Company type | Public |
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AIM: DEVO | |
ISIN | USU0858L1036 |
Industry | Video games |
Founded | June 25, 2009 |
Founders |
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Headquarters | , US |
Area served | Worldwide |
Key people | |
Owners |
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Number of employees | 303 [1] (2023) |
Subsidiaries |
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Website | devolverdigital.com |
Devolver Digital, Inc. is an American video game publisher based in Austin, Texas, specializing in the publishing of indie games. The company was founded in June 2009 by Nigel Lowrie, Harry Miller, Graeme Struthers, Rick Stults, and Mike Wilson, five executives who had been involved with Gathering of Developers and Gamecock Media Group, which published games on developer-friendly terms, but due to the high cost associated with releasing retail games saw themselves acquired and dissolved by larger companies. To avoid this, Devolver Digital instead turned to digital distribution channels.
Devolver Digital started by publishing high-definition remakes of games in the Serious Sam series. After success with these remakes and spin-off games based on the series, Devolver Digital began publishing games from other, smaller independent studios, one of the first being their breakout title, Hotline Miami . The company also operated Devolver Digital Films for film distribution, and majority-owns publisher Good Shepherd Entertainment. As of January 2020, [update] Devolver Digital employs 20 people. The company went public on the Alternative Investment Market in November 2021. The company is primarily owned by Miller, Struthers and Lowrie themselves, with minority stakes by NetEase, Sony Interactive Entertainment and Kwalee.
Devolver Digital was founded in Austin, Texas, by Harry Miller, Rick Stults, and Mike Wilson. [2] [3] [4] The three had previously co-founded publishing companies Gathering of Developers in 1998, and Gamecock Media Group in 2007. [4] [5] [6] With both Gathering of Developers and Gamecock Media Group, the co-founders had envisioned a publishing model wherein the publisher would handle all logistical aspects of releasing a game, so that the developer could focus on developing the game itself. [5] This included offering deals wherein the developers could keep all rights to their games. [5] However, at the time of these companies' existences, the primary distribution channel for games was retail, which was very costly. [5] As a result, both companies saw themselves acquired by larger companies at some point, and were dissolved shortly thereafter. [5] Devolver Digital thus aimed at not producing games in physical forms, and instead focusing publishing efforts for digital distribution platforms, such as Steam. [5]
Devolver Digital started with six people, including the three founders, as well as founding partners Nigel Lowrie and Graeme Struthers, business partners from Gamecock. [7] [5] [8] The company's establishment was announced on June 25, 2009. [9] [10] As the company did not occupy any office, its mailing address was that of a bird feed shop owned by Stults until 2018. [5] Their first game, announced alongside their formation, was Serious Sam HD: The First Encounter , a high-definition remake of the 2001 game Serious Sam: The First Encounter , both developed by Croteam. [6] The original Serious Sam games were published by Gathering of Developers, and Croteam had continued working with Wilson and his partners while at Gamecock Media Group. [5] [6] Since Croteam's deal with Gathering of Developers allowed Croteam to retain the rights to the series, they were able to work with Devolver Digital on further titles beyond the ownership of Gathering of Developers' assets. [5] [11] The partnership proved fruitful, and Croteam and Devolver Digital continued to co-operate for a high-definition remake of the second Serious Sam game, Serious Sam: The Second Encounter . [5] To avoid having to bring in investors or otherwise raise funding, Devolver Digital at first avoided signing titles other than Serious Sam. [5] The company then opted to work with smaller independent studios, such as the two-man team Vlambeer, to produces indie games based on Serious Sam. [5] Between 2011 and 2012, these partnership produced four spin-off games based on Serious Sam, known as the Serious Sam Indie Series. [12] [13]
Following their success with the Serious Sam Indie Series, Devolver Digital became more open to other independent studios. [5] The company signed a few new games, but also had to reject many offers due to a lack of capacities. [5] One of the games they signed was Hotline Miami by the two-man studio Dennaton Games. [5] The game, released in 2012, became Devolver Digital's breakout hit; it received critical praise, appeared on multiple "Best of 2012" lists, and sold over 1,700,000 copies by February 2013. [14] [15] [16]
In March 2013, at the SXSW Film Festival, Devolver Digital announced Devolver Digital Films, a film distribution subsidiary. [17] [18] The partnership would be led by Devolver Digital's Wilson, alongside Andie Grace, who became vice-president of acquisitions. [18] In the films business, Wilson had previously produced the film Austin High, while Grace had held oversight roles for film projects created at the Burning Man Festival. [18] Devolver Digital cited the lack of support for independent filmmakers at the point of distribution and financial support in production as primary reason for the opening. [17]
