Chris Sawyer

Last updated

Chris Sawyer
Born
Christopher Sawyer
Alma mater University of Strathclyde
Occupation Video game designer
Years active
  • 1983–2005
  • 2010–2017
Known for
Website chrissawyergames.com

Christopher Sawyer is a Scottish video game designer and programmer. He is best known for creating Transport Tycoon , which has been considered "one of the most important simulation games ever made", and the best-selling RollerCoaster Tycoon series. [1]

Contents

Sawyer began his career in the early 1980s producing small games for Memotech and developing DOS ports of many Amiga games. From 1994 to 2004 he produced a series of Tycoon games, which became hallmarks of the simulation genre. After a period away from the gaming industry in the late 2000s, Sawyer founded the mobile game studio 31X which has handled modern ports of his work. [2] Wired has described Sawyer as "one of gaming's greatest enigmas" given his legendary contributions to the genre while maintaining little presence online, and rarely agreeing to give interviews. [3]

Early life

Sawyer was raised in Scotland. [4] He had an interest in computers and programming from an early age, writing simple scripts in BASIC on a ZX81 at a local store in Doune. Being unable to afford a BBC Micro, Sawyer purchased a Camputers Lynx with which he could write simple programs in machine code. [1] He graduated with a degree in Computer Science and Microprocessor Systems from the University of Strathclyde in Glasgow. [5] [6]

Career

Memotech and MS-DOS games (1983–1993)

Sawyer began to write games in Z80 machine code on his Memotech MTX home computer (which possessed a built-in assembler) and then later on an Amstrad CPC series home computer. He sent tapes containing his games to Memotech, who arranged first publications of his titles. [1] During this period he released a total of 11 Memotech games. [7] [8] One of his games was rejected for publication by Ariolasoft, though the company offered him a job after he graduated. This did not eventuate as Ariolasoft was downsizing by that time. He faced issues with Megastar failing to pay him royalties on continued sales of his games, and the revenue was only enough to buy him a disk drive and printer. [1] From 1988 to 1993, Sawyer worked on MS-DOS conversions of Amiga games and was involved in many projects, including Virus , Conqueror , Campaign , Birds of Prey , Dino Dini's Goal and Frontier: Elite II . In the case of the latter, Sawyer worked to improve on the Amiga version by adding texture mapping to the title. [1]

Tycoon games (1994–2004)

Inspired by Sid Meier's Railroad Tycoon , Sawyer began to develop his own title which made use of an isometric gameworld system he had been designing as a personal project. [1] His management simulation game Transport Tycoon was released by MicroProse in 1994 and became a classic of the "tycoon" series of games. A year later, he improved and extended the game, giving it the title Transport Tycoon Deluxe . The title sold well, and Sawyer immediately sought to create a sequel. [9]

While working on the basic game engine for this sequel, Sawyer began development of RollerCoaster Tycoon . Sawyer had been interested in the engineering aspect of roller coasters for some years, but had only ridden a handful of them, including Wild Mouse at Blackpool Pleasure Beach and Thunder Loop Express at Loudoun Castle. He developed the game in x86 assembly language by himself, using only the services of freelance graphic designer Simon Foster and composer Allister Brimble. [5] Sawyer later used some of the revenue from Transport Tycoon to travel across Europe and the United States, and developed a lifelong interest in roller coasters. [9] [2] [10] After creating RollerCoaster Tycoon, he again resumed work on the sequel for Transport Tycoon, but again postponed it to create RollerCoaster Tycoon 2 , which launched in 2002.

Upon completing that project, he returned to work on the Transport Tycoon successor, which finally released in 2004 as Chris Sawyer's Locomotion . [11] The game was built atop the engine used by RollerCoaster Tycoon, which by that point appeared dated, and the AI and user interface were poorly received. [12] Sawyer also served as a consultant for Atari in the development of RollerCoaster Tycoon 3 , which was designed by Frontier Developments and released later in 2004. Sawyer had understood that further development of the franchise would require 3D graphics but was not interested and left the work to Frontier. [2]

Departure from industry (2005–2010)

In November 2005, Sawyer sued Atari, claiming that they had failed to pay him certain royalties. [13] Atari counter-sued Sawyer for damages in 2007, [14] and the two settled out of court for an undisclosed amount paid to Sawyer in February 2008. [15] Due to a combination of the legal issues with Atari, and a general detest of the violent nature of video games of the time, Sawyer temporarily stepped away from video games after the release of Locomotion. [2] In an interview, Sawyer also cited a desire to take a break after working on games for 20 years, to spend more time on his personal interests. [2] Asked about the period by Wired he replied that he "made a few trips to ride roller coasters around the world." [16]

