8th Annual Interactive Achievement Awards

Last updated
8th Annual Interactive Achievement Awards
DateFebruary 1, 2005 (2005-02-01)
Venue Green Valley Ranch
Country Las Vegas, Nevada, USA
Hosted byKurt Scholler and Cory Rouse
Highlights
Most awards Half-Life 2 (9)
Most nominations Half-Life 2 (11)
Game of the Year Half-Life 2
Hall of Fame Trip Hawkins
  7th  · D.I.C.E. Awards ·  9th  

The 8th Annual Interactive Achievement Awards was the 8th edition of the Interactive Achievement Awards, an annual awards event that honored the best games in the video game industry during 2004. The awards were arranged by the Academy of Interactive Arts & Sciences (AIAS) and were held at the Green Valley Ranch Resort in Las Vegas, Nevada on February 1, 2005. It was also held as part of the Academy's 2005 D.I.C.E. Summit. It was hosted by Kurt Scholler and Cory Rouse, and featured presenters including Lorne Lanning, Tommy Tallarico, Ray Muzyka, Greg Zeschuk, Stan Lee, Sid Meier, Jack Tretton, and Doug Lowenstein. [1]

Contents

The award for "Online Gameplay" had been reintroduced as a craft award instead of a genre award. [2] This year's finalists were listed for "Wireless Game of the Year" along with the computer award for "Children's Game of the Year".

Half-Life 2 received the most nominations and won the most awards, including "Game of the Year". As a publisher, Vivendi Universal Games won the most awards, while Nintendo and Sony Computer Entertainment received the most nominations. Nintendo also tied with Electronic Arts for having the most nominated games while Nintendo had the most award-winning games. The Mario franchise had two award-winning titles with Paper Mario: The Thousand-Year Door for "Console Role-Playing Game of the Year" and Super Mario 64 DS for "Wireless Game of the Year". This would be the final year that would have separate genre awards for console and computer.

Trip Hawkins, founder of Electronic Arts, was inducted into the Academy of Interactive Arts & Sciences Hall of Fame.

Winners and Nominees

Winners are listed first, highlighted in boldface, and indicated with a double dagger (). [3] [4] [5] [6]

Console Game of the Year
Computer Game of the Year

Innovation Awards

Outstanding Innovation in Computer Gaming
Outstanding Innovation in Console Gaming

Craft Awards

Genre Awards

Console

Console Platform Action/Adventure Game of the Year
Console Action/Adventure Game of the Year

Handheld

Computer

Computer Action/Adventure Game of the Year

Online Awards

Hall of Fame Award

Multiple nominations and awards

Multiple Nominations

Multiple awards

Games that received multiple awards
AwardsGame
9 Half-Life 2
4 Halo 2
2 Fable
Grand Theft Auto: San Andreas
Katamari Damacy

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The D.I.C.E. Award for Action Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes titles that "follow the gameplay from the prospective of the character that the player is controlling. These games feature heavy weapons use and/or involve characters engaged in combat while moving through a linear or open environment. The opponent can either be controlled by another player or by the game". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The award initially had separate awards for console games and computer games at the 1st Annual Interactive Achievement Awards in 1998, with the first winners being GoldenEye 007 for console and Quake II for computer. There have been numerous mergers and additions of action-related games throughout the awards ceremony's history. The current version was officially introduced at the 11th Annual Interactive Achievement Awards in 2008, which was awarded to Call of Duty 4: Modern Warfare.

The D.I.C.E. Award for Adventure Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes titles in which "players are challenged with real-time action activities where timing, skill, and accuracy are necessary to succeed. Puzzle-solving, resource management and exploration often drive the quest oriented narrative rather than primarily combat mechanics". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The award initially had separate awards for console action games and computer games at the 1st Annual Interactive Achievement Awards in 1998 with the first winners being Final Fantasy VII for console and Blade Runner for computer. There have been numerous mergers and additions of adventure-related games throughout the history of the awards ceremony. The current version was officially introduced at the 11th Annual Interactive Achievement Awards in 2008, which was awarded to Super Mario Galaxy.

The D.I.C.E. Award for Role-Playing Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. "This award honors a title, single-player or multi-player, where an individual assumes the role of one or more characters and develops those characters in terms of abilities, statistics, and/or traits as the game progresses. Gameplay involves exploring, acquiring resources, solving puzzles, and interacting with player or non-player characters in the persistent world. Through the player's actions, his/her virtual characters' statistics or traits demonstrably evolve throughout the game". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The award initially had separate awards for console games and computer games at the 1st Annual Interactive Achievement Awards in 1998, with the first winners being Final Fantasy VII for console and Dungeon Keeper for computer. Throughout the history of this category, there have been numerous mergers and changes for role-playing related games. The current version was established at the 21st Annual D.I.C.E. Awards in 2018, which was awarded to Nier: Automata.