Devolver continued to expand its publishing catalog from 2013, publishing roughly ten games per year. They have typically focused on smaller indie developers, and while they are often associated with weird and bizarre games, such as Genital Jousting , this is only by happenstance, according to Wilson. [19] Wilson withdrew from active involvement in Devolver Digital in 2017. Throughout 2020, he sold much of his stock back to the publisher and to NetEase. [7] Wilson went on to found another publisher, DeepWell Digital Therapeutics, alongside Nextern founder Ryan Douglas in March 2022. [20]
In August 2020, Devolver Digital published Mediatonic's Fall Guys . The game was commercially successful, generating $150.5 million by the end of 2020. In March 2021, Epic Games acquired Mediatonic, as part of which Devolver Digital sold all its publishing rights of certain Mediatonic games, including Fall Guys. Devolver Digital used the proceeds from the game and the rights sale for expansion, including mergers and acquisitions. [7]
The first such acquisition was Croteam in October 2020. [7] [21] [22] At the time, the company comprised several legal entities, which were consolidated into one entity in February 2021. [7] Devolver Digital then acquired publisher Good Shepherd Entertainment, which had previously been majority-owned by Devolver Digital's executives, in January 2021. [23] [7] Subsequently, the company bought developer Nerial (the developer of the Reigns series) in April, Firefly Studios (Stronghold series) in June, and Dodge Roll ( Enter the Gungeon ) in July 2021. [7]
Furthermore, the company hired Daniel Widdicombe as chief financial officer in May 2021 and in the same year promoted Douglas Morin, who had joined the company as chief of staff in 2020, to chief executive officer. [7] After indicating around May 2021 that it was looking to have an initial public offering, Devolver became a public company on November 4, 2021, trading its stock under the ticker symbol DEVO on the Alternative Investment Market (AIM), a submarket of the London Stock Exchange, initially valued at £694.6 million ($950 million). At the time, that made Devolver Digital the largest American company to trade on the London Stock Exchange, and the second-largest company in value on AIM. [24] [25] Sony Interactive Entertainment acquired a 5% stake in Devolver Digital in the meantime. [26]
In April 2023, Devolver acquired Oregon-based indie studio Doinksoft. [27] In November of the same year, Devolver acquired Washington-based indie studio System Era Softworks, known for Astroneer , whom Devolver had attempted to acquire the publishing rights to years ago but failed. [28] Morin stepped down as CEO in February 2024 and was replaced by Miller. [29]
In July 2024, Kwalee acquired a 3.58% minority stake in Devolver Digital for the purpose of expanding their operations in the PC and console market. [30]
Devolver launched a new publishing branch, Big Fan Games, in October 2024. Big Fan aimed to cater to indie developers that were working with licensed intellectual properties to develop their games. The branch includes members from Good Shepherd Entertainment which has already published such games like John Wick Hex and Hellboy Web of Wyrd , while several partnerships have been established with large IP holders including Disney, HBO, and Dark Horse Comics. [31]
Devolver Digital presents Fork Parker, a fictional character, as their chief financial officer. [32] [33] The character first appeared in a promotional video for Serious Sam HD: The First Encounter in August 2009. [34] A Twitter account is operated under Fork Parker's name, which, as of September 2015, [update] has 10,000 followers. [35] He is also credited on Devolver Digital's blog posts and press releases. [32] Fork Parker is intentionally presented as satirical and inappropriate. [32] [35] A game featuring the character, Fork Parker's Holiday Profit Hike was released for free on Windows and OS X in 2014; it was developed by Dodge Roll as their debut game, two years before the release of Enter the Gungeon . [36] Another game, Fork Parker's Crunch Out was developed by Mega Cat Studios for the Super Nintendo Entertainment System and released by Devolver Digital in February 2019, with all profits going to Take This, a non-profit organization for mental health in the gaming community. [37] [38]
Devolver Digital announced in May 2017 that they were to hold a press conference at the E3 2017 exhibition event. [39] The conference deviated from common practice, as it was a pre-recorded satirical video, entitled the Big Fancy Press Conference, of a supposed live show, hosted by Devolver Digital's supposed chief synergy officer Nina Struthers, played by actress Mahria Zook. [40] It included several mock announcements, such as that of a new microtransaction method where the customer could throw money at the screen to purchase items, and that of "Earliest Access", a parody on early access in which players could pre-order games that had yet to enter production. [41] The video was directed by Don Thacker, the head of film production company Imagos Films. [40]
