Parasite Eve (video game)

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Parasite Eve
Parasite Eve Coverart.png
Developer(s) Square
Director(s) Takashi Tokita
Producer(s) Hironobu Sakaguchi
Designer(s) Yoshihiko Maekawa
Programmer(s) Hiroshi Kawai
Artist(s) Tetsuya Nomura
Writer(s) Hideaki Sena
Takashi Tokita
Composer(s) Yoko Shimomura
Series Parasite Eve
Platform(s) PlayStation
  • JP: March 29, 1998
  • NA: September 9, 1998
Genre(s) Action role-playing
Mode(s) Single-player

Parasite Eve [1] is a 1998 action role-playing video game developed and published by Square. The game is a sequel to the novel Parasite Eve written by Hideaki Sena; it is also the first game in the Parasite Eve video game series. The story follows New York City police officer Aya Brea over a six-day span in 1997 as she attempts to stop the Eve, a woman who plans to destroy the human race through spontaneous human combustion. Players explore levels set in areas of New York while utilizing a pausable real-time combat system along with several role-playing game elements.

Action role-playing video games are a subgenre of role-playing video games. The games emphasize real-time combat where the player has direct control over the characters as opposed to turn or menu-based combat. These games often use action game combat systems similar to hack and slash or shooter games. Action role-playing games may also incorporate action-adventure games, which include a mission system and RPG mechanics, or massively multiplayer online role-playing games (MMORPGs) with real-time combat systems.

Square Co., Ltd. was a Japanese video game company founded in September 1986 by Masafumi Miyamoto. It merged with Enix in 2003 to form Square Enix. The company also used SquareSoft as a brand name to refer to their games, and the term is occasionally used to refer to the company itself. In addition, "Square Soft, Inc" was the name of the company's American arm before the merger, after which it was renamed to "Square Enix, Inc".

<i>Parasite Eve</i> 1995 novel by Hideaki Sena

Parasite Eve is a Japanese science fiction horror novel by Hideaki Sena, first published by Kadokawa in 1995. The book was published in North America by Vertical, Inc. in 2005.


Parasite Eve was SquareSoft's first M-rated game, and the first major American and Japanese game development collaboration for the company. It was produced by Hironobu Sakaguchi and directed by Takashi Tokita. Music for the title was composed by Yoko Shimomura who was widely acclaimed for her work to create an "inorganic" and "emotionless" soundtrack that saw two album releases. Parasite Eve received positive reviews; critics praised the graphics and gameplay, but found the overall game too linear and with little replay potential.

Hironobu Sakaguchi game designer

Hironobu Sakaguchi is a Japanese video game designer, director, producer, writer, and film director. He is best known as creator of the Final Fantasy series, which he conceived the original concept for the first title Final Fantasy and also directed several later entries in the franchise, and has had a long career in gaming with over 100 million units of video games sold worldwide. He left Square Enix and founded the studio Mistwalker in 2004.

Takashi Tokita is a Japanese video game developer working for Square Enix. He has worked there since 1985, and has worked as the lead designer for Final Fantasy IV as well as the director of Parasite Eve and Chrono Trigger.

Yoko Shimomura Japanese video game composer

Yoko Shimomura is a Japanese composer and pianist, primarily known for her work in video games. Shimomura has worked in the video game industry ever since graduating from the Osaka College of Music in 1988. From then until 1993, she worked for Capcom, where she composed wholly or in part the scores for 16 games, including Final Fight and Street Fighter II: The World Warrior.

The video game adaptation was part of a resurgence of popularity in Japanese horror sparked by the original book, and was released alongside a film adaptation and two manga comics; one based on the book, the other on the video game. The original title was also followed by two video game sequels: Parasite Eve II in 1999 and The 3rd Birthday in 2010, and was re-released on the PlayStation Network in 2010.

