N-Space

Last updated
n-Space Inc.
Industry Video games
Founded1993;31 years ago (1993)
DefunctMarch 29, 2016 (2016-03-29)
Headquarters Orlando, Florida, US
Key people
Erick S. Dyke (president and co-founder)
Dan O'Leary (co-founder)
Sean Purcell (co-founder)
Number of employees
60+ (2012) [1]
Website n-space.com (archived)

n-Space Inc. was an American video game developer founded in 1994 by Erick S. Dyke, Dan O'Leary, and Sean Purcell. It developed games on nearly a dozen different platforms, but was mostly focused on Nintendo consoles and handhelds in particular since 2001. The game Geist was a second-party project, developed in cooperation with Nintendo. [2] In March 2016, it was announced that n-Space had closed down for unknown reasons. [3]

Contents

History

n-Space founders Erick S. Dyke and Sean Purcell met while working at General Electric Aerospace (now part of Lockheed Martin) to create advanced military simulators. In 1991, GE Aerospace began to explore the possibility of using its 3D technology for commercial applications. [4] This led to a series of contracts with Sega for the development of the Model 1 and Model 2 arcade boards. [5] Dyke, O’Leary, and Purcell spent two months working with Sega in Japan to complete the development of one of the first Model 2 arcade titles, Desert Tank. [6] The trio worked with director Hiroshi Kataoka and the head of the Sega AM2 division, Yu Suzuki. In 1994, Dyke, O’Leary, and Purcell founded n-Space with funding from Sony Computer Entertainment of America to develop games on the newly launched Sony PlayStation console. n-Space launched their first video game in 1997 for PlayStation, Tiger Shark. [7]

In 2011, n-Space announced their largest project yet: developing an all-new property from the ground-up, made exclusively for the Nintendo 3DS in cooperation with Square Enix. This property is Heroes of Ruin and was launched in June 2012. In 2015, n-Space released their first independent title, Sword Coast Legends , with Digital Extremes. The game is a role-playing video game set within the Dungeons & Dragons universe. [8] On March 29, 2016, it was announced that n-Space had closed down, 22 years after its founding.

Games developed

YearTitlePublisherPlatforms
1997 TigerShark GT InteractiveWindows, PlayStation
Bug Riders: The Race of Kings GT InteractiveWindows, PlayStation
1998 Duke Nukem: Time to Kill GT InteractivePlayStation
Rugrats: Search for Reptar THQPlayStation
1999 Rugrats: Studio Tour THQPlayStation
2000 Die Hard Trilogy 2: Viva Las Vegas FOX InteractiveWindows, PlayStation
Danger Girl THQPlayStation
Duke Nukem: Land of the Babes InfogramesPlayStation
Mary-Kate and Ashley: Magical Mystery Mall AcclaimPlayStation
2001Mary-Kate and Ashley: Crush CourseAcclaimWindows, PlayStation
2002 Mary-Kate and Ashley: Sweet 16 – Licensed to Drive AcclaimGameCube, PlayStation 2
2005 Geist NintendoGameCube
GoldenEye: Rogue Agent EA GamesNintendo DS
2007 Winx: Join the Club KonamiPlayStation Portable
Call of Duty 4: Modern Warfare ActivisionNintendo DS
2008 Star Wars: The Force Unleashed LucasArtsNintendo DS
Call of Duty: World at War ActivisionNintendo DS
Target Toss Pro: Bags Incredible TechnologiesWiiWare
Hue Pixel Painter ActivisionNintendo DS
2009 Hannah Montana: The Movie Disney InteractiveXbox 360, Nintendo DS, Wii, PlayStation 3
Marvel: Ultimate Alliance 2 ActivisionNintendo DS, Wii, PlayStation 2
Carnival KingIncredible TechnologiesWiiWare
Star Wars Battlefront: Elite Squadron LucasArtsNintendo DS
Call of Duty: Modern Warfare – Mobilized ActivisionNintendo DS
2010 Toy Story 3: The Video Game Disney InteractiveNintendo DS
Target Toss Pro: Lawn DartsIncredible TechnologiesWiiWare
007: Blood Stone ActivisionNintendo DS
Goldeneye 007 ActivisionNintendo DS
Golf Cart RangerN-SpaceiOS
Call of Duty: Black Ops ActivisionNintendo DS
Tron: Evolution – Battle Grids Disney InteractiveNintendo DS, Wii
2011 Call of Duty: Modern Warfare 3: Defiance ActivisionNintendo DS
Jillian Michaels' Fitness AdventureMajescoXbox 360/Kinect
Jaws: Ultimate PredatorMajesco EntertainmentNintendo 3DS
20125 Micro Lab ChallengeMicrosoft StudiosXbox 360/Kinect
Heroes of Ruin Square EnixNintendo 3DS
RollerCoaster Tycoon 3D AtariNintendo 3DS
Skylanders: Giants ActivisionNintendo 3DS
2013 Skylanders: Swap Force ActivisionNintendo 3DS
2014Suits and SwordsSony Pictures TelevisioniOS, Android
2015WWE 2K Mobile2K GamesiOS, Android
Sword Coast Legends Digital ExtremesWindows, Linux, Mac, PlayStation 4, Xbox One

