Reader Rabbit | |
---|---|
Genre(s) | Educational |
Developer(s) | The Learning Company |
Publisher(s) |
|
Creator(s) | Leslie Grimm [1] |
Platform(s) | Apple II, Atari 8-bit, Commodore 64, MS-DOS, Mac, Windows, Nintendo DS, Wii, Mobile |
First release | Reader Rabbit and the Fabulous Word Factory 1984 |
Latest release | Reader Rabbit: Jumpsmarter 2018 |
Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company. The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.
The games teach language arts including basic skills in reading and spelling and mathematics. The main character in all the titles is named "Reader Rabbit".
1984 | Reader Rabbit |
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1985 | |
1986 | Math Rabbit |
1987 | Writer Rabbit |
1988–1990 | |
1991 | Reader Rabbit 2 |
1992 | Ready for Letters |
1993 | Reader Rabbit 3 |
1994 | Interactive Reading Journey |
1995 | Reading Development Library 1 |
Reading Development Library 2 | |
Preschool | |
1996 | Reading Development Library 3 |
Reading Development Library 4 | |
Interactive Math Journey | |
Interactive Reading Journey 2 | |
1997 | Toddler |
Kindergarten | |
1998 | 1st Grade |
2nd Grade | |
Math Ages 6–9 | |
1999 | Learn to Read |
Playtime for Baby | |
Thinking Adventures Ages 4–6 | |
2000 | Learning Creations |
2001 | Sparkle Star Rescue |
Bounce Down in Balloon Town! | |
Capers on Cloud Nine! | |
Mis-Cheese-ious Dreamship Adventures! | |
2002 | Dreamship Tales |
Learn to Read with Phonics 1st & 2nd Grade | |
2003–2010 | |
2011 | On a Mission to Help the Lion Flowers |
2012 | |
2013 | Kart Racing |
Smart & Jump | |
2014–2015 | |
2016 | Math Race |
2017 | |
2018 | Jumpsmarter |
The first Reader Rabbit computer game was conceived by the Grimm sisters and titled Reader Rabbit and the Fabulous Word Factory. It was released initially in 1984 [2] [3] [4] and featured in the 1983 holiday special The Computer Chronicles. [5] In 1986, both Reader Rabbit 2.0 and Math Rabbit were released. In 1987, Writer Rabbit was released with the intention of having a Rabbit series that featured different academic subjects. Ultimately, the developers decided to have a Reader Rabbit series that explored subjects beyond reading. [6] With this directional change, Math Rabbit would later be renamed Reader Rabbit with the game title Reader Rabbit's Math. [7] Many critics and gaming historians erroneously assert that the Reader Rabbit series officially began in 1986. [8] The 1990s saw an audio cassette release of some of the game's most popular music, titled Reader Rabbit's Sing Along Favorites, [9] and by 1996 the Reader Rabbit series included a wide variety of titles, including Reader Rabbit's Reading Development Library which allowed players to experience fairy tales via animated storybooks. [6]
In 1995, The Learning Company was bought by SoftKey after a hostile takeover bid. Softkey adopted the name The Learning Company. Softkey embarked on a cost-cutting exercise with the aim to sell cheaper software. [10] The Platinum line of budget titles pushed the retail price for edutainment down to $12.99 in the US, and swapped the fancy packaging for a simple jewel case. [11] At the time, SoftKey founder Kevin O'Leary recalled, "I'd get a $12 million order for "Reader Rabbit"...it would blow up behind me, the logistics. I couldn't deliver", noting that he gave Mike Perik half his equity to solve the problem. [12] In 1998, The Learning Company was acquired by Mattel in a $3.6 billion deal. [13] The toy-maker was looking to enter the interactive market. Mattel planned to expand the Reader Rabbit franchise into a series of interactive electronic plush toys that could download new content from the Internet. [13] Mattel was forced to quickly sell off their properties the following year to avoid bankruptcy, and the Reader Rabbit brand was sold to Riverdeep. [13] From 1998 to 2002, a series called The ClueFinders featuring a Scooby-Doo -like gang of mystery solvers was released with similar subject matter aimed at a more advanced student base, from the third to the sixth grade. The Reader Rabbit Workbook Series was released in 2003, and consisted of three 320-page comprehensive workbooks and five 32-page single-subject workbooks, aimed at children ages three to seven. [14]
The early 2000s saw the last major PC releases of the franchise. New games have since been released on platforms such as Nintendo Wii, while some parts of older games have been uploaded to the Internet Archive. [15] By 2003, the Reader Rabbit series had been sold in over 40 countries and translated into 13 different languages:
There is a Reader Rabbit themed attraction at Parken Zoo in Eskilstuna, Sweden, which replaced the longstanding and successful Phantom Land. [24] Various audio-books have been released by Prelusion Games and Nordic Softsales, including titles such as Kalle Kunskap i Vilda Västern (Reader Rabbit in the Wild West) in 2010. Mindscape, the international division of The Learning Company following acquisitions in 2002, released a few games for the French market, including Lapin Malin: Initiation à l'anglais (Reader Rabbit: Introduction to English), a game designed to teach children the English language. [25] The Brazilian Reader Rabbit, Coelho Sabido, is a trademark of Divertire Editora, a company active in the educational games market since 1998.
