Planet Coaster | |
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Developer(s) | Frontier Developments |
Publisher(s) | Frontier Developments |
Director(s) |
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Producer(s) |
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Designer(s) | Andrew Fletcher |
Programmer(s) | Oscar Cooper |
Artist(s) |
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Composer(s) |
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Engine | Cobra Engine v4 [1] |
Platform(s) | |
Release | |
Genre(s) | Construction and management simulation |
Mode(s) | Single-player |
Planet Coaster is a construction and management simulation video game developed and published by Frontier Developments for Windows. It was released worldwide on 17 November 2016. Frontier had previously worked in the amusement park construction and management genre with RollerCoaster Tycoon 3 (to which Planet Coaster is a spiritual successor), Thrillville , Thrillville: Off the Rails , and Zoo Tycoon . A version for PlayStation 4, Xbox One, and Xbox Series X/S, known as Planet Coaster: Console Edition, was released worldwide on 10 November 2020. [2] [3] The PlayStation 5 version was released in North America and Australia on 12 November 2020 and in Europe on 19 November 2020. [4] [5] A macOS version, developed by Aspyr, was later released on 17 November 2020 on both Steam and Mac App Store. [6] [7]
There are four different modes in the game, namely Sandbox, Challenge, Career, and Scenario Editor. In the career mode, players assume the role of a theme park manager and must complete tasks such as constructing unfinished roller coasters or hiring janitors. In Sandbox mode, players are tasked to construct their own theme park on an empty plot of land. The challenge mode is similar to the sandbox mode, but with added difficulty, as players need to take funds into account. The scenario editor mode, which was added in the 1.4.0 update on 22 November 2017, is similar to the career mode, but allows players to customise their own task in all saved parks.
Originally called Coaster Park Tycoon, the game was revealed on 29 January 2015 and was renamed during E3 2015. Planet Coaster is Frontier's second self-published franchise, following Elite Dangerous . Frontier organised multiple alpha and beta tests before launching the game in November 2016. The game was supported with free as well as paid post-release downloadable content upon launch. The title received positive reviews upon release, with critics praising the game's sandbox mode and creation tools. Criticism was mainly directed to the game's career mode. It was a commercial success, with more than 2.5 million copies sold as of January 2020.
A sequel, Planet Coaster 2 , released for PC, PlayStation 5 and Xbox Series X and Series S on 6 November 2024. [8]
Planet Coaster is a construction and management simulation video game. Similar to its spiritual predecessor, the game allows players to build different theme park rides and roller-coasters.
Before starting the game on the computer version, the player must create their own avatar. This game function though, is not used or even done in the Console versions. Afterward, the player is able to choose between four game modes: sandbox, challenge, career, and scenario editor.
Similar to Frontier's previous game, RollerCoaster Tycoon 3 , the Sandbox Mode enables players to construct their own theme park on an empty plot of land. In Sandbox Mode, all features and rides of the game are unlocked and the player's funds are unlimited. This is the mode most players use to create items (parks, coasters, scenery, etc.) and then post them to Steam's Planet Coaster Workshop (not available for Mac App Store version), or the Frontier Workshop on the console versions. [9]
In the Challenge Mode, the player must construct an amusement park on an empty lot (similar to Sandbox Mode) but with limited funds and research depending on chosen difficulty—Easy, Medium, or Hard. As the player develops their park, the game presents the player with challenges that the player must accept or decline. [a] Upon completion of a challenge, the player is given a reward such as a park rating boost or a sum of money.
In the Career Mode, the player must complete objectives such as constructing roller coasters, achieving park ratings or hiring janitors. [10] Similar to RollerCoaster Tycoon 3, Career Mode allows players to progress by completing scenarios with objectives in different difficulties.