<i>Parasite Eve II</i> 1999 video game

Parasite Eve II is an action role-playing survival horror video game released for the PlayStation. The game was developed by Square and published in Japan in 1999 and in both North America and, unlike the previous game, in PAL regions in 2000. It is the sequel to Parasite Eve and the second game in the series of the same name.

<i>The 3rd Birthday</i> Square Enix third-person shooter video game

The 3rd Birthday is a third-person role-playing shooter co-developed by Square Enix and HexaDrive, and published by Square Enix for the PlayStation Portable. It was released in Japan in 2010 and in North America and Europe in 2011. The game is both the third entry in the Parasite Eve video game series, based on the titular Japanese novel, and a spin-off, having only a loose connection to events from past games. The game features a third-person shooter-based combat system with role-playing mechanics. A key mechanic is the Overdive ability, which allows the player to possess pre-positioned human allies and inflict damage upon enemies.

PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smartphones, tablets, Blu-ray players and high-definition televisions. As of April 2016, over 110 million users have been documented, with 94 million of them active monthly as of May 2019.


Parasite Eve is an action role-playing video game [2] with survival horror elements. [3] Movement in the "world map" (which is a map of Manhattan) is limited to specific destinations. [4] Upon the player walking over a "hot spot", there's a chance of a random encounter. [5] [6] Enemies materialize and attack players on the same screen that they move Aya around on, with no battle mode or screen being used. [7] In battle, the game uses a pausable real-time combat system with an Active Time Bar (ATB) that sets the time that must be waited till the player can take their next action. [8] [9] While waiting for her turn, the player character Aya can be moved around to dodge enemy attacks. [7] Upon each turn, the player may choose between attacking with their equipped weapon by pressing the attack button, using PE (Parasite Energy) for defense, assistance, or attack, using items, changing weapon or armor, or escaping the battle. [4] [7] [10] If the player chooses to attack, the battle briefly pauses and a dome/sphere symbolizing the range of the weapon appears, allowing the player to target an enemy within range. [8] [11] Parasite Energy recharges during battle but the more players use it, the slower it refills. [12]

Survival horror is a subgenre of video games inspired by horror fiction that focuses on survival of the character as the game tries to frighten players with either horror graphics or scary ambience. Although combat can be part of the gameplay, the player is made to feel less in control than in typical action games through limited ammunition, health, speed and vision, or through various obstructions of the player's interaction with the game mechanics. The player is also challenged to find items that unlock the path to new areas and solve puzzles to proceed in the game. Games make use of strong horror themes, like dark maze-like environments and unexpected attacks from enemies.

An overworld is, in a broad sense, an area within a video game that interconnects all its levels or locations. They are mostly common in role-playing games, though this does not exclude other video game genres.

Manhattan Borough in New York City and county in New York, United States

Manhattan, often referred to locally as the City, is the most densely populated of the five boroughs of New York City and its economic and administrative center, cultural identifier, and historical birthplace. The borough is coextensive with New York County, one of the original counties of the U.S. state of New York. The borough consists mostly of Manhattan Island, bounded by the Hudson, East, and Harlem rivers; several small adjacent islands; and Marble Hill, a small neighborhood now on the U.S. mainland, physically connected to the Bronx and separated from the rest of Manhattan by the Harlem River. Manhattan Island is divided into three informally bounded components, each aligned with the borough's long axis: Lower, Midtown, and Upper Manhattan.

When not in battle, the player has the option of altering the weapon and armor attributes and effects with tools and super-tools, which are limited in number. [2] The player selects the "tune-up" option, choosing the weapon that will be altered and the weapon from which the attributes or effect will be taken. [7] Weapons have many different properties, including special effects like "acid", which causes enemies to continuously take damage. [12] One of the principal RPG elements of the game is that experience-based levels are present. [4] Each time the player's level increases, his/her attributes go up and BP (Bonus Points) are given. [5] These points can be distributed to the ATB, item capacity, or attributes of a weapon or armor. [5]