In March 2004, LeapFrog and Riverdeep entered into a publishing and distribution agreement for Reader Rabbit. They planned a series of five e-books about phonics that would be released for the LeapPad learning system, but only three e-books were released by fall of that year. [26] [27] Some Reader Rabbit games were re-released for Nintendo Wii console in 2011. [28] As of 2017, Houghton Mifflin Harcourt, the successor to Riverdeep after acquisitions and mergers, was offering the products through various distribution networks on their website. [29] In 2021, HarperCollins Publishers, a subsidiary of News Corp, purchased Houghton Mifflin Harcourt's books and media division, including all the rights to their video game intellectual properties. [30]
The series centers on the adventures of Reader Rabbit and his friends, including Sam the Lion and Matilda the Mouse.
Generally, the series consists of point-and-click adventure games where the player must use their inventory and interact with characters to solve a series of puzzles. These puzzles were originally reading-based challenges but different titles focus on other subject areas, such as math and spelling. Visually, the games consists of a series of static screens which the player can navigate through by clicking on certain "travel" hot spots. Other hot spots can trigger an interaction with a character, item, song, or mini-game.
In the early 1990s, artist Shaowei Liu hand painted backgrounds and animations which were then digitized for the games. [31] In the mid-1990s, artist Frank Cirocco drew the characters and foregrounds in pencil, [32] hiring Mick Gray to ink the line art. [33] [34] By 1997, the characters were redesigned for Reader Rabbit Toddler by Tracy Reynolds of Class 6 Entertainment. [35] For some of the games at this time, the art was provided by Chester Aldridge's company US Equity Holdings. [36] For the later games, Fred Dianda was made Lead Artist. [37] Some line art was worked on by Gerald Broas, who used a 2B pencil to hand draw the backgrounds and characters on 12 field animation paper. [38] For the story books included in the interactive journey and library games, artist Marc Diamond used a LeapPad tablet to sketch the pictures before coloring and shading. [39] The most recent art for the iOS games was done by concept artist Federico Miniaci. [40]
Each game contains songs that guide the narrative and provide the internal monologs of characters. Composer Scott Lloyd Shelly was particularly proud of composing the music for Reader Rabbit: 1st Grade in 1998. [41] Foreign language versions were created for many of the games to give the franchise global appeal. This extended to the games' songs; one song from Reader Rabbit Preschool was translated into French, German, Portuguese, Russian, and Swedish. [42] A VHS video called Reader Rabbit Sing-A-Song Adventures was released in 2000, featuring a compilation of the series' best songs. [43]
Education has always been a key part of the games' design, seeking to find a balance between learning and fun. The titles in the series are researched by educators, parents, children and reading specialists to ensure the software is educational, engaging and easy-to-use. [44] The software aimed to promote the use of computers as teaching tools in the classroom. [45] The games covered a range of subjects such as reading, phonics, math, and memory. [46] The A.D.A.P.T. Learning Technology was introduced into Reader Rabbit titles in 1999. The system contained a series of customization features that would facilitate the player's learning by assessing abilities, developing skills, adjusting levels, providing help, and tracking progress. [47]
This section needs additional citations for verification .(March 2017) |
Games | Platforms, release years and versions |
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Reader Rabbit and the Fabulous Word Factory (aka Reader Rabbit) |
|
Math Rabbit |
|
Writer Rabbit |
|
Reader Rabbit 2 |
|
Reader Rabbit's Ready for Letters | |
Reader Rabbit's Interactive Reading Journey (aka Reader Rabbit's Interactive Reading Journey 1) |
|
Reader Rabbit's Reading Development Library 1 |
