RollerCoaster Tycoon Classic

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RollerCoaster Tycoon Classic
RollerCoaster Tycoon Classic.jpg
Developer(s) Origin8 Technologies
Publisher(s) Atari
Producer(s) Laurence McDonald
Designer(s) Chris Sawyer
Programmer(s)
  • Steve Clark
  • Jason Austin
  • Chris Sawyer
Artist(s)
  • Simon Foster
  • Laurence McDonald
Composer(s) Allister Brimble
Series RollerCoaster Tycoon
Platform(s) Android, iOS, Microsoft Windows, macOS
Release
  • Android, iOS
  • December 22, 2016
  • Microsoft Windows, macOS
  • September 28, 2017
Genre(s) Construction and management simulation
Mode(s) Single-player

RollerCoaster Tycoon Classic is a construction and management simulation video game developed by Origin8 Technologies and published by Atari. The game's initial release is a port of both RollerCoaster Tycoon and RollerCoaster Tycoon 2 combined into a single game. Both games are amusement park management simulators created by Chris Sawyer for the PC. RollerCoaster Tycoon Classic was released for Android and iOS in December 2016 and for Microsoft Windows and macOS in September 2017.

Contents

Gameplay

Classic implements the same gameplay as the first two games in the RollerCoaster Tycoon series. Played from an isometric view, players are tasked with building or revitalizing an amusement park by adding rides, attractions, facilities, paths, landscaping, and staff to manage the park. In particular, the game allows players to plan out a wide array of custom roller coasters and other rides using tracks, such as log flumes and go-karts. The player also must manage the park's finances to make sure they bring in sufficient revenues from guests to cover the cost of running the park and installing new features.

Development

Chris Sawyer had developed the original RollerCoaster Tycoon and its sequel RollerCoaster Tycoon 2 , which released respectively in 1999 and 2002. The games had come out of his work developing a sequel to Transport Tycoon , which he released in 1994. [1] Sawyer allowed Frontier Developments to develop RollerCoaster Tycoon 3 while he worked on Locomotion , a 2004 spiritual successor to Transport Tycoon. [1]

Sawyer re-emerged in 2010 with the opening of 31X Ltd. a holding company for his Transport Tycoon intellectual property, and took 31X in a direction towards mobile development. [2] Sawyer recognized that there was a demand for a game that used the more simple controls and graphics offered in the original Tycoon games, which worked well for mobile and touch-screen devices. [1] In 2013, he announced the mobile version of Transport Tycoon, developed with Origin8. With Origin8's help, Sawyer was able to convert the original Transport Tycoon code from a form that relied heavily on assembly code to transfer it into a more portable form. [1] Origin8 continued to work with Sawyer to help port RollerCoaster Tycoon into a similar mobile format.

In March 2016, Sawyer affirmed he had started work on RollerCoaster Tycoon Classic with Origin8, to be released for mobile devices. [1] As with the rework of Transport Tycoon, this required Sawyer and Origin8 to rework the assembly code from RollerCoaster Tycoon 2 into C. They were also able to add new elements to the game during this period. [3]

The game was released for both Android and iOS devices on December 22, 2016. [4] [5] On that same day, Sawyer released a statement explaining his reason for developing the game: "It was my long term ambition to bring the classic game to modern touch screen devices as its visual style and tactile nature are so well suited to smartphones and tablets." Meanwhile, the CEO of Atari stated that the game should appeal to both long-time fans, as well as new players. [6]

A Windows and macOS port of the game was released on September 28, 2017. [7] [8]

Reception

Bob Fekete of iDigitalTimes praised the game for faithfully porting the original games on mobile devices for a low price tag, but criticized the game's "cramped" feel and occasionally low framerates. [11] Kotaku Australia was critical of the release, citing the system specification requirements- which are considerably higher than that of the original games- and the lack of multiplayer support, which had been added to the original game via the community-driven OpenRCT2 project. [12] In 2022, an update to OpenRCT2 would allow the use of RollerCoaster Tycoon Classic as a base install path, rather than the original games. [13]

See also

Related Research Articles

<i>Transport Tycoon</i> Business simulation video game/tycoon

Transport Tycoon is a city-based pixel video game designed and programmed by Chris Sawyer, and published by MicroProse on 15 November 1994 for DOS. It is a business simulation game, presented in an isometric view in 2D with graphics by Simon Foster, in which the player acts as an entrepreneur in control of a transport company, and can compete against rival companies to make as much profit as possible by transporting passengers and various goods by road, rail, sea and air.