Once the game is completed, a new game plus mode is available called "EX game". [4] It is different from the normal game in various aspects; the player has access to every item stored in the police station, the game begins with the final weapon and armor the player chose before ending the first game but returns to level one experience, and the bonus points (BP) given to the player at the end of the game are now available to use. [6] [13] [14] The items, weapons, power-ups and enemies are more powerful, as are the enemies the player encounters. [14] However, the biggest difference from the normal game is the addition of the Chrysler Building, a brand new location with 77 floors (containing mostly randomized content), leading to a final boss battle with Aya's older sister, Maya. [5]

Chrysler Building Building in New York City

The Chrysler Building is an Art Deco–style skyscraper located in the Turtle Bay neighborhood on the East Side of Midtown Manhattan, New York City, at the intersection of 42nd Street and Lexington Avenue. At 1,046 feet (318.9 m), the structure was the world's tallest building for 11 months before it was surpassed by the Empire State Building in 1931. It is the tallest brick building in the world with a steel framework. As of 2018, the Chrysler is the eighth-tallest building in the city, tied with The New York Times Building.


Critics highlighted the shocking opening scene where the entire opera audience spontaneously combusts. Spontaneousfireparasiteeve.png
Critics highlighted the shocking opening scene where the entire opera audience spontaneously combusts.

The story begins with Aya Brea, an NYPD rookie, attending an opera at Carnegie Hall with a blind date in New York City on Christmas Eve 1997. During the opera, everyone in the building spontaneously combusts, except for Aya, and an actress on stage named Melissa Pearce. Aya confronts Melissa onstage, and Melissa says that Aya’s mitochondria need more time to develop. She flees backstage, with Aya giving chase. Backstage, Melissa then mutates into a beast and flees into the sewers, declaring that her name is now Eve. [16]

The next day, on Christmas, Aya and her partner, Daniel Dollis, go to see a scientist at the Museum of Natural History named Dr. Hans Klamp. He teaches the protagonists about mitochondria, but they do not find his information useful since it does not explain the previous night's events. Later that day, they hear that Eve is in Central Park, and to make matters worse, an audience has gathered at the park's theater intending to see a performance that Melissa Pearce was to give. Aya enters Central Park alone as Daniel is unable to pass through the entrance without spontaneously combusting. She makes it to the theater, but is too late to stop Eve, who causes the theater audience's mitochondria to rebel against their hosts and turns the crowd into a slimy orange mass. Aya chases after Eve and is knocked unconscious after a fight with her aboard a horse-drawn carriage. Daniel discovers that his son, Ben, was at the park, but had left the audience at the Central Park theater when he began to feel ill and when his mother began to act strange. He also learns that Manhattan is being evacuated due to the threat that Eve poses.

While Manhattan is being evacuated, a Japanese scientist named Kunihiko Maeda manages to sneak into the city, witnessing a police officer combust into flames in the process. Aya awakens in an apartment in SoHo, with Daniel and Maeda at her side. Maeda reveals the origins of Eve: A scientist tried to culture the cells of his wife after she was involved in a car accident, and the mitochondria in her cells took over her body. Maeda believes that Eve may be trying to give birth to an “Ultimate Being”. The next day, the three go to see Dr. Klamp again. After examining cell samples from that of Eve and Aya's, Maeda concludes that based on selfish gene theory, Aya and Eve's mitochondria are in an evolutionary race for survival. Dr. Klamp suddenly appears and asks a few questions of Aya in a hostile manner. The three leave and head for the St. Francis Hospital, where Maeda thinks Eve may try to get sperm for the Ultimate Being. [17] When they arrive, they find that Eve is already there. Eve takes the sperm and escapes.