|
Reader Rabbit's Reading Development Library 2 |
|
Reader Rabbit and Friends: Let's Start Learning! |
|
Reader Rabbit's Reading Development Library 3 |
|
Reader Rabbit's Reading Development Library 4 |
|
Interactive Math Journey | |
Reader Rabbit's Interactive Reading Journey 2 | |
Reader Rabbit Toddler | |
Reader Rabbit Kindergarten (titled Reader Rabbit's Junior in UK) | |
Reader Rabbit: 1st Grade (titled Reader Rabbit's Key Stage 1 Year 1 in UK) | |
Reader Rabbit: 2nd Grade (titled Reader Rabbit's Key Stage 1 Year 2 in UK) |
|
Reader Rabbit Math Ages 6–9 | |
Reader Rabbit's Learn to Read [71] | Mac, Windows (1999 – V1.0) |
Reader Rabbit Playtime for Baby | Mac, Windows (1999 – V1.0) |
Reader Rabbit Thinking Adventures Ages 4–6 | Mac, Windows (1999 – V1.0) |
Reader Rabbit Learning Creations |
|
Reader Rabbit Preschool: Sparkle Star Rescue (titled Reader Rabbit Nursery: Sparkle Star Rescue in UK) |
|
Reader Rabbit Kindergarten: Bounce Down in Balloon Town! (titled Reader Rabbit Junior: Bounce Down in Balloon Town! in UK) |
|
Reader Rabbit 1st Grade: Capers on Cloud Nine! [28] (titled Reader Rabbit Year 1: Capers on Cloud Nine! in UK) |
|
Reader Rabbit 2nd Grade: Mis-Cheese-ious Dreamship Adventures! (titled Reader Rabbit Year 2: Mis-Cheese-ious Dreamship Adventures! in UK) |
|
Reader Rabbit Dreamship Tales | Mac OS 8.5, Windows (2002 – V1.0, included as a bonus disc with other Reader Rabbit titles) [83] |
Reader Rabbit Learn to Read with Phonics 1st & 2nd Grade | Mac OS 8.5, Windows (2002 – V1.0) |
Reader Rabbit: on a Mission to Help the Lion Flowers | Nintendo DS (2011) [84] |
Reader Rabbit Kart Racing | iOS (2013) [85] |
Reader Rabbit Smart & Jump | iOS (2013) [86] |
Reader Rabbit Math Race | Android, iOS (2016) [87] |
Reader Rabbit: Jumpsmarter | iOS, Apple TV, MacOS (2018) [88] |
Year | Title | Games |
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1999 | Reader Rabbit Math & Reading Ages 4–6 |
|
1999 | Reader Rabbit's Complete Learn to Read System |
|
2000 | Reader Rabbit Playtime for Baby and Toddler |
|
2000 | Reader Rabbit: I Can Read! With Phonics [89] |
|
2000 | Reader Rabbit: Learn to Read with Phonics |
|
2003 | Reader Rabbit KS1 – 5 Pack |
|
These workbooks were published by The Learning Company and each were supplementary material to a corresponding game. They were republished as Reader Rabbit: Let's Learn by Houghton Mifflin Harcourt:
These e-books are about phonics and were released under the LeapPad learning system:
In 1991, The Chicago Sun-Times noted that Reader Rabbit was "one of the most effective edutainment gaming franchises" and that it had helped many children learn how to read. [90] Computer Shopper appreciated that the games filled a gap in the market; it found that while most reading comprehension titles were aimed at older children, Reader Rabbit uniquely offered games to the preschool age. [91]
In 1995, The New York Times noted that the flagship title of The Learning Company was "unusual in crossing over from home use to in-school, curriculum-based learning". [92] The newspaper noted in 2002 that the series had become an "educational staple in schools and homes" with a long tradition of "quality educational software". [93] The Boston Herald argued that the games' replayability and enjoyment made their costs immediately justifiable. [94] Krystina Madej of Physical Play and Children's Digital Games highlighted the series as an innovator in the budding edutainment genre during the 1980s, following in MECC's The Oregon Trail footsteps to create play-based educational games aimed at young children. [95]
In 2012, PC Mag listed the debut title as one of the 10 Educational PC Games of the 1980s and noted that new titles were still being released. [96]
The premiere game in the series, Reader Rabbit and the Fabulous Word Factory, first entered the Billboard Charts for Education Computer Software at number six in May 1985 [97] and re-entered at number 10 two weeks later. [98] The game continued to feature on the charts in following weeks, selling 250,000 units by 1989. [99]