On 26 April 2017, Frontier revealed the existence of several cheat codes that were previously undiscovered on their official forums. These included the ability to drive go-karts and the ability for security guards to plough through guests similar to a bulldozer. [11] [12]
On 22 November 2017, the Scenario Editor mode was added in 1.4.0 update, which same to Career Mode, but allow player customize their own objectives in all saved parks, then post them to Steam's Planet Coaster Workshop.[ citation needed ]
The console edition has various differences from the PC/Mac version, such as a tutorial, a revamped career mode with voice acting, and a counter that tells the player how much they can place in their park.[ citation needed ]
Before the development of Planet Coaster, Frontier Developments had developed several other construction and management simulation video games, including 2004's commercial and critical success RollerCoaster Tycoon 3 , which sold over 10 million copies. [13] Planet Coaster serves only as a spiritual successor to RollerCoaster Tycoon 3 instead of a direct sequel, as the company considered the use of the brand Tycoon "didn't carry the cachet anymore" due to the releases of mainly poorly-received Tycoon games in recent years. [14] [15] In a December 2016 interview with Cambridge News, David Walsh (the Chief Operating Officer of Frontier Developments) said that the success of Elite Dangerous enabled the company "to bring Planet Coaster to the market, which is highly significant as it demonstrates we are not a single game company". [16] Frontier Developments spent $6 million on the game's development and an additional $1.5 million on marketing. [17]
The game was announced on 29 January 2015, by Frontier Developments. [18] Originally called Coaster Park Tycoon, the game was renamed into Planet Coaster on 16 June 2015, during the PC Gaming Show at E3 2015. [19] Frontier Developments aimed to turn the game into the company's second self-published franchise, along with the Elite series. [20] The game uses an advanced version of the Cobra engine, which is an in-house proprietary engine developed by Frontier previously used by games like Elite Dangerous and RollerCoaster Tycoon 3. [13] Features confirmed for the game include a hybrid spline/piece-by-piece coaster builder, modular structure building, a voxel terrain editor among others detailed through Q&A's and "Dev Diaries." [21] On the second live stream, the release date of the alpha was announced. Released on 22 March 2016, the alpha emphasized on modular building and paths. The alpha contained two themes: "Planet Coaster" and "Pirate". Although disabled by default, Coaster Building was included in the first alpha through a cheat code. [22]
On 24 May 2016, Frontier released the second alpha build. This build included finances, terrain tools, improved path building, and the official release of a coaster builder. [23] Also, on 25 August, Frontier discontinued further alpha purchases. [24] On 24 September, Frontier announced at EGX 2016 that players who had pre-ordered the "Thrillseeker Edition" would be able to test the game that October. [25] [26] At Gamescom 2016, Frontier announced that the game would be released on 17 November 2016. [27] The game was released with Denuvo's anti-tamper technology. [28] [29]
To record the audio for the game, sound designer Watson Wu took over the Holiday World & Splashin' Safari theme park in Santa Claus, Indiana, to record the sounds of various attractions. [30] Guests in the park and park staff speak their own fictional language, known as "Planco". [21] [31] According to James Stant, Frontier's senior audio designer, the language contains about 7,000 words. [32] After the game's release, Frontier Developments released an official Planco dictionary. [32]
Planet Coaster features an adaptive soundtrack composed by Jim Guthrie and JJ Ipsen, released under the album titled You, Me & Gravity: The Music of Planet Coaster. [33] [34] Additionally, players may upload their own sound files to use in their parks.
On 21 July 2017, Frontier launched paid downloadable content for the game featuring props inspired by Back to the Future , Knight Rider , and The Munsters . [35]
In August 2017, Frontier partnered with Cedar Point to provide an in-game version of the park's upcoming Steel Vengeance roller coaster before the ride officially opened in 2018. [36]
On 21 September 2018, Frontier announced the "Thememaker's Toolkit". This toolkit will enable players to import custom 3D models into Planet Coaster itself. This was released on 20 November. [37]
The console version adds in an exclusive coaster for those who pre-ordered the game.
