Reader Rabbit

Last updated

Reader Rabbit
Reader Rabbit logo.gif
Genre(s) Educational
Publisher(s) Encore Software
Creator(s)Leslie Grimm [1]
Platform(s) Apple II, Atari 8-bit, Commodore 64, MS-DOS, Mac, Windows, Nintendo DS, Wii, Mobile game
First release Reader Rabbit and the Fabulous Word Factory
1984
Latest release Reader Rabbit: Jumpsmarter
2018

Reader Rabbit is an educational game franchise created in 1984 by The Learning Company. The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.

Contents

The games teach language arts including basic skills in reading and spelling and mathematics. The main character in all the titles is named "Reader Rabbit".

History

Reader Rabbit media release years
1984 Reader Rabbit
1985
1986 Math Rabbit
1987 Writer Rabbit
1988–1990
1991 Reader Rabbit 2
1992 Ready for Letters
1993 Reader Rabbit 3
1994 Interactive Reading Journey
Reading Development Library 1
1995Reading Development Library 2
Reading Development Library 3
Reading Development Library 4
Preschool
1996 Interactive Reading Journey 2
Math Journey for Grades 1–3
1997 Toddler
Kindergarten
1998 1st Grade
2nd Grade
Math Ages 6–9
1999Thinking Adventures Ages 4–6
Playtime for Baby
Learn to Read with Phonics Preschool and Kindergarten
2000Learning Creations
2001Capers on Cloud Nine!
Mis-Cheese-ious Dreamship Adventures!
Sparkle Star Rescue
Bounce Down in Balloon Town!
2002Learn to Read with Phonics 1st & 2nd Grade
Dreamship Tales
2003–2010
2011On a Mission to Help the Lion Flowers
2012
2013Kart Racing
Smart & Jump
2014–2015
2016Math Race
2017
2018 Jumpsmarter

The first Reader Rabbit computer game was conceived by the Grimm sisters and titled Reader Rabbit and the Fabulous Word Factory. It was released initially in 1984 [2] [3] [4] and featured in the 1983 holiday special The Computer Chronicles. [5] In 1986, both Reader Rabbit 2.0 and Math Rabbit were released. In 1987, Writer Rabbit was released with the intention of having a Rabbit series that featured different academic subjects. Ultimately, the developers decided to have a Reader Rabbit series that explored subjects beyond reading. [6] With this directional change, Math Rabbit would later be renamed Reader Rabbit with the game title Reader Rabbit's Math. [7] Many critics and gaming historians erroneously assert that the Reader Rabbit series officially began in 1986. [8] The 1990s saw an audio cassette release of some of the game's most popular music, titled Reader Rabbit's Sing Along Favorites, [9] and by 1996 the Reader Rabbit series included a wide variety of titles, including Reader Rabbit's Reading Development Library which allowed players to experience fairy tales via animated storybooks. [6]

In 1995, The Learning Company was bought by SoftKey after a hostile takeover bid. Softkey adopted the name The Learning Company. Softkey embarked on a cost-cutting exercise with the aim to sell cheaper software. [10] The Platinum line of budget titles pushed the retail price for edutainment down to $12.99 in the US, and swapped the fancy packaging for a simple jewel case. [11] At the time, SoftKey founder Kevin O'Leary recalled, "I'd get a $12 million order for "Reader Rabbit"...it would blow up behind me, the logistics. I couldn't deliver", noting that he gave Mike Perik half his equity to solve the problem. [12] In 1998, The Learning Company was acquired by Mattel in a $3.6 billion deal. [13] The toy-maker was looking to enter the interactive market. Mattel planned to expand the Reader Rabbit franchise into a series of interactive electronic plush toys that could download new content from the Internet. [13] Mattel was forced to quickly sell off their properties the following year to avoid bankruptcy, and the Reader Rabbit brand was sold to Riverdeep. [13] From 1998 to 2002, a series called The ClueFinders featuring a Scooby-Doo -like gang of mystery solvers was released with similar subject matter aimed at a more advanced student base, from the third to the sixth grade. The Reader Rabbit Workbook Series was released in 2003, and consisted of three 320-page comprehensive workbooks and five 32-page single-subject workbooks, aimed at children ages three to seven. [14]

The early 2000s saw the last major PC releases of the franchise. New games have since been released on platforms such as Nintendo Wii, while some parts of older games have been uploaded to the Internet Archive. [15] By 2003, the Reader Rabbit series had been sold in over 40 countries and translated into 13 different languages:

There is a Reader Rabbit themed attraction at Parken Zoo in Eskilstuna, Sweden, which replaced the longstanding and successful Phantom Land. [24] Various audio-books have been released by Prelusion Games and Nordic Softsales, including titles such as Kalle Kunskap i Vilda Västern (Reader Rabbit in the Wild West) in 2010. The Brazilian Reader Rabbit, Coelho Sabido, is a trademark of Divertire Editora, a company active in the educational games market since 1998.

