14th Annual Interactive Achievement Awards

Last updated
14th Annual Interactive Achievement Awards
DateFebruary 11, 2011 (2011-02-11)
Venue Red Rock Casino, Resort & Spa
Country Las Vegas, Nevada, USA
Hosted by Jay Mohr
Highlights
Most awards Red Dead Redemption (5)
Most nominations Red Dead Redemption (9)
Overall Game of the Year Mass Effect 2
Hall of Fame Ray Muzyka & Greg Zeschuk
Lifetime Achievement Bing Gordon
Pioneer Bill Budge
  13th  · D.I.C.E. Awards ·  15th  

The 14th Annual Interactive Achievement Awards is the 14th edition of the Interactive Achievement Awards, an annual awards event that honors the best games in the video game industry. The awards are arranged by the Academy of Interactive Arts & Sciences (AIAS) and were held at the Red Rock Casino, Resort & Spa in Las Vegas, Nevada on February 11, 2011. It was also held as part of the academy's 2011 D.I.C.E. Summit, and was hosted by stand-up comedian Jay Mohr. [1]

Contents

The craft award for "Outstanding Achievement in Game Design" was not offered this year along with the award for "Portable Game Design". Only one award for "Outstanding Achievement in Story" would be offered instead of having separate awards for "Original Story" and "Adapted Story". While "Downloadable Game of the Year" was not listed on the rules & procedures, it was featured on the submission form, but there weren't any finalists named for it. [2] [3] [4]

Mass Effect 2 won "Game of the Year", while Red Dead Redemption received the most nominations and won the most awards. Microsoft Game Studios had the most nominations and tied with Electronic Arts and Sony Computer Entertainment for having the most nominated games. The three companies also tied Rockstar San Diego for winning the most awards with Electronic Arts and Sony having the most award-winning games. God of War had two award-winning titles during this ceremony, with God of War III winning "Outstanding Achievement in Animation", and God of War: Ghost of Sparta winning "Portable Game of the Year".

BioWare co-founders Ray Muzyka & Greg Zeschuk were inducted into the Academy of Interactive Arts & Sciences Hall of Fame. Bing Gordon, former Chief Creative Officer of Electronic Arts, received the "Lifetime Achievement Award". Bill Budge, a game designer for the Apple II, received the "Pioneer Award". [5]

Winners and Nominees

Winners are listed first, highlighted in boldface, and indicated with a double dagger (). [6] [7]

Game of the Year Awards

Outstanding Innovation in Gaming

Craft Awards

Genre Awards

  1. iOS and/or Xbox Live Arcade versions.

Special Awards

Hall of Fame

Lifetime Achievement

Pioneer

Multiple nominations and awards

Multiple Nominations

Multiple awards

Games that received multiple awards
AwardsGame
5 Red Dead Redemption
3 Heavy Rain
Mass Effect 2
2 Limbo
StarCraft II: Wings of Liberty

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The D.I.C.E. Award for Strategy/Simulation Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes games "in which user directs or manipulates resources to create a set of conditions that result in success as determined within the confines of the game. These games can offer the user the chance to simulate or to virtually reproduce an experience, real or imaginary, which would require some form of equipment. Strategy games emphasize the planning of tactics rather than the execution". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. Originally, there were separate awards for strategy games and simulation games, which simulate aspects of the real world.

The D.I.C.E. Award for Family Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes "the best title of any genre towards a shared, family gaming experience. The title's play dynamics must be suitable for a younger audience but can appeal to adults as well. These games often offer a mini-game component and encourage group play". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. Originally only offered as a computer game category, the first winner was Lego Island, developed and published by Mindscape. The first console winner was Pokémon Snap in 2000. Since condensing the computer and console awards into a single category, the first winner of the current version was Guitar Hero in 2006.

The D.I.C.E. Award for Racing Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This recognizes "titles that allow the user to participate in a contest in which the objective is to convey an object through a course of virtual physical progress as quickly as possible. Racing games may involve competition against other user-controlled competitors or against system controlled competitors. Racing games must simulate vehicular motion". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. It was originally presented as Console Racing Game of the Year, with its first winner being Diddy Kong Racing, which was developed by Rare and published by Nintendo.

