RollerCoaster Tycoon Classic | |
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Developer(s) | Origin8 Technologies [a] |
Publisher(s) | Atari |
Producer(s) | Laurence McDonald |
Designer(s) | Chris Sawyer |
Programmer(s) |
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Artist(s) |
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Composer(s) | Allister Brimble |
Series | RollerCoaster Tycoon |
Platform(s) | Android, iOS, Microsoft Windows, macOS, Nintendo Switch |
Release |
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Genre(s) | Construction and management simulation |
Mode(s) | Single-player |
RollerCoaster Tycoon Classic is a construction and management simulation video game developed by Origin8 Technologies and published by Atari. The game's initial release is a port of both RollerCoaster Tycoon and RollerCoaster Tycoon 2 combined into a single game. Both games are amusement park management simulators created by Chris Sawyer for the PC. RollerCoaster Tycoon Classic was released for Android and iOS in December 2016 and for Microsoft Windows and macOS in September 2017. A Nintendo Switch port was released on December 5, 2024.
Classic implements the same gameplay as the first two games in the RollerCoaster Tycoon series. Played from an isometric view, players are tasked with building or revitalizing an amusement park by adding rides, attractions, facilities, paths, landscaping, and staff to manage the park. In particular, the game allows players to plan out a wide array of custom roller coasters and other rides using tracks, such as log flumes and go-karts. The player also must manage the park's finances to make sure they bring in sufficient revenues from guests to cover the cost of running the park and installing new features.
Chris Sawyer had developed the original RollerCoaster Tycoon and its sequel RollerCoaster Tycoon 2 , which released respectively in 1999 and 2002. The games had come out of his work developing a sequel to Transport Tycoon , which he released in 1994. [2] Sawyer allowed Frontier Developments to develop RollerCoaster Tycoon 3 while he worked on Locomotion , a 2004 spiritual successor to Transport Tycoon. [2]
Sawyer re-emerged in 2010 with the opening of 31X Ltd. a holding company for his Transport Tycoon intellectual property, and took 31X in a direction towards mobile development. [3] Sawyer recognized that there was a demand for a game that used the more simple controls and graphics offered in the original Tycoon games, which worked well for mobile and touch-screen devices. [2] In 2013, he announced the mobile version of Transport Tycoon, developed with Origin8. With Origin8's help, Sawyer was able to convert the original Transport Tycoon code from a form that relied heavily on assembly code to transfer it into a more portable form. [2] Origin8 continued to work with Sawyer to help port RollerCoaster Tycoon into a similar mobile format.
In March 2016, Sawyer affirmed he had started work on RollerCoaster Tycoon Classic with Origin8, to be released for mobile devices. [2] As with the rework of Transport Tycoon, this required Sawyer and Origin8 to rework the assembly code from RollerCoaster Tycoon 2 into C. They were also able to add new elements to the game during this period. [4]
The game was released for both Android and iOS devices on December 22, 2016. [5] [6] On that same day, Sawyer released a statement explaining his reason for developing the game: "It was my long term ambition to bring the classic game to modern touch screen devices as its visual style and tactile nature are so well suited to smartphones and tablets." Meanwhile, the CEO of Atari stated that the game should appeal to both long-time fans, as well as new players. [7]
A Windows and macOS port of the game was released on September 28, 2017. [8] [9] The game was later ported to Nintendo Switch on December 5, 2024. [10]
Aggregator | Score |
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Metacritic | iOS: 90/100 [11] |
Publication | Score |
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Nintendo Life | [10] |
TouchArcade | iOS: [12] |
Bob Fekete of iDigitalTimes praised the game for faithfully porting the original games on mobile devices for a low price tag, but criticized the game's "cramped" feel and occasionally low framerates. [13] Alex Olney of Nintendo Life praised the game, opining that the Nintendo Switch port is "the best way to play this classic in your living room." However, Olney criticized the lack of touch-screen support as well as some performance issues when the game is zoomed out. [10]
Kotaku Australia was critical of the release, citing the system specification requirements- which are considerably higher than that of the original games- and the lack of multiplayer support, which had been added to the original game via the community-driven OpenRCT2 project. [14] In 2022, an update to OpenRCT2 would allow the use of RollerCoaster Tycoon Classic as a base install path, rather than the original games. [15]
Transport Tycoon is a city-based video game designed and programmed by Chris Sawyer, and published by MicroProse on 15 November 1994 for DOS. It is a business simulation game, presented in an isometric view in 2D with graphics by Simon Foster, in which the player acts as an entrepreneur in control of a transport company, and can compete against rival companies to make as much profit as possible by transporting passengers and various goods by road, rail, sea and air.