In March 2004, LeapFrog and Riverdeep entered into a publishing and distribution agreement for Reader Rabbit. They planned a series of five e-books about phonics that would be released for the LeapPad learning system, but only three e-books were released by fall of that year. [25] [26] Some Reader Rabbit games were re-released for Nintendo Wii console in 2011. [27] Houghton Mifflin Harcourt, the successor to Riverdeep after acquisitions and mergers, currently owns the license for the series and continues to sell the products through various distribution networks. [28]

Design

Plot and gameplay

The series centers on the adventures of Reader Rabbit and his friends, including Sam the Lion and Matilda the Mouse.

Generally, the series consists of point-and-click adventure games where the player must use their inventory and interact with characters to solve a series of puzzles. These puzzles were originally reading-based challenges but different titles focus on other subject areas, such as math and spelling. Visually, the games consists of a series of static screens which the player can navigate through by clicking on certain "travel" hot spots. Other hot spots can trigger an interaction with a character, item, song, or mini-game.

Art

In the early 1990s, artist Shaowei Liu hand painted backgrounds and animations which were then digitized for the games. [29] In the mid-1990s, artist Frank Cirocco drew the characters and foregrounds in pencil, [30] hiring Mick Gray to ink the line art. [31] [32] By 1997, the characters were redesigned for Reader Rabbit Toddler by Tracy Reynolds of Class 6 Entertainment. [33] For some of the games at this time, the art was provided by Chester Aldridge's company US Equity Holdings. [34] For the later games, Fred Dianda was made Lead Artist. [35] Some line art was worked on by Gerald Broas, who used a 2B pencil to hand draw the backgrounds and characters on 12 field animation paper. [36] For the story books included in the interactive journey and library games, artist Marc Diamond used a LeapPad tablet to sketch the pictures before coloring and shading. [37] The most recent art for the iOS games was done by concept artist Federico Miniaci. [38]

Music

Each game contains songs that guide the narrative and provide the internal monologs of characters. Composer Scott Lloyd Shelly was particularly proud of composing the music for Reader Rabbit: 1st Grade in 1998. [39] Foreign language versions were created for many of the games to give the franchise global appeal. This extended to the games' songs; one song from Reader Rabbit Preschool was translated into French, German, Portuguese, Russian, and Swedish. [40] A VHS video called Reader Rabbit Sing-A-Song Adventures was released in 2000, featuring a compilation of the series' best songs. [41]

Educational goals

Education has always been a key part of the games' design, seeking to find a balance between learning and fun. The titles in the series are researched by educators, parents, children and reading specialists to ensure the software is educational, engaging and easy-to-use. [42] The software aimed to promote the use of computers as teaching tools in the classroom. [43] The games covered a range of subjects such as reading, phonics, math, and memory. [44] The A.D.A.P.T. Learning Technology was introduced into Reader Rabbit titles in 1999. The system contained a series of customization features that would facilitate the player's learning by assessing abilities, developing skills, adjusting levels, providing help, and tracking progress. [45]

Products in the franchise

Video games

GamesPlatforms, release years and versions
Reader Rabbit and the Fabulous Word Factory (aka Reader Rabbit)
Math Rabbit
Writer Rabbit
Reader Rabbit 2
Reader Rabbit's Ready for Letters
Reader Rabbit's Interactive Reading Journey (aka Reader Rabbit's Interactive Reading Journey 1)
  • Re-released as Reader Rabbit's Interactive Reading Journey For Grades K-1
  • Re-released as Reader Rabbit Reading Ages 4–6
  • Re-released as Reader Rabbit Personalized Reading Ages 4–6
Reader Rabbit's Reading Development Library 1
Reader Rabbit's Reading Development Library 2
Reader Rabbit's Reading Development Library 3
Reader Rabbit's Reading Development Library 4
Reader Rabbit and Friends: Let's Start Learning!
Reader Rabbit's Interactive Reading Journey 2
  • Re-released as Reader Rabbit's Interactive Reading Journey For Grades 1–2
  • Re-released as Reader Rabbit's Reading Ages 6–9 [66]
  • Re-released as Reader Rabbit Personalized Reading Ages 6–9
Reader Rabbit Presents: Math Journey for Grades 1–3 (aka Interactive Math Journey)
Reader Rabbit Toddler (titled Reader Rabbit's Nursery in UK)
Reader Rabbit Kindergarten (titled Reader Rabbit's Junior in UK)
Reader Rabbit: 1st Grade (titled Reader Rabbit's Key Stage 1 Year 1 in UK)
Reader Rabbit: 2nd Grade (titled Reader Rabbit's Key Stage 1 Year 2 in UK)
Reader Rabbit Math Ages 6–9
Reader Rabbit Thinking Adventures Ages 4–6 Macintosh, Windows (1999 – V1.0)
Reader Rabbit Playtime for Baby Macintosh, Windows (1999)
Reader Rabbit's Learn to Read with Phonics: Preschool & Kindergarten
Reader Rabbit Learning Creations
Reader Rabbit 1st Grade: Capers on Cloud Nine! [27] (titled Reader Rabbit Year 1: Capers on Cloud Nine! in UK)
Reader Rabbit 2nd Grade: Mis-Cheese-ious Dreamship Adventures! (titled Reader Rabbit Year 2: Mis-Cheese-ious Dreamship Adventures! in UK)
Reader Rabbit Preschool: Sparkle Star Rescue (titled Reader Rabbit Nursery: Sparkle Star Rescue in UK)
Reader Rabbit Kindergarten: Bounce Down in Balloon Town! (titled Reader Rabbit Junior: Bounce Down in Balloon Town! in UK)
Reader Rabbit Learn to Read with Phonics 1st & 2nd Grade Mac OS 8.5, Windows (2002 – V1.0)
Reader Rabbit Dreamship Tales Mac OS X, Windows (2002 – V1.0) [80]
Reader Rabbit: on a Mission to Help the Lion Flowers Nintendo DS (2011) [81]
Reader Rabbit Kart Racing iOS (2013) [82]
Reader Rabbit Smart & Jump iOS (2013) [83]
Reader Rabbit Math Race Android, iOS (2016) [84]
Reader Rabbit: Jumpsmarter iOS, Apple TV, MacOS (2018) [85]

