|Donkey Kong Country|
North American box art
|Director(s)||Tim Stamper |
|Artist(s)|| Steve Mayles |
|Composer(s)|| David Wise |
|Series||Donkey Kong Country|
|Platform(s)||Super NES, Game Boy Color, Game Boy Advance|
Donkey Kong Countryis a 1994 platform game developed by Rare and published by Nintendo for the Super Nintendo Entertainment System. The game centers on the duo of Donkey Kong and his nephew Diddy Kong, who are on a quest to recover their stolen banana hoard from King K. Rool and his henchmen Kremlings.
Platform games, or platformers, are a video game genre and subgenre of action game. In a platformer the player controlled character must jump and climb between suspended platforms while avoiding obstacles. Environments often feature uneven terrain of varying height that must be traversed. The player often has some control over the height and distance of jumps to avoid letting their character fall to their death or miss necessary jumps. The most common unifying element of games of this genre is the jump button, but now there are other alternatives like swiping a touchscreen. Other acrobatic maneuvers may factor into the gameplay as well, such as swinging from objects such as vines or grappling hooks, as in Ristar or Bionic Commando, or bouncing from springboards or trampolines, as in Alpha Waves. These mechanics, even in the context of other genres, are commonly called platforming, a verbification of platform. Games where jumping is automated completely, such as 3D games in The Legend of Zelda series, fall outside of the genre.
Rare Limited is a British video game developer and a subsidiary of Xbox Game Studios based in Twycross, England. Rare is known for its platform games, which include the Donkey Kong Country, Banjo-Kazooie, and Conker series, although the studio does not adhere to specific genres and has developed games in the first-person shooter, action-adventure, fighting, and racing genres.
Nintendo Co., Ltd. is a Japanese multinational consumer electronics and video game company headquartered in Kyoto. Nintendo is one of the world's largest video game companies by market capitalization, creating some of the best-known and top-selling video game franchises of all-time, such as Mario, The Legend of Zelda, and Pokémon.
Development began shortly after Rare founders, brothers Tim and Chris Stamper, ran experiments with a Silicon Graphics (SGI) workstation to render 3D sprites. Nintendo became interested in Rare's work and acquired 49% of the company, leading to the production of a game for the SNES utilizing Alias and SGI technology. The Stamper brothers expressed interest in creating a standalone Donkey Kong game and assembled a team of 12 developers to work on the game over 18 months. Donkey Kong Country is the first Donkey Kong game that was not produced or directed by the franchise's creator Shigeru Miyamoto, though he was involved with the project.
Silicon Graphics, Inc. was an American high-performance computing manufacturer, producing computer hardware and software. Founded in Mountain View, California in November 1981 by Jim Clark, its initial market was 3D graphics computer workstations, but its products, strategies and market positions developed significantly over time.
Sprite is a computer graphics term for a two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game.
PowerAnimator and Animator, also referred to simply as "Alias", the precursor to what is now Maya and StudioTools, was a highly integrated industrial 3D modeling, animation, and visual effects suite. It had a long track record, starting with Technological Threat in 1988 and ending in Pokémon: The Movie 2000 in 1999. PowerAnimator ran natively on MIPS-based SGI IRIX and IBM AIX systems.
Following an aggressive marketing campaign, Donkey Kong Country received critical acclaim and sold more than nine million copies worldwide, making it the third best-selling SNES game and has been cited as one of the greatest video games of all time. It was ported to the Game Boy Color and Game Boy Advance consoles, and was made available for Nintendo's Virtual Console. Donkey Kong Country is the first game in the Donkey Kong Country series and was followed by two sequels on the SNES: Donkey Kong Country 2: Diddy's Kong Quest in 1995, and Donkey Kong Country 3: Dixie Kong's Double Trouble! in 1996.
The Game Boy Color (GBC) is a handheld game console manufactured by Nintendo, which was released on October 21, 1998, in Japan, and later released in November of the same year to international markets. It is the successor of the Game Boy and continued in the Game Boy family.
The Game Boy Advance is a 32-bit handheld video game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in Australia and Europe on June 22, 2001, and in mainland China on June 8, 2004 as iQue Game Boy Advance. The GBA was part of the sixth generation. The original model did not have an illuminated screen; Nintendo addressed that with the release of a redesigned model with a frontlit screen, the Game Boy Advance SP, in 2003. Another redesign, the Game Boy Micro, was released in 2005.