Christopher Sawyer is a Scottish video game designer and programmer. He is best known for creating Transport Tycoon, which has been considered "one of the most important simulation games ever made", and the best-selling RollerCoaster Tycoon series.
RollerCoaster Tycoon is a series of construction and management simulation games about building and managing an amusement park. Each game in the series challenges players with open-ended amusement park management and development, and allowing players to construct and customize their own unique roller coasters and other thrill rides.
Chris Sawyer's Locomotion is a video game designed and programmed by independent game developer Chris Sawyer, and published by Atari Interactive in September 2004. The game is a simulation game in which the player takes on the role of a transportation company manager, building transportation networks and managing the flow of goods and passengers in order to compete against rival companies. Sawyer independently developed the game over nine years from the 1990s as a "spiritual successor to Transport Tycoon", with the game featuring "fundamentally the same" gameplay but with "differences in detail, scale and presentation" to update and refine the features that Sawyer "wanted to get right" in its predecessor.
RollerCoaster Tycoon 3 is a 2004 construction and management simulation video game. It is the third installment in the RollerCoaster Tycoon series, and was developed by Frontier Developments and published by Atari Interactive. RollerCoaster Tycoon 3 places players in charge of managing amusement parks; rides can be built or demolished, terrain and scenery can be adjusted, and prices can be controlled to keep visitors happy.
RollerCoaster Tycoon 2 is a 2002 construction and management simulation game developed by Chris Sawyer and published by Infogrames Interactive. Released for Windows as the sequel to RollerCoaster Tycoon, the game simulates the management of amusement parks.
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Feral Interactive Limited is a British video games developer and publisher for macOS, Linux, iOS, Android, Nintendo Switch and Microsoft Windows platforms. It was founded in 1996 to bring games to Mac and specialises in porting games to different platforms.
RollerCoaster Tycoon is a 1999 construction and management simulation video game developed by Chris Sawyer and published by Hasbro Interactive. It was released for Windows and was later ported to the Xbox by Frontier Developments in 2003. It is the first game in the RollerCoaster Tycoon series.
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RollerCoaster Tycoon World is a theme park construction and management simulation video game developed by Nvizzio Creations and published by Atari for Microsoft Windows. It is the fourth major installment in the RollerCoaster Tycoon series. The game was released on 16 November 2016 to largely negative reviews.
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RollerCoaster Tycoon 4 Mobile is a defunct 2014 construction and management simulation video game, developed by On5, UAB and published by Atari. It is an installment in the RollerCoaster Tycoon, the second to be released for mobile devices, after Frontier Developments made a port of RollerCoaster Tycoon 3 for iOS. The original creator of the series, Chris Sawyer, had no involvement with the development. The game was initially released as payware, but has since become free-to-play.
OpenRCT2 is a construction and management simulation video game that simulates amusement park management. It is a free and open-source re-implementation and expansion of the 2002 video game RollerCoaster Tycoon 2. In order to create an accurate clone of RollerCoaster Tycoon 2, the game was incrementally written in the platform independent C programming language. In addition to various gameplay changes, the developers fixed a number of bugs and issues that were in the original game.
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