Compilations

YearTitleGames
1999Reader Rabbit Playtime for Baby and Toddler
  • Reader Rabbit Toddler (1997)
  • Reader Rabbit Playtime for Baby (1999)
1999Reader Rabbit Math & Reading Ages 4–6
  • Reader Rabbit Math Ages 4–6
  • Reader Rabbit Reading Ages 4–6
1999Reader Rabbit's Complete Learn to Read System
  • Disc one – compilation of various Reader Rabbit titles plus parent's guides, workbooks, and storybooks.
  • Disc two – Reader Rabbit's Reading Development Library 2 (1995)
2000Reader Rabbit KS1 – 5 Pack
  • Reader Rabbit Year 1 (1998)
  • Reader Rabbit Year 2 (1998)
  • Reader Rabbit's Math Ages 6–9 (1999)
  • Reader Rabbit's Reading Ages 4–6 (1998)
  • Reader Rabbit Thinking Adventures Ages 4–6 (1999)
2001Reader Rabbit: I Can Read! With Phonics [86]
  • Reader Rabbit's Reading 2 (1997)
  • Reader Rabbit's Reading Ages 6–9 (1999)
2001Learn to Read with Phonics
  • Reader Rabbit Preschool (1997)
  • Reader Rabbit Kindergarten (1997)

Cassettes and DVD

Reader Rabbit Giant Workbooks

These workbooks were published by The Learning Company and each were supplementary material to a corresponding game. They were republished as Reader Rabbit: Let's Learn by Houghton Mifflin Harcourt:

Reader Rabbit Leapfrog e-books

These e-books are about phonics and were released under the LeapPad learning system:

Reception

Critical reception

In 1991, The Chicago Sun-Times noted that Reader Rabbit was "one of the most effective edutainment gaming franchises" and that it had helped many children learn how to read. [87] Computer Shopper appreciated that the games filled a gap in the market; it found that while most reading comprehension titles were aimed at older children, Reader Rabbit uniquely offered games to the preschool age. [88]

In 1995, The New York Times noted that the flagship title of The Learning Company was "unusual in crossing over from home use to in-school, curriculum-based learning". [89] The newspaper noted in 2002 that the series had become an "educational staple in schools and homes" with a long tradition of "quality educational software". [90] The Boston Herald argued that the games' replayability and enjoyment made their costs immediately justifiable. [91] Krystina Madej of Physical Play and Children's Digital Games highlighted the series as an innovator in the budding edutainment genre during the 1980s, following in MECC's The Oregon Trail footsteps to create play-based educational games aimed at young children. [92]

In 2012, PC Mag listed the debut title as one of the 10 Educational PC Games of the 1980s and noted that new titles were still being released. [93]

Sales

The premiere game in the series, Reader Rabbit and the Fabulous Word Factory, first entered the Billboard Charts for Education Computer Software at number six in May 1985 [94] and re-entered at number 10 two weeks later. [95] The game continued to feature on the charts in following weeks, selling 250,000 units by 1989. [96]

The series was commercially successful throughout its run. By 1991, the series had sold 500,000 copies. [87] The Learning Company had a gross revenue of $27.5 million at the end of the 1993 financial year and 41% revenue growth from 1992–3, largely due to the Reader Rabbit series. [97]

Between 1993 and 2001, the series sold six million copies. [26] Around 2001, prices of the products were tapering and the sales were declining around Europe. [98] By 2002, the series had sold over 25 million copies. [99]

Awards and nominations

As of 2017, the series has won over 175 awards. [100]

