RollerCoaster Tycoon 3

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RollerCoaster Tycoon 3
RCT3-cover art.jpg
North American cover art
Developer(s) Frontier Developments
Publisher(s) Atari Interactive [lower-alpha 1]
Producer(s) Jonny Watts
Composer(s) Alistair Lindsay
Series RollerCoaster Tycoon
Platform(s)
Release
November 2, 2004
  • Windows
    • NA: November 2, 2004 [1]
    • EU: November 5, 2004 [2]
  • Mac OS X
    • NA: November 17, 2005 [3]
    • EU: November 25, 2005
  • iOS
    • WW: August 12, 2015 [4]
  • Complete Edition
    • WW: September 24, 2020 [5]
Genre(s) Construction and management simulation
Mode(s) Single-player

RollerCoaster Tycoon 3 is a 2004 construction and management simulation video game. It is the third installment in the RollerCoaster Tycoon series, and was developed by Frontier Developments and published by Atari Interactive. [6] RollerCoaster Tycoon 3 places players in charge of managing amusement parks; rides can be built or demolished, terrain and scenery can be adjusted, and prices can be controlled to keep visitors or "peeps" happy. [7]

Contents

RollerCoaster Tycoon 3 features two methods of gameplay. In career mode, players must complete predetermined objectives in predesigned scenarios. In the newly added sandbox mode, players have unlimited time and money to create their own custom parks and rides. [8] Features introduced in the series include the ability to import and export custom attractions, design custom scenarios and peeps, as well as design an in-game roller coaster and a fully three-dimensional world players can view from all angles.

In 2014, a sequel, RollerCoaster Tycoon 4 Mobile was released on mobile devices, to largely negative reception.

Gameplay

A western themed park with a wooden roller coaster. Rct3 ss 01.jpg
A western themed park with a wooden roller coaster.

Like the previous games in the series, RollerCoaster Tycoon 3 is a strategy and simulation game in which players manage all aspects of an amusement park by building or removing the rides, scenery and amenities, placing shops and facilities, adjusting the park's finances, hiring staff, and keeping the park visitors, known as "peeps", happy. RollerCoaster Tycoon 3 features two main game modes. The career mode features scenarios where players must accomplish goals, such as impressing a visiting celebrity or attaining a certain park rating. Each scenario has three levels of objectives, which are ranked as Apprentice, Entrepreneur, and Tycoon; the higher the level, the more challenging the goal is to complete. A third of the scenarios are playable from the start, with the rest unlocked when the player completes the objectives at each level. The second mode of play is the sandbox mode. In sandbox mode, players are given a large, empty plot of land and unlimited funds with which to build their own custom parks. [9] However, the land given in this mode is limited as it cannot be expanded.

The CoasterCam feature in action. Rct3 ss 04.jpg
The CoasterCam feature in action.

RollerCoaster Tycoon 3 introduces gameplay features in the series such as the CoasterCam, which allows players to "ride" roller coasters and other rides, [9] and the MixMaster, which allows the player to coordinate firework shows and time them to in-game music. [9] Unlike the two previous versions of the game, RollerCoaster Tycoon and RollerCoaster Tycoon 2 , the guests, called "peeps", arrive in groups and show variation in gender and age, including children, teenagers and adults. A day/night cycle changes the demographics of the park's peeps; rides at night appeal to teenagers, while the daytime attracts families with children. Peeps can be harmed and injured by crashing vehicles, but will never die as they did in the previous titles, and if placed in water they will swim out. When cars derail from the tracks, they explode after a short period, whereas in the older games, they exploded on contact. Furthermore, a feature was added in which, after a cheat code was entered, people could utilize the Peep Cam from which they could see the park through a peeps' eyes. [10] Parks now have opening and closing times, and the time of day is displayed. Scenery is divided into themes to customize parks, with western-, spooky-, science fiction-, prehistoric-, tropic (Paradise Island)- atlantis- and adventure-themed pieces. [11] Another feature is the ability to import coasters from previous games in the series into RollerCoaster Tycoon 3. The game uses full 3D graphics instead of the isometric viewpoint of the previous games; this means that players can rotate and zoom the view of the park to any degree. However, there is an option to fix the camera's rotation to a preset angle, as in the previous games. 3D land shaping is also available for creating mountains and hills inside the park, as well as the ability to change portions of the land into water.

