Writer Rabbit

Last updated
Writer Rabbit
Writer Rabbit Cover art.jpg
Apple II cover art
Developer(s) The Learning Company
Publisher(s) The Learning Company
Platform(s) Apple II, DOS
Release1986
Genre(s) Educational
Mode(s) Single-player
Reader Rabbit 3
Developer(s) The Learning Company
Publisher(s) The Learning Company
Platform(s) Original:
DOS
Deluxe:
Windows, Macintosh
Release 1993 (Original)
1994 (Deluxe)
Genre(s) Educational
Mode(s) Single-player

Writer Rabbit is a 1986 video game in the educational video game, part of the Reader Rabbit franchise. It was remade as Reader Rabbit 3 for DOS in 1993, which was then re-released for Windows and Macintosh in 1994 under the title "Reader Rabbit 3 Deluxe!".

Contents

The Project RIMES 2000 project Annotated Bibliography of Computer Software for Teaching Early Reading and Spelling identified Reader Rabbit 3 as: "Reader Rabbit 3 (formally [ sic ] known as Writer Rabbit)". [1] [2]

Many of its features were "implemented in response to requests made by children, teachers, and parents". [3]

Gameplay

The early education program [4] contains minigames and activities in a series of interactive screens that teach players about the parts of sentences, including the "who, what, where, when, and why". [5] [6] Fill-in-the-black sentences are one of the main devices used. [7]

The game contains over 200 different news stories to work from. [8] The Deluxe version contains 20 different digitized voices that add to the dramatization to the game. [9]

The Writer Rabbit version contains six minigames:

  1. Icecream Game: Players indicate which sentence part appears at the top of the screen.
  2. The Cake Games (1, 2, and 3): Match sentence parts.
  3. Juice Game: Players complete sentences
  4. Silly Story Party: Players can write stories from scratch or from a list of story fragments.

The Reader Rabbit 3 version is made up of five different activities, that teach players the structure of the English language. The activities are:

  1. What's the Scoop? / Who? What? When? - the player must determine correctly whether the topic of a sentence is a what, a where, a when, or a who. It is similar to Icecream Game.
  2. Clue Hounds / Get the Scoop + Crack the Case - the player must locate the what, where, when, and who parts of story sentences. After completing the sentences, the player must pick a character associated with the story.
  3. Sneak Peek / Rave Reviews - the player has to choose a sentence that contains the three elements who/what, did what and where.
  4. Ed Words / Write Right - the player must fill in the blanks of a paragraph with the three elements do what, where and when.
  5. Printing Press - the player is given the option to physically print out the news story.

Plot

Writer Rabbit packaged their minigames into a party theme, with the basic plot being that solving the puzzles will help the protagonist Writer Rabbit prepare for an upcoming party. [10] Meanwhile, in the Reader Rabbit 3 version, essentially the same mini-games are wrapped up in a new story the game sees series protagonist Reader Rabbit join the Daily Skywriter, the daily newspaper for his hometown Wordville. He has to identify the right information to put into his stories. [9] The game was designed to build critical reading skills for grades two to four, [11] [12] by applying speech rules to a real-world scenario. [13]

Reception

PC Mag noted positive responses from playtesters and thought this was indicative that the Writer Rabbit was effective as an education tool behind the facade of a game. [6] Chicago Sun-Times thought the game was as effective for writing as Reader Rabbit had been for reading; [14] the newspaper gave the game a rating of 10.0 and recommended the software for 1989 holiday gifts. [15] PC Mag reviewer Charles Taft wrote that Reader Rabbit 3 was "fun to play" while praising its replayability (four levels of difficulty and multiple stories), as well as its "delightful" animations. [16] The game was regarded as a winner in the book "Only the Best: The Annual Guide to the Highest-Rated Educational Software/Multimedia". [17]

Related Research Articles

JumpStart is an educational media franchise for children, consisting mostly of educational games, produced by JumpStart Games. The series originally consisted of a series of educational PC games but has since expanded to include workbooks, direct-to-video films, mobile apps, and other media, including a massive multiplayer online game located at JumpStart.com, that were launched on March 10, 2009.

<i>The ClueFinders</i> Childrens educational software series

ClueFinders is an educational software series aimed at children aged between 8 and 12, that features a group of mystery-solving teenagers. The series was created by The Learning Company as a counterpart to their Reader Rabbit series for older, elementary-aged students. The series has received praise for its balance of education and entertainment, resulting in numerous awards.