Cancelled

TitlePublisherPlatform
Austin Powers: Oh, Behave!Rockstar GamesPlayStation 2
Dexter's Laboratory BAM! EntertainmentPlayStation 2
Duke Nukem D-DayGT InteractivePlayStation 2
Mary-Kate and Ashley in ACTION!Acclaim EntertainmentPlayStation 2
Fear (Geist) [9] NoneXbox (moved to the Gamecube)
WinterNoneWii
SphereNintendoWii
Haggar (Halo Mega Bloks Game)NoneXbox 360

Related Research Articles

<span class="mw-page-title-main">Nintendo 64</span> Home video game console

The Nintendo 64 (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. The successor to the Super Nintendo Entertainment System, it was the last major home console to use cartridges as its primary storage format until the Nintendo Switch in 2017. As a fifth-generation console, the Nintendo 64 primarily competed with the Sony PlayStation and the Sega Saturn.

<span class="mw-page-title-main">PlayStation (console)</span> Home video game console by Sony

The PlayStation is a home video game console developed and marketed by Sony Computer Entertainment. It was released in Japan on 3 December 1994, in North America on 9 September 1995, in Europe on 29 September 1995, and in Australia on 15 November 1995. As a fifth-generation console, the PlayStation primarily competed with the Nintendo 64 and the Sega Saturn.

<span class="mw-page-title-main">Sega Saturn</span> Home video game console

The Sega Saturn is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the successful Genesis. The Saturn has a dual-CPU architecture and eight processors. Its games are in CD-ROM format, including several ports of arcade games and original games.

<span class="mw-page-title-main">Dreamcast</span> Home video game console

The Dreamcast is the final home video game console manufactured by Sega. It was released on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, Nintendo's GameCube, and Microsoft's Xbox. The Dreamcast's 2001 discontinuation ended Sega's 18 years in the console market.

<span class="mw-page-title-main">History of video games</span>

The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on minicomputers and mainframes. Spacewar! was developed by Massachusetts Institute of Technology (MIT) student hobbyists in 1962 as one of the first such games on a video display. The first consumer video game hardware was released in the early 1970s. The first home video game console was the Magnavox Odyssey, and the first arcade video games were Computer Space and Pong. After its home console conversions, numerous companies sprang up to capture Pong's success in both the arcade and the home by cloning the game, causing a series of boom and bust cycles due to oversaturation and lack of innovation.

<i>Phantasy Star</i> (video game) 1987 video game

Phantasy Star is a role-playing video game (RPG) developed by Sega and released for the Master System in 1987. One of the earliest Japanese RPGs for consoles, Phantasy Star tells the story of Alis on her journey to defeat the evil ruler of her star system, King Lassic, after her brother dies at his hands. She traverses between planets, gathering a party of fighters and collecting the items she needs to avenge her brother's death and return peace to the star system. The gameplay features traditional Japanese RPG elements including random encounters and experience points. All the characters have predefined personalities and abilities, a unique element compared to the customizable characters of other RPGs of the era.

<span class="mw-page-title-main">Video game remake</span> Closely adapted game

A video game remake is a video game closely adapted from an earlier title, usually for the purpose of modernizing a game with updated graphics for newer hardware and gameplay for contemporary audiences. Typically, a remake of such game software shares essentially the same title, fundamental gameplay concepts, and core story elements of the original game, although some aspects of the original game may have been changed for the remake.

The fifth generation era refers to computer and video games, video game consoles, and handheld gaming consoles dating from approximately October 4, 1993, to March 23, 2006. The best-selling home console was the Sony PlayStation, followed by the Nintendo 64 and Sega Saturn. The PlayStation also had a redesigned version, the PSone, which was launched on July 7, 2000.

1983 has seen many sequels and prequels in video games, such as Mario Bros. and Pole Position II, along with new titles such as Astron Belt, Champion Baseball, Dragon's Lair, Elevator Action, Spy Hunter and Track & Field. Major events include the video game crash of 1983 in North America, and the third generation of video game consoles beginning with the launch of Nintendo's Family Computer (Famicom) and Sega's SG-1000 in Japan. The year's highest-grossing video game was Namco's arcade game Pole Position, while the year's best-selling home system was Nintendo's Game & Watch for the third time since 1980.

Hack and slash, also known as hack and slay or slash 'em up, refers to a type of gameplay that emphasizes combat with melee-based weapons. They may also feature projectile-based weapons as well as secondary weapons. It is a sub-genre of beat 'em up games, which focuses on melee combat, usually with swords. Third-person hack and slash games are also sometimes known as character action games and spectacle fighters.

The history of video game consoles, both home and handheld, began in the 1970s. The first console that played games on a television set was the 1972 Magnavox Odyssey, first conceived by Ralph H. Baer in 1966. Handheld consoles originated from electro-mechanical games that used mechanical controls and light-emitting diodes (LED) as visual indicators. Handheld electronic games had replaced the mechanical controls with electronic and digital components, and with the introduction of Liquid-crystal display (LCD) to create video-like screens with programmable pixels, systems like the Microvision and the Game & Watch became the first handheld video game consoles.