Development

Although the core features of Roller Coaster Tycoon 3 are based on the previous games, Chris Sawyer, the developer of the first two games, acted only as a consultant, as the game was instead developed by Frontier Developments, since Sawyer was developing Chris Sawyer's Locomotion at the time. [12] [13]

Expansion packs

Two expansion packs for RollerCoaster Tycoon 3 were released – Soaked! and Wild!. A bundle, RollerCoaster Tycoon 3 Gold, was also released, including the original game and the Soaked! expansion pack; this was followed by RollerCoaster Tycoon 3 Platinum (Deluxe for the EU version of the game), including both expansion packs and the original game. RollerCoaster Tycoon 3 Platinum is available for Windows and Mac OS X. The game was also published by Aspyr Inc. on the Mac App Store in 2012. [14]

Soaked!, the first expansion, allows the player to build water parks, which include swimming pools, water slides and underwater aquariums, while adding more rides and scenery to the original game such as the ability to create waterfalls. Using the MixMaster feature, the expansion pack also allows players to make their own water-jet displays and co-ordinate them to music. [15] [16] Soaked! received an average rating of 79 on Metacritic. [17]

Wild!, the second expansion, allows the player to build zoos and safari rides, similar to Zoo Tycoon in an amusement park setting, in which animals can be placed, and adds more ride types and scenery to the original game. Additionally, it addressed several criticisms of the first game, such as the inability to build underground, which is available without the expansion pack in the form of an update patch. Wild! received an average rating of 71 on Metacritic. [18]

Frontier released an iOS port of RollerCoaster Tycoon 3 on August 12, 2015. [19]

Subsequent lawsuits and Complete Edition

The original series' creator Chris Sawyer sued Atari in 2005 for allegedly breaching the terms of a licensing agreement by not allowing auditors access to accounts from 1999 to 2001, during which he claimed he was owed US$4.8 million. Atari counter-claimed in 2007 by claiming that Sawyer broke an agreement by signing a license-agreement with developer Frontier Developments, allowing them to create a demo for console platforms based on assets and mechanics from RollerCoaster Tycoon 3. It was claimed by Atari that this induced Frontier to breach its contractual obligations to Atari by allowing Frontier to market and/or elicit funding for Thrillville through this demo. According to Atari, without this demo, Frontier would not have been able to create Thrillville independently from Atari. [20] [21] The lawsuit ended with an out of court settlement. [22]

Frontier later sued Atari in January 2017 for underpaid royalties for RollerCoaster Tycoon. When Atari filed for bankruptcy in 2013, Frontier modified its contract for how future royalties would be paid. Atari has paid Frontier $1.17 million to date for RollerCoaster Tycoon 3, but Frontier observed from Steam Spy that sales of RollerCoaster Tycoon 3 were much larger than Atari claimed, and under the new contract, Frontier would be owed an additional $2.2 million. Frontier sought to have rights to audit Atari's records and claim the additional royalties it is owed. Frontier's Chief Operating Officer David Walsh confirmed the report in statements to Eurogamer and GameSpot , stating that they had previously attempted to resolve the issue without legal action since April 2016. [23] [24] Later in May 2018, the game was pulled from both Steam and GOG due to "expiring rights". [22]

While no resolution of the case has been publicly stated, Frontier announced the release of a self-published version of RollerCoaster Tycoon 3, named RollerCoaster Tycoon 3: Complete Edition. Like Platinum / Deluxe, this release includes both Soaked! and Wild! expansions. Additions included in the Complete Edition were to update the game to run on more modern computers, an adjustment in aspect ratios, and the removal of all references to the game's previous publisher - Atari. Alongside this updated computer version, a console port for the Nintendo Switch was also created. The Complete Edition was released on September 24, 2020, to Steam, Epic Games Store, and Nintendo eShop. [25] In March 2024, Limited Run Games announced a physical version of the Switch release of RollerCoaster Tycoon 3: Complete Edition. [26] On the Mac App Store, the version published by Aspyr Inc. was updated to the Complete Edition. [27]

On 15 March 2024, Frontier sold the publishing rights to the game back to Atari, Inc. for seven million dollars. In a trading update published by the London Stock Exchange on 2 April, it was reported that Frontier made $1.5 million a year from their sales of RollerCoaster Tycoon 3: Complete Edition on all platforms. [28] This was confirmed by their parent Atari SA on 2 April. Anticipating the 25th anniversary of the RollerCoaster Tycoon series, Atari SA CEO Wade Rosen said "I am really pleased that we can unite this important and successful title in the series with the rest of the franchise". [29]

Reception

Release

RollerCoaster Tycoon 3 received mostly positive reviews. The game has an average rating of 81/100 at Metacritic and 84% at GameRankings. [30] [31] Publications such as GameSpot and Computer Gaming World were overall positive about the game citing its many new features. However, fans of the original and the second game in the series tended to be more critical. Several other criticisms stemmed from bugs and technical issues, [39] [41] such as the game crashing, the camera freezing, staff getting stuck on railings, low framerates and graphical glitches mainly caused when adjusting the landscape. [41]