The D.I.C.E. Award for Online Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award "celebrates titles of any genre with a significant portion of the gameplay experience transpiring online — collaboratively or competitively. These titles frequently offer excellent matchmaking systems, innovative gameplay options, persistent content releases that further evolve gameplay, user customization and fluidity of gameplay. Titles submitted in this category are not limited to release within the calendar year but must be supported by significant new content". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The first winner was Ultima Online at the 1st Annual Interactive Achievement Awards. It is the only "Game of the Year award" that has been also offered as a genre award and craft award.

The D.I.C.E. Award for Outstanding Achievement in Art Direction is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in designing a unified graphic look for an interactive title". Creative/technical Academy members with expertise as an artist, animator or programmer are qualified to vote for this award.

The D.I.C.E. Award for Outstanding Achievement in Audio Design is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in creating a unified audio experience. The quality of the individual sound effects, voice over, music, technology, and other audio elements will be considered in addition to the overall audio mix of the title". Creative/technical Academy members with expertise as a game designer, producer, audio designer, or musician are qualified to vote for this award.

The D.I.C.E. Award for Outstanding Achievement in Story is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work has furthered the interactive experience through the creation of a game world — whether an original creation, one adapted from existing material, or an extension of an existing property which best exemplifies the coalescence of setting, character, and plot". Creative/technical Academy members with expertise as a game designer or producer are qualified to vote for this award. It was first offered at the 2nd Annual Interactive Achievement Awards, with its first winner being Pokémon Red and Blue.

The D.I.C.E. Award for Outstanding Achievement in Animation is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in bringing a character or characters to life. This award will consider the fluidity of movement, and interaction with the environment in addition to contextual realism ". Creative/technical Academy members with expertise as an artist, animator or programmer are qualified to vote for this award.

The D.I.C.E. Award for Outstanding Achievement in Original Music Composition is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in original musical composition for an interactive title. Both the quality of the score and the integration of the score into the title will be considered when determining the recipient of the award". Creative/technical Academy members with expertise as an audio designer or musician are qualified to vote for this award.

The D.I.C.E. Award for Outstanding Achievement in Character is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work has furthered the interactive experience through the creation of a memorable character within an interactive title. Outstanding character takes into consideration the marriage of voice acting and performance, character design and execution, and writing". All creative/technical members of the Academy are qualified to vote in this category, regardless of their field of expertise. There were originally separate awards for female and male characters, but eventually merged into one category at the 11th Annual Interactive Achievement Awards in 2008.

The D.I.C.E. Award for Mobile Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes a game "for a mobile device platform such as a mobile phone or tablet. These games demonstrate a skilled usage of the device's software and hardware features to offer a unique and addictive play experience. All game genres are eligible. Mobile platforms include, but are not limited to iOS or Android". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category.

The D.I.C.E. Award for Outstanding Achievement for an Independent Game is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This is "awarded to a game that embodies the independent spirit of game creation, representing a higher degree of risk tolerance and advances our media with innovative gameplay and experiences". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category.

The D.I.C.E. Award for Outstanding Technical Achievement is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. The award "celebrates the highest level of technical achievement through the combined attention to gameplay engineering and visual engineering. Elements honored include but are not limited to artificial intelligence, physics, engine mechanics, and visual rendering". Creative/technical Academy members with expertise as an artist, animator or programmer are qualified to vote for this award.

References

  1. "Mass Effect 2 hits DICE jackpot". GameSpot. GameSpot. Retrieved 13 June 2022.
  2. "14th Annual Interactive Achievement Awards Rules and Procedures" (PDF). Academy of Interactive Arts & Sciences. Archived from the original (PDF) on May 10, 2012. Retrieved 22 January 2024.
  3. "2011 Interactive Achievement Awards Nomination Form" (PDF). Academy of Interactive Arts & Sciences. Archived from the original (PDF) on May 10, 2012. Retrieved 5 February 2024.
  4. "14th Annual Interactive Achievement Awards Finalists" (PDF). Academy of Interactive Arts & Sciences. Retrieved 5 February 2024.
  5. "Academy of Interactive Arts & Sciences Special Awards". Academy of Interactive Arts & Sciences. Academy of Interactive Arts & Sciences. Retrieved 11 June 2022.
  6. Sinclair, Brendan (January 20, 2011). "Red Dead Redemption, Enslaved, God of War lead IAA nominees". GameSpot. Archived from the original on 25 September 2022. Retrieved 16 October 2022.
  7. "Mass Effect 2 Takes 14th Annual Interactive Achievement Awards' Game of the Year". IGN. February 11, 2011. Archived from the original on 31 January 2023. Retrieved 16 October 2022.