Name | Release date | Description |
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Winter Update | 15 December 2016 | The Winter Update added new rides, blueprints, stores, and staff features. [38] [39] One of the newly added rides, the "Collider", was determined by a community vote. [38] [40] |
Spring Update | April 2017 | The Spring Update added new rides and a crime system. [41] |
Summer Update | 27 June 2017 | The Summer Update added the ability to create firework shows, such as for the American Independence Day, New Year's Day, and Bonfire Night. Furthermore, the fireworks can be triggered by other events in the park and can be synced to custom music. [42] This update also added the ability to add customizable images and video into the game. [42] [43] |
Spooky Pack | 25 September 2017 | The Spooky Pack is a paid DLC pack that includes over 200 new building and scenery pieces as well as two new tracked ride types and a new entertainer, "King Ghoster". [44] |
Anniversary Update | 22 November 2017 | The free Anniversary update included several new rides and roller coasters in addition to picnic benches and a custom scenario editor - other smaller features allow for interchangeable coaster cars and relaxed track restrictions. More management features were also introduced including more control over vendors and staff rooms for tired employees. [45] |
Adventure Pack | 18 December 2017 | The Adventure Pack is a paid DLC pack that includes new water boat rides, a swinging mine train roller coaster and 320 new scenery and building pieces in addition to a new entertainer, "Renée Feu". [46] |
Studios Pack | 27 March 2018 | The Studios Pack is a paid DLC pack inspired by movie studio theme parks such as Disney's Hollywood Studios and Universal Studios. This pack includes new scenery, animatronics and three dark ride systems. This was released alongside a free update containing hotels, glass walls and path tunneling. [47] |
Vintage Pack | 10 July 2018 | The Vintage Pack is a paid DLC pack inspired by classic amusement parks. It includes new coasters, rides, scenery and audio. [48] This was released alongside a free update containing a wild mouse coaster, vending machines, camera effects, scenery grouping, and custom staff uniform coloring. [49] |
World's Fair Pack | 16 October 2018 | The World's Fair Pack is a paid DLC pack introduction theming elements inspired by ten different countries. It includes new coasters, a transport ride and scenery. [50] |
Magnificent Rides Collection | 18 December 2018 | The Magnificent Rides Collection is a paid DLC pack that features 10 new rides including attractions based on Vekoma, Schwarzkopf and Mack Rides roller coasters. This pack features little theming elements compared to previous DLCs. |
Classic Rides Collection | 18 April 2019 | Like the Magnificent Rides Collection, the Classic Rides collection adds in 10 rides. This was released along with a free update that contains a virtual recreation of Carowinds' Copperhead Strike coaster. |
Ghostbusters | Released: 4 June 2019 Discontinued: 4 September 2024 | Ghostbusters is a paid DLC pack featuring a story-driven scenario, new gameplay mechanics, new rides, characters and scenery from the classic 1984 film, Ghostbusters . The pack also features Dan Aykroyd reprising his original role as Raymond Stantz and William Atherton as Walter Peck. [51] This was released along with free downloadable content containing a shooting dark ride. |
Aggregator | Score |
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Metacritic | PC: 84/100 [52] PS4: 79/100 [53] PS5: 81/100 [54] XONE: 85/100 [55] XSX: 83/100 [56] |
OpenCritic | PC: 84% [57] Console: 83% [58] |
Publication | Score |
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Destructoid | 7.5/10 [59] |
Edge | 8/10 [60] |
Game Informer | 8.25/10 [61] |
GameRevolution | [62] |
GameSpot | 9/10 [63] |
IGN | 8.5/10 [64] |
PC Gamer (US) | 75/100 [65] |
The game was met with praise upon release of the alpha. Andy Kelly of PC Gamer commented that Frontier was "off to a tremendous start", adding that creating buildings with the creation tools hinted at "immense possibilities". [66] However, Mark Walton of Ars Technica noted several small flaws including the "hard to navigate" menus and the lack of custom built roller coasters. [67] On 27 April 2016, about a month after the release of the alpha, Frontier announced that Planet Coaster had grossed nearly two million dollars. [68]
Matt Wales of Eurogamer recommended the game, concluding that the game is "the finest simulator yet". [69] Meanwhile, Ben Reeves of Game Informer praised the game for its creative mode but criticized the game's career mode, referring to it as "boring" and "tedious". [61] TJ Hafer of IGN compared the game's integration of Steam Workshop to Minecraft and Second Life . [64] Edmond Tran of GameSpot praised the game for its accessible creative tools and for its evocative tone. [63] Jonathan Leack of Game Revolution claimed that the game "resurrected the [theme park simulation] genre". [62] In a critical review of the game, Jody Macgregor of PC Gamer praised the game's challenge mode but criticized the game for not innovating enough from RollerCoaster Tycoon 3 . The original score (70/100) was retracted due to miscommunication between Frontier Developments and PC Gamer with the game version they received; its reevaluated score is 75/100. [65] Patrick Hancock of Destructoid noted that the game suffers frame rate issues in larger parks. [59] Furthermore, Edge noted that the game's "fiddly" camera makes some actions harder. [60]
