardware was released in the early 1970s. The first home video game console was the Magnavox Odyssey, and the first arcade video games were Computer Space and Pong. After its home console conversions, numerous companies sprang up to capture Pong's success in both the arcade and the home by cloning the game, causing a series of boom and bust cycles due to oversaturation and lack of innovation.
VisiCalc is the first spreadsheet computer program for personal computers, originally released for the Apple II by VisiCorp on October 17, 1979. It is considered the killer application for the Apple II, turning the microcomputer from a hobby for computer enthusiasts into a serious business tool, and then prompting IBM to introduce the IBM PC two years later. More than 700,000 copies were sold in six years, and up to 1 million copies over its history.
Columns is a match-three puzzle video game released by Jay Geertsen in 1989. Designed for the Motorola 68000-based HP 9000 running HP-UX, it was ported to Mac and MS-DOS before being released commercially by Sega who ported it to arcades and then to several Sega consoles. The game was subsequently ported to other home computers, including the Atari ST.
The fifth generation era refers to computer and video games, video game consoles, and handheld gaming consoles dating from approximately October 4, 1993, to March 23, 2006. The best-selling home console was the Sony PlayStation, followed by the Nintendo 64 and Sega Saturn. The PlayStation also had a redesigned version, the PSone, which was launched on July 7, 2000.
In the history of video games, the sixth generation era is the era of computer and video games, video game consoles, and handheld gaming devices available at the turn of the 21st century, starting on November 27, 1998. Platforms in the sixth generation include consoles from four companies: the Sega Dreamcast (DC), Sony PlayStation 2 (PS2), Nintendo GameCube (GC), and Microsoft Xbox. This era began on November 27, 1998, with the Japanese release of the Dreamcast, which was joined by the PlayStation 2 on March 4, 2000, the GameCube on September 14, 2001 and the Xbox on November 15, 2001, respectively. On March 31, 2001, the Dreamcast was among the first to be discontinued, followed by Xbox in 2006, GameCube in 2007, and PlayStation 2 in January 2013. Meanwhile, the seventh generation of consoles started on November 22, 2005, with the launch of the Xbox 360.
The history of video game consoles, both home and handheld, began in the 1970s. The first console that played games on a television set was the 1972 Magnavox Odyssey, first conceived by Ralph H. Baer in 1966. Handheld consoles originated from electro-mechanical games that used mechanical controls and light-emitting diodes (LED) as visual indicators. Handheld electronic games had replaced the mechanical controls with electronic and digital components, and with the introduction of Liquid-crystal display (LCD) to create video-like screens with programmable pixels, systems like the Microvision and the Game & Watch became the first handheld video game consoles.
1996 saw many sequels and prequels in video games, such as Super Mario 64, Duke Nukem 3D, Street Fighter Alpha 2, Super Mario RPG, King's Field III, Virtua Fighter 3, along with new titles such as Blazing Heroes, NiGHTS into Dreams..., Crash Bandicoot, Pokémon Red/Green/Blue, Resident Evil, Dead or Alive, Soul Edge, Quake and Tomb Raider.
A multitap is a video game console peripheral that increases the number of controller ports available to the player, allowing additional controllers to be plugged in simultaneously in a manner similar to a power strip or a USB hub. A multitap often takes the form of a box with three or more controller ports which is then connected to a controller port on the console itself.
The 2000s was the fourth decade in the industry's history. It was a decade that was primarily dominated by Sony, Nintendo, newcomer Microsoft, and their respective systems. Sega, being Nintendo's main rival in the 1980s and 1990s, left the console market in 2001 in favor of returning to third-party development, as they once were. Overall the decade saw the last of the low resolution three-dimensional polygons of the 1990s with the emergence of high definition games, and often focused on developing immersive and interactive environments, implementing realistic physics, and improving artificial intelligence. The sixth and seventh generation of video game consoles went on sale, including the PlayStation 2, Xbox, GameCube, Xbox 360, PlayStation 3, Wii, Game Boy Advance, Nintendo DS and PlayStation Portable. Notable games released in the 2000s included Half-Life 2, Wii Sports, Grand Theft Auto III, BioShock, The Sims, Metroid Prime, Burnout 3: Takedown,Tony Hawk's Pro Skater 2, Resident Evil 4, The Legend of Zelda: The Wind Waker, Shadow of the Colossus,Grand Theft Auto: Vice City, Star Wars: Knights of the Old Republic, LittleBigPlanet, The Elder Scrolls III: Morrowind,World of Warcraft, Final Fantasy X, Perfect Dark, God of War, Left 4 Dead, Batman: Arkham Asylum, Counter-Strike, Prince of Persia: The Sands of Time,Diablo II, Pokémon Ruby and Sapphire, The Elder Scrolls IV: Oblivion,Super Smash Bros. Melee, Grand Theft Auto: San Andreas, Gears of War, Max Payne, Pokémon Diamond and Pearl,Super Mario Galaxy, Halo: Combat Evolved, Tony Hawk´s Pro Skater 3, Guitar Hero, Devil May Cry, Jak and Daxter: The Precursor Legacy, Ratchet & Clank, Sly Cooper and the Thievius Raccoonus,Hitman: Blood Money, Grand Theft Auto IV, Halo 2, The Legend of Zelda: Twilight Princess, Metal Gear Solid 2: Sons of Liberty, Metal Gear Solid 3: Snake Eater, Fallout 3, Super Mario Sunshine, Rock Band, Beyond Good & Evil,Portal, Ico, Jet Set Radio, Silent Hill 2, Psychonauts, Uncharted 2: Among Thieves,Halo 3, Plants vs. Zombies, Angry Birds, and Call of Duty 4: Modern Warfare.