The next day, Aya sees the orange mass of people from the park enter the city water supply. She goes to Dr. Klamp one more time, and discovers that Dr. Klamp has engineered special sperm for Eve so that she can create the Ultimate Being. [18] He then spontaneously combusts. Aya finds Eve in another part of the museum, where the orange mass has surrounded her, forming an impermeable shield to protect her while the Ultimate Being gestates within her. After several failed attempts to attack Eve, the military asks Aya to attack her from a chopper, as she is the only one who can get close without combusting. The plan works, but Aya has to personally finish the fight on a now-wrecked Statue of Liberty, where Eve finally succumbs to necrosis due to her unstable cells. As Aya rests on a naval vessel, the Ultimate Being is born and attacks the surrounding ships. Aya does battle with the Ultimate Being, but its mitochondria causes it to evolve at an alarming rate. Aya sets the vessel's boiler pressure dangerously high, so as to destroy it with the Ultimate Being on board. In the initial ending, Aya, Daniel, and Maeda attend the opera at Carnegie Hall, where Aya's mitochondrial powers allow her to resonate with the audience members, their eyes ominously glowing.

After completing the game once, the player can access the Chrysler Building and have access to the true final boss, who takes the form of Aya's sister, Maya. She explains to Aya that Klamp cultivated the liver cells of the original Eve to analyze. When Melissa was giving birth to the Ultimate Being, she created a nest there. In case Melissa and the Ultimate Being failed, the purebred would remain. Aya speaks with her sister, and they engage in battle against the purebred. After the purebred is defeated, the mitochondria inside Aya's body begin to rebel against her. It is explained that Aya's mitochondria have now reached a higher evolutionary stage than Maya’s, but Maya's personality has suddenly become dominant and begun to fight off the Eve persona. Maya eventually wins, purging the Eve persona from herself. Somehow, Maya protects Aya by preventing the original Eve from taking over her. Aya leaves the building by herself, although she apparently has gained some sort of connection with her dead sister.


The video game Parasite Eve is based on the acclaimed Japanese novel Parasite Eve released in 1995. Plot-wise, the video game serves as a sequel to the book, referencing various events therein while also stating that Mariko Anzai, the girl whom Eve had chosen to become her host in the novel, is Aya's biological mother. [19] The game was produced by Hironobu Sakaguchi and directed by Takashi Tokita of Square. During development of the game, Square decided to use New York City as the setting after having been previously considered for use in Final Fantasy VII . [20] The game is notable for being Square's first game to be rated Mature by the ESRB. In contrast to previous Square titles, the development team for Parasite Eve consisted of both Japanese and American staff members, with a large part of the production taking place in the United States. [21] Different concepts for the games opening were considered, including different designs for Aya and Melissa transforming into Eve on stage during the opera. [22] Book author Hideaki Sena did not know the title's plot until it was completed, since the game was a collaboration between Square and his publisher. [23]

Aya Brea was created by Hironobu Sakaguchi and designed by Tetsuya Nomura. Aya was originally being designed by someone else, but the original sketches did not satisfy Sakaguchi, who had wanted a long-haired character like Aerith Gainsborough, a central character from Final Fantasy VII . At the time, he was creating another unspecified character for a different project who sported short hair: he got confused while designing them and accidentally combined the two designs, creating the then-current Aya. The original concept for her was to have her as strong, sexy and "bewitching". [24]


Parasite Eve was released on March 29, 1998 in Japan for the Sony PlayStation. [25] Television ads featuring the full motion video present in the game were aired in the United States in the run up to the games 1998 release. [6] In a shipping mixup, over two hundred copies of the game were shipped to Best Buy retailers a week before the official release. [26] The game was released in North America on September 9, 1998.