<i>PCMag</i> Computer magazine

PC Magazine is an American computer magazine published by Ziff Davis. A print edition was published from 1982 to January 2009. Publication of online editions started in late 1994 and have continued to the present day.

<i>Reader Rabbit</i> Video game series

Reader Rabbit is an educational game franchise created in 1983 by The Learning Company. The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.

<i>Reader Rabbit 2</i> 1991 educational video game

Reader Rabbit 2 is a 1991 educational video game, the sequel to Reader Rabbit and the fourth game in the Reader Rabbit franchise. A facelift was given to the game's predecessor to match the graphical fidelity of Reader Rabbit 2.

<i>Reader Rabbit 3</i> 1993 video game

Reader Rabbit 3 is a 1993 educational video game, part of the Reader Rabbit franchise. It was released for DOS that year, but was released for Windows and Macintosh in 1994 under the title "Reader Rabbit 3 Deluxe!".

<i>Putt-Putt Enters the Race</i> 1999 video game

Putt-Putt Enters the Race is an educational adventure game developed and published by Humongous Entertainment on January 14, 1999. The game is the fifth entry in the Putt-Putt series. This is the first of three games to feature Nancy Cartwright as the voice of Putt-Putt.

Horrible Histories: Ruthless Romans, is a 2009 educational adventure video game theme on Ancient Rome as part of the Horrible Histories franchise, which began in 1993. The game was released on Wii, Nintendo DS and Windows and is narrated by Terry Deary, the author of the Horrible Histories book series. It is named after Deary's 2003 book Ruthless Romans, his second on the topic after 1999's Rotten Romans.

<i>Carmen Sandiego Word Detective</i> 1997 video game

Carmen Sandiego Word Detective is a game in the Carmen Sandiego franchise which was released in 1997. The plot of the game sees Carmen Sandiego inventing a machine called the Babble-On Machine, and the player in the role of Agent 13, thwarting her plans by freeing all the other agents which have been captured by Carmen. The title is very similar in format to Carmen Sandiego Math Detective, which was released a year later.

<i>Snooper Troops</i> 1982 video games

Snooper Troops is a series of two 1982 adventure/educational video games developed by Spinnaker Software and published by Computer Learning Connection. They were released for the Apple II, Atari 8-bit, Commodore 64 and DOS. The first case was entitled Snooper Troops: Case #1: The Granite Point Ghost and the second case entitled Snooper Troops: Case #2 - The Case of the Disappearing Dolphin was released later that year.

<i>Reader Rabbit Toddler</i> 1997 education video game

Reader Rabbit Toddler is a 1997 educational video game developed by KnowWare and published by The Learning Company. It is part of the Reader Rabbit series.

<i>Math Rabbit</i> 1986 educational video game

Math Rabbit is a 1986 video game that serves as a spin-off to the Reader Rabbit edutainment series. It was made by The Learning Company for DOS and Apple II. A Deluxe version was released in 1993 for DOS, Macintosh, and Windows 3.x. Then in 1997, the game was remade for Windows and Macintosh under the title "Reader Rabbit's Math 1". The final remake for Windows and Macintosh in 1998 was titled "Reader Rabbit's Math Ages 4-6", with a personalized version released in 1999.

<i>Reader Rabbit Kindergarten</i> 1997 education video game

Reader Rabbit Kindergarten is a video game within the edutainment series Reader Rabbit, published by The Learning Company in June 1997. A new version of the game was developed in-house by Graffiti Entertainment, and was released in 2009.

<i>Imagination Express</i> Video game series

Imagination Express is an educational series of interactive storybook generator video games developed by Edmark, and announced on November 14, 1994. The titles in the series include Destination: Castle, Destination: Neighborhood, Destination: Rain Forest, Destination: Ocean, Destination: Pyramids, and Destination: Time Trip, USA.

<i>Math Blaster Jr.</i> 1996 video game

Math Blaster Jr. is a 1996 educational video game, aimed at ages 4–7. The game was re-released as Math Blaster: Ages 4 - 6 in 1997.

<i>Reader Rabbit</i> (video game) 1983 video game

Reader Rabbit is a 1983 video game and the first of the long-running Reader Rabbit edutainment series. It was made by The Learning Company for Apple II and later for other computers. It also made use of the KoalaPad graphics tablet. The Connelley Group helped with the Atari 8-Bit conversion in 1984. A Talking version was developed for the Apple IIGS in 1989. An enhanced version was released for DOS on 1991. A Deluxe version was released in 1994 for Macintosh and Windows 3.x. In 1997, the game was remade for Windows and Macintosh under the title "Reader Rabbit's Reading 1".