Another Big Fancy Press Conference was held at E3 2018, with Zook reprising her role. [42] [43] This show introduced on a new item called the "Lootboxcoin", a parody of both cryptocurrency and loot boxes, which was a plastic coin that had no actual value, but was made available for purchase from Devolver Digital's online store for a fluctuating price. [42] [43] The presentation explicitly stated that the coin was not a cryptocurrency, should not be considered currency and warned viewers that they could not buy anything with it. [42] [43]
Devolver Digital held another Big Fancy Press Conference at E3 2019, revealing a direct-to-consumer "Devolver Direct" video (its name and format being a parody of Nintendo Direct). [44] [45] The show contained several announcements for actual games, including Devolver Bootleg , a collection of games parodying other games published by Devolver Digital. [45] The game was released alongside the announcement, at a 1% discount. [46] The music for the three conferences was composed by John Robert Matz; a compilation album, titled Devolver Digital Cinematic Universe: Phase 1 (Original Soundtrack), was released through label Materia Collective in June 2019. [47]
A second "Devolver Direct" was held on July 12, 2020. [48] Alongside several game announcements (Both real and fake), Mock interviews with game characters and prominent industry figures, the Direct had frequent cutaways to the ongoing storyline established in past Devolver Directs: As characters try to save Nina who has been enslaved and transformed into a "Trans-interlocal Broadcast Conduit" from which she hosts the Directs against her will. [49] The show culminates with the announcement of Devolverland Expo Simulator, a first person "Marketing Simulator" designed to replace the then cancelled E3 expo of that year. [50] [51]
During the E3 2021 Digital expo, Devolver held another Livestream. Stepping back from the ongoing storyline, this stream instead focused on the employees of Devolver themselves as they announced the satirical "Devolver MaxPass+" Subscription service. [52] A free "Monetization as a Service" that gave consumers access to purchase their games. Designed to poke fun at the rise of subscription services such as Xbox Game Pass that year, the service did not provide any tangible benefit to users and couldn't actually be purchased. [53]
For the 2022 Summer Game Fest, Devolver hosted the "Devolver Digital Marketing Countdown to Marketing", hosted by "MechaSuda" (A Max Headroom style video of Goichi Suda played on a screen inside a mechanical robot suit). [54] The stream begins with almost a full minute of Suda just slowly counting down in seconds, until he is interrupted by Nina. Five game trailers are then shown in total, while the characters panic about an impending "Video Game Singularity": Caused by the repeated mergers of various large-scale videogame companies over the course of the last year. [55] The stream ends with MechaSuda making a wish on a Lootboxcoin, rewinding time back to the start of the conference, then self destructing.
At the 2023 Summer Game Fest, Devolver Digital presented a showcase titled "Devolver Direct: The Return of Volvy," with creative direction by Joe Pelling, renowned for his creation of "Don't Hug Me I'm Scared." [56] [57] Pelling took on the roles of writer and director for this 20-minute event, which was produced by Blink Ink. [58] [59] The showcase distinguished itself by combining mockumentary-style footage with the narrative of a live event, ultimately culminating in an unexpected turn of events where the presentation spiraled into chaos. This creative twist highlighted the announcement of Devolver's latest game trailers, featuring the resurgence of 'Volvy,' Devolver's nostalgic nod to classic 90s game mascots, akin to Sonic and Mario, through game sequences from developers such as Nomada, No Brakes Games, Massive Monster Studios, and Dead Toast Entertainment. [60] [61] The presentation was recognized by Vimeo, which awarded it as one of the "Best Branded Staff Picks of 2023." [62] [63]
As of January 2020, [update] the company employs 20 people, all of whom work remotely. [5] [64] [65] These included event planning team and staff focused on bringing the company's games to China, though this was later shut down. [5] [19] One key hire was vice-president of mobile publishing Mark Hickey in December 2018, who had been the business manager for Apple Inc.'s App Store. [66] [67]
Devolver Digital operates a film distribution arm, Devolver Digital Films, which was established in 2013. [17] [18] The company also owns another publisher, Good Shepherd Entertainment. [7] [23] A close collaborator to Devolver Digital is Special Reserve Games, a limited-run distributor of physical versions of games. Special Reserve Games was founded in 2016 by CEO Jeff Smith, after he had pitched Wilson the idea of creating a physical release of the PC version of Shadow Warrior 2 . Since then, Special Reserve Games has released further physical game releases, limited to only Devolver Digital games, though it is considering to partner with different companies in the future. [68]
E3 was an annual trade event for the video game industry organized and presented by the Entertainment Software Association (ESA). It was held principally in Los Angeles from 1995 to 2019, with its final iteration held virtually in 2021. The event hosted developers, publishers, hardware manufacturers, and other industry professionals who used the occasion to introduce and advertise upcoming games, hardware, and merchandise to the press. During its existence, E3 was the world's largest and most prestigious annual gaming expo.