YearNominee / workAwardResult
1991Reader Rabbit 1Technology & Learning Magazine's Language Arts Program of the DecadeWon [101]
1991Reader Rabbit 2Parents' Choice Foundation AwardWon [101]
1992Reader Rabbit 2Software Publishers Association's Award for Best Elementary Education ProductWon [101]
1992Reader Rabbit 2CODiE Award for Best Elementary Education ProgramWon [102]
1992Reader Rabbit 2Technology & Learning Magazine's Award of ExcellenceWon [101]
1994Reader Rabbit 1The National Association of Parenting Publications Awards Gold MedalWon [101]
1994Reader Rabbit 2Technology & Learning Magazine's Software Award for Excellence—Next in SeriesWon [101]
1995Reader Rabbit's Interactive Reading Journey 1Home PC's Award of ExcellenceWon [101]
1995Reader Rabbit's Interactive Reading Journey 1 Parenting Magazine 's Software Magic AwardWon [101]
1995Reader Rabbit's Interactive Reading Journey 1The Parent Council's Seal for outstanding productWon [101]
1995Reader Rabbit's Interactive Reading Journey 1Technology & Learning Magazine's Award of Excellence for the School categoryWon [101]
1995Reader Rabbit's Interactive Reading Journey 1The Parents' Choice Foundation ApprovalWon [101]
1995Reader Rabbit's Interactive Reading Journey 1Mac Home Journal's Reader's Choice AwardWon [101]
1995Reader Rabbit's Interactive Reading Journey 1 CD-ROM Today Magazine's Best Children's Program-Reading AwardWon [101]
1995Reader Rabbit's Interactive Reading Journey 1Home Computing & Entertainment Magazine's Best Educational Program AwardWon [101]
1995Reader Rabbit 1 Newsweek Magazine's Editors' Choice AwardWon [101]
1995Reader Rabbit 2Only the Best: The Annual Guide to the Highest-Rated Educational Software/Multimedia, 1994/95Won [101]
1995Reader Rabbit 3Only the Best: The Annual Guide to the Highest-Rated Educational Software/Multimedia, 1994/95Won [101]
1996Reader Rabbit's Interactive Reading Journey 2SuperKids Software Award for Best Reading SoftwareWon [101]
1996Reader Rabbit's Interactive Math JourneyCurriculum Administrator Magazine's Top 100 Districts' Choice AwardWon [101]
1996Reader Rabbit Reading 1Parents' Choice Foundation Best Software of the YearWon [103]
1996Reader Rabbit Reading 1Language Art's Technology & Learning Magazine Program of the DecadeWon [103]
1997Reader Rabbit's Interactive Reading Journey 2The National Educational Media Network Silver AppleWon [101]
1997Reader Rabbit's Interactive Reading Journey 2Newsweek Editor's Choice AwardWon [104]
1997Reader Rabbit's Interactive Reading Journey 2 Parent's Choice Gold AwardWon [104]
1997Reader Rabbit's Interactive Math JourneyHome PC's Editor's Choice Top 100 Software AwardWon [101]
1997Reader Rabbit's Interactive Math JourneyBologna New Media Prize for Best Math Title (cosponsored by Children's Software Revue)Won [101]
1997Reader Rabbit's Interactive Math JourneyFamily PC's Recommended Software SealWon [101]
1998Reader Rabbit's 1st GradeParents' Choice Foundation AwardGold Award [105]
1998Reader Rabbit's First GradeInteractive Achievement Award for Computer Edutainment Game of the YearNominated [106]
1998Reader Rabbit's 2nd GradeParents' Choice Foundation AwardSilver Honor [107]
1998Reader Rabbit – 2nd GradeNewsweek Magazine Editor's Choice AwardWon [108]
1998Reader Rabbit's Math Ages 6–9Parents' Choice Foundation AwardGold Award [109]
2001Reader Rabbit 1st Grade: Capers on Cloud Nine!Parents' Choice Foundation AwardApproved [110]
2001Reader Rabbit 2nd Grade: Mis-cheese-ious Dreamship Adventures!Parents' Choice Foundation AwardApproved [111]
2001Reader Rabbit Kindergarten: Bounce Down in Balloon Town!Parents' Choice Foundation AwardApproved [112]
2005Reader Rabbit series – "Sam's Sweet Surprise", "High Flying Circus", "Great Word Chase" – for LeapPadBrad (Fuller, Don Diekneite – Music, Sound Effects, Voice Overs)GANG Award for Best Audio – OtherWon [101]
2005Reader Rabbit: Wordville Soup (DVD)Parents' Choice Foundation AwardRecommended [113]
2011Reader Rabbit: The Great Alphabet Race (DVD)Parents' Choice Foundation AwardRecommended [114]
2011Reader Rabbit KindergartenAcademics' ChoiceWon [115]
2011Reader Rabbit – KindergartenParents' Choice Foundation AwardApproved [116]
2011Reader Rabbit – 1st GradeParents' Choice Foundation AwardApproved [117]
2011Reader Rabbit – PreschoolParents' Choice Foundation AwardApproved [118]
2011Reader Rabbit – 2nd GradeParents' Choice Foundation AwardApproved [119]

Related Research Articles

JumpStart was an educational media franchise created for children, primarily consisting of educational games. The franchise was developed by JumpStart Games and expanded beyond games to include workbooks, direct-to-video films, mobile apps, and other media. It was officially launched on March 10, 2009, offering a blend of educational content and entertainment experiences.

The Learning Company (TLC) was an educational software company founded in 1980 in Palo Alto, California and headquartered in Fremont, California. The company produced a grade-based line of learning software, edutainment games, and productivity tools. Its titles included the flagship series Reader Rabbit, for preschoolers through second graders, and The ClueFinders, for more advanced students. The company was also known for publishing licensed educational titles featuring characters such as Arthur, Scooby-Doo, Zoboomafoo, and Caillou.