The series was commercially successful throughout its run. By 1991, the series had sold 500,000 copies. [90] The Learning Company had a gross revenue of $27.5 million at the end of the 1993 financial year and 41% revenue growth from 1992–3, largely due to the Reader Rabbit series. [100]
Between 1993 and 2001, the series sold six million copies. [27] Around 2001, prices of the products were tapering and the sales were declining around Europe. [101] By 2002, the series had sold over 25 million copies. [102]
As of 2017, the series has won over 175 awards. [103]
Year | Nominee / work | Award | Result |
---|---|---|---|
1991 | Reader Rabbit 1 | Technology & Learning Magazine's Language Arts Program of the Decade | Won [104] |
1991 | Reader Rabbit 2 | Parents' Choice Foundation Award | Won [104] |
1992 | Reader Rabbit 2 | Software Publishers Association's Award for Best Elementary Education Product | Won [104] |
1992 | Reader Rabbit 2 | CODiE Award for Best Elementary Education Program | Won [105] |
1992 | Reader Rabbit 2 | Technology & Learning Magazine's Award of Excellence | Won [104] |
1994 | Reader Rabbit 1 | The National Association of Parenting Publications Awards Gold Medal | Won [104] |
1994 | Reader Rabbit 2 | Technology & Learning Magazine's Software Award for Excellence—Next in Series | Won [104] |
1995 | Reader Rabbit's Interactive Reading Journey 1 | Home PC's Award of Excellence | Won [104] |
1995 | Reader Rabbit's Interactive Reading Journey 1 | Parenting Magazine 's Software Magic Award | Won [104] |
1995 | Reader Rabbit's Interactive Reading Journey 1 | The Parent Council's Seal for outstanding product | Won [104] |
1995 | Reader Rabbit's Interactive Reading Journey 1 | Technology & Learning Magazine's Award of Excellence for the School category | Won [104] |
1995 | Reader Rabbit's Interactive Reading Journey 1 | The Parents' Choice Foundation Approval | Won [104] |
1995 | Reader Rabbit's Interactive Reading Journey 1 | Mac Home Journal's Reader's Choice Award | Won [104] |
1995 | Reader Rabbit's Interactive Reading Journey 1 | CD-ROM Today Magazine's Best Children's Program-Reading Award | Won [104] |
1995 | Reader Rabbit's Interactive Reading Journey 1 | Home Computing & Entertainment Magazine's Best Educational Program Award | Won [104] |
1995 | Reader Rabbit 1 | Newsweek Magazine's Editors' Choice Award | Won [104] |
1995 | Reader Rabbit 2 | Only the Best: The Annual Guide to the Highest-Rated Educational Software/Multimedia, 1994/95 | Won [104] |
1995 | Reader Rabbit 3 | Only the Best: The Annual Guide to the Highest-Rated Educational Software/Multimedia, 1994/95 | Won [104] |
1996 | Reader Rabbit's Interactive Reading Journey 2 | SuperKids Software Award for Best Reading Software | Won [104] |
1996 | Reader Rabbit's Interactive Math Journey | Curriculum Administrator Magazine's Top 100 Districts' Choice Award | Won [104] |
1996 | Reader Rabbit Reading 1 | Parents' Choice Foundation Best Software of the Year | Won [106] |
1996 | Reader Rabbit Reading 1 | Language Art's Technology & Learning Magazine Program of the Decade | Won [106] |
1997 | Reader Rabbit's Interactive Reading Journey 2 | The National Educational Media Network Silver Apple | Won [104] |
1997 | Reader Rabbit's Interactive Reading Journey 2 | Newsweek Editor's Choice Award | Won [107] |
1997 | Reader Rabbit's Interactive Reading Journey 2 | Parent's Choice Gold Award | Won [107] |
1997 | Reader Rabbit's Interactive Math Journey | Home PC's Editor's Choice Top 100 Software Award | Won [104] |
1997 | Reader Rabbit's Interactive Math Journey | Bologna New Media Prize for Best Math Title (cosponsored by Children's Software Revue) | Won [104] |
1997 | Reader Rabbit's Interactive Math Journey | Family PC's Recommended Software Seal | Won [104] |
1998 | Reader Rabbit's 1st Grade | Parents' Choice Foundation Award | Gold Award [108] |
1998 | Reader Rabbit's First Grade | Interactive Achievement Award for Computer Edutainment Game of the Year | Nominated [109] |
1998 | Reader Rabbit's 2nd Grade | Parents' Choice Foundation Award | Silver Honor [110] |
1998 | Reader Rabbit – 2nd Grade | Newsweek Magazine Editor's Choice Award | Won [111] |
1998 | Reader Rabbit's Math Ages 6–9 | Parents' Choice Foundation Award | Gold Award [112] |
