Shrek 2 | |
---|---|
Developer(s) | Luxoflux (console version) KnowWonder (Windows version) Beenox (Windows port of console version) Aspyr (Mac port of Windows version) Vicarious Visions (GBA) Eurofun and DTR (mobile) |
Publisher(s) | Activision |
Director(s) | Phillip Trumbo (PC) |
Producer(s) | Liz Lehmans, Elizabeth Walkey (PC) |
Designer(s) | Elizabeth Walkey, Amanda Brightley (PC) |
Artist(s) | Peter King, Andrew Brinkworth (PC) |
Writer(s) | Kelly Wand, Susan O'Connor, Liz Lehmans (PC) |
Composer(s) | Kevin Manthei Kevin Riepl Rob Berry |
Engine | Unreal Engine 2 (original PC and Mac) |
Platform(s) | GameCube, PlayStation 2, Xbox, Game Boy Advance, Microsoft Windows, OS X, mobile |
Release | Xbox, PlayStation 2, GameCube, Game Boy AdvanceMicrosoft Windows, OS X Mobile |
Genre(s) | Action-adventure, beat 'em up, platform |
Mode(s) | Single-player, multiplayer |
Shrek 2 (also known as Shrek 2: The Game and ported for the PC as Shrek 2: Team Action) is a 2004 action-adventure video game published by Activision, based on the DreamWorks Animation film of the same name. The game was developed by Luxoflux for the PlayStation 2, Xbox, and GameCube platforms, while a version for PC was developed by KnowWonder.
Shrek 2's storyline follows a similar plot to that of the film. Shrek and Fiona are on a journey to the Kingdom of Far Far Away to visit Fiona's parents. Shrek's in-laws are unhappy that a crude ogre is married to their daughter Fiona and turned her into an ogre, and the battle for acceptance ensues. The game covers things not shown in the film. Plot elements are delivered primarily through a storybook interface (text and illustrations) shown before each level.
In this version of the game, the player is able to play as Shrek or his friends and travel through 11 levels. In each level, the player controls a team of four characters, and can switch between them at any point. Each character has a unique ability that aids them in fighting enemies or moving through the environment (for example, Donkey can destroy obstacles and Fiona can slow down time).
The game is broken into different chapters, each with its own set of goals. One chapter requires the player to make sure three blind mice safely make their way to the witch's house. Other chapters have the player acting as a deputy in Far, Far Away Land—collecting bits of Humpty Dumpty, stealing treasure from a troll, helping the police clear out rioting hooligans from the streets, escorting Cinderella while she window-shops for a glass slipper, ridding the town of the Pied Piper's rat infestation, collecting chickens for a stew, or battling Puss in Boots via timed button presses. [1]
Players play mini-games when they are not traveling on hazardous paths from point A to point B. Challenges that require the player's entire party include having to punch chickens into cook pots or a pen, escorting characters through a stage (Billy Goat Gruff and the three blind mice), and collecting fairies, jewels, etc. [1]
The second type of mini-game, dubbed "Hero Time", gives one character a challenge to complete, usually emphasizing that character's particular skills displayed in the movie. Donkey at one point has to chase a fleeing onion wagon while riding on the back of Dragon. Fiona holds a private concert for a flock of black birds she is collecting for a pie (via exploding them by rhythm based button presses). Shrek has to throw a bunch of thugs into a paddy wagon. [1]
This version is a side-scroller with graphics resembling the Donkey Kong Country series, developed by Vicarious Visions. The game is separated into five books (worlds), each with five chapters (levels). The story of the game is a compressed version of the movie it is based on. The playable characters are Shrek, Donkey, Puss in Boots, Human Shrek and Gingerbread Man, each with their own unique set of skills.