The game has sold over 1.9 million copies as of February 2004, with 1.05 million sold in Japan and 0.89 million sold in North America. [27] In Japan, it was the number 6 top-selling game of 1998 with 994,000 copies sold. [28] [29] The game was re-released in North America under Sony's Greatest Hits label. [30]

Before The 3rd Birthday's release in 2010, both Yoshinori Kitase and Tetsuya Nomura discussed the re-release of Parasite Eve and Parasite Eve II . [31] The release was being held up partly due to the series rights being co-owned with Hideaki Sena. [31] The game was later released in both Japan and North America on the PlayStation Network in 2010 and 2011 respectively. [32] [33] In 2018, the game was included in the Japanese lineup of the PlayStation Classic. [34]


Parasite Eve Original Soundtrack
Soundtrack album by
ReleasedMay 21, 1998
RecordedAndora Studios, Los Angeles
Label DigiCube
Producer Square Enix

Yoko Shimomura composed the game's soundtrack including the main theme, "Primal Eyes". The ending vocal song, "Somnia Memorias", is performed by Shani Rigsbee. The score met with great critical acclaim, using influences from both opera and electronica. Shimomura stated that she tried to compose "inorganic" music for the game, what she described as "something unique" for the game. [35] A separate Parasite Eve Remixes album was also released, containing 10 tracks remixed from the original game by various artists. The idea for the work came from a simple suggestion to Shimomura that the game's music be remixed rather than rearranged. [35] "Somnia Memorias" was also included on the Square Vocal Collection in 2001. [36]

A 2007 photograph of Yoko Shimomura, composer for Parasite Eve and later The 3rd Birthday. Yoko Shimomura.jpg
A 2007 photograph of Yoko Shimomura, composer for Parasite Eve and later The 3rd Birthday.

Yoko Shimomura would later become a well-established video game composer through her work on the Kingdom Hearts series. [38] Additional arrangements were done by Shigeo Tamaru. [39] Despite her previous work as lead composer on Super Mario RPG , Parasite Eve became her breakout project and garnered her international fame. During her work on Parasite Eve, Shimomura spent time in America, which was where much of the game's staff came from. Because of this, Shimomura remembered the game as her most challenging project. [21] She wanted the music to be experimental, not falling into ambient or techno classifications. [21] [40] One of her main goals was to create something "inorganic" and recognizable as a product of Square. [41] Until Parasite Eve, Shimomura had written music in a straightforward manner that reflected her then-current state of mind, but this time she restrained herself and took a more "emotionless" approach. She felt that this would best represent the game's atmosphere and Aya's stoic attitude. Ultimately, she felt that Parasite Eve was an experimental work in many ways. [42] Due to its prevalence in the story, Shimomura used opera music, but as typical opera music did not translate well into battle themes, Shimomura added different rhythms: these rhythms were inspired when some of the game's American staff took her to a nightclub and she heard the background music there. [21] The music recording took place at the Andora Studios in Los Angeles. [43]

Parasite Eve was the first of her projects to include a vocal theme, the ending theme "Somnia Memorias". This was because the PlayStation system was the first to have sufficient processing power for this to be possible. For the vocalist, Shimomura avoided using someone well known. [38] "Somnia Memorias" was sung by Shani Rigsbee, while the vocals for the orchestrated versions of "Influence of Deep" and "Se il Mio Amore Sta Vincino" were provided by Judith Siirila. "Somnia Memorias" was translated and adapted from Japanese into Latin by Raul Ferrando, while "Se il Mio Amore Sta Vincino" was translated by Daniella Spagnolo. The lyrics for all vocal pieces were written by Shimomura. The track "I Hear a Voice Asking Me to Awaken" was an arrangement of Wachet auf, ruft uns die Stimme, BWV 140 by Johann Sebastian Bach. [43]

The two-disc album Parasite Eve Original Soundtrack was released through DigiCube on May 21, 1998 under the catalog number SSCX-10020. [44] Later, due to popular demand from fans, a reprint was issued through the Square Enix label on January 26, 2011 under the catalog number SQEX-10222/3. [45] [46] The music received generally positive reviews from music critics, and helped establish Shimomura as a popular composer with western video game fans. [21] [46] [47]