2001 | Reader Rabbit 1st Grade: Capers on Cloud Nine! | Parents' Choice Foundation Award | Approved [113] |
2001 | Reader Rabbit 2nd Grade: Mis-cheese-ious Dreamship Adventures! | Parents' Choice Foundation Award | Approved [114] |
2001 | Reader Rabbit Kindergarten: Bounce Down in Balloon Town! | Parents' Choice Foundation Award | Approved [115] |
2005 | Reader Rabbit series – "Sam's Sweet Surprise", "High Flying Circus", "Great Word Chase" – for LeapPadBrad (Fuller, Don Diekneite – Music, Sound Effects, Voice Overs) | GANG Award for Best Audio – Other | Won [104] |
2005 | Reader Rabbit: Wordville Soup (DVD) | Parents' Choice Foundation Award | Recommended [116] |
2011 | Reader Rabbit: The Great Alphabet Race (DVD) | Parents' Choice Foundation Award | Recommended [117] |
2011 | Reader Rabbit Kindergarten | Academics' Choice | Won [118] |
2011 | Reader Rabbit – Kindergarten | Parents' Choice Foundation Award | Approved [119] |
2011 | Reader Rabbit – 1st Grade | Parents' Choice Foundation Award | Approved [120] |
2011 | Reader Rabbit – Preschool | Parents' Choice Foundation Award | Approved [121] |
2011 | Reader Rabbit – 2nd Grade | Parents' Choice Foundation Award | Approved [122] |
JumpStart was an educational media franchise created for children, primarily consisting of educational games. The franchise began with independent developer Fanfare Software's 1994 video game JumpStart Kindergarten. The series was expanded into other age groups and beyond games to include workbooks, direct-to-video films, mobile apps, and other media under the ownership of Knowledge Adventure, which later assumed the name JumpStart Games.
The Learning Company (TLC) was an educational software company founded in 1980 in Palo Alto, California and headquartered in Fremont, California. The company produced a grade-based line of learning software, edutainment games, and productivity tools. Its titles included the flagship series Reader Rabbit, for preschoolers through second graders, and The ClueFinders, for more advanced students. The company was also known for publishing licensed educational titles featuring characters such as Arthur, The Powerpuff Girls, SpongeBob SquarePants or Sesame Street.
The ClueFinders is an educational software series aimed at children aged 8–12 that features a group of mystery-solving teenagers. The series was created by The Learning Company as a counterpart to their Reader Rabbit series for older, elementary-aged students. The series has received praise for its balance of education and entertainment, resulting in numerous awards.
Creative Wonders was an educational software corporation from 1994 to 1999. It created computer games based on children's characters like Sesame Street, Madeline, Schoolhouse Rock!, Arthur, Little Bear, Dr. Seuss and ABC World Reference. It was a joint-venture between Electronic Arts and ABC.
The Leapster Learning Game System is an educational handheld game console aimed at 4- to 10–11-year-olds, made by LeapFrog Enterprises. Its games teach the alphabet, phonics, basic math, and art and animal facts to players. Along with a directional pad, the system features a touchscreen with a stylus pen that enables young users to interact directly with the screen. The Leapster was released in October 2003.
Stickybear is a fictional character created by Richard Hefter and an edutainment series starring the character headed by Optimum Resource. The character was a mascot of Weekly Reader Software, a division of Xerox Education Publications.
Reader Rabbit Preschool: Sparkle Star Rescue is a game in the Reader Rabbit series by The Learning Company. The title was released in 2001. The game is recommended for ages 3–6. The game teaches "shape and size recognition, letter recognition and listening", among other skills, including maths-related ones. The game was also released for the Nintendo Wii by Graffiti Entertainment, simply titled Reader Rabbit Preschool.
Didi & Ditto is an edutainment software series created in 2003 by Kutoka Interactive. The series consists in three grade-based titles for preschool, kindergarten and first grade.