31X & Tycoon rereleases (2010–2017)

In 2010, Sawyer founded 31X Ltd. which he initially planned to use as a holding company for the Transport Tycoon intellectual property. However, he saw that there was interest in a mobile version of Transport Tycoon and a space in the market for simulation games like this, and reworked 31X to be a video game developer focused on mobile games. [17] In addition to Sawyer, several others that worked with him on the Tycoon games became part of 31X, including Jacqui Lyons, who worked with Sawyer for more than 20 years, serving as the company's executive producer. [17]

31X's first product was Transport Tycoon for iOS and Android, released in 2013, which was assisted with Origin8. [18] [2] Sawyer continued to work with Origin8 to bring the first two RollerCoaster Tycoon games into RollerCoaster Tycoon Classic released for mobile in December 2016. The game later received ports to Microsoft Windows and macOS in September 2017. [19] [20] [2]

Second departure (2017–present)

After the completion of Classic, Sawyer "...decided to take a back seat again and devote more time to other aspects of [his] life." [1] Asked about future projects in 2016 he said "I'd never rule out creating a new original game but I think it's unlikely. I feel like I'm getting on a bit now age-wise and want to take things a bit easier!" [2] He has also indicated that there is no need for a solo assembly coder such as himself in the modern games industry. Asked about the future in 2020, he replied “I also feel I’ve now created all the games I wanted to create... and working on someone else’s game designs just doesn’t excite me.”

Atari continues to produce titles using the RollerCoaster Tycoon intellectual property under license from Sawyer. He has little involvement with these titles, beyond playing the occasional build. [21] In 2022, Sawyer extended Atari's rights to the franchise for another decade. [22] For the franchise's 25th anniversary in 2024, Atari sold a number of art pieces autographed by Sawyer. [23] On 1 November 2024 it was announced that Sawyer had entered into an agreement with Atari to allow them to acquire the Transport Tycoon intellectual property. [24]

Development style

Asked about his philosophy and style for game design, Sawyer indicated that he had "just kind of worked on ideas which I thought were fun at the time." He has identified a Lego-like approach to his work, in which the player deals with small, individual components that go on to be part of larger, more intricate systems. He has also expressed a dislike of modern 3D graphics, describing this as a reason he let Frontier develop RollerCoaster Tycoon 3. "The world of games moved on and I didn't, and I miss the flawed style and clunky simplicity of games from 20 years ago. I admire the amazing graphics and awesome size and realism of many modern games but for some reason can't summon much enthusiasm to play them." [2]

Personal life

Sawyer values privacy, rarely gives interviews and does not have a social media presence. Asked about his relative lack of a public online presence in 2013 he said that social media "takes time away from what I need to concentrate on"; he added in 2016 that he prefers "to let the games do the talking". He volunteers with the media team at a local primary school. Sawyer travels the world to visit roller coasters as an enthusiast, and gave his "coaster count" at 770 in 2024. [25] [26] He gave his favourites as Taron (Phantasialand, Germany), Zadra (Energylandia, Poland), Balder (Liseberg, Sweden), and Ravine Flyer II (Waldameer, USA). [27]

Works

YearTitlePublisher
1984QogoOxford Data
1985ChamberoidsMegastar Games
ArcazionSyntax Soft
Escape from ZarcosMegastar Games
Missile KommandSyntax Soft
Mission Omega
Revenge of the ChamberoidsMegastar Games
Sepulcri Scelerati
Target ZoneSyntax Soft
Qogo 2Megastar Games
Quazzia
1988 Virus Firebird Software
1989 Revenge of Defender Epyx
1990 Xenomorph Pandora
Conqueror Rainbow Arts
1991 Elite Plus Microplay Software
Birds of Prey Electronic Arts
1992 Campaign Empire Interactive
1993 Dino Dini's Goal Virgin Games
Frontier: Elite II GameTek, Konami
1994 Transport Tycoon MicroProse
1995 Transport Tycoon World Editor
Transport Tycoon Deluxe
Frontier: First Encounters GameTek
1999 RollerCoaster Tycoon Hasbro Interactive
2002 RollerCoaster Tycoon 2 Infogrames Interactive
2004 RollerCoaster Tycoon 3 [a] Atari Interactive
Chris Sawyer's Locomotion
2016 RollerCoaster Tycoon Classic [2]