Virtual Console, also abbreviated as VC, is a line of downloadable video games for Nintendo's Wii and Wii U home video game consoles and the Nintendo 3DS handheld game console.
Donkey Kong Country is a platforming game in which the player guides protagonists Donkey Kong (DK) and Diddy Kong (Diddy) through 40side-scrolling levels. DK and Diddy are the game's main characters and the only playable characters. The player can switch between Kongs if both characters are present. The main modes of travel are running, jumping, and rolling; all of which both characters are capable. DK and Diddy have different advantages; DK defeats enemies more easily and has a handslap move that reveals hidden bunches of bananas, while Diddy is faster, smaller, and can jump higher than DK can.
Donkey Kong or DK is a fictional character who appears in games belonging to the Donkey Kong and Mario video game franchises. He is a gorilla and Mario's friendly rival. A popular character, DK has appeared in many video games, along with his nephew Diddy Kong. Donkey Kong appeared as Mario's first opponent in the game bearing the ape's name, Nintendo's popular 1981 arcade game, Donkey Kong. Since then he has starred in his own series of games, starting with sequel's of the arcade game and, later, 1994's Donkey Kong Country for the Super Nintendo Entertainment System (SNES). He remains an important character in the Mario series, such as the Mario Kart games. DK debuted at the same time as Mario, and he still appears with the plumber on occasion, appearing as a playable character in the Mario Kart and Super Smash Bros. series, and is the primary antagonist in the Mario vs. Donkey Kong games that started in 2004.
Diddy Kong is a fictional character who appears in games belonging to the Donkey Kong and Mario video game franchises, debuting in the 1994 Donkey Kong series game, Donkey Kong Country. He is a young monkey who lives on Donkey Kong Island in the Kongo Jungle, and is identified by his red hat with the Nintendo logo on it, and his red shirt with stars on it. Diddy Kong is Donkey Kong's sidekick, best friend, and is described as his "nephew wannabe" in the Donkey Kong 64 manual. He has a girlfriend named Dixie Kong. He was originally created by Donkey Kong Country developer Rare as an updated version of Donkey Kong Jr., but he was renamed, due to Nintendo's response.
A level, map, area, stage, world, track, board, floor, zone, phase, mission, episode, or course in a video game is the total space available to the player during the course of completing a discrete objective. Video game levels generally have progressively increasing difficulty to appeal to players with different skill levels. Each level presents new content and challenges to keep player's interest high.
Levels contain enemies, bananas, and other objects and collectibles. Enemies can be defeated by stomping, rolling, barrel-throwing, and by using an animal. The game has a variety of enemies, each with varying skills and defenses; for example, the crocodile-like klaptraps must be stomped on because of their forward-facing jaws; rolling into them will cause the player to lose a Kong.If the other Kong takes damage, the player will lose a life and restart the level from the beginning, or at the previous Star Barrel. Bananas are the most common collectible; collecting 100 bananas grants the player an extra life. Bananas also guide the player through the levels and sometimes indicate the presence of another collectible or hidden area. Other collectibles include K-O-N-G letters and extra life balloons, which both help the player gain extra lives. When an item is collected, a corresponding counter briefly scrolls. Barrels are common objects; an element retained from the first Donkey Kong game. Wooden barrels can be picked up and thrown to defeat most enemies and reveal bonus rooms. Barrels with a red DK icon revive a Kong when one is absent. Barrel cannons propel the player-character in the direction the cannon is facing. In later levels, the player must time the releases between barrel cannons to progress. Barrels covered with stars allow the player to resume progress from his or her position in the level.
Bonus rooms are hidden in almost every level;they are accessed by destroying walls and entering hidden barrel cannons. Bonus rooms contain challenges in which the player-character can earn additional lives and items, and sometimes gain new shortcuts through the level.
In many levels, the player can gain assistance from various "animal buddies": Rambi the Rhino, Expresso the Ostrich, Enguarde the Swordfish, Winky the Frog, and Squawks the Parrot. Each animal provides a different type of aid; Rambi is powerful and can defeat most enemies with a swift charge, Expresso can run quickly and jump long distances, Enguarde can skewer most fish with a quick thrust of his bill, Winky can jump high and defeat certain enemies the Kongs cannot, and Squawks provides light in dark levels with a lantern. Players can collect animal tokens; when three identical tokens are collected, the player-character is transported to a timed bonus level in which the player plays as the animal.
