D.I.C.E. Award for Outstanding Achievement for an Independent Game

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D.I.C.E. Award for Outstanding Achievement for an Independent Game
CountryUnited States
Presented by Academy of Interactive Arts & Sciences
First awarded 2004
Currently held by Cocoon
Website www.interactive.org

The D.I.C.E. Award for Outstanding Achievement for an Independent Game is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This is "awarded to a game that embodies the independent spirit of game creation, representing a higher degree of risk tolerance and advances our media with innovative gameplay and experiences". [1] All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. [2]

Contents

The award's most recent winner is Cocoon , developed by Geometric Interactive and published by Annapurna Interactive.

Past Variations

The Academy introduced the computer genre award of Downloadable Game of the Year for the 7th Annual Interactive Achievement Awards. [3] "Downloadable games are those games in which the user must download a copy to their hard drive of their computer to play. These games sometimes feature a username and password to play, but are not a requirement for entry". [4] 2006 was the first year that did not offer separate console and PC genre categories, so console and PC games were eligible. [5] The nomination packet for the 2007 awards listed a genre category for Casual Game of the Year. The category description matched the description for "Downloadable" and even used past finalists as examples. [6] Finalists were still listed for "Downloadable" instead of "Casual". [7] Casual Game of the Year was officially offered for the 2009 awards. [8] [9] Some of the past finalists for "Downloadable" were listed as examples for "Casual". Casual games were defined as "titles that are designed to appeal to novice or experienced players; are produced with low-cost budget targets; are available through online or retail distribution; and may be played on console, computer, or mobile platforms". [10] Downloadable Game of the Year was reintroduced for the 2012 awards as a "Game of the Year" category; recognizing the "game where the sole form of distribution is through a digital marketplace on PC or console". [11] Both awards for "Downloadable" and "Casual" would not be offered for the 2015 awards. That same year, the Academy introduced the D.I.C.E. Sprite Award which was "awarded to a game having disproportionate resources for development and exposure (as compared to AAA titles), represent a higher degree of risk tolerance and advances our media with innovative gameplay and experiences. Examples include: The Walking Dead , Limbo , and Fez ". [12] The D.I.C.E. Sprite Award would be replaced with Outstanding Achievement for an Independent Game for the 2019 awards ceremony. [13]

Winners and nominees

Table key
Indicates the winner

2000s

YearGameDeveloper(s)Publisher(s)Ref.
2003
(7th) [lower-alpha 1]
Hamsterball Raptisoft Real.com [14] [15]
[16] [17]
Poppit! To Go Pogo.com Electronic Arts
Word Whomp To Go
Zuma Deluxe PopCap Games PopCap Games
2004
(8th) [lower-alpha 1]
The Incredibles: Escape from Nomanisan Island Backbone Entertainment Disney Interactive [18] [19] [20]
Diner Dash Gamelab PlayFirst
Mahjong Garden To Go Pogo.com Electronic Arts
Shroomz - Quest for PuppyThe Planet GameTrust, Inc.
2005
(9th) [lower-alpha 2]
Wik: The Fable of Souls Reflexive Entertainment Reflexive Entertainment [21] [22]
[23] [24]
Chuzzle Raptisoft PopCap Games
Egg vs. Chicken Gamelab PlayFirst
Oasis Mind Control Software
Tradewinds Legends Sandlot Games Sandlot Games
2006
(10th) [lower-alpha 2]
Bookworm Adventures PopCap Games PopCap Games [7] [25] [26]
Diner Dash: Flo on the Go PlayFirst PlayFirst
Mystery Case Files: Prime Suspects Big Fish Studios Big Fish Games
Plantasia Gamelab PlayFirst
Virtual Villagers: A New Home Last Day of Work Big Fish Games
2007
(11th) [lower-alpha 2]
Puzzle Quest: Challenge of the Warlords Infinite Interactive , 1st Playable Productions D3 Publisher [27] [28]
Azada Big Fish Studios Big Fish Games
Build-a-lot HipSoft HipSoft
flOw Thatgamecompany Sony Computer Entertainment
Peggle PopCap Games PopCap Games
2008
(12th) [lower-alpha 3]
Braid Number None Microsoft Game Studios [9]
Mystery Case Files: Return to Ravenhearst Big Fish Studios Big Fish Games
Patapon Japan Studio Sony Computer Entertainment
Professor Layton and the Curious Village Level-5 Nintendo
World of Goo 2D Boy 2D Boy, Nintendo
2009
(13th) [lower-alpha 3]
flower Thatgamecompany Sony Computer Entertainment [29]
Drawn: The Painted Tower Big Fish Studios Big Fish Games
Flight Control Firemint Firemint
Plants vs. Zombies PopCap Games PopCap Games
Scribblenauts 5th Cell Warner Bros. Interactive Entertainment