The D.I.C.E. Award for Sports Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes games that "offer the user the opportunity to virtually reproduce a sporting experience: either a realistic portrayal of an actual sport or games that reproduce for the user experience of participating in an existing competitive sport". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The award initially had separate awards for console games and computer games at the 1st Annual Interactive Achievement Awards in 1998, with the first winners being International Superstar Soccer 64 for console and FIFA: Road to World Cup 98 for computer. There have been numerous mergers and additions of sports-related games during the early years of the annual awards ceremony. The current version was established in 2006, with its winner being SSX on Tour.

The D.I.C.E. Award for Strategy/Simulation Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes games "in which user directs or manipulates resources to create a set of conditions that result in success as determined within the confines of the game. These games can offer the user the chance to simulate or to virtually reproduce an experience, real or imaginary, which would require some form of equipment. Strategy games emphasize the planning of tactics rather than the execution". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. Originally, there were separate awards for strategy games and simulation games, which simulate aspects of the real world.

The D.I.C.E. Award for Family Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes "the best title of any genre towards a shared, family gaming experience. The title's play dynamics must be suitable for a younger audience but can appeal to adults as well. These games often offer a mini-game component and encourage group play". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. Originally only offered as a computer game category, the first winner was Lego Island, developed and published by Mindscape. The first console winner was Pokémon Snap in 2000. Since condensing the computer and console awards into a single category, the first winner of the current version was Guitar Hero in 2006.

The D.I.C.E. Award for Racing Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This recognizes "titles that allow the user to participate in a contest in which the objective is to convey an object through a course of virtual physical progress as quickly as possible. Racing games may involve competition against other user-controlled competitors or against system controlled competitors. Racing games must simulate vehicular motion". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. It was originally presented as Console Racing Game of the Year, with its first winner being Diddy Kong Racing, which was developed by Rare and published by Nintendo.

The D.I.C.E. Award for Online Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award "celebrates titles of any genre with a significant portion of the gameplay experience transpiring online — collaboratively or competitively. These titles frequently offer excellent matchmaking systems, innovative gameplay options, persistent content releases that further evolve gameplay, user customization and fluidity of gameplay. Titles submitted in this category are not limited to release within the calendar year but must be supported by significant new content". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The first winner was Ultima Online at the 1st Annual Interactive Achievement Awards. It is the only "Game of the Year award" that also has been offered as a genre award and craft award.

The D.I.C.E. Award for Mobile Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes a game "for a mobile device platform such as a mobile phone or tablet. These games demonstrate a skilled usage of the device's software and hardware features to offer a unique and addictive play experience. All game genres are eligible. Mobile platforms include, but are not limited to iOS or Android". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category.

The D.I.C.E. Award for Outstanding Achievement for an Independent Game is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This is "awarded to a game that embodies the independent spirit of game creation, representing a higher degree of risk tolerance and advances our media with innovative gameplay and experiences". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category.

References

  1. "8th Annual Interactive Achievement Awards". Owlapps. Retrieved 20 December 2023.
  2. "8th Annual Interactive Achievement Awards Procedures & Rules" (PDF). Academy of Interactive Arts & Sciences. Archived from the original (PDF) on January 17, 2005. Retrieved 25 December 2023.
  3. "Academy of Interactive Arts & Sciences (AIAS) Announces Finalists for 8th Annual Interactive Achievement Awards". Academy of Interactive Arts and Sciences. January 25, 2005. Archived from the original on February 8, 2005. Retrieved 15 January 2024.
  4. "8th Annual Interactive Achievement Awards: Finalists". Academy of Interactive Arts & Sciences. Archived from the original on 2005-03-02. Retrieved 19 July 2023.
  5. Feldman, Curt (February 2, 2005). "Half-Life 2 named Game of the Year D.I.C.E. Awards". GameSpot. GameSpot. Archived from the original on 26 December 2022. Retrieved 26 December 2022.
  6. Blevins, Tal. "DICE 2005: AIAS Best of 2004 Awards". IGN. Retrieved 19 July 2023.
  7. "D.I.C.E. Special Awards". Academy of Interactive Arts & Sciences. Academy of Interactive Arts & Sciences. Retrieved 1 June 2022.