The game worlds in Donkey Kong Country are themed to resemble ecosystems— jungles, factories, underwater, mountains, treetops, caves, mines, and ruins— that are shared with many levels in that world.A series of map screens are used to track the player's progress. Between each level, the player can navigate the character to the desired area; if a level has already been completed, the player can return to the map screen. Each level is marked with an icon; unfinished levels are marked by Kremling heads while completed areas are marked by heads of the Kong family members. Each world contains three way-points that house the three other members of the Kong family; Funky Kong, Candy Kong, and Cranky Kong. Funky is a surfer who operates "Funky's Flights", a service that allows the player to visit the overworld map. Candy is Donkey Kong's love interest and operates the save points, which are the only way to save the game in the original SNES version. Cranky is the original arcade Donkey Kong who offers to the player hints and complaints. The last level of each world is a boss battle that takes place in a small arena. When the boss is defeated the player returns to the overworld map.
On a stormy night, Donkey Kong assigns Diddy to guard his hoard of bananas as part of Diddy's hero training, and promises to relieve him of the duty at midnight. Later that night, the Kremlings overpower Diddy, seal him in a barrel, and steal all of the bananas, leaving a trail of bananas behind them. The next morning, DK wakes up and realizes he forgot to relieve Diddy. Cranky Kong begins to deride him, and DK resolves to find Diddy and the two Kongs set off to rescue their bananas from the Kremlings.
Before Donkey Kong Country's production, Rare's Tim and Chris Stamper had invested and programmed experiments with a Silicon Graphics Challenge workstation, with the initial intent of developing a boxing game. Although their efforts did not progress beyond the stages of initial development, senior Nintendo staff who visited their studio at Twycross were impressed with their progress after being shown a working demo. Genyo Takeda was dispatched to Japan to advise then-president of Nintendo Hiroshi Yamauchi about securing a deal with Rare. Following talks, Nintendo acquired 49% of Rare, which culminated in the production of a new title using Alias and SGI technology, and Rare became a second-party developer. The Stampers expressed interest in making a game based on Donkey Kong, for which Nintendo gave permission.
Rare assembled a team of 12 people to work on the game, – though otherwise mostly uninvolved with the project – made some last-minute suggestions, such as Donkey Kong's "hand-slap" move, that were incorporated into the final game.and according to product manager Dan Owsen, 20 people worked on Donkey Kong Country during its 18-month development cycle. Upon reviewing Rare's first playable version of the game, Nintendo directed Rare to significantly reduce the difficulty because they wanted it to appeal to a broad audience and thought the game's numerous secrets would provide sufficient challenge to hardcore gamers. Designer Gregg Mayles and his team arranged the stages so players with good timing could flow between obstacles without waiting. At this point, Donkey Kong creator Shigeru Miyamoto
The Donkey Kong character was redesigned to have a distinct, three-dimensional appearance. Using the red necktie introduced in 1994's Game Boy version of Donkey Kong , the character gained a new look that continues to be used in nearly all games featuring him. [ better source needed ] To develop DK's movements in the game, Rare staff spent hours at nearby Twycross Zoo watching and videotaping gorillas. They found that on the rare occasions when the gorillas moved, their movements were "completely unsuitable for a fast-paced videogame", and thus DK and Diddy Kong's moving animations were loosely based upon the gallop of horses.Until Microsoft's purchase of Rare in 2002, all Nintendo games featuring Donkey Kong credited Rare for the use of their Donkey Kong model.
Adapting to the then-cutting-edge Silicon Graphics workstations was a tense challenge for Rare, with a single 3D model requiring "ages" to render. David Wise reported that the team would often go home at 11PM, and by the next morning the images they were rendering at the time may have completed.The expensive equipment required careful control; Gunn claimed that the SGI machines required a massive air conditioning unit to cool them to prevent overheating, whilst the team worked in the summer heat without relief. However, Gunn affirmed they believed the novel result was worth the extensive time required and heat generated by the units.
Rare created a redesign with the intent of updating the appearance of Donkey Kong Jr. for a new audience. However, Nintendo thought the model was too great a departure from Donkey Kong Jr.'s original look, and insisted that Rare either rework it to match Donkey Kong Jr.'s original appearance or present it as a new character.Mayles decided a new character suited the updated DK universe, so he kept the redesigned model and initially renamed the character "Dinky Kong", but after legal advice Rare changed its name to Diddy Kong.