2010s

YearGameDeveloper(s)Publisher(s)Ref.
2010
(14th) [lower-alpha 3]
Angry Birds HD Rovio Entertainment Chillingo [30] [31]
Bejeweled 3 PopCap Games PopCap Games
Kinect Sports Rare Microsoft Game Studios
Pac-Man Championship Edition DX Namco Bandai Games Namco Bandai Games
Plants vs. Zombies [lower-alpha 4] PopCap Games PopCap Games
2011
(15th)
Downloadable Game of the Year [32] [33]
Bastion Supergiant Games Warner Bros. Interactive Entertainment
Drawn: Trail of Shadows Big Fish Studios Big Fish Games
Insanely Twisted Shadow Planet Shadow Planet Productions Microsoft Studios
Ms. Splosion Man Twisted Pixel Games
Orcs Must Die! Robot Entertainment
Casual Game of the Year
Fruit Ninja Kinect Halfbrick Studios Microsoft Studios
Jetpack Joyride Halfbrick Studios Halfbrick Studios
Monsters Ate My Condo Adult Swim Games PikPok
Tiny Wings Andreas Illiger Andreas Illiger
Where's My Water? Disney Interactive Disney Interactive
2012
(16th)
Downloadable Game of the Year [34]
The Walking Dead Telltale Games Telltale Games
Fez Polytron Corporation Microsoft Studios
Journey Thatgamecompany Sony Computer Entertainment
Mark of the Ninja Klei Entertainment Microsoft Studios
The Unfinished Swan Giant Sparrow, Santa Monica Studio Sony Computer Entertainment
Casual Game of the Year
Journey Thatgamecompany Sony Computer Entertainment
Fairway Solitaire Big Fish Studios Big Fish Games
Puzzle CraftArs Thanea Electronic Arts
Rayman Jungle Run Ubisoft Montpellier, Pastagames Ubisoft
Sound Shapes Queasy Games Sony Computer Entertainment
2013
(17th)
Downloadable Game of the Year [35]
Brothers: A Tale of Two Sons Starbreeze Studios 505 Games
Far Cry 3: Blood Dragon Ubisoft Montreal Ubisoft
Gone Home Fullbright Fullbright
Papers, Please Lucas Pope 3909
The Stanley Parable Galactic CafėGalactic Cafė
Casual Game of the Year
Plants vs. Zombies 2 PopCap Games Electronic Arts
Candy Box! aniweyaniwey
Peggle 2 PopCap Games Electronic Arts
Rayman Fiesta Run Ubisoft Casablanca Ubisoft
Ridiculous Fishing Vlambeer Vlambeer
2014
(18th) [lower-alpha 5]
Transistor Supergiant Games Supergiant Games [36] [37]
Hohokum Honeyslug Sony Computer Entertainment
Monument Valley Ustwo Ustwo
The Banner Saga Stoic Versus Evil
Threes SirvoSirvo
2015
(19th) [lower-alpha 5]
Rocket League Psyonix Psyonix [38] [39]
Galak-Z: The Dimensional 17-Bit 17-Bit
Her Story Sam Barlow Sam Barlow
Kerbal Space Program SquadSquad
Undertale Toby Fox Toby Fox
2016
(20th) [lower-alpha 5]
Inside Playdead Playdead [40] [41]
1979 Revolution: Black Friday iNK StoriesiNK Stories
Firewatch Campo Santo Campo Santo
Superhot Superhot TeamSuperhot Team
That Dragon, Cancer Numinous GamesNuminous Games
2017
(21st) [lower-alpha 5]
Snipperclips SFB Games Nintendo [42] [43]
Everything David O'Reilly Double Fine Productions
Gorogoa Jason Roberts, Buried Signal Annapurna Interactive
Night in the Woods Infinite Fall, Secret Lab Finji
Pyre Supergiant Games Supergiant Games
2018
(22nd)
Celeste Matt Makes Games Matt Makes Games [1] [44]
Florence Mountains Annapurna Interactive
Into the Breach Subset GamesSubset Games
Minit Jan Willem Nijman, Kitty Calis, Jukio Kallio, Dominik Johann Devolver Digital
Return of the Obra Dinn Lucas Pope 3909
2019
(23rd)
Untitled Goose Game House House Panic [45] [46]
A Short Hike Adam Robinson-YuAdam Robinson-Yu
Disco Elysium ZA/UMZA/UM
Sayonara Wild Hearts Simogo Annapurna Interactive
What the Golf? TribandTriband, The Label