Early Learning House or simply the House Series is a collection of four main educational video games and two compilations for the Windows and Macintosh platforms, developed by Theatrix Interactive, Inc. and published by Edmark software. Each different game focuses on a particular major learning category with selectable skill settings for preschooler, kindergarten and elementary learners. Millie's Math House (1992) on mathematics, Bailey's Book House (1993) on language, Sammy's Science House (1994) on science, and Trudy's Time and Place House (1995) on history and geography. A spin-off, Stanley's Sticker Stories (1996), sees players create animated storybooks with the series' characters. Millie & Bailey Preschool and Millie & Bailey Kindergarten each contain the combined activities from two of the four software products. In addition the programs can be configured by an adult mode to suit students with special needs. Most of the activities in every game have two modes, one to allow learners to explore and try it out for themselves and the other for learners to follow specific tasks set by the game characters. Learners also have the option to print pictures of creative activities and record sounds in phonics activities. Later the games were re-developed by Houghton Mifflin Harcourt Learning Technology and re-published by The Learning Company with newer graphics and additional activities.
Madeline is a series of educational point-and-click adventure video games which were developed during the mid-1990s for Windows and Mac systems. The games are an extension of the Madeline series of children's books by Ludwig Bemelmans, which describe the adventures of a young French girl. The video-game series was produced concurrently with a TV series of the same name, with characters and voice actors from the show.
The Arthur video games franchise was a series of learning and interactive story video games based on the American-Canadian children's TV show Arthur. The games were released in the 1990s and 2000s for PlayStation and Game Boy Color alongside Windows and Mac OS computers.
Reader Rabbit's 1st Grade is an educational video game, part of the Reader Rabbit series, developed by KnowWare and published by The Learning Company on January 14, 1998.
Reader Rabbit Toddler is a 1997 educational video game developed by KnowWare and published by The Learning Company. It is part of the Reader Rabbit series.
Math Rabbit is a spin-off of the Reader Rabbit educational video game series. It was published by The Learning Company in 1986 for MS-DOS and Apple II. A Deluxe version was released in 1993 for MS-DOS, Mac, and Windows 3.x. In 1997, a remake was released for Windows and Mac as Reader Rabbit's Math 1. The final remake for Windows and Macintosh was published 1998 is Reader Rabbit's Math Ages 4-6, with a personalized version released in 1999.
Reader Rabbit Kindergarten is a video game within the edutainment series Reader Rabbit, published by The Learning Company in July 1997.
Math Blaster Jr. is a 1996 educational video game in the Blaster Learning System series aimed at teaching mathematics to children aged 4–8. The game was rebranded as Math Blaster: Ages 4-6 in 1997.
Writer Rabbit is a 1986 educational video game, part of the Reader Rabbit franchise. It was remade as Reader Rabbit 3 for MS-DOS compatible operating systems in 1993, then re-released for Microsoft Windows and Macintosh in 1994 under the title "Reader Rabbit 3 Deluxe!".
Reader Rabbit is a 1984 educational video game and the first of the long-running Reader Rabbit edutainment series. It was made by The Learning Company for Apple II and later for other computers. It supports the KoalaPad graphics tablet. The Connelley Group helped with the Atari 8-bit computers conversion in 1984. A Talking version was developed for the Apple IIGS in 1989. An enhanced version was released for MS-DOS -n 1991. A Deluxe version was released in 1994 for Mac and Windows 3.x. In 1997, the game was remade for Windows and Macintosh under the title "Reader Rabbit's Reading 1".
Reader Rabbit's Interactive Reading Journey is a 1994 video game released on the Windows and Macintosh systems. It is the sixth game in the Reader Rabbit franchise. Designed for ages 4 till 7, the game introduces the new main characters Mat the Mouse and Sam the Lion who accompany Reader. It was then re-released in 1997 under the title "Reader Rabbit's Interactive Reading Journey For Grades K-1", followed by another in 1998 titled "Reader Rabbit's Reading Ages 4–6" and a personalized version in 1999.
Reader Rabbit's Interactive Reading Journey 2 is a 1996 video game released on the Windows and Macintosh systems and designed for ages 5 till 8. It is the seventh game in the Reader Rabbit franchise and a sequel to Reader Rabbit's Interactive Reading Journey. It was re-released in 1997 as "Reader Rabbit's Interactive Reading Journey For Grades 1-2", followed by another in 1998 titled "Reader Rabbit's Reading Ages 6–9" and a personalized version in 1999.