Donkey Kong Country is one of the first games for a mainstream home video game console to use pre-rendered 3D graphics,a technique used in the earlier 1993 Finnish game Stardust for the Amiga, and later in Rare's Killer Instinct , released the same year. Rare took significant financial risks in purchasing the expensive Silicon Graphics equipment used to render the graphics; David Wise, Rare's composer from 1985 to 1994, said the company purchased the workstations for £80,000 each. Rare developed a new compression technique that allowed them to incorporate more detail and animation for each sprite for a given memory footprint than had been previously achieved on the SNES, which better preserves the pre-rendered graphics. Both Nintendo and Rare call the technique for creating the game's graphics Advanced Computer Modelling (ACM).
Donkey Kong Country had a US marketing budget of $3.76 million. 's sales.To promote the game, Nintendo of America held an online promotional campaign through the Internet service Compuserve that involved downloadable video samples of the game, a trivia contest in which 800 people participated, and an hour-long online chat conference attended by 80 people, in which Minoru Arakawa, Peter Main and Howard Lincoln answered questions. A 15-minute VHS tape titled Donkey Kong Country: Exposed was sent to subscribers of Nintendo Power magazine. The video, which was hosted by comedian Josh Wolf, shows a brief tour of Nintendo of America's headquarters in Redmond, Washington and footage from the game in the final stages of development. Several game testers provide tips on accessing bonus levels and performing tricks in the game. Various interviews promote the level of graphical complexity as revolutionary for contemporaneous game systems. A segment at the end of the video reminds viewers that the game is available only on Nintendo's 16-bit Super Nintendo Entertainment System console and not on rival 32-bit and CD-ROM based consoles (such as Sega 32X and Sega CD) that boasted superior processing power. The tape was regarded as a marketing success that significantly contributed to Donkey Kong Country
Nintendo of America partnered with Kellogg's for a promotional campaign in which the packaging for Kellogg's breakfast cereals would feature Donkey Kong Country character art and announce a prize giveaway. The campaign ran from the game's release in November 1994 until April 1995.
David Wise composed most of the music for Donkey Kong Country, with Eveline Fischer and Robin Beanland also contributing.Wise started composing for the game as a freelance musician; he has said that he originally assumed the music he composed for the game would later be replaced with compositions by a Japanese composer, because he understood the importance of the Donkey Kong license to Nintendo. Rare later asked Wise to record three jungle demo tunes that were merged to become the "DK Jungle Swing", the first level track in the game. Wise said, "I guess someone thought the music was suitable, as they offered me a full time position at Rare".
Donkey Kong Country is known for its atmospheric music that mixes natural environmental sounds with prominent melodic and percussive accompaniments. It features a wide variety of musical styles that attempt to evoke the environments in which they appear.The music varies throughout the game and includes music from levels set in Africa-inspired jungles, caverns, oceanic reefs, frozen landscapes, and industrial factories. Wise cited Koji Kondo's music for the Mario and Zelda games, Tim and Geoff Follin's music for Plok , synthesizer-based film soundtracks released in the 1980s, and early-to-mid-1990s rock and dance music as influences on the soundtrack for Donkey Kong Country. Wise wanted to imitate the sound of the Korg Wavestation synthesiser.
The game's soundtrack was released on Compact Disc under the title DK Jamz. It was sent to news media and retailers in November 1994 as a promotional item, [ citation needed ] The soundtrack was also the basis of an OverClocked ReMix collaboration titled "Kong in Concert", which Wise later praised.and was released to the general public in March 1995. DK Jamz consists of 50 tracks; tracks 24 to 48 are completely silent and the remaining two tracks are "secret" bonus tracks not listed on the disc cover.
Donkey Kong Country was very successful upon release in November 1994. Within a month of its launch in the United States, its sales reached nearly 500,000 copies.It also garnered much praise in retrospective reviews, with an 89 percent approval rating at the review aggregator GameRankings. According to some critics, the game "saved" the Super Nintendo Entertainment system, which faced growing competition from more technically proficient consoles like the Sega CD and the Sony PlayStation.