The game was first announced at E3 2003 in May that year, as a co-publishing collaboration between Activision and TDK Mediactive, the then-current video game license holder for the Shrek franchise, with Luxoflux announced to be developing the title. [2] [3] [4] In December 2003, Take-Two Interactive purchased the North American operations of TDK Mediactive and rebranded them as Take-Two Licensing. With this, Activision terminated their publishing deal with TDK and instead announced a new partnership with DreamWorks for the Shrek license instead. [5] [6] Shortly after Activision announced that they would continue to work with DreamWorks to develop and publish several video games based on the upcoming movie, [7] before they released the first trailer for the game in Spring of 2004. [8]
Two versions of the game were released for the PC; one developed by KnowWonder for younger audiences using Unreal Engine 2, and the other a port of the original console release under the title Shrek 2: Team Action which was developed by Beenox. [9]
The score for the game was composed by Kevin Manthei and Kevin Riepl. The soundtrack album consists of 58 tracks with over 65 minutes of score. It was released on May 6, 2004, by KMM Productions. [10] [11]
Aggregator | Score |
---|---|
GameRankings | (GBA) 72.56% [12] (GC) 72.27% [13] (PS2) 71.92% [14] (Xbox) 71.29% [15] (PC) 62.90% [16] (Mobile) 49% [17] |
Metacritic | (GBA) 72/100 [18] (Xbox) 72/100 [19] (PS2) 71/100 [20] (GC) 70/100 [21] (PC) 55/100 [22] |
Publication | Score |
---|---|
Electronic Gaming Monthly | 6.17/10 [23] |
Eurogamer | 5/10 [24] |
Game Informer | 7/10 [25] |
GamePro | [26] |
GameRevolution | C+ [27] (PS2) C [28] |
GameSpot | 6.8/10 [29] (GBA) 6.4/10 [30] (Mobile) 5.2/10 [31] (PC) 4.5/10 [32] |
GameSpy | [33] (Mobile) [34] |
GameZone | (Xbox) 8.5/10 [35] (PS2) 8/10 [36] (GC) 7.8/10 [37] (PC) 5.9/10 [38] |
IGN | (GBA) 7.9/10 [39] 7/10 [1] (Mobile) 5.5/10 [40] (PC) 3.9/10 [41] |
Nintendo Power | (GBA) 3.5/5 [42] (GC) 3.3/5 [42] |
Official U.S. PlayStation Magazine | [43] |
PC Gamer (US) | 75% [44] |
The Times | [45] |
Shrek 2 received "mixed to average" reviews from critics. [18] [20] [19] [22] [21] GameRankings and Metacritic gave it a score of 72.56% and 72 out of 100 for the Game Boy Advance version; [12] [18] 72.27% and 70 out of 100 for the GameCube version; [13] [21] 71.92% and 71 out of 100 for the PlayStation 2 version; [14] [20] 71.29% and 72 out of 100 for the Xbox version; [15] [19] 62.90% and 55 out of 100 for the PC version; [16] [22] and 49% for the Mobile version. [17]
IGN reviewer Mary Jane Irwin called the GameCube, Xbox, and PlayStation 2 versions of Shrek 2 "an amusing jaunt into the world of the movie," [1] and Craig Harris, another reviewer of IGN, called the GBA version "an absolute treat, especially for those who dig the artstyle of the film," though he stated it to be "nothing new". [39]
The game, along with fellow movie sequel based game published by Activision, Spider-Man 2, shipped more than five million units combined and were the best-selling titles of May and June, respectively. [46]
In the United States, Shrek 2's Game Boy Advance version sold 700,000 copies and earned $18 million by August 2006. During the period between January 2000 and August 2006, it was the 35th highest-selling game launched for the Game Boy Advance, Nintendo DS or PlayStation Portable in that country. [47]
By July 2006, the PlayStation 2 version of Shrek 2 had sold 850,000 copies and earned $26 million in the United States. Next Generation ranked it as the 70th highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country. Combined console sales of the Shrek series reached 2.5 million units in the United States by July 2006. [48]
During the 8th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Shrek 2 for "Console Children's Game of the Year". [49] The game won for Favourite Video Game at the 2005 Kids' Choice Awards. [50]
Tony Hawk's Pro Skater 3 is a 2001 skateboarding video game and the third installment in the Tony Hawk's series. It was published by Activision under the Activision O2 label in 2001 for the PlayStation, PlayStation 2, Game Boy Color and GameCube. In 2002, it was published for the Xbox, Game Boy Advance, Windows, Mac OS, and the Nintendo 64. It was the final official release for the Nintendo 64, the first game released for the PlayStation 2 supporting online play and was a launch title for the GameCube in North America and PAL regions.
X-Men Legends is an action role-playing video game developed by Raven Software and published by Activision. It was released on the GameCube, PlayStation 2 and Xbox consoles in 2004. Barking Lizards Technologies developed the N-Gage port of the game, which was released in early 2005. Players can play as one of fifteen X-Men characters, with the ability to switch between four computer- or human-controlled characters at any time.
Robotech: Battlecry is a video game set in the Robotech universe, the first video game successfully released for the franchise. It was developed by Vicious Cycle Software and published by the now-defunct TDK Mediactive, in association with Harmony Gold USA. With a story focused on new characters created for the game and with guest appearances of main characters Rick Hunter, Roy Fokker, Lisa Hayes and a part of one in-game mission directly centered on Lynn Minmei, it somewhat follows the Robotech continuum.
Worms 3D is a 2003 3D artillery turn-based tactical video game developed by Team17 and published by Sega, Acclaim Entertainment, and Feral Interactive. It is the sixth installment in the Worms series, and was released for GameCube, Mac OS X, Microsoft Windows, PlayStation 2 and Xbox. Notably, the game was the first in the series to be fully 3D. Additionally, it featured several new weapons, with some weapon operations being substantially different from previous Worms titles.
Aquaman: Battle for Atlantis is a 2003 action-adventure video game for the Xbox and GameCube systems. Developed by Lucky Chicken Games and published by TDK, it is based on Peter David's controversial interpretation of the DC Comics character Aquaman. It was released exclusively in North America on July 30, 2003, and received generally unfavorable reviews.
Spider-Man is a 2002 action-adventure game based on the 2002 film of the same name. It was released for the PlayStation 2, Xbox, GameCube, Microsoft Windows, and Game Boy Advance on April 16, 2002, in North America, and June 7 in Europe. The Game Boy Advance version was later re-released and bundled on Twin Pack cartridge with Spider-Man 2 in 2005. Published by Activision, the console versions were developed by the company's then-recently acquired subsidiary Treyarch, who had previously ported Neversoft's 2000's Spider-Man to the Dreamcast. LTI Gray Matter developed the Microsoft Windows version and Digital Eclipse developed the Game Boy Advance version.