The editors of Computer Gaming World nominated RollerCoaster Tycoon 3 as their 2004 "Strategy Game of the Year (General)", although it lost to The Sims 2 . They wrote that it "overcame the series' sophomore slump with a great state-of-the-art design." [48] During the 8th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated RollerCoaster Tycoon 3 for "Simulation Game of the Year", which was ultimately awarded to The Sims 2 . [49]

Sales

On the week of November 7, 2004, RollerCoaster Tycoon 3 was the second best-selling PC game on Amazon.com. [50] Within the next week, the game became the best-selling PC game on Amazon.com. [51] According to The NPD Group, RollerCoaster Tycoon 3 was the ninth-best-selling computer game of 2004. [52] It claimed fifth place on NPD's annual chart for the following year. [53] The game also received a "Silver" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), [54] indicating sales of at least 100,000 copies in the United Kingdom. [55]

In June 2015, Frontier CEO David Braben reported that the game had sold "more than 10 million copies". [56]

See also

Notes

  1. Mac OS X version published by Aspyr, iOS version published by Frontier Developments, Complete Edition published by Frontier Foundry.

Related Research Articles

Christopher Sawyer is a Scottish video game designer and programmer. He is best known for creating Transport Tycoon, which has been considered "one of the most important simulation games ever made", and the bestseller RollerCoaster Tycoon series. He began his career in the early 1980s producing small games for Memotech, and developing DOS ports of many Amiga games. From 1994 to 2004 he produced a series of Tycoon games, which became hallmarks of the simulation genre. After a period away from the games industry in the late 2000s, Sawyer founded the mobile game studio 31X which has handled modern ports of his work. Wired has described Sawyer as "one of gaming's greatest enigmas" given his legendary contributions to the genre while maintaining little presence online, and rarely agreeing to give interviews.

<i>RollerCoaster Tycoon</i> Video game series

RollerCoaster Tycoon is a series of construction and management simulation games about building and managing an amusement park. Each game in the series challenges players with open-ended amusement park management and development, and allowing players to construct and customize their own unique roller coasters and other thrill rides.

<i>Chris Sawyers Locomotion</i> 2004 video game

Chris Sawyer's Locomotion is a video game designed and programmed by independent game developer Chris Sawyer, and published by Atari in September 2004. The game is a simulation game in which the player takes on the role of a transportation company manager, building transportation networks and managing the flow of goods and passengers in order to compete against rival companies. Sawyer independently developed the game over nine years from the 1990s as a "spiritual successor to Transport Tycoon", with the game featuring "fundamentally the same" gameplay but with "differences in detail, scale and presentation" to update and refine the features that Sawyer "wanted to get right" in its predecessor.

<i>RollerCoaster Tycoon 2</i> 2002 video game

RollerCoaster Tycoon 2 is a 2002 construction and management simulation game developed by Chris Sawyer and published by Infogrames Interactive. Released in October 2002 as the sequel to RollerCoaster Tycoon, the game simulates the management of amusement parks.

<span class="mw-page-title-main">Frontier Developments</span> British video game studio (founded 1994)

Frontier Developments plc. is a British video game developer founded by David Braben in January 1994 and based at the Cambridge Science Park in Cambridge, England. Frontier develops amusement park management simulators Planet Coaster and Planet Zoo, and has produced several games in David Braben's Elite series, including Elite Dangerous. The company takes its name from the earliest titles in the Elite series with which it was involved, a port of Frontier: Elite II and development of Frontier: First Encounters. In 2013, the company was listed on the AIM segment of the London Stock Exchange. It published third-party games under the Frontier Foundry label between 2019 and 2022.

<i>Theme Park World</i> 1999 video game

Theme Park World, also known as Theme Park 2, and in North America as Sim Theme Park, is a 1999 construction and management simulation game developed by Bullfrog Productions and released by Electronic Arts. The direct sequel to Theme Park, the player constructs and manages an amusement park with the aim of making profit and keeping visitors happy. Initially developed for Windows, it was ported to PlayStation and PlayStation 2, as well for Macintosh computers. The Mac version was published by Feral Interactive.

John Richard Wardley is a British developer for theme parks in the UK and Europe: an innovator of special effects, dark rides and roller coasters in the themed attraction industry.

<i>RollerCoaster Tycoon</i> (video game) Amusement park construction and management simulation video game

RollerCoaster Tycoon is a 1999 construction and management simulation video game themed around amusement parks. Developed by Chris Sawyer and published by Hasbro Interactive, the game was released for Windows in 1999 and was later ported to the Xbox by Infogrames in 2003. It is the first game in the RollerCoaster Tycoon series.