<i>The ClueFinders</i> Childrens educational software series

The ClueFinders is an educational software series aimed at children aged 8–12 that features a group of mystery-solving teenagers. The series was created by The Learning Company as a counterpart to their Reader Rabbit series for older, elementary-aged students. The series has received praise for its balance of education and entertainment, resulting in numerous awards.

<span class="mw-page-title-main">Creative Wonders</span> Video game company

Creative Wonders was an educational software corporation from 1994 to 1999. It created computer games based on children's characters like Sesame Street, Madeline, Schoolhouse Rock!, Arthur, Little Bear, Dr. Seuss and ABC World Reference. It was a joint-venture between Electronic Arts and ABC.

<span class="mw-page-title-main">Leapster</span> Educational hand-held game console

The Leapster Learning Game System is an educational handheld game console aimed at 4- to 10–11-year-olds, made by LeapFrog Enterprises. Its games teach the alphabet, phonics, basic math, and art and animal facts to players. Along with a directional pad, the system features a touchscreen with a stylus pen that enables young users to interact directly with the screen. The Leapster was released in October 2003.

Stickybear is a fictional character created by Richard Hefter and an edutainment series starring the character headed by Optimum Resource, Inc. The character was a mascot of Weekly Reader Software, a division of Xerox Education Publications.

<i>Reader Rabbit Preschool: Sparkle Star Rescue</i> 2001 educational video game

Reader Rabbit Preschool: Sparkle Star Rescue is a game in the Reader Rabbit series by The Learning Company. The title was released in 2001. The game is recommended for ages 3–6. The game teaches "shape and size recognition, letter recognition and listening", among other skills, including maths-related ones. The game was also released for the Nintendo Wii by Graffiti Entertainment, simply titled Reader Rabbit Preschool.

Didi & Ditto is an edutainment software series created in 2003 by Kutoka Interactive. The series consists in three grade-based titles for preschool, kindergarten and first grade.

<i>Early Learning House</i> 1990s collection of educational video games and compilations

Early Learning House or simply the House Series is a collection of four main educational video games and two compilations for the Windows and Macintosh platforms, developed by Theatrix Interactive, Inc. and published by Edmark software. Each different game focuses on a particular major learning category with selectable skill settings for preschooler, kindergarten and elementary learners. Millie's Math House (1992) on mathematics, Bailey's Book House (1993) on language, Sammy's Science House (1994) on science, and Trudy's Time and Place House (1995) on history and geography. A spin-off, Stanley's Sticker Stories (1996), sees players create animated storybooks with the series' characters. Millie & Bailey Preschool and Millie & Bailey Kindergarten each contain the combined activities from two of the four software products. In addition the programs can be configured by an adult mode to suit students with special needs. Most of the activities in every game have two modes, one to allow learners to explore and try it out for themselves and the other for learners to follow specific tasks set by the game characters. Learners also have the option to print pictures of creative activities and record sounds in phonics activities. Later the games were re-developed by Houghton Mifflin Harcourt Learning Technology and re-published by The Learning Company with newer graphics and additional activities.

Madeline is a series of educational point-and-click adventure video games which were developed during the mid-1990s for Windows and Mac systems. The games are an extension of the Madeline series of children's books by Ludwig Bemelmans, which describe the adventures of a young French girl. The video-game series was produced concurrently with a TV series of the same name, with characters and voice actors from the show.

The Arthur video games franchise was a series of learning and interactive story video games based on the American-Canadian children's TV show Arthur. The games were released in the 1990s and 2000s for PlayStation and Windows and Mac OS computers.

<i>Reader Rabbit: 1st Grade</i> 1998 educational video game

Reader Rabbit's 1st Grade is an educational video game, part of the Reader Rabbit series, developed by KnowWare and published by The Learning Company on January 14, 1998. The game was re-released on the Nintendo Wii by Graffiti Entertainment on May 4, 2010.

<i>Reader Rabbit Toddler</i> 1997 education video game

Reader Rabbit Toddler is a 1997 educational video game developed by KnowWare and published by The Learning Company. It is part of the Reader Rabbit series.

<i>Math Rabbit</i> 1986 educational video game

Math Rabbit is a 1986 video game spin-off from the Reader Rabbit edutainment series. It was made by The Learning Company for MS-DOS and Apple II series. A Deluxe version was released in 1993 for MS-DOS, Macintosh, and Windows 3.x. In 1997, the game was remade for Windows and Macintosh as Reader Rabbit's Math 1. The final remake for Windows and Macintosh in 1998 is Reader Rabbit's Math Ages 4-6, with a personalized version released in 1999.

<i>Reader Rabbit Kindergarten</i> 1997 education video game

Reader Rabbit Kindergarten is a video game within the edutainment series Reader Rabbit, published by The Learning Company in July 1997. A new version of the game was developed in-house by Graffiti Entertainment, and was released in 2009.

<i>Writer Rabbit</i> 1986 educational video game

Writer Rabbit is a 1986 video game in the educational video game, part of the Reader Rabbit franchise. It was remade as Reader Rabbit 3 for DOS in 1993, which was then re-released for Windows and Macintosh in 1994 under the title "Reader Rabbit 3 Deluxe!".

