Developer(s) | OpenRCT2 Team |
---|---|
Initial release | 7 December 2014 |
Stable release | 0.4.12 [1] / 7 July 2024 |
Repository | https://github.com/OpenRCT2/OpenRCT2/ |
Written in | C, C++ |
Operating system | Microsoft Windows, Linux, macOS, OpenBSD, Android |
Platform | x86, x64, ARM |
Available in | 20 languages |
Type | Construction and management simulation |
License | GNU GPLv3 |
Website | https://openrct2.io/ |
OpenRCT2 is a construction and management simulation video game that simulates amusement park management. It is a free and open-source re-implementation and expansion of the 2002 video game RollerCoaster Tycoon 2 . [2] In order to create an accurate clone of RollerCoaster Tycoon 2, the game was incrementally written in the platform independent C programming language. [3] In addition to various gameplay changes, the developers fixed a number of bugs and issues that were in the original game. [4]
As a re-implementation, OpenRCT2 requires a copy of the original game or the "Classic" re-release to already be installed on the computer. [5] The gameplay of OpenRCT2 is, by nature of the project, very similar to the original RollerCoaster Tycoon 2 game upon which it is based. However, the re-implementation features a number of changes: [6]
Development of the game was started on April 2, 2014, by Ted "IntelOrca" John, and was continued by 250 other contributors. [11] [12]
In 2019, the game was brought to custom firmware Nintendo Switch systems by modder rsn8887 as a homebrew game, including touchscreen support. [2]
A major update in 2022 allowed the game to use RollerCoaster Tycoon Classic (an official port of the original games) as a base install path. [13]
In May 2023, Allister Brimble, who had created the themes for the first two games in the RollerCoaster Tycoon series, composed a new theme song for OpenRCT2. [14] Commissioned by the YouTuber Deurklink, the song was paid for by his Patreon subscribers, in what he said was a community-funded effort. [15] The theme was added to a game in a September 2023 update, which also added new main menu backgrounds selected through a contest. The same update also allowed for camera and UI frame rates to be unlocked from the previous 40 Hz limit. [16]
PC Gamer praised the increased scope for creativity with the new toolset, adding: "you can build the park of your dreams with coasters that no sane person who values their intestines would think about riding. It’s a great way to return to such a wonderful classic PC game." [6] Vice noted that OpenRCT2 "allows players much greater freedom in what they are able to build." [10] Kotaku Australia pointed out that OpenRCT2 allows RollerCoaster Tycoon 2 to run on modern systems "just fine", and features multiplayer support, weakening the incentive to purchase the later released RollerCoaster Tycoon Classic . [17]
In 2020, Nerdist suggested OpenRCT2 among other stress-relieving games to play during the COVID-19 pandemic. [18]
Christopher Sawyer is a Scottish video game designer and programmer. He is best known for creating Transport Tycoon, which has been considered "one of the most important simulation games ever made", and the best-selling RollerCoaster Tycoon series.
RollerCoaster Tycoon is a series of construction and management simulation games about building and managing an amusement park. Each game in the series challenges players with open-ended amusement park management and development, and allowing players to construct and customize their own unique roller coasters and other thrill rides.
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Chris Sawyer's Locomotion is a video game designed and programmed by independent game developer Chris Sawyer, and published by Atari Interactive in September 2004. The game is a simulation game in which the player takes on the role of a transportation company manager, building transportation networks and managing the flow of goods and passengers in order to compete against rival companies. Sawyer independently developed the game over nine years from the 1990s as a "spiritual successor to Transport Tycoon", with the game featuring "fundamentally the same" gameplay but with "differences in detail, scale and presentation" to update and refine the features that Sawyer "wanted to get right" in its predecessor.
RollerCoaster Tycoon 3 is a 2004 construction and management simulation video game. It is the third installment in the RollerCoaster Tycoon series, and was developed by Frontier Developments and published by Atari Interactive. RollerCoaster Tycoon 3 places players in charge of managing amusement parks; rides can be built or demolished, terrain and scenery can be adjusted, and prices can be controlled to keep visitors happy.
RollerCoaster Tycoon 2 is a 2002 construction and management simulation game developed by Chris Sawyer and published by Infogrames Interactive. Released for Windows as the sequel to RollerCoaster Tycoon, the game simulates the management of amusement parks.
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The Quake II engine is a game engine developed by id Software for use in their 1997 first-person shooter Quake II. It is the successor to the Quake engine. Since its release, the Quake II engine has been licensed for use in several other games.
Allister Brimble is a British video game composer. He began composing music and sound effects for the video game industry in the mid-1980s. He also produced various audio tracks, as "Brimble's Beats", that were distributed on cover disks of magazines including CU Amiga and Amiga Format.
Linux Game Publishing was a software company based in Nottingham in England. It ported, published and sold video games running on Linux operating systems. As well as porting games, LGP also sponsored the development of Grapple, a free software network library for games. As well as acting as a Linux game porter in of themselves, they also functioned as a publisher for other Linux game developers and porters. The company was dissolved on 3 May 2011.
RollerCoaster Tycoon is a 1999 construction and management simulation video game developed by Chris Sawyer and published by Hasbro Interactive. It was released for Windows and was later ported to the Xbox by Frontier Developments in 2003. It is the first game in the RollerCoaster Tycoon series.
An open-source video game, or simply an open-source game, is a video game whose source code is open-source. They are often freely distributable and sometimes cross-platform compatible.
Linux-based operating systems can be used for playing video games. Because few games natively support the Linux kernel, various software has been made to run Windows games, software, and programs, such as Wine, Cedega, DXVK, and Proton, and managers such as Lutris and PlayOnLinux. The Linux gaming community has a presence on the internet with users who attempt to run games that are not officially supported on Linux.
RollerCoaster Tycoon World is a theme park construction and management simulation video game developed by Nvizzio Creations and published by Atari for Microsoft Windows. It is the fourth major installment in the RollerCoaster Tycoon series. The game was released on 16 November 2016 to largely negative reviews.
RollerCoaster Tycoon 4 Mobile is a defunct 2014 construction and management simulation video game, developed by On5, UAB and published by Atari. It is an installment in the RollerCoaster Tycoon, the second to be released for mobile devices, after Frontier Developments made a port of RollerCoaster Tycoon 3 for iOS. The original creator of the series, Chris Sawyer, had no involvement with the development. The game was initially released as payware, but has since become free-to-play.
Planet Coaster is a construction and management simulation video game developed and published by Frontier Developments for Windows. It was released worldwide on 17 November 2016. Frontier had previously worked in the amusement park construction and management genre with RollerCoaster Tycoon 3, Thrillville, Thrillville: Off the Rails, and Zoo Tycoon. A version for PlayStation 4, Xbox One, and Xbox Series X/S, known as Planet Coaster: Console Edition, was released worldwide on 10 November 2020. The PlayStation 5 version was released in North America and Australia on 12 November 2020 and in Europe on 19 November 2020. A macOS version, developed by Aspyr, was later released on 17 November 2020 on both Steam and Mac App Store.
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