TigerShark | |
---|---|
Developer(s) | n-Space |
Publisher(s) | GT Interactive |
Platform(s) | PlayStation, Microsoft Windows |
Release | |
Genre(s) | Combat flight simulator |
Mode(s) | Single player, multiplayer |
TigerShark is a 1997 video game published by GT Interactive for the PlayStation and Windows, and the first game to be released by its developer, n-Space.
TigerShark is set in the Japanese Archipelago in the near future, where the Japanese Economic Collective have turned to sources of geothermal power known as 'geothermal taps' in the faultline across the Japanese coast. A series of major earthquakes caused by tapping into this faultline destabilise and sink many of the Japanese islands. Sensing an opportunity, a rogue commander of the Federated States of Russia invades and occupies the remainder of Japan, planning to continue to mine the faultline for energy. The player is tasked to launch a counter-invasion by the United States against the rogue Russian commander, and in turn save the world. [2]
TigerShark is a naval combat game in which the player operates the titular Tigershark, a futuristic hydrofoil powered submarine. It features a unique mechanic in which the player alternates between navigating the vessel both at and below the ocean's surface in 3D. Players encounter varied enemies, including small and large ships, cruisers, fixed and moving guns, and mines, and can use a number of weapons, including torpedoes, flak, and main guns. [3]
The game features one training level and nine regular levels, assigning players with multiple targets, from radars to large installations, which the player must destroy to reach the next mission. [4] Some missions require the player to complete additional objectives, such as escorting and protecting allies, or escaping a volcano before it erupts. [3]
Publication | Score | |
---|---|---|
PC | PS | |
Computer Games Strategy Plus | [5] | |
Electronic Gaming Monthly | 5.0 [6] | |
GameSpot | 5.7 [7] | |
IGN | 6.5 [4] | |
Next Generation | [8] | |
PC PowerPlay | 74% [9] | |
Official Australian PlayStation Magazine | 7/10 [10] | |
PlayStation Pro | 4/10 [11] | |
Computer Game Entertainment | 76% [12] |
Reviews for TigerShark were average. Positive reviews focused upon the novelty of the gameplay, with praise for the originality of its mechanics. Peter Sharpe of PC Powerplay remarked that "being able to quickly submerge and surface is enjoyable as the action dynamically changes depending on your depth". [9] A reviewer for Computer Games Strategy Plus agreed, praising how the "controls available expand considerably at the same time that you have to start thinking in 3D" when in the underwater mode. [5] A reviewer for Next Generation stated that TigerShark's premise is "promising and earns points for uniqueness". [8]
Negative reviews of TigerShark critiqued the repetition and difficulty of the gameplay. In a particularly low review, Peter Sharpe of PlayStation Pro expressed that the game "plays badly", stating that "variation is something that doesn't feature strongly in TigerShark", as "players will soon bore of blasting the copious, bland and uninteresting enemies". [11] Reviewers for Electronic Gaming Monthly expressed frustration for the "unfair" and unbalanced difficulty of the game, as "enemy opponents are everywhere and are practically unstoppable". [6] Jeff Gerstmann of GameSpot also expressed annoyance that "many of the missions are very difficult, and you must start each one from the beginning every time if you die". [7]
Reviewers provided mixed opinions about the presentation of the game. A reviewer for Next Generation critiqued the lack of detail in the game, noting "the undersea and surface environments are not very graphically compelling". [8] Jeff Gerstmann of GameSpot stated "Tigershark's graphics are decent, but the murky sea depths lack detail...The game moves smoothly enough, though the objects could have use more polygons - as it is everything looks square". [7] Reviewers also expressed mixed opinions on the graphics requirements. Peter Smith of Computer Games Strategy Plus stated "TigerShark looks good normally, but throw a 3Dfx accelerator card into your rig and it looks spectacular". [5] Peter Sharpe of PC Powerplay critiqued the system requirements for the game with other cards, stating "a stock standard Pentium 133 will move the frame rate along at an acceptable rate, but the graphics are best described as average. [9]
Area 51 is a light gun arcade game released by Atari Games in 1995. It takes its name from the military facility. The plot of the game involves the player taking part in a Strategic Tactical Advanced Alien Response (STAAR) military incursion to prevent aliens, known as the Kronn, and alien-created zombies from taking over the Area 51 military facility.