Notes

  1. As a consultant

Related Research Articles

<i>Transport Tycoon</i> 1994 video game

Transport Tycoon is a city-based video game designed and programmed by Chris Sawyer, and published by MicroProse on 15 November 1994 for DOS. It is a business simulation game, presented in an isometric view in 2D with graphics by Simon Foster, in which the player acts as an entrepreneur in control of a transport company, and can compete against rival companies to make as much profit as possible by transporting passengers and various goods by road, rail, sea and air.

<i>RollerCoaster Tycoon</i> Video game series

RollerCoaster Tycoon is a series of construction and management simulation games about building and managing an amusement park. Each game in the series challenges players with open-ended amusement park management and development, and allowing players to construct and customize their own unique roller coasters and other thrill rides.

<i>Chris Sawyers Locomotion</i> 2004 video game

Chris Sawyer's Locomotion is a video game designed and programmed by independent game developer Chris Sawyer, and published by Atari Interactive in September 2004. The game is a simulation game in which the player takes on the role of a transportation company manager, building transportation networks and managing the flow of goods and passengers in order to compete against rival companies. Sawyer independently developed the game over nine years from the 1990s as a "spiritual successor to Transport Tycoon", with the game featuring "fundamentally the same" gameplay but with "differences in detail, scale and presentation" to update and refine the features that Sawyer "wanted to get right" in its predecessor.

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<i>RollerCoaster Tycoon 3</i> Amusement park construction and management simulation video game

RollerCoaster Tycoon 3 is a 2004 construction and management simulation video game. It is the third installment in the RollerCoaster Tycoon series, and was developed by Frontier Developments and published by Atari Interactive. RollerCoaster Tycoon 3 places players in charge of managing amusement parks; rides can be built or demolished, terrain and scenery can be adjusted, and prices can be controlled to keep visitors happy.

<i>RollerCoaster Tycoon 2</i> 2002 video game

RollerCoaster Tycoon 2 is a 2002 construction and management simulation game developed by Chris Sawyer and published by Infogrames Interactive. Released for Windows as the sequel to RollerCoaster Tycoon, the game simulates the management of amusement parks.

<span class="mw-page-title-main">Frontier Developments</span> British video game studio (founded 1994)

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<span class="mw-page-title-main">Allister Brimble</span> British video game music composer

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<i>RollerCoaster Tycoon</i> (video game) 1999 video game

RollerCoaster Tycoon is a 1999 construction and management simulation video game developed by Chris Sawyer and published by Hasbro Interactive. It was released for Windows and was later ported to the Xbox by Frontier Developments in 2003. It is the first game in the RollerCoaster Tycoon series.

<i>Thrillville</i> 2006 video game

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<i>RollerCoaster Tycoon World</i> 2016 video game

RollerCoaster Tycoon World is a theme park construction and management simulation video game developed by Nvizzio Creations and published by Atari for Microsoft Windows. It is the fourth major installment in the RollerCoaster Tycoon series. The game was released on 16 November 2016 to largely negative reviews.

<i>RollerCoaster Tycoon 3D</i> 2012 video game

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<i>RollerCoaster Tycoon 4 Mobile</i> 2014 video game

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<i>RollerCoaster Tycoon Classic</i> 2016 video game

RollerCoaster Tycoon Classic is a construction and management simulation video game developed by Origin8 Technologies and published by Atari. The game's initial release is a port of both RollerCoaster Tycoon and RollerCoaster Tycoon 2 combined into a single game. Both games are amusement park management simulators created by Chris Sawyer for the PC. RollerCoaster Tycoon Classic was released for Android and iOS in December 2016 and for Microsoft Windows and macOS in September 2017. A Nintendo Switch port was released on December 5, 2024.

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References

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  12. Adams, Dan (5 October 2004). "Chris Sawyer's Locomotion". IGN. Archived from the original on 18 October 2004.
  13. Carless, Simon (8 November 2005). "Sawyer Sues Atari Over Roller Coaster Tycoon Royalties". GamaSutra. Archived from the original on 5 May 2021. Retrieved 20 November 2024.
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  18. "31X – About". 31x.net.
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