<i>Reader Rabbit</i> (video game) 1984 video game

Reader Rabbit is a 1984 video game and the first of the long-running Reader Rabbit edutainment series. It was made by The Learning Company for Apple II and later for other computers. It also made use of the KoalaPad graphics tablet. The Connelley Group helped with the Atari 8-Bit conversion in 1984. A Talking version was developed for the Apple IIGS in 1989. An enhanced version was released for DOS on 1991. A Deluxe version was released in 1994 for Macintosh and Windows 3.x. In 1997, the game was remade for Windows and Macintosh under the title "Reader Rabbit's Reading 1".

<i>Reader Rabbits Interactive Reading Journey</i> 1994 educational video game

Reader Rabbit's Interactive Reading Journey is a 1994 video game released on the Windows and Macintosh systems. It is the sixth game in the Reader Rabbit franchise. Designed for ages 4 till 7, the game introduces the new main characters Mat the Mouse and Sam the Lion who accompany Reader. It was then re-released in 1997 under the title "Reader Rabbit's Interactive Reading Journey For Grades K-1", followed by another in 1998 titled "Reader Rabbit's Reading Ages 4–6" and a personalized version in 1999.

<span class="mw-page-title-main">MobyMax</span> Educational technology website

MobyMax is an online education program used by grades K-8. MobyMax includes 27 subjects including math, reading, phonics, language, vocabulary, spelling, writing, science, social studies, preparations for state examinations, and more. The program also provides classroom tools such as assessments and progress monitoring and offers games, badges, and contests for the students.

<i>Reader Rabbits Interactive Reading Journey 2</i> 1996 educational video game

Reader Rabbit's Interactive Reading Journey 2 is a 1996 video game released on the Windows and Macintosh systems and designed for ages 5 till 8. It is the seventh game in the Reader Rabbit franchise and a sequel to Reader Rabbit's Interactive Reading Journey. It was re-released in 1997 as "Reader Rabbit's Interactive Reading Journey For Grades 1-2", followed by another in 1998 titled "Reader Rabbit's Reading Ages 6–9" and a personalized version in 1999.