2020s

YearGameDeveloper(s)Publisher(s)Ref.
2020
(24th)
Hades Supergiant Games Supergiant Games [47] [48]
Coffee Talk Toge ProductionsToge Productions, Chorus Worldwide
If Found... Dreamfeel Annapurna Interactive
Kentucky Route Zero Cardboard Computer
Noita Nolla GamesNolla Games
2021
(25th)
Unpacking Witch Beam Humble Bundle [49] [50]
Death's Door Acid Nerve Devolver Digital
Inscryption Daniel Mullins Games
Loop Hero Four Quarters
Sable Shedworks Raw Fury
2022
(26th)
Tunic Isometricorps Games Finji [51] [52] [53]
Immortality Half Mermaid ProductionsHalf Mermaid Productions
Neon White Angel Matrix Annapurna Interactive
Teenage Mutant Ninja Turtles: Shredder's Revenge Tribute Games Dotemu
Vampire Survivors poncleponcle
2023
(27th)
Cocoon Geometric Interactive Annapurna Interactive [54] [55] [56] [57]
Dredge Black Salt Games Team17
El Paso, Elsewhere Strange ScaffoldStrange Scaffold
Thirsty Suitors Outerloop Games Annapurna Interactive
Venba Visai GamesVisai Games

Multiple nominations and wins

Developers and publishers

PopCap Games has developed the most nominees. PopCap Games, Supergiant Games, and Thatgamecompany are the only developers that have won more than once. Annapurna Interactive, Microsoft and Sony Interactive Entertainment are tied for publishing the most finalists. Microsoft, Sony, and Supergiant Games are the only companies that have published the winners of this category more than once. Big Fish Games has developed and published the most finalists that have not won.

Developers
DeveloperNominationsWins
Supergiant Games 43
PopCap Games 82
Thatgamecompany 42
Halfbrick Studios 21
Raptisoft21
Big Fish Studios 60
Gamelab 30
Pogo.com 30
Lucas Pope 20

Franchises

Plants vs. Zombies is the only game that has been nominated for the same category more than once: Casual Game of the Year in 2010 for the PC release, and in 2011 for iOS devices and/or the Xbox 360. Journey is the only game that is a finalist for both Downloadable Game of the Year and Casual Game of the Year within the same year, winning for the latter.

Franchises
FranchiseNominationsWins
Plants vs. Zombies 31
Journey 21
Diner Dash20
Drawn 20
Mystery Case Files 20
Peggle 20
Rayman 20

Notes

  1. 1 2 Presented as Computer Downloadable Game of the Year.
  2. 1 2 3 Presented as Downloadable Game of the Year.
  3. 1 2 3 Presented as Casual Game of the Year.
  4. iOS and Xbox Live Arcade versions.
  5. 1 2 3 4 Presented as the D.I.C.E. Sprite Award

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The D.I.C.E. Award for Strategy/Simulation Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes games "in which user directs or manipulates resources to create a set of conditions that result in success as determined within the confines of the game. These games can offer the user the chance to simulate or to virtually reproduce an experience, real or imaginary, which would require some form of equipment. Strategy games emphasize the planning of tactics rather than the execution". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. Originally, there were separate awards for strategy games and simulation games, which simulate aspects of the real world.