Serious Sam: The First Encounter is a 2001 first-person shooter game developed by Croteam and published by Gathering of Developers. It is the first in the Serious Sam series. The game follows the soldier Sam "Serious" Stone, who is sent back in time to ancient Egypt in 1378 BCE to uncover information about the technologically advanced civilisation of the Sirians that could help humanity survive the attacks of extraterrestrial forces in the 22nd century. As Sam, the player traverses linear levels, either enclosed or set on open plains, and battles increasingly large waves of enemies with an expanding arsenal. During gameplay, the player can pick up new weapons and replenishment for ammunition and health, as well as review strategic information. In multiplayer, the game has two deathmatch modes and cooperative play for the single-player campaign.
Serious Sam: The Second Encounter is a 2002 first-person shooter game developed by Croteam and published by Gathering of Developers. It is the successor to Serious Sam: The First Encounter and the second game in the Serious Sam series. Taking place immediately after The First Encounter, it follows the soldier Sam "Serious" Stone, whose spaceship crashes back to Earth on his way from ancient Egypt to Sirius, requiring him to seek the Holy Grail to continue his journey. As Sam, the player traverses linear levels, either enclosed or set on open plains, and battles increasingly large waves of enemies with an expanding arsenal. The gameplay builds on that of The First Encounter while adding additional weapons, more enemy types, and platforming elements, and additionally contains the Seriously Warped Deathmatch mod by A Few Screws Loose.
Croteam is a Croatian video game developer based in Zagreb. The company was established by Davor Hunski, Damir Perović, Roman Ribarić and Dean Sekulić, four former classmates, in late August 1992. Croteam is best known for Serious Sam, a series of first-person shooters introduced with Serious Sam: The First Encounter in 2001. The company also developed the 2014 puzzle game The Talos Principle and its 2023 sequel The Talos Principle 2. Croteam employed approximately 40 people in 2020 and was acquired by its long-time publishing partner Devolver Digital in October that year.
Michael S. Wilson is an American business executive, video game producer, and film-maker. Beginning his career at DWANGO as Vice President of Development before being hired to lead marketing and publishing at id Software in 1995, Wilson has subsequently co-founded multiple independent video game publishers, including Gathering of Developers, Gamecock Media Group, Devolver Digital, Good Shepherd Entertainment, and DeepWell DTx.
An indie video game or indie game, short for independent video game, is a video game created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games. Because of their independence and freedom to develop, indie games often focus on innovation, experimental gameplay, and taking risks not usually afforded in AAA games. Indie games tend to be sold through digital distribution channels rather than at retail due to a lack of publisher support. The term is analogous to independent music or independent film in those respective mediums.
Serious Sam is a video game series created and primarily developed by Croteam. It consists predominantly of first-person shooters. The series follows the advances of mercenary Sam "Serious" Stone against Mental, an extraterrestrial overlord who attempts to destroy humanity at various points in time. The first game, Serious Sam: The First Encounter, was released for Microsoft Windows in March 2001. Several spin-offs were developed by other developers, such as a Palm OS conversion of The First Encounter by InterActive Vision, Serious Sam: Next Encounter by Climax Solent, and Serious Sam Advance by Climax London. All three were published by Global Star Software.
Serious Sam: The Random Encounter is a 2011 role-playing and bullet hell game developed by Vlambeer and published by Devolver Digital. It follows Sam "Serious" Stone travelling to the future in search of his nemesis, Mental, teaming up with mercenaries on the way. The player controls Sam and his accomplices through confined levels, engaging in battles through random encounters. These pit the player characters against large waves of enemies, and the player controls the weapons and items each character uses against them in five-second turns.
Serious Sam Double D is a 2011 side-scrolling shooter game developed by Mommy's Best Games and published by Devolver Digital. The game follows Sam "Serious" Stone traveling through various historical settings to destroy the horde of his nemesis, Mental, and its teleportation beacons. As Sam, the player navigates 2D levels and can use the "gun stacker" to create vertical stacks of up to six weapons that are fired simultaneously. Enemies appear from all sides and their corpses can be used as platforms.