<i>Reader Rabbits Interactive Reading Journey</i> 1994 educational video game

Reader Rabbit's Interactive Reading Journey is a 1994 video game released on the Windows and Macintosh systems. It is the sixth game in the Reader Rabbit franchise. Designed for ages 4 till 7, the game introduces the new main characters Mat the Mouse and Sam the Lion who accompany Reader. It was then re-released in 1997 under the title "Reader Rabbit's Interactive Reading Journey For Grades K-1", followed by another in 1998 titled "Reader Rabbit's Reading Ages 4–6" and a personalized version in 1999.

<i>3-D Dinosaur Adventure</i> 1993 educational video game

3-D Dinosaur Adventure is an educational video game by Knowledge Adventure released on CD-ROM for MS-DOS compatible operating systems in 1993. Versions for Macintosh and Windows 3.x were published in 1996. A 1997 re-release for Macintosh and Microsoft Windows is titled 3-D Dinosaur Adventure: Anniversary Edition.

<i>Reader Rabbits Ready for Letters</i> 1992 educational video game

Reader Rabbit's Ready for Letters is a 1992 video game and the fifth game of the Reader Rabbit franchise. Although a spin-off title, it is designed for ages 3 to 6 to teach prereaders about becoming literate and phonics.

<i>Where in the World is Carmen Sandiego?</i> (Prodigy video game) Video game

Where in the World is Carmen Sandiego? is a game within the Carmen Sandiego franchise made for the Prodigy Interactive online service, a "special edition" and Prodigy service adaptation of the 1985 Broderbund educational game of the same name.

References

  1. "Annotated Bibliography of Computer Software for Teaching Early Reading and Spelling" (PDF). Gpo.gov. Retrieved 2022-03-15.
  2. Rhein, Deborah|Alibrandi (2000). "Annotated Bibliography of Computer Software for Teaching Early Reading and Spelling. Project RIMES 2000".{{cite journal}}: Cite journal requires |journal= (help)
  3. Bateman, Selby. "Report from the Summer Consumer Electronics Show". Atarimagazines.com. Retrieved 2017-04-19.
  4. Ltd, Earl G. Graves (1988-09-01). Black Enterprise. Earl G. Graves, Ltd.
  5. Thornburg, Devin; Mungai, Anne M. (2016-10-26). High-Need Schools: Changing the Dialogue. Springer. ISBN   9789463007054.
  6. 1 2 Inc, Ziff Davis (1987-08-01). PC Mag. Ziff Davis, Inc. p.  568. Writer Rabbit.
  7. "A Guide For Parents Series: Education Review". 1987-11-01. Archived from the original on 2017-11-08.{{cite journal}}: Cite journal requires |journal= (help)
  8. "Annotated Bibliography of Computer Software for Teaching Early Reading and Spelling" (PDF). Project Rimes 2000. June 12, 2000: 19. Retrieved March 3, 2017.{{cite journal}}: Cite journal requires |journal= (help)
  9. 1 2 "Reader Rabbit Trio Now Available on CD-Rom!". PR Newswire (press release). November 17, 1994. Retrieved 2017-03-03.
  10. "Full text of "Writer Rabbit 1986 manual"". archive.org. 14 May 2016. Retrieved 2017-03-05.
  11. "New Version of The Learning Company's 'Reader Rabbit 1' Hopping Onto Store Shelves Now". PR Newswire (press release. January 14, 1997. Retrieved 2017-03-03.
  12. "School Software Report". Grant Alternative School. January 27, 2002.
  13. Buckleitner, Warren (March 1, 1995). Super Software Classics for Kids. Working Mother.
  14. "This educational software's a joy to use". 1989-11-12. Archived from the original on 2017-11-08.{{cite journal}}: Cite journal requires |journal= (help)
  15. "Crabb's bottom line". 1989-12-03. Archived from the original on 2017-11-09.{{cite journal}}: Cite journal requires |journal= (help)
  16. Inc, Ziff Davis (1994-04-26). PC Mag. Ziff Davis, Inc.
  17. "History of the Learning Company". 1999. Retrieved March 3, 2017.