Mortal Kombat 4 is a 1997 fighting game, the fourth main installment in the Mortal Kombat franchise, and a sequel to 1995's Mortal Kombat 3. It was developed by Midway Games. Released to arcades in 1997, Mortal Kombat 4 is the first title in the series, and one of the first made by Midway overall, to use 3D computer graphics. It is also the last game of the series to have an arcade release. It was ported to the PlayStation, Nintendo 64, PC, and Game Boy Color in 1998. An updated version titled Mortal Kombat Gold was released exclusively for the Dreamcast.
X-Men vs. Street Fighter is a crossover fighting video game developed and published by Capcom. It is Capcom's third fighting game to feature Marvel Comics characters, following X-Men: Children of the Atom and Marvel Super Heroes, and is the first installment in the Marvel vs. Capcom series. As the title suggests, the game includes characters from Marvel's X-Men franchise and the cast from Capcom's Street Fighter series. Originally released as a coin-operated arcade game in 1996, it was ported to the Sega Saturn in 1997 and the PlayStation in 1998.
Rampage World Tour is an arcade video game released in by Midway Games in 1997 as the sequel to Rampage. It was developed at Game Refuge by Brian Colin and Jeff Nauman, who designed the 1986 original. Ports were released for the Sega Saturn, Nintendo 64, Game Boy Color, PlayStation, and Microsoft Windows. It was re-released on Midway Arcade Treasures 2 and included in Rampage: Total Destruction.
Contra: Legacy of War is a 3D action game produced by Konami and developed by Appaloosa Interactive that was originally released in 1996 for the PlayStation and Sega Saturn. It is a follow-up to Contra: Hard Corps, and was the first of two games in the Contra series that were externally developed by Appaloosa; the second game, C: The Contra Adventure, was released in 1998. Legacy of War marks the series' shift to three-dimensional graphics and gameplay, the game was released packaged with a pair of 3D anaglyph glasses, which enables the player to view the 3D effects incorporated into the game's graphics. Legacy of War bears the distinction for being the first console game in the series to retain both the Contra title and human characters during its release in Europe and Australia. The game was scheduled to be released in Japan as well, but was cancelled.
WCW Nitro is a professional wrestling video game based on the television show WCW Monday Nitro. Released by THQ for the PlayStation game console in 1998, the game featured a large roster of playable WCW wrestlers as well as full motion video clips of the television show. The game was followed by WCW/nWo Thunder, which was based on Nitro's Thursday night counterpart. Ports for Nintendo 64 and Microsoft Windows were released later in 1998 and 1999 with the updated roster featured in Thunder.
Virtual On: Cyber Troopers is a 1996 video game developed and published by Sega. A 3D shooting and fighting game featuring robots, it was released in arcades and for Sega Saturn and PC, in both America and Japan. There were also two-player online versions of the game released in America and Japan for the Sega Saturn using the NetLink and XBAND services. Initially the game was to be released under the title "Virtual On" in Japan and "Cyber Troopers" in North America, but ultimately these two names were combined into a single title for both regions.
Darklight Conflict is a space combat simulator video game developed by Rage Software and published by Electronic Arts in 1997 for the MS-DOS, and the Sega Saturn and Sony PlayStation game consoles. Players take on the part of a contemporary human fighter pilot abducted by the alien Repton species during an aerial battle, and biologically modified to become a starfighter pilot for them in their war against the Evil Ovon race.
