14th Annual Interactive Achievement Awards | |
---|---|
Date | February 11, 2011 |
Venue | Red Rock Casino, Resort & Spa |
Country | Las Vegas, Nevada, USA |
Hosted by | Jay Mohr |
Highlights | |
Most awards | Red Dead Redemption (5) |
Most nominations | Red Dead Redemption (9) |
Overall Game of the Year | Mass Effect 2 |
Hall of Fame | Ray Muzyka & Greg Zeschuk |
Lifetime Achievement | Bing Gordon |
Pioneer | Bill Budge |
The 14th Annual Interactive Achievement Awards is the 14th edition of the Interactive Achievement Awards, an annual awards event that honors the best games in the video game industry. The awards are arranged by the Academy of Interactive Arts & Sciences (AIAS) and were held at the Red Rock Casino, Resort & Spa in Las Vegas, Nevada on February 11, 2011 . It was also held as part of the academy's 2011 D.I.C.E. Summit, and was hosted by stand-up comedian Jay Mohr. [1]
The craft award for "Outstanding Achievement in Game Design" was not offered this year along with the award for "Portable Game Design". Only one award for "Outstanding Achievement in Story" would be offered instead of having separate awards for "Original Story" and "Adapted Story". While "Downloadable Game of the Year" was not listed on the rules & procedures, it was featured on the submission form, but there weren't any finalists named for it. [2] [3] [4]
Mass Effect 2 won "Game of the Year", while Red Dead Redemption received the most nominations and won the most awards. Microsoft Game Studios had the most nominations and tied with Electronic Arts and Sony Computer Entertainment for having the most nominated games. The three companies also tied Rockstar San Diego for winning the most awards with Electronic Arts and Sony having the most award-winning games. God of War had two award-winning titles during this ceremony, with God of War III winning "Outstanding Achievement in Animation", and God of War: Ghost of Sparta winning "Portable Game of the Year".
BioWare co-founders Ray Muzyka & Greg Zeschuk were inducted into the Academy of Interactive Arts & Sciences Hall of Fame. Bing Gordon, former Chief Creative Officer of Electronic Arts, received the "Lifetime Achievement Award". Bill Budge, a game designer for the Apple II, received the "Pioneer Award". [5]
Winners are listed first, highlighted in boldface, and indicated with a double dagger (‡). [6] [7]
Outstanding Innovation in Gaming |
| |
Nominations | Games | Company |
---|---|---|
18 | 7 | Microsoft Game Studios |
17 | Sony Computer Entertainment | |
14 | Electronic Arts | |
9 | 1 | Rockstar San Diego |
7 | 4 | Nintendo |
2 | Namco Bandai Games | |
6 | 2 | Activision |
Blizzard Entertainment | ||
Harmonix | ||
MTV Games | ||
Ubisoft Montreal | ||
1 | Ninja Theory | |
5 | 2 | DICE |
1 | BioWare | |
Quantic Dream | ||
Treyarch | ||
4 | 3 | THQ |
1 | Playdead | |
3 | 2 | Level-5 |
Square Enix | ||
1 | Chillingo | |
Good-Feel | ||
Remedy Entertainment | ||
Rovio Entertainment | ||
2 | 2 | 2K Games |
PopCap Games | ||
Warner Bros. Interactive Entertainment | ||
Zynga | ||
1 | 4A Games | |
Bungie | ||
Danger Close Games | ||
Lionhead Studios | ||
Polyphony Digital |
Awards | Game |
---|---|
5 | Red Dead Redemption |
3 | Heavy Rain |
Mass Effect 2 | |
2 | Limbo |
StarCraft II: Wings of Liberty |
Awards | Games | Company |
---|---|---|
5 | 3 | Electronic Arts |
Sony Computer Entertainment | ||
2 | Microsoft Game Studios | |
1 | Rockstar San Diego | |
3 | BioWare | |
Quantic Dream | ||
2 | Blizzard Entertainment | |
Harmonix | ||
MTV Games | ||
Playdead |
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The D.I.C.E. Award for Racing Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This recognizes "titles that allow the user to participate in a contest in which the objective is to convey an object through a course of virtual physical progress as quickly as possible. Racing games may involve competition against other user-controlled competitors or against system controlled competitors. Racing games must simulate vehicular motion". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. It was originally presented as Console Racing Game of the Year, with its first winner being Diddy Kong Racing, which was developed by Rare and published by Nintendo.
The D.I.C.E. Award for Online Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award "celebrates titles of any genre with a significant portion of the gameplay experience transpiring online — collaboratively or competitively. These titles frequently offer excellent matchmaking systems, innovative gameplay options, persistent content releases that further evolve gameplay, user customization and fluidity of gameplay. Titles submitted in this category are not limited to release within the calendar year but must be supported by significant new content". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The first winner was Ultima Online at the 1st Annual Interactive Achievement Awards. It is the only "Game of the Year award" that has been also offered as a genre award and craft award.
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The D.I.C.E. Award for Outstanding Achievement in Audio Design is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in creating a unified audio experience. The quality of the individual sound effects, voice over, music, technology, and other audio elements will be considered in addition to the overall audio mix of the title". Creative/technical Academy members with expertise as a game designer, producer, audio designer, or musician are qualified to vote for this award.
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