References

  1. "Reader Rabbit Manual" (PDF). The Learning Company. 1986. p. 9. Retrieved September 18, 2016.
  2. Grimm, Leslie (January 1, 1984), Reader Rabbit 1.1, The Learning Company , retrieved February 6, 2017
  3. "TLC shows off additions to firm's educational line", InfoWorld , February 13, 1984
  4. Reader Rabbit 1.3 (4am crack), July 14, 2015, retrieved February 6, 2017
  5. Bradley, Laura (November 28, 2014), "Tech Time Capsule", Slate , ISSN   1091-2339 , retrieved February 6, 2017
  6. 1 2 "Reader Rabbit's Reading Development Library 3. (Learning Co) (Software Review)(Brief Article)(Evaluation)", Computer Shopper, September 1, 1996, archived from the original on August 14, 2017
  7. "Reader Rabbit", www.reader-rabbit.com, retrieved February 28, 2017
  8. "10 Educational PC Games of the 1980s", PCMag , archived from the original on February 7, 2017, retrieved February 15, 2017
  9. "The Personal Computer Museum, Brantford, Ontario, CANADA – Recycle, donate, and browse your old computers, electronics, video games, and software", www.pcmuseum.ca, archived from the original on February 7, 2017, retrieved February 4, 2017
  10. "Software Firm Buys One Rival, Bids for Another; SoftKey's Hostile Offer for Learning Company Part of Effort to Expand Product Lines", The Washington Post, October 31, 1995, archived from the original on February 7, 2017
  11. "Learning Co. Links With BMG", Billboard, June 28, 1997
  12. Feloni, Richard (November 24, 2014), "'Shark Tank' Investor Kevin O'Leary Explains The Best Investment He Ever Made", Business Insider Australia , retrieved February 4, 2017
  13. 1 2 3 Dignan, Larry, "Mattel/The Learning Co. in $3.8B merger", ZDNet , retrieved February 4, 2017
  14. "Learning Company Books Reader Rabbit Workbook Series", District Administration, December 1, 2003, archived from the original on February 7, 2017
  15. Peters, Lucia, 15 '90s Computer Games That Made Learning Unbelievably Fun , retrieved February 6, 2017
  16. 1 2 3 4 Signature Devices Inc. Announces Gold Status for 24 Reader Rabbit® Titles in Six Languages, Signature Devices, Inc., June 5, 2005, retrieved March 7, 2017 via EDN Network
  17. Moisés Romanowsky Resume
  18. "Mindscape BV - de leukste videogames", www.mindscape.nl
  19. 1 2 SDVI Announces French and Spanish Versions of Reader Rabbit Apps for Kids on Apple® iTunes®, Signature Devices, Inc.
  20. Die besten Billi Banni Gut and Günstig kaufen
  21. "Królik Bystrzak dla Zerówki 2006/2007: Lot do Balonii", www.komputerswiat.pl, July 15, 2007
  22. Coelho Sabido, archived from the original on March 7, 2017
  23. "Google Translate", translate.google.com.au, June 1998, retrieved March 7, 2017
  24. "Kalle kunskap tar över efter vita tigrar och Fantomen", Folket (in Swedish), archived from the original on October 4, 2013, retrieved September 1, 2013
  25. "Leapfrog SWOT Analysis – Page 8", brainmass.com, retrieved November 28, 2018
  26. 1 2 The Learning Company is Ranked # 1 in Schools, Learning Company, retrieved February 6, 2017 via PR Newswire
  27. 1 2 Gudmundsen, Jinny (May 29, 2011), "Reader Rabbit hops over to the Wii", USA Today, retrieved June 7, 2011
  28. "Reader Rabbit Series by Houghton Mifflin Harcourt from $550.00 at JourneyEd", www.journeyed.com, archived from the original on February 7, 2017, retrieved February 3, 2017
  29. Liu, Shaowei, Shaowei's Artwork , retrieved February 5, 2017
  30. Frank Cirocco: Reader Rabbit in the driver's seat , retrieved March 9, 2017
  31. About Mick Gray, WordPress., retrieved March 9, 2017
  32. "News", www.geocities.ws
  33. Reynolds, Tracy, Tracy Reynolds' Resume (PDF), retrieved February 15, 2019
  34. Management – US Equity Holdings , retrieved March 13, 2017
  35. Fred Dianda Resume (PDF), archived from the original (PDF) on June 24, 2016, retrieved February 5, 2017
  36. The Art of Gerald Broas , retrieved February 5, 2017
  37. Reader Rabbit Roller Coaster – Sketch and Final , retrieved February 5, 2017
  38. Federico Miniaci Portfolio, 2015, retrieved February 13, 2019
  39. Interview with Scott Lloyd Shelly, November 13, 2013, retrieved February 13, 2017
  40. ObscureNForeign (July 6, 2013), A Reader Rabbit Song in 6 Languages, archived from the original on February 14, 2017, retrieved February 13, 2017
  41. The Learning Company (January 1, 2000), Reader Rabbit Sing-A-Song Adventures, Mattel Interactive, retrieved February 13, 2017
  42. "New Version of The Learning Company's 'Reader Rabbit 1' Hopping Onto Store Shelves Now – Free Online Library", thefreelibrary.com, retrieved February 6, 2017[ permanent dead link ]
  43. Lopez, Ed (December 9, 1991), "SOFTWARE SPARKS AN EXPLOSION IN COMPUTER USE", The Washington Post , ISSN   0190-8286 , retrieved February 6, 2017
  44. "Graffiti Entertainment Offers 'Reader Rabbit Kindergarten'.", Entertainment Close-up, December 18, 2009, archived from the original on August 14, 2017
  45. New A.D.A.P.T. Learning Technology(TM) Helps Kids Get the Most Out of Their Software Experience, The Learning Company, retrieved February 6, 2017 via PR Newswire
  46. Reader Rabbit 1.1, September 12, 1984 via Internet Archive
  47. Reader Rabbit 1.3 (4am crack), July 14, 2015 via Internet Archive
  48. Reader Rabbit 1.4 via Internet Archive
  49. Apple IIgs: Reader Rabbit (1987)(The Learning Company)
  50. Reader Rabbit, 1989
  51. Talking Reader Rabbit A Fun Way For Kids To Learn Basics, April 20, 1990
  52. Talking Reader Rabbit manual, April 24, 2016 via Internet Archive
  53. Reader Rabbit 1 3rd edition for Windows 1.2, 1996
  54. Math Rabbit Deluxe (Learning / 1993–1996 / Win16-MacOS): Free Download, Borrow, and Streaming
  55. Writer Rabbit 1.0 (4am crack), September 4, 2015
  56. Writer Rabbit 1.2 (4am crack), August 17, 2015