In 2020, Rock, Paper, Shotgun rated Planet Coaster in their top 10 management games for the PC. [70]
Many fans made favourable comparisons to RollerCoaster Tycoon World , which received largely negative reviews. [71] The game has "very positive" reviews on Steam. [72]
Upon release, the game topped the Steam "top sellers" charts. [16] The game sold over 400,000 copies in the first month of its release. [73] Despite being released in the later part of the year, Planet Coaster was featured on Steam's "Top 100 Best Sellers of 2016" chart as a "silver tier" game. [74] In August 2017, the game sold its one millionth copy. [75] In July 2018, a leak in Valve API revealed that over 1.68 million Steam users owned Planet Coaster. [76] Two million copies of the games were sold by January 2019. [77] As of January 2020, 2.5 million copies of the game had been sold. [78]
Year | Award | Category | Result | Ref. |
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2017 | 13th British Academy Games Awards | British Game | Nominated | [79] |
Develop Industry Excellence Awards | Animation | Nominated | [80] | |
Music Design | Nominated | |||
New Games IP | Nominated | |||
Sound Design | Nominated | |||
A sequel, Planet Coaster 2 , released on 6 November 2024. The sequel allows players to build water parks, with the ability to construct pools and waterslides. The sequel also gives players the ability to add tilt tracks, track switches, and turntables to their rollercoasters. [81]
RollerCoaster Tycoon is a series of construction and management simulation games about building and managing an amusement park. Each game in the series challenges players with open-ended amusement park management and development, and allowing players to construct and customize their own unique roller coasters and other thrill rides.
RollerCoaster Tycoon 3 is a 2004 construction and management simulation video game. It is the third installment in the RollerCoaster Tycoon series, and was developed by Frontier Developments and published by Atari Interactive. RollerCoaster Tycoon 3 places players in charge of managing amusement parks; rides can be built or demolished, terrain and scenery can be adjusted, and prices can be controlled to keep visitors happy.
RollerCoaster Tycoon 2 is a 2002 construction and management simulation game developed by Chris Sawyer and published by Infogrames Interactive. Released for Windows as the sequel to RollerCoaster Tycoon, the game simulates the management of amusement parks.
Elite Dangerous is an online space flight simulation game developed and published by Frontier Developments. The player commands a spaceship and explores a realistic 1:1 scale, open-world representation of the Milky Way galaxy, with the gameplay being open-ended. The game is the first in the series to attempt massively multiplayer gameplay, with players' actions affecting the narrative story of the game's persistent universe, while also retaining a single-player mode. Elite Dangerous is the fourth game in the Elite video game series. It is the sequel to Frontier: First Encounters, released in 1995, becoming the top selling game for Christmas of that Year.
Frontier Developments plc. is a British video game developer founded by David Braben in January 1994 and based at the Cambridge Science Park in Cambridge, England. Frontier develops management simulators Planet Coaster and Planet Zoo, and has produced several games in David Braben's Elite series, including Elite Dangerous. The company takes its name from the earliest titles in the Elite series with which it was involved, a port of Frontier: Elite II and development of Frontier: First Encounters. In 2013, the company was listed on the AIM segment of the London Stock Exchange. It published third-party games under the Frontier Foundry label between 2019 and 2022.
Zoo Tycoon 2 is a business simulation video game developed by Blue Fang Games and published by Microsoft Game Studios and MacSoft. Originally released in 2004 for Microsoft Windows, Zoo Tycoon 2 is also available for Windows Mobile, PDA, and Mac OS X, although expansions are not included in the Mac version. A Nintendo DS version, titled Zoo Tycoon 2 DS, was released in 2008.
RollerCoaster Tycoon is a 1999 construction and management simulation video game developed by Chris Sawyer and published by Hasbro Interactive. It was released for Windows and was later ported to the Xbox by Frontier Developments in 2003. It is the first game in the RollerCoaster Tycoon series.
Thrillville is a simulation and strategy video game developed by Frontier Developments that depicts theme park management, similar to RollerCoaster Tycoon. Thrillville is available for PlayStation 2, PlayStation Portable and, in North America, Xbox.