Reviewers praised the game's vibrant, colourful and "groundbreaking" graphics. IGN's Lucas Thomas expressed surprise that Nintendo's 16-bit system could deliver rendered 3D models and praised the detailed character animations, "lush backgrounds" and the "verdant jungle" setting of the game. 's Top 200 Games list in 2006. Next Generation reviewed the SNES version of the game, and called it "an amazing cart" while noting that the gameplay "falls a hair short of the typical Nintendo blockbuster."GamePro said the game "has all the elements of a classic; outstanding graphics, involving game play, and lots of hidden stuff". At review aggregator GameRankings, the SNES version received an 89% score, the Game Boy Color version 90%, and the Game Boy Advance version 79%. Nintendo Power gave a positive review to the Game Boy Color version of the game, saying it was "improved with multiplayer minigames and a GB Printer feature", and that although "the graphics lack the detail of the classic, they're still worth going ape over". It was later ranked as the 90th-best game made for a Nintendo system in Nintendo Power
The game was awarded GamePro's best graphic achievement award at the 1994 Consumer Electronics Show. It won several awards from Electronic Gaming Monthly , including Best SNES Game, Best Animation, Best Game Duo, and Game of the Year, in their 1994 video game awards. It also received a Nintendo Power Award for Best Overall Game of 1994 and two Kids' Choice awards in 1994 and 1995 for Favorite Video Game. It is the only video game listed in Time 's top ten "Best Products" of 1994; this achievement is somewhat overshadowed by the game's later inclusion in Time's 2005 list of Top 10 Most Overrated Games of All Time. The game also rated ninth in GameSpy's 2003 list of the 25 most overrated games of all time. Although described as "overrated" by some critics, the game has appeared on many best video games of all-time lists.
Donkey Kong creator Shigeru Miyamoto allegedly criticised the game and called its gameplay mediocre.Miyamoto has since addressed these rumors and expressed fondness for the game, stating that he communicated with the Stampers "almost daily" during the game's development. The game eventually sold a total of nine million copies. In the United States alone, its Game Boy Advance re-release sold 960,000 copies and earned $26 million by August 2006. Between January 2000 and August 2006, it was the 19th highest-selling game launched for the Game Boy Advance, Nintendo DS or PlayStation Portable in the US.
Donkey Kong Country's financial success was a major factor in keeping sales of the SNES high at a time when the next generation of consoles, including the Sony PlayStation and the Sega Saturn, were being released. The game sold six million units in its first holiday season. After selling nine million units, Donkey Kong Country became the second-best selling SNES game and set a record for the fastest-selling video game of all time. Rare's redesign of the Donkey Kong character has been used in all future Nintendo games featuring him, including his appearances in the Super Smash Bros. series and various Mario spinoff titles. Donkey Kong Country's popularity spawned two direct sequels for SNES; Donkey Kong Country 2: Diddy's Kong Quest was released the following year to critical acclaim and Donkey Kong Country 3: Dixie Kong's Double Trouble! debuted the year after that. Microsoft acquired Rare in 2002, so Nintendo has since maintained the series with Donkey Kong Country Returns (2010) for the Wii and Donkey Kong Country: Tropical Freeze (2014) for the Wii U. In addition to starring in Donkey Kong Country 2, the character Diddy Kong was popular enough to feature in his spin-off; Diddy Kong Racing was released for the Nintendo 64 in 1997.
In 2000, a version of Donkey Kong Country was released for the Game Boy Color (GBC) (Known as "Donkey Kong 2001" in Japan.). The GBC version has a new stage in Chimp Caverns called "Necky Nutmare" and a redesigned, longer version of Winky's Walkway.Some of the music from the original game was replaced in the GBC version with music that originated in Donkey Kong Land . In 2003, another version of the game was released for the Game Boy Advance; this version has increased brightness at the cost of contrast and colour saturation, to make the game easier to see on an unlit LCD screen. Both games have some new features, including new minigames, hidden pictures, and a Time Trial mode. The GBA version also has multiplayer games. Both versions have lower sound fidelity and a number of minor changes; Candy Kong no longer runs a save point so players can save the game in any area.