MechWarrior 2: 31st Century Combat is a vehicle simulation game developed and published by Activision, released in 1995 as part of the MechWarrior series of video games in the BattleTech franchise. The game is set in 3057, and is played as a tactical simulation that incorporates aspects of real-time first-person combat and the physical simulation of the player's mech. It is a game recreation of the "Refusal War." The player can join one of the clans, Clan Jade Falcon or Clan Wolf while engaging in up to 32 missions.
Time Commando is an action-adventure computer and video game developed by Adeline Software and published by Electronic Arts in Europe, Activision in America, and Virgin Interactive Entertainment and Acclaim Entertainment in Japan.
NHL 97 is an ice hockey video game by EA Sports. It was released in 1996 and was the successor to NHL 96. It is the sixth installment of the NHL series and the first to be released on both PlayStation and Saturn. A Panasonic M2 version was in development and slated to be one of the launch titles for it, but never happened due to the cancellation of the system.
NBA Hangtime is a 1996 basketball arcade game developed and released by Midway. Home versions were released for the Nintendo 64, PlayStation, Super NES, Sega Genesis, and Microsoft Windows. A version for Game.com was announced, but cancelled.
Maximum Force is a light gun shooter arcade game developed by Mesa Logic for Atari Games in 1997. In 1998, Atari Games re-released the game as part of one machine called Area 51/Maximum Force Duo that also included Area 51, and later ported the game to both the Sony PlayStation and Sega Saturn game consoles.
NBA Jam Extreme is a 1996 basketball arcade game by Acclaim Entertainment based on the 1996–97 NBA season. After Midway Games released two NBA Jam games, Acclaim, the publisher of the home versions of NBA Jam, ended up winning the exclusive rights to use the Jam name. NBA Jam Extreme was the first Jam game from Acclaim, as well as the first edition of the game to use 3D graphics. In contrast, Midway's competing NBA game NBA Hangtime featured 2-D visuals similar to the previous Jam games. Extreme also features longtime sports broadcaster Marv Albert doing commentary instead of original commentator Tim Kitzrow. New to the game is the "Extreme" button, essentially a super version of the series' trademark "Turbo" button. The cover features Shawn Kemp of the Seattle SuperSonics, and Hakeem Olajuwon of the Houston Rockets.
Scorcher is a futuristic racing video game by Danish developer Zyrinx, released in 1996 for the PC and in 1997 for the Sega Saturn. Originally announced under the name "Vertigo", the game focuses on special motorcycles that reach up to 450 km/h racing through dangerous tracks in a dystopian year 2021.
Sentient is a first-person adventure developed by Psygnosis and released on the PlayStation and PC (DOS/Windows) in April 1997.
Mass Destruction is a 1997 third-person action game developed by NMS Software and published by ASC Games and BMG Interactive. Released for MS-DOS, the Sega Saturn, and the PlayStation, the game puts players in control of a tank, and tasks them with destroying enemy forces. It has often been likened to Return Fire.
Soviet Strike is a helicopter-based shooter game developed and published by Electronic Arts for the PlayStation in 1996 and the Sega Saturn in 1997. The game is a sequel to the Strike games which began on the Sega Genesis with Desert Strike: Return to the Gulf. Soviet Strike is the series' first installment for a 32-bit console and was first conceived as 32-bit Strike. Early on, it was intended for the 3DO console, before development changed to the PlayStation.
NFL Quarterback Club 97 is an American football video game released in 1996. The game was released on the PlayStation, Sega Saturn, and DOS systems. The game was also released in Japan on the Saturn. The game's cover features former Miami Dolphins quarterback Dan Marino.
NHL Powerplay 98 is a sports video game developed by Radical Entertainment and published by Virgin Interactive and Sega for Microsoft Windows, PlayStation, and Sega Saturn in 1997. It is the sequel to NHL Powerplay '96; there was no "'97" entry in the NHL Powerplay series. After Virgin opted not to release the game for the Sega Saturn, Sega acquired the rights and published the Saturn version under the title NHL All-Star Hockey 98 so as to make it a continuation of Sega's own NHL All-Star Hockey series.