2nd Annual Interactive Achievement Awards

Last updated
2nd Annual Interactive Achievement Awards
DateMay 13, 1999 (1999-05-13)
VenueVariety Arts Theater
Country Los Angeles, California, USA
Highlights
Most awards The Legend of Zelda: Ocarina of Time (6)
Most nominations
Game of the Year The Legend of Zelda: Ocarina of Time
Hall of Fame Sid Meier
  1st  · D.I.C.E. Awards ·  3rd  

The 2nd Annual Interactive Achievement Awards was the 2nd edition of the Interactive Achievement Awards, an annual awards event that honored the best games in the video game industry within the last nine months of 1998 and the first three months of 1999. The awards were arranged by the Academy of Interactive Arts & Sciences (AIAS) and were held at the Variety Arts Theater in Los Angeles, California on May 13, 1999 during E3 1999. There was not an official host of the award ceremony, but featured a wide variety of presenters, including Sugar Ray Leonard, Bruno Campos, Kelly Hu, Zachery Ty Bryan, Ben Stein, David Gallagher, Coolio, Danica McKellar, Nicholle Tom and Chris Roberts. [1]

Contents

The award for "Interactive Title of the Year" was renamed "Game of the Year". The award for "Outstanding Achievement in Character or Story Development" was introduced. There were some changes to the content awards for PC. Only finalists for "PC Action", "PC Adventure", "PC Role-Playing", "PC Simulation", "PC Sport", and "PC Strategy" were eligible for "Computer Entertainment Title of the Year". "Family/Kids Title of the Year" was separated into "Children's Entertainment Title of the Year" and "Family Title of the Year". "Edutainment Title of the Year" and "Skills Building Title of the Year" were replaced with "Educational Title of the Year (0-8 years)" and "Educational Title of the Year (9-16 years)". The content award for "Online Game of the Year" was separated into three genre-specific, online content awards for "Action/Strategy", "Role-Playing", and "Family/Board". [2] [3]

The Legend of Zelda: Ocarina of Time and Half-Life were tied with the most nominations. The Legend of Zelda: Ocarina of Time won the most awards of the ceremony, including "Game of the Year". Electronic Arts received the most nominations, along with the most nominated and award-winning games. Nintendo won the most awards as a developer and a publisher. There was also a tie between finalists for "PC Creativity Title of the Year" and "Online Family/Board Game of the Year".

Sid Meier, creator of Civilization , was inducted into the Academy of Interactive Arts & Sciences Hall of Fame.

Winners and Nominees

Winners are listed first, highlighted in boldface, and indicated with a double dagger (). [4] [5] [6]

Craft Awards

Outstanding Achievement in Art/Graphics
Outstanding Achievement in Sound and Music

Content Awards

Console

Console Game of the Year [lower-alpha 1]

Personal Computer

Computer Entertainment Title of the Year [lower-alpha 2]
PC Creativity Title of the Year [lower-alpha 3]
PC Educational Title of the Year (0-8 years)
PC Educational Title of the Year (9-16 years)

Online

Online Action/Strategy Game of the Year
Online Family/Board Game of the Year [lower-alpha 3]
Online Role-Playing Game of the Year
Online Entertainment Site of the Year
Online News/Information Site of the Year

Hall of Fame Award

Multiple nominations and awards

Multiple Nominations

Any game that was nominated for a console genre award was also a nominee for "Console Game of the Year". Only finalists for "PC Action", "PC Adventure", "PC Role-Playing", "PC Simulation", "PC Sports", and "PC Strategy" were eligible for "Computer Entertainment Title Game of the Year".

Multiple Awards

Games that received multiple awards
AwardsGame
6 The Legend of Zelda: Ocarina of Time
2 Banjo-Kazooie
Half-Life
Awards by company
AwardsGamesCompany
104 Nintendo
55 Electronic Arts
32 Sierra On-Line
2 Sony Computer Entertainment
1 Rare
Valve

Notes

  1. All finalists for a console genre award were nominated for Console Game of the Year.
  2. Finalists for "Action", "Adventure", "Role-Playing", "Simulation", "Sports", and "Strategy" were eligible for this category.
  3. 1 2 Tie between finalists.
  4. Only listing finalists that were neither eligible for "Console Game of the Year" nor "Computer Entertainment Title of the Year".
  5. Only listing companies that did not have game eligible for either "Console Game of the Year" or "Computer Entertainment Title of the Year".

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The D.I.C.E. Award for Family Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes "the best title of any genre towards a shared, family gaming experience. The title's play dynamics must be suitable for a younger audience but can appeal to adults as well. These games often offer a mini-game component and encourage group play". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. Originally only offered as a computer game category, the first winner was Lego Island, developed and published by Mindscape. The first console winner was Pokémon Snap in 2000. Since condensing the computer and console awards into a single category, the first winner of the current version was Guitar Hero in 2006.

The D.I.C.E. Award for Outstanding Achievement for an Independent Game is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This is "awarded to a game that embodies the independent spirit of game creation, representing a higher degree of risk tolerance and advances our media with innovative gameplay and experiences". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category.

References

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