Paragon Publishing Ltd was a magazine publisher in the UK, which published computer games and other entertainment titles from 1991 to 2003.
The 1990s was the third decade in the industry's history. It was a decade of marked innovation in video gaming. It was a decade of transition from sprite-based graphics to full-fledged 3D graphics and it gave rise to several genres of video games including, but not limited to, the first-person shooter, real-time strategy, survival horror, and MMO. Arcade games, although still very popular in the early 1990s, began to decline as home consoles became more common. The fourth and fifth generation of video game consoles went on sale, including the Sega Genesis, Super Nintendo, Sega Saturn, PlayStation, Nintendo 64, Game Boy Color and the Sega Dreamcast. Notable games released in the 1990s included Super Mario World, Sonic the Hedgehog, Street Fighter II, Mortal Kombat, Tekken 3,Doom, Wolfenstein 3D, Quake, Duke Nukem 3D, Final Fantasy VII, Unreal Tournament, Star Fox, Half-Life, Grand Theft Auto, Super Mario 64, Pokémon Red and Blue, NBA Jam,Daytona USA, GoldenEye 007, System Shock 2, Civilization,Ridge Racer, Sonic Adventure, Gran Turismo, Super Mario Kart, Pokémon Gold and Silver,Castlevania: Symphony of the Night, Super Metroid, Silent Hill, Dead or Alive 2, The Legend of Zelda: Ocarina of Time, Crash Bandicoot, Spyro The Dragon, Fallout, Metal Gear Solid, Diablo, Virtua Fighter, Tomb Raider,Sega Rally Championship, Wing Commander,Super Smash Bros, Secret of Mana,Thief: The Dark Project, Age of Empires, Nights into Dreams, Panzer Dragoon, Gunstar Heroes, EverQuest, Chrono Trigger, Battletoads, Worms, Myst, Micro Machines, Streets of Rage 2,Baldur's Gate,Donkey Kong Country, Wipeout, The Legend of Zelda: A Link to the Past, Super Mario Land 2: 6 Golden Coins,Lemmings, EarthBound, StarCraft, Banjo-Kazooie, PaRappa the Rapper, Resident Evil, Tony Hawk's Pro Skater, Soulcalibur, Command & Conquer, and Dance Dance Revolution.
Online console gaming involves connecting a console to a network over the Internet for services. Through this connection, it provides users the ability to play games with other users online, in addition to other online services.
A stereoscopic video game is a video game which uses stereoscopic technologies to create depth perception for the player by any form of stereo display. Such games should not be confused with video games that use 3D game graphics on a mono screen, which give the illusion of depth only by monocular cues but lack binocular depth information.
Game development kits (GDK) are specialized hardware and software used to create commercial video games for game consoles. They may be partnered with game development tools, special game engine licenses, and other middleware to aid video game development. GDKs are typically not available to the public, and require game developers to enter an agreement, partnership, or program with the hardware manufacturer to gain access to the hardware. As console generations pass, development kits often get sold through websites like eBay without repercussions. This is often because the console manufacturers discontinue certain development programs as time passes.
The history of Sega, a Japanese multinational video game and entertainment company, has roots tracing back to American Standard Games in 1940 and Service Games of Japan in the 1950s. The formation of the company known today as Sega is traced back to the founding of Nihon Goraku Bussan, which became known as Sega Enterprises, Ltd. following the acquisition of Rosen Enterprises in 1965. Originally an importer of coin-operated arcade games to Japan and manufacturer of slot machines and jukeboxes, Sega began developing its own arcade games in 1966 with Periscope, which became a surprise success and led to more arcade machine development. In 1969, Gulf and Western Industries bought Sega, which continued its arcade game business through the 1970s.
In the video game industry, a console war describes the competition between two or more video game console manufacturers in trying to achieve better consumer sales through more advanced console technology, an improved selection of video games, and general marketing around their consoles. While console manufacturers are generally always trying to out-perform other manufacturers in sales, these console wars engage in more direct tactics to compare their offerings directly against their competitors or to disparage the competition in contrast to their own, and thus the marketing efforts have tended to escalate in back-and-forth pushes.
Polymega is a home video game console developed by American company Playmaji, Inc. It is a retro gaming console offering backwards compatibility with several CD-based and cartridge-based platforms: PlayStation, TurboGrafx-CD, Neo Geo CD, Sega CD, Sega Saturn, Nintendo Entertainment System (NES), Sega Genesis, Sega 32X, Super Nintendo Entertainment System (SNES), and Nintendo 64. It includes a built-in CD drive, while separate add-ons known as Element Modules provide support for cartridge-based games.
Origin of killer app 1985-1990
Many composers bought an Archimedes simply to have access to the program.
Noguchi points out that every time sales of a particular game console have taken off, it has been because it had a new "killer software". Nintendo had Super Mario Bros. , Dragon Quest , and Final Fantasy . And Sony PlayStation now has Final Fantasy VII , which has been selling like hotcakes since it was released at the end of January. Total shipments of PlayStation, which numbered 10 million worldwide as of November 1996, had jumped to 12 million by February 14 and 16 million by the end of May.
And if there was one game that sold Playstation on launch, it was WipEout
Taking the classic 2D platformer 3D in a more literal fashion, jumping around obstacles along zany corridors, the [Crash Bandicoot series] quickly became PlayStation's killer app.'
...Moreover, Crash was one of the first 3D characters to feature higly expressive facial animations, helping the game to serve as a "killer app" for PlayStation.
...Called Final Fantasy VII, its combination of real-time 3D graphics and rich movie-quality storytelling gave Sony a permanent formula. [...] The PlayStation also found its killer app, selling 10 million copies worldwide and put more systems in households.