Donkey Kong Country was re-released on the Virtual Console for the Wii in Oceania on December 7, 2006, Europe the next day, and in North America on February 19, 2007.[ citation needed ] The Donkey Kong Country titles were removed from the Wii Shop Channel in November 2012, but were reinstated for the Wii U Virtual Console in 2014. In Europe, Donkey Kong Country was released on the Wii U Virtual Console on October 16, 2014 and in Japan on November 26, 2014. On February 26, 2015, the first three Donkey Kong Country games were released on the Wii U Virtual Console (coinciding with the rereleases of the Donkey Kong Land trilogy on the Nintendo 3DS Virtual Console) and were reinstated for the Wii Virtual Console in the United States.[ citation needed ] On March 24, 2016, Donkey Kong Country was released for the New Nintendo 3DS Virtual Console.
The game was re-released for the Game Boy Color (2000), Game Boy Advance (2003), Wii Virtual Console (2007), Wii U Virtual Console (2014), New Nintendo 3DS (2016), and is pre-installed on the Super NES Classic Edition (2017).
Super Mario World 2: Yoshi's Island is a 1995 platform game developed and published by Nintendo for the Super Nintendo Entertainment System. To reunite baby brothers Mario and Luigi, who has been kidnapped by Kamek, the player controls Yoshi, a friendly dinosaur, through 48 levels while carrying Baby Mario. As a Super Mario series platformer, Yoshi runs and jumps to reach the end of the level while solving puzzles and collecting items. In a style new to the series, the game has a hand-drawn aesthetic and is the first to have Yoshi as its main character. The game introduces his signature abilities to flutter jump and produce eggs from swallowed enemies.
Donkey Kong Country 2: Diddy's Kong Quest, released in Japan as Super Donkey Kong 2: Dixie & Diddy, is an adventure platform video game developed by Rare and published by Nintendo for the Super Nintendo Entertainment System (SNES). It was released on 20 November 1995 in North America, on 21 November 1995 in Japan, and on 14 December 1995 in Europe. It is the second installment of the Donkey Kong Country series and serves as a direct sequel to Donkey Kong Country. It was re-released for the Game Boy Advance (GBA) in 2004. The game was made available for download on the Wii's Virtual Console in 2007, and the Wii U's Virtual Console in 2015. It was followed by a sequel, Donkey Kong Country 3: Dixie Kong's Double Trouble!, in 1996.
Donkey Kong Country 3: Dixie Kong's Double Trouble!, released in Japan as Super Donkey Kong 3: Nazo no Kremis Shima is an adventure platform video game developed by Rare and published by Nintendo for the Super Nintendo Entertainment System (SNES). It was released on November 22, 1996, in North America, on November 23, 1996 in Japan, and on December 13, 1996 in Europe and Australia. It is the third installment of the Donkey Kong Country series and serves as a direct sequel to Donkey Kong Country 2: Diddy's Kong Quest. It was also re-released for the Game Boy Advance (GBA) in 2005. The game was made available to download on the Wii's Virtual Console service in 2007, as well as for the Wii U's Virtual Console in 2014.
Donkey Kong Land is a platform video game for the Game Boy developed by Rare and published by Nintendo. It was first released in June 1995 and later for the Nintendo 3DS Virtual Console in 2014. The game is the portable spin-off of the original title, Donkey Kong Country for the Super Nintendo Entertainment System, which spawned its own series alongside the main series. Donkey Kong Land was enhanced for the Super Game Boy and featured a "banana yellow" cartridge which was later used for its sequels. Many of the games backgrounds elements, character models, and sound effects were directly ported from the Super NES version onto the Game Boy, retaining the same style as the original. Despite sharing common level themes, the level design and story for each game are different.
Donkey Kong 64 is a 1999 adventure platform video game for the Nintendo 64 console, and the first in the Donkey Kong series to feature 3D gameplay. As the gorilla Donkey Kong, the player explores the themed levels of an island to collect items and rescue his kidnapped friends from King K. Rool. The player completes minigames and puzzles as five playable Kong characters—each with its own special abilities—to receive bananas and other collectibles. In a separate multiplayer mode, up to four players can compete in deathmatch and last man standing games.