  57. Writer Rabbit 1.3 (4am crack), April 13, 2014
  58. Rhein, Deborah; Alibrandi, Mary; Lyons, Mary; Sammons, Janice; Doyle, Luther (2000), "Annotated Bibliography of Computer Software for Teaching Early Reading and Spelling" (PDF), U.S. Government Information
  59. 1 2 Reader Rabbit 2 2nd edition for Windows 1.1, 1996
  60. Reader Rabbit's Ready for Letters, 1992
  61. Reader Rabbit's Ready for Letters (Learning / 1992–1993 / DOS-MacOS): Free Download, Borrow, and Streaming
  62. Herr, Judy (2001), Creative Learning Activities for Young Children, Delmar Thomson Learning, ISBN   978-0-7668-1613-8
  63. Reader Rabbit Interactive Reading Journey EPK
  64. SuperKids Software Review of Reader Rabbit's Preschool
  65. Reader Rabbit Preschool 2 / Школа Кролика (Learning / 1998 / Win32): Free Download, Borrow, and Streaming
  66. SuperKids Software Review of Reader Rabbit's Reading 6–9
  67. Reader Rabbit 2nd Grade – Windows 3.1 (TLC)(Eng)
  68. Reader Rabbit Personalized Math Ages 6–9 v2.0 Help Guide (PDF), The Learning Company, 1999, p. 1, retrieved March 1, 2017
  69. 1 2 Reader Rabbit 1st Grade
  70. "Reader Rabbit 1st Grade", iTunes , November 7, 2014
  71. Reader Rabbit 2nd Grade – Nintendo Wii Countdown
  72. Reader Rabbit 2nd Grade
  73. "Reader Rabbit 2nd Grade", iTunes
  74. Reader Rabbit Preschool Wii - Nintendo Wii Countdown | Video Game Countdown, May 25, 2011, archived from the original on May 25, 2011, retrieved January 10, 2022
  75. Reader Rabbit Preschool
  76. "Reader Rabbit Preschool", iTunes , December 8, 2015
  77. Reader Rabbit Kindergarten
  78. Reader Rabbit Kindergarten Wii - Nintendo Wii Countdown | Video Game Countdown, May 25, 2011, archived from the original on May 25, 2011, retrieved January 10, 2022
  79. "Reader Rabbit Kindergarten", iTunes , November 13, 2015
  80. Reader Rabbit Dreamship Tales – Windows-Mac (TLC)(Eng)
  81. Reader Rabbit – Math 4–8 yrs for Nintendo DS
  82. "Reader Rabbit Kart Racing", iTunes
  83. "Reader Rabbit Smart & Jump". iTunes . Archived from the original on March 8, 2017.
  84. Reader Rabbit Math Race Latest version apk | androidappsapk.co
  85. "Reader Rabbit", www.reader-rabbit.com, retrieved April 23, 2019
  86. Reader Rabbit ® I Can Read! With Phonics: Help Guide (PDF), 2000
  87. 1 2 "Offspring does parent proud // Aiming for slightly older kids, Reader Rabbit 2 hits mark", Chicago Sun-Times, October 13, 1991, archived from the original on June 5, 2007
  88. "Reader Rabbit's Interactive Reading Journey. (The Learning Co children's educational software) (The Learning Arcade) (Brief Article)", Computer Shopper, February 1, 1995, archived from the original on February 7, 2017
  89. Fisher, Lawrence M. (December 8, 1995), "Softkey Reaches Agreement to Buy Learning Company", The New York Times , ISSN   0362-4331 , retrieved February 4, 2017
  90. Keim, Alice (December 12, 2002), "Helping Children Learn, but Not Forgetting the Fun", The New York Times, ISSN   0362-4331 , retrieved February 4, 2017
  91. "New games will have you and the kids on cloud nine.(Arts and Lifestyle)", Boston Herald, August 26, 2001, archived from the original on February 7, 2017
  92. Madej, Krystina (November 25, 2016), Physical Play and Children's Digital Games, Springer, ISBN   978-3-319-42875-8
  93. "10 Educational PC Games of the 1980s", PCMAG, archived from the original on February 7, 2017, retrieved February 5, 2017
  94. "Top Computer Software", Billboard , May 11, 1985
  95. "Top Computer Software", Billboard, May 25, 1985
  96. Shannon, L. R. (December 12, 1989), "Peripherals; Electronic Toys for Girls and Boys", The New York Times , ISSN   0362-4331 , retrieved February 6, 2017
  97. "Vendor Support & Financial Information: Software", PCMag , Ziff Davis, Inc., July 1, 1994
  98. Eisinger, Jesse (February 26, 2002), "Europe's Alternative Carriers Are a Bad Bet for Investors", Wall Street Journal , retrieved January 29, 2018
  99. "Riverdeep Ships Sequel to "Reader Rabbit Learn to Read" Line", CD Computing News, November 1, 2002, archived from the original on February 7, 2017
  100. "Reader Rabbit", www.reader-rabbit.com, retrieved September 18, 2016
  101. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 "History of The Learning Company Inc. – FundingUniverse", www.fundinguniverse.com
  102. 1992 Winners, archived from the original on February 7, 2017, retrieved February 6, 2017
  103. 1 2 The Learning Company (October 13, 1996). Reader Rabbit Kindergarten Previews (Windows). The Learning Company.
  104. 1 2 "CD Back Cover art", pcmuseum.ca, archived from the original on June 13, 2018, retrieved March 15, 2019
  105. "Reader Rabbit's 1st Grade", Parents' Choice Foundation
  106. "Awards Category Details", www.interactive.org
  107. "Reader Rabbit's 2nd Grade", Parents' Choice Foundation
  108. "Newsweek magazine's educational CD-ROM recommendations", Deseret News , December 7, 1998
  109. "Reader Rabbit's Math Ages 6-9", Parents' Choice Foundation
  110. "Reader Rabbit 1st Grade: Capers on Cloud Nine!", Parents' Choice Foundation
  111. "Reader Rabbit 2nd Grade: Mis-cheese-ious Dreamship Adventures!", Parents' Choice Foundation
  112. "Reader Rabbit Kindergarten: Bounce Down in Balloon Town!", Parents' Choice Foundation
  113. "Reader Rabbit: Wordville Soup", Parents' Choice Foundation
  114. "Reader Rabbit: The Great Alphabet Race", Parents' Choice Foundation
  115. Academics Choice: Reader Rabbit Kindergarten, July 22, 2007, retrieved February 5, 2017
  116. "Reader Rabbit - Kindergarten", Parents' Choice Foundation
  117. "Reader Rabbit - 1st Grade", Parents' Choice Foundation
  118. "Reader Rabbit - Preschool", Parents' Choice Foundation
  119. "Reader Rabbit - 2nd Grade", Parents' Choice Foundation