<i>Thrillville</i> 2006 video game

Thrillville is a simulation and strategy video game developed by Frontier Developments that depicts theme park management, similar to RollerCoaster Tycoon. Thrillville is available for PlayStation 2, PlayStation Portable and, in North America, Xbox.

<i>Theme Park Inc</i> 2001 video game

Theme Park Inc. is a construction and management simulation video game. It is the sequel to Theme Park World (1999). Theme Park Inc. was developed by Bullfrog Productions and published by Electronic Arts. It was the last game to bear the Bullfrog logo before the company's merger with EA UK in 2004.

Hayden Scott-Baron, known as Dock, is an English professional illustrator and graphic designer. In 2001 he joined up with other comic creators Laura Watton, Sam Brown/Subi and Foxy in founding one of the largest UK Manga Studios, Sweatdrop Studios.

Atari SA is a French video game holding company headquartered in Paris. Its subsidiaries include Atari Interactive and Atari, Inc. It is the current owner of the Atari brand through Atari Interactive.

<i>RollerCoaster Tycoon World</i> 2016 video game

RollerCoaster Tycoon World is a theme park construction and management simulation video game developed by Nvizzio Creations and published by Atari for Microsoft Windows. It is the fourth major installment in the RollerCoaster Tycoon series. The game was released on 16 November 2016 to largely negative reviews.

<i>RollerCoaster Tycoon 3D</i> 2012 video game

RollerCoaster Tycoon 3D is a 2012 construction and management simulation game developed by n-Space and published by Atari for the Nintendo 3DS. The game is a spin-off of the RollerCoaster Tycoon and its first portable game.

<i>RollerCoaster Tycoon 4 Mobile</i> 2014 video game

RollerCoaster Tycoon 4 Mobile was a 2014 construction and management simulation video game, developed by On5, UAB and published by Atari. It is an installment in the RollerCoaster Tycoon, the second to be released for mobile devices, after Frontier Developments made a port of RollerCoaster Tycoon 3 for iOS. The original creator of the series, Chris Sawyer, had no involvement with the development. The game was initially released as payware, but has since become free-to-play.

<i>Screamride</i> 2015 video game

Screamride is a construction simulator and a puzzle video game developed by Frontier Developments and published by Microsoft Studios for the Xbox One and Xbox 360. The game was released worldwide in March 2015.

<i>Planet Coaster</i> 2016 video game published by Frontier Developments

Planet Coaster is a construction and management simulation video game developed and published by Frontier Developments for Windows. It was released worldwide on 17 November 2016. Frontier had previously worked in the amusement park construction and management genre with RollerCoaster Tycoon 3, Thrillville, Thrillville: Off the Rails, and Zoo Tycoon. A version for PlayStation 4, Xbox One, and Xbox Series X/S, known as Planet Coaster: Console Edition, was released worldwide on 10 November 2020. The PlayStation 5 version was released in North America and Australia on 12 November 2020 and in Europe on 19 November 2020. A macOS version, developed by Aspyr, was later released on 17 November 2020 on both Steam and Mac App Store.

<span class="mw-page-title-main">OpenRCT2</span> 2014 game

OpenRCT2 is a construction and management simulation video game that simulates amusement park management. It is a free and open-source re-implementation and expansion of the 2002 video game RollerCoaster Tycoon 2. In order to create an accurate clone of RollerCoaster Tycoon 2, the game was incrementally written in the platform independent C programming language. In addition to various gameplay changes, the developers fixed a number of bugs and issues that were in the original game.

<i>RollerCoaster Tycoon Classic</i> 2016 video game

RollerCoaster Tycoon Classic is a construction and management simulation video game developed by Origin8 Technologies and published by Atari. The game's initial release is a port of both RollerCoaster Tycoon and RollerCoaster Tycoon 2 combined into a single game. Both games were amusement park management simulators created by Chris Sawyer for the PC. RollerCoaster Tycoon Classic was released for Android and iOS in December 2016 and for Microsoft Windows and macOS in September 2017.

<i>Planet Zoo</i> 2019 video game

Planet Zoo is a 2019 construction and management simulation game by Frontier Developments for Windows. It was released worldwide on 5 November 2019. The game is a spiritual successor to Zoo Tycoon and Zoo Tycoon 2, with gameplay similar to the studio's theme park game, Planet Coaster. A version for PlayStation 5 and Xbox Series X/S, titled Planet Zoo: Console Edition, was announced on 30 January 2024 and was released on 26 March 2024.

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