Christopher Sawyer is a Scottish video game designer and programmer. He is best known for creating Transport Tycoon, which has been considered "one of the most important simulation games ever made", and the bestseller RollerCoaster Tycoon series. He began his career in the early 1980s producing small games for Memotech, and developing DOS ports of many Amiga games. From 1994 to 2004 he produced a series of Tycoon games, which became hallmarks of the simulation genre. After a period away from the games industry in the late 2000s, Sawyer founded the mobile game studio 31X which has handled modern ports of his work. Wired has described Sawyer as "one of gaming's greatest enigmas" given his legendary contributions to the genre while maintaining little presence online, and rarely agreeing to give interviews.

<i>RollerCoaster Tycoon</i> Video game series

RollerCoaster Tycoon is a series of construction and management simulation games about building and managing an amusement park. Each game in the series challenges players with open-ended amusement park management and development, and allowing players to construct and customize their own unique roller coasters and other thrill rides.

<i>Chris Sawyers Locomotion</i> 2004 video game

Chris Sawyer's Locomotion is a video game designed and programmed by independent game developer Chris Sawyer, and published by Atari in September 2004. The game is a simulation game in which the player takes on the role of a transportation company manager, building transportation networks and managing the flow of goods and passengers in order to compete against rival companies. Sawyer independently developed the game over nine years from the 1990s as a "spiritual successor to Transport Tycoon", with the game featuring "fundamentally the same" gameplay but with "differences in detail, scale and presentation" to update and refine the features that Sawyer "wanted to get right" in its predecessor.

<i>RollerCoaster Tycoon 3</i> Amusement park construction and management simulation video game

RollerCoaster Tycoon 3 is a 2004 construction and management simulation video game. It is the third installment in the RollerCoaster Tycoon series, and was developed by Frontier Developments and published by Atari Interactive. RollerCoaster Tycoon 3 places players in charge of managing amusement parks; rides can be built or demolished, terrain and scenery can be adjusted, and prices can be controlled to keep visitors or "peeps" happy.

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<i>RollerCoaster Tycoon</i> (video game) Amusement park construction and management simulation video game

RollerCoaster Tycoon is a 1999 construction and management simulation video game themed around amusement parks. Developed by Chris Sawyer and published by Hasbro Interactive, the game was released for Windows in 1999 and was later ported to the Xbox by Infogrames in 2003. It is the first game in the RollerCoaster Tycoon series.

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<span class="mw-page-title-main">OpenRCT2</span> 2014 game

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References

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  5. Sarkar, Samit (December 22, 2016). "First two RollerCoaster Tycoon games arrive on Android, iOS". Polygon. Retrieved December 22, 2016.
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  9. "RollerCoaster Tycoon Classic for iPhone/iPad Reviews". Metacritic . Retrieved February 22, 2017.
  10. Ford, Eric (January 3, 2017). "'RollerCoaster Tycoon Classic' Review – The Perfect Classic Ride". TouchArcade . Retrieved October 5, 2018.
  11. Fekete, Bob (December 27, 2016). "'RollerCoaster Tycoon Classic' Review: Wonderful Nostalgia To Go". iDigitalTimes.com. Archived from the original on December 31, 2016. Retrieved December 31, 2016.
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  13. Dawe, Liam (October 12, 2022). "RollerCoaster Tycoon 2 game engine OpenRCT2 gets another big upgrade". GamingOnLinux. Retrieved October 31, 2022.