1995 saw many sequels and prequels in video games, such as Dragon Quest VI, Mega Man 7, Super Mario World 2: Yoshi's Island, Donkey Kong Country 2: Diddy's Kong Quest, and Tekken 2, along with new titles such as Mario's Picross, Battle Arena Toshinden, Chrono Trigger, Rayman, Soul Edge, Twisted Metal, Star Wars: Dark Forces, Destruction Derby, Wipeout and Jumping Flash!

<span class="mw-page-title-main">Sega Genesis</span> Home video game console

The Sega Genesis, also known as the Mega Drive outside North America, is a 16-bit fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan as the Mega Drive, and in 1989 in North America as the Genesis. In 1990, it was distributed as the Mega Drive by Virgin Mastertronic in Europe, Ozisoft in Australasia, and Tectoy in Brazil. In South Korea, it was distributed by Samsung Electronics as the Super Gam*Boy and later the Super Aladdin Boy.

<span class="mw-page-title-main">Sega</span> Japanese video game company

Sega Corporation is a Japanese multinational video game company and subsidiary of Sega Sammy Holdings headquartered in Shinagawa, Tokyo. It produces several multi-million-selling game franchises for arcades and consoles, including Sonic the Hedgehog, Angry Birds, Puyo Puyo, Super Monkey Ball, Total War, Virtua Fighter, and Yakuza. From 1983 until 2001, Sega also developed its own consoles.

<span class="mw-page-title-main">Video games in Japan</span>

Video games are a major industry in Japan, and the country is considered one of the most influential in video gaming. Japanese game development is often identified with the golden age of video games and the country is home to many notable video game companies such as Nintendo, Sega, Taito, Bandai Namco Entertainment, Capcom, Square Enix, Konami, NEC, SNK, and formerly Sony Computer Entertainment. Japan is currently the third largest video game market in the world after China and the United States.

<span class="mw-page-title-main">Stereoscopic video game</span> Video game which uses stereoscopic technologies

A stereoscopic video game is a video game which uses stereoscopic technologies to create depth perception for the player by any form of stereo display. Such games should not be confused with video games that use 3D game graphics on a mono screen, which give the illusion of depth only by monocular cues but lack binocular depth information.

<span class="mw-page-title-main">History of Sega</span> History of Japanese video game company

The history of Sega, a Japanese multinational video game and entertainment company, has roots tracing back to American Standard Games in 1940 and Service Games of Japan in the 1950s. The formation of the company known today as Sega is traced back to the founding of Nihon Goraku Bussan, which became known as Sega Enterprises, Ltd. following the acquisition of Rosen Enterprises in 1965. Originally an importer of coin-operated arcade games to Japan and manufacturer of slot machines and jukeboxes, Sega began developing its own arcade games in 1966 with Periscope, which became a surprise success and led to more arcade machine development. In 1969, Gulf and Western Industries bought Sega, which continued its arcade game business through the 1970s.

In the video game industry, a console war describes the competition between two or more video game console manufacturers in trying to achieve better consumer sales through more advanced console technology, an improved selection of video games, and general marketing around their consoles. While console manufacturers are generally always trying to out-perform other manufacturers in sales, these console wars engage in more direct tactics to compare their offerings directly against their competitors or to disparage the competition in contrast to their own, and thus the marketing efforts have tended to escalate in back-and-forth pushes.

<span class="mw-page-title-main">Home video game console generations</span> Video game consoles released during the same period

In the video game industry, the market for home video game consoles has frequently been segmented into generations, grouping consoles that are considered to have shared in a competitive marketspace. Since the first home consoles in 1972, there have been nine defined home console generations.

References

  1. "About". N-space.com. 2008-10-21. Archived from the original on 2013-01-26. Retrieved 2012-10-31.
  2. "n-Space Company Biography" (PDF). Archived from the original (PDF) on 2013-01-26. Retrieved 2012-10-31.
  3. "n-Space is shutting down - Nintendo Everything". nintendoeverything.com. 30 March 2016. Retrieved 4 September 2019.
  4. Wade, Kenneth Kyle (August 18, 2005). "Meeting n-Space". N-sider.com. p. 1. Archived from the original on December 22, 2015.
  5. "Sega Model 2". Sega Retro. Retrieved 4 September 2019.
  6. "Peacetime Programmers". Electronic Gaming Monthly . No. 97. Ziff Davis. August 1997. p. 72.
  7. Wade, Kenneth Kyle (August 18, 2005). "Meeting n-Space". N-sider.com. p. 2. Archived from the original on December 22, 2015.
  8. Jared Petty (2015-02-13). "New Dungeons & Dragons Game Sword Coast Legends coming in 2015". IGN . Archived from the original on February 12, 2015. Retrieved 2015-02-13.
  9. Obscure Gamers (Oct 29, 2017). "Geist (Xbox August 2002 Prototype)". YouTube.