The D.I.C.E. Award for Family Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes "the best title of any genre towards a shared, family gaming experience. The title's play dynamics must be suitable for a younger audience but can appeal to adults as well. These games often offer a mini-game component and encourage group play". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. Originally only offered as a computer game category, the first winner was Lego Island, developed and published by Mindscape. The first console winner was Pokémon Snap in 2000. Since condensing the computer and console awards into a single category, the first winner of the current version was Guitar Hero in 2006.

The D.I.C.E. Award for Racing Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This recognizes "titles that allow the user to participate in a contest in which the objective is to convey an object through a course of virtual physical progress as quickly as possible. Racing games may involve competition against other user-controlled competitors or against system controlled competitors. Racing games must simulate vehicular motion". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. It was originally presented as Console Racing Game of the Year, with its first winner being Diddy Kong Racing, which was developed by Rare and published by Nintendo.

The D.I.C.E. Award for Fighting Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes "titles that offer the use the virtual experience of controlling a character engaging in individual combat with another character usually from a fixed camera perspective. The opponent can either be controlled by another player or by the game". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. It was originally titled Console Fighting Game of the Year, before it was simplified to just Fighting Game of the Year. It is one of two categories, the other being Online Game of the Year, that is not limited to release within the calendar year but must be supported by significant new content.

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The D.I.C.E. Award for Outstanding Achievement in Story is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work has furthered the interactive experience through the creation of a game world — whether an original creation, one adapted from existing material, or an extension of an existing property which best exemplifies the coalescence of setting, character, and plot". Creative/technical Academy members with expertise as a game designer or producer are qualified to vote for this award. It was first offered at the 2nd Annual Interactive Achievement Awards, with its first winner being Pokémon Red and Blue.

The D.I.C.E. Award for Outstanding Achievement in Animation is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in bringing a character or characters to life. This award will consider the fluidity of movement, and interaction with the environment in addition to contextual realism ". Creative/technical Academy members with expertise as an artist, animator or programmer are qualified to vote for this award.

The D.I.C.E. Award for Outstanding Achievement in Original Music Composition is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in original musical composition for an interactive title. Both the quality of the score and the integration of the score into the title will be considered when determining the recipient of the award". Creative/technical Academy members with expertise as an audio designer or musician are qualified to vote for this award.

The D.I.C.E. Award for Outstanding Achievement in Character is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work has furthered the interactive experience through the creation of a memorable character within an interactive title. Outstanding character takes into consideration the marriage of voice acting and performance, character design and execution, and writing". All creative/technical members of the Academy are qualified to vote in this category, regardless of their field of expertise. There were originally separate awards for female and male characters, but eventually merged into one category at the 11th Annual Interactive Achievement Awards in 2008.

The D.I.C.E. Award for Mobile Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes a game "for a mobile device platform such as a mobile phone or tablet. These games demonstrate a skilled usage of the device's software and hardware features to offer a unique and addictive play experience. All game genres are eligible. Mobile platforms include, but are not limited to iOS or Android". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category.

The D.I.C.E. Award for Outstanding Technical Achievement is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. The award "celebrates the highest level of technical achievement through the combined attention to gameplay engineering and visual engineering. Elements honored include but are not limited to artificial intelligence, physics, engine mechanics, and visual rendering". Creative/technical Academy members with expertise as an artist, animator or programmer are qualified to vote for this award.

The D.I.C.E. Award for Immersive Reality Technical Achievement is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award "celebrates the highest level of technical achievement within an immersive reality experience through the combined attention to gameplay engineering and visual engineering. Elements honored include but are not limited to technology features specifically associated with the immersive medium, artificial intelligence, physics, engine mechanics, and visual engineering".

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