Shrek SuperSlam is a fighting video game featuring characters from the Shrek film series. It was developed by Shaba Games, published by Activision and released in the fall of 2005 for the Xbox, PlayStation 2, GameCube, Nintendo DS and Game Boy Advance, with a Microsoft Windows port following shortly after. Up to four players can participate in battle using various characters from the first two Shrek films, along with some original characters like Luna the witch, the Black Knight, Quasimodo, and Humpty Dumpty.
TDK Mediactive was the brand name used by Japanese company TDK as a media subsidiary in Europe, and as a video game publishing subsidiary in North America.
Street Racing Syndicate is an open world multiplatform racing video game produced by Eutechnyx, and released by Namco on August 31, 2004, for the PlayStation 2, GameCube, Xbox and Windows-based personal computers. A separate version of the game was also released for the Game Boy Advance on October 4, 2005. During its release, it was meant to compete against Need for Speed: Underground 2, the sequel to the critically acclaimed first game released in 2003.
Kelly Slater's Pro Surfer is a 2002 surfing video game developed by Treyarch and published by Activision under the Activision O2 label. The game was endorsed by veteran surfer Kelly Slater and released for Game Boy Advance, GameCube, PlayStation 2 and Xbox in 2002, and for Windows in 2003. To coincide with the game, Slater appeared as an unlockable character in the 2001 skateboarding video game Tony Hawk's Pro Skater 3, complete with surfboard. It received "favorable" reviews.
FIFA Football 2004, also known as FIFA Soccer 2004 in North America, is a football simulation video game developed by EA Canada and published by Electronic Arts. It was released in October 2003 with the tagline "Create Brilliance".
Tony Hawk's is a skateboarding video game series published by Activision and endorsed by the American professional skateboarder of the same name. The series was primarily developed for home consoles by Neversoft with an annual release schedule from launch to 2007, until Activision transferred the franchise to Robomodo in 2008, who developed the franchise on a non-annual release basis until 2015 when Activision and Hawk's license expired, leaving the future of the series uncertain. In 2020, the series returned under Activision with a remake of the original two games in the series, with development handled by Vicarious Visions. The series has spawned a total of 20 games.
Shrek Super Party is a party video game released in 2002 by Mass Media. The game is based on the Shrek films.
Shrek the Third is an action-adventure video game based on the 2007 DreamWorks Animation animated film of the same name, developed by Amaze Entertainment, 7 Studios, Shaba Games and Vicarious Visions. The game was published by Activision in May 2007, for Game Boy Advance, Microsoft Windows, Nintendo DS, Wii, Xbox 360, PlayStation 2 and PlayStation Portable.
Shrek is a 2001 platform video game developed by Digital Illusions Canada and published by TDK Mediactive for the Xbox, based on the 2001 film Shrek. The game was released on November 15, 2001, as one of 22 North American launch titles for the Xbox and March 29, 2002, in Europe. A reworked version of the game, titled Shrek: Extra Large, was released for the GameCube on October 30, 2002, in North America and on October 24, 2003, in Europe. Shrek: Extra Large uses the same engine and game mechanics as the original Xbox release, but with an altered story and different levels.
Shrek: Treasure Hunt is a 2002 party video game developed by The Code Monkeys and published by TDK Mediactive for the PlayStation. It released in North American on October 18, 2002, and in PAL regions on November 29, 2002. It is the only Shrek game released for the PlayStation.
Corvette is a 2003 racing video game developed by Steel Monkeys and published by TDK Mediactive for Windows, Xbox, and Game Boy Advance, and by Global Star Software for PlayStation 2. The GBA version was developed by Visual Impact. The game is based on the Chevrolet Corvette sports car in celebration of the line's 50th anniversary, and lets players race in all five generations of Corvette that existed at the time.
True Crime is a series of open world action-adventure video games told from the perspective of law enforcement. There are two games in the series, True Crime: Streets of LA, released in 2003, and True Crime: New York City, released in 2005. Each game features GPS-accurate open world recreations of parts of Los Angeles and New York City, respectively. Streets of LA was developed by Luxoflux for the PlayStation 2, Xbox and GameCube, and ported to Microsoft Windows by LTI Gray Matter, to mobile by MFORMA and to macOS by Aspyr. It was published on all systems by Activision, except the Mac version, which was published by Aspyr. New York City was developed by Luxoflux for PlayStation 2, Xbox and GameCube, and ported to Windows by Aspyr and to mobile by Hands-On Mobile. It was published on all systems by Activision.
Shrek Forever After is an action-adventure video game based on the film of the same name. It was released on May 18, 2010, in North America. It is the fourth video game based on the movie series of Shrek. Shrek Forever After was the Final game released under Activision’s 2002 licensing agreement with DreamWorks Animation. It is the only Shrek video game available for the PlayStation 3. The Shrek games were removed from digital storefronts on January 1, 2014.