King K. Rool is a fictional anthropomorphic crocodile and the main antagonist of Nintendo's Donkey Kong video game franchise, as well as the archenemy of Donkey Kong and Diddy Kong. K. Rool is the hot-tempered leader of a group of crocodilian raiders known as the Kremlings, who have crossed paths with the Kongs on many occasions. First appearing in the 1994 video game Donkey Kong Country for the Super Nintendo Entertainment System, he has been described as being "to Donkey Kong what Bowser is to Mario". He is depicted as a crazed Kremling who frequently feigns defeat in order to deceive the Kongs; he tricks them by wearing different costumes, and utilizes a variety of gadgets to his advantage. K. Rool resembles an overweight crocodile with an infected, bulging eye. The name "K. Rool" is a play on the word "cruel", a nod to his malevolent nature. In addition to video games, K. Rool has appeared in the manga adaption of Donkey Kong Country, the Donkey Kong Country animated series, comics, and several pieces of Nintendo merchandise.
Donkey Kong Jr. is a 1982 platform game that was released by Nintendo. It is the sequel to Donkey Kong, which featured Mario as the hero and Donkey Kong Junior's father as the villain; the roles are reversed here. It first appeared in arcades, and, over the course of the 1980s, was released for a variety of home platforms. The game's title is written out as Donkey Kong Junior in the North American arcade version and various ports to non-Nintendo systems.
Donkey Kong Jungle Beat is a platforming video game developed and published by Nintendo for the GameCube. It was released in Japan in December 2004, in Europe in February 2005, and in North America and Australia in March 2005. In 2008 and 2009, the game was re-released in the New Play Control! series of revamped GameCube titles. Donkey Kong Jungle Beat features the ape Donkey Kong and is played with the DK Bongos.
1994 has seen many sequels and prequels in video games and several new titles such as Super Metroid, Donkey Kong Country and Sonic & Knuckles.
Donkey Kong Land 2 is a Game Boy game released in 1996. It is the sequel to the 1995 Game Boy game Donkey Kong Land and was developed by Rare and published by Nintendo. The game was followed by Donkey Kong Land III, which was released in 1997. It was enhanced for the Super Game Boy with different shades of color, as well as a 16-bit banana border on the edges of the television screen. Like the original Donkey Kong Land, it came packaged in a banana-yellow cartridge.
Donkey Kong Land III is the third entry in the Donkey Kong Land trilogy of games for the original Game Boy and later became ported to the Game Boy Color exclusively in Japan, under the name Donkey Kong GB: Dinky Kong & Dixie Kong. It was developed by Rare and distributed by Nintendo. Like the other games in the series, Donkey Kong Land III served as the portable counterpart to the SNES game Donkey Kong Country 3: Dixie Kong's Double Trouble!. In this case, Donkey Kong Land III is both a remake and a partial follow-up to Donkey Kong Country 3: Dixie Kong's Double Trouble!. Like the other games in the Donkey Kong Land series, Donkey Kong Land III was enhanced for the Super Game Boy and was packaged with a "banana yellow" cartridge.
DK: King of Swing is a video game developed by Paon and published by Nintendo. It was released in 2005. In the game, players swing around on pegs, in a way similar to Clu Clu Land. Scattered throughout levels, in addition to Peg Boards and Bananas, are Crystal Coconuts, Medals, Enemies, and Bonus Barrels.
Donkey Kong Barrel Blast is a racing game for Nintendo's Wii video game console, announced on May 9, 2006, and that year's E3 convention for the GameCube under the title of DK: Bongo Blast. The GameCube version was ultimately cancelled in favor of a Wii release. The game was released for the Wii in Japan and the United States in 2007, and in PAL regions in 2008.
Project Dream was the codename of a role-playing video game (RPG) that served as the basis for the 1998 game Banjo-Kazooie. Developed by Rare, it was aimed for release on the Super Nintendo Entertainment System (SNES), and later the Nintendo 64 (N64). The plot revolved around a young boy, Edson, who caused trouble with pirates. The SNES version of Dream used an isometric perspective and had a fairy tale-like theme. After transitioning to the N64, the project became a more complex 3D RPG that had a greater emphasis on the pirate theme. Eventually, Dream was scaled back to a linear platform game in the vein of Donkey Kong Country (1994) that starred Banjo the bear, who became the protagonist of Banjo-Kazooie.
Donkey Kong Country Returns is a side-scrolling platformer video game developed by Retro Studios and published by Nintendo for the Wii console. The game was released first in North America in November 2010, and in PAL regions and Japan the following month. A stereoscopic port of the game, titled Donkey Kong Country Returns 3D, was released for the Nintendo 3DS in May 2013, and in Japan the following month.
Remember the videotapes Nintendo mailed out to promote Donkey Kong Country in 1994? The result was an opening-day sales record.
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