Parasite Eve Remixes is a ten-track album, featuring remixed versions of themes from Parasite Eve. The remixes were done by Shimomura, Tamaru, Hidenori Iwasaki and Keichi Takahashi. Multiple DJs also contributed, including Tomo, QUADRA, Dan K, Tribal Masters, Kay Nakayama, and Dummy Run. [48] According to Shimomura, the album came about when someone suggested to her creating full remixes of themes rather than making simple rearrangements. Shimomura was in charge of extending and remixing "Aya's Theme", which was the main theme for Parasite Eve. [41] The album was released through DigiCube on July 30, 1998 under the catalog number SSCX-10023. [48] Reviews of the album were mixed, with critics saying that it would not appeal to many and finding some of the remixes odd, repetitive or overly chaotic. [49] [50]


Aggregate score
Metacritic 81/100 [51]
Review scores
AllGame Star full.svgStar full.svgStar full.svgStar full.svgStar half.svg [52]
Edge 6/10 [53]
EGM 7.83/10 [54]
Famitsu 33/40 [55]
Game Informer 7.75/10 [7]
Game Revolution B [4]
GamePro Star full.svgStar full.svgStar full.svgStar full.svgStar half.svg [10]
GameSpot 7.2/10 [12]
IGN 7.4/10 [9]
Next Generation Star full.svgStar full.svgStar full.svgStar empty.svgStar empty.svg [56]
OPM (US) Star full.svgStar full.svgStar full.svgStar full.svgStar empty.svg [57]
PSM Star full.svgStar full.svgStar full.svgStar empty.svgStar empty.svg [58]

Parasite Eve received "generally favorable" reviews, according to review aggregator Metacritic. [51] IGN praised the game for its beautiful graphics and cinematic sequences, as well as its mature tone, but noted, along with other reviewers, the game's linear plot structure. [4] [9] Game Informer cited the games "exquisite" backdrops but bemoaned its long load times each time players enter a new environment or engage an enemy. [7] GameSpot said the game had a cinematic look, and had an "astounding" level of detail for real life locations in New York City. [12] The lack of any voice acting or singing, however, hindered dramatic scenes such as the opera and subsequent mass combustion of the entire audience at the game's start. [4] [12]

The game was sometimes compared to the Resident Evil series, though GamePro said that Parasite Eve had deeper gameplay with multiple weapon upgrades and hidden areas to discover. [9] [10] [12] Reviewers also cited that though the game broke many RPG gaming conventions, it suffered from having little replay value and being a relatively short game. [9] [10] The combat was compared unfavorably to Final Fantasy VII by Game Revolution, which featured a dynamic camera instead of fixed one. [4] The novel's original author Hideaki Sena approved of the game, stating that he was "actually impressed how well the game makers translated the novel." [59]

In 2000, the game was ranked number 16 by the readers of Famitsu magazine in its top 100 PlayStation games of all time. [60] In 2010, GamesRadar chose it as one of the "Top 7... '90s games that need HD remakes". [61] In February 2011, Parasite Eve was announced to arrive on the North American PlayStation Network. It was released on March 15, 2011. [62]


The Parasite Eve video game that was inspired by the original book was popular in Japan, and was a part of the "J-horror" phenomena along with other fiction such as The Ring , and lead to two video game sequels and a manga adaptation based upon the video game universe called Parasite Eve DIVA. [23] [63]

See also


  1. Parasite Eve(パラサイト・イヴParasaito Ivu)
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  17. Maeda: There's a sperm bank around here? / Daniel: A sperm bank? /Maeda: I don't think Eve's body will last much longer. Right now, the mitochondria are just parasites in her body. /Daniel: So she is trying to create this ultimate being, like she did in Japan. /Maeda: I'm afraid so. Square Co (1998-03-29). Parasite Eve II. PlayStation. Square EA.
  18. Klamp: The mitochondria is passed from the mother, but you see, traces of the father can also be found un minute quantities. According to Eve, her sister in Japan was unable to attain her ultimate goal because the father side of the mitochondria caused a rebellion. For Eve to succeed this time, I created sperm without the male mitochondria DNA Square Co (1998-03-29). Parasite Eve II. PlayStation. Square EA.
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