Serious Sam: Kamikaze Attack! is a 2011 auto-running game developed by Be-Rad Entertainment and published by Devolver Digital. The player controls a Headless Kamikaze that chases after Sam "Serious" Stone, attempting to defeat him. The character moves automatically and can dodge or deflect incoming hazards. Announced in March 2011 and developed over six months, Kamikaze Attack! was created as part of the Serious Sam Indie Series to promote the launch of Serious Sam 3: BFE. It debuted for Android and iOS in September 2011, followed by a release for Windows in January 2012. The game received a mixed reception, with praise for its controls, conflicting opinions about its visuals, and criticism for its repetitiveness and lack of appeal to non-fans of the Serious Sam series.
Good Shepherd Entertainment is a Dutch video game publisher based in Amsterdam. The company was founded in 2011 and opened its equity crowdfunding platform in September 2012. Gambitious' publishing label was opened in 2014, offering publishing services. In August 2017, Gambitious Digital Entertainment was rebranded Good Shepherd Entertainment whereas they ceased their crowdfunding activities and fully transitioned into being a publisher. Having been a consultant to the company prior, Brian Grigsby now became the CEO of the company.
Serious Sam VR: The Last Hope is a 2017 first-person shooter game for virtual reality (VR) developed by Croteam VR and published by Devolver Digital. One or two players fight waves of enemies, including bosses, across five thematic planets. The enemies approach from a 180° field and the player can use dual-wielded weapons while moving across a limited space. To develop The Last Hope and experiment with other VR implementations, Croteam VR was established as a specialised division of Croteam. Devolver Digital announced the game at E3 in June 2016 and launched it in early access that October. After several updates, it was released in September 2017 for Windows with compatibility for the HTC Vive and Oculus Rift VR headsets. The Last Hope received mostly positive reviews, with post-release reception lauding the game's gameplay and visuals while criticising difficulty spikes and issues with the online multiplayer mode.
The Electronic Entertainment Expo 2017 was the 23rd E3, during which hardware manufacturers and software developers and publishers from the video game industry presented new and upcoming products to the attendees, primarily retailers and members of the video game press. The event, organized by the Entertainment Software Association (ESA), took place at the Los Angeles Convention Center from June 13–15, 2017. It was the first E3 to allow public access to the event, and as a result, the total attendance was about 68,400 which included 15,000 in public passes.
Serious Sam's Bogus Detour is a 2017 twin-stick shooter game developed by Crackshell and published by Devolver Digital. One to four players traverse levels set in Egypt, Greece, and on the Moon, collecting weapons to be used against waves of enemies placed throughout the open areas. Character upgrades can be purchased using stars, which can be found within levels or obtained through experience points gained by killing enemies. Deathmatch and survival modes can be played with up to twelve players.
I Hate Running Backwards is a 2018 shoot 'em up game developed by Binx Interactive and published by Devolver Digital. One or two players traverse procedurally generated levels using several characters, including Sam "Serious" Stone, the protagonist of the Serious Sam series. The screen scrolls vertically as the player character runs backwards through a partially destructible environment and battles enemies approaching from the bottom of the screen. The player can use two weapons, a melee attack, and an "ultimate" ability that requires the prior defeat of several enemies.
Serious Sam 4 is a 2020 first-person shooter developed by Croatian studio Croteam and published by Devolver Digital. It is part of the Serious Sam series and a prequel to Serious Sam 3: BFE. The game was announced in April 2018, originally as Serious Sam 4: Planet Badass, was released in September 2020 for Microsoft Windows and Stadia, followed by PlayStation 5 and Xbox Series X/S ports in December 2021. A standalone expansion, Serious Sam: Siberian Mayhem, was released in January 2022.
The Electronic Entertainment Expo 2019 was the 25th E3, during which hardware manufacturers, software developers, and publishers from the video game industry presented new and upcoming products to the attendees, primarily retailers and members of the video game press. The event, organized by the Entertainment Software Association (ESA), took place at the Los Angeles Convention Center from June 11–13, 2019. Many companies held its press conferences in the days prior, with the exception of Sony, which skipped the event for the first time.
The Electronic Entertainment Experience 2021 was the 26th and final E3, during which hardware manufacturers, software developers, and publishers from the video game industry presented new and upcoming products. The event, organized by the Entertainment Software Association (ESA), ran as a virtual, online-only event with free access to all, from June 12–15, 2021.
Serious Sam: Tormental is a 2022 twin-stick shooter and rogue-lite game developed by Gungrounds and published by Devolver Digital. One or two players traverse procedurally generated levels across several stages set in the mind of Mental, the antagonist of the Serious Sam series. They use two weapons each, of which the primary weapon can be enhanced through "mods" found throughout the game. The unlockable player characters can perform dodge rolls and a unique special ability. Upon the player character's defeat, the player is reset to the start of the game. After completing all stages, the players can use black keys to unlock power-ups from a vault. The stages then loop with increasing difficulty.