Thrillville: Off the Rails is a theme park simulation video game developed by Frontier Developments and published by LucasArts. It is the sequel to the 2006 game Thrillville. The game was released worldwide in October 2007. DC Studios developed the Nintendo DS version, which is a completely different game.
RollerCoaster Tycoon World is a theme park construction and management simulation video game developed by Nvizzio Creations and published by Atari for Microsoft Windows. It is the fourth major installment in the RollerCoaster Tycoon series. The game was released on 16 November 2016 to largely negative reviews.
Prison Architect is a private prison construction and management simulation video game developed and published by Introversion Software. It was made available as a crowdfunded paid alpha pre-order on September 25, 2012 with updates that were scheduled every three to four weeks until 2023. With over 2,000,000 copies sold, Prison Architect made over US$10.7 million in pre-order sales for the alpha version. Prison Architect was an entrant in the 2012 Independent Games Festival. The game was available on Steam's Early Access program, and was officially released on October 6, 2015.
7 Days to Die is a survival horror video game set in an open world developed by the Fun Pimps. It was released through early access for OS X and Windows on December 13, 2013, and for Linux on November 22, 2014. Versions for the PlayStation 4 and Xbox One were released in 2016 through Telltale Publishing, but are no longer being developed. A 1.0 version was released for Windows, PlayStation 5, and Xbox Series X/S on July 25, 2024.
RollerCoaster Tycoon 4 Mobile is a defunct 2014 construction and management simulation video game, developed by On5, UAB and published by Atari. It is an installment in the RollerCoaster Tycoon, the second to be released for mobile devices, after Frontier Developments made a port of RollerCoaster Tycoon 3 for iOS. The original creator of the series, Chris Sawyer, had no involvement with the development. The game was initially released as payware, but has since become free-to-play.
Screamride is a construction simulator and a puzzle video game developed by Frontier Developments and published by Microsoft Studios for the Xbox One and Xbox 360. The game was released worldwide in March 2015.
The Park is a first-person psychological horror video game developed and published by Funcom. The game was released for Microsoft Windows via Steam on October 27, 2015 and is a spin-off of an earlier Funcom game, The Secret World. It was released for PlayStation 4 and Xbox One on May 3, 2016 and Nintendo Switch on October 22, 2019. It was released in Japan on September 24, 2020. The game takes place in the Atlantic Island Park that closed in 1980 for mysterious reasons that are gradually revealed throughout the game.
Parkitect is a construction and management simulation video game developed and published by Texel Raptor. After a successful Kickstarter campaign and a two-year-long early access beta period, the game was released on November 29, 2018. Parkitect simulates amusement park management, similar to the RollerCoaster Tycoon series.
RollerCoaster Tycoon Classic is a construction and management simulation video game developed by Origin8 Technologies and published by Atari. The game's initial release is a port of both RollerCoaster Tycoon and RollerCoaster Tycoon 2 combined into a single game. Both games are amusement park management simulators created by Chris Sawyer for the PC. RollerCoaster Tycoon Classic was released for Android and iOS in December 2016 and for Microsoft Windows and macOS in September 2017. A Nintendo Switch version is due for release on December 5th 2024.
Jurassic World Evolution is a construction and management simulation video game developed and published by Frontier Developments. Based on the 2015 film Jurassic World, the game was released in June 2018, for PlayStation 4, Windows, and Xbox One. A Nintendo Switch port of the game was released in November 2020. In the game, players construct a dinosaur park on Las Cinco Muertes Archipelago, a group of five islands also known as the "Five Deaths". The game features more than 40 types of dinosaurs; their genes can be modified to introduce new features. Players are given contracts to fulfill by three divisions, Science, Security and Entertainment, allowing them to progress. A sandbox mode set on Isla Nublar, the setting of the first and fourth films, can be unlocked. It can also be used from the main menu without having to be unlocked.
Planet Zoo is a 2019 construction and management simulation game by Frontier Developments. The game is a spiritual successor to Zoo Tycoon and Zoo Tycoon 2, with gameplay similar to the studio's theme park game, Planet Coaster. Originally released for Windows, ports for PlayStation 5 and Xbox Series X/S were released in 2024.
Planet Coaster 2 is a construction and management simulation video game developed and published by Frontier Developments. It is a sequel to Planet Coaster (2016). The game was released on Microsoft Windows, PlayStation 5